Proceedings of the 2005 Conference on Artificial Intelligence in Education Supporting Learning Through Intelligent and Socially Informed Technology, 2005
Proceedings of the 2008 Acm Siggraph Symposium on Video Games, Aug 9, 2008
... Interactive media in the form of video games offers an under-utilized, immersive environment ... more ... Interactive media in the form of video games offers an under-utilized, immersive environment for developing proficiency in a foreign language [Rankin et al. 2006]. MMORPGs utilize audio, graphical images to convey semantic meanings of potential L2 vo-cabulary and phrases. ...
Computer Science departments across the country have embraced computer gaming classes as part of ... more Computer Science departments across the country have embraced computer gaming classes as part of the core curriculum. However, instructors need to define guidelines that accommodate students' proficiency in game development and consequently address the growing needs of industry. We develop and evaluate a Game Authoring Class in an attempt to begin to close the gap between industry and academia. Learning objectives include students applying game development concepts to implementation of 2D and 3D games for multiple platforms. Subsequently, we evaluate the course based on two factors: formal assessment of students' understanding of game design principles and students' perceived learning. The results of our evaluation serve as the basis for establishing effective pedagogical strategies for game development curriculum.
... 5. DAU CardSim: Paper Prototyping an Acquisitions Card Game (pages 81-101). David Metcalf (Un... more ... 5. DAU CardSim: Paper Prototyping an Acquisitions Card Game (pages 81-101). David Metcalf (University of Central Florida, USA), Sara Raasch (42 Entertainment, USA), and Clarissa Graffeo (University of Central Florida, USA) Sample PDF | More details... $30.00 Add to Cart. ...
Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11, 2011
Service delivery organizations oftentimes overlook opportunities to cultivate client relationship... more Service delivery organizations oftentimes overlook opportunities to cultivate client relationships due to a lack of awareness of the totality of touchpoints, or interactions, that occur between service delivery personnel and client personnel over time. To enable service delivery organizations to strategically manage their client relationships, we introduce the first phase of the Client TouchPoint Modeling (CTM) process in which service
Acknowledgments The research reported in this article is based upon work supported by Grant No. 0... more Acknowledgments The research reported in this article is based upon work supported by Grant No. 0400457 from the National Science Foundation to Justine Cassell and Susan R. Goldman, and by a School of
Proceedings of the 2005 Conference on Artificial Intelligence in Education Supporting Learning Through Intelligent and Socially Informed Technology, 2005
Proceedings of the 2008 Acm Siggraph Symposium on Video Games, Aug 9, 2008
... Interactive media in the form of video games offers an under-utilized, immersive environment ... more ... Interactive media in the form of video games offers an under-utilized, immersive environment for developing proficiency in a foreign language [Rankin et al. 2006]. MMORPGs utilize audio, graphical images to convey semantic meanings of potential L2 vo-cabulary and phrases. ...
Computer Science departments across the country have embraced computer gaming classes as part of ... more Computer Science departments across the country have embraced computer gaming classes as part of the core curriculum. However, instructors need to define guidelines that accommodate students' proficiency in game development and consequently address the growing needs of industry. We develop and evaluate a Game Authoring Class in an attempt to begin to close the gap between industry and academia. Learning objectives include students applying game development concepts to implementation of 2D and 3D games for multiple platforms. Subsequently, we evaluate the course based on two factors: formal assessment of students' understanding of game design principles and students' perceived learning. The results of our evaluation serve as the basis for establishing effective pedagogical strategies for game development curriculum.
... 5. DAU CardSim: Paper Prototyping an Acquisitions Card Game (pages 81-101). David Metcalf (Un... more ... 5. DAU CardSim: Paper Prototyping an Acquisitions Card Game (pages 81-101). David Metcalf (University of Central Florida, USA), Sara Raasch (42 Entertainment, USA), and Clarissa Graffeo (University of Central Florida, USA) Sample PDF | More details... $30.00 Add to Cart. ...
Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11, 2011
Service delivery organizations oftentimes overlook opportunities to cultivate client relationship... more Service delivery organizations oftentimes overlook opportunities to cultivate client relationships due to a lack of awareness of the totality of touchpoints, or interactions, that occur between service delivery personnel and client personnel over time. To enable service delivery organizations to strategically manage their client relationships, we introduce the first phase of the Client TouchPoint Modeling (CTM) process in which service
Acknowledgments The research reported in this article is based upon work supported by Grant No. 0... more Acknowledgments The research reported in this article is based upon work supported by Grant No. 0400457 from the National Science Foundation to Justine Cassell and Susan R. Goldman, and by a School of
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Papers by Yolanda Rankin