ABSTRACT Developing intuitive interactive applications that are easy to maintain by developers is... more ABSTRACT Developing intuitive interactive applications that are easy to maintain by developers is quite challenging, due to the complexity and the many technical aspects involved in such applications. In this project, we tackled the problem in two complementary ways. First, we proposed a gestural interface to improve the user experience when interacting with applications that require the manipulation of 3D graphical scenes. Second, we reduced the complexity of developing such applications by modeling their executable ...
Page 1. UI Modelling and Recognition of 3D virtual scenes and objects UI Modelling and Recognitio... more Page 1. UI Modelling and Recognition of 3D virtual scenes and objects UI Modelling and Recognition of 3D virtual scenes and objects Romuald Deshayes Software Engineering Lab Computer Science Institute 2011-2012 Deshayes Romuald – UMONS 1 / 23 Page 2. UI Modelling and Recognition of 3D virtual scenes and objects Table of Contents 1 About Me ? 2 Introduction 3 Gestural interaction 4 Proof-of-concept application 5 Modeling interactive behaviour 6 Statecharts 7 Work in progress 8 Conclusion Deshayes Romuald – UMONS 2 / 23 Page 3. ...
DI-fusion, le Dépôt institutionnel numérique de l'ULB, est l'outil de référencementde l... more DI-fusion, le Dépôt institutionnel numérique de l'ULB, est l'outil de référencementde la production scientifique de l'ULB.L'interface de recherche DI-fusion permet de consulter les publications des chercheurs de l'ULB et les thèses qui y ont été défendues.
DI-fusion, le Dépôt institutionnel numérique de l'ULB, est l'outil de référencementde l... more DI-fusion, le Dépôt institutionnel numérique de l'ULB, est l'outil de référencementde la production scientifique de l'ULB.L'interface de recherche DI-fusion permet de consulter les publications des chercheurs de l'ULB et les thèses qui y ont été défendues.
Developing intuitive interactive applications that are easy to maintain by developers is quite ch... more Developing intuitive interactive applications that are easy to maintain by developers is quite challenging, due to the complexity and the many technical aspects involved in such applications. In this article, we tackle the problem in two complementary ways. First, we propose a gestural interface to improve the user experience when interacting with applications that require the manipulation of 3D graphical scenes. Second, we reduce the complexity of developing such applications by modeling their executable behaviour using statecharts. We validate our approach by creating a modular and extensible Java framework for the development of interactive gesture-based applications. We developed a proof-of-concept application using this framework, that allows the user to construct and manipulate 3D scenes in OpenGL by using hand gestures only. These hand gestures are captured by the Kinect sensor, and translated into events and actions that are interpreted and executed by communicating statecharts that model the main behaviour of the interactive application.
ABSTRACT Developing intuitive interactive applications that are easy to maintain by developers is... more ABSTRACT Developing intuitive interactive applications that are easy to maintain by developers is quite challenging, due to the complexity and the many technical aspects involved in such applications. In this project, we tackled the problem in two complementary ways. First, we proposed a gestural interface to improve the user experience when interacting with applications that require the manipulation of 3D graphical scenes. Second, we reduced the complexity of developing such applications by modeling their executable ...
Page 1. UI Modelling and Recognition of 3D virtual scenes and objects UI Modelling and Recognitio... more Page 1. UI Modelling and Recognition of 3D virtual scenes and objects UI Modelling and Recognition of 3D virtual scenes and objects Romuald Deshayes Software Engineering Lab Computer Science Institute 2011-2012 Deshayes Romuald – UMONS 1 / 23 Page 2. UI Modelling and Recognition of 3D virtual scenes and objects Table of Contents 1 About Me ? 2 Introduction 3 Gestural interaction 4 Proof-of-concept application 5 Modeling interactive behaviour 6 Statecharts 7 Work in progress 8 Conclusion Deshayes Romuald – UMONS 2 / 23 Page 3. ...
DI-fusion, le Dépôt institutionnel numérique de l'ULB, est l'outil de référencementde l... more DI-fusion, le Dépôt institutionnel numérique de l'ULB, est l'outil de référencementde la production scientifique de l'ULB.L'interface de recherche DI-fusion permet de consulter les publications des chercheurs de l'ULB et les thèses qui y ont été défendues.
DI-fusion, le Dépôt institutionnel numérique de l'ULB, est l'outil de référencementde l... more DI-fusion, le Dépôt institutionnel numérique de l'ULB, est l'outil de référencementde la production scientifique de l'ULB.L'interface de recherche DI-fusion permet de consulter les publications des chercheurs de l'ULB et les thèses qui y ont été défendues.
Developing intuitive interactive applications that are easy to maintain by developers is quite ch... more Developing intuitive interactive applications that are easy to maintain by developers is quite challenging, due to the complexity and the many technical aspects involved in such applications. In this article, we tackle the problem in two complementary ways. First, we propose a gestural interface to improve the user experience when interacting with applications that require the manipulation of 3D graphical scenes. Second, we reduce the complexity of developing such applications by modeling their executable behaviour using statecharts. We validate our approach by creating a modular and extensible Java framework for the development of interactive gesture-based applications. We developed a proof-of-concept application using this framework, that allows the user to construct and manipulate 3D scenes in OpenGL by using hand gestures only. These hand gestures are captured by the Kinect sensor, and translated into events and actions that are interpreted and executed by communicating statecharts that model the main behaviour of the interactive application.
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