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Using deliberate ambiguity of the information economy in the design of a mobile location based games

Published: 28 September 2011 Publication History

Abstract

This paper presents a research project to extend the concept of 'Seamful Design' within mobile location based games, which currently seeks to reveal the ambiguity of the system or infrastructure to a player, by introducing additional and deliberate ambiguity in how information is presented and revealed to players. This deliberate ambiguity radically changes the information economy of the games by presenting intentionally imperfect information to players to encourage obliquity of players' actions within the game. These concepts are presented through the design, implementation, and real world testing of the collaborative multiplayer mobile location based game 'They Howl'. The design of the game incorporates seamful design by deliberately utilising the network latency and deliberate information ambiguity of player locations to encourage both emergent collaborative game play and obliquity in player actions within the game. The results of the user trials illustrate that more tactical game-play emerges with less reliance of the information displayed on the phone screen which is often a criticism of such games.

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Bihler, P., Fromm, R., and Henke, K. 2009. Mister X: an innovative location-based multiplayer game. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Athens, Greece, October 29 - 31, 2009). ACE '09, vol. 422. ACM, New York, NY, 457--457.
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Broll, G. and Benford, S. Seamful Design for location-based mobile games. Lecture Notes in Computer Science 3711, pp 155--166.
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Chalmers, M. & I. MacColl. Seamful and Seamless Design in Ubiquitous Computing. Personal Ubiquitous Computing, 8: pp 19--30.
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Cited By

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  • (2019)StarBorn: Towards making in‐situ land cover data generation fun with a location‐based gameTransactions in GIS10.1111/tgis.1254323:5(1008-1028)Online publication date: 13-Jun-2019
  • (2016)Mapping the Beach Beneath the Street: Digital Cartography for the Playable CityPlayable Cities10.1007/978-981-10-1962-3_7(137-162)Online publication date: 15-Oct-2016
  • (2015)StreetGamezProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2810305(589-594)Online publication date: 5-Oct-2015

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  1. Using deliberate ambiguity of the information economy in the design of a mobile location based games

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    cover image ACM Other conferences
    MindTrek '11: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
    September 2011
    341 pages
    ISBN:9781450308168
    DOI:10.1145/2181037
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 28 September 2011

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    Author Tags

    1. game
    2. information economy
    3. mobile
    4. multiplayer
    5. obliquity
    6. seamful design
    7. user experience

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    MindTrek '11
    MindTrek '11: Academic MindTrek 2011
    September 28 - 30, 2011
    Tampere, Finland

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    Cited By

    View all
    • (2019)StarBorn: Towards making in‐situ land cover data generation fun with a location‐based gameTransactions in GIS10.1111/tgis.1254323:5(1008-1028)Online publication date: 13-Jun-2019
    • (2016)Mapping the Beach Beneath the Street: Digital Cartography for the Playable CityPlayable Cities10.1007/978-981-10-1962-3_7(137-162)Online publication date: 15-Oct-2016
    • (2015)StreetGamezProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2810305(589-594)Online publication date: 5-Oct-2015

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