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Mikael Wiberg

    Mikael Wiberg

    Umeå University, Informatics, Department Member
    Abstract Mobile HCI is changing. From being about, for example, UI design for small devices, interaction via limited input modalities, and design for small screens, these important aspects of mobile HCI are now heavily interwoven in... more
    Abstract Mobile HCI is changing. From being about, for example, UI design for small devices, interaction via limited input modalities, and design for small screens, these important aspects of mobile HCI are now heavily interwoven in complex arrangements of computational devices, platforms and services.
    Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies provides a concise theoretical foundation valuable for anyone interested in understanding the potential and impact of interactive architecture. This... more
    Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies provides a concise theoretical foundation valuable for anyone interested in understanding the potential and impact of interactive architecture. This work is of great value for professionals including interaction designers, architects, artists, and for researchers in related disciplines and also serves as an intellectual point of reference for anyone interested in the ongoing digitalization of our built environment, our culture, and our society.
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    Abstract The notion of a digital transformation of public spaces concerns the way in which the content of the public, ranging from individual information to physical buildings, is changed as an effect of an ongoing digitalization of our... more
    Abstract The notion of a digital transformation of public spaces concerns the way in which the content of the public, ranging from individual information to physical buildings, is changed as an effect of an ongoing digitalization of our surrounding.
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    The 2011 MDM panel explores the impact that cloud and social computing is having on mobile computing. The panelists are both from academic and industrial research institutions, with expertise in different fields of mobile computing... more
    The 2011 MDM panel explores the impact that cloud and social computing is having on mobile computing. The panelists are both from academic and industrial research institutions, with expertise in different fields of mobile computing including spatial databases, software-as-a-service solutions, mobile databases, mobile data mining, sensor data management, and mobile data privacy.
    Editorial: Unless otherwise stated, bylined articles, as well as product and service descriptions, reflect the author's or firm's opinion. Inclusion in IEEE MultiMedia does not necessarily constitute endorsement by the IEEE or the IEEE... more
    Editorial: Unless otherwise stated, bylined articles, as well as product and service descriptions, reflect the author's or firm's opinion. Inclusion in IEEE MultiMedia does not necessarily constitute endorsement by the IEEE or the IEEE Computer Society. All submissions are subject to editing for style, clarity, and length. IEEE prohibits discrimination, harassment, and bullying. For more information, visit www. ieee. org/web/aboutus/whatis/policies/p9-26. html.
    Abstract Traditionally, media objects have been restrained to specific media containers (eg media players, libraries, and technological platforms). In this paper we argue that this is due to a tradition of treating media as content... more
    Abstract Traditionally, media objects have been restrained to specific media containers (eg media players, libraries, and technological platforms). In this paper we argue that this is due to a tradition of treating media as content separated from, but physically aligned to a certain form.
    Abstract Society is undergoing a major digitalization-not at least in the field of architecture. The digitalization of our built environment has also begun to reflect itself in research (see eg, Cai & Abascal, 2006; Margolis & Robinson,... more
    Abstract Society is undergoing a major digitalization-not at least in the field of architecture. The digitalization of our built environment has also begun to reflect itself in research (see eg, Cai & Abascal, 2006; Margolis & Robinson, 2007; Greenfield, 2006). At the cross point in-between architecture, urban development, and the digitalization of modern society, there is a major research potential–untapped and ready to be explored.
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    P ho to g ra p hb y G ra nt M itc he ll aesthetic evaluation and debate. For example, a proposed collaboration between Icehotel and Swarovski was abandoned due to design differences in relation to materiality and time. Glacial ice... more
    P ho to g ra p hb y G ra nt M itc he ll aesthetic evaluation and debate. For example, a proposed collaboration between Icehotel and Swarovski was abandoned due to design differences in relation to materiality and time. Glacial ice resonates with clear, crystalline structures but gems are precious products of forever and Icehotel is an exploration of the possibilities in a frozen moment. Its walls melt. Each spring the whole edifice returns to its original source—the Torne River.
    Abstract We report ongoing research in search of characteristics of mobile work and use of mobile ICT (information and communication technologies) to support such work. Based on an empirical investigation of the work of mobile service... more
    Abstract We report ongoing research in search of characteristics of mobile work and use of mobile ICT (information and communication technologies) to support such work. Based on an empirical investigation of the work of mobile service technicians at Telia Nära, we outline five areas of social interaction where mobility changes fundamental aspects of the work.
    Abstract This panel aims to take a reality check of open innovation initiatives and explore the theoretical foundations and implications of open innovation state of the art. The panellists include a selection of leading European IS... more
    Abstract This panel aims to take a reality check of open innovation initiatives and explore the theoretical foundations and implications of open innovation state of the art. The panellists include a selection of leading European IS researchers and practitioners with thorough knowledge of the practicalities of open innovation and open source.
    Because multimedia is becoming ubiquitous, we will soon be able to count on access to any multimedia content, from anywhere in the world. This special issue of IEEE MultiMedia addresses the most recent developments in this area and looks... more
    Because multimedia is becoming ubiquitous, we will soon be able to count on access to any multimedia content, from anywhere in the world. This special issue of IEEE MultiMedia addresses the most recent developments in this area and looks at the current technologies enabling mobile and ubiquitous multimedia. In particular, this special issue presents articles that discuss novel and future-oriented research that focuses on the architectures, protocols, and algorithms developed to cope with mobility.
    Abstract Interaction is a core concept in the fields of Ubiquitous computing, Ambient systems design, and generally in the fields of HCI and Interaction Design. Despite this, a lack of knowledge about the fundamental character of... more
    Abstract Interaction is a core concept in the fields of Ubiquitous computing, Ambient systems design, and generally in the fields of HCI and Interaction Design. Despite this, a lack of knowledge about the fundamental character of interaction still exists. Researchers have explored interaction from the viewpoints of user-centered design and design of graphical user interfaces, where interaction stands for the link between technology and humans or denotes the use aspect.
    Abstract This panel addresses some of the core aspects of the theme" It's the experience", for the CHI2012 conference by focusing on the materials that constitute the foundation for interaction with computers. We take a series of... more
    Abstract This panel addresses some of the core aspects of the theme" It's the experience", for the CHI2012 conference by focusing on the materials that constitute the foundation for interaction with computers. We take a series of questions as a joint point of departure to consider the nature and character of" material interactions" in HCI. Specifically, we consider theoretical, critical and practical approaches to material interactions and how they inform/become useful to HCI.
    Abstract For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual... more
    Abstract For this issue's Works in Progress, we have six abstracts in the areas of pervasive gaming, interactive entertainment, and interpersonal interactions. Three of the abstracts cover gaming systems that combine physical and virtual environments. These discuss new development frameworks and toolkits, analyze how users interact in gaming environments, and evaluate new technology for these environments.
    The Internet has often been envisioned to have decentralizing effects. Not only should the technology in theory have the potential for making it easier to live and run companies in rural areas, but also this is in fact supposed to happen... more
    The Internet has often been envisioned to have decentralizing effects. Not only should the technology in theory have the potential for making it easier to live and run companies in rural areas, but also this is in fact supposed to happen on such a scale that the countryside would achieve a development similar to that in urban areas. In Europe, and certainly in Sweden, governments–long before Internet use became widespread–established policies to help development in rural areas.
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    Abstract Previous research in computer games have focused on user experience from the perspectives of game content, graphics, interactivity and underling game story while missing to address the effect of a certain input modality on the... more
    Abstract Previous research in computer games have focused on user experience from the perspectives of game content, graphics, interactivity and underling game story while missing to address the effect of a certain input modality on the user experience. In this paper we report from two user studies that focus on players' experience and performance in relation to the use of two different input modalities for the same game and whether it changes the flow and gameplay in any way.
    This paper advocates re-focusing interaction design towards aesthetics and compositions. Inspired by current movements within humancomputer interaction, product design, materials science, and architecture, we argue that a central... more
    This paper advocates re-focusing interaction design towards aesthetics and compositions. Inspired by current movements within humancomputer interaction, product design, materials science, and architecture, we argue that a central problematic concerned with reconciling the digital and physical has always shaped the field. Rather than bridging atoms and bits, an approach that systematically keeps the digital and physical apart, we advocate thinking of design as composition.
    Abstract This paper explores how a combination of Internet technology and multiple mobile devices could be used to enable seamless ongoing interaction across mobile meetings and dispersed settings. Theoretically the paper explores session... more
    Abstract This paper explores how a combination of Internet technology and multiple mobile devices could be used to enable seamless ongoing interaction across mobile meetings and dispersed settings. Theoretically the paper explores session management models for sustained interaction. As a result of the exploration the RoamWare system is developed.
    We present an empirical study of social interaction in a professional social network. As the point of departure, we take previous research into distributed work and information foraging theory to explore interaction search behavior of... more
    We present an empirical study of social interaction in a professional social network. As the point of departure, we take previous research into distributed work and information foraging theory to explore interaction search behavior of individuals active in professional networks, examining how social factors govern their behavior. For this exploration, we focused on the process through which relevant collaborators are chosen to execute shared work tasks in the area of logistics, and identified six characteristics of the explored processes.
    ABSTRACT The current trend of blending digital technology into our physical surrounding, and the current attempts made to design for disappearing UIs open up for important questions related to how people will be able to make sense of, and... more
    ABSTRACT The current trend of blending digital technology into our physical surrounding, and the current attempts made to design for disappearing UIs open up for important questions related to how people will be able to make sense of, and interact with, these new intelligent environments. In this paper we present an empirical interaction study of how people try to make sense of an everyday sensing system that might be a natural element of a more complex intelligent environment in a nearby future.
    Abstract Traditionally, media objects have been restrained to specific media containers (eg media players, libraries, and technological platforms). In this paper we argue that this is due to a tradition of treating media as content... more
    Abstract Traditionally, media objects have been restrained to specific media containers (eg media players, libraries, and technological platforms). In this paper we argue that this is due to a tradition of treating media as content separated from, but physically aligned to a certain form.
    Distributed work (Hinds & Kiesler, 2002) is a common approach to effective collaboration. With the marriage of big professional social networks and sophisticated ICTs (information and communication technologies), organizations now can... more
    Distributed work (Hinds & Kiesler, 2002) is a common approach to effective collaboration. With the marriage of big professional social networks and sophisticated ICTs (information and communication technologies), organizations now can arrange effective geography-spanning work tasks. People therefore can conduct their work from remote locations or as mobile peers in these new technology-enabled forms of work.
    ABSTRACT This paper approaches the problem of informing design of ubiquitous computing environments to be used “in the wild”. For ubiquitous computing one of the ultimate goals is to design technology so pervasive that it disappears into... more
    ABSTRACT This paper approaches the problem of informing design of ubiquitous computing environments to be used “in the wild”. For ubiquitous computing one of the ultimate goals is to design technology so pervasive that it disappears into the surrounding.
    Abstract Mobility has become an omnipresent part of our modern IT society. Alongside the general mobility taxonomy of mobile users, terminals, sessions and services, there are also more specialized forms of mobility. Context Awareness... more
    Abstract Mobility has become an omnipresent part of our modern IT society. Alongside the general mobility taxonomy of mobile users, terminals, sessions and services, there are also more specialized forms of mobility. Context Awareness Supported Application Mobility (CASAM) or “Application Mobility” is one such form that is explored in this paper. CASAM builds on the idea of using context to move an application between different devices during its execution, in order to provide relevant information and/or services.
    Abstract Session management models and technologies to support interaction are typically based on a narrow view of interaction. This view neglects that interaction is ongoing rather than strictly separated as well as it dynamically... more
    Abstract Session management models and technologies to support interaction are typically based on a narrow view of interaction. This view neglects that interaction is ongoing rather than strictly separated as well as it dynamically crosses physical and virtual arenas. In this paper we have theoretically explored the possibilities for and limitations of enabling seamless ongoing interaction across physical and virtual arenas for mobile groups by the use of interaction objects and connection objects.
    Abstract We present an empirical study of social interaction in a professional social network. As the point of departure, we take previous research into distributed work and information foraging theory to explore interaction search... more
    Abstract We present an empirical study of social interaction in a professional social network. As the point of departure, we take previous research into distributed work and information foraging theory to explore interaction search behavior of individuals active in professional networks, examining how social factors govern their behavior.
    Information Systems Research Seminar in Scandinavia (IRIS) is the title of an annual meeting of Information Systems (IS) researchers. The IRIS seminar distinguishes itself as the eldest IS seminar in the world, as it has been established... more
    Information Systems Research Seminar in Scandinavia (IRIS) is the title of an annual meeting of Information Systems (IS) researchers. The IRIS seminar distinguishes itself as the eldest IS seminar in the world, as it has been established in 1978. IRIS is organised by the IRIS Association, which is the Scandinavian chapter of the Association for Information Systems (AIS).
    In this paper we present a longitudinal study of an online media space addressing the question of how availability is managed in an interaction-intensive organization. We relied on three different data collection techniques and analysed... more
    In this paper we present a longitudinal study of an online media space addressing the question of how availability is managed in an interaction-intensive organization. We relied on three different data collection techniques and analysed our data in relation to three different work modes. During this study we participated in an online media space, for approximately six months making spot checks and observing the population from which ten subjects were selected for interviews. Our results show how techniques and strategies for ...
    We use a distributed cognition perspective to analyse mobile CSCW (computer supported co-operative work) among service technicians at a telecom operator. We focus on three aspects, the physical conditions for the interaction, the... more
    We use a distributed cognition perspective to analyse mobile CSCW (computer supported co-operative work) among service technicians at a telecom operator. We focus on three aspects, the physical conditions for the interaction, the knowledge necessary for the management of the interaction, and the technology (cognitive tools) that can support the interaction.

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