ABSTRACT We present a cognitive architecture whose main constituents are allowed to grow through ... more ABSTRACT We present a cognitive architecture whose main constituents are allowed to grow through a situated experience in the world. Such an architectural growth is bootstrapped from a minimal initial knowledge and the architecture itself is built around the biologically-inspired notion of internal models. The key idea, supported by findings in cognitive neuroscience, is that the same internal models used in overt goal-directed action execution can be covertly re-enacted in simulation to provide a unifying explanation to a number of apparently unrelated individual and social phenomena, such as state estimation, action and intention understanding, imitation learning and mindreading. Thus, rather than reasoning over abstract symbols, we rely on the biologically plausible processes firmly grounded in the actual sensorimotor experience of the agent. The article describes how such internal models are learned in the first place, either through individual experience or by observing and imitating other skilled agents, and how they are used in action planning and execution. Furthermore, we explain how the architecture continuously adapts its internal agency and how increasingly complex cognitive phenomena, such as continuous learning, prediction and anticipation, result from an interplay of simpler principles. We describe an early evaluation of our approach in a classical AI problem-solving domain: the Sokoban puzzle.
In this paper an automatic texture based volumetric region growing method for liver segmentation ... more In this paper an automatic texture based volumetric region growing method for liver segmentation is proposed. 3D seeded region growing is based on texture features with the automatic selection of the seed voxel inside the liver organ and the automatic threshold value computation for the region growing stop condition. Co-occurrence 3D texture features are extracted from CT abdominal volumes and the seeded region growing algorithm is based on statistics in the features space. Each CT volume is composed by 230 slices, ...
ABSTRACT We present a cognitive architecture whose main constituents are allowed to grow through ... more ABSTRACT We present a cognitive architecture whose main constituents are allowed to grow through a situated experience in the world. Such an architectural growth is bootstrapped from a minimal initial knowledge and the architecture itself is built around the biologically-inspired notion of internal models. The key idea, supported by findings in cognitive neuroscience, is that the same internal models used in overt goal-directed action execution can be covertly re-enacted in simulation to provide a unifying explanation to a number of apparently unrelated individual and social phenomena, such as state estimation, action and intention understanding, imitation learning and mindreading. Thus, rather than reasoning over abstract symbols, we rely on the biologically plausible processes firmly grounded in the actual sensorimotor experience of the agent. The article describes how such internal models are learned in the first place, either through individual experience or by observing and imitating other skilled agents, and how they are used in action planning and execution. Furthermore, we explain how the architecture continuously adapts its internal agency and how increasingly complex cognitive phenomena, such as continuous learning, prediction and anticipation, result from an interplay of simpler principles. We describe an early evaluation of our approach in a classical AI problem-solving domain: the Sokoban puzzle.
In this paper an automatic texture based volumetric region growing method for liver segmentation ... more In this paper an automatic texture based volumetric region growing method for liver segmentation is proposed. 3D seeded region growing is based on texture features with the automatic selection of the seed voxel inside the liver organ and the automatic threshold value computation for the region growing stop condition. Co-occurrence 3D texture features are extracted from CT abdominal volumes and the seeded region growing algorithm is based on statistics in the features space. Each CT volume is composed by 230 slices, ...
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