This paper discusses MIAP (Manifold-Interface Amplitude Panning), a new freely available implemen... more This paper discusses MIAP (Manifold-Interface Amplitude Panning), a new freely available implementation of Meyer Sound’s SpaceMap abstract spatialization software via a collection of C externals for Max/MSP and Pure Data. SpaceMap’s technical and conceptual innovations are discussed and placed within the larger context of widely available codified spatialization algorithms and approaches such as Vector-base amplitude panning. An examination of the new implementation is made along with discussion of added features resulting from the translation.
Chapter in Springer Edition: "Israel’s Exodus in Trans-Disciplinary Perspective: Text, Archeology... more Chapter in Springer Edition: "Israel’s Exodus in Trans-Disciplinary Perspective: Text, Archeology, Culture, and Geoscience"
In this paper, a new approach to enriching the experience of cyber-archaeology and other advanced museum and visualization efforts is discussed. Using advanced, adaptive, listener-centered audio systems in development at UCSD, the authors experimented with computer-audio digital signal processing and acoustical design strategies to provide a well-controlled listening environment that complemented the advanced display technologies of EX3, with the goal of improving the overall audience experience of the show. Several supporting technologies and systems were integrated to control and deliver audio in close synchronization with visual content. Primary hardware and software components included custom control and signal processing software, unique content creation rendered by highly directional small format speaker arrays for optimal auditory intelligibility, and human image tracking driving auditory content rendering. Acoustical engineering was also employed in service of an extremely media-rich environment comfortably serving visiting audiences of up to 100 people, concentrated in a relatively small physical space. Specific techniques and design/engineering challenges are discussed; prospects for future work are noted.
The Music Cre8tor: an interactive system for musical exploration and education Jane Rigler Co-des... more The Music Cre8tor: an interactive system for musical exploration and education Jane Rigler Co-designer, Coordinator 25 Monroe St. Brooklyn, NY 11238 (917) 826-9608 Zachary Seldess Programmer/Co-Designer 16 Ocean Parkway #a18 Brooklyn, NY 11218 (718) 928-8387 ...
This paper discusses MIAP (Manifold-Interface Amplitude Panning), a new freely available implemen... more This paper discusses MIAP (Manifold-Interface Amplitude Panning), a new freely available implementation of Meyer Sound’s SpaceMap abstract spatialization software via a collection of C externals for Max/MSP and Pure Data. SpaceMap’s technical and conceptual innovations are discussed and placed within the larger context of widely available codified spatialization algorithms and approaches such as Vector-base amplitude panning. An examination of the new implementation is made along with discussion of added features resulting from the translation.
Chapter in Springer Edition: "Israel’s Exodus in Trans-Disciplinary Perspective: Text, Archeology... more Chapter in Springer Edition: "Israel’s Exodus in Trans-Disciplinary Perspective: Text, Archeology, Culture, and Geoscience"
In this paper, a new approach to enriching the experience of cyber-archaeology and other advanced museum and visualization efforts is discussed. Using advanced, adaptive, listener-centered audio systems in development at UCSD, the authors experimented with computer-audio digital signal processing and acoustical design strategies to provide a well-controlled listening environment that complemented the advanced display technologies of EX3, with the goal of improving the overall audience experience of the show. Several supporting technologies and systems were integrated to control and deliver audio in close synchronization with visual content. Primary hardware and software components included custom control and signal processing software, unique content creation rendered by highly directional small format speaker arrays for optimal auditory intelligibility, and human image tracking driving auditory content rendering. Acoustical engineering was also employed in service of an extremely media-rich environment comfortably serving visiting audiences of up to 100 people, concentrated in a relatively small physical space. Specific techniques and design/engineering challenges are discussed; prospects for future work are noted.
The Music Cre8tor: an interactive system for musical exploration and education Jane Rigler Co-des... more The Music Cre8tor: an interactive system for musical exploration and education Jane Rigler Co-designer, Coordinator 25 Monroe St. Brooklyn, NY 11238 (917) 826-9608 Zachary Seldess Programmer/Co-Designer 16 Ocean Parkway #a18 Brooklyn, NY 11218 (718) 928-8387 ...
Uploads
Papers by Zachary Seldess
In this paper, a new approach to enriching the experience of cyber-archaeology and other advanced museum and visualization efforts is discussed. Using advanced, adaptive, listener-centered audio systems in development at UCSD, the authors experimented with computer-audio digital signal processing and acoustical design strategies to provide a well-controlled listening environment that complemented the advanced display technologies of EX3, with the goal of improving the overall audience experience of the show. Several supporting technologies and systems were integrated to control and deliver audio in close synchronization with visual content. Primary hardware and software components included custom control and signal processing software, unique content creation rendered by highly directional small format speaker arrays for optimal auditory intelligibility, and human image tracking driving auditory content rendering. Acoustical engineering was also employed in service of an extremely media-rich environment comfortably serving visiting audiences of up to 100 people, concentrated in a relatively small physical space. Specific techniques and design/engineering challenges are discussed; prospects for future work are noted.
In this paper, a new approach to enriching the experience of cyber-archaeology and other advanced museum and visualization efforts is discussed. Using advanced, adaptive, listener-centered audio systems in development at UCSD, the authors experimented with computer-audio digital signal processing and acoustical design strategies to provide a well-controlled listening environment that complemented the advanced display technologies of EX3, with the goal of improving the overall audience experience of the show. Several supporting technologies and systems were integrated to control and deliver audio in close synchronization with visual content. Primary hardware and software components included custom control and signal processing software, unique content creation rendered by highly directional small format speaker arrays for optimal auditory intelligibility, and human image tracking driving auditory content rendering. Acoustical engineering was also employed in service of an extremely media-rich environment comfortably serving visiting audiences of up to 100 people, concentrated in a relatively small physical space. Specific techniques and design/engineering challenges are discussed; prospects for future work are noted.