This paper is about theory in practice and practice in theory and how, by understanding how each ... more This paper is about theory in practice and practice in theory and how, by understanding how each can alter the other, we can learn to advance both. Theory and practice operate together in creative practice but often the role of theory is perceived as quite separate. The paper will focus on the theory-practice axis and will argue that there is a reflexive relationship between them that shapes our notions of the utility of theory in creative work. The discussion begins with a consideration of what the term 'theory means in different contexts: theory in general, theory in science, theory in critiquing and theory in creativity. It helps to understand the differentiation in order to consider what categories of theory are relevant to creative practice.
This paper is concerned with identifying the research directions for future computer systems for ... more This paper is concerned with identifying the research directions for future computer systems for creative design. In order to define the requirements for support to the designer, or design team, we need to understand more about the way new ideas arise and come to fruition in an innovative product. We report a case study of the design of the LotusSport bicycle by its originator, Mike Burrows. In the light of this study and its relationship to other research into the characteristics of creative designers, we consider the implications for the design of computer support systems, in particular the knowledge intensive aspects of design. Support for interactive knowledge based design requires fluent interaction between designer and knowledge in a way that does not impede the creative process. We term such a computer support environment a knowledge support system. Future research directions concerning interaction with design knowledge are proposed. Keywords: creativity, cognition, bicycle design, knowledge support systems, interaction
The paper is concerned with the design of interactive systems for creative users. It draws upon r... more The paper is concerned with the design of interactive systems for creative users. It draws upon results from design research and studies of creativity. The role of criteria in design is discussed and a criteria-based modelling approach to interactive system design is proposed.
Abstract. The interest of artists and art theorists in audience participation with artworks has b... more Abstract. The interest of artists and art theorists in audience participation with artworks has been particularly active since the 1960s. Interactive artworks that could transform viewers into participants were envisaged and created using the media available at that time. Today the opportunities for including audience participation have been increased significantly by the widespread availability of digital technology. The degree of collaboration between technologists and artists affects the necessary interaction between artist and computer. ...
International Journal of Human-computer Studies / International Journal of Man-machine Studies, 1993
Abstract 1. In a study of scientific work involving the capture of phonetics expertise in a knowl... more Abstract 1. In a study of scientific work involving the capture of phonetics expertise in a knowledge-based system, key aspects of a speech scientist's working practice are identified. Use of the Speech Knowledge Interface system is discussed in the context of investigations into the construction of an enhanced model of speech production for a speaker-independent continuous speech recognizer. Evidence is given that shows that providing the expert with an appropriate interface to a knowledge-based system stimulates questions about existing ...
International Journal of Human-computer Studies / International Journal of Man-machine Studies, 2005
Creativity research is a large and varied field in which the subject is characterized on many dif... more Creativity research is a large and varied field in which the subject is characterized on many different levels. The arrival of digital media and computational tools has opened up new possibilities for creative practice. The cutting edge in the digital arts is a highly fertile ground for the investigation of creativity and the role of new technologies. The demands of such work often reveal the limitations of existing technologies and open the door to developing new approaches and techniques. This provides the creativity researcher with opportunities to understand the multi-dimensional characteristics of the creative process. At the same time, it places new demands upon the creators of the technological solutions and pushes forward our understanding of the future requirements of creative technologies. This paper is concerned with the nature of creativity and the design of creativity enhancing computer systems. The research has multi-disciplinary foundations in human–computer interaction and creative practice in Art, Design, Science and Engineering. As a result of a series of studies of creative people and the associated developments in technology, a strategy for practice-based research has evolved in which research and practice are interdependent activities that have mutual benefits as well as distinctive outcomes. This paper charts the development of that co-evolutionary process from the foundation studies to recent outcomes of a major project in art and technology collaboration. The notion of the Studio as a laboratory in the field is introduced and a new methodology for systematic practice-based research is presented. From the results of the investigations that took place, opportunities for the development of technology environments for creative collaboration are proposed.
Basscl Souii ollaborativc design is a complex group activity involving participants wiili hete ro... more Basscl Souii ollaborativc design is a complex group activity involving participants wiili hete rogé n eons skills. Any useful support svstem must take that heterogeneity into account, litis article demonstrates th. и group support agents are viable for design lasks. It explores the problem of supporting emergence, a significan! feature of the creative design process. Agents I hai support emergence cannot simply manipulate predefined objects. They must he involved in the deconstruction and reconstruction of those objects. We will describe how ...
This paper is concerned with identifying the research directions for future computer systems for ... more This paper is concerned with identifying the research directions for future computer systems for creative design. In order to define the requirements for support to the designer, or design team, we need to understand more about the way new ideas arise and come to fruition in an innovative product. We report a case study of the design of the LotusSport bicycle by its originator, Mike Burrows. In the light of this study and its relationship to other research into the characteristics of creative designers, we consider the implications for the design of computer support systems, in particular the knowledge intensive aspects of design. Support for interactive knowledge-based design requires fluent interaction between designer and knowledge in a way that does not impede the creative process. We term such a computer support environment a knowledge support system. Future research directions concerning interaction with design knowledge are proposed.
Explorations in Art and Technology is about the creative process in action through the eyes of pr... more Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies ...
This paper is about theory in practice and practice in theory and how, by understanding how each ... more This paper is about theory in practice and practice in theory and how, by understanding how each can alter the other, we can learn to advance both. Theory and practice operate together in creative practice but often the role of theory is perceived as quite separate. The paper will focus on the theory-practice axis and will argue that there is a reflexive relationship between them that shapes our notions of the utility of theory in creative work. The discussion begins with a consideration of what the term 'theory means in different contexts: theory in general, theory in science, theory in critiquing and theory in creativity. It helps to understand the differentiation in order to consider what categories of theory are relevant to creative practice.
This paper is concerned with identifying the research directions for future computer systems for ... more This paper is concerned with identifying the research directions for future computer systems for creative design. In order to define the requirements for support to the designer, or design team, we need to understand more about the way new ideas arise and come to fruition in an innovative product. We report a case study of the design of the LotusSport bicycle by its originator, Mike Burrows. In the light of this study and its relationship to other research into the characteristics of creative designers, we consider the implications for the design of computer support systems, in particular the knowledge intensive aspects of design. Support for interactive knowledge based design requires fluent interaction between designer and knowledge in a way that does not impede the creative process. We term such a computer support environment a knowledge support system. Future research directions concerning interaction with design knowledge are proposed. Keywords: creativity, cognition, bicycle design, knowledge support systems, interaction
The paper is concerned with the design of interactive systems for creative users. It draws upon r... more The paper is concerned with the design of interactive systems for creative users. It draws upon results from design research and studies of creativity. The role of criteria in design is discussed and a criteria-based modelling approach to interactive system design is proposed.
Abstract. The interest of artists and art theorists in audience participation with artworks has b... more Abstract. The interest of artists and art theorists in audience participation with artworks has been particularly active since the 1960s. Interactive artworks that could transform viewers into participants were envisaged and created using the media available at that time. Today the opportunities for including audience participation have been increased significantly by the widespread availability of digital technology. The degree of collaboration between technologists and artists affects the necessary interaction between artist and computer. ...
International Journal of Human-computer Studies / International Journal of Man-machine Studies, 1993
Abstract 1. In a study of scientific work involving the capture of phonetics expertise in a knowl... more Abstract 1. In a study of scientific work involving the capture of phonetics expertise in a knowledge-based system, key aspects of a speech scientist's working practice are identified. Use of the Speech Knowledge Interface system is discussed in the context of investigations into the construction of an enhanced model of speech production for a speaker-independent continuous speech recognizer. Evidence is given that shows that providing the expert with an appropriate interface to a knowledge-based system stimulates questions about existing ...
International Journal of Human-computer Studies / International Journal of Man-machine Studies, 2005
Creativity research is a large and varied field in which the subject is characterized on many dif... more Creativity research is a large and varied field in which the subject is characterized on many different levels. The arrival of digital media and computational tools has opened up new possibilities for creative practice. The cutting edge in the digital arts is a highly fertile ground for the investigation of creativity and the role of new technologies. The demands of such work often reveal the limitations of existing technologies and open the door to developing new approaches and techniques. This provides the creativity researcher with opportunities to understand the multi-dimensional characteristics of the creative process. At the same time, it places new demands upon the creators of the technological solutions and pushes forward our understanding of the future requirements of creative technologies. This paper is concerned with the nature of creativity and the design of creativity enhancing computer systems. The research has multi-disciplinary foundations in human–computer interaction and creative practice in Art, Design, Science and Engineering. As a result of a series of studies of creative people and the associated developments in technology, a strategy for practice-based research has evolved in which research and practice are interdependent activities that have mutual benefits as well as distinctive outcomes. This paper charts the development of that co-evolutionary process from the foundation studies to recent outcomes of a major project in art and technology collaboration. The notion of the Studio as a laboratory in the field is introduced and a new methodology for systematic practice-based research is presented. From the results of the investigations that took place, opportunities for the development of technology environments for creative collaboration are proposed.
Basscl Souii ollaborativc design is a complex group activity involving participants wiili hete ro... more Basscl Souii ollaborativc design is a complex group activity involving participants wiili hete rogé n eons skills. Any useful support svstem must take that heterogeneity into account, litis article demonstrates th. и group support agents are viable for design lasks. It explores the problem of supporting emergence, a significan! feature of the creative design process. Agents I hai support emergence cannot simply manipulate predefined objects. They must he involved in the deconstruction and reconstruction of those objects. We will describe how ...
This paper is concerned with identifying the research directions for future computer systems for ... more This paper is concerned with identifying the research directions for future computer systems for creative design. In order to define the requirements for support to the designer, or design team, we need to understand more about the way new ideas arise and come to fruition in an innovative product. We report a case study of the design of the LotusSport bicycle by its originator, Mike Burrows. In the light of this study and its relationship to other research into the characteristics of creative designers, we consider the implications for the design of computer support systems, in particular the knowledge intensive aspects of design. Support for interactive knowledge-based design requires fluent interaction between designer and knowledge in a way that does not impede the creative process. We term such a computer support environment a knowledge support system. Future research directions concerning interaction with design knowledge are proposed.
Explorations in Art and Technology is about the creative process in action through the eyes of pr... more Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies ...
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Papers by Linda Candy
Keywords: creativity, cognition, bicycle design, knowledge support
systems, interaction
Keywords: creativity, cognition, bicycle design, knowledge support
systems, interaction