Conference proceedings by Caroline Claisse
Proceedings of the 4th Biennial Research Through Design Conference, 19-22 March 2019, Delft and Rotterdam The Netherlands, Article 39, 1-16. , 2019
We present a reflective practice where challenges of assembling, making sense of and drawing co... more We present a reflective practice where challenges of assembling, making sense of and drawing conclusions from co-created materials were addressed through a process of design synthesis that improved the clarity and meaning making during the interpretation process. In this paper, we illustrate our point by presenting a set of design research artifacts resulting from design synthesis: a manifesto, a scale model, a set of storyboards and illustrated characters. Inspired by the arts and creative practice in other disciplines such as film making, we adapted these methods as a means of transforming participants’ contributions into inspirational resources for interactive design. This process encouraged the production of new creative and active forms of documentation and enabled us to handle interpretation in a way that embraced the inspirational and provisional nature of our creative and participatory processes. By doing so, we broaden the current practice of documentation in design and show how our process of design synthesis can serve the purpose of co-creation. Finally, we encourage design practitioners to adapt and develop design-based methods to filter and externalize insights, making their thinking tangible for them and others so they can be collectively discussed, tested and reflected upon to inspire future ideas.
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Proc. of DigitalHERITAGE 2018, 26-30 October 2018, San Francisco (USA), 2018
We present an interactive and multisensory intervention designed for a house museum. Digital tech... more We present an interactive and multisensory intervention designed for a house museum. Digital technology holds great potential for such heritage sites, but current use is limited to the pre- and post-visit experience. Interviews with museum professionals highlighted their concerns about technology placed in historic houses and suggested four design principles that we used to carefully integrate interactive technology, and the value of a bespoke installation. The installation, the Interactive Tableaux, shows a novel use of digital interactive storytelling where we combined both tangible qualities and informational aspects while respecting the aesthetic of the house and its home feeling. We discuss the process of crafting a conversation in and with a particular place and present evidence from our evaluations that the interactive multisensory installation encouraged observation, reflection and conversation.
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This paper presents current research on the design and evaluation of tangible interaction within ... more This paper presents current research on the design and evaluation of tangible interaction within house museums – a particular type of heritage site. Containers of Stories was an interactive installation co-designed with the volunteers at the Bishops’ House museum, one of the few surviving Tudor buildings in Sheffield, UK. Dating from the 16th century, the house was turned into a museum in the 1970s for its historical and social importance and is now managed by a community of local volunteers who constantly needs to increase both visitors’ interest and awareness of the place for its survival. The experience of co-designing Containers of Stories pushed the volunteers beyond day-to-day management toward more creative and curatorial roles. This paper gives insights on how this hybrid physical-digital installation succeeded in engaging visitors in new ways with heritage that has the potential to strengthen the resilience of the community.
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The goal of this practice-led research is to explore how tangible interaction can be used to crea... more The goal of this practice-led research is to explore how tangible interaction can be used to create novel experiences of heritage at house museums. I use "designerly" and participatory approaches to co-design a series of interactive exhibits at the Bishops' House museum in Sheffield. This research has shown so far the potential for using tangible interaction to bring the place to life and demonstrated different ways to use creative and participatory methods, which benefited both the design and implementation of interactive systems in the museum and with the local community.
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This paper presents current research on the design and evaluation of tangible interaction within ... more This paper presents current research on the design and evaluation of tangible interaction within house museums – a particular type of heritage site. Containers of Stories was an interactive installation co-designed with the volunteers at the Bishops’ House museum, one of the few surviving Tudor buildings in Sheffield, UK. Dating from the 16th century, the house was turned into a museum in the 1970s for its historical and social importance and is now managed by a community of local volunteers who constantly needs to increase both visitors’ interest and awareness of the place for its survival. The experience of co-designing Containers of Stories pushed the volunteers beyond day-to-day management toward more creative and curatorial roles. This paper gives insights on how this hybrid physical-digital installation succeeded in engaging visitors in new ways with heritage that has the potential to strengthen the resilience of the community. (Paper to be published in spring 2017)
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by Dorotea Ottaviani, Bianca Elzenbaumer & Fabio Franz/Brave New Alps, Alison Thomson, Maria Portugal, Joanna Boehnert, Caroline Claisse, Moritz Greiner-Petter, Søren Rosenbak, Merryn Haines Gadd, Giovanni Marmont, Cally Gatehouse, Aditya Pawar, Camilla Groth, Dimeji Onafuwa, and Alice Buoli
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This research explores design opportunities where tangible interaction enables new ways to engage... more This research explores design opportunities where tangible interaction enables new ways to engage visitors with the stories and artefacts on display, not in a museum as such, but within a house museum – a particular type of heritage site where I noticed little attention from the field of interaction design. The work sits between the fields of design (e.g. exhibition design), heritage, and technology (e.g. HCI) and it investigates how the approach to designing for house museums may be different than for conventional museums. This research unfolds through a designerly approach to explore the potential of tangible interaction by means of a series of design interventions where art and design practices (e.g. creation of interpretive object), technology (e.g. tangible technologies embedded within object) and historical content (e.g. evocative narrative) are connected together to prompt visitors' personal, tangible and multi-sensory engagement at a house museum. This research is at an early stage (begun in October 2015), thus this paper presents an initial analysis of literature to frame the research, the motivations and context behind the project, the methods to achieve the goals of the study and future work plans.
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by Alison Thomson, Bianca Elzenbaumer & Fabio Franz/Brave New Alps, Andrea Augsten, Andrew Sempere, Anuradha Reddy, Aya Musmar, Cagri Sanliturk, Caroline Claisse, Cathy Gale, elisa Pasqual, Francesco Mazzarella, Isabel Paiva, Dr Katarina Dimitrijevic, Maria Portugal, Jana Thierfelder, Daniela Peukert, and Søren Rosenbak This document brings together materials produced for and during the two-day PhD by Design confere... more This document brings together materials produced for and during the two-day PhD by Design conference held at Goldsmiths, University of London, on November 5 and 6 2015. The conference was dedicated to explore what it means to "research across difference" when undertaking a practice-based PhD in Design.
Graphic design: Maria Portugal
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Conference papers by Caroline Claisse
Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities, 2019
We present and discuss the results of a qualitative study aimed at identifying what role interact... more We present and discuss the results of a qualitative study aimed at identifying what role interactive digital technologies could play in facilitating the participation of communities at risk of exclusion (particularly migrants and refugees) in cultural and heritage-related activities. Culture and heritage are known to be key factors in fostering social inclusion, and this has the potential for contributing to both the wellbeing of these communities and to cultural institutions themselves. Through surveys and interviews with two cohorts of participants (cultural heritage professionals and community facilitators), we gathered insights about their perspectives on how ICT tools could support their work with and for communities, as well as the challenges they face. This work sheds light on the opportunities and barriers surrounding the use of digital technologies for participation in the cultural heritage sector, which is timely due to the increasing focus on grassroots and community-led heritage initiatives and to the growing body of work on participatory ICT in disciplines such as human-computer interaction and community informatics.
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Papers by Caroline Claisse
CHI Conference on Human Factors in Computing Systems Extended Abstracts, Apr 27, 2022
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Proceedings of the Participatory Design Conference 2022 - Volume 2
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CHI Conference on Human Factors in Computing Systems
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We present a reflective practice where challenges of assembling, making sense of and drawing conc... more We present a reflective practice where challenges of assembling, making sense of and drawing conclusions from co-created materials were addressed through a process of design synthesis that improved the clarity and meaning making during the interpretation process. In this paper, we illustrate our point by presenting a set of design research artifacts resulting from design synthesis: a manifesto, a scale model, a set of storyboards and illustrated characters. Inspired by the arts and creative practice in other disciplines such as film making, we adapted these methods as a means of transforming participants' contributions into inspirational resources for interactive design. This process encouraged the production of new creative and active forms of documentation and enabled us to handle interpretation in a way that embraced the inspirational and provisional nature of our creative and participatory processes. By doing so, we broaden the current practice of documentation in design and...
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Design for Health, 2021
Abstract We introduce our innovative analytic approach that draws from poetic and visual forms of... more Abstract We introduce our innovative analytic approach that draws from poetic and visual forms of inquiry: ‘Co-Creative Visual Poetic Inquiry’. We report on the development of this approach in the context of a design research project that explored individuals’ lived experiences of self-care practices for living well with HIV. We present a set of visual poems that were co-created between the research team members as a means to capture and communicate idiographic insights from this project. We aim to contribute methodological insights through a case study, about how Co-Creative Visual Poetic Inquiry can support the qualitative analysis and dissemination of research. We highlight the value of the approach for helping researchers co-define a research agenda early on in a project, in dialogue with members of the research population. We also show how poetic, visual and time-based forms of representation can be used in individual and collective analyses, for phenomenological engagement and to communicate insights to stakeholders in ways that retain emotional and performative qualities of expression. We conclude by critically reflecting on the scope and limitations of our novel combination of methods, and encourage other design researchers in health and wellbeing research to appropriate and develop this approach.
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BMJ Open, 2021
ObjectivesPatient-generated data (PGData) are an emergent research area and may improve HIV care.... more ObjectivesPatient-generated data (PGData) are an emergent research area and may improve HIV care. The objectives of this scoping review were to synthesise, evaluate and make recommendations based on the available literature regarding PGData use in HIV care.DesignScoping review.Data sourcesEmbase, Medline, CINAHL Plus, Web of Science, Scopus, PsycINFO and Emcare databases.Eligibility criteriaStudies involving PGData use within HIV care for people living with HIV and/or healthcare professionals (HCPs) published before February 2021.Data extraction and synthesisData were extracted using a table and the Mixed Methods Appraisal Tool was used to assess empirical rigour. We used thematic analysis to evaluate content.Results11 articles met the eligibility criteria. Studies were observational, predominantly concerned hypothetical or novel digital platforms, mainly conducted in high-income settings, and had small sample sizes (range=10–160). There were multiple definitions of PGData. In the m...
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Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
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The Design Journal, 2017
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Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities, 2019
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Conference proceedings by Caroline Claisse
Graphic design: Maria Portugal
Conference papers by Caroline Claisse
Papers by Caroline Claisse
Graphic design: Maria Portugal