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A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments

Published: 07 December 2015 Publication History

Abstract

Computer vision-based bare-hand tracking systems have become popular as they free the users from wearing any hardware devices (e.g. gloves). However, due to the limitations in tracking methods and human body constraints, interaction methods developed for other 3D interaction devices can have problems when applied to computer vision-based bare-hand tracking systems. Therefore, there is a need to develop interaction techniques suitable for bare-hand input. In this paper we investigate a non-linear mapping technique for bare-hand input in large-scale virtual environments based on physiological constraints. This method not only enables high precision interaction with objects at both near and far distances, but also allows users to manipulate objects efficiently with significant translation and rotation. Through a user study, we show that the proposed method can be fairly effective, precise, more usable, and less stressful compared to two more traditional baseline interaction techniques

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Cited By

View all
  • (2024)EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VRInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103273188(103273)Online publication date: Aug-2024
  • (2023)VVIR-OM: Efficient Object Manipulation in VR with Variable Virtual Interaction RegionInternational Journal of Human–Computer Interaction10.1080/10447318.2023.228612640:24(8689-8702)Online publication date: 27-Nov-2023
  • (2022)Distant Object Manipulation with Adaptive Gains in Virtual Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00092(739-747)Online publication date: Oct-2022

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  1. A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments

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    OzCHI '15: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction
    December 2015
    691 pages
    ISBN:9781450336734
    DOI:10.1145/2838739
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 07 December 2015

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    Author Tags

    1. Non-linear
    2. bare-hands
    3. interaction technique
    4. large virtual environment

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    OzCHI '15 Paper Acceptance Rate 47 of 97 submissions, 48%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    Cited By

    View all
    • (2024)EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VRInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103273188(103273)Online publication date: Aug-2024
    • (2023)VVIR-OM: Efficient Object Manipulation in VR with Variable Virtual Interaction RegionInternational Journal of Human–Computer Interaction10.1080/10447318.2023.228612640:24(8689-8702)Online publication date: 27-Nov-2023
    • (2022)Distant Object Manipulation with Adaptive Gains in Virtual Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00092(739-747)Online publication date: Oct-2022

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