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Alex Kubalsky

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The name or term "Alex" refers to more than one character or idea. For a list of other meanings, see Alex (disambiguation).
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Alex and "AMBU", his original transforming design.

Alex Kubalsky is a designer formerly at TakaraTomy. As an Australian, he was the only foreign toy designer working in Japan.

Currently he is working for Warner Bros. Animation as a toy and prop designer.

Contents

Known design projects

An asterisk denotes that Kubalsky was particularly involved with/entirely responsible for the character design.

Classics

Classics Mirage toy.jpg
Deluxe
Voyager


Transformers (2007)

Mov-toy RGR Longview.jpg
Real Gear Robots
Deluxe Class


Universe (2003)

TFU03-toy SwerveChevy.jpg


Animated

Prowl anim toy.jpg
Deluxe Class
Voyager Class
  • Blitzwing (based on Derrick Wyatt design, with Eric Siebenaler)


Universe (2008)

Henkei houndravage.jpg



Henkei! Henkei!


Revenge of the Fallen

ROTF Brawn Deluxe.jpg
Scout Class
Deluxe Class
Voyager Class


Transformers (2010 toyline)

TF2010toy-SeaSpray.jpg
Scout Class
Deluxe Class
Voyager Class


Notes

  • Concerning the toys he designed while at Takara, Alex stated; "On all of (the figures) I designed full blueprints of the transformation. On some of them I was matching vehicle and bit references from Dreamworks and Cartoon Network for animated. In these cases I was sometimes adding a touch of my own character design work along the way. For any of the movie line figures that were not in the film I was generally doing my own characters but in the "Movie Style" I guess. The real Gear ones were always just my own little characters."
  • Kubalsky intended Classics Bumblebee's robot mode to look like a typical teenager, dressed in a hoodie with pockets and wearing big chunky trainers.
  • Although Kubalsky based movie Wreckage roughly on the transforming "Stryker" design dropped from the film, his head came from Aaron Archer; as Archer told the story at BotCon 2008, he in fact did Wreckage's head sketch in the airport five minutes before his plane had to take off from Japan (as he was visiting Takara's offices at the time).
  • When designing movie Longarm, reference from Activision had not arrived, forcing Kubalsky to make up his own transformation scheme and robot design (which intentionally borrowed some elements from Generation 1 Hoist). By the time reference arrived, it was too late in the process to make any major changes, but Kubalsky was able to graft elements from the game model's chest and arms onto the newly-created design (which he felt worked out rather well).
  • High Score 100/Twitcher F451's robot mode design was intentionally modeled on a gorilla.
  • When creating Stockade, he imagined the character as being the "big brother" to the High Score/Twitcher mold, hence the roughly similar proportions and head design between the two.
  • He designed Universe Swerve's robot mode and transformation entirely under a four-week deadline.
  • Alex's favorite Transformers character and the first one he ever owned is Hound. When designing Hound's new Universe toy, he wanted to make sure the toy was "done right" while still "being true to G1", and even handled the deco guide for the Henkei release.

External links

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