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abstract

FreeTop: Finding Free Spots for Projective Augmentation

Published: 07 May 2016 Publication History

Abstract

Augmenting the physical world using projection technologies or head-worn displays becomes increasingly popular in research and commercial applications. However, a common problem is interference between the physical surface's texture and the projection. In this paper, we present FreeTop, a combined approach to finding areas suitable for projection, which considers multiple aspects influencing projection quality, like visual texture and physical surface structure. FreeTop can be used in stationary and mobile settings for locating free areas in arbitrary physical settings suitable for projective augmentation and touch interaction.

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Cited By

View all
  • (2024)Supporting Human–Robot Interaction by Projected Augmented Reality and a Brain InterfaceIEEE Transactions on Human-Machine Systems10.1109/THMS.2024.341420854:5(599-608)Online publication date: Oct-2024
  • (2019)Estimating Visibility of Annotations for View Management in Spatial Augmented Reality Based on Machine-Learning TechniquesSensors10.3390/s1904093919:4(939)Online publication date: 22-Feb-2019
  • (2018)FlowPutProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31917632:1(1-23)Online publication date: 26-Mar-2018

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  1. FreeTop: Finding Free Spots for Projective Augmentation

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    cover image ACM Conferences
    CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2016
    3954 pages
    ISBN:9781450340823
    DOI:10.1145/2851581
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 07 May 2016

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    Author Tags

    1. hybrid physical-digital interaction
    2. interactive displays
    3. multitouch
    4. peripheral displays
    5. projection

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    CHI'16
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    CHI'16: CHI Conference on Human Factors in Computing Systems
    May 7 - 12, 2016
    California, San Jose, USA

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    CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Supporting Human–Robot Interaction by Projected Augmented Reality and a Brain InterfaceIEEE Transactions on Human-Machine Systems10.1109/THMS.2024.341420854:5(599-608)Online publication date: Oct-2024
    • (2019)Estimating Visibility of Annotations for View Management in Spatial Augmented Reality Based on Machine-Learning TechniquesSensors10.3390/s1904093919:4(939)Online publication date: 22-Feb-2019
    • (2018)FlowPutProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31917632:1(1-23)Online publication date: 26-Mar-2018
    • (2018)OptiSpaceProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173843(1-11)Online publication date: 21-Apr-2018

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