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2009, 2009 8th IEEE International Symposium on Mixed and Augmented Reality
2013 11th RoEduNet International Conference
A marker-based augmented reality system for mobile devices2013 •
2009 International Symposium on Ubiquitous Virtual Reality
History and Future of Tracking for Mobile Phone Augmented Reality2009 •
2017 Signal Processing Symposium (SPSympo)
Advanced image tracking approach for augmented reality applications2017 •
The real world objects can be recognized by using marker based and marker-less augmented reality systems. Mostly, the previous developers used markers based augmented reality systems. However, those systems actually hide the reality and it was also difficult to keep the markers everywhere. Furthermore, the previous marker-less approaches use client-server architecture, which is drastically affected by network latency. Smartphone camera is matured enough that it can recognize real world objects without markers. It can guide users about their location and the direction in a convenient way. The use of Smartphone is best suited for outdoor mobile augmented-reality applications. Therefore, a marker-less natural features based tracking system in mobile augmented reality was formulated. In the adapted framework, the state-of-the-art algorithm (speed up robust features) was modified for computing image features from live mobile camera image and compares with locally stored images features for recognition. Moreover, the local static database of location tagged image features using SQLite was implemented to bypass the server. The proposed system was tested in a mobile AR-prototype application using iPhone called UNIMAS Guide. It was found from the results that the adapted marker-less system could recognize the real world objects in speedy, easy and convenient way. This technology can be applied in tourism industry, surgery and educational fields.
2012 •
2005 •
Mobile phones have reached a level where it is possible to run selfcontained Augmented Reality applications using the built-in camera for optical tracking. In this paper we present some of our work in this area. We have created a custom port of the ARToolKit library to the Symbian mobile phone operating system and then developed sample applications which have been evaluated. These include a face-to-face collaborative AR game where we conducted a user study to evaluate multi-modal feedback. We also examined user interface issues where an AR enabled mobile phone acts as an interaction device. Additionally, we discuss how traditional 3D manipulation techniques apply to this new platform. We also describe a mobile phone based Augmented Reality application for 3D scene assembly, which adds a 6 DOF isomorphic interaction technique for manipulating 3D content.
A revolution in computer interface design is changing the way we think about computers. Rather than typing on a keyboard and watching a television monitor, Augmented Reality lets people use familiar, everyday objects in ordinary ways. A revolution in computer interface design is changing the way we think about computers. Rather than typing on a keyboard and watching a television monitor, Augmented Reality lets people use familiar, everyday objects in ordinary ways. This paper surveys the field of Augmented Reality, in which 3-D virtual objects are integrated into a 3-D real environment in real time. It describes the medical, manufacturing, visualization, path planning, entertainment and military applications that have been explored. This paper describes the characteristics of Augmented Reality systems. Registration and sensing errors are two of the biggest problems in building effective Augmented Reality systems, so this paper throws light on problems. Future directions and areas requiring further research are discussed. This survey provides a starting point for anyone interested in researching or using Augmented Reality.
Augmented Reality (AR) is a live view of a real-world environment. With advanced AR technology, artificial information about the environment and its objects can be overlaid on the real world. This paper presents a complete augmented reality process for a video sequence captured by a moving camera. The main goal is to construct a full chain composed of 4 blocks that correspond to the main steps of augmented reality process: feature detection, feature extraction, feature matching and image registration. Our work proposes an improved technique for image augmentation, starting from feature detection and ending by image registration. We used the well-known techniques (e.g. SIFT, SURF, etc.) for features detection and extraction in order to compare their performance. Furthermore, we added a features learning step (using SVM, KNN and SRC) to improve the image registration process. The final full chain uses the best method in each block. This best combination is then applied on all video frames taken by the camera. Thereafter, we obtain a video showing the augmented object instead of the real one.
Zbornik radova Vizantoloskog instituta LX
The Byzantine Diocese Tourkia Reconsidered2023 •
Tratado de inteligencia artificial, ciberdelincuencia, derecho digital, deportivo y bioética
TRATADO DE INTELIGENCIA ARTIFICIAL, CIBERDELINCUENCIA, DERECHO DIGITAL, DEPORTIVO Y BIOÉTICA2024 •
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Jesus the Imagination: A Journal of Spiritual Revolution
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Sigmund Freud letters to Jeanne Lampl-de Groot 1921–19392018 •
Egyptian journal of aquatic biology and fisheries
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Journal of Neuropathology & Experimental Neurology
Inhibition of Antigen-Specific T Cell Trafficking into the Central Nervous System via Blocking PECAM1/CD31 Molecule2001 •
Profile: Issues in Teachers' Professional Development
An EFL Student-Teacher's Cuir Identity: Narratives From a Pedagogical Practicum Experience2024 •
DOAJ (DOAJ: Directory of Open Access Journals)
Osmanlı Öncesi İpekçiliğe Dair İzler ve Osmanlı Dönemi Edirne İpekçiliği2021 •