Environment-assisted quantum Minority games
M. Ramzan and M. K. Khan
Department of Physics Quaid-i-Azam University
Islamabad 45320, Pakistan
arXiv:1102.5056v2 [quant-ph] 9 May 2013
(Dated: June 29, 2018)
The effect of entanglement and correlated noise in a four-player quantum Minority game is
investigated. Different time correlated quantum memory channels are considered to analyze
the Nash equilibrium payoff of the 1st player. It is seen that the Nash equilibrium payoff is
substantially enhanced due to the presence of correlated noise. The behaviour of damping
channels (amplitude damping and phase damping) is approximately similar. However, bitphase flip channel heavily influences the minority game as compared to other channels in the
presence of correlated noise. On the other hand, phase flip channel has a symmetrical behaviour around 50% noise threshold. The significant reduction in payoffs due to decoherence
is well compensated due to the presence of correlated noise. However, the Nash equilibrium
of the game does not change in the presence of noise. It is seen that in case of generalized
amplitude damping channel, entanglement plays a significant role at lower level of decoherence. The channel has less dominant effects on the payoff at higher values of decoherence.
Furthermore, amplitude damping and generalized amplitude damping channels have almost
comparable effects at lower level of decoherence (p < 0.5). Therefore, the game deserves
careful study during its implementation due to prominent role of noise for different channels.
Keywords: Correlated noise; Minority game, entanglement; quantum channels.
I.
INTRODUCTION
In the recent past, rapid interest has been developed in the discipline of quantum information
[1] that has led to the creation of quantum game theory [2]. During last few years, number of
authors have contributed to the development of quantum game theory [3-14]. Several classical
games have been converted into quantum domain such as quantum prisoners’ dilemma [15-31].
James et al. [32] have analyzed the quantum penny flip game using geometric algebra. Almeida et
al. [33] have suggested that quantum correlations provide no advantage over classical correlations
2
in a multipartite nonlocal game. Recently, Sharif and Heydari [34] have investigated Minority
games for various initial states with different level of entanglement. They have shown that with
the aid of entanglement and linear superposition of strategies, quantum games are shown to yield
significant advantage over their classical counterparts. Some more recent investigations in the field
of quantum game theory include the contributions from different authors, for details, see references
[35-41].
Noise effects in different quantum games have been investigated by many authors [5, 7, 10, 25]
and found interesting results. In Ref. [42], we have studied noise effects in quantum magic squares
game. It is shown that the probability of success can be used to determine the characteristics of
quantum channels. Implementation of decoherence and correlated noise has also been extended
to the novel field of quantum information theory [43, 44]. The Minority game has received much
attention as a model of a population of agents repeatedly buying and selling in a market [45,
46]. First quantum version of a four player quantum Minority game (QMG) was examined by
Benjamin and Hayden [47], and later generalized to N -players [48]. Flitney et al. have extended
its consideration towards the implementation of decoherence [49]. Quantum channels with memory
[50-52] provides a natural theoretical framework for the study of any noisy quantum communication
system where correlation time is longer than the time between consecutive uses of the channel. A
more general model of a quantum channel with memory was introduced by Bowen and Mancini
[53] and also studied by Kretschmann and Werner [54].
In this paper, we analyze a four-player quantum Minority game influenced by different time
correlated quantum memory channels, such as amplitude damping, depolarizing, bit-phase-flip
and phase flip channels, parameterized by decoherence parameter p and memory parameter µ.
Here p ∈ [0, 1] and µ ∈ [0, 1] represent the lower and upper limits of decoherence parameter
and memory parameter respectively. In addition, the generalized amplitude-damping channel,
the most prominent representative of non-unital channels, is also considered parameterized by
the decoherence parameter p and parameter α ∈ [0, 1] that depends on the temperature of the
environment. It is seen that the players payoffs heavily depends on the memory of the channel under
consideration. A similar behaviour of depolarizing and bit-phase flip channels is seen for maximum
correlations. Amplitude damping channel influences the game more heavily as compared to the
other channels. Whereas, the generalized amplitude damping channel reveals lower dissipation
effects when compared with amplitude damping channel at higher level of decoherence. The Nash
equilibrium payoff is substantially enhanced due to the presence of quantum memory. It is shown
that memory controls the payoff reduction due to decoherence.
3
II.
QUANTUM MINORITY GAMES IN A CORRELATED ENVIRONMENT
Since noise is a major hurdle in the path of efficient information transmission from one party to
the other. This noise causes a distortion of the information sent through the channel. Information
transmission is said to be reliable if the probability of error, in decoding the output of the channel,
vanishes asymptotically in several uses of the channel. Let the initial state of the game consists
of one qubit for each player, prepared in an entangled three-qubit GHZ state by an entangling
operator Jˆ acting on |0000i. In the Eisert protocol, this is achieved by applying Jˆ† to the game
state and then making a measurement in the computational basis state. Pure quantum strategies
are local unitary operators acting on a player’s qubit. In a standard quantum game protocol, after
the execution of players moves, the game state undergoes a positive operator valued measurement
and the payoffs are determined from the classical payoff matrix, usually given for bi-matrix games.
The classical pure strategies in case of Minority game are always to choose 0” or 1. Here we use
the methodolgy and notations of Ref. [49] with additional parameters µ and α as defined below
in this section. A four-player quantum Minority game in the presence of time correlated quantum
memory channels can be described using the Eisert scheme as
ρ0 = |Ψ0 i hΨ0 |
(initial state)
(1)
ˆ 0 Jˆ†
ρ1 = Jρ
(entanglement)
(2)
ρ2 = D(ρ1 , p1 , µ1 )
(partial decoherence and correlations)
(3)
ρ3 = ⊗4 M̂k ρ2 (⊗4 M̂k )†
k=1
k=1
(players’ moves)
(4)
ρ4 = D(ρ3 , p2 , µ2 )
(partial decoherence and correlations)
(5)
ρ5 = Jˆ† ρ4 Jˆ
(preparation for measurement)
(6)
to produce the final state ρf ≡ ρ5 upon which a measurement is taken. Here M̂k represents the
kth player move. However, for the sake of simplicity, p1 = p2 = p and µ1 = µ2 = µ are used in
rest of the calculations. The function D(ρ, p, µ) represents a completely positive map which can
be completely described in Kraus operator formalism as studied by Macchiavello and Palma [39]
a Pauli channel with partial memory. The two qubit Kraus operators for such a channel can be
written as
Aij =
q
pi [(1 − µ)pj + µδ ij ]σ i ⊗ σ j
(7)
where σ i (σ j ) are usual Pauli matrices, pi (pj ) represent the quantum noise and indices i and j runs
from 0 to 3. The above expression means that with probability µ the channel acts on the second
4
qubit with the same error operator as on the first qubit, and with probability (1 − µ), it acts on
the second qubit independently. Physically the parameter µ is determined by the relaxation time
of the channel when a qubit passes through it. In order to remove correlations, one can wait until
the channel has relaxed to its original state before sending the next qubit, however this lowers
the rate of information transfer. The action of a Pauli channel with memory on n-qubits can be
generalized in Kraus operator form as
v
u
n−1
u
Y
[(1 − µ)pim + µδ im ,im+1 ]σ i1 ⊗ ..... ⊗ σ in
Ai1 .....in = tpin
(8)
m=1
As stated above, with probability (1 − µ) the noise is uncorrelated and can be completely specified
by the Kraus operators
Auij =
√
pi pj σ i ⊗ σ j
(9)
and with probability µ the noise is correlated (i.e. the channel has memory) which can be specified
by the Kraus operators
Ackk =
√
pk σ k ⊗ σ k
(10)
A detailed list of single qubit Kraus operators for different quantum channels with uncorrelated
noise is given in table 1. The action of such a channel if n qubits are streamed through it, can be
described in operator sum representation as [5]
n−1
X
ρf =
(Akn ⊗ .....Ak1 )ρin (A†k1 ⊗ .....A†kn )
(11)
k1, ....,.kn=0
where ρin represents the initial density matrix for quantum state and Akn are the Kraus operators
which satisfy the completeness relation
n−1
X
A†kn Akn = 1
(12)
kn =0
The Kraus operators for time correlated quantum amplitude damping channel are given by Yeo
and Skeen [40]
Ac00
cos χ 0 0 0
0
=
0
0
1 0 0
,
0 1 0
0 0 1
Ac11
0
0 0 0
0
0 0 0
=
0
0 0 0
sin χ 0 0 0
(13)
5
where, 0 ≤ χ ≤ π/2 and is related to the quantum noise parameter as
sin χ =
√
p
(14)
The action of such a non-unital channel can be written as
Φ(ρ) = (1 − µ)
1
X
Auij ρAu†
ij
+µ
i,j=0
1
X
Ackk ρAc†
kk
(15)
k=0
Amplitude damping channel describes how a two-level system approaches the equilibrium due
to coupling with its environment. If the environment has a finite temperature, then such a dissipation process is described by the action of a generalized amplitude-damping (GAD) channel with
parameter α which defines a fixed state of Ap,α
ρ∞ =
α
0
0 1−α
(16)
If α = 0 or α = 1, the Ap,α is simply an amplitude damping channel. Single qubit Kraus operators
for GAD channel are also given in table 1.
The super-operators provide a neat way of describing the evolution of quantum states in a noisy
environment. In the present scheme, the Kraus operators are of dimension 24 . They are constructed
from single qubit Kraus operators by taking their tensor product over all n4 combinations
Ak = ⊗ Akn
(17)
kn
where n is the number of Kraus operator for a single qubit channel. The final state of the game
after the action of the channel can be obtained as
ρf = Φp,µ(|Ψi hΨ|)
(18)
where Φp,µ is the super-operator realizing the quantum channel parametrized by real numbers p
and µ. The players unitary operator is an SU (2) operator which represents the pure quantum
strategy and is given by
M̂ (θ, δ, β) =
eiδ cos(θ/2)
ie−iβ
sin(θ/2)
ieiβ sin(θ/2)
e−iδ
cos(θ/2)
(19)
where 0 ≤ θ ≤ π and π ≤ {δ, β} ≤ −π. Here M̂ (0, 0, 0) = Iˆ and M̂ (π, 0, 0) = iσ̂ x correspond to
the two classical pure strategies. Entanglement is controlled through an entangling gate as given
by
γ
ˆ
)
J(γ)
= exp(i σ ⊗4
2 x
(20)
6
where the parameter γ represents the degree of entanglement of the game and γ = π/2 corresponds
to maximal entanglement. It is shown by Benjamin and Hayden [36] that in a four player quantum
Minority game the Nash equilibrium (NE) strategy is given by
π −π π
, )
$̂N E = M̂ ( ,
2 16 16
(21)
This strategic profile {$̂N E , $̂N E , $̂N E , $̂N E } results in an NE with an expected payoff of 1/4. The
expectation value of the payoff to the kth player can be written as
D E X
P̂ξ ρf´P̂ξ† $kξ
$k =
(22)
ξ
where P̂ξ = |ξi hξ| is the projector onto the computational state |ξi , $kξ is the payoff to the kth
player when the final state is |ξi and the summation is taken over ξ ranging from 1 to 4. Let us
calculate the payoff of the first player when all the players resort to their optimal strategies as
given by equation (21). The expected payoff of the first player influenced by amplitude damping
channel reads
AD
$
1 4
1
6
2 1 6
= µp + [ (p − 1) + µ
p −
8
8
8
1
87
+µ − (p − )(p − 1)2 p((p −
8
50
5 5 5 4 5 3 1 2
p + p − p + p
8
4
4
2
44
36
)p + ) ] sin(γ)
25
25
(23)
and the expected payoff of the first player in case of phase flip channel is given by
$PF =
1
8
−16(µ − 1)3 p4 + 32(µ − 1)3 p3
−4 5µ3 − 14µ2 + 15µ − 6 p2
+4 µ3 − 2µ2 + 3µ − 2 p + 1
sin(γ) + 1
(24)
The results for the other channels are not presented due to lengthy relations. The scripts AD, GAD,
Dep, BPF and PF in figures correspond to the amplitude damping, generalized amplitude damping,
depolarizing, bit-phase flip and phase flip channels respectively. Our results are consistent with
Ref. [49] for the case when µ reaches 0, as clear from figure 1(c).
III.
DISCUSSIONS
The analytical relations for payoffs as a function of decoherence parameter p, memory parameter
µ and entanglement parameter γ are computed for time correlated amplitude damping, depolarizing, bit-phase flip and phase flip environments. It is seen that bit-phase flip channel heavily
influences the game as compared to other memory channels.
7
In figure 1 (a, b), the Nash equilibrium payoff is plotted as a function of the memory parameter
µ for γ = π/2 and p = 0.3 and 0.7 for amplitude damping, depolarizing, bit-phase flip and phase
flip channels respectively. It is seen that for lower level of decoherence, it is difficult to distinguish
the effect of different channels. However, for higher level of decoherence, the effect of correlated
noise on the dynamics of the game become more prominent. Therefore, it is quite easy to analyze
the behaviour of different memory channels. In figure 1 (c, d), the Nash equilibrium payoff is
plotted as a function of the decoherence parameter p for γ = π/2 µ = 0 and 0.5 for amplitude
damping, depolarizing, bit-phase flip and phase flip channels respectively. It is seen that the
behaviour of phase flip channel is symmetrical around 50% decoherence. In order to see the effect
of entanglement on the dynamics of the game in the presence of decoherence and correlated noise,
the Nash equilibrium payoff is plotted in figure 1 (e) as a function of the entanglement parameter
γ for p = µ = 0.3 for different channels. It is clear from the figure that amplitude damping channel
heavily influences the player’s payoff. However, depolarizing and phase flip channels overlap each
other with a similar behaviour for entire range of entanglement parameter.
In figure 2, the Nash equilibrium payoff is plotted as a function of the decoherence parameter p
and entanglement parameter γ for µ = 0.5 for amplitude damping, depolarizing, bit-phase flip and
phase flip channels respectively. It is seen that even in the presence of decoherence, the payoffs are
sufficiently enhanced from their classical counterparts due to the presence of correlated noise. The
phase flip channel shows a symmetrical behaviour around p = 1/2. Furthermore, the maximum
payoff corresponds to the maximal entanglement situation i.e. γ = π/2 for all the cases. It is also
seen that the role of entanglement is very important during the course of the game. In figure 3,
the Nash equilibrium payoff is plotted as a function of the decoherence parameter p and memory
parameter µ for γ = π/2 for amplitude damping, depolarizing, bit-phase flip and phase flip channels
respectively. It can be inferred from the figure that the game deserves a careful study during its
implementation.
In figure 4, the Nash equilibrium payoff is plotted as a function of (a) decoherence parameter
p and parameter α for γ = π/2 (b) decoherence parameter p and entanglement parameter γ for
√
α = 1/ 2 (c) parameter α and entanglement parameter γ for p = 0.5 (d) decoherence parameter
for different values of parameter α for γ = π/2 for the generalized amplitude damping channel. It
is seen that entanglement plays a significant role at lower level of decoherence (figure 4-b). From
figure 4-d, it can be seen that the GAD channel is less dominant as compared to the AD channel
at higher values of decoherence. However, at lower level of decoherence, both the channels (AD
and GAD) are comparable to each other, where the red curve corresponds to AD channel, α = 1
8
or 0. Furthermore, the parameter α has symmetrical effect on the player’s payoff (figure 4-c).
IV.
CONCLUSIONS
The influence of entanglement and correlated noise on a four-player quantum Minority game
is analyzed. The Nash equilibrium payoff of the first player is investigated by using different time
correlated quantum memory channels. The players payoffs heavily depends on the memory of
the channel. It is seen that the behaviour of amplitude damping and phase damping channels
is approximately similar. It is shown that bit-phase flip channel heavily influences the minority
game as compared to other channels in the presence of correlated noise. Whereas, phase flip
channel has a symmetrical behaviour around 50% decoherence. It is seen that entanglement and
correlated noise play a crucial role in minority games. Therefore, the game deserves a careful
study during its implementation. Furthermore, the reduction in payoffs due to decoherence is well
compensated due to the presence of correlated noise. However, the Nash equilibrium of the game
does not change under correlated noise. Moreover, it is seen that in case of generalized amplitude
damping channel, entanglement plays a significant role at lower level of decoherence. It has
smaller damping effects on the payoff at higher values of decoherence (p > 0.5) as compared to the
amplitude damping channel. However, amplitude damping and generalized amplitude damping
channels have similar effect on the player’s payoffs at lower level of decoherence (p < 0.5).
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Figures captions
Figure 1. (Color online). The Nash equilibrium payoff is plotted as a function of the memory parameter
µ for γ = π/2 and (a, b) p = 0.3 and 0.7, as a function of the decoherence parameter p for γ = π/2 and
(c, d) µ = 0 and 0.5, as a function of the entanglement parameter γ (e) for p = µ = 0.3 for amplitude
damping, depolarizing, bit-phase flip and phase flip channels respectively.
Figure 2. (Color online). The Nash equilibrium payoff is plotted as a function of the decoherence
parameter p and entanglement parameter γ for µ = 0.5 for amplitude damping, depolarizing, bit-phase
flip and phase flip channels respectively.
Figure 3. (Color online). The Nash equilibrium payoff is plotted as a function of the decoherence
parameter p and memory parameter µ for γ = π/2 for amplitude damping, depolarizing, bit-phase flip
and phase flip channels respectively.
Figure 4. (Color online). The Nash equilibrium payoff is plotted as a function of the decoherence
parameter p, parameters α and γ for different situations as labeled on subgraphs (a-d) for generalized
amplitude damping channel.
Table Caption
Table 1. Single qubit Kraus operators for amplitude damping, generalized amplitude damping, depolarizing, bit-phase flip, bit flip and phase flip channels where p represents the decoherence parameter
and parameter α ∈ [0, 1] corresponds to the environment with non-zero temperature (only in case of
GAD channel).
(b) p = 0.7
0.25
0.2
0.2
Payoff
Payoff
(a) p = 0.3
0.25
0.15
0.1
0.05
0
0.15
0.1
0.05
0
0.2
0.4
µ
0.6
0.8
0
1
0
0.2
0.4
µ
0.6
0.8
1
0.8
1
(d) µ = 0.5
0.25
0.2
0.2
Payoff
Payoff
(c) µ = 0
0.25
0.15
0.1
0.05
0
13
0.15
0.1
0.05
0
0.2
0.4
0.6
0.8
1
p
0
0
0.2
0.4
0.6
p
(e) µ=p = 0.3
Payoff
0.25
0.2
Legend of Subplots (a−e)
0.15
0.1
0
0.5
γ
1
1.5
FIG. 1: (Color online). The Nash equilibrium payoff is plotted as a function of the memory parameter µ
for γ = π/2 and (a, b) p = 0.3 and 0.7, as a function of the decoherence parameter p for γ = π/2 and (c, d)
µ = 0 and 0.5, as a function of the entanglement parameter γ (e) for p = µ = 0.3 for amplitude damping,
depolarizing, bit-phase flip and phase flip channels respectively.
AD
Dep
BPF
PF
(b) Depolarizing
0.2
0.2
0.15
0.15
Payoff
Payoff
(a) Amplitude damping
0.1
0.1
0.05
0.05
0
1
0
1
1.5
0.5
p
0
0.5
γ
p
(c) Bit−phase flip
1
0
0
0.5
γ
(d) Phase flip
0.2
0.2
0.15
Payoff
Payoff
1.5
0.5
1
0
14
0.1
0.1
0.05
0
1
0
1
1.5
0.5
p
1
0
0
0.5
γ
1.5
0.5
p
1
0
0
0.5
γ
FIG. 2: (Color online). The Nash equilibrium payoff is plotted as a function of the decoherence parameter
p and entanglement parameter γ for µ = 0.5 for amplitude damping, depolarizing, bit-phase flip and phase
flip channels respectively.
(b) Depolarizing
0.2
Concurrence
Concurrence
(a) Amplitude damping
0.15
0.1
0.05
15
0.2
0.15
0.1
0.05
0
1
0
1
1
0.5
p
1
0.5
0.5
0
0
p
µ
0
0
µ
(d) Phase flip
0.2
Concurrence
Concurrence
(c) Bit−phase flip
0.5
0.15
0.1
0.05
0
1
0.2
0.1
0
1
1
0.5
p
0.5
0
0
µ
1
0.5
p
0.5
0
0
µ
FIG. 3: (Color online). The Nash equilibrium payoff is plotted as a function of the decoherence parameter
p and memory parameter µ for γ = π/2 for amplitude damping, depolarizing, bit-phase flip and phase flip
channels respectively.
(a) γ=π/2
(b) α=0.707
16
0.4
Payoff
Payoff
0.5
0
−0.5
1
0
1
1
0.5
α
0.2
0 0
2
0.5
0.5
p
p
1
0 0
γ
(d) γ=π/2
(c) p=0.5
0.3
0.2
0.13
Payoff
Payoff
0.14
0.12
0.11
1
0.1
α=1
α=0.9
α=0.3
0
2
0.5
α
1
0 0
−0.1
γ
0
0.5
1
p
FIG. 4: (Color online). The Nash equilibrium payoff is plotted as a function of the decoherence parameter
p, parameters α and γ for different situations as labeled on subgraphs (a-d) for generalized amplitude
damping channel.
TABLE I: Single qubit Kraus operators for amplitude damping, generalized amplitude damping, depolarizing, bit-phase flip, bit flip and phase flip channels where p represents the decoherence parameter and
parameter
Amplitude damping channel A0 =
A0
Generalized amplitude
damping channel
Depolarizing channel
A2
A0
A2
1
0
0
√
p
, A1 =
√
1−p
0 0
√
1
0
0 p
√
√
, A1 = α
= α √
0 0
0 1−p
√
1−p 0
0 0
√
√
, A3 = 1 − α
= 1 − α
√
0
0
p 0
q
p
A1 = p4 σ x
= 1 − 3p
4 I,
p
p
= p4 σ y ,
A3 = p4 σ z
0
Bit-phase flip channel
A0 =
√
1 − pI,
A1 =
√
pσ y
Bit flip channel
A0 =
√
1 − pI,
A1 =
√
pσ x
Phase flip channel
A0 =
√
1 − pI,
A1 =
√
pσ z