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Scam

From Simple English Wikipedia, the free encyclopedia
Political cartoon by <span about="#mwt5" class="nowrap" data-cx="[{&quot;adapted&quot;:true,&quot;partial&quot;:false,&quot;targetExists&quot;:true,&quot;mandatoryTargetParams&quot;:[&quot;1&quot;],&quot;optionalTargetParams&quot;:[]}]" data-mw="{&quot;parts&quot;:[{&quot;template&quot;:{&quot;target&quot;:{&quot;wt&quot;:&quot;Nowrap&quot;,&quot;href&quot;:&quot;./Template:Nowrap&quot;},&quot;params&quot;:{&quot;1&quot;:{&quot;wt&quot;:&quot;J. M.&quot;}},&quot;i&quot;:0}}]}" data-ve-no-generated-contents="true" id="mwCw" typeof="mw:Transclusion">J. M.</span> Staniforth: Herbert Kitchener attempts to raise £100,000 for a college in Sudan by calling on the name of C. G. Gordon

A scam is a kind of fraud. It works by first gaining the trust of the victims, and then either asking them for money, or other things, or asking them to commit fraud. For this reson, scams are also known as confidence tricks. Researchers have defined confidence tricks as "a distinctive species of fraudulent conduct ... intending to further voluntary exchanges that are not mutually beneficial", as they "benefit con operators ('con men') at the expense of their victims (the 'marks')".[1]

The shell game dates back at least to Ancient Greece.[2] William Thompson (1821–1856) was the original "confidence man". Thompson was a clumsy swindler who asked his victims to express confidence in him by giving him money or their watch rather than gaining their confidence in a more nuanced way. A few people trusted Thompson with their money and watches.[3] Thompson was arrested in July 1849. Reporting about this arrest, James Houston, a reporter for the New York Herald, publicized Thompson by naming him the "Confidence Man".[3] Although Thompson was an unsuccessful scammer, he gained the reputation as a genius operator mostly because Houston's satirical tone was not understood as such.[3] The National Police Gazette coined the term "confidence game" a few weeks after Houston first used the name "confidence man".[3]

In Confessions of a Confidence Man, Edward H. Smith lists the "six definite steps or stages of growth" of a confidence game.[4] He notes that some steps may be omitted. It is also possible some can be done in a different order than the one shown or carried out simultaneously.

Foundation work
The game must be prepared. This includes hiring of any assistants required and studying the background knowledge needed for the role.
Approach
The victim is approached or contacted.
Build-up
The victim is given an opportunity to profit from participating in a scheme. The victim's greed is encouraged, such that their rational judgment of the situation might be impaired.
Pay-off or convincer
The victim receives a small payout as a demonstration of the scheme's purported effectiveness. This may be a real amount of money or faked in some way (including physically or electronically). In a gambling con, the victim is allowed to win several small bets. In a stock market con, the victim is given fake dividends.
The "hurrah"
A sudden manufactured crisis or change of events forces the victim to act or make a decision immediately. This is the point at which the con succeeds or fails. With a financial scam, the con artist may tell the victim that the "window of opportunity" to make a large investment in the scheme is about to suddenly close forever.
The in-and-in
A conspirator (in on the con, but assumes the role of an interested bystander) puts an amount of money into the same scheme as the victim, to add an appearance of legitimacy. This can reassure the victim, and give the con man greater control when the deal has been completed.

In addition, some games require a "corroboration" step, particularly those involving a fake, but purportedly "rare item" of "great value". This usually includes the use of an accomplice who plays the part of an uninvolved (initially skeptical) third party, who later confirms the claims made by the con man.[4]

Online fraud

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Fraud has rapidly adapted to the Internet. The Internet Crime Complaint Center (IC3) of the FBI received 847,376 reports in 2021 with a reported loss of money of $6.9 billion in the US alone.[5] The Global Anti Scam Alliance annual Global State of Scam Report, stated that globally $47.8 billion was lost and the number of reported scams increased from 139 million in 2019 to 266 million in 2020.[6]

Government organizations have set up online fraud reporting websites to build awareness about online scams and help victims make reporting of online fraud easier. Examples are in the United States (FBI IC3, Federal Trade Commission), Australia (ScamWatch ACCC), Singapore (ScamAlert[7]), United Kingdom (ActionFraud), Netherlands (FraudeHelpdesk[8]). In addition, several private, non-profit initiatives have been set up to combat online fraud like AA419 (2004), APWG (2004) and ScamAdviser (2012).

References

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  1. Huang, Lindsey; Orbach, Barak (2018). "Con Men and Their Enablers: The Anatomy of Confidence Games". Social Research: An International Quarterly. 85 (4): 795–822. doi:10.1353/sor.2018.0050. Archived from the original on 2023-01-15. Retrieved 2018-09-03.
  2. "Shell Game". Archived from the original on 2011-07-14.
  3. 3.0 3.1 3.2 3.3 Braucher, Jean; Orbach, Barak (2015). "Scamming: The Misunderstood Confidence Man". Yale Journal of Law & the Humanities. 72 (2): 249–292. doi:10.2139/ssrn.2314071.
  4. 4.0 4.1 Smith, Edward H. (1923). Confessions of a Confidence Man: A Handbook for Suckers. Scientific American Publishing. pp. 35–37. Archived from the original on 2023-01-15. Retrieved 2015-11-07.
  5. "Internet Crime Report, 2021" (PDF). Internet Crime Complaint Center, FBI. Archived (PDF) from the original on 2022-03-22.
  6. Greening, James (2021-12-07). "Scammers are Winning: € 41.3 ($ 47.8) Billion lost in Scams, up 15%". GASA. Archived from the original on 2022-05-17. Retrieved 2022-05-19.
  7. "ScamAlert - Bringing you the latest scam info". Default. Retrieved May 3, 2023.
  8. "Home". www.fraudehelpdesk.nl. Retrieved May 3, 2023.

Further reading

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Other websites

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