Cambridge Journal of Regions, Economy and Society, 2017
What is the role sociality and belonging play within the peculiar exchange model the sharing econ... more What is the role sociality and belonging play within the peculiar exchange model the sharing economy embodies? This article presents a theoretical review and a comparative analysis of the main sharing platforms in the accommodation domain, in order to outline a conceptual framework on the relations between trust, reciprocity and belonging in the sharing economy. We argue that mobilizing a sense of community is not only instrumental to promising a more intense consumption experience; it is crucial to eliciting users’ active participation in the self-regulation of peer-to-peer exchanges and for dealing with relevant trust issues, especially when sharing implies co-presence and/or non-monetary compensation. The drivers and potential outcomes of the decline in social depth of sharing practices are discussed.
“A Third Augmented Landscape” is a performative presentation and scientific paper discussing the ... more “A Third Augmented Landscape” is a performative presentation and scientific paper discussing the outcomes of a research project carried out by FakePress Publishing and Università di Roma “La Sapienza”: the creation of an open source augmented reality (AR) system for leaves. This AR system, called LEAF++, is based on a combined series of computer vision techniques that allow smartphones and personal computers equipped with a webcam to recognize leaves and other parts of plants and to show educational content and interactive experiences. This possibility is used in the critical interpretation of Gilles Clément’s definition of the “Third Landscape”: the sum of spaces in which human being gave up to nature in the evolution of the landscape [1-2]. LEAF++ is used as a new eye on urban spaces which is able to identify the Third Landscape and turn it into a place for information, expression and interaction
Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek '11, 2011
ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye&... more ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye" that can be used to look at the natural landscape of our cities. It is designed to help us see and understand the third Landscape. Leaf++ is an augmented reality system which employs computer vision techniques to recognize plants from their leaves, and allows us to associate them with digital information, interactive experiences, and generative aesthetic experiences whose purpose is to create a disseminated, ubiquitous, accessible form of interaction with the natural ...
Carbon forestry has become a cornerstone of attempted climate change mitigation in developing cou... more Carbon forestry has become a cornerstone of attempted climate change mitigation in developing countries. As such, dozens of projects have been developed to supply carbon offsets to both voluntary and regulated carbon markets. In this paper we shed further light on the effects of such projects on communities and households by studying the implementation of a carbon forestry project in four communities in the state of Chiapas, Mexico. The project pays farmers to carry out a number of tree-planting activities depending on the local agro-ecological systems. We investigate how such activities have been promoted in and adopted by communities and we identify a series of community-based, institutional, resource management and asset-related factors that explain farmers’ willingness to participate in the projects. Our analysis highlights a number of shared motivations for joining the project but varied levels of understanding about the project rationale. We also show how community norms, access to land tenure, financial and physical assets differ among participants and non-participants which translates in increasing inequalities in access to income and to other development projects. However, we also demonstrate that project activities, as currently designed, motivate some farmers to participate because of the potential of the project to act as a mechanism to bridge existing social divides through cooperation in the project and therefore financially and politically benefit from participation. Overall, the paper demonstrates that the project contributes to transforming local livelihoods and institutions, unfortunately not always as originally designed.
“A Third Augmented Landscape” is a performative presentation and scientific paper discussing the ... more “A Third Augmented Landscape” is a performative presentation and scientific paper discussing the outcomes of a research project carried out by FakePress Publishing and Università di Roma “La Sapienza”: the creation of an open source augmented reality (AR) system for leaves. This AR system, called LEAF++, is based on a combined series of computer vision techniques that allow smartphones and personal computers equipped with a webcam to recognize leaves and other parts of plants and to show educational content ...
Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek '11, 2011
ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye&... more ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye" that can be used to look at the natural landscape of our cities. It is designed to help us see and understand the third Landscape. Leaf++ is an augmented reality system which employs computer vision techniques to recognize plants from their leaves, and allows us to associate them with digital information, interactive experiences, and generative aesthetic experiences whose purpose is to create a disseminated, ubiquitous, accessible form of interaction with the natural ...
Cambridge Journal of Regions, Economy and Society, 2017
What is the role sociality and belonging play within the peculiar exchange model the sharing econ... more What is the role sociality and belonging play within the peculiar exchange model the sharing economy embodies? This article presents a theoretical review and a comparative analysis of the main sharing platforms in the accommodation domain, in order to outline a conceptual framework on the relations between trust, reciprocity and belonging in the sharing economy. We argue that mobilizing a sense of community is not only instrumental to promising a more intense consumption experience; it is crucial to eliciting users’ active participation in the self-regulation of peer-to-peer exchanges and for dealing with relevant trust issues, especially when sharing implies co-presence and/or non-monetary compensation. The drivers and potential outcomes of the decline in social depth of sharing practices are discussed.
Carbon forestry has become a cornerstone of attempted climate change mitigation in developing cou... more Carbon forestry has become a cornerstone of attempted climate change mitigation in developing countries. As such, dozens of projects have been developed to supply carbon offsets to both voluntary and regulated carbon markets. In this paper we shed further light on the effects of such projects on communities and households by studying the implementation of a carbon forestry project in four communities in the state of Chiapas, Mexico. The project pays farmers to carry out a number of tree-planting activities depending on the local agro-ecological systems. We investigate how such activities have been promoted in and adopted by communities and we identify a series of community-based, institutional, resource management and asset-related factors that explain farmers’ willingness to participate in the projects. Our analysis highlights a number of shared motivations for joining the project but varied levels of understanding about the project rationale. We also show how community norms, access to land tenure, financial and physical assets differ among participants and non-participants which translates in increasing inequalities in access to income and to other development projects. However, we also demonstrate that project activities, as currently designed, motivate some farmers to participate because of the potential of the project to act as a mechanism to bridge existing social divides through cooperation in the project and therefore financially and politically benefit from participation. Overall, the paper demonstrates that the project contributes to transforming local livelihoods and institutions, unfortunately not always as originally designed.
Squatting Supermarkets is an art performance originating from the availability of an innovative t... more Squatting Supermarkets is an art performance originating from the availability of an innovative technology called iSee. In Squatting Supermarkets product logos become places for multidirectional communication and information: the iSee application uses computer vision techniques to recognize logos, transforming them into gateways for multiple forms of information. The Squatting Supermarkets art performance created narratives "in the products" and suggestive, emotional experiences that customers could interact with directly from the supermarket: by taking a picture of a product with a mobile phone they could view micro-documentaries and realtime information aesthetics created by converging multiple sources on the themes of sustainability, ecology and social responsibility. Voices and viewpoints not usually expressed in commercial locations are enabled as self-representation through ubiquitous technologies.
ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye&... more ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye" that can be used to look at the natural landscape of our cities. It is designed to help us see and understand the third Landscape. Leaf++ is an augmented reality system which employs computer vision techniques to recognize plants from their leaves, and allows us to associate them with digital information, interactive experiences, and generative aesthetic experiences whose purpose is to create a disseminated, ubiquitous, accessible form of interaction with the natural ...
Cambridge Journal of Regions, Economy and Society, 2017
What is the role sociality and belonging play within the peculiar exchange model the sharing econ... more What is the role sociality and belonging play within the peculiar exchange model the sharing economy embodies? This article presents a theoretical review and a comparative analysis of the main sharing platforms in the accommodation domain, in order to outline a conceptual framework on the relations between trust, reciprocity and belonging in the sharing economy. We argue that mobilizing a sense of community is not only instrumental to promising a more intense consumption experience; it is crucial to eliciting users’ active participation in the self-regulation of peer-to-peer exchanges and for dealing with relevant trust issues, especially when sharing implies co-presence and/or non-monetary compensation. The drivers and potential outcomes of the decline in social depth of sharing practices are discussed.
“A Third Augmented Landscape” is a performative presentation and scientific paper discussing the ... more “A Third Augmented Landscape” is a performative presentation and scientific paper discussing the outcomes of a research project carried out by FakePress Publishing and Università di Roma “La Sapienza”: the creation of an open source augmented reality (AR) system for leaves. This AR system, called LEAF++, is based on a combined series of computer vision techniques that allow smartphones and personal computers equipped with a webcam to recognize leaves and other parts of plants and to show educational content and interactive experiences. This possibility is used in the critical interpretation of Gilles Clément’s definition of the “Third Landscape”: the sum of spaces in which human being gave up to nature in the evolution of the landscape [1-2]. LEAF++ is used as a new eye on urban spaces which is able to identify the Third Landscape and turn it into a place for information, expression and interaction
Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek '11, 2011
ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye&... more ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye" that can be used to look at the natural landscape of our cities. It is designed to help us see and understand the third Landscape. Leaf++ is an augmented reality system which employs computer vision techniques to recognize plants from their leaves, and allows us to associate them with digital information, interactive experiences, and generative aesthetic experiences whose purpose is to create a disseminated, ubiquitous, accessible form of interaction with the natural ...
Carbon forestry has become a cornerstone of attempted climate change mitigation in developing cou... more Carbon forestry has become a cornerstone of attempted climate change mitigation in developing countries. As such, dozens of projects have been developed to supply carbon offsets to both voluntary and regulated carbon markets. In this paper we shed further light on the effects of such projects on communities and households by studying the implementation of a carbon forestry project in four communities in the state of Chiapas, Mexico. The project pays farmers to carry out a number of tree-planting activities depending on the local agro-ecological systems. We investigate how such activities have been promoted in and adopted by communities and we identify a series of community-based, institutional, resource management and asset-related factors that explain farmers’ willingness to participate in the projects. Our analysis highlights a number of shared motivations for joining the project but varied levels of understanding about the project rationale. We also show how community norms, access to land tenure, financial and physical assets differ among participants and non-participants which translates in increasing inequalities in access to income and to other development projects. However, we also demonstrate that project activities, as currently designed, motivate some farmers to participate because of the potential of the project to act as a mechanism to bridge existing social divides through cooperation in the project and therefore financially and politically benefit from participation. Overall, the paper demonstrates that the project contributes to transforming local livelihoods and institutions, unfortunately not always as originally designed.
“A Third Augmented Landscape” is a performative presentation and scientific paper discussing the ... more “A Third Augmented Landscape” is a performative presentation and scientific paper discussing the outcomes of a research project carried out by FakePress Publishing and Università di Roma “La Sapienza”: the creation of an open source augmented reality (AR) system for leaves. This AR system, called LEAF++, is based on a combined series of computer vision techniques that allow smartphones and personal computers equipped with a webcam to recognize leaves and other parts of plants and to show educational content ...
Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek '11, 2011
ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye&... more ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye" that can be used to look at the natural landscape of our cities. It is designed to help us see and understand the third Landscape. Leaf++ is an augmented reality system which employs computer vision techniques to recognize plants from their leaves, and allows us to associate them with digital information, interactive experiences, and generative aesthetic experiences whose purpose is to create a disseminated, ubiquitous, accessible form of interaction with the natural ...
Cambridge Journal of Regions, Economy and Society, 2017
What is the role sociality and belonging play within the peculiar exchange model the sharing econ... more What is the role sociality and belonging play within the peculiar exchange model the sharing economy embodies? This article presents a theoretical review and a comparative analysis of the main sharing platforms in the accommodation domain, in order to outline a conceptual framework on the relations between trust, reciprocity and belonging in the sharing economy. We argue that mobilizing a sense of community is not only instrumental to promising a more intense consumption experience; it is crucial to eliciting users’ active participation in the self-regulation of peer-to-peer exchanges and for dealing with relevant trust issues, especially when sharing implies co-presence and/or non-monetary compensation. The drivers and potential outcomes of the decline in social depth of sharing practices are discussed.
Carbon forestry has become a cornerstone of attempted climate change mitigation in developing cou... more Carbon forestry has become a cornerstone of attempted climate change mitigation in developing countries. As such, dozens of projects have been developed to supply carbon offsets to both voluntary and regulated carbon markets. In this paper we shed further light on the effects of such projects on communities and households by studying the implementation of a carbon forestry project in four communities in the state of Chiapas, Mexico. The project pays farmers to carry out a number of tree-planting activities depending on the local agro-ecological systems. We investigate how such activities have been promoted in and adopted by communities and we identify a series of community-based, institutional, resource management and asset-related factors that explain farmers’ willingness to participate in the projects. Our analysis highlights a number of shared motivations for joining the project but varied levels of understanding about the project rationale. We also show how community norms, access to land tenure, financial and physical assets differ among participants and non-participants which translates in increasing inequalities in access to income and to other development projects. However, we also demonstrate that project activities, as currently designed, motivate some farmers to participate because of the potential of the project to act as a mechanism to bridge existing social divides through cooperation in the project and therefore financially and politically benefit from participation. Overall, the paper demonstrates that the project contributes to transforming local livelihoods and institutions, unfortunately not always as originally designed.
Squatting Supermarkets is an art performance originating from the availability of an innovative t... more Squatting Supermarkets is an art performance originating from the availability of an innovative technology called iSee. In Squatting Supermarkets product logos become places for multidirectional communication and information: the iSee application uses computer vision techniques to recognize logos, transforming them into gateways for multiple forms of information. The Squatting Supermarkets art performance created narratives "in the products" and suggestive, emotional experiences that customers could interact with directly from the supermarket: by taking a picture of a product with a mobile phone they could view micro-documentaries and realtime information aesthetics created by converging multiple sources on the themes of sustainability, ecology and social responsibility. Voices and viewpoints not usually expressed in commercial locations are enabled as self-representation through ubiquitous technologies.
ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye&... more ABSTRACT Leaf++ is an ubiquitous, interstitial information tool. It is designed as a new Ieye" that can be used to look at the natural landscape of our cities. It is designed to help us see and understand the third Landscape. Leaf++ is an augmented reality system which employs computer vision techniques to recognize plants from their leaves, and allows us to associate them with digital information, interactive experiences, and generative aesthetic experiences whose purpose is to create a disseminated, ubiquitous, accessible form of interaction with the natural ...
This book chronicles the intense experience of REFF, the RomaEuropa FakeFactory, told through the... more This book chronicles the intense experience of REFF, the RomaEuropa FakeFactory, told through the contributions and works of the wide network of artists, intellectuals, journalists, teachers, lawyers and activists who participated. The fake competition RomaEuropa FakeFactory was an act of artivism, in favor of free culture and non-proprietary rights for authors.
The REFF experiment is more than its content, designing a new possibility for publishing: the book comes fully integrated with a digital dimension through the use of Augmented Reality in the form of QRCodes and Fiducial Markers. These devices transform the experience of reading, enhancing it with an interactive dimension through the REFF network and global social networks, in a way that is completely uncensored. The software is deposited on paper as hypertext, making it clickable, expandable, commentable and reactive, opening a virtually unlimited space for comparison between authors and readers on issues and debates on the book, dissolving the traditional boundaries that separate them. This book develops a new prototype of infinite potential for the intersection between digital and paper dimensions and, thanks to a special application, is available on the web or via smartphone: it is ubiquitous and crossmedia publishing, a new way to "write on the world”.
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Papers by Cary Hendrickson
As such, dozens of projects have been developed to supply carbon offsets to both voluntary and regulated
carbon markets. In this paper we shed further light on the effects of such projects on communities
and households by studying the implementation of a carbon forestry project in four communities in the
state of Chiapas, Mexico. The project pays farmers to carry out a number of tree-planting activities
depending on the local agro-ecological systems. We investigate how such activities have been promoted
in and adopted by communities and we identify a series of community-based, institutional, resource
management and asset-related factors that explain farmers’ willingness to participate in the projects.
Our analysis highlights a number of shared motivations for joining the project but varied levels of understanding
about the project rationale. We also show how community norms, access to land tenure, financial
and physical assets differ among participants and non-participants which translates in increasing
inequalities in access to income and to other development projects. However, we also demonstrate that
project activities, as currently designed, motivate some farmers to participate because of the potential of
the project to act as a mechanism to bridge existing social divides through cooperation in the project and
therefore financially and politically benefit from participation. Overall, the paper demonstrates that the
project contributes to transforming local livelihoods and institutions, unfortunately not always as originally
designed.
As such, dozens of projects have been developed to supply carbon offsets to both voluntary and regulated
carbon markets. In this paper we shed further light on the effects of such projects on communities
and households by studying the implementation of a carbon forestry project in four communities in the
state of Chiapas, Mexico. The project pays farmers to carry out a number of tree-planting activities
depending on the local agro-ecological systems. We investigate how such activities have been promoted
in and adopted by communities and we identify a series of community-based, institutional, resource
management and asset-related factors that explain farmers’ willingness to participate in the projects.
Our analysis highlights a number of shared motivations for joining the project but varied levels of understanding
about the project rationale. We also show how community norms, access to land tenure, financial
and physical assets differ among participants and non-participants which translates in increasing
inequalities in access to income and to other development projects. However, we also demonstrate that
project activities, as currently designed, motivate some farmers to participate because of the potential of
the project to act as a mechanism to bridge existing social divides through cooperation in the project and
therefore financially and politically benefit from participation. Overall, the paper demonstrates that the
project contributes to transforming local livelihoods and institutions, unfortunately not always as originally
designed.
The REFF experiment is more than its content, designing a new possibility for publishing: the book comes fully integrated with a digital dimension through the use of Augmented Reality in the form of QRCodes and Fiducial Markers. These devices transform the experience of reading, enhancing it with an interactive dimension through the REFF network and global social networks, in a way that is completely uncensored. The software is deposited on paper as hypertext, making it clickable, expandable, commentable and reactive, opening a virtually unlimited space for comparison between authors and readers on issues and debates on the book, dissolving the traditional boundaries that separate them. This book develops a new prototype of infinite potential for the intersection between digital and paper dimensions and, thanks to a special application, is available on the web or via smartphone: it is ubiquitous and crossmedia publishing, a new way to "write on the world”.