3D Research Challenges in Cultural Heritage II, 2016
This paper presents the project “Virtual Reconstructions in Transnational Research Environments -... more This paper presents the project “Virtual Reconstructions in Transnational Research Environments - the Portal: Palaces and Parks in Former East Prussia” in the light of the Semantic Web and Open Source technologies. The project examines the methodology of the computer-based 3D computer reconstruction of Cultural Heritage (CH) and the still unresolved questions of certification, classification, annotation, storage and visualization of 3D data sets. This multinational and interdisciplinary project is concerned with designing a Virtual Research Environment, based on interactive 3D objects being part of a semantic data model. Our approach effects the entire process of digital 3D reconstruction and requires the development of a data model, Cultural Heritage Markup Language (CHML) as groundwork for an application ontology for this kind of project. The preliminary results shed new light on areas such as effective data acquisition, documentation, semantic 3D modeling, data management, and 3D visualization. They may be useful for the creation of virtual museums and other forms of interactive presentation of CH that employ open source visualization platforms (e.g., WebGL technology).
Contributions in Mathematical and Computational Sciences, 2012
The church of Hagia Sophia – from the Greek: □γία Σοϕία, “Holy Wisdom” – built on the orders of E... more The church of Hagia Sophia – from the Greek: □γία Σοϕία, “Holy Wisdom” – built on the orders of Emperor Justinianis from 532 to 537 (AD) is the most important building of an era which is generally characterised as the decline of the ancient world and the beginning of the mediaeval times. The building is well considered to be one of the most outstanding masterpieces of architecture in the world having an extensive influence on European and islamic architecture in general.
The paper presents the challenges in the research field of computer based 3D reconstruction of lo... more The paper presents the challenges in the research field of computer based 3D reconstruction of lost and/or not realized art and architecture. The increasing amount of 3D documentation and 3D reconstruction projects (3D data sets) on the one hand, and still not solved problems of e-documentation and long-term preservation of the knowledge „within and around“ the 3D models on the other hand request enforced efforts in the interdisciplinary field of Spatial Humanities and Virtual Archeology. The presentation brings insight into a complex discipline and introduces new approaches in data acquisition, geometry modeling, semantic data modeling (domain ontology), preservation (RDF-Triple-Store) and visualization (WebGL-Technology) of the knowledge models.
In their coeval descriptions Procopius of Caesarea and Paulus Silentiarius emphasise the unique e... more In their coeval descriptions Procopius of Caesarea and Paulus Silentiarius emphasise the unique effect of the light and the precious furnishing of the Hagia Sophia after its completion under the emperor Justinian. In order to comprehend the original situation and thereby approach the intentions of the constructors and planning architects, a number of alterations on the building have to be reversed. For this purpose a computer model has been created drawing on the building survey of R. van Nice which reconstructs the architecture in detail and the marble surfaces with their exact coloration. The distribution of direct and indirect illumination by daylight was simulated with the help of the Open Source software package Radiance and made visible using the High Dynamic Range Imaging-method. In this way the pictures reach the capacity and quality of human vision and generate the effect of the reconstructed architecture in an adequate way. M. S.
The church of Hagia Sophia – from the Greek: □γία Σοϕία, “Holy Wisdom” – built on the orders of E... more The church of Hagia Sophia – from the Greek: □γία Σοϕία, “Holy Wisdom” – built on the orders of Emperor Justinianis from 532 to 537 (AD) is the most important building of an era which is generally characterised as the decline of the ancient world and the beginning of the mediaeval times. The building is well considered to be one of the most outstanding masterpieces of architecture in the world having an extensive influence on European and islamic architecture in general.
The main topic of this speech is taking a look on 3D reconstruction beyond visualisation. This ma... more The main topic of this speech is taking a look on 3D reconstruction beyond visualisation. This makes it necessary to literally „look behind the scene“. In detail we speak about data, geometry, visualisation and the requirements on future standards in these fields.
Data is not only the technical base of each project but has to fulfill the needs of documentation and traceability for the scientific community – it is the fundamental issue whether a project can be discussed or not.
Geometry plays an important role when we reconstruct ancient buildings because we should know what the former architects where able to do with the geometry of the times (e.g. approximations to the 40° angle, Π and sqrt2).
Creating computer based images is a very complex process and can directly be compared to photography. We will give a short lookout on the possibilities of HDR images and scenes.
An overall focus is set on the antipodes „rigour“ and „performance“, which is an important question of methods and strategies rather than computer power only. After all for each project different ways between these antipodes have to be found, discussed and documented.
The presentation presents the project, Digital Reconstructions in Virtual Research Environmentsth... more The presentation presents the project, Digital Reconstructions in Virtual Research Environmentsthe Portal: Palaces and Parks in Former East Prussia. The project examines the methodology of the 3D computer reconstruction of cultural heritage (CH) and the still unresolved questions of certification, classification, annotation, storing, transferring and visualisation.
The multinational and interdisciplinary project is concerned with designing a virtual research environment, based on interactive 3D models linked to a semantic data model. Our approach affects the entire process and focuses on the
development of a metadata schema, the Cultural Heritage Markup Language
(CHML), and an application ontology for digital reconstruction of CH. CHML
seeks to integrate diverse information including inline geometry, materials, light
and camera settings.
The preliminary results bring new insights into areas such as the effective data
acquisition, 3D documentation, semantic modeling, data management and
visualisation. They may be useful for the creation of Virtual Museums and other
forms of interactive presentation of CH that employ WebGL technology.
3D Research Challenges in Cultural Heritage II, 2016
This paper presents the project “Virtual Reconstructions in Transnational Research Environments -... more This paper presents the project “Virtual Reconstructions in Transnational Research Environments - the Portal: Palaces and Parks in Former East Prussia” in the light of the Semantic Web and Open Source technologies. The project examines the methodology of the computer-based 3D computer reconstruction of Cultural Heritage (CH) and the still unresolved questions of certification, classification, annotation, storage and visualization of 3D data sets. This multinational and interdisciplinary project is concerned with designing a Virtual Research Environment, based on interactive 3D objects being part of a semantic data model. Our approach effects the entire process of digital 3D reconstruction and requires the development of a data model, Cultural Heritage Markup Language (CHML) as groundwork for an application ontology for this kind of project. The preliminary results shed new light on areas such as effective data acquisition, documentation, semantic 3D modeling, data management, and 3D visualization. They may be useful for the creation of virtual museums and other forms of interactive presentation of CH that employ open source visualization platforms (e.g., WebGL technology).
Contributions in Mathematical and Computational Sciences, 2012
The church of Hagia Sophia – from the Greek: □γία Σοϕία, “Holy Wisdom” – built on the orders of E... more The church of Hagia Sophia – from the Greek: □γία Σοϕία, “Holy Wisdom” – built on the orders of Emperor Justinianis from 532 to 537 (AD) is the most important building of an era which is generally characterised as the decline of the ancient world and the beginning of the mediaeval times. The building is well considered to be one of the most outstanding masterpieces of architecture in the world having an extensive influence on European and islamic architecture in general.
The paper presents the challenges in the research field of computer based 3D reconstruction of lo... more The paper presents the challenges in the research field of computer based 3D reconstruction of lost and/or not realized art and architecture. The increasing amount of 3D documentation and 3D reconstruction projects (3D data sets) on the one hand, and still not solved problems of e-documentation and long-term preservation of the knowledge „within and around“ the 3D models on the other hand request enforced efforts in the interdisciplinary field of Spatial Humanities and Virtual Archeology. The presentation brings insight into a complex discipline and introduces new approaches in data acquisition, geometry modeling, semantic data modeling (domain ontology), preservation (RDF-Triple-Store) and visualization (WebGL-Technology) of the knowledge models.
In their coeval descriptions Procopius of Caesarea and Paulus Silentiarius emphasise the unique e... more In their coeval descriptions Procopius of Caesarea and Paulus Silentiarius emphasise the unique effect of the light and the precious furnishing of the Hagia Sophia after its completion under the emperor Justinian. In order to comprehend the original situation and thereby approach the intentions of the constructors and planning architects, a number of alterations on the building have to be reversed. For this purpose a computer model has been created drawing on the building survey of R. van Nice which reconstructs the architecture in detail and the marble surfaces with their exact coloration. The distribution of direct and indirect illumination by daylight was simulated with the help of the Open Source software package Radiance and made visible using the High Dynamic Range Imaging-method. In this way the pictures reach the capacity and quality of human vision and generate the effect of the reconstructed architecture in an adequate way. M. S.
The church of Hagia Sophia – from the Greek: □γία Σοϕία, “Holy Wisdom” – built on the orders of E... more The church of Hagia Sophia – from the Greek: □γία Σοϕία, “Holy Wisdom” – built on the orders of Emperor Justinianis from 532 to 537 (AD) is the most important building of an era which is generally characterised as the decline of the ancient world and the beginning of the mediaeval times. The building is well considered to be one of the most outstanding masterpieces of architecture in the world having an extensive influence on European and islamic architecture in general.
The main topic of this speech is taking a look on 3D reconstruction beyond visualisation. This ma... more The main topic of this speech is taking a look on 3D reconstruction beyond visualisation. This makes it necessary to literally „look behind the scene“. In detail we speak about data, geometry, visualisation and the requirements on future standards in these fields.
Data is not only the technical base of each project but has to fulfill the needs of documentation and traceability for the scientific community – it is the fundamental issue whether a project can be discussed or not.
Geometry plays an important role when we reconstruct ancient buildings because we should know what the former architects where able to do with the geometry of the times (e.g. approximations to the 40° angle, Π and sqrt2).
Creating computer based images is a very complex process and can directly be compared to photography. We will give a short lookout on the possibilities of HDR images and scenes.
An overall focus is set on the antipodes „rigour“ and „performance“, which is an important question of methods and strategies rather than computer power only. After all for each project different ways between these antipodes have to be found, discussed and documented.
The presentation presents the project, Digital Reconstructions in Virtual Research Environmentsth... more The presentation presents the project, Digital Reconstructions in Virtual Research Environmentsthe Portal: Palaces and Parks in Former East Prussia. The project examines the methodology of the 3D computer reconstruction of cultural heritage (CH) and the still unresolved questions of certification, classification, annotation, storing, transferring and visualisation.
The multinational and interdisciplinary project is concerned with designing a virtual research environment, based on interactive 3D models linked to a semantic data model. Our approach affects the entire process and focuses on the
development of a metadata schema, the Cultural Heritage Markup Language
(CHML), and an application ontology for digital reconstruction of CH. CHML
seeks to integrate diverse information including inline geometry, materials, light
and camera settings.
The preliminary results bring new insights into areas such as the effective data
acquisition, 3D documentation, semantic modeling, data management and
visualisation. They may be useful for the creation of Virtual Museums and other
forms of interactive presentation of CH that employ WebGL technology.
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Papers by Oliver B Hauck
The presentation brings insight into a complex discipline and introduces new approaches in data acquisition, geometry modeling, semantic data modeling (domain ontology), preservation (RDF-Triple-Store) and visualization (WebGL-Technology) of the knowledge models.
Presentations by Oliver B Hauck
Data is not only the technical base of each project but has to fulfill the needs of documentation and traceability for the scientific community – it is the fundamental issue whether a project can be discussed or not.
Geometry plays an important role when we reconstruct ancient buildings because we should know what the former architects where able to do with the geometry of the times (e.g. approximations to the 40° angle, Π and sqrt2).
Creating computer based images is a very complex process and can directly be compared to photography. We will give a short lookout on the possibilities of HDR images and scenes.
An overall focus is set on the antipodes „rigour“ and „performance“, which is an important question of methods and strategies rather than computer power only. After all for each project different ways between these antipodes have to be found, discussed and documented.
The multinational and interdisciplinary project is concerned with designing a virtual research environment, based on interactive 3D models linked to a semantic data model. Our approach affects the entire process and focuses on the
development of a metadata schema, the Cultural Heritage Markup Language
(CHML), and an application ontology for digital reconstruction of CH. CHML
seeks to integrate diverse information including inline geometry, materials, light
and camera settings.
The preliminary results bring new insights into areas such as the effective data
acquisition, 3D documentation, semantic modeling, data management and
visualisation. They may be useful for the creation of Virtual Museums and other
forms of interactive presentation of CH that employ WebGL technology.
The presentation brings insight into a complex discipline and introduces new approaches in data acquisition, geometry modeling, semantic data modeling (domain ontology), preservation (RDF-Triple-Store) and visualization (WebGL-Technology) of the knowledge models.
Data is not only the technical base of each project but has to fulfill the needs of documentation and traceability for the scientific community – it is the fundamental issue whether a project can be discussed or not.
Geometry plays an important role when we reconstruct ancient buildings because we should know what the former architects where able to do with the geometry of the times (e.g. approximations to the 40° angle, Π and sqrt2).
Creating computer based images is a very complex process and can directly be compared to photography. We will give a short lookout on the possibilities of HDR images and scenes.
An overall focus is set on the antipodes „rigour“ and „performance“, which is an important question of methods and strategies rather than computer power only. After all for each project different ways between these antipodes have to be found, discussed and documented.
The multinational and interdisciplinary project is concerned with designing a virtual research environment, based on interactive 3D models linked to a semantic data model. Our approach affects the entire process and focuses on the
development of a metadata schema, the Cultural Heritage Markup Language
(CHML), and an application ontology for digital reconstruction of CH. CHML
seeks to integrate diverse information including inline geometry, materials, light
and camera settings.
The preliminary results bring new insights into areas such as the effective data
acquisition, 3D documentation, semantic modeling, data management and
visualisation. They may be useful for the creation of Virtual Museums and other
forms of interactive presentation of CH that employ WebGL technology.