Chapter 7
Cyberspace and Physical Space: Attention
Structures in Computer Mediated
Communication
Rodney H. Jones
Mr. Lam is a secondary school English teacher in Hong Kong. His school, like nearly
every school in the territory, is equipped with a ‘Multimedia Learning Center’ (MMLC),
but Mr. Lam never uses it. ‘When you take your class there,’ he says, ‘it’s a constant battle
for their attention. They go crazy in the MMLC.’ Another teacher agrees. ‘As soon as they
come into contact with computers, the class is out of control.’ For some teachers, the problem goes beyond controlling students in the MMLC. Computers, they insist, have even
made it more difficult for them to manage their ordinary classrooms. ‘It’s the on-line
games,’ one insists. ‘They can’t pay attention to anything else. They fall asleep in class.’
Many popular and scholarly treatments of computer mediated communication
in recent years have focused on how computers have ‘despatialized’ communication (Katriel, 1999), allowing us to communicate over vast distances and
interact in virtual environments whose spatial characteristics differ considerably from the physical world, environments in which we can, for all intents and
purposes, leave physical space and our physical bodies behind (Haraway, 1991;
Turkle, 1995). What the quotations above illustrate, however, is that among the
most profound effects of these technologies is the way they have altered spatial
configurations and social relationships in the physical spaces – classrooms,
living rooms and offices – where people use computers. One domain in which
these changes have been most dramatic has been education, where the presence
of computers has significantly changed the way teachers and students orient
themselves towards the physical spaces of classrooms and lecture halls.
From the point of view of teachers like those quoted above, these changes
have been less than successful. Central to their concerns is the effect they
perceive the presence of computers has on students’ ability to pay sufficient
attention to what is going on in the physical world around them, a fear that
is reflected in both popular and scholarly treatments of the computer use of
young people (Hembrooke and Gay, 2003; Healy, 1998; Jensen et al., 1997). Similar concerns about attention have been raised regarding the effect of computers
on the space of the home, where they are blamed for isolating children from
their parents and the day-to-day activities of family life (DeGaetano, 2004;
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Lau and Au, 2002; Winn, 2002). Many parents and teachers feel as if they are
engaged, in the words of Mr. Lam, in a ‘constant battle’ for young people’s
attention, and their adversary in this battle is technology itself. These attitudes
partly have their source in wider media and educational discourses about
computer mediated communication linking it to a decline in literacy, cognitive
ability and moral standards (Thurlow, 2006).
This paper examines the ways teenagers in Hong Kong use computers at
home and in school and the effect it has on the ways they orient themselves
towards these physical spaces and other people who are present in them. It
takes as a central aspect of this phenomenon the very concern raised above –
the impact of computers on students’ ability to ‘pay attention’ – and in so doing,
argues that the key to understanding the relationship between computers
and the physical world is understanding the role of ‘attention’ in the social
construction of space. The data for my discussion comes from a participatory
ethnographic study of computers and youth literacy in Hong Kong, which
involved tracing the in-school and out-of-school literacy practices of 50 secondary
school students (aged 14–17) for 6 months.
The kinds of data collected include diaries, screen movies of participants’
computer use, focus group discussions and in-depth interviews with students,
teachers and parents, and onsite and video observations of teenagers using
computers in various in-school and out-of-school settings. The methodological
framework for the study comes from mediated discourse analysis (MDA) (Norris
and Jones, 2005; Scollon, 2001; Scollon and Wong Scollon, 2004), an approach
which examines the role of discourse and other mediational means (for example,
computers, telephones, furniture and seating arrangements) in affecting the
kinds of social actions that people can take, and thus the kinds of identities and
social relationships they can construct.
The difference between a mediated discourse approach to computer use and
other discursive work in computer mediated communication (see for example
Danet and Herring , 2007; Herring , 1996) is that rather then focusing primarily
on discourse, MDA begins by asking what actions are being taken by participants
and how discourse is (or is not) being used to take them.
Space and attention structures
All actions take place in multiple and overlapping spaces, built spaces, geographical spaces, political spaces, personal spaces, spaces that extend inward to
the innermost spaces of our bodies, and outward through rooms, buildings,
cities, nations and beyond, spaces that extend across biological, physical and
social processes (Scollon, 2005). This is not, however, the way we experience
space. Through our actions, we make space finite by inscribing onto it a sphere
or ‘circumference’ of operation with our attention. For Lefebvre (1991), this
‘lived space’ of activities occurs as an interaction of ‘perceived space’ (l’espace
perçu), the material objects that exist in the world and their relationship with
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one another, and ‘conceived space’ (l’espace conçu), the mental conceptions and
symbolic representations we have of space. But ‘lived space’, what Lefebvre calls
‘third space’, is more than just the overlay of mind onto matter. It is conceived
in social actions and determinant of what kinds of social actions can be taken in
it. It is not something we inhabit; it is something we ‘do’.
And it is not, something that we do alone. Spaces are constructed not just through
the objects and boundaries that surround us and the habitual ways we conceive of
them, but also through interaction with others who are operating in the ‘same’
space. Scollon and Wong Scollon (2004) call these three elements of social space
the discourses in place (the physical/semiotic setting), the interaction order (the social
relationships among participants) and the historical body (the life experiencesmemories, learning, skills and plans) of the individuals. Each of these elements
helps to determine how we ‘live’ space by structuring our attention in particular
ways that make some kinds of social actions possible and others impossible.
In an earlier paper (Jones, 2005), I argued that attention is a vital component
in the way we experience and interact with space – both physical and virtual –
and built upon Lanham’s (1993) notion of ‘attention structures’ – socially
and technologically mediated ‘frames’ or ‘organizers’ which result from the
interaction of the discourses in place, the interaction order, and the historical body.
‘Attention’, I proposed not as a mere cognitive construct, but also a social one;
all social interaction has its basis in conventions for giving, getting and displaying attention. ‘Attention structures’, then, consist of both cognitive frameworks
and social frameworks for distributing and attracting attention.
Discourses in place or the physical environments in which we take actions channel, block or amplify our attention with walls, windows, doors and furniture as
well as with written or spoken texts, images, sounds and the technologies through
which they are delivered. Interaction orders channel our attention through socially
developed ways of ‘paying attention’ to different kinds of people and in different
sorts of social situations. Finally, the experiences stored within our historical bodies
help us to determine which facets of different situations require focal attention
and which facets can be backgrounded. Through learning, our historical bodies
also allow us to not pay attention to particular aspects of a social action in order to
be able to distribute our attention more efficiently (Schmidt, 2001).
The ways each of these elements channels our attention and allows us to
undertake particular social actions are dynamically determined by the way they
interact with the other elements. The habits of ‘paying attention’ in an individual’s
historical body are built up through contact with various discourses in place and
various interaction orders. The ways we manage attention in interaction depends
on the history of interactions between individuals and within particular places.
And physical environments are often designed to accommodate or enforce
particular interaction orders or the plans schemes or habits of particular historical
bodies. At the same time, attention structures within these three elements can
also work at cross-purposes. You may, for example, have developed within your
historical body an attention structure for crossing the street in one country
which you find slightly out of synch with the attention structure embodied in
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the environment and social conventions of another place, or the attention
structure embodied in your relationship with the person with whom you are
crossing the street might cause you to disregard or even behave at odds with
the discourses in place or your own inclinations. In other words, the attention
structures embodied in these three elements of a mediated action can be, to a
certain degree, either in or out of ‘synch’ with one another.
The process of understanding how computers change the ways physical spaces
are experienced, then, involves understanding something about the physical
spaces themselves and the objects in them, the interactions that occur in these
spaces, and at the habitual ways the individuals involved conceive of space.
Hollaway and Valentine (2003) theorize that young people build their identities
by travelling across three main social spaces: home, school and cyberspace, and that
children’s online actions are invariably affected by the discourses and interactions
in these other spaces. And so this analysis will begin with the home space, and then
consider the school space, examining how the physical, social and embodied
aspects of these spaces interact with what we have come to call ‘cyberspace’.
Students’ computer use at home
In Hong Kong apartments are small. The average floor space per person is
7.10 square meters (as opposed to 20 in Singapore and nearly 16 in Tokyo)
(Chan et al., 2002). In most of the households we visited computers were placed
not in children’s rooms, but in the living area of the apartment where family
members congregated to eat meals, watch TV, play mahjongg and converse
(Figures 7.1 and 7.2 which show opposite ends of the same living space). Use of
Figure 7.1 Jason’s living room (view A)
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the computer was often shared among family members, with children being the
primary users.
Thus, when they are operating their computers, the discourses in place towards
which young people’s attention is typically directed exist not just in the circumference of the screen. They also include family conversations and activities
taking place around them in which they have various levels of involvement,
as well as other media in the environment, such as written texts like newspapers,
magazines and school textbooks, and other electronic media such as telephones,
radios and television sets. Four students in the study were asked to install webcams and to take movies of themselves using their computes. What is striking
about these movies is the amount of time their gaze is not on the computer
screen but directed at something else in their immediate environment. In a
total of 738 minutes of webcam data, students were looking away from their
screens for 198 minutes, more than a quarter of the time they were seated in
front of their computers.
The amount of attention they gave to these discourses in material space
varied widely depending on the activities they were engaged in online and
the activities that were taking place in the physical space. The initiation of an
interaction by a co-present other (e.g. a parent or sibling), the ringing of their
mobile phone or the start of their favourite television program sometimes took
their attention briefly away from their screen. Often though, they were able to
participate in family conversations and activities, chat with friends on the telephone and attend to what was going on on TV without taking their attention away
from their screens. In other words, the demands made by discourses in place
more often than not make operating a computer for these students a polyfocal
add 's' (screens)
Figure 7.2 Jason’s living room (view B)
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forthcoming with
2009
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activity. By polyfocal I mean not that they were able to focus on many things
at exactly the same time, but that their attention shifted rather rapidly
among multiple activities in a complex cognitive and social dance (Jones,
forthcoming).
Even when students’ computers were isolated in their bedrooms, the demands
of their immediate physical environments persisted, with computer use often
accompanied by television watching, phone conversations and the occasional
intervention of family members. In fact, students’ rooms were typically even
more ‘media rich’ than their family living rooms (Steele and Brown, 1995),
equipped with various portable media like ipods and mobile phones, and with
walls plastered with photos, posters, maps and other texts – a visual expression
of their polyfocal attention (Figure 7.3).
Just as the physical environment normally offered multiple foci of attention,
the space of the students’ computer screens was normally not treated as a single
focus of attention, but a series of overlapping and interested foci, with different
programs open in different windows and multiple tasks being performed at
once. Students regularly combined ‘doing homework’ with web-browsing,
engaging in multiple instant messaging conversations, reading and contributing
to message boards, online diaries or blogs, writing and drawing on ‘flash
boards’, visiting chat rooms, downloading and sharing (mostly pirated) music,
videos and software through websites and peer to peer applications, and playing
online games. The discourses in place of students’ home computer use, then,
created a series of overlapping and interested spatial and interactional contexts
Figure 7.3 Kitty’s bedroom
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across which practices were polychronically (Hall, 1959) distributed over a
wide array of activities at once, with multiple tasks in progress; simultaneously.
Practices were almost always parts of ‘event complexes’ in which attention was
distributed over various online and offline spaces, making it difficult to discuss
one particular practice in isolation, or sometimes even to understand what constituted a practice, where a practice began and ended. When asked how much
time they spent on instant messaging in a particular week, for example, most
participants in our study could not answer, saying things like: ‘How do I know?
The program is on all the time.’ These practices were also often interconnected,
with offline conversations ‘resemiotized’ (Iedema, 2001) into words and symbols
in chat windows, phone conversations, blog entries, exchanges of files from one
computer to another, online gaming sessions or homework assignments.
The presence of computers also altered the interaction order, both in the
immediate spaces of students’ homes and in the wider geographical spaces of
their neighbourhoods and city. Despite concerns that adolescent computer use
isolates young people from their families (DeGaetano, 2004; Lau and Au, 2002),
research has shown that the actual situation is much more complicated. For
example, in a recent survey of over 200 families in Korea, Lee and Chae (2007)
found that while respondents perceived computer use as resulting in declines
in family time, they did not perceive a negative affect on family communication.
In fact, communication around computer use and co-use by family members
was seen to improve family communication.
This was also borne out in our own observations. Not only did our participants
frequently communicate with family members while using computers and often
used computers together with parents and siblings (to play games, shop or
search for information of mutual interest), computers also afforded children
(who usually knew more about them than their parents) opportunities to
assume ‘identities of expertise’ in their families (Holloway and Valentine, 2003).
Adolescents were often called upon to assist their parents in dealing with technical problems and to help them with online tasks such as paying bills and
investing in stocks, activities in which, in the absence of computers, adolescents
are not normally included.
At the same time, computers were also used by our participants as ‘boundary
objects’, allowing them to shield certain activities from their parents, giving
them a sense of ‘privacy’ heretofore impossible in such cramped living arrangements. An instant messaging conversation with a friend or romantic interest,
for example, is much easier to conceal from co-present others than a phone
conversation. The best thing about ICQ (a popular instant messaging program),
one participant noted, is that ‘no one will know what we are talking about and
doing in ICQ.’ Thus, computer mediated communication functioned as what
Leander (2005) has called a ‘boundary practice’ – a practice which facilitates
the management of boundaries (and identities) between different social worlds
(home, school, shopping centres, circles of friends), enabling users to extend
the territory upon which they could act into realms in which parents and
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siblings had no access and could not police. While this fact sometimes caused
some consternation among parents who wondered what their children were
doing online, they also saw some benefits: rather than forcing students out of the
home, computers allowed students to engage in activities and relationships they
did not wish to share with their parents without leaving the physical proximity
(and safety) of their families.
Computers also have a profound effect on the way these students operate
in the physical/social spaces that extend beyond the walls of their crowded
apartments. Perhaps the biggest error in approaches which bifurcate physical
space and cyberspace and conclude that computers isolate students from the
physical world (see for example Kraut et al., 1998; Kroker and Weinstein, 1994)
is that they ignore the fact that the vast majority of people with whom students
communicate online are people (friends, classmates, relatives) with whom they
regularly have face to face interaction, sometimes on a daily basis. Nearly all
research that has looked in detail at this relationship has found that the vast
majority of people who engage in computer mediated communication regard
it as an extension of their ‘real-life’ social interactions rather than as separate
from them, that, far from propelling users into ‘cyberspace’, the effect of CMC
is more often to ground them more firmly within their existing material communities and circumstances (Hamman, 1998, 1999; Holloway and Valentine,
2003; Orleans and Laney, 2000).
Similarly, observations of our participants made it clear that rather than
isolating them from the physical world it expanded their immediate sense of
physical space as they populated their computer screens with interactions with
friends and classmates most often residing in close geographical proximity.
IM contact lists constituted social gatherings in which interactants enacted
‘presence’ on multiple computer screens located throughout geographical
space, gatherings which, although ‘virtual’ in nature, most often had important
consequences in the physical world. At the same time, computers again acted
as ‘boundary objects,’ helping users better manage their social relationships.
The discourses in place of IM interfaces, for example, provided various
affordances and constraints for managing social and relational spaces and
distributing attention through them, allowing users to modulate their presence
through adjusting their online ‘status,’ indicating, for example that they were
free for chat, busy or temporarily away from their computers or choosing to
be ‘visible’ or ‘invisible’ to selected parties.
In many ways computer mediated communication was not so much about
‘communicating’ for our participants as it was about distributing and attracting
social attention. As online and offline interactions and relationships blended
and interactants played with the new media’s unique ability to convey who was
directing attention towards whom, computer mediated communication came
to reflect the attention structures of interaction orders that extend over online
and offline spaces. IM contact lists and strategies for managing them, for example,
resemiotize aspects of students’ social relationships: who’s in; who’s out; who is
more deserving of attention; who gets assigned ‘invisible’.
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The attention structures inscribed in the discourses in place and enacted in
social relationships interact with and affect the attention structures that develop
in the historical bodies of users. Our participants had years of practice in
distributing attention over multiple interactions and tasks. These attention
structures, which they take for granted, are perhaps best understood by looking
at historical bodies where they have not been developed: those of their teachers.
One teacher, for example, described her experience engaging in IM interactions with her students like this:
It was a mixture of feelings. I was very busy and almost unable to handle the
chaotic situation when about ten dialogue boxes appeared on the screen
simultaneously. My fingers were trembling and I didn’t know which one to
click on . . . my students said that I was a ‘low B’ (not very intelligent) in
handling the confusion that the IM messages had created.
Students, however, were more accustomed to the multi-tasking which computers
not only enabled but almost required. One participant claimed:
I have no trouble studying and memorizing things, chatting with my friends
and playing online games. I think it works quite well. Faster. As I have to think
while playing games. I have already started thinking, thinking how to type.
My brain is already functioning. So it is faster and easier for me to study.
These polyfocal attention structures in the historical bodies of these students
are stored not as information, but as intuition as, knowledge ‘built into the
movements, bodies and unconscious ways of thinking (users) have built up
through repeated practice’ (Gee, 2003: 110). It is the ‘embodied’ nature of
home computer use that makes the attention structures that it develops so
different from those that develop around the ‘disembodied’ and abstract
information that is often part of school-based learning.
When engaging in IM conversations or playing online games, students felt
that their attention was always situated in clear material and social contexts
(Gee, 2003; Tynes, 2007). The management and focus of attention had constant and immediate consequences on the ‘physical’ world of the game or the
social world of their peer groups in ways that it did not in many school-based
practices like doing ‘exercises’, writing essays or taking examinations. Users
were involved in ‘embodied stories’ (Gee, 2003), and the ‘embodied’ quality of
practices like ‘fragging’ (i.e. killing) an opponent in an online game or arguing
with one’s boyfriend over IM were palpable.
Students’ computer use at school
The ways computers are integrated into school-based literacy practices for these
students created very different orientations towards physical space than those
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observed in their homes. For one thing, most school-based literacy practices – and
the policies that inform them – promote fundamentally different expectations
about attention. Far from the polyfocal orientation discussed above, students
in school were expected to pay attention to only one thing at a time, and for
longer periods. This monofocal orientation is enforced by the panopticon style
settings (Foucault, 1977) of traditional classrooms in which the physical environment, social relationships and the habitual practices of participants channel
attention towards the teacher. Conventions for gaining and granting attention
are also built into the interaction order of classrooms, which include conventions like teachers electing students for attention or students inviting it by
raising their hands. Attention giving or attention seeking outside of this rather
strict economy is seen as disruptive.
‘Multimedia Learning Centers’ (MMLCs) were established in the territory’s
secondary schools to enhance interactive and experiential learning, but despite
the Hong Kong government’s enthusiastic commitment to making IT an integral
part of teaching, computer-equipped classrooms remain underused (Hong Kong
Dept. of Education, 2001) for many of the reasons related by teachers in the beginning of this chapter. In particular, teachers feel that the presence of computers is
a ‘distraction’ from learning. Consequently, many of the teachers we talked to
avoided using these facilities. When asked what she thought the purpose of the
MMLC was in her school, one student replied, ‘I think the main purpose of it is to
show it to parents on parents’ day.’ When they did use these facilities, teachers
usually worked to design activities in which students used computers in the most
restrictive ways possible if at all. Another student remarked:
It’s like the classroom. The only difference is that we have a computer in
front of us. Sometimes, she may type something outside and we see. She
controls our computers. We only see. You can never use the computer
Replace
'This'Wewith
throughout
the class.
only sit and see.
'The'
This particular lesson I will analyze here involved secondary 3 (grade 9)
students in an English class. The class used the MMLC about once a fortnight
in response to a regulation imposed by the school administration. Usually these
forays to the MMLC involved working through exercises on a multimedia
CD-ROM called Planet English, filling in online grammar exercises, watching
movies or practising ‘speaking’ (which usually meant pronunciation). On the
occasion of our observation, the students were instructed to read a passage
from their textbooks into a microphone and then listen to it through their
computers. At the end of the lesson the teacher played back some students’
attempts for the class to discuss.
In this class students sat at long tables arranged in rows on either side of a
central aisle, each seat fitted with a computer, monitor, keyboard and mouse.
The teacher’s desk and computer were situated in the front of the room.
In other words, the discourses in place in the form of the layout of the class mirror
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almost exactly the arrangement of the traditional panopticon classroom. At the
same time, however, the ability of the teacher to use this layout to monitor
students was limited by the computer screens, which shielded students from
scrutiny, making it necessary for the teacher to situate herself in the aisle to see
what they were doing (a position that made it impossible for her to make use of
the computer monitoring system on her own screen at the front of the class).
Furthermore, penetrating the rows of computers to reach students farther away
from the aisle was nearly impossible (Figures 7.4 and 7.5).
Figure 7.4 MMLC – view from rear
Figure 7.5 MMLC – view from front
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Another important discourse in place in this classroom was the text that the
students were meant to recite: a passage from their print textbook about pandas.
Unlike the texts students were accustomed to interacting with online, this printed
text was linear and monologic. In this particular activity, students were primarily
engaged with the text on a phonological level – the text was treated as a collection
of symbols to be transformed into sounds; the meaning of the text was inconsequential. For most of the lesson, the majority of students’ gazes were directed
down at this text, which they had to hold in their hands because the desk space
in front of them was taken up by their computer monitors (Figure 7.6).
In contrast, the aspect of the discourses in place which normally one would
expect to be central in such settings, the text displayed on the computer screen,
here is also practically inconsequential. Students’ screens showed simply an
interface designed to look like the controls of a tape recorder (Figure 7.7).
Figure 7.6 The textbook
Figure 7.7 The computer screen
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Perhaps the most striking aspect of the discourses in place in this situation is
that they had very little to do with one another; the meaning of the room filled
with computer equipment, the meaning of the teacher’s movements throughout the room, the meaning of the text students were reading, and the meaning
of the words and symbols on their screens appeared to be totally divorced from
one another. The actions participants were meant to take with these discourses
in place were disconnected from the meanings expressed in the texts themselves, and seemed to have little to do with the way such discourses are used to
take actions in ‘real’ social practices (where we do not normally read to our
computers).
Rather than being used for practices computers are used for in their everyday
world, in this and other lessons we observed, computers were appropriated into
‘old-literacy’ practices, turned into tape recorders, written texts and fill in the
blank exercises. Thus, the spaces constructed by computers were domesticated
and ‘rewired’ by conventional pedagogical discourses (Leander, 2005). One of
our participants remarked, ‘we have listening in MMLC. But it has nothing to
do with computers.’ Another put it perhaps most succinctly when he said simply, ‘Our teacher uses computers to teach book stuff.’
The interaction order in this situation was based chiefly on surveillance. The
teacher’s physical and virtual monitoring of activities helped give shape to the
students’ attention as they performed or resisted performing (Figures 7.8 and 7.9)
the assigned task. The task dictated that they interact only with the teacher or with
themselves in the form of a recording of their own voice.
Through this analysis I do not mean to dismiss the pedagogical value of
recoding and listening to one’s pronunciation, nor am I trying to suggest that
interesting and interactive lessons which keep students ‘on-task’ cannot be performed in physical spaces like these. In fact, that is what they are designed for.
AQ: The captions
for Figures 7.8
and 7.9 are same.
Okay?
Figure 7.8 MMLC
Yes, that's okay.
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Figure 7.9 MMLC
This cannot happen, however, as long as practices in these rooms attempt to
impose attention structures from traditional classroom spaces and traditional
literacy practices that fundamentally contradict the orientations towards space
characteristic of computer mediated communication.
Educational activities which fail to recognize and exploit this kind of interaction are fundamentally ‘out-of-synch’ with the discourses in place and the
interaction orders implicit in the technology and with the attention structures
students have built up in their historical bodies through years of using
computers.
Conclusion
The point I have tried to make in this chapter is that physical space is primarily
a social achievement. It is not just a matter of material objects (like computers)
or of individual cognitive processes, but a product of the interaction among the
material, social and psychological worlds of social interactants. The problem of
attention in such physical spaces as these classrooms is not the fault of the individuals, and not the fault of the computers, but the result of a complex nexus
of overlapping and competing attention structures in the discourses in place,
the interaction order, and the historical bodies of participants which are
reflected in broader discursive formations around architecture.
Attention structures not only work to orient us towards different aspects of
space; in very fundamental ways they shape our social identities and social relationships. The actions that we perform with others create the spaces that we
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inhabit with them, and the ways we orient towards space makes some actions
more possible and some less possible. The monochronic orientation towards
space evidenced by the teachers and parents in this study seems to lend itself to
more transactional exchanges in which computers are constructed as a means
for transferring information (knowledge, money and goods), whereas the more
polychromic orientation evidenced by students lends itself to more relational
exchanges in which social formations are established and maintained and
computers are seen primarily as a means of communication and social networking (Thurlow, 2007). As homes and schools become increasingly media rich
(Livingstone, 2002), the competing attention structures associated with these
media increasingly characterizes relationships between young people and
adults. Spaces in which competing attention structures overlap are sites of social
struggle in which people reproduce or resist particular social positions.
Fairclough (1992) argues that in cases where different situations create the
need for diverse positionings; people either accept and modify their behaviour
to cope with each setting or they struggle and contest for change. For the
MMLC students in this study, one strategy for contesting the positioning
imposed on them was to simply ‘switch off’ their attention in much the same
way their teachers had ‘switched off’ their computers in attempts to combat
distraction. This disconnect, which pervades physical spaces (home vs school),
textual spaces (the generic practices of textbooks vs those of new media
texts), and social spaces (interpersonal relationships vs institutional relationdelete
ships), creates a vicious circle of disengagement, disinterest, frustration and
distrust. If new technologies are to be used effectively in educational settings,
governments, school authorities and teachers must appreciate that simply
creating access to hardware and software is not enough: materials and lessons
design must also integrate an understanding of how the uses of technologies
emerge from the everyday discourses and practices of the people who actually
use them.
's' (lesson)
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