Medium Specificity and the Ethics of Narrative in Comics
Henry John Pratt
Storyworlds: A Journal of Narrative Studies, Volume 1, 2009, pp. 97-113 (Article)
Published by University of Nebraska Press
DOI: https://doi.org/10.1353/stw.0.0010
For additional information about this article
https://muse.jhu.edu/article/382829
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Medium Specificity and the
Ethics of Narrative in Comics
Henry John Pratt
One of Plato’s enduring concerns was about the best
mode of education. Unsurprisingly, he opts for philosophy over poetry. In Book X of the Republic and
several other dialogues, notably the Ion, Plato inveighs
against mimetic poetry on grounds that include its ontological inferiority (qua imitation) and its pernicious
effects on the development of the just person and the
just state.
To the contemporary mind, Plato may appear to be
a crank or even an embarrassment. After all, the poetry
he targets (Homer, for instance) is now considered to
be among the greatest works of literature of all time.
However, as Alexander Nehamas (1988) has persuasively argued, Plato’s true concern is not with high literature or fine arts at all (since those concepts did not
exist at his time), but with the ancient Greek equivalent of contemporary mass-media narrative forms. At
root, Plato’s attacks on poetry are identical to the recurring attacks on
television, film, and, I would add, comics.
Are Plato’s attacks warranted? To answer this question, it will be useful to introduce the notion of medium specificity. As Noël Carroll defines it (2008: 35–37), medium specificity is the view that the media associated with a given art form (both its material components and the
processes by which they are exploited) (1) entail specific possibilities for
and constraints on representation and expression, and (2) this provides
a normative framework for what artists working in that art form ought
to attempt.
Those who endorse medium specificity tend to do so to differing
degrees, offering a range of ideas about the strength of the constraints
that media impose, drawing different conclusions about the relations of
the first criterion to the second (perhaps there is no entailment here,
or perhaps the first is true and the second false), and sometimes focusing only on one or two art forms.1 Medium specificity, in any degree, is
controversial, and I am not going to argue either for or against it here.
Rather, I simply stipulate—in agreement with many of those I mention
in note 1—that the kinds of narrative that can be conveyed in a given
medium are both constrained and enabled by the medium itself. (I put
aside the issue emphasized in Carroll’s second criterion, except when
questions about normative frameworks are foregrounded by artistic
productions themselves.) Roughly speaking, the idea is that some narrative media are better than others at conveying stories of a given kind.
Apart from the intrinsic merits of this stance, what interests me is its
role in Platonic criticism of the arts.
Following Eaton (2005), the most plausible way to assess individual artworks ethically is in terms of the responses that those artworks
mandate or invite. If an artwork, properly interpreted, prompts the
percipient to adopt the wrong evaluative attitudes (approving of that
which is bad, disapproving of that which is good), then it is ethically
problematic.2 Correspondingly, to criticize a medium itself or a set of
media on ethical grounds, as Plato does, one must focus on the responses that those media mandate or invite—which requires that one
advert to the particular representational or expressive tendencies of
those media. In effect, Platonic objections are based in some degree
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of medium specificity (in particular, acceptance of the definition’s first
criterion).
So does medium specificity commit us to the Platonic view that
some arts ought to be condemned on ethical grounds? I argue that it
does not. Even if it is true that some media offer particular and distinctive narrative affordances, this does not entitle us to draw a conclusion
about the ethical implications of those media.
My strategy is to focus closely on one medium: comics. One of the
twentieth century’s most predominant narrative media, comics is not
only underrepresented in narratology, but there is also a long, well-documented history of condemning the comics medium itself (not merely
individual comics or comic subgenres) on ethical grounds.3 Most prominently, there was a surge of arguments against comics culminating in
Fredric Wertham’s Seduction of the Innocent (1954), a book that, together with associated social pressures, led to hearings on comic books in
the U.S. Senate and the establishment of the Comics Code Authority, a
powerful self-censorship mechanism in the comics industry.4
Furthermore, despite the growth of more reputable comics packaged as “graphic novels,” attacks on comics continue into the present.
For example, a teacher in Guilford, Connecticut, was suspended recently for assigning an issue of Dan Clowes’s acclaimed Eightball series to a
student as summer reading, and the problem seems not to have been
the content (much more controversial content was deemed acceptable
when conveyed in the form of literature), but the medium.5 People are
worried about comics in a way that they are not worried about, for example, novels: which would you rather see your child reading? Finally,
I should note, much academic work on comics is still prefaced by disclaimers about the value of studying such a disreputable medium.
Accordingly, comics provides a crucial test for the viability of Platonic objections to narrative art forms. I attempt to show that, despite
appearances, the comics medium is ethically neutral. If this is correct,
then we have good reason to reject any Platonic arguments about art
that are grounded in medium-specific considerations. One could accept
the idea of medium specificity without being forced to exclude certain
narrative art forms in their entirety from the just state.
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Creation and Marketing
Let us begin with two important aspects of the creation of comics. First,
the causal origins of comics are somewhat complex, at least when compared to paradigmatic works of literature. Comic production generally
requires writing, layout, penciling, inking, lettering, and coloring (if applicable). Sometimes a single person does all of these tasks—most often
in alternative or underground comics—but the vast majority of mainstream, mass-marketed comics are collaboratively created. Spirit creator Will Eisner likens the process to an assembly line: “We made comic
book features pretty much the same way Ford made cars” (quoted in
Wright 2001: 6).
Second, historically speaking, the creators of comics have tended to
come from backgrounds of low social and economic status. Many of
the pioneers in comics were immigrants to the United States or children of immigrants, and often Jewish (at a time when this put one at
significant disadvantage). Others were women, homosexuals, or African
Americans, many driven to comics because they could not find work
in more esteemed fields of art (Hajdu 2008: chs. 1–2). Comics has been
understood primarily as a lowbrow art form; the lack of respect typically afforded to comics artists has also provided job opportunities for
talented but marginalized individuals.
It seems implausible that one could extract a viable argument against
the comics medium by attending merely to the social or economic status of the creators. While factors having to do with class, race, and gender no doubt contributed causally to hysteria about comics, it defies
reason to suggest that there is a significant correlation between these
factors and either artistic talent or ethical virtue. Moreover, the low status of comics artists can lead to experiments in both narrative and ethics that are rather difficult to achieve in more highbrow media, a point I
return to in the later section where I discuss content.
On the other hand, the fact that most comics have multiple creators
raises several interesting possibilities for critical attention. One is that
group-think can overwhelm individual ethical qualms: each participant
in the creation of a comic may feel pressure to go along with the others in crafting a narrative whose ethics he or she does not personally
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endorse. Alternatively, it might be argued that when multiple points of
view are involved, it seems less likely that a single, ethically problematic
vision will predominate. It is notable that underground and alternative
comics, which typically express individual (or even idiosyncratic) values
and sensibilities, tend to be much more ethically controversial.
More forceful objections to comics as a narrative medium, then,
might target comics that are individual rather than collaborative productions. But is being the product of a distinctive ethical vision enough
to condemn an entire form of art? An essentialist case against comics
appears out of the question, because the ethical views of artists are widely divergent. For every Michael Diana (sole creator of the controversial
Boiled Angel, convicted in Florida on obscenity charges) there is an Art
Spiegelman (sole creator of the powerful and acclaimed Maus). It would
be hard to show that comics narratives by individual artists have such a
high probability of inviting unethical responses or promoting unethical
values that condemnation of comics as a medium is warranted.
However, what if we turn our attention from creators to audiences?
If comics are created for audiences inappropriate to them, then even if
their creators are not at fault, there is something troubling about the
medium that deserves attention. The actual audience for comics, at least
in the United States, tends to be children and teenagers. But is this the
audience for which comics are created? What is the relationship between
the actual audience of comics and what Peter Rabinowitz (1977) terms
the authorial audience, the specific hypothetical readership for which an
author designs his or her work?
A dilemma arises. If the authorial audience dovetails with the actual
audience of children and teens, a significant portion of comics narratives seems to be (intentionally) ethically inappropriate for their actual
audiences, because they invite those audiences to respond in ways inappropriate for children. However, if the authorial audience for comics is
adults—a common defense made by comics publishers against censorship—there may be a different problem. Rabinowitz claims that most
authors “will only call upon those moral qualities which they believe
the actual audience has in reserve, just as they try not to rely on information which we will not in fact possess” (1977: 126). Authors generally
do this in order to minimize the gap between authorial and actual audiPratt: Medium Specificity and the Ethics of Narrative
101
ences. But if the authorial audience of comics is adults, then the medium of comics seems to function differently. Comics creators are calling
on a set of moral qualities, particularly the capacity to exercise moral
judgment, that they know their actual audience does not possess.
Though the first horn of the dilemma is pressing, I wait to discuss
it until we can take a closer look at the content of comics below. The
second horn can be confronted here. If there is a disparity between
the actual and authorial audiences, the main problem with the comics
medium is aesthetic, not ethical: the actual audience is unable to have
the responses that the comics mandate.6 Any remaining ethical failing
would attach not to the comics medium, but to the people who create
and publish comics. If we accept the supposition of the second horn, we
can, at most, criticize comics creators for going over the heads of their
audience and comics publishers for dishonestly marketing to children
narratives best suited for mature readers.
Attention to marketing, however, reveals another potential avenue
for criticizing comics. The real authorial audience, it may be argued,
is just whoever will buy comics. Comics are produced with an eye to
making the most profit possible from whatever readership for them that
can be found. Comics editor Sheldon Mayer reportedly demanded of
his artists, “Don’t give me Rembrandt, give me production” (quoted in
Wright 2001: 22). Comics are not made for artistic fulfillment, but rather to move units—explaining why, among narrative media, they are the
cheapest, most disposable, and most instantly gratifying. The emphasis
is on quantity over quality, and production via easily duplicated narrative formulae that are instantly familiar to the readers, but that give
the impression of newness nonetheless. As Wertham put it, “The writers of comic books rarely want to be professional crime writers. [. . .]
They want to get their ten dollars a page and pay for the rent. They do
not write comic book stories for artistic or emotional self-expression”
(quoted in Hajdu 2008: 237). Even contemporary comics auteurs like
Spiegelman and Clowes, Wertham would no doubt claim, are working
in a mass medium, and even they want to get paid.
One might use this point to generate a medium-specific argument
akin to Theodor Adorno’s argument against popular music (compare
Adorno and Simpson 1941 and Adorno 1975; see also Brown 2005):
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1. Comics is a mass medium.
2. Products of mass media are commodities that have only exchange
value.
3. Commodities cannot achieve aesthetic autonomy and so are
incompatible with the production of artistically expressive
narratives.
4. Therefore, comics are incapable of artistic expression.
This argument clearly bears on the artistic value of comics, but does it
tell us anything about their ethical value? Perhaps: Adorno thinks that
mass media prevent “the development of autonomous, independent individuals who judge and decide consciously for themselves. These, however, would be the precondition for a democratic society which needs
adults who have come of age in order to sustain itself and develop”
(1975: 19). In short, media that stifle or fail to provide access to expressive, autonomous art fail to nurture us as ethical beings—at root, a very
Platonic concern.
This argument could well be used to target individual comics, but
does it ground a conclusion about the medium itself? Even if they retain
economic motivations, artists like Mike Mignola (Hellboy), Marjane
Satrapi (Perseoplis), Alan Moore and Dave Gibbons (Watchmen), and
Chris Ware (Jimmy Corrigan: The Smartest Kid on Earth) produce works
that are highly expressive. At most, the argument shows that comics are
generally commodities and not artworks. Moreover, even generic, massmarketed superhero comics can provide rich aesthetic and ethical experiences. The narratives presented in these comics allow readers to exercise their imaginative capacities, to contemplate contrasts between good
and evil, to think about prejudice and the sociocultural nature of the
self (issues nearly all superheroes face), and, perhaps, to an even greater
extent than the novel, to engage in empathetic exploration of the minds
of others.7
Reading Process and Format
Several other potential medium-specific criticisms arise from attention to the format of comics and the process of reading the narratives
that they present. Though many comics have migrated to the Internet,
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the primary medium of comics is print. Printed comics are small, short
(thirty-two pages is the standard for a comic book, usually including
eleven pages of advertisements), and eminently portable. Comics technology is much less sophisticated than film technology: comics are easily produced, affordable, and disposable.
In addition, the processes of reading comics and paradigmatic works
of literature like novels have some strong similarities. As I have argued
elsewhere (Pratt 2009), readers of comics, like readers of literary works,
control the pace of their engagement with the text. In contrast to the
medium of film, where narratives are presented at a rate predetermined
for the viewer by the filmmakers, comics creators exert far less temporal
control over the reading experience. True, experiments have been done
in comics to make the experience more filmic. For example, Jeff Smith’s
Bone contains a chapter where reading time is supposed to be of the
same duration as diegetic time, paralleling a common device in film.8
But, generally, it is the comics reader who, via a process of construction, must make sense of spatiotemporal relations within the diegesis.
As such, the process of reading comics is particular to each individual,
private and personal rather than public and shared.
The private, individual nature of reading comics, combined with
their financial accessibility and ease of concealment, motivate one of
Wertham’s chief concerns (1954: 300). Reading comics, in contrast to
viewing film, is almost impossible to supervise. Mature adults are unable to exert ethical authority over the reception of narratives the experience of which is highly privatized. Accordingly, because of the physical
nature of the medium, comics have a high potential both to contravene
public, social standards of appropriate conduct and to do so in a way
that cannot easily be corrected.
In reply, one might underscore the analogy between comics and literature. Literature, particularly in the form of novels, is often held to
contribute positively to the ethical development of readers (see, e.g.,
Booth 1988; Nussbaum 1990). But literature shares all the same aspects
of the comics medium that are being targeted by this line of argumentation—books are relatively inexpensive, just as portable as comics, and
read privately through a process that involves unsupervised, individual
construction of narratives. Condemnation of comics risks inconsisten104
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cy: unless something else can be found that differentiates them, comics
and literature rise or fall together as narrative media. And because literature seems not to be susceptible to medium-specific objections on this
score, comics should not be either.
While there is, as will be discussed shortly, a significant difference
between comics and literature that could be used to drive a wedge between them, I want first to draw attention to another potential difficulty
stemming from format. Because comics, at least in comic book form,
are short, they are susceptible to a medium-specific concern similar to
that about television articulated by George Gerbner and Larry Gross (as
described in Nehamas 1988: 220). Narratives on television are short in
viewing duration—currently, a typical television show presents either
twenty-two or forty-two minutes of programmed content. Gerbner and
Gross point out that a viewing audience expects narratives to be largely
resolved within that time frame, and claim that the simplest and most
effective resolution comes through action, often in the form of violence.
So the violent nature of much television programming is not an accident, but a byproduct of the temporal constraints that have been imposed conventionally on the medium.
Are comics the same? Perhaps. But we should remember that most
comics present their narratives in the way that serials do on television—
with an overarching plotline that is parceled out in small installments.
The key here is not a quick, violent resolution (though many comics are
indeed violent), but just enough resolution to satisfy readers while simultaneously priming them for the next issue. Plotlines in comics can last for
many issues, graphic novels tend to be increasingly lengthy (Bone runs
for 1,332 pages), and Japanese Manga comics can be thousands of pages long. Comics narratives have the potential to be quite sophisticated.
Conversely we might observe that no one tends to equate brevity in literature with ethical deficiency: why should it be a problem for comics?
But comics and (paradigmatic) literary texts do have one obvious,
glaring difference. Comics is a hybrid art form that combines words
and pictures.9 In comics, narratives can actually show (like film, but unlike most literature) as well as tell, a feature that has at least two interesting ramifications. First, while the skills required for understanding
comics are not innate, they are relatively easy to acquire. Compared to
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language acquisition, picture recognition is a basic skill, which explains
not only the power of movies (see Carroll 1985) but also the accessibility and popularity of comics. How else could we account for the particular appeal of comics to children at the semi-literate level, or for instructional purposes? (Note that a comic, not a short story, shows you
how to use an airplane’s emergency exit.) Second, while a few comics
are comprised of photographic pictures, most are drawn. So what can
be shown in a comic is not limited by photographic technology (as in
non-animated films) but only by the visual skill and, importantly, the
taste of the artist (see Wright 2001:14).
What we have in comics, then, is a narrative medium that is inexpensive to create and purchase, but whose content is restricted only by the
taste of its creators. If we combine these medium-specific traits with the
accessibility of comics and the corresponding presumption that they are
mainly read by children, we find grounds for ethical concern. Consider
a pivotal moment of the 1954 Senate hearings: the testimony of Bill
Gaines, publisher of EC Comics.10 Referring to the cover of a recent issue of one of EC’s publications, Crime SuspenStories, Tennessee senator
Estes Kefauver said, “This seems to be a man with a bloody axe holding a woman’s head up, which has been severed from her body. Do you
think that is in good taste?” Gaines replied, “Yes sir, I do, for the cover of
a horror comic. A cover in bad taste, for example, might be defined as
holding the head a little higher so that the neck could be seen dripping
blood from it and moving the body over a little further so that the neck
of the body could be seen to be bloody” (quoted in Hajdu 2008: 270).
This was not an answer that the American public was prepared to endorse. But do comics really lend themselves to such unfiltered, tasteless
content? Do they invite their readership, including children, to respond
approvingly to depictions of decapitation and worse? The next section
explores in more depth the issues at stake in Gaines’s reply—issues that
bring us into the domain of the narrative content of comics.
Content
One might well wonder whether the content of comics is at issue. Medium-specific qualms about comics would seem to focus on the ways in
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which comics represent, the “how” of storytelling instead of the “what.”
Media, it could be argued more generally, are distinguished and defined
in terms of their formal properties or physical constituents, and as such
are content-neutral. Comics are no exception. The definition of comics proposed by Greg Hayman and me (2005: 423) purports to be based
solely on formal features (roughly, we hold that a comic is a set of spatially juxtaposed pictures that comprise a narrative, with or without
words). Scott McCloud, likewise, prefaces his influential account (which
is much like ours) by claiming that “to define comics, we must first do
a little aesthetic surgery to separate form from content [. . .] the trick is
never to mistake the message for the messenger” (1993: 5–6).11
Nonetheless, the controversial problem of whether form can truly be
severed from content does not need to be solved in order to consider
the latter even in the context of medium-specific criticisms. If form and
content cannot be separated, to critique the narrative content of comics is to critique the medium. On the other hand, if form and content
can be separated, there might still be something about the form of comics that produces strong tendencies toward certain content. If it could
be shown that the medium of comics naturally (even if not essentially)
lends itself to narratives that mandate or invite ethically problematic attitudes and responses, then medium specificity would commit us to a
Platonic condemnation of it.
So where could we locate the unethical content of comics? Not in
genre: although some genres of comics may tend toward content that
merits scrutiny (crime, horror, and romance are probably the easiest
targets—not to mention pornographic subgenres like Tijuana Bibles),
others (talking-animal, biography) seem harmless. More propitious
lines of argumentation, then, would focus on commonalities of narrative content across the medium instead of on particular genres.
One such commonality returns our focus to creation and marketing.
The creators of comics, as noted earlier, tend to be outliers, historically
afforded little respect within the art world and society in general. This
outsider status, combined with the marketing need to appeal to a youthful demographic and the sense of rebellion it involves, might suggest
that comics creators have a strong tendency to produce narratives that
reflect a deep subversiveness and cynicism about the mainstream valPratt: Medium Specificity and the Ethics of Narrative
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ues that have pushed both the creators and audiences of comics aside.
The Batman character is a case in point: like many superheroes, he is at
odds with figures of government who fail to provide for public safety.
Because Batman narratives represent the titular hero approvingly, they
invite the adoption of negative attitudes about authority and the law
and misrepresent appropriate and just social structures.
Whether one finds this objection to the comics medium compelling
will depend on one’s stance regarding authority and the proper function
of the state. On one end of the spectrum (see Wolff 1970) is the view that
the state has no de jure (legitimate) authority, but only de facto authority
(in virtue of its power). On this view, questioning the authority of the
state may be imprudent, but it is also a praiseworthy exercise of moral
autonomy—so comics would be unproblematic. While his view about
authority is rather different, even Plato (at least the Plato of the early dialogues) leaves the door open for warranted criticism of an unjust state:
his claim that “if you cannot persuade your country you must do whatever it orders” (1961: Crito 51b) at least allows the attempt to persuade.
Only under a very strong (or even autocratic) political theory according to which the state may never be questioned will comics turn out
to be a problematic medium on the grounds of general subversiveness.
Furthermore, the comics medium seems to afford opportunities for
questioning authority in very personal, particular ways. Because technology provides few obstacles to the creation of comics, and because
of its position outside the more established artistic forms, comics is a
medium well suited for giving voice to the narratives of marginalized
people. For instance, Satrapi’s Persepolis (the story of an Iranian woman), Paul and Judy Karsik’s The Ride Together (about growing up with
autism),12 and even Jack Kirby and Stan Lee’s The Fantastic Four (The
Thing’s experience of growing up in the Brooklyn ghetto closely follows
Kirby’s) have allowed their creators to present empowerment narratives
that facilitate reader understanding of diverse perspectives. Arguably,
this is an ethically commendable aspect of comics, rather than fodder
for a critique grounded in medium specificity.
It is possible, however, that another strong tendency in comics trumps
this positive aspect: the pull toward caricature. Most comics histories
(e.g., Robinson 1974) locate the historical origins of comics in caricature.
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And the proclivity for caricature in comics has persisted, I hypothesize,
for several reasons stemming from medium-specific features. First, as
noted earlier, comics are both pictorial art and small in size. While small
pictures need not be caricatures, caricature is the easiest way to make
them legible to readers, particularly given the time constraints under
which most comics artists work. Second, comics, qua mass medium, are
typically designed for broad marketability. Pictorial styles that rely on
caricature, in contrast to, say, hyper-realistic styles, have an immediate
appeal to a broad range of readers. McCloud (1993: 30–37) proposes that
cartoonish caricatures have found a fundamental place in comics because their simplicity allows for the possibility of almost universal identification with them: the more realistic a picture of a person, the harder it is to relate to it as you relate to yourself. When comics tell stories
through caricature, and when caricature facilitates reader identification,
then it is natural that those comics would be highly marketable.
I do not dispute that caricature is a predominant tendency in comics,
or that this tendency has led to many ethically problematic representations. The extent to which comics have traded in narratives driven by
caricatures of racial, ethnic, and cultural groups, overtly misogynist caricatures of women, and so on should not be minimized. But even though
caricature is predominant in comics, does it provide sufficient warrant
for the claim that the medium as a whole can be castigated on ethical
grounds? True, caricature in comics enables stereotyping. But it also enables the articulation of alternative viewpoints, expression of which is
largely forbidden in more “reputable” contexts. Caricature’s prima facie
opposition to representational fidelity provides a partial explanation for
the perception that the comics medium, like a Punch and Judy show, is
not to be taken all that seriously. Paradoxically, the fact that it is not regarded as serious allows it to be used to convey serious and profound
qualms about the political establishment and prevailing institutional
mores. Political cartoons are obvious (and common) examples: because
Walt Kelly’s Pogo was a comic, he could get away with trenchant excoriation of McCarthyism and the Nixon administration that might not have
been possible in more esteemed representational forms.
Of course comics caricature. But caricature is itself content-neutral.
It can be used for ethically unacceptable purposes—to express, approve,
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or promote attitudes of bigotry, for example. Many individual comics
deserve condemnation on these grounds. However, since it can also be
used for praiseworthy purposes—such as revealing otherwise unspeakable truths about matters of social injustice—the comics medium in its
entirety cannot be condemned as a narrative medium simply because of
its reliance on caricature.
Conclusions
In this article I have surveyed a number of arguments that seek to ascribe inherent ethical properties to comics on medium-specific
grounds—or rather, the in-built tendency to evoke ethically problematic responses in audiences. At the very least, I hope to have revealed
the theoretical commitments associated with these arguments: to object
to comics, taking some examples we have discussed, one would have
to think that artworks made by certain marginalized creators are generally unethical, or that mass media like comics cannot contribute to
the development of ethical persons, or that subversion of dominant social paradigms through caricature or otherwise is generally unethical.
I would like to think that these commitments are unsustainable, but I
leave that up to the reader to decide.
More optimistically, I hope to have shown that medium specificity
does not require us to condemn comics—or any other mode of narrative representation, for that matter. Unless more compelling objections
can be found, we ought to conclude, against the Platonic position, that
comics and all other narrative media are ethically neutral: no medium
can reasonably be held generally to mandate or invite either ethical or
unethical responses in and of itself.
Notes
Much of this essay was developed as a part of a National Endowment for the
Humanities Summer Seminar, “Narrative Theory: Rhetoric and Ethics in Fiction
and Nonfiction,” which took place at The Ohio State University in 2008 under the
direction of James Phelan. I would like to acknowledge the generous support of
the NEH and the abundant help I received from James Phelan and all of the other
seminar participants. Many thanks also go to David Herman, whose careful editing
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and insightful commentary strengthened this essay immeasurably, and to Ian Hummel for comics advice and examples.
1. While Carroll himself does not endorse medium specificity at all (2008: ch. 2),
theory-level endorsements of at least the first criterion of medium specificity
can be found in Crawford (1970), Rimmon-Kenan (1989), and Herman (2004).
Both the criteria of medium specificity are applied to individual media by Lessing (1910) vis-à-vis painting and literature, Arnheim (1956) vis-à-vis film, and
Pratt (2009) vis-à-vis comics.
2. For instance, an artwork that (un-ironically) encouraged recipients to celebrate
fascist ideology or racial purity (such as Leni Riefenstahl’s film Triumph of the
Will) would be ethically problematic.
3. In this essay I follow McCloud (1993: 20) in regarding the medium of comics as
a plural noun that takes a singular verb.
4. For lively accounts of the history of comics and the social pressures they have
faced, see Wright (2001) and Hajdu (2008). The full text of the Comics Code of
1954 is available online at http://en.wikisource.org/wiki/Comic_book_code
_of_1954.
5. For details of this case, see Arnott (2007).
6. It is not even fully clear that this is always an aesthetic flaw: Rabinowitz (1977:
126) points out that James Joyce, John Barth, and Vladimir Nabokov have
produced great novels whose authorial audiences have abilities that far exceed
those of their actual audiences.
7. Compare Zunshine (2006). I claim that comics have more potential than the
novel with regard to confirming one’s theory of mind because comics, as visual
narratives, can portray behavior in ways that novels cannot (see also Carrier
2000: ch. 2).
8. See Smith (2004: book 3, ch. 5). For some close attention to that chapter, see
also Caswell and Filipi (2008: 35–61).
9. Although comics can be wordless, I argue that they are essentially pictorial (see
Hayman and Pratt 2005 and, for a similar view, McCloud 1993).
10. The full text of this testimony is available online at http://www.thecomicbooks.
com/gaines.html.
11. For a criticism of McCloud’s separation of form and content in defining comics, see Cwiklik (1999).
12. See Squier (2008) for a perceptive commentary on how this comic contributes
to an understanding of disability.
Works Cited
Adorno, Theodor (1975). “Culture Industry Reconsidered.” New German Critique 6:
12–19.
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