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abstract

Creating Positive Experiences with Digital Companions

Published: 02 May 2019 Publication History

Abstract

Over the last decade, advances in machine learning have multiplied the possibilities for applications of artificial intelligence. One of these applications are digital companions that assist their users in tasks and activities. In this study, we wanted to evaluate whether digital companions can be designed to create possibilities for positive experiences in work contexts and also be perceived as such using a Wizard-of-Oz prototype of a companion that supports workshop planning. We find that the work is perceived as more positive, more natural, and the content that is presented as more positive after the interaction with a companion that has been designed for positive experience compared to a neutral companion with the same functionality.

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cover image ACM Conferences
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
3673 pages
ISBN:9781450359719
DOI:10.1145/3290607
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 02 May 2019

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Author Tags

  1. artificial intelligence
  2. digital companion
  3. positive user experience

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  • Siemens AG

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CHI '19
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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

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  • (2024)A Digital Companion Architecture for Ambient IntelligenceProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36596108:2(1-26)Online publication date: 15-May-2024
  • (2024)Perceived Empathy of Technology Scale (PETS): Measuring Empathy of Systems Toward the UserProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642035(1-18)Online publication date: 11-May-2024
  • (2024)Digital Companionship Robot in Palliative Care: Tailoring Virtual Support for the Elderly in Community Hospitals2024 International Conference on Electronic Engineering and Information Systems (EEISS)10.1109/EEISS62553.2024.00034(155-160)Online publication date: 13-Jan-2024
  • (2024)Human or robot? Exploring different avatar appearances to increase perceived security in shared automated vehiclesJournal on Multimodal User Interfaces10.1007/s12193-024-00436-xOnline publication date: 30-Aug-2024
  • (2024)Digitale GestaltungVerbraucherinformatik10.1007/978-3-662-68706-2_6(261-300)Online publication date: 25-Mar-2024
  • (2023)Matching Mind and MethodProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581529(1-10)Online publication date: 19-Apr-2023
  • (2023)“Foggy sounds like nothing” — enriching the experience of voice assistants with sonic overlaysPersonal and Ubiquitous Computing10.1007/s00779-023-01722-327:5(1927-1947)Online publication date: 6-Jun-2023
  • (2022)Empathic and Empathetic Systematic Review to Standardize the Development of Reliable and Sustainable Empathic SystemsSensors10.3390/s2208304622:8(3046)Online publication date: 15-Apr-2022
  • (2022)Wellbeing at Work—Emotional Impact on Workers Using a Worker Guidance System Designed for Positive User ExperienceMultimodal Technologies and Interaction10.3390/mti61000876:10(87)Online publication date: 12-Oct-2022
  • (2022)Perceived authenticity of virtual characters makes the differenceFrontiers in Virtual Reality10.3389/frvir.2022.10337093Online publication date: 25-Nov-2022
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