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CURIO: a game-based learning toolkit for fostering curiosity

Published: 07 August 2018 Publication History

Abstract

Curiosity is an important motivator to facilitate learning in all aspects of life, including formal education. Digital games stand out among the methods that can be used to invoke curiosity by providing an interactive, yet controlled environment. In this paper we present the conceptual design for CURIO, a multi-user classroom game that seeks to invoke curiosity through its gameplay. We describe a series of three focus groups with educators, conducted with the purpose of determining what requirements such a game needs to fulfill. On this basis we have developed a conceptual game design that will be further evaluated and modified through future test sessions.

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    FDG '18: Proceedings of the 13th International Conference on the Foundations of Digital Games
    August 2018
    503 pages
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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 August 2018

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    Author Tags

    1. curiosity
    2. game design
    3. game-based learning
    4. serious games

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    • Research-article

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    • Erasmus+ Cooperation for Innovation and the Exchange of Good Practices

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    FDG '18
    FDG '18: Foundations of Digital Games 2018
    August 7 - 10, 2018
    Malmö, Sweden

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    FDG '18 Paper Acceptance Rate 39 of 95 submissions, 41%;
    Overall Acceptance Rate 152 of 415 submissions, 37%

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