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2024, Propositions for Museum Education: International Art Educators in Conversation
Museums are exploring the potential of digital technologies and tools for, among other things, visual literacy education, visitor engagement and exhibition curation. In this chapter, we will inquire about the different functions and roles of technology in the museum space, and we will examine how to establish a meaningful interaction between art(efacts), people and tools to improve curation, visual literacy practices and visitor experiences. Experiences from the RETINA project in 2018 have shown us that interactions without this element of meaningfulness can easily lead to the development of tools and technologies that are distractive rather than supportive. Based on a co-creation workshop in 2021 with different museum stakeholders and on former museum research experiences in museum settings, we will discuss barriers and enablers to good technology uses in the museum, and supportive and distractive characteristics of technology. Furthermore, we will introduce scenarios of what future museums could look like from the perspective of technology through the eyes of youth and museum professionals and researchers.
Designs for Learning
Digital technologies in museums: New routes to engagement and participation’2014 •
For nearly a decade, I was a producer and senior producer of documentary films for National Geographic's weekly television programs Explorer and Ultimate Explorer. As cable television became increasingly ratings-driven and overrun by reality shows, I began to look for fulfillment elsewhere. Television production offered the high stimulus of a speedboat skimming the water's surface, but I craved the rich satisfaction of deep-sea diving. Five years ago, I jumped off the speedboat. In 2004, I founded Blue Bear Films, a development, design, and production company specializing in media for museums and traveling exhibitions. (See Case Studies.) The delight of being immersed in a world of extraordinary cultural content is incomparable. From the beginning, however, I've encountered creative challenges not unlike that of erstwhile television: how to educate in engaging and meaningful ways, and how to create a balance of education and entertainment. This paper was inspired by the ongoing discussions I've had with curators and the museum community about how to use new media technology to enhance, interpret, and contextualize rather than dumb down. The Medium is the Museum We are at the beginning of a paradigm shift — driven by today's digital media technologies — that is significantly changing the tools we use to represent, interpret, and access history and culture. Pioneering innovations have the potential to further our understanding of modern and ancient cultures in significant new ways. But they can also misinform and obscure. The issue is no longer whether to use media to enhance museum exhibitions , but how to use it. The rapid expansion of accessible and affordable media technology, combined with near universal access to the Internet in the U.S, is fundamentally altering the museum experience. As of March 31, 2009, the Pew Internet and American Life Project found that 87 percent of youth ages 12–17 use the Internet; of these, 75 percent use instant mes-saging and 48 percent of those IM every day. 1 In the museum, displays of isolated arti-facts, identified by diminutive object labels and accompanied by a solitary film in a small annex gallery, are rapidly disappearing. Museums can no longer be defined simply as " a building or place where works of art, scientific specimens, or other objects of permanent
Proceedings of the Internation Workshop "Re-Thinking Technology in Museums: Towards a New Understanding of People’s Experience in Museums"
2020 •
In recent years, a growing emphasis is placed on the introduction of new technologies in museums and heritage sites which is based on the idea that these technologies can offer many advantages to the overall visitor experience. Thus, a growing amount of literature focuses on the investigation of the potential of different technologies and their advantages (Smithsonian Institution, 2001; Witcomb, 2010; Stogner, 2011; Kounavis et al., 2012; Johnson et al., 2015; Freeman et al., 2016).<br> Indeed, the application of new technologies in museum spaces offers many advantages to their visitors, which is why their effect has been characterised as 'catalytic' (Parry, 2007, p.140). The advantages are multifaceted and it has been argued that 'the opportunities offered by today's digital technology are bringing museums even closer to their goals of accessibility inclusion and democratisation of culture' (MacDevitt, 2018, p.2). In many cases the future of museums has be...
2011 •
The Museum in the Digital Age. New media & novel methods of mediation, Bonnefoit Régine and Rérat Melissa, eds, Newcastle upon Tyne: Cambridge Scholars Publishing Ltd
The Museum in the Digital Age. New Media & Novel Methods of Mediation2017 •
The current "digital revolution" or "digital era" has affected most of the realms of today's world, particularly the domains of communication and the creation, safeguarding and transmission of knowledge. Museums, whose mission is to be open to the public and to acquire, conserve, research, communicate and exhibit the heritage of humanity, are thus directly concerned by this revolution. This collection highlights the manner in which museums and curators tackle the challenges of digital technology. The contributions are divided into four groups that illustrate the extent of the impact of digital technologies on museums: namely, exhibitions devoted to new media or mounted with the use of new media; the hidden face of the museum and the conservation of digital works of art; cultural mediation and the communication and promotion of museums using digital tools; and the legal aspects of the digitalisation of content, whether for creative purposes or preservation. Hardback and e-book: 2017 Paperback: 2021
With the constant development of digital means of entertainment – that are easily made available to people and, in most cases, can be used anywhere – nowadays, a visit to a museum have to surround publics with unexpected and interactive experiences, in order to capture their attention and make them want to go to these places, in addition to continue to communicate their collections and promote society education. In this regard, it was discussed in this chapter the actual panorama of interactive technologies used in museums exhibitions worldwide, and there are discussed how these institutions are designing digital installations and utilizing virtual media to enhance the visitors' experience, promoting positive relations between them and their publics. The main conclusion and reflection of the chapter is based on how this new era of technology is allowing increasing physical, cognitive and sensory accessibility, and transforms this kind of experience for disabled publics.
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2022 •
IJIRAE:: AM Publications
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