Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems, 2018
Current digital system interfaces are mainly based on vision and hearing. HCI practitioners and r... more Current digital system interfaces are mainly based on vision and hearing. HCI practitioners and researchers need to introduce unconventional senses in interaction design in order to avoid sensory deprivation in digital life and enhance information accessibility. In this paper, we present a novel technique, called Multisensory Storming, which aims at supporting the multisensory interaction design process. Multisensory Storming is a group method enabling the generation of new ideas and design proposals in physical contexts through exercises that allow exploring all the human senses.
In this paper we aim to explore how memories can be tied to the context in which they take form a... more In this paper we aim to explore how memories can be tied to the context in which they take form and how the process of remembering can be triggered by spatial cues. Through two usage scenarios, we propose the concept of a mobile application that is able to enhance the reminiscence of past episodes, by mapping them on the places in which they happened. The final aim is to provide a "qualitative" representation of the user's spaces, where their physical properties, such as sizes and distances, are merged with user's personal experiences, emotions, values and priorities.
Abstract Energy efficiency in buildings is a key issue in the current energy transition. In order... more Abstract Energy efficiency in buildings is a key issue in the current energy transition. In order to reduce building energy consumption, users’ behaviour and the perception of indoor environmental comfort must be taken into account; these aspects are inextricably linked to energy demand, consumption and related costs. In this paper, we present the methodological framework, technological solutions and outcomes of the ComfortSense project. ComfortSense aimed at decoupling energy demand from indoor comfort. We focused on Heating, Ventilating and Air Conditioning (HVAC) systems in buildings, on users’ behaviour and on comfort perception by treating buildings as socio-technical systems. Our approach - which was multidisciplinary and included the contribution of sociologists, physicists and computer scientists - was based on Internet of Things technologies, on a Living Lab design and testing process and on a Crowdsensing approach. Physical parameters (objective variables), such as temperature, CO2 concentration and relative humidity, were measured by a Wireless Sensor Network and by wearable devices, while the users’ perception of comfort (subjective variables) were recorded as real-time feedback through a Mobile App in three pilot buildings of the University of Turin, engaging about a thousand buildings’ users (professors, researchers, students and employees). Objective and subjective variables were correlated through an ad-hoc Direct Virtual Sensor. Thanks to the Direct Virtual Sensor forecasting we demonstrated that, adopting an adaptive indoor comfort management, users’ comfort can be remarkably improved while reducing the energy consumption of HVAC systems.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct, 2016
When performing a piece of music, body, senses, and cognition are strictly connected to each othe... more When performing a piece of music, body, senses, and cognition are strictly connected to each other. This connection, however, is not always particularly evident. As a consequence, it is extremely important for musicians to be able to control their performance by relying on other sensorial modalities that complement the auditory cue. Sight, in particular, is paramount for most instrumentalists as it helps learning new techniques, recognising errors, correcting expressiveness, and memorize complex passages. As opposed to other musicians, singers can almost exclusively rely on the auditory feedback coming from their voice to adjust their singing. Starting from this statement, we conduct a user study to find possible solutions to provide singers with further feedback during their performance. This paper is a preliminary study in this direction.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
Most of musicians can control their performance by relying on different sensorial modalities that... more Most of musicians can control their performance by relying on different sensorial modalities that complement the auditory cue. Vision, in particular, offers most instrumentalists an essential support: it helps them developing techniques, identifying errors, correcting expressiveness, and memorise complex passages. By contrast, when performing a piece, singers can almost exclusively rely on the auditory feedback coming from their voice to adjust their singing. This paper frames this issue and proposes possible alternatives to improve singers' awareness by adding visual and tangible feedback to their performance.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, 2015
The ubiquitous computing era is bringing to the human the possibility to interact always and ever... more The ubiquitous computing era is bringing to the human the possibility to interact always and everywhere with digital information. However, the interaction means used to access this information exploit only few of the human sensorimotor abilities. Most of these interactions happen through traditional desktop or mobile interfaces, which often involve just vision and hearing senses and require the movement of only one finger. The aim of this workshop is rediscovering the role of human body and senses, focusing on abilities that are often forgotten by the HCI designers, in order to provide new body experiences through the design of novel interactions in smart environments. The focus of this workshop will go beyond the mere design of multimodal interfaces and will exploit theories of embodied cognition to design new full-body experiences to explore ambient space and, more in general, the environment.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, 2015
Quantified Self movement allows to collect a lot of personal data which can be used to nurture th... more Quantified Self movement allows to collect a lot of personal data which can be used to nurture the model of the users. Evenly, when aggregated, these personal data become a picture of the people of a space in a City Model. This model can be fed also by data coming from crowdsensing. The resulting City Model can be used to provide personalized services to citizen, and to increase people awareness about their behaviour that can help in promoting collective behavioural change. The paper describes a preliminary step in the latter direction.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, 2015
Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems, 2018
Current digital system interfaces are mainly based on vision and hearing. HCI practitioners and r... more Current digital system interfaces are mainly based on vision and hearing. HCI practitioners and researchers need to introduce unconventional senses in interaction design in order to avoid sensory deprivation in digital life and enhance information accessibility. In this paper, we present a novel technique, called Multisensory Storming, which aims at supporting the multisensory interaction design process. Multisensory Storming is a group method enabling the generation of new ideas and design proposals in physical contexts through exercises that allow exploring all the human senses.
In this paper we aim to explore how memories can be tied to the context in which they take form a... more In this paper we aim to explore how memories can be tied to the context in which they take form and how the process of remembering can be triggered by spatial cues. Through two usage scenarios, we propose the concept of a mobile application that is able to enhance the reminiscence of past episodes, by mapping them on the places in which they happened. The final aim is to provide a "qualitative" representation of the user's spaces, where their physical properties, such as sizes and distances, are merged with user's personal experiences, emotions, values and priorities.
Abstract Energy efficiency in buildings is a key issue in the current energy transition. In order... more Abstract Energy efficiency in buildings is a key issue in the current energy transition. In order to reduce building energy consumption, users’ behaviour and the perception of indoor environmental comfort must be taken into account; these aspects are inextricably linked to energy demand, consumption and related costs. In this paper, we present the methodological framework, technological solutions and outcomes of the ComfortSense project. ComfortSense aimed at decoupling energy demand from indoor comfort. We focused on Heating, Ventilating and Air Conditioning (HVAC) systems in buildings, on users’ behaviour and on comfort perception by treating buildings as socio-technical systems. Our approach - which was multidisciplinary and included the contribution of sociologists, physicists and computer scientists - was based on Internet of Things technologies, on a Living Lab design and testing process and on a Crowdsensing approach. Physical parameters (objective variables), such as temperature, CO2 concentration and relative humidity, were measured by a Wireless Sensor Network and by wearable devices, while the users’ perception of comfort (subjective variables) were recorded as real-time feedback through a Mobile App in three pilot buildings of the University of Turin, engaging about a thousand buildings’ users (professors, researchers, students and employees). Objective and subjective variables were correlated through an ad-hoc Direct Virtual Sensor. Thanks to the Direct Virtual Sensor forecasting we demonstrated that, adopting an adaptive indoor comfort management, users’ comfort can be remarkably improved while reducing the energy consumption of HVAC systems.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct, 2016
When performing a piece of music, body, senses, and cognition are strictly connected to each othe... more When performing a piece of music, body, senses, and cognition are strictly connected to each other. This connection, however, is not always particularly evident. As a consequence, it is extremely important for musicians to be able to control their performance by relying on other sensorial modalities that complement the auditory cue. Sight, in particular, is paramount for most instrumentalists as it helps learning new techniques, recognising errors, correcting expressiveness, and memorize complex passages. As opposed to other musicians, singers can almost exclusively rely on the auditory feedback coming from their voice to adjust their singing. Starting from this statement, we conduct a user study to find possible solutions to provide singers with further feedback during their performance. This paper is a preliminary study in this direction.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
Most of musicians can control their performance by relying on different sensorial modalities that... more Most of musicians can control their performance by relying on different sensorial modalities that complement the auditory cue. Vision, in particular, offers most instrumentalists an essential support: it helps them developing techniques, identifying errors, correcting expressiveness, and memorise complex passages. By contrast, when performing a piece, singers can almost exclusively rely on the auditory feedback coming from their voice to adjust their singing. This paper frames this issue and proposes possible alternatives to improve singers' awareness by adding visual and tangible feedback to their performance.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, 2015
The ubiquitous computing era is bringing to the human the possibility to interact always and ever... more The ubiquitous computing era is bringing to the human the possibility to interact always and everywhere with digital information. However, the interaction means used to access this information exploit only few of the human sensorimotor abilities. Most of these interactions happen through traditional desktop or mobile interfaces, which often involve just vision and hearing senses and require the movement of only one finger. The aim of this workshop is rediscovering the role of human body and senses, focusing on abilities that are often forgotten by the HCI designers, in order to provide new body experiences through the design of novel interactions in smart environments. The focus of this workshop will go beyond the mere design of multimodal interfaces and will exploit theories of embodied cognition to design new full-body experiences to explore ambient space and, more in general, the environment.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, 2015
Quantified Self movement allows to collect a lot of personal data which can be used to nurture th... more Quantified Self movement allows to collect a lot of personal data which can be used to nurture the model of the users. Evenly, when aggregated, these personal data become a picture of the people of a space in a City Model. This model can be fed also by data coming from crowdsensing. The resulting City Model can be used to provide personalized services to citizen, and to increase people awareness about their behaviour that can help in promoting collective behavioural change. The paper describes a preliminary step in the latter direction.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers - UbiComp '15, 2015
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