In class-based object-oriented programming, a constructor (abbreviation: ctor) in a class is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.
A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a valid state. Immutable objects must be initialized in a constructor.
Programmers also use the term constructor to denote one of the tags that wraps data in an algebraic data type. This is a different usage than in this article.
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which are data structures that contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A distinguishing feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self"). In OO programming, computer programs are designed by making them out of objects that interact with one another. There is significant diversity in object-oriented programming, but most popular languages are class-based, meaning that objects are instances of classes, which typically also determines their type.
Many of the most widely used programming languages are multi-paradigm programming languages that support object-oriented programming to a greater or lesser degree, typically in combination with imperative, procedural programming. Significant object-oriented languages include Common Lisp, Python, C++, Objective-C, Smalltalk, Delphi, Java, Swift, C#, Perl, Ruby, and PHP.
Programming may refer to:
Programming is a form of music production and performance using electronic devices, such as sequencers, to generate sounds of musical instruments. Programming is used in nearly all forms of electronic music and in most hip hop music since the 1990s. It is also frequently used in modern pop and rap rock music from various regions of the world, and sometimes in jazz and contemporary classical music. In the 21st century, programming has been incorporated into various styles of screamo and metalcore music known as crunkcore and electronicore respectively.
Computer programming (often shortened to programming) is a process that leads from an original formulation of a computing problem to executable computer programs. Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding) of algorithms in a target programming language. Source code is written in one or more programming languages. The purpose of programming is to find a sequence of instructions that will automate performing a specific task or solving a given problem. The process of programming thus often requires expertise in many different subjects, including knowledge of the application domain, specialized algorithms and formal logic.
Related tasks include testing, debugging, and maintaining the source code, implementation of the build system, and management of derived artifacts such as machine code of computer programs. These might be considered part of the programming process, but often the term software development is used for this larger process with the term programming, implementation, or coding reserved for the actual writing of source code. Software engineering combines engineering techniques with software development practices.
Constructor may refer to:
Constructor is a 1997 video game released originally for MS-DOS Personal Computers, and later ported to the PlayStation and Windows-native DirectX 3. It was developed by System 3 and published by Acclaim.
In the game, packed with humorous undertones, the player controls a construction company in a map split between several estates, and must deal with other teams to win the game.
A sequel, Constructor: Street Wars (known as Mob Rule in the US) was released in 1999, but failed to achieve the same success of the first game. A remake of the original is headed to tablets and other platforms in 2013.
On July 31, 2015, System 3 announced that Constructor was getting an HD re-release on consoles and PC, in early 2016.
The player controls a construction company, and aim to drive the other players out of business. Using teams of workers and foremen, the player must build facilities to manufacture building materials (a sawmill, concrete works, etc.), in order to build houses (ranging from simple wooden cabins to large mansions) in which to house tenants who pay rent and thus fund the company, as well as producing new workers, tenants and other characters. Along the way, the player can build homes for undesirables such as gangsters and hippies, who work to undermine the enemy.