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Personal space: user defined gesture space for GUI interaction

Published: 26 April 2014 Publication History

Abstract

Reality-Based Interaction (RBI) [14] theorizes that realistic user interactions(UIs)are effective because they exploit users' pre-existing knowledge about their bodies and objects in the world. Gesture based interaction allows users to relay information to a computer through body movement without physical contact with additional hardware such as a mouse or trackball. However, this interaction style requires the users to interact in a manner that is tailored for the system to recognize with very strict rules for bodily interaction, not toward a gesture space that is more natural for the user. In this paper we propose a natural method of gestural input through a user-defined 3-dimensional space. We conducted two pilot studies to assess the performance and usability of these augmented gestural pointing methods for cursor manipulation as compared to a standard mouse interaction as well as the current standard approach used in gestural input.

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References

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Freeman, Dustin, Ramadevi Vennelakanti, and Sriganesh Madhvanath. "Freehand pose-based Gestural Interaction: Studies and implications for interface design." Intelligent Human Computer Interaction (IHCI), 2012 4th International Conference on. IEEE, 2012.
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Zhai, Shumin. "Characterizing computer input with Fitts' law parameters--the information and noninformation aspects of pointing." International Journal of Human-Computer Studies 61.6 (2004): 791--809.
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G.M. Poor, Brianna J. Tomlinson, Darren Guinness, Samuel D. Jaffee, Laura M. Leventhal, Guy Zimmerman, Dale S. Klopfer. "Tangible or Gestural: Comparing Tangible vs. Kinect Interactions with an Object Manipulation Task." 7th International Conference on Tangible, Embedded and Embodied Interaction, 2013.

Cited By

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  • (2021)Elbow-Anchored Interaction: Designing Restful Mid-Air InputProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445546(1-15)Online publication date: 6-May-2021
  • (2019)Multimodal user interaction framework for e-commerce2019 International Research Conference on Smart Computing and Systems Engineering (SCSE)10.23919/SCSE.2019.8842815(9-16)Online publication date: Mar-2019
  • (2019)Interaction can hurt - Exploring gesture-based interaction for users with Chronic PainSymposium on Spatial User Interaction10.1145/3357251.3357589(1-5)Online publication date: 19-Oct-2019
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
    April 2014
    2620 pages
    ISBN:9781450324748
    DOI:10.1145/2559206
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. gestural pointing
    2. hand tracking
    3. user interface

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    CHI '14
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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2021)Elbow-Anchored Interaction: Designing Restful Mid-Air InputProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445546(1-15)Online publication date: 6-May-2021
    • (2019)Multimodal user interaction framework for e-commerce2019 International Research Conference on Smart Computing and Systems Engineering (SCSE)10.23919/SCSE.2019.8842815(9-16)Online publication date: Mar-2019
    • (2019)Interaction can hurt - Exploring gesture-based interaction for users with Chronic PainSymposium on Spatial User Interaction10.1145/3357251.3357589(1-5)Online publication date: 19-Oct-2019
    • (2018)Bracelet: arms-down selection for Kinect mid-air gestureBehaviour & Information Technology10.1080/0144929X.2018.153616638:4(401-409)Online publication date: 24-Oct-2018
    • (2018)Behavior Mapping of Sketching in VR Space with Physical Tablet InterfaceDistributed, Ambient and Pervasive Interactions: Technologies and Contexts10.1007/978-3-319-91131-1_19(240-252)Online publication date: 30-May-2018
    • (2017)MatchPointProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126626(179-192)Online publication date: 20-Oct-2017
    • (2017)Bimanual Word Gesture Keyboards for Mid-air GesturesProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053137(1500-1507)Online publication date: 6-May-2017
    • (2017)Designing hand gesture interfaces for easing students participation from their spot2017 IEEE 21st International Conference on Computer Supported Cooperative Work in Design (CSCWD)10.1109/CSCWD.2017.8066683(133-138)Online publication date: Apr-2017
    • (2016)Grasp, Grab or Pinch? Identifying User Preference for In-Air Gestural ManipulationProceedings of the 2016 Symposium on Spatial User Interaction10.1145/2983310.2989209(219-219)Online publication date: 15-Oct-2016
    • (2016)Touching the SphereProceedings of the 2016 Symposium on Spatial User Interaction10.1145/2983310.2985753(13-22)Online publication date: 15-Oct-2016
    • Show More Cited By

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