ABSTRACT La pratique actuelle de la démocratie électronique s'inscrit dans les problémati... more ABSTRACT La pratique actuelle de la démocratie électronique s'inscrit dans les problématiques « 2.0 ». Il devient nécessaire d'avoir des modèles et outils permettant de gérer le flot d'informations pour améliorer les services. Notre modèle générique d'annotation socio-sémantique est ici présenté comme une pratique discursive efficace illustrée au travers d'une expérimentation. Ce modèle se base sur l'utilisation de statuts d'annotations afin de structurer la discussion. Nous le comparons à d'autres pratiques discursives du web et détaillons sa réalisation.
This paper describes an approach to automatically annotate documents for the Euro-Mediterranean W... more This paper describes an approach to automatically annotate documents for the Euro-Mediterranean Water Information System. This approach uses the citation links and co-citation measure in order to refine annotations extracted from an indexation method. An experiment of this approach with the CiteSeer database is presented and discussed.
ABSTRACT Online multi player games are a kind of video game where players have to interact togeth... more ABSTRACT Online multi player games are a kind of video game where players have to interact together in a same game environment through an Internet connection. In these games, the players are grouped in different sessions where they can only interact with the member of the session. In order to maximize the player's experience, game designers have to solve different issues. The first one is to maximize the number of players in the different game sessions. As these game are designed to provide the better game experience when the maximum number of players are in the session. It is important to avoid session with few players. The second one is to create session where the players have the same skill level. A too large difference between the level skills of the players can create frustration. In this short paper we focus on player's skill and present an approach in development to automatically detect communities of players in order to create game session. Our approach is based on game play component, user profile and player interaction with the different game play component. We describe the experiment scheme that has been designed in order to evaluate the impact of the proposition on player satisfaction.
ABSTRACT La pratique actuelle de la démocratie électronique s'inscrit dans les problémati... more ABSTRACT La pratique actuelle de la démocratie électronique s'inscrit dans les problématiques « 2.0 ». Il devient nécessaire d'avoir des modèles et outils permettant de gérer le flot d'informations pour améliorer les services. Notre modèle générique d'annotation socio-sémantique est ici présenté comme une pratique discursive efficace illustrée au travers d'une expérimentation. Ce modèle se base sur l'utilisation de statuts d'annotations afin de structurer la discussion. Nous le comparons à d'autres pratiques discursives du web et détaillons sa réalisation.
This paper describes an approach to automatically annotate documents for the Euro-Mediterranean W... more This paper describes an approach to automatically annotate documents for the Euro-Mediterranean Water Information System. This approach uses the citation links and co-citation measure in order to refine annotations extracted from an indexation method. An experiment of this approach with the CiteSeer database is presented and discussed.
ABSTRACT Online multi player games are a kind of video game where players have to interact togeth... more ABSTRACT Online multi player games are a kind of video game where players have to interact together in a same game environment through an Internet connection. In these games, the players are grouped in different sessions where they can only interact with the member of the session. In order to maximize the player's experience, game designers have to solve different issues. The first one is to maximize the number of players in the different game sessions. As these game are designed to provide the better game experience when the maximum number of players are in the session. It is important to avoid session with few players. The second one is to create session where the players have the same skill level. A too large difference between the level skills of the players can create frustration. In this short paper we focus on player's skill and present an approach in development to automatically detect communities of players in order to create game session. Our approach is based on game play component, user profile and player interaction with the different game play component. We describe the experiment scheme that has been designed in order to evaluate the impact of the proposition on player satisfaction.
Uploads
Papers by Abdelkader Gouaich