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extended-abstract

Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design

Published: 15 January 2015 Publication History

Abstract

With this studio-workshop we aim to explore and debate how disassembling computational things can yield a potential for design practices. We believe there are significant qualities to be found in extending the mundane 'taking things apart' into an elaborate practice of un-crafting. The studio workshop comprises a series of collaborative disassembly activities with the aim of beginning to identify the key qualities and issues at stake. We also hope to have a diverse crowd, whose interdisciplinary viewpoints will enable us to ground an un-crafting practice in a diverse set of contexts.

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Chikofsky, E., and Cross, J. H., I. Reverse engineering and design recovery: a taxonomy. Software, IEEE 7, 1 (1990), 13--17.
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Jackson, S. J., Ahmed, S. I., and Rifat, M. R. Learning, innovation, and sustainability among mo- bile phone repairers in dhaka, bangladesh. In Proc DIS '14, ACM.
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Mellis, D. A., Jacoby, S., Buechley, L., Perner- Wilson, H., and Qi, J. Microcontrollers as material: Crafting circuits with paper, conductive ink, electronic components, and an "untoolkit". In Proc. TEI '13, ACM, pp. 83--90.
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Murer, M., Jacobsson, M., Skillgate, S., and Sundstroöm, P. Taking things apart: Reaching common ground and shared material understanding. In Proc. CHI '14, ACM, pp. 469--472.
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Sundström, P., Taylor, A., Grufberg, K., Wirstroöm, N., Solsona Belenguer, J., and Lunden, M. Inspirational bits: Towards a shared understanding of the digital material. In Proc. CHI '11, ACM, pp. 1561--1570.
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  1. Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design

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    cover image ACM Conferences
    TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
    January 2015
    766 pages
    ISBN:9781450333054
    DOI:10.1145/2677199
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 15 January 2015

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    Author Tags

    1. deconstruction
    2. design decomposition: reverse-engineering
    3. disassembling
    4. taking things apart
    5. un-crafting

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    TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    • (2024)Material Deconstructions of Time: Posthumanist Interventions Through Media ArtACM Transactions on Computer-Human Interaction10.1145/368526731:6(1-47)Online publication date: 6-Sep-2024
    • (2024)Unmaking Electronic WasteACM Transactions on Computer-Human Interaction10.1145/367450531:6(1-30)Online publication date: 20-Jun-2024
    • (2024)Designing for Agonism: 12 Workers' Perspectives on Contesting Technology FuturesProceedings of the ACM on Human-Computer Interaction10.1145/36410018:CSCW1(1-25)Online publication date: 26-Apr-2024
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    • (2024)Confirmation dialog box in the physical world: design strategies on tangible confirmation behavior in human-machine interactionJournal of Engineering Design10.1080/09544828.2024.239839635:12(1624-1653)Online publication date: 25-Sep-2024
    • (2023)Designing Dissolving WearablesAdjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing10.1145/3594739.3610781(286-290)Online publication date: 8-Oct-2023
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