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EcoMOD: Integrating Computational Thinking into Ecosystems Science Education via Modeling in Immersive Virtual Worlds (Abstract Only)

Published: 21 February 2018 Publication History

Abstract

In recent years, the field of education has challenged researchers and practitioners to incorporate computing as an essential focus of K12 STEM education. Widely recognized as a "basic skill" necessary for economic opportunity and social mobility, integrating computing within K12 STEM supports learners of all ages in applying computational thinking within established and accessible contexts while co-developing practices essential to mathematical and scientific expertise. The EcoMOD project is an example of such an integration. In EcoMOD, immersive virtual environments are blended with interactive computational modeling tools designed specifically for younger children in an attempt to support ecological knowledge, complex causal reasoning and computational creation in third grade students. Our curricular design is grounded in the Science-as-Practice perspective and literature on young children's computing. In this proposal, we present outcomes from early pilot work with 35 third graders across the greater Boston area. This work has implications for designers of educational technologies by illuminating aspects of children's understanding that researchers and designers can leverage to support deeper and earlier understandings of ecological dynamics and computational practices.

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  1. EcoMOD: Integrating Computational Thinking into Ecosystems Science Education via Modeling in Immersive Virtual Worlds (Abstract Only)

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            cover image ACM Conferences
            SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education
            February 2018
            1174 pages
            ISBN:9781450351034
            DOI:10.1145/3159450
            Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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            Association for Computing Machinery

            New York, NY, United States

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            Published: 21 February 2018

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            Author Tags

            1. computational literacy
            2. computational thinking
            3. modeling
            4. programming
            5. science education

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            SIGCSE '18 Paper Acceptance Rate 161 of 459 submissions, 35%;
            Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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