In this paper, we review recent developments in technology-enhanced posing activities in art muse... more In this paper, we review recent developments in technology-enhanced posing activities in art museums. We present a sociocultural perspective on the intertwined cognitive and social aspects of gesture and posing in meaning making, and we discuss how these relate to visitors' interpretive processes in encounters with art. We present two cases in which interpretive technologies have been designed with posing activities. The cases are taken from a nationally funded design-based research project that entailed close collaboration over several years between a university and a national museum of art, architecture, and design. The use of photography by Edvard Munch in his self-portraits was the theme for the interpretive activities, which had young people between the ages of fifteen and eighteen as the main focus group. Interviews, field observations, and video recordings of over fifty posing sessions comprise the main data corpus. Applying methods from interaction analysis, we found tha...
This study expands on sociocultural approaches to meaning making in art museums by exploring the ... more This study expands on sociocultural approaches to meaning making in art museums by exploring the physical aspects of interaction with art in traditional gallery spaces, and in the context of technology use. The notion of ‘embodied interpretation’ is introduced to explore the complexity of embodied interaction in interpreting art, and to contribute to existing vocabularies of gesture. The research is informed by sociocultural perspectives on meaning making as well notions of embodied interaction, and asks the following research questions: “What are the relevant bodily and gestural practices that shape socially situated interactions in art galleries?” and “What insights into meaning making in art museums can be gained through an approach of embodied interpretation?” The study incorporates interaction analysis and design-based research methods to investigate three episodes from a national museum in which groups of adolescents interact with three different kinds of objects: a sculpture, a painting, and an interactive tabletop. Analysis reveals that visitors use gesture, as well as bodily positioning and movement in a variety of ways to coordinate social processes, and to mediate thinking and perception in the interpretation of art.
This study expands on sociocultural approaches to meaning making in art museums by exploring the ... more This study expands on sociocultural approaches to meaning making in art museums by exploring the physical aspects of interaction with art in traditional gallery spaces, and in the context of technology use. The notion of ‘embodied interpretation’ is introduced to explore the complexity of embodied interaction in interpreting art, and to contribute to existing vocabularies of gesture. The research is informed by sociocultural perspectives on meaning making as well notions of embodied interaction, and asks the following research questions: “What are the relevant bodily and gestural practices that shape socially situated interactions in art galleries?” and “What insights into meaning making in art museums can be gained through an approach of embodied interpretation?” The study incorporates interaction analysis and design-based research methods to investigate three episodes from a national museum in which groups of adolescents interact with three different kinds of objects: a sculpture, a painting, and an interactive tabletop. Analysis reveals that visitors use gesture, as well as bodily positioning and movement in a variety of ways to coordinate social processes, and to mediate thinking and perception in the interpretation of art.
In V. Svihla & R. Reeve (Eds.), Design as Scholarship in the Learning Sciences, Chapter 9, pp. 11... more In V. Svihla & R. Reeve (Eds.), Design as Scholarship in the Learning Sciences, Chapter 9, pp. 115-129, London: Routledge.
Visitor Studies Association Annual Conference, 2019
An interdisciplinary framework From a visitor studies perspective, one challenge in studying visi... more An interdisciplinary framework From a visitor studies perspective, one challenge in studying visitors' 3D virtual reality experiences in museum exhibitions has been the need for an evaluation framework that productively integrates findings from specialized technology-related studies of VR with "outcomes" research, defined as "changes in visitor behavior, skills, knowledge, attitudes, values, or condition after participating in a learning activity or experience" (VSA glossary of terms). We present how this challenge was addressed in a study of visitors' experiences in a virtual-physical environment designed for an architecture museum 'exhibition experiment'.
Multidisciplinary Approaches to Art Learning and Creativity Fostering Artistic Exploration in Formal and Informal Settings, 2020
In this chapter, we explore the ways in which visitors make meaning in art museums. Drawing on so... more In this chapter, we explore the ways in which visitors make meaning in art museums. Drawing on sociocultural and embodied perspectives, we explore visitor interactions with artworks in two galleries, the Courtauld Gallery in London, UK, and the National Museum of Art, Architecture, and Design in Oslo, Norway. Attending to visitor interactions, we examine what they talk about and how they talk about it, in relation to each other and to the gallery resources. We focus specifically on the embodied ways in which the artist and the artistic process become relevant features of visitors’ meaning making. By foregrounding embodiment in the artistic process, we wish to contribute to a deeper understanding of how bodily ways of knowing and communicating contribute to meaning making processes with art in museums. We extend this line of research by highlighting the roles of visitors’ own bodies as interpretive resources and the ways that they are used to introduce or to foreground the creative processes of the artist.
In this paper, we review recent developments in technology-enhanced posing activities in art muse... more In this paper, we review recent developments in technology-enhanced posing activities in art museums. We present a sociocultural perspective on the intertwined cognitive and social aspects of gesture and posing in meaning making, and we discuss how these relate to visitors' interpretive processes in encounters with art. We present two cases in which interpretive technologies have been designed with posing activities. The cases are taken from a nationally funded design-based research project that entailed close collaboration over several years between a university and a national museum of art, architecture, and design. The use of photography by Edvard Munch in his self-portraits was the theme for the interpretive activities, which had young people between the ages of fifteen and eighteen as the main focus group. Interviews, field observations, and video recordings of over fifty posing sessions comprise the main data corpus. Applying methods from interaction analysis, we found tha...
This study expands on sociocultural approaches to meaning making in art museums by exploring the ... more This study expands on sociocultural approaches to meaning making in art museums by exploring the physical aspects of interaction with art in traditional gallery spaces, and in the context of technology use. The notion of ‘embodied interpretation’ is introduced to explore the complexity of embodied interaction in interpreting art, and to contribute to existing vocabularies of gesture. The research is informed by sociocultural perspectives on meaning making as well notions of embodied interaction, and asks the following research questions: “What are the relevant bodily and gestural practices that shape socially situated interactions in art galleries?” and “What insights into meaning making in art museums can be gained through an approach of embodied interpretation?” The study incorporates interaction analysis and design-based research methods to investigate three episodes from a national museum in which groups of adolescents interact with three different kinds of objects: a sculpture, a painting, and an interactive tabletop. Analysis reveals that visitors use gesture, as well as bodily positioning and movement in a variety of ways to coordinate social processes, and to mediate thinking and perception in the interpretation of art.
This study expands on sociocultural approaches to meaning making in art museums by exploring the ... more This study expands on sociocultural approaches to meaning making in art museums by exploring the physical aspects of interaction with art in traditional gallery spaces, and in the context of technology use. The notion of ‘embodied interpretation’ is introduced to explore the complexity of embodied interaction in interpreting art, and to contribute to existing vocabularies of gesture. The research is informed by sociocultural perspectives on meaning making as well notions of embodied interaction, and asks the following research questions: “What are the relevant bodily and gestural practices that shape socially situated interactions in art galleries?” and “What insights into meaning making in art museums can be gained through an approach of embodied interpretation?” The study incorporates interaction analysis and design-based research methods to investigate three episodes from a national museum in which groups of adolescents interact with three different kinds of objects: a sculpture, a painting, and an interactive tabletop. Analysis reveals that visitors use gesture, as well as bodily positioning and movement in a variety of ways to coordinate social processes, and to mediate thinking and perception in the interpretation of art.
In V. Svihla & R. Reeve (Eds.), Design as Scholarship in the Learning Sciences, Chapter 9, pp. 11... more In V. Svihla & R. Reeve (Eds.), Design as Scholarship in the Learning Sciences, Chapter 9, pp. 115-129, London: Routledge.
Visitor Studies Association Annual Conference, 2019
An interdisciplinary framework From a visitor studies perspective, one challenge in studying visi... more An interdisciplinary framework From a visitor studies perspective, one challenge in studying visitors' 3D virtual reality experiences in museum exhibitions has been the need for an evaluation framework that productively integrates findings from specialized technology-related studies of VR with "outcomes" research, defined as "changes in visitor behavior, skills, knowledge, attitudes, values, or condition after participating in a learning activity or experience" (VSA glossary of terms). We present how this challenge was addressed in a study of visitors' experiences in a virtual-physical environment designed for an architecture museum 'exhibition experiment'.
Multidisciplinary Approaches to Art Learning and Creativity Fostering Artistic Exploration in Formal and Informal Settings, 2020
In this chapter, we explore the ways in which visitors make meaning in art museums. Drawing on so... more In this chapter, we explore the ways in which visitors make meaning in art museums. Drawing on sociocultural and embodied perspectives, we explore visitor interactions with artworks in two galleries, the Courtauld Gallery in London, UK, and the National Museum of Art, Architecture, and Design in Oslo, Norway. Attending to visitor interactions, we examine what they talk about and how they talk about it, in relation to each other and to the gallery resources. We focus specifically on the embodied ways in which the artist and the artistic process become relevant features of visitors’ meaning making. By foregrounding embodiment in the artistic process, we wish to contribute to a deeper understanding of how bodily ways of knowing and communicating contribute to meaning making processes with art in museums. We extend this line of research by highlighting the roles of visitors’ own bodies as interpretive resources and the ways that they are used to introduce or to foreground the creative processes of the artist.
Uploads
of embodied interaction in interpreting art, and to contribute to existing vocabularies of gesture. The research is informed by sociocultural perspectives on meaning making as well notions of
embodied interaction, and asks the following research questions: “What are the relevant bodily and gestural practices that shape socially situated interactions in art galleries?” and “What
insights into meaning making in art museums can be gained through an approach of embodied interpretation?” The study incorporates interaction analysis and design-based research methods to investigate three episodes from a national museum in which groups of adolescents interact with three different kinds of objects: a sculpture, a painting, and an interactive tabletop. Analysis reveals that visitors use gesture, as well as bodily positioning and movement in a variety of ways to coordinate social processes, and to mediate thinking and perception in the interpretation of art.
of embodied interaction in interpreting art, and to contribute to existing vocabularies of gesture. The research is informed by sociocultural perspectives on meaning making as well notions of
embodied interaction, and asks the following research questions: “What are the relevant bodily and gestural practices that shape socially situated interactions in art galleries?” and “What
insights into meaning making in art museums can be gained through an approach of embodied interpretation?” The study incorporates interaction analysis and design-based research methods to investigate three episodes from a national museum in which groups of adolescents interact with three different kinds of objects: a sculpture, a painting, and an interactive tabletop. Analysis reveals that visitors use gesture, as well as bodily positioning and movement in a variety of ways to coordinate social processes, and to mediate thinking and perception in the interpretation of art.