This one-day workshop was held as part of the DIS 2017 annual ACM SIGCHI Conference on Designing ... more This one-day workshop was held as part of the DIS 2017 annual ACM SIGCHI Conference on Designing Interactive Systems, held in Edinburgh, UK, held between 10 and 14 June 2017.
BACKGROUND Digital instantiations of positive psychology intervention (PPI) principles have been ... more BACKGROUND Digital instantiations of positive psychology intervention (PPI) principles have been proposed to combat the current global youth mental health crisis; however, young people are largely not engaging with available resources. OBJECTIVE The aim of this study is to explore young people’s attitudes toward various PPI principles to find ways of making digital instantiations of them more engaging. METHODS We conducted an explorative workshop with 30 young people (aged 16-21 years). They rated and reviewed 29 common PPIs. Ratings and recorded discussions were analyzed using thematic analysis. RESULTS Some interventions were conflicting with young people’s values or perceived as too difficult. Participants responded positively to interventions that fit them personally and allowed them to use their strengths. CONCLUSIONS Values, context, strengths, and other personal factors are entangled with young people’s attitudes toward digital instantiations of PPI principles.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, 2016
This paper describes the theoretical grounding, the concept and the construction of an embodied i... more This paper describes the theoretical grounding, the concept and the construction of an embodied interactive installation about fear. The processes in the brain when exposed to fear, the memories related to it and the triggering of these memories are taken as a starting point. The functionality and design of the installation are based on the findings of neuroscientific research and the distribution of cultural probes. The neuroscientific research encompassed the exploration of two parts in the brain, the amygdala and the hippocampus, that cooperate when processing fear reactions. The acquired knowledge about these processes in the brain that is active when encountering fear enabled us to make informed decisions during the design process. Additionally, the cultural probes provided new insights about different fears and the content for the installation. The goal of the audiovisual installation is to give people more insight into the subject of fear, by offering them an interactive experience that is based on the archiving and retrieving of emotions and sounds related to fear.
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Currently, the United Nations High Commissioner for refugees estimates that there are around 65.8... more Currently, the United Nations High Commissioner for refugees estimates that there are around 65.8 million forcibly displaced people worldwide [16]. As digital technologies have become more available, humanitarian researchers and organizations have begun to explore how technologies may be used to address refugee needs under the umbrella of Digital Humanitarianism. Interest in refugee and humanitarian contexts has also been expressed within the HCI community through the organization of workshops at conferences. While previous engagements within the HCI community have focused on our experiences of working within refugee contexts as well as developing a common research agenda, we have yet to explore how HCI research fits within wider humanitarian research and in relation to digital humanitarianism. This SIG invites HCI researchers to engage in discussions on situating HCI research within humanitarian research and response.
C&T '21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech
Over the past several decades the concept of smart cities has gained a lot of attention amongst r... more Over the past several decades the concept of smart cities has gained a lot of attention amongst researchers, the media, governments, civic groups and citizens. The literature shows that innovations have a more positive impact when they stimulate the development of cities and shape their space for a variety of participants, or when design is participatory. This ensures a non-technocratic approach, i.e., one that builds on the complexity of today's socio-technical systems and the consideration of their individual actors. Citizen-based approaches or one of the so-called Caring Community are possible answers to this. In this Design Fiction workshop, we take a critical view on the idea of smart cities by broadening participation to stakeholders who are still excluded from its concept and can be described as vulnerable and often marginalized, such as people who are (culturally) diverse (e.g. migrants, refugees, older adults, children, currently and formerly incarcerated people, homeless people and those with low income) or neurodiverse (e.g. people living with mental health challenges as autism or dementia or who suffer from functional impairments), and also animals and nature who are left behind in the whole digitization process. In this regard we will also address topics like sustainability and well-being. One of the expected outcomes of this workshop is the development of a holistic and sustainable smart city concept involving currently excluded stakeholders.
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Research increasingly shows that technology can improve access to mental health interventions. Ho... more Research increasingly shows that technology can improve access to mental health interventions. However, unaccompanied migrant youth (UMY) still struggle in accessing appropriate mental health resources in spite of their high need for mental health support. Through co-design workshops, and using the lens of the social-ecological model of resilience, we explored the social-ecological factors that support or hinder UMY’s use of mental health apps as resources. We identified the strong influence of the macro-system (i.e. resettlement policies) on the bio-and micro-systems, which in turn limits participants’ abilities to use the apps. Our findings highlight the factors specific to each social-ecological system—including personal experiences, technological infrastructure and social environment—that need to be accounted for when designing technological mental health resources for UMY. This contributes: a rich description of the interplay of mental health apps with social-ecological systems...
Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
This paper presents an interactive street sign that aims to engage urban dwellers in the discussi... more This paper presents an interactive street sign that aims to engage urban dwellers in the discussion surrounding the implications of smart cities. Based on either citizen input or an algorithm that rates the walkability and security of a location based on geo-tagged pictures, this signpost can indicate the direction with the highest walkability. By means of collecting citizen opinions and using this algorithm, this street sign represents an attempt to make politics that are involved when designing an application visible at public places and thereby make passers-by reflect on smart city applications.
Copyright held by the owner/author(s). CHI’20,, April 25–30, 2020, Honolulu, HI, USA ACM 978-1-45... more Copyright held by the owner/author(s). CHI’20,, April 25–30, 2020, Honolulu, HI, USA ACM 978-1-4503-6819-3/20/04. https://doi.org/10.1145/3334480.XXXXXXX Abstract Unaccompanied migrant youth fleeing without their parents are exposed to mental health risks. Social ecological systems play a central role in promoting resilience in unaccompanied migrant youth. While navigating and negotiating resources is a key element of a working socialecological model of resilience, the systems supporting the unaccompanied migrant youth are under-resourced. In this paper, we reflect on ecosystems of mental health resources from the perspective of the social-ecological model of resilience and how this plays out in the context of unaccompanied migrant youth.
22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020
Unaccompanied migrant youth experience marginalization. In addition, due to their experience befo... more Unaccompanied migrant youth experience marginalization. In addition, due to their experience before, during and post-migration, they are exposed to mental health risks. Thus, they would benefit from technology enabled mental health support. In this paper, I propose a shift away from viewing resilience development as a responsibility of the individual towards promoting resilience from an ecological approach. This paper presents the social-ecological model of resilience as a design framework to map out the design space of technology enabled mental health support for this and similar context.
Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities
In a time of increased (forced) migration, the borders of many countries are not only experienced... more In a time of increased (forced) migration, the borders of many countries are not only experienced physically. We are witnessing new ways in which borders are being created, re-created and evolved. In this workshop we are concerned about borders mediated by digital technologies. We aim to bring together researchers and local organisations working with migrants and refugees to investigate the interplay between borders and technology. We aim to explore how borders are defined within the digital age, how they are experienced, and discuss how technology is used to enforce, challenge and overcome borders.
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Unaccompanied migrant youth, fleeing to a new country without their parents, are exposed to menta... more Unaccompanied migrant youth, fleeing to a new country without their parents, are exposed to mental health risks. Resilience interventions mitigate such risks, but access can be hindered by systemic and personal barriers. While much work has recently addressed designing technology to promote mental health, none has focused on the needs of these populations. This paper presents the results of interviews with 18 professional/ volunteer support workers and 5 unaccompanied migrant youths, followed by three design workshops. The results point to the diverse systems that can facilitate youths' resilience development. The relationship between the youth and volunteers acting as mentors is particularly important for increasing resilience but comes with challenges. This suggests the relevance of a social-ecological model of resilience with a focus on designing technology to support the mentors in order to help them better support the youth. We conclude by mapping out the design space for m...
There has been increasing interest in socially just use of Artificial Intelligence (AI) and Machi... more There has been increasing interest in socially just use of Artificial Intelligence (AI) and Machine Learning (ML) in the development of technology that may be extended to marginalized people. However, the exploration of such technologies entails the development of an understanding of how they may increase and/or counter marginalization. The use of AI/ML algorithms can lead to several challenges, such as privacy and security concerns, biases, unfairness, and lack of cultural awareness, which especially affect marginalized people. This workshop will provide a forum to share experiences and challenges of developing AI/ML health and social wellbeing technologies with/for marginalized people and will work towards developing design methods to engage in the re-envisioning of AI/ML technologies for and with marginalized people. In doing so we will create cross-research area dialogues and collaborations. These discussions build a basis to (1) explore potential tools to support designing AI/ML systems with marginalized people, and (2) develop a design agenda for future research and AI/ML technology for and with marginalized people.
This one-day workshop was held as part of the DIS 2017 annual ACM SIGCHI Conference on Designing ... more This one-day workshop was held as part of the DIS 2017 annual ACM SIGCHI Conference on Designing Interactive Systems, held in Edinburgh, UK, held between 10 and 14 June 2017.
BACKGROUND Digital instantiations of positive psychology intervention (PPI) principles have been ... more BACKGROUND Digital instantiations of positive psychology intervention (PPI) principles have been proposed to combat the current global youth mental health crisis; however, young people are largely not engaging with available resources. OBJECTIVE The aim of this study is to explore young people’s attitudes toward various PPI principles to find ways of making digital instantiations of them more engaging. METHODS We conducted an explorative workshop with 30 young people (aged 16-21 years). They rated and reviewed 29 common PPIs. Ratings and recorded discussions were analyzed using thematic analysis. RESULTS Some interventions were conflicting with young people’s values or perceived as too difficult. Participants responded positively to interventions that fit them personally and allowed them to use their strengths. CONCLUSIONS Values, context, strengths, and other personal factors are entangled with young people’s attitudes toward digital instantiations of PPI principles.
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, 2016
This paper describes the theoretical grounding, the concept and the construction of an embodied i... more This paper describes the theoretical grounding, the concept and the construction of an embodied interactive installation about fear. The processes in the brain when exposed to fear, the memories related to it and the triggering of these memories are taken as a starting point. The functionality and design of the installation are based on the findings of neuroscientific research and the distribution of cultural probes. The neuroscientific research encompassed the exploration of two parts in the brain, the amygdala and the hippocampus, that cooperate when processing fear reactions. The acquired knowledge about these processes in the brain that is active when encountering fear enabled us to make informed decisions during the design process. Additionally, the cultural probes provided new insights about different fears and the content for the installation. The goal of the audiovisual installation is to give people more insight into the subject of fear, by offering them an interactive experience that is based on the archiving and retrieving of emotions and sounds related to fear.
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Currently, the United Nations High Commissioner for refugees estimates that there are around 65.8... more Currently, the United Nations High Commissioner for refugees estimates that there are around 65.8 million forcibly displaced people worldwide [16]. As digital technologies have become more available, humanitarian researchers and organizations have begun to explore how technologies may be used to address refugee needs under the umbrella of Digital Humanitarianism. Interest in refugee and humanitarian contexts has also been expressed within the HCI community through the organization of workshops at conferences. While previous engagements within the HCI community have focused on our experiences of working within refugee contexts as well as developing a common research agenda, we have yet to explore how HCI research fits within wider humanitarian research and in relation to digital humanitarianism. This SIG invites HCI researchers to engage in discussions on situating HCI research within humanitarian research and response.
C&T '21: Proceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech
Over the past several decades the concept of smart cities has gained a lot of attention amongst r... more Over the past several decades the concept of smart cities has gained a lot of attention amongst researchers, the media, governments, civic groups and citizens. The literature shows that innovations have a more positive impact when they stimulate the development of cities and shape their space for a variety of participants, or when design is participatory. This ensures a non-technocratic approach, i.e., one that builds on the complexity of today's socio-technical systems and the consideration of their individual actors. Citizen-based approaches or one of the so-called Caring Community are possible answers to this. In this Design Fiction workshop, we take a critical view on the idea of smart cities by broadening participation to stakeholders who are still excluded from its concept and can be described as vulnerable and often marginalized, such as people who are (culturally) diverse (e.g. migrants, refugees, older adults, children, currently and formerly incarcerated people, homeless people and those with low income) or neurodiverse (e.g. people living with mental health challenges as autism or dementia or who suffer from functional impairments), and also animals and nature who are left behind in the whole digitization process. In this regard we will also address topics like sustainability and well-being. One of the expected outcomes of this workshop is the development of a holistic and sustainable smart city concept involving currently excluded stakeholders.
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
Research increasingly shows that technology can improve access to mental health interventions. Ho... more Research increasingly shows that technology can improve access to mental health interventions. However, unaccompanied migrant youth (UMY) still struggle in accessing appropriate mental health resources in spite of their high need for mental health support. Through co-design workshops, and using the lens of the social-ecological model of resilience, we explored the social-ecological factors that support or hinder UMY’s use of mental health apps as resources. We identified the strong influence of the macro-system (i.e. resettlement policies) on the bio-and micro-systems, which in turn limits participants’ abilities to use the apps. Our findings highlight the factors specific to each social-ecological system—including personal experiences, technological infrastructure and social environment—that need to be accounted for when designing technological mental health resources for UMY. This contributes: a rich description of the interplay of mental health apps with social-ecological systems...
Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
This paper presents an interactive street sign that aims to engage urban dwellers in the discussi... more This paper presents an interactive street sign that aims to engage urban dwellers in the discussion surrounding the implications of smart cities. Based on either citizen input or an algorithm that rates the walkability and security of a location based on geo-tagged pictures, this signpost can indicate the direction with the highest walkability. By means of collecting citizen opinions and using this algorithm, this street sign represents an attempt to make politics that are involved when designing an application visible at public places and thereby make passers-by reflect on smart city applications.
Copyright held by the owner/author(s). CHI’20,, April 25–30, 2020, Honolulu, HI, USA ACM 978-1-45... more Copyright held by the owner/author(s). CHI’20,, April 25–30, 2020, Honolulu, HI, USA ACM 978-1-4503-6819-3/20/04. https://doi.org/10.1145/3334480.XXXXXXX Abstract Unaccompanied migrant youth fleeing without their parents are exposed to mental health risks. Social ecological systems play a central role in promoting resilience in unaccompanied migrant youth. While navigating and negotiating resources is a key element of a working socialecological model of resilience, the systems supporting the unaccompanied migrant youth are under-resourced. In this paper, we reflect on ecosystems of mental health resources from the perspective of the social-ecological model of resilience and how this plays out in the context of unaccompanied migrant youth.
22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020
Unaccompanied migrant youth experience marginalization. In addition, due to their experience befo... more Unaccompanied migrant youth experience marginalization. In addition, due to their experience before, during and post-migration, they are exposed to mental health risks. Thus, they would benefit from technology enabled mental health support. In this paper, I propose a shift away from viewing resilience development as a responsibility of the individual towards promoting resilience from an ecological approach. This paper presents the social-ecological model of resilience as a design framework to map out the design space of technology enabled mental health support for this and similar context.
Proceedings of the 9th International Conference on Communities & Technologies - Transforming Communities
In a time of increased (forced) migration, the borders of many countries are not only experienced... more In a time of increased (forced) migration, the borders of many countries are not only experienced physically. We are witnessing new ways in which borders are being created, re-created and evolved. In this workshop we are concerned about borders mediated by digital technologies. We aim to bring together researchers and local organisations working with migrants and refugees to investigate the interplay between borders and technology. We aim to explore how borders are defined within the digital age, how they are experienced, and discuss how technology is used to enforce, challenge and overcome borders.
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Unaccompanied migrant youth, fleeing to a new country without their parents, are exposed to menta... more Unaccompanied migrant youth, fleeing to a new country without their parents, are exposed to mental health risks. Resilience interventions mitigate such risks, but access can be hindered by systemic and personal barriers. While much work has recently addressed designing technology to promote mental health, none has focused on the needs of these populations. This paper presents the results of interviews with 18 professional/ volunteer support workers and 5 unaccompanied migrant youths, followed by three design workshops. The results point to the diverse systems that can facilitate youths' resilience development. The relationship between the youth and volunteers acting as mentors is particularly important for increasing resilience but comes with challenges. This suggests the relevance of a social-ecological model of resilience with a focus on designing technology to support the mentors in order to help them better support the youth. We conclude by mapping out the design space for m...
There has been increasing interest in socially just use of Artificial Intelligence (AI) and Machi... more There has been increasing interest in socially just use of Artificial Intelligence (AI) and Machine Learning (ML) in the development of technology that may be extended to marginalized people. However, the exploration of such technologies entails the development of an understanding of how they may increase and/or counter marginalization. The use of AI/ML algorithms can lead to several challenges, such as privacy and security concerns, biases, unfairness, and lack of cultural awareness, which especially affect marginalized people. This workshop will provide a forum to share experiences and challenges of developing AI/ML health and social wellbeing technologies with/for marginalized people and will work towards developing design methods to engage in the re-envisioning of AI/ML technologies for and with marginalized people. In doing so we will create cross-research area dialogues and collaborations. These discussions build a basis to (1) explore potential tools to support designing AI/ML systems with marginalized people, and (2) develop a design agenda for future research and AI/ML technology for and with marginalized people.
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