The Predictive Casino
ANDREW PEARSON
Copyright © 2017 Andrew Pearson
All rights reserved
ISBN-13: 978-1543264203
ISBN-10: 1543264204
CONTENTS
ACKNOWLEDGMENT ......................................................................... i
PREFACE ......................................................................................... iii
INTRODUCTION ................................................................................ 1
CHAPTER ONE ................................................................................ 35
The Technology ............................................................................... 35
Overview ................................................................................................ 35
Artificial Intelligence (AI) and Machine Learning (ML)........................... 38
Augmented and Virtual Reality .............................................................. 40
Cryptocurrencies .................................................................................... 46
Facial Recognition .................................................................................. 47
Geofencing Applications ........................................................................ 51
Internet of Things (IoT) .......................................................................... 56
Mobile Marketing .................................................................................. 60
Digital Interactive Marketing: The Five Paradigms ............................ 65
Mobile Payments ................................................................................... 68
OTT ......................................................................................................... 72
Podcasts ................................................................................................. 73
Proximity Marketing .............................................................................. 74
Real-time Technology ............................................................................ 76
Search .................................................................................................... 78
Stream Processing and Stream Analytics ............................................... 79
Comparison of Stream Processing Services ....................................... 81
Videocasting/Livestreaming .................................................................. 84
Wearables .............................................................................................. 85
Conclusion.............................................................................................. 87
CHAPTER TWO ............................................................................... 95
Customer Experience ...................................................................... 95
Introduction ........................................................................................... 95
Customer Relationship Management (CRM) ......................................... 98
Customer Loyalty ................................................................................. 111
CHAPTER THREE ........................................................................... 117
Customer Analytics ....................................................................... 117
Overview .............................................................................................. 117
Sentiment Analysis............................................................................... 129
Clickstream Analysis............................................................................. 132
Location Analytics ................................................................................ 136
Analytics ............................................................................................... 138
Analytical Models............................................................................. 142
Decision Trees .............................................................................. 142
k-Means Cluster ........................................................................... 143
K-Nearest Neighbors .................................................................... 145
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Logistic Regression ....................................................................... 147
A/B Testing ................................................................................... 148
Time Series Model ........................................................................ 150
Neural networks ........................................................................... 151
Discriminant Analysis.................................................................... 152
Survival or Duration Analysis ........................................................ 153
Edge Analytics............................................................................... 154
Casino Analytical Models...................................................................... 155
Customer Segmentation ................................................................... 155
Customer Acquisition Model ............................................................ 156
Recency-Frequency-Monetary (RFM) Models .................................. 157
Propensity to Respond Model .......................................................... 158
Customer Conversion Model ............................................................ 159
Identify When a Patron is Likely to Return ....................................... 160
Identify Patrons Who Come Together .............................................. 161
Patron Worth Model ........................................................................ 162
Customer Churn Model .................................................................... 163
Optimizing Offers ............................................................................. 164
Chronological View of a Casino Analytics Implementation .............. 165
Conclusion ............................................................................................ 166
CHAPTER FOUR ........................................................................... 171
Social Media .................................................................................. 171
Introduction.......................................................................................... 171
Mobile and Social Media in China .................................................... 176
The Four Steps of Social Media ............................................................ 184
Six Types of Social Media ..................................................................... 187
Collaborative Projects .......................................................................... 187
Blogs ..................................................................................................... 189
Microblogs .................................................................................... 192
Content Communities .......................................................................... 193
Social Networks .................................................................................... 194
Customer Understanding ..................................................................... 198
CHAPTER FIVE.............................................................................. 207
Social Business .............................................................................. 207
Overview .............................................................................................. 207
The Uses of Social Media ...................................................................... 212
Add Interactivity to a Website .......................................................... 214
Brand and Anti-Brand Management ................................................ 215
Brand Loyalty Enhancement............................................................. 220
Build Fanbases: Be “Liked” ............................................................... 221
Crisis Management ........................................................................... 223
Develop a Virtual Social World Presence ......................................... 229
Discover a Customer’s Psychological Profile .................................... 232
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THE PREDICTIVE CASINO
Discover Important Brand Trends .................................................... 235
Engage Customers and Potential Customers ................................... 236
Harvest Customer Feedback ............................................................ 238
Reputation Management ................................................................. 241
Social Shopping ................................................................................ 244
Social Media Analytics ......................................................................... 247
Social Media Monitoring ...................................................................... 251
Social Media Monitoring Tools ............................................................ 255
Conclusion............................................................................................ 260
Tips ....................................................................................................... 267
CHAPTER SIX ................................................................................ 273
Casino Operations ......................................................................... 273
Overview .............................................................................................. 273
Smart Operations ................................................................................. 274
Inventory Optimization .................................................................... 277
Waste Management ........................................................................ 279
Data Center ...................................................................................... 281
Smart Parking ................................................................................... 282
Smart Energy .................................................................................... 283
CHAPTER SEVEN ........................................................................... 287
The Predictive Casino .................................................................... 287
The Customer Journey ......................................................................... 287
Mobile Advertising Framework.................................................... 288
System Architecture..................................................................... 289
Amazon Example ......................................................................... 291
Table Games Revenue Management ............................................... 295
Social Media ..................................................................................... 300
Social Media Influencers .................................................................. 304
The Integrated Resort .......................................................................... 305
Casino .............................................................................................. 305
Bars, Coffee Shops, Nightclubs, and Restaurants ............................ 308
Retailers ........................................................................................... 310
The Future............................................................................................ 314
ABOUT THE AUTHOR .................................................................... 323
INDEX ........................................................................................... 325
v
ACKNOWLEDGMENT
Shinley Uy – thanks for keeping the faith
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ANDREW PEARSON
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PREFACE
The idea for this book came about when I signed on to become a partner to the
analytics and IoT provider Hitachi Data Systems (HDS). They wanted to organize
an event in Macau for high-level execs within the casino industry and I not only
opened my Rolodex (I know that dates me, but why not, it shows experience!),
but I also decided a book that delved into the details of the technology we
were showcasing would be a great companion piece.
Meeting the deadline—twelve weeks, however, I knew, would be tricky, but we
live in a modern world, where technology allows us to write, read, and research
on the go, so I set about to write this book within that time frame. I didn’t quite
make it, but was close.
Parts of this book have been written on the Macau-Taipa bus, the Macau-Hong
Kong ferry, 30,000 feet above both the Pacific and the Dark Continent of Africa,
on the Guangzhou-Macau high-speed rail line, within a taxi stuck driving
through the smog-choked streets of Manila, as well as on Hong Kong’s MTR, to
say nothing of all the hotel and motel rooms I’ve been scribing in; planes,
trains, automobiles and ferries, too. Needless to say, it’s a worldly and wordy
piece of writing that I wanted to get out as quickly as possible because this
technology is, literally, changing by the day. As I had already written several
books on the subjects of casino analytics, casino marketing, mobile technology
and social media—which I believe is an integral component of today’s casino
marketing plans—the task wasn’t monumental. Difficult, yes. Impossible, no. So
here it is…
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INTRODUCTION
In December 2014, Amazon was awarded a patent for what it calls a “method
1
and system for anticipatory package shipping,” and, according to Lance
1
Ulanoff’s article Amazon Knows What You Want Before You Buy It , “The patent
summary describes a method for shipping a package of one or more items ‘to
the destination geographical area without completely specifying the delivery
1
address at time of shipment,’ with the final destination defined en route.”
According to the patent, this forecasting model uses data from a customer’s
“prior Amazon activity, including time on site, duration of views, links clicked
1
and hovered over, shopping cart activity and wish lists.” When possible, the
algorithm also sprinkles in real-world information gleaned from customer
telephone inquiries and responses to marketing materials, among other
factors. Together, this can provide ‘decision support for speculative shipping of
1
items,’ per the patent,” explains Ulanoff.
All of this may sound a little fanciful, but their thesis that predicting customers’
orders could unquestionably increase sales as well as potentially reduce
1
shipping, inventory and supply chain costs holds true. For these reasons alone,
Amazon is probably onto something here. Obviously not the sexiest part of the
casino business, supply chain and logistics is, however, an imperative and
expensive part of it.
Ulanoff quotes H. Donald Ratliff, Ph.D., executive director of the Supply Chain
and Logistics Institute, who argues that optimization is “the biggest opportunity
for most companies to significantly reduce their cost and improve their
1
performance.” “For most…operations, there is an opportunity to reduce cost
by 10% to 40% by making better decisions,” Ulanoff argues. This amounts to
substantial savings for casino companies, who spend millions of dollars in
supplies and products every year.
Amazon utilizes predictive analytics, including Machine Learning (ML) to make
very sophisticated supply chain, logistics and even customer delivery decision
and these concepts and theories work just as well for a casino operator, but the
Predictive Casino wants to infuse this anticipatory concept throughout its
entire operation, not just in logistics; from patron and customer interactions, to
optimization in hotel room and table games pricing, to marketing, data
governance, security, call center, sales, advertising, and labor management.
The anticipatory concept can make the casino smart, predictive, optimized, and
probably more profitable than it would otherwise be.
Human beings are, after all, creatures of habit and, if a casino company can
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understand these habits on both a micro and macro level, it can not only
predict what its customers are going to want and to do, but maybe even, shape
these actions. Marketing has always been about influencing people’s actions,
what could be different here is the Predictive Casino’s ability to understand
how one customer’s actions will affect the company’s entire operation. With
this insight extrapolated over a million customers over 365 days of the year,
the casino operator can take the most appropriate—and optimized—action to
reap the highest profit.
2
According to IBM’s own research , 2.5 quintillion bytes of data are created each
day. That is 10 to the power of 18 and that number is growing exponentially
each year; 90% of the world’s data was created over the past two years and
data creation is certainly not going to slow down any time soon. This data—
which has been dubbed “Big Data”–comes from everywhere; our daily financial
transactions; our personal online shopping history; our social media uploads;
our mobile downloads, even sensor data coming off machines and people, in
some cases.
The social nature of sharing personal content with family, friends and
associates may be the driver behind this growth and it is a growth that several
34
studies suggest will soon outpace revenue generated by commercial media,
such as music downloads, video clips, and games. This is the kind of growth
that a casino operator ignores at its own peril, but when a casino delves into
this Big Data world, they need to ensure that what they’re opening up is a
treasure chest of information and not a Pandora’s box of pain.
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According to Gartner Inc.'s Hype Cycle for Emerging Technologies , 2016, there
are three distinct technology trends—transparently immersive experiences, the
perceptual smart machine age, and the platform revolution—that are poised to
be of the highest priority for organizations facing rapidly accelerating digital
business innovation.
“The Hype Cycle for Emerging Technologies is unique among most Hype Cycles
because it distills insights from more than 2,000 technologies into a succinct set
of must-know emerging technologies and trends that will have the single
greatest impact on an organization's strategic planning,” explains Mike J.
5
Walker, research director at Gartner. “This Hype Cycle specifically focuses on
the set of technologies that is showing promise in delivering a high degree of
5
competitive advantage over the next five to 10 years,” he adds.
In its publication, Gartner explains that transparently immersive experiences
are technologies like 4D Printing, Brain-Computer Interface, Human
Augmentation, Volumetric Displays, Affective Computing, Connected Home,
Nanotube Electronics, Augmented Reality, Virtual Reality and Gesture Control
5
Devices. These technologies “will continue to become more human-centric to
the point where it will introduce transparency between people, businesses and
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THE PREDICTIVE CASINO
things. This relationship will become much more entwined as the evolution of
technology becomes more adaptive, contextual and fluid within the workplace,
5
at home, and interacting with businesses and other people,” Gartner adds.
Gartner expects the perceptual smart machine age and the smart machine
technologies that utilize them will be the next decade’s most disruptive class of
5
technologies. Because of radical and powerful new computational power,
near-endless amounts of data captured from a wide variety of sources, and
unprecedented advances in analytical processes such as deep neural networks,
organizations with smart machine technologies will be able to harness their
5
data to solve problems that weren’t even thought about a few years ago.
Gartner recommends enterprises, including IRs and smaller gaming companies,
that are seeking leverage in this area should consider the following
technologies: “Smart Dust, Machine Learning, Virtual Personal Assistants,
Cognitive Expert Advisors, Smart Data Discovery, Smart Workspace,
Conversational User Interfaces, Smart Robots, Commercial UAVs (Drones),
Autonomous Vehicles, Natural-Language Question Answering, Personal
Analytics, Enterprise Taxonomy and Ontology Management, Data Broker PaaS
5
(dbrPaaS), and Context Brokering.” Many, but not all, of these technologies
will be discussed in throughout this book.
Gartner argues that the platform revolution—Neuromorphic Hardware,
Quantum Computing, Blockchain, IoT Platform, Software-Defined Security and
Software-Defined Anything (SDx)—includes emerging technologies that are
5
revolutionizing the concepts of how platforms are defined and used. “The shift
from technical infrastructure to ecosystem-enabling platforms is laying the
foundations for entirely new business models that are forming the bridge
5
between humans and technology,” Gartner adds. “Within these dynamic
ecosystems, organizations must proactively understand and redefine their
strategy to create platform-based business models, and to exploit internal and
external algorithms in order to generate value,” advises Gartner.
When it comes to analytics and Big Data, Caesars was the first casino company
to collect and analyze it for Customer Intelligence (CI) purposes and, since the
inception of it Total Rewards programme, the company has grown from “being
6
able to trace the journey of 58% of the money spent in their casinos to 85%.”
Caesars also credits the widespread adoption of Big Data analytics as the
driving force behind its rise from an “also ran” chain to one of the largest
7
casino groups in the country.
The Predictive Casino is a casino or an integrated resort that takes into account
all kinds of data that can be created throughout a casino property by its
employees, vendors, patrons, and customers (we’ll consider these the people
who haven’t signed up for a player card yet and aren’t, therefore, as trackable
as patrons who are in the casino’s database). Throughout this book, I will look
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at the integrated casino resort as a property that contains everything from the
gaming floor, to a mall containing retail, food, and entertainment outlets, as
well as a property that might house movie theaters, pools, amusement parks
and/or rides, as well as arenas for concerts and sporting events.
The Predictive Casino utilizes all of the data associated with all of these onproperty businesses to make better business decisions for the company as a
whole. The Predictive Casino is viewed holistically and the proverbial butterfly’s
wing that flaps somewhere inside the casino can set off a chain of events that
can either help or hurt the company’s bottom line months down the line, but
captured and analyzed it will be so that surprises and negative impacts can be
mitigated.
Descriptive analytics, diagnostic analytics, predictive analytics, prescriptive
analytics and the newest field of analytics—edge analytics—are exploited
throughout the Predictive Casino to try to reach as real-time an IT environment
as possible. This data I will be focusing on throughout this book will be culled
from the following sources:
•
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•
•
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•
•
•
•
•
•
•
•
•
•
•
Gaming data from Bally’s, IGT, or other in-house gaming systems
Customer Relationship Management (CRM) software
Transaction data from a Point-of-Sales (POS) system
A hotel reservation systems
Clickstreams from the casino’s website
Call center systems
Surveillance and security systems, including facial recognition datasets
RFID chips for both casino chips and/or IoT tracking devices
Geo-location data from in-house Wi-Fi systems
Social media data from WeChat, Facebook, Weibo, Twitter, Jeipang,
and other mobile and social media apps
Table games revenue management systems
Angel Eye card shoe data
Patron management systems
Social media listening hubs
Google analytics and web tracking information
HR and ERP systems, including virtual roster
Transportation data
Weather patterns
All of this information can be fed into a data lake or an Enterprise Data
Warehouse (EDW), where it can be utilized by a multitude of casino
departments, including security, call center/customer service, pit bosses, hosts,
dealers, HR agents, marketing, including social media marketing, hotel
management, slots floor operations, patron management, retail and F&B, all
the way up to the top executive branches, including individuals in the C-level
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THE PREDICTIVE CASINO
suite.
In recent years, businesses in general and casino companies in particular have
come to the realization that data warehouses, while perfectly able to handle
the BI and analytics needs of yesterday, don’t always work in today’s complex
IT environments, which contain structured, unstructured, and semi-structured
data.
Normal relational databases worked fine when business users were restricted
to proprietary databases and the scope of work was restricted to canned
reports and modest dashboards that included limited drill down functionality.
Today, however, with the inclusion of so much unstructured data coming from
mobile, social, web logs, etc., and semi-structured data originating from a
multitude of sources, limitations abound. Standard data warehouses require
built-in, understandable schemas, but unstructured data, by definition, doesn’t
have a definable schema that is accessible and understandable in every case.
Data lakes have been a response to these limitations.
James Dixon, “Chief Geek” at Pentaho, is credited with coining the phrase
“Data Lake” and Dixon posted that each specialized data mart in a data
warehouse could be likened to a bottle of water. The data was ready for use in
a small, identifiable container. In contrast, a data “lake” was a massive,
intermingled repository of all data in its raw form.
A data lake is a hub or a repository of all the data that a casino has access to,
where the data is ingested and stored in as close to the raw form as possible,
without enforcing any restrictive schema. This provides an unlimited window
into the data for anyone to run ad-hoc queries and perform cross-source
navigation and analysis on the fly. Successful data lake implementations
respond to queries in real-time and provide users an easy and uniform access
interface to the disparate sources of data. Data Lakes retain all data, support all
data types and all users, as well as adapt easily to changes, while providing
faster insights.
Today’s IT environment is nothing like the IT environment of even three years
ago. Real-time data management capabilities have brought a whole new level
of data available to customer intelligence, customer interaction, patron
management and social media systems. One of the biggest challenges for IT
departments today is scalability. With a Hadoop back-ended data lake,
businesses can dynamically scale up or down, according to their storage needs.
Over the past few years, the cost of storage has plummeted and virtual servers
can be spun up very quickly, as well as quite inexpensively (relative to the
outright purchase of hardware). With this instant access to data, a whole new
world of real-time interactions should flourish and I will detail how an IR can
set up a real-time stream processing environment in chapter one and chapter
seven.
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The concept of “Edge Analytics”—i.e., the processing of analytics at the point
or very close to the point of data collection—exponentially increases the ability
to use predictive analytics where it can be utilized best—at the point of
interaction between the business and the customer. In short, edge analytics
brings analytics to the data rather than vice-versa, which, understandably, can
reduce cost and increase its usage as the data is analyzed close to where it can
make the most difference. This also reduces latency, which could be the
difference between useful and useless analytics.
Today, the analytics space is more crowded than it has ever been. Standard
ETL-solution providers are adding analytics to their multitude of offerings.
Many of these new players in the Master Data Management (MDM) field have
BI platforms that combine integration, preparation, analytics and visualization
capabilities with governance and security features. Such standard analytics
processes as column dependencies, clustering, decision trees, and a
recommendation engine are all included in many of these new software
packages. Instead of forcing clients to frustratingly purchase module on top of
module on top of module, new software companies are creating packages that
contain many pre-built analytical functions. Open source products like R,
Python, and the WEKA collection can easily be added to many of these
software solutions as well, thereby reducing the need for expensive analytics
layers.
The fact that many of these analytical packages are open source is a further
advantage because, since they are free to download and use, they have a
robust user base and consultants are sometimes easier to find than analysts
with highly developed SAS or SAP Predictive Analytics Library skills, for
example.
Before going any further, I believe one of the first questions that needs to be
answered is, “What exactly is analytics?” The standard answer is that there are
four types of analytics and they are:
•
•
•
•
Descriptive analytics—What happened?
Diagnostic analytics—Why did it happen?
Predictive analytics—What will happen?
Prescriptive analytics—How can we make it happen again?
For a casino company, descriptive analytics could include pattern discovery
methods such as customer segmentation, i.e., culling through a patron
database to understand a patron’s preferred game of choice.
Simple cluster segmentation models could divide customers into their
preferred choice of games. This information could be given to the marketing
department to create lists of baccarat players for a baccarat tournament, for
example.
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THE PREDICTIVE CASINO
Market basket analysis, which utilizes association rules, would also be
considered a descriptive analytics procedure. Casinos should use market basket
analysis to bundle and offer promotions as well as gain insight into its patrons’
gaming habits. Detailed patron shopping and purchasing behavior could also be
used to develop future products, whether they be gaming or retail related. I
will go into full detail on this topic in chapter three.
As Bernard Marr argues in his article Will ‘Analytics on The Edge’ Be The Future
8
Of Big Data? , “Rather than designing centralized systems where all the data is
sent back to your data warehouse in a raw state, where it has to be cleaned
and analyzed before being of any value, why not do everything at the ‘edge’ of
the system?” Marr uses the example of a massive scale CCTV security system
8
that is capturing real-time video feeds from tens of thousands of cameras. “It’s
likely that 99.9% of the footage captured by the cameras will be of no use for
the job it’s supposed to be doing—e.g. detecting intruders. Hours and hours of
still footage is likely to be captured for every second of useful video. So what’s
the point of all of that data being streamed in real-time across your network,
8
generating expense as well as possible compliance burdens?” The solution to
this problem, Marr argues is for the images themselves to be analyzed within
8
the cameras at the moment the video is captured. Anything deemed out-ofthe-ordinary will trigger alerts, while everything considered to be unimportant
will either be discarded or marked as low priority, thereby freeing up
8
centralized resources to work on data of actual value.
For a casino company, the CCTV security systems could even be set up to alert
a host or a VIP manager when a particular high roller steps aboard the casino
bus at the Macau-China border, for example. The CCTV system could also be
used to capture problem gamblers or cheats on the casino floor.
Edge video analytics might also help in places like Singapore, where the
integrated resorts are required to check the passports of each incoming guest
because of Singapore law. With cameras that are able to compare the faces of
entering customers against the casino’s patron database, these patron records
would be onscreen for the security personnel to quickly approve or reject.
Rather than waiting for a record to be pulled up, the security personnel would
simply confirm or deny the patron in less than half the time it would normally
take to pull up a particular patron record. This would cut down on the long
lines at the front of the casino that are really costly choke points. A highly
positive ROI could be created here; the casino makes money when gamblers
are gambling, not when they are standing in line, waiting to get in. As an added
benefit this will also be seen as a customer service improvement by the patrons
as well.
Using edge analytics and real-time stream processing systems, retailers within
an IR could “analyze point-of-sales data as it is captured, and enable cross
selling or up-selling on-the-fly, while reducing bandwidth overheads of sending
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8
all sales data to a centralized analytics server in real time.” As today’s
integrated resorts are also, in many cases, huge retail malls, retail edge
analytics could, potentially, become part of a package the IR makes available to
its retail clients.
Edge analytics, of course, goes hand-in-hand with the Internet of Things–“the
network of physical objects that contain embedded technology to
communicate and sense or interact with their internal states or the external
9
environment.”
10
In his seminal 2009 article for the RFID Journal, That 'Internet o Things' Thing ,
Kevin Ashton made the following assessment:
Today computers—and, therefore, the Internet—are almost
wholly dependent on human beings for information. Nearly all
of the roughly 50 petabytes (a petabyte is 1,024 terabytes) of
data available on the Internet were first captured and created
by human beings—by typing, pressing a record button, taking
a digital picture, or scanning a bar code. Conventional
diagrams of the Internet include servers and routers and so on,
but leave out the most numerous and important routers of
all—people. The problem is, people have limited time,
attention and accuracy—all of which means they are not very
good at capturing data about things in the real world. And
that's a big deal. We're physical, and so is our environment.
Our economy, society and survival aren't based on ideas or
information—they're based on things. You can't eat bits, burn
them to stay warm or put them in your gas tank. Ideas and
information are important, but things matter much more. Yet
today's information technology is so dependent on data
originated by people that our computers know more about
ideas than things. If we had computers that knew everything
there was to know about things—using data they gathered
without any help from us—we would be able to track and
count everything, and greatly reduce waste, loss and cost. We
would know when things needed replacing, repairing or
recalling, and whether they were fresh or past their best. The
Internet of Things has the potential to change the world, just
as the Internet did. Maybe even more so.
One of the key points of that quote for the casino industry is “greatly reduce
10
waste, loss and cost” and, in a business that can go through 1.5 tons of food
per day just to feed its thousands of employees, anything that can reduce
waste should be explored. Sensors that can help keep food fresh or provide
alerts when stocks need to be filled are inexpensive enough that strong ROI
justifications can be made. I delve into more detail on this subject in chapter
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THE PREDICTIVE CASINO
six.
Ashton is correct when he states that computers are far superior to human
beings when it comes to data gathering and cheap sensors, such as RFID chips
in poker chips, could go a long way to provide highly accurate patron comps
10
totals, which are probably overly generous to patrons right now. Human
beings are masters at rigging the system in their favor and casino companies
would probably be troubled to learn the real cost and ROI on the free comps
they hand out.
The term “Big Data” has become a way-too-common and enormously prevalent
term and it is being thrown around a lot in the world of IT these days as it has
become a kind of catch-all for analytics, IoT, social media, etc., etc. Although
not a comprehensive list, Big Data analytics techniques can include association,
classification, cluster analysis, crowdsourcing, data fusion, data mining,
machine learning (ML), modeling, network analysis, optimization, predictive,
regression, rule learning, special analysis, text analytics, time series analysis,
amongst many, many others. Which techniques should a casino operator use,
well that all depends on what type of data is being analyzed, the available
technology, the skills of the business users, and the business problems tried to.
be solved.
In chapter three, I break down how these analytical processes would work in
the concept of the customer journey, and I will specifically explain in what
circumstances decision trees, time series, discriminant analysis, K-means
clustering, and K-Nearest Neighbor processes, amongst others, would be
utilized. None of these techniques, however, will amount to anything if the
underlying data environment isn’t robust and cleansed properly; junk in, junk
out, as most analysts will tell you. Enormous attention must be paid to ensure
the data is prepped and cleansed, otherwise nothing of value will be achieved,
no matter how fast and/or robust your analytics software turns out to be.
IoT technology costs are coming down, broadband’s price has dropped, while
its availability has increased and there is a proliferation of devices with Wi-Fi
capabilities and censors built into them. Smart phone penetration is also
exploding. All of these individual technological advances were good for the IoT
11
environment, together, however, they have created a perfect storm for it.
With less than 0.1% of all the devices that could be connected to the Internet
11
currently connected , there is tremendous growth potential here and those
who embrace it now should have the first mover advantage that could prove
enormously valuable in terms of ROI over the long term.
How can a casino operator utilize IoT technology? Well, today’s integrated
resorts are massive structures and sensors have become so small and cheap
that they can be put almost anywhere. IoT sensors can be used for smart
parking, smart lighting, or as part of a mini smart grid. They can also be used for
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ANDREW PEARSON
silo stock calculation—measuring the emptiness level and weight of goods, as
well as waste management, and perimeter access control tools.
Liquid presence detection in places like data centers can help ensure the
integrity of the IT backbone. For the casino’s retailers, IoT can help with supply
chain control, NFC payment systems, inventory shrinkage, as well as smart
product management.
For the casino’s logistics department, IoT aids quality of shipment conditions,
item location, storage incompatibility detection, and fleet tracking. IoT sensors
can even be installed to ensure a building’s structural health, as well as part of
a swimming pool remote management system.
Combining IoT data together with other structure and unstructured data isn’t
easy, though. Previous attempts at broad-based data integration has forced
users to build data sets around common predetermined schema, or a unifying
data model, but this becomes impossible when unstructured and semistructured data are included in the mix. This is where a data lake can come in.
Unlike the monolithic view of a single enterprise-wide data model, the data
lake relaxes standardization and defers modeling, resulting in a nearly
unlimited potential for operational insight and data discovery. As data volumes,
data variety, and metadata richness grows, so, too, do the benefits.
Today, data is coming from everywhere, from business mainframes, to
corporate databases, from log files, cloud services, APIs, RSS feed, as well as
from social media live feeds; most of this information does contain meaning, if
one knows what and where to look for it. A data lake makes it easier to read
and understand that data, at least that’s the theory that is being tested out by
several forward-thinking companies right now. Using and understanding all of
this data is going to be the challenge.
12
In Tableau’s Top 8 Trends for 2016 Big Data, one of the leading visualization
software vendors writes:
“We noted the increasing adoption of NoSQL technologies,
which are commonly associated with unstructured data, in
last year’s version of Trends in Big Data. Going forward, the
shift to NoSQL databases becoming a leading piece of the
Enterprise IT Landscape becomes clear as the benefits of
schema-less database concepts become more pronounced.
Nothing shows the picture more starkly than looking at
Gartner’s Magic Quadrant for Operational Database
Management Systems which in the past was dominated by
Oracle, IBM, Microsoft and SAP. In contrast, in the most
recent Magic Quadrant, we see the NoSQL companies,
including MongoDB, DataStax, Redis Labs, MarkLogic and
10
THE PREDICTIVE CASINO
Amazon Web Services (with DynamoDB), outnumbering the
traditional database vendors in Gartner’s Leaders quadrant of
the report.”
12
Tableau also sees the following eight trends affecting IT departments :
1.
2.
3.
4.
5.
6.
7.
The NOSQL Takeover—the benefits of schema-less database concepts
are becoming harder and harder to ignore and the proof is in Gartner’s
latest Magic quadrant for Operational Database Management
Systems, which is dominated by vendors like MongoDB, DataStax,
Redis Labs, MarkLogic and Amazon Web Services (with DynamoDB),
rather than entrenched players like Oracle, SAP, IBM and Microsoft.
Apache Spark lights up big data—according to its originator, Matei
Zaharia, Apache Spark is becoming the largest big data open source
project on the market because its processing speeds are dramatically
faster than Hadoop’s,.
The Hadoop project matures—“In a recent survey of 2,200 Hadoop
customers, only 3% of respondents anticipate they will be doing less
with Hadoop in the next 12 months. 76% of those who already use
Hadoop plan on doing more within the next 3 months and, finally,
almost half of the companies that haven’t deployed Hadoop say they
12
will within the next 12 months.”
Big Data grows up: Hadoop adds to enterprise standards—the
“Apache Sentry project provides a system for enforcing fine-grained,
role based authorization to data and metadata stored on a Hadoop
12
cluster.” Apache is taking the demands of the enterprise-grade
RDBMS very seriously.
Big data gets fast: Options expand to add speed to Hadoop—As
Hadoop gains more traction in the enterprise market, the need for fast
data exploration capabilities is growing. To meet this demand, Tableau
sees further “adoption of technologies such as Cloudera Impala,
AtScale, Actian Vector and Jethro Data that enable the business user’s
old friend, the OLAP cube, for Hadoop—further blurring the lines
behind the ‘traditional’ business intelligence concepts and the world
12
of ‘Big Data.’”
The number of options to discover all forms of data grows—Because
of data discovery tools like Tableau and Qlik, self-service data
preparation tools are increasing in popularity. Now that business users
have gotten a taste of data discovery and like it, they want to be able
to reduce the time and complexity of data preparation—the most
important part of the analytics process—and there’s been
considerable innovation in this space from companies like Alteryx,
Trifacta, Paxata and Lavastorm.
Massively Parallel Processing (MPP) data warehouse growth heats up
in the cloud—Perhaps the death knell of the data warehouse has been
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ANDREW PEARSON
8.
overhyped and now the trend seems to be towards a hybrid mix of
standard DWs and on-demand cloud data warehouses. “Analysts cite
90% of companies who have adopted Hadoop will also keep their data
warehouses and with these new cloud offerings, those customers can
dynamically scale up or down the amount of storage and compute
resources in the data warehouse relative to the larger amounts of
12
information stored in their Hadoop data lake.”
Buzzwords converge—Internet of Things, Cloud, and Big Data come
together. Although it is in its infancy, IoT technology will soon become
one of the “killer apps” for the cloud, resulting in a data explosion
unlike we’ve ever seen before. For this reason, Tableau sees “leading
cloud and data companies such as Google, Amazon Web Services and
Microsoft bringing Internet of Things services to life where the data
12
can move seamlessly to their cloud based analytics engines.”
With a normal data warehouse, a casino needs to decide on the structure
(schema) of the data when creating the warehouse—before anything is even
populated with data (schema-on-write). With a Hadoop-based data lake,
however, a casino just has to store the data and structure it later, at a time
when it is needed for each query or use case (a schema-on-read framework).
Table 1 reveals the main differences between the two systems.
DATA WAREHOUSE
Structured, processes
Schema-on-write
Expensive for large data
volumes
Less agile, fixed configuration
Mature
Business professionals
vs.
DATA LAKE
DATA
Structured / semi-structured /
unstructured, raw
PROCESSING
Schema-on-read
STORAGE
Designed for low-cost storage
AGILITY
Highly agile, configure and
reconfigure as needed
SECURITY
USERS
Maturing
Data scientists, et al
Table 1: Differences between a Data Warehouse and a Data Lake
With a data lake, the data is ingested and stored in as close to the raw form as
possible, without enforcing any restrictive schema on top of it. No OLAP cubes
are used to manipulate the data. This provides an unlimited view of the data
for anyone within the organization who has been given access to it. The user
will be able to run ad-hoc queries and perform cross-source navigation and
analysis on the fly. Successful data lake implementations respond to queries in
real-time and provide users an easy and uniform access interface. Data Lakes
retain all data, support all data types and all users, as well as adapt easily to
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THE PREDICTIVE CASINO
changes, while providing faster insights.
Using a data lake solution, a casino can:
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Gain visibility on a patron’s true identity at sign-up by culling through
government and social media records during the actual sign up
process.
Gain a comprehensive view of patron behavior by automatically
cleansing and consolidating disparate gaming and nongaming activity
into a single version of the truth.
Understand a patron’s activity and behaviors—using segmentation to
analyze data gathered at multiple touch points and then segmenting
patrons according to their subtle gaming differences.
Identify the greatest drivers of patron value and project how those
drivers will affect profitability and revenue projections months into
the future, with enough lead time to take corrective actions, if
necessary.
Create highly effective personalized promotions that are tailored to
appeal to a casino’s patrons by automating and personalizing
marketing campaigns on a recurring basis.
Maximize patron satisfaction and profitability by optimizing valuable
resources to meet patron needs at every property touch point.
Get valuable customer insights into the hands of patron-facing
employees, decision makers, and others who can exploit it, with highend reporting and data visualization capabilities.
Geo-locate a patron from the moment he or she arrives on property
and include that individual’s specific gaming play information into
models that calculate table games revenue management in close to
real time.
Understand real-time casino floor traffic flows and heat maps so that
casino personnel can be utilized more efficiently.
Increase employee and labor management efficiency.
Capture fraudulent and Anti-Money Laundering (AML) activity in realtime, thereby reducing costs and creating solid evidence to catch and
lock-up criminals.
Utilize IoT data to create a table games revenue management model
that takes into account patron activity before they even step onto the
gaming floor.
Add social media as a customer service and marketing channel.
Associate online ad marketing with patron conversions, even after a
patron signs up for a patron card.
For this book, I will consider CRM as a two-part process that allows a casino
operator to track and organize its current and prospective customers, as well as
to manage the endpoints of customer relationships through its marketing
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ANDREW PEARSON
promotions. When done right, CRM systems enable data to be converted into
information that provides insight into customer behavior. From these insights,
some form of behavioral influencing can occur.
The process of segmenting a market is deceptively simple; seven basic steps
describe the entire process, including segmentation, targeting and positioning.
In practice, however, the task can be very laborious since it involves poring
over loads of data, and requires a great deal of skill in analysis, interpretation
and some judgment. Today, personalized web pages can be rendered during
the web page load and elements of the page can take into account past
purchase history, clickstream information, as well as a whole host of other
things. In chapter two, I will delve into the how and why of these systems in
detail.
Data coming from mobile and social media sources like WeChat, Weibo,
Facebook, YouTube, Twitter, YouKu, etc., tend to be highly unstructured, while
data coming from CSVs, XML and JSON feeds are considered semistructured. NoSQL databases are also considered semi-structured, while text
within documents, logs, survey results, and e-mails also fall into the
unstructured category. Structured data coming in from the plethora of casino
source system, undoubtedly, can feed into a data lake, where it can be merged
with unstructured data and then utilized in ways that are almost impossible for
a normal relational DW to handle.
Highly structured patron data could be combined with unstructured data
coming in from social media to reveal deep customer insights. If a patron
tweets from the train heading towards Zhuhai, why shouldn’t the casino
marketing department be alerted? Setting up JSON feeds for Twitter user
accounts is a very simple process and many other social media companies offer
APIs that allow access to customer accounts. These are two-way systems as
well, and the casino’s marketing department could include social media as a
channel to connect with customers and potential customers. These and other
social media marketing campaign ideas will be discussed further in chapters
four and five.
How does a casino get a player’s WeChat, RenRen, Facebook, Twitter, Weibo,
YouTube, or even Twitch account? Easy, just make the patron an offer they
can’t refuse and, in most cases, that offer probably wouldn’t be too much more
than a coupon for free play or a free meal. Once a patron steps aboard a casino
bus at the Macau-Chinese border and taps into the casino’s free Wi-Fi service,
he or she is immediately trackable and a whole chain of analytical events could
be kicked off. Here, the real customer journey begins.
With quick and easy accessibility to a casino’s data, customer conversion rates
can be improved, revenue can be increased, and customer churn can be
predicted and, hopefully, reduced as much as possible. Customer acquisition
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THE PREDICTIVE CASINO
costs can also be lowered. By utilizing the complex web of customer data
coming in from several different channels—mobile, social media, customer
loyalty programs, transaction data, e-commerce weblogs, sensors, amongst
others—a casino can also work more productively. By understanding customer
patterns and patron behavior across the whole spectrum of the business—from
patron pickup, to patron navigation throughout the property, to room and
restaurant choices, to gaming floor activity, all the way to final check-out—a
casino can use these customer behavioral patterns to map out its inventory,
food, and human capital needs as well.
As Kai Wähner explains in his article Real-Time Stream Processing as Game
13
Changer in a Big Data World with Hadoop and Data Warehouse , “Stream
processing is required when data has to be processed fast and/or continuously,
i.e. reactions have to be computed and initiated in real time.” Wähner
13
continues :
“’Streaming processing’ is the ideal platform to process data
streams or sensor data (usually a high ratio of event throughput
versus numbers of queries), whereas “complex event processing”
(CEP) utilizes event-by-event processing and aggregation (e.g. on
potentially out-of-order events from a variety of sources—often
with large numbers of rules or business logic). CEP engines are
optimized to process discreet ‘business events’ for example, to
compare out-of-order or out-of-stream events, applying decisions
and reactions to event patterns, and so on. For this reason
multiple types of event processing have evolved, described as
queries, rules and procedural approaches (to event pattern
detection).”
Stream processing acts on real-time streaming data feeds, using “continuous
13
queries” (i.e., SQL-type queries that operate over time and buffer windows).
With its ability to continuously calculate mathematical or statistical analytics on
the fly within the stream, streaming analytics is an essential part of stream
processing. “Stream processing solutions are designed to handle high volume in
real time with a scalable, highly available and fault tolerant architecture,” adds
13
Wähner.
“In contrast to the traditional database model where data is first stored and
indexed and then subsequently processed by queries, stream processing takes
the inbound data while it is in flight, as it streams through the server,” explains
13
Wähner. Stream processing can also connect to an external data source,
thereby adding a whole new dimension to analytical processes.
For IRs and casino companies, real-time streaming can help in the following
ways:
•
Customer Service:
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ANDREW PEARSON
Geo-locating a patron when he or she signs onto the casino
Wi-Fi, whether that is on a casino bus or while wandering
throughout the integrated resort.
o Video analytics with facial recognition technology can spot
and/or confirm a patron’s true identity.
o Social media customer service can cut down on normal
customer service expenses as well as connect with customers
on the channels that they prefer, including social media.
E-Commerce
o Clickstream analysis could allow personalized offers to
potentially returning guests when they are browsing the
casino’s website to make a reservation.
Hosts:
o Hosts can be alerted when a VIP, or even a premium mass
player, steps onto the property.
o Executives could be made aware of over-comping.
Hotel:
o Hotel room revenue management; offer the right price to the
right person at the right time, on the right channel, with the
right upsell offerings.
o Offer high-profit upgrades to not only those who are most
likely to use them, but also to pay for them.
Human Capital Management:
o Employee schedules can be adjusted in real time according to
labor managements needs, as well as its predictive and
anticipatory needs.
o Casinos can take the guesswork out of hiring employees by
building templates that show what a model employee should
possess in terms of skills.
Patron Management:
o The ecommerce department can get more accurate
attribution analysis—“the process of identifying a set of user
actions (‘events’) that contribute in some manner to a desired
outcome, and then assigning a value to each of these
14
events” —so that it understands which advertising is
associated with which user, making it more quantifiable and,
therefore, more actionable.
o Customer Relationship Management (CRM) systems can add
social media as a channel feeding targeted messages to only
those patrons who are most likely to respond to a promotion.
o The amount of promotions available and channels through
which to market through increases considerably as campaign
o
•
•
•
•
•
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THE PREDICTIVE CASINO
•
•
lift can be assessed in terms of hours rather than in days or
weeks.
o Customer acquisition is accelerated because business users
throughout the property can quickly derive answers to the
following questions:
§ Which combinations of campaigns accelerate
conversion?
§ What behavior signals churn?
§ Do web search key words influence deal size?
§ Which product features do users struggle with?
§ Which product features drive product adoption and
renewal?
§ What drives customers to use costly sales channels?
o Customer interaction data can quickly be turned into business
opportunities.
o Powerful recommendation engines can ingest data from a
multitude of sources and then be made available to frontline
staff, who can react in near real time.
Pit Bosses / Floor Managers:
o Facial recognition technology allows for immediate
knowledge of patrons entering the casino floor, which can
improve customer service for both VIPs and premium mass
players.
o Facial recognition can spot self-excluded patrons and alert
security about the problem gambler.
o Table game minimums can be raised or lowered according to
demand forecasts that factor in everything from the change
in weather, to traffic problems, and/or border crossing
delays.
o Table Games Revenue Optimization (TGRO) systems can be
fed with additional data (like reservation check-in, mobile,
location and/or social data) so that activity beyond the table
game floor can be added to predictive models.
o Slot floor optimization.
o Casino floor maps that reveal floor traffic can assist in the
opening and closing of tables.
Retail and F & B:
o Outliers in a data set can uncover potentially fraudulent
activity on POS systems.
o Retailers can better target merchandise, sales, and
promotions and help redesign store layouts and product
placement to improve the customer experience.
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ANDREW PEARSON
•
Security:
o Uncover AML activity.
o Spot blacklisted players trying to gamble.
o Reduce exposure to high risk patrons.
o Uncover gaming scams.
o Spot the use of unauthorized video cameras on the casino
floor.
o Spot dealing patterns that might reveal the playing cards
haven’t been shuffled properly, or at all.
o Motion-detecting roulette wheels can catch roulette cheats
trying to add chips after the roulette wheel has been spun.
In chapter one, I detail the different stream processing engines, each ones pros
and cons, as well as explain the required components for a stream processing
system. Since this is a highly complex system, there are few market-ready
13
products available, and a lot of custom coding is required to implement them.
However, products like Apache Storm, Apache Spark, IBM InfoSphere Streams,
Hitachi’s Pentaho platform, TIBCO StreamBase, ITRS’s Valo, and Apache Samza
are all interesting platforms to study. In chapter seven, I detail how a stream
processing engine would actually work for a digital marketing platform.
In his article How Real-time Marketing Technology Can Transform Your
15
Business , Dan Woods makes an amusing comparison of the differing
environments that marketers face today as compared to what their 1980s
counterparts might have faced:
“Technology has changed marketing and market research into
something less like golf and more like a multi-player firstperson-shooter game. Crouched behind a hut, the stealthy
marketers, dressed in business-casual camouflage, assess their
weapons for sending outbound messages. Email campaigns,
events, blogging, tweeting, PR, ebooks, white papers, apps,
banner ads, Google Ad Words, social media outreach, search
engine optimization. The brave marketers rise up and blast
away, using weapons not to kill consumers but to attract them
to their sites, to their offers, to their communities. If the
15
weapons work, you get incoming traffic.”
Real-time stream processing is an integral part of this rapidly changing
marketing environment and if casinos and IRs don’t join the real-time
marketing world, they will be left behind, I have no doubt.
Successful mobile advertising requires three things—reach, purity and
analytics; reach can be fostered by accessing accounts through multiple
platforms like blogs, geofencing applications, OTT services, mobile apps, QR
codes, push and pull services, RSS feeds, search, social media sites, and video-
18
THE PREDICTIVE CASINO
16
casting, amongst others. “Purity” refers to the message and its cleanliness; if
the data is unstructured and untrustworthy it is, basically, useless and data
16
governance is paramount for real-time advertising to work properly. The third
ingredient, analytics, “involves matching users’ interests–implicit and explicit,
context, preferences, network and handset conditions—to ads and promotions
16
in real time.”
Knowing what might interest a consumer is only half the battle to making the
sale and this is where customer analytics comes in. Customer analytics has
evolved from simply reporting customer behavior to segmenting a customer
based on his or her profitability, to predicting that profitability, to improving
those predictions (because of the inclusion of new data), to actually
manipulating customer behavior with target-specific promotional offers and
marketing campaigns. These are the channels that real-time thrives in and this
is where a casino can gain a powerful competitive advantage when using them.
Composing the marketing message, however, is probably the easiest part of the
process. In its Delivering New Levels of Personalization In Consumer
17
Engagement , Forrester Research found that survey participants believed that
personalization had the potential to increase traffic, raise customer conversion
rates, and increase average order value. Surveyed marketers felt that
personalization capabilities could improve a variety of business metrics,
including customer retention (75%), lifetime customer value (75%), and
17
customer conversion rates (71%).
Today, “Personalization” is becoming the optimum word in a radically different
business environment and even though this personalization comes at a price—
privacy—it is a price most consumers seem more than willing to pay if a
recognized value is received in return. For the casino operator,
“personalization” requires an investment in software analytics, but casino
operators should recognize that this price must be paid because highly
sophisticated consumers will soon need an exceptional casino experience to
keep them from going over to a competitor.
These survey participants see email, call centers, corporate websites, mobile
websites and physical locations (such as stadiums, sporting venues and
hospitality sites) as today’s key customer interaction channels, but their future
marketing efforts would be “focused on mobile websites, applications, and
17
social media channels.” Casino operators should keep these channels in mind
as they devise their customer experience (CX) campaigns.
Understanding
customer-specified
preferences
is
imperative
for
personalization; “80% of marketing executives currently use them in some or
all interaction channels. In addition, 68% of marketers personalize current
customer interactions based on past customer interaction history. Other
commonly used personalization methods used by nearly 60% of firms in some
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ANDREW PEARSON
or all of their interaction channels are based on the time of day or day of the
17
week of customer interactions.” Forrester Research states that the difficulties
17
of personalization include :
1.
2.
3.
4.
5.
Continuously optimizing campaigns in response to a customer’s most
recent interactions.
Optimizing content or offers for each person by matching identities to
available products, promotions, messages, etc.
Creating a single repository containing structured and unstructured
data about a consumer.
Delivering content or offers to a customer’s chosen channel in real
time for purposes of conversion.
Analyzing all available data in real time to create a comprehensive,
contextually sensitive consumer profile.
The executives pooled by Forrester Research expected there to be a “huge rise
in personalization using consumer’s emotional state, social media sentiment,
17
and context” as well. “Only 29% of respondents claim today to use inferences
about the consumer’s emotional state in some or all channels. But 53% expect
17
to do this in two to three years’ time.” Forester’s report goes on to add, “Only
52% of marketers currently use sentiments that consumers express in social
media to personalize interactions today, but fully 79% expect to do this in two
to three years. In addition, only 54% capitalize on the consumer’s current
17
contextual behavior, but 77% expect to do so in two to three years’ time.”
Today, mobile apps, mobile commerce, mobile chat, and mobile gaming have
revolutionized the way people do business, seek entertainment, and gamble.
Mobile commerce has now evolved into what has become known as “omnicommerce”, a seamless approach to selling that puts the shopper’s experience
front and center, giving that shopper access to what he or she wants through
these multiple channels.
Mobile marketing via Bluetooth, OTT, SMS, MMS, CSC and/or QR codes has
become some of the most effective marketing available, while social media has
turned the normal channels of marketing on its head. By accessing the Web
through a wireless connection, mobile users can surf the Internet as seamlessly
as if they were using a PC at home. With little more than the touch of a button,
photos and videos can be uploaded seconds after they are taken, then shared
with the most intimate of friends or the most distant of peoples. Live streaming
channels allow cheap video streams that can be viewed almost anywhere in the
world.
The mobile platform is so robust and it holds so much promise that if a
marketing executive had been asked to dream up the perfect device to connect
to, market to, and sell its company's products and/or services to its customers
and potential customers, he or she could hardly have come up with something
20
THE PREDICTIVE CASINO
more superior to it. One of mobile’s best features is its ability to cross-pollinate
the marketing message through several mediums, which include social media—
and I will expound upon this throughout the book.
18
In its paper 5 Marketing Prediction For the Next 5 Years , the B2C marketing
cloud company Emarsys argues that, “Smart marketers need real-time insights
into mobile marketing performance in order to understand how end users are
(or aren’t) engaging with their mobile marketing programs or applications.”
18
Emarsys argues that :
“We will move from a world focused on designing for mobile as a
secondary approach, to designing for mobile first. E-commerce
organizations will finally fully alter the online shopping
experience from responsive to completely mobile experiences.
This mobile-only approach will be different, as it won’t just be a
smaller design but will also include more responsive websites and
shopping experiences. The mobile-only experience will lead to
fully tailored shopping experiences primarily designed for
engagement on a mobile device.”
Emarsys goes on to add that: “Within the next five years, consumers will be
able to swipe right, up, and down to make their selections, all via their mobile
devices. And when the consumer is ready to complete the transaction? Easy. It
just takes one click; the purchase is complete, and the items arrive at the
18
consumer’s house.” For an IR, this does pose the question as to why this ecommerce concept isn’t utilized more within an IR? Offering guests the option
to buy on site and have the products delivered to his or her home so they don’t
have to lug all of the purchased items home should be a viable and promoted
option as it considerably cuts down on supply chain needs.
Much more than a wireless transmitter optimized for voice input and output, a
mobile phone, a tablet, or a phablet is an always-on, anytime, anywhere
marketing and sales tool that follows a mobile user throughout his or her
digital day. It is also an entertainment, CRM, and social networking tool, which
makes it, potentially, the most powerful device in the history of marketing and
customer relations. The mobile device is, literally, a marketing tool that can—
and usually is—personalized by its owner, and it is within reach of that owner
almost every hour of every single day—once again a marketer's dream.
Push technology even puts the power of communication into the hands of the
marketer, allowing casino operators to both initiate contact with an opted-in
customer and then send him or her a wide array of products and content. Most
large Macau- or U.S.-based casinos now have mobile apps in which they can
connect to their patrons. As long as a customer is opted into a CRM system, a
casino operator can foster a two-way dialogue with that customer and this
dialogue can grow more sophisticated over time as more is learned about the
21
ANDREW PEARSON
customer’s wants, desires, habits, and needs.
Push technology has moved from clumsy blanket SMS blasts (although this
channel still seems to be very popular in Macau and China) to the sophisticated
use of mobile apps that allow customers to interact with their personal patron
card information, whether that is a points balance or the potential redemption
of points within the casino property.
I didn’t want this book to only focus on developments in the United States, as I
believe some of the most interesting things happening right now in the casino
industry occurs in Asia. I had thought this before I moved to Macau in 2011 and
my suspicions were confirmed after I made a few trips into China during the
ensuing years.
Corporations of all kinds now use WeChat to connect with their customers or
potential customers in highly unique and sometimes very lucrative ways.
WeChat has also introduced an in-app payment system that allows users to
make one-click payments from their bank accounts. A scanning feature lets
users get pricing information from bar codes as well.
In Hong Kong, the WeChat green and white logo is almost as ubiquitous as the
blue and white Facebook logo and I would argue that, as a marketing vehicle, it
is just as effective. Small mom and pop stores are using WeChat to market their
wares, filling up the “Moments” thread with their latest offerings, whether they
are clothes, food, shoes, handbags, etc. Since WeChat accepts payments,
oftentimes buyers can purchase directly from their mobile phones.
One of the most important elements of social media is its inter-connectedness.
An upload to YouTube can go viral through Twitter, Facebook, LinkedIn,
WeChat, WhatsApp, Youku, as well as a whole host of other social media and
mobile media platforms. Within seconds, something uploaded onto a social
media website in the US can end up on a mobile application in China or Japan
or Korea, or almost anywhere else in the world that has mobile or Wi-Fi access.
We are truly living in an interconnected world and this interconnectedness is
creating a whole host of ways to market a product, a service, or even a casino.
Of course, Macau casino companies cannot market their gambling offerings in
China, but there is no restriction to market other IR activities on the mainland.
In their 5 Marketing Predictions For the Next 5 Years, Emarsys concludes that,
“In an effort to remain competitive and innovative in today’s digital and
always-connected world, marketers should continually be piloting and testing
mobile strategies with a small subset of their users or target audience. If a
brand slows mobile innovation, or pauses testing and optimization for mobile
devices, the brand is risking the loyalty of current users as well as jeopardizing
18
new user acquisition.”
Social media will also be explored in depth throughout this book. It is quite
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THE PREDICTIVE CASINO
ironic that, in one sense, engaging in social media can be one of the most antisocial behaviors one can do; sitting alone in a room, typing away on a computer
was once the realm of solitary computer geeks, but it has now become an
activity that most people engage in almost every single day. Perhaps this is
because human beings are, first and foremost, social beings and we crave a
connectedness that social media offers, even if it is virtual.
It should be of no surprise that one of the greatest inventions of the twentieth
century–the Internet–would became the watering hole of the twenty-first
century; a place where human beings can quickly gather to socialize and
connect with friends, family members and acquaintances in a way that was
almost unimaginable only fifteen years ago. Smart casino marketers can tap
into this interconnectedness to gets its marketing message out far and wide.
About a decade ago, “most consumers logged on to the Internet to access email, search the Web, and do some online shopping. Company Web sites
functioned as vehicles for corporate communication, product promotion,
customer service, and, in some cases, e-commerce. Relatively few people were
members of online communities; social networking sites were for college
19
students” and “Liking” something had no social relevance at all. How times
have changed.
“Today, more than 1.5 billion people around the globe have an account on a
social networking site, and almost one in five online hours is spent on social
19
networks—increasingly via mobile devices.” In little more than a decade,
social technology has become a cultural, social, political and economic
19
phenomenon. Most importantly, “hundreds of millions of people have
adopted new behaviors using social media—conducting social activities on the
Internet, creating and joining virtual communities, organizing political
19
activities” , even, as with the case of Egypt’s “Twitter Revolution”, toppling
corrupt governments.
The secret to social media’s growth is right there in its name—“Social”—as in
the fundamental human behavior of seeking “identity and ‘connectedness’
through affiliations with other individuals and groups that share their
19
characteristics, interests, or beliefs.” For Chui:
“Social media taps into well known, basic sociological patterns
and behaviors, sharing information with members of the family
or community, telling stories, comparing experiences and social
status with others, embracing stories by people with whom we
desire to build relations, forming groups, and defining
19
relationships to others.”
Social technologies allow individuals to interact with large groups of people at
almost any location in the world, at any time of the day, at marginal, if not no
19
cost at all. With advantages like these, it is not surprising that social media
23
ANDREW PEARSON
has become so widespread that almost one in four people worldwide uses it. It
is actually surprising that the figure is so low, although with mobile technology
rolling out in some of the most remote locations on earth, that figure is sure to
climb rapidly over the next few years.
Businesses are quickly recognizing the power of social media. “Thousands of
companies have found that social technologies can generate rich new forms of
20
consumer insights–at lower cost and faster than conventional methods.” In
addition to this, businesses can watch what “consumers do and say to one
another on social platforms, which provide unfiltered feedback and behavioral
19
data (i.e., do people who “like” this movie also “like” this brand of vodka?).”
This can be a treasure trove of company competitive analysis and casino
operators would profit from spending more on their social media listening
efforts rather than holding expensive focus groups.
Social technologies also “have enormous potential to raise the productivity of
knowledge workers,” a very significant development in a world where
knowledge workers are becoming highly sought-after assets. “Social
technologies promise to extend the capabilities of such high-skill workers (who
are increasingly in short supply) by streamlining communication and
collaboration, lowering barriers between functional silos, and even redrawing
the boundaries of the enterprise to bring in additional knowledge and expertise
20
in ‘extended networked enterprises.’” In a place like Macau, where the labor
market is tight, raising the productivity of skilled workers would be a welcome
benefit.
In this book, I will use Chui et al.’s definition of “social technologies” as the
“products and services that enable social interactions in the digital realm, and
20
thus allow people to connect and interact virtually.” These include:
“A message to be communicated (a tweet or a blog), adding
content to what is already online, or adding information about
content (‘liking’ a piece of content). Content creation also
includes performing an action that an individual knows will be
automatically shared (e.g., listening to a piece of music when
you know your music choice will be displayed to others). Social
technologies allow anyone within a group to access and
consume content or information. They include technologies
that also have been described as ‘social media,’ ‘Web 2.0’ and
20
‘Collaboration tools’.”
In their book Marketing Communications: Integrating Offline and Online with
21
Social Media , P.R. Smith and Ze Zook show just how powerful social media
marketing can be. Smith and Zook looked at the target audiences for three
different types of marketing platforms–broadcast network, telephone and
21
email network, and social media.
24
THE PREDICTIVE CASINO
According to Smith and Zook, “Broadcast network is based on a ‘one to many’
21
model (e.g., old TV advertising). It is the Sarnoff network (after David Sarnoff,
21
the broadcasting legend). A hypothetical Sarnoff network with 20 viewers has
21
a score of 20. The network score is simply the number of nodes (i.e., audience
21
members)” and this equates to a paltry sum of twenty individuals.
The telephone and email network is based on the Metcalf model (named after
Bob Metcalf, one of the inventors of the Internet) and this is a “many to each
21
other” model. This model allows everyone in the group to connect with
21
everyone else. Because any member of the group can contact anyone else in
21
the group, the total number of potential contacts is 20 squared, or 400.
Obviously, this is a much more powerful communication model than the
Sarnoff model as the network score is the node number to the power of 2,
21
which is 400. A good number, but it still pales in comparison to the social
network model.
Named after David Reed (who noticed that people in social situations usually
belong to more than just one network), the social network model is a “many
21
belong to numerous networks” model. “The possible value of a Reed network
is two to the power of the number of nodes on the network,” explain Smith
21
and Zook. If you take the same group of 20 people in a social situation, a
21
“Reed network generates a score of 2 to the power of the node” , which
generates a network score of over one million people; obviously, this is a
number exponentially higher than the number of people reached by the
Sarnoff and Metcalf models. This is the power of social media and it cannot be
underestimated. When coupled with mobile, that number can be even greater
and, just as importantly, the reach can be lightning fast.
In China, users spend more than 40 percent of their time online on social media
websites, a figure that is expected to continue its rapid rise over the next few
19
years. “This appetite for all things social has spawned a dizzying array of
companies, many with tools that are more advanced than those in the West:
for example, Chinese users were able to embed multimedia content in social
media more than 18 months before Twitter users could do so in the United
19
States.” Companies like WeChat are revolutionizing social networks, adding
malls as part of their platforms, while Taobao has teamed up with Weibo to
allow instant commentary and blogging on purchased items. yy.com has
inverted the concept of reality TV, by taking a singing competition and
broadcasting it over the Internet, while allowing viewers to directly remunerate
the contestants.
There is an old adage in social media marketing that says, “Content is king”
and, with social media, that adage has never been more true. Those destined
to succeed in the social media sphere won’t be the ones with the most content;
they will be the ones with the best and most searchable content. And that
content will drive eyeballs unlike any other form of marketing available. To
25
ANDREW PEARSON
succeed in this new environment, casinos should think of themselves first and
22
foremost as creators and syndicators of content. But “If content is king, then
‘conversion is queen,’” argues John Munsel, CEO of Bizzuka, and he has an
important point; social media is about converting customers, driving eyeballs,
and building channels to reach them.
For casinos, the content they can create is content around their casino floor
activities, i.e., baccarat, poker, or blackjack competitions, or the introduction of
new slot machines. Since these integrated resorts are more than just casinos,
content can be around events held or upcoming musical acts or shows. If the
casino contains a sports book, there are countless sporting events to market.
IRs are filled with entertainment options and marketing events like movies,
concerts, boxing and/or UFC matches, eSports events. These can be marketed
through normal PR channels, as well as through inexpensive social media ones.
Chapter three delves into the world of social media, including a breakdown of
23
Kaplan and Haelein’s six types of social media. In their influential article Users
23
of the world, unite! The challenge and opportunities of Social Media , Kaplan
and Haenlein show how all social media websites can be broken down into one
of six different types; collaborative projects; blogs and micro-blogs; content
communities; Social networking sites; virtual game worlds; and virtual social
23
worlds. Anyone devising a casino social media marketing plan should find this
chapter particularly helpful in understanding how to use each separate
platform, both singularly, and combined together.
Throughout the book, I will discuss mobile and social media in China. I am
looking at that country individually not only because it is the biggest social
media market in the world, but also because its censorship rules make it highly
unique and a potential minefield for Macau casinos to navigate.
Facebook might be the biggest social network in the world, but its penetration
in China is minimal and it will probably remain so for a long time to come, not
only because China sensors Facebook, but also because Facebook’s Chinese
competitors are actually creating some very technologically savvy products.
WeChat, in particular, has proven to be highly successful, and it is growing
rapidly, both in China and throughout the rest of the world, but companies like
QQ, Weibo, Hexun, Youku, Jiepang, Qieke, Ushi and Ku6 are all experiencing
exponential growth. With a base of 1.3 billion people, it isn’t too hard for
services that catch on in China to rapidly get to tens of millions of users within a
year or even sooner.
The Predictive Casino is all about understanding as many aspects of the
integrated resort’s business as possible; knowing what is expected on the
casino floor all the way down to the baccarat or blackjack table dealer needs
can feed information into an employee app that would be the perfect channel
to connect with dealers who might not be required for a shift. Those that are
26
THE PREDICTIVE CASINO
needed for work could have seats automatically reserved on the employee bus
that takes them to the casino, an act that could save the employee
considerable time he or she normally spends waiting in line for the bus.
By tracking patron entrances, the casino could quantify its labor needs almost
in real-time and alert the appropriate departments, as necessary. Some of
today’s IRs have over ten thousand employees and for the casino, which pays
about $10/day to feed its staff, any labor and HR savings would go straight to
the bottom line.
In chapter four, I explain how a casino can use social media to succeed in
today's cutthroat casino business environment, answering such questions as:
•
•
•
•
How can a casino measure the benefits of social media?
How should a casino organize its social media presence or presences?
How should a casino spread social media usage throughout its
organization?
How has social media changed the relationship between a customer
and a casino?
I will also break down the ways in which a casino should use social media,
including:
•
•
•
•
•
•
•
•
•
•
•
•
•
Adding interactivity to a Website
Brand and Anti-brand management
Brand loyalty enhancement
Building fanbases
Crisis management
Discover a patron’s psychological profile
Discover important brand trends
Driving traffic to a Website
Engaging customers and potential customers
Harvesting customer feedback
Marketing to consumers
Reputation management
Social shopping
One company that is certainly doing analytics and customer service right is
Disney. As Cliff Kuang explains in his article Disney’s $1 Billion Bet On a Magical
24
Wristband , Disney has created wristbands they call “MagicBands” that look
like simple, stylish rubber wristbands. These contain an RFID chip and a radio
transmitter that connects the wearer to a vast and powerful system of sensors
24
within the Disneyworld park.
If visitors sign up in advance for the so-called “Magical Express”, the MagicBand
replaces all of the details and hassles of paper once the visitor touches-down in
27
ANDREW PEARSON
24
Orlando. Express users can board a park-bound shuttle, and check into the
24
hotel wirelessly. Visitors don’t have to mind their luggage, because each piece
24
gets tagged at their home airport. Upon arrival at the park, there are no
tickets to hand over, visitors just have to tap their MagicBand at the gate and
24
swipe for the rides they’ve already reserved. For Disney, this technology also
helps them cut down on the need for hotel check-in staff as all of that work is
handled without human interaction.
With the MagicBand, “there’s no need to rent a car or waste time at the
baggage carousel. You don’t need to carry cash, because the MagicBand is
linked to your credit card. You don’t need to wait in long lines. You don’t even
have to go to the trouble of taking out your wallet when your kid grabs a
stuffed Olaf, looks up at you, and promises to be good if you’ll just let them
24
have this one thing, please.” Disney has, obviously, thought of everything.
For Disney, the MagicBands are nothing less than thousands of sensors that
communicate directly with the park’s IT databases that basically turn the park
into a giant computer—streaming real-time data about where guests are, what
24
they’re doing, and what they want. Most importantly, the system is designed
24
to anticipate the guest’s desires, i.e., predicting their behavior.
Chapter six delves into the operations side of the casino business. There, IoT
and edge analytics takes center stage. Fraud can wreak havoc on a casino’s
bottom line and every casino must be extremely vigilant to ensure that they
don’t get hit by thieves and scam artists. In January 2017, a baccarat player
25
took the Parisian Macau for over HK $100M. As of today, no foul play is
suspected, but a confederate dealer could potentially come up with some new
way to cheat. Phil Ivey has also won millions from casinos in both London and
Atlantic City, although the casinos challenged him in court, and both casinos
actually won their cases, but still these cases are proving to be a public
relations nightmare for Genting and an ounce of prevention could be worth it
when millions of dollars are at stake.
In chapter seven, I also attempt to create a holistic view of how the casino of
the future—the Predictive Casino—would operate. I have added some realworld examples of how a casino IT department would build a data lake or a
real-time streaming system that could surface information from facial
recognition cameras, to geo-locating devices, to on-floor patron card swipes.
This data would quickly become actionable once it is put into the hands of the
front-line staff.
My hope is this book can be a blueprint for a casino to step in to the Big
Data/predictive analytics/Hadoop/Data Lake world, so that it can not only
understand its customers on a truly intimate level, but also shape the
experiences of those customers so that a healthy ROI can be created.
Technology shouldn’t be embraced simply for technology’s sake and the macro
28
THE PREDICTIVE CASINO
perspective should always be kept in mind as well; the IR business is first and
foremost a business of tourism and casino companies should understand there
are a multitude of factors that affect the business environment. As Ralf Buckley
26
argues in his article Tourism Megatrends :
“Tourism is affected by social, political, economic,
technological and environmental changes at all scales.
Population growth, redistribution of wealth, geopolitical
changes and conflicts, rising fuel costs, climate change and its
consequences, new technologies and work patterns, and all
forms of social fashion influence who wants to travel where,
for how long, to do what, and at what prices.”
In his article, Buckley examines six large-scale exogenous trends for the global
26
tourism sector that he sees for the next 30 years :
1.
2.
3.
4.
5.
6.
The social, economic and environmental consequences of gradual
warming and of extreme weather events associated with climate
change;
The effects of higher fuel costs and social concerns on mass long-haul
travel;
The role of new technologies, including social media, in marketing,
managing, experiencing and monitoring tourism;
Economic growth and social change in the highly populous and newly
wealthy BRICS nations, especially India and China;
The consequences of armed conflict and geopolitical negotiation for
tourism, and the use of tourism as a tool for geopolitical interests;
The increasing linkages, and also conflicts, between tourism and
conservation in many countries. Improved understanding of these
megatrends, and the interactions between them.
A Predictive Casino should be able to factor in all of these variables and then
figure out how this will affect a casino property and all of its staff, including the
dealers, the surveillance officers, gaming supervisors, gaming managers,
locksmiths, cage cashiers, slot technicians, valet dispatchers, cooks and sous
chefs, sales consultants, hosts, bartenders, accountants, etc., etc., etc. This is
not a simple task, but, with the right data being captured in the right place and
funneled through the right analytical models and then delivered directly into
the hands of the right staff members at the right time, it is more than just
possible, it is imperative. Since tourism is such a travel-intensive business, the
price of oil can wreak havoc on travel plans. As the casinos in Macau very well
know, an edict from Beijing can cut the flow of billions of dollars into the SAR.
In a business that requires millions of people to pass through its doors every
single year, both social and macro-economic factors will play a big part in its
success or failure. As Dwyer et al. state in their article Gambling with our
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ANDREW PEARSON
tourism future: the role of research in destination and enterprise strategies to
27
avoid strategic drift , children are growing up faster than ever before, but
ironically, more adults want to be teenagers. The aspirational age of a 12 year
old is 17. Products for children will need to have cool teen attributes. Adults
are behaving more like teenagers in dress sense, eating habits, interests and
28
pastime. Tapping into the mindset of target segments, to determine how they
think—not just how they behave will be important for marketing success,
27
conclude Dwyer et al. The experience economy and activity-oriented travel
will play a big part in the future of travel and tourism.
An increasing number of people will be money rich, but time poor, which will
increase the demand for both customized products and customized marketing,
27
Dwyer et al. argue. In search for a deeper meaning in their lives, consumers
27
will seek out newer/richer/deeper experiences. “People will be more
experimental, but won’t give a second chance to a product or service that fails
27
to satisfy.” In terms of values and lifestyles, ethical consumption will continue
27
increasing, while the distinction between work and leisure will blur. “Society
and men will become more feminized with women having increasing influence
27
on all the key decisions,” Dwyer et al. conclude.
Tomorrow’s tourist will be a technologically savvy traveler. Education could
27
prove to be a strong determinative of success in the future of the IR. “This
includes innovative businesses that are well attuned to their customers needs,
and staffed with highly educated workers valued as ‘human capital’ and
organizations with external knowledge focusing on organizational culture that
27
enshrines life-long learning,” argue Dwyer et al. The Predictive Casino takes
all of this into account as it shows casino companies how to build a social
infrastructure that maximizes opportunities for individuals and businesses to
be innovative, knowledge-seeking that gives access to the right knowledge to
27
its staff and executives.
I started this introduction with an allusion of Big Data being either a treasure
chest or a Pandora’s Box and it can certainly be either one, but going down the
Big Data road requires a commitment that is all encompassing and difficult to
implement. State of the art technology is required and that always means the
potential for severe bumps in the road does exist. However, it is a road that
must be traveled as today’s consumer have become highly sophisticated and,
unless he or she is made to constantly feel a level of personalization marketing
efforts are being reached, he or she will find another company that will provide
this level of satisfactory service to him or her.
Throughout the book, I will try to avoid what has become known as
“wishcasting”, a useful term that the field of meteorology has recently given us.
29
As Rob Tracinski explains in his article How Not to Predict the Future , “It
started with the observation that weathermen disproportionately predict
sunny weather on the 4th of July and snow on Christmas Day. Their forecasts
30
THE PREDICTIVE CASINO
are influenced not just by the evidence, but by what they (or their audience)
want to hear.” The writer of any book that delves into current and future
technology will, obviously, be susceptible to wishcasting, but I will try to
temper my enthusiasm and add a dash of skepticism to all I write, even if I wish
it were so.
I will also try to avoid “Zeerust”—“The particular kind of datedness which
30
afflicts things that were originally designed to look futuristic.” Taken from The
Meaning of Liff by Douglas Adams, TV Tropes explains it this way: “datedness
behind zeerusty designs lies in the attempt of the past designers to get an
advantage over the technology of their time, only to find out that more
mundane designs are actually far more efficient if advanced engineering and
30
craftsmanship are used on them.”
Throughout this book, I will offer my honest assessment of the technology I
discuss, trying to be as agnostic and objective as possible. Personally, I prefer
not to go down rabbit holes of technology that, while proving quite colorful,
exciting and interesting, really lead to nowhere, so I will try to point out paths
that I think advisable to both take and not to take, always keeping a firm eye on
the casino company’s financial bottom line.
1
Ulanoff, Lance. Amazon Knows What You Want Before You Buy It. January 27, 2014.
Predictive Analytics Times. http://www.predictiveanalyticsworld.com/patimes/amazonknows-what-you-want-before-you-buy-it/3185/ (accessed February 16, 2017).
2 http://www-01.ibm.com/software/data/bigdata/ (accessed: December 6, 2016)
3 Anderson, C. (2004). Wired. The Long Tail, pp. 171-177.
4 Berman, S. J. (2007). Executive Brief: Navigating the media divide: Innovating and
enabling
3
Anderson,
newC.business
(2004). Wired.
models.The
IBM
Long
Institute
Tail, pp.
for171-177.
Business Value.
4 Berman, S. J. (2007). Executive Brief: Navigating the media divide: Innovating and
enabling new business models. IBM Institute for Business Value.
5 Gartner. Gartner’s 2016 Hype Cycle for Emerging Technologies Identifies Three Key
Trends That Organizations Must Track to Gain Competitive Advantage. August 16, 2016.
http://www.gartner.com/newsroom/id/3412017
6 Britt, P. (2013) Big Data Means Big Benefits for Entertainment: Caesars
Exec, http://loyalty360.org/resources/article/big-data-means-big-benefits-forentertainment-caesers-exec, accessed 5 January 2016.
7 Marr, Bernard. May 2, 2016. Big Data in Practice. John Wiley & Sons.
8 Marr, Bernard. August 23, 2016. Will ‘Analytics On The Edge’ Be the Future of Big
Data? Online: http://www.forbes.com/sites/bernardmarr/2016/08/23/will-analytics-onthe-edge-be-the-future-of-big-data/#124af7ea2b09
9 Gartner. (2013, December 12). Gartner Says the Internet of Things Installed Base Will
Grow to 26 Billion Units By 2020. Retrieved from Gartner.com:
http://www.gartner.com/newsroom/id/2636073
10
Ashton, K. (2009, June 22). That 'Internet of Things' Thing. Retrieved from RFID
Journal: http://www.rfidjournal.com/articles/view?4986
31
ANDREW PEARSON
11 Morgan, J. (2014, May 13). A Simple Explanation of 'the Internet of Things'. Retrieved
from Forbes.com: http://www.forbes.com/sites/jacobmorgan/2014/05/13/simpleexplanation-internet-things-that-anyone-can-understand/
12
Top
8
Trends
in
Big
Data
for
2016.
http://www.tableau.com/about/blog/2015/12/top-8-trends-big-data-2016-47846
13 Wähner, Kai (2014, September 10). Real-Time Stream Processing as Game Changer in
a
Big
Data
World
with
Hadoop
and
Data
Warehouse.
InfoQ.
https://www.infoq.com/articles/stream-processing-hadoop/
14 Interactive Advertising Bureau. (2012). Attribution Primer. Retrieved from iab.net:
http://www.iab.net/media/file/AttributionPrimer.pdf
15 Woods, D. (2011, May 6). How Real-time Marketing Technology Can Transform Your
Business.
Retrieved
from
Forbes.com:
http://www.forbes.com/sites/ciocentral/2011/05/06/how-real-time-marketingtechnology-can-transform-your-business/
16 Sharma, C. H. (2008). Mobile Advertising: Supercharge Your Brand in the Exploding
Wireless Market. John Wiley & Sons, Inc.
17 Forrester Research. (2013, November). Delivering New Levels Of Personalization In
Consumer
Engagement.
Retrieved
from
sap.com:
https://www.sap.com/bin/sapcom/he_il/downloadasset.2013-11-nov-21-22.deliveringnew-levels-of-personalization-in-consumer-engagement-pdf.html
18 Emarsys. 5 E-Commerce Marketing Predictions for the Next 5 Years.
https://www.emarsys.com/en/resources/whitepapers/5-e-commerce-marketingpredictions-for-the-next-5-years/
19 Chiu, C. I. (2012, April). Understanding social media in China. Retrieved from
www.mckinsey.com:
http://www.mckinsey.com/insights/marketing_sales/understanding_social_media_in_c
hina
20 Chui, M. M. et al. (2012). The social economy: Unlocking value and productivity
through social technologies. McKinsey Global Institute.
21 Smith, P. Z. (2011). Marketing Communications: Integrating Offline and Online with
Social Media; Third Edition. Kogan Page.
22 Black, L. M. (2012, November 11). 7 social media marketing tips for artists and
galleries. Retrieved from Mashable: http://mashable.com/2012/11/10/social-mediamarketing-tips-artists-galleries/
23 Kaplan, A. H. (2010). Users of the world unite! The challenges and opportunities of
social media. Business Horizons, Vol. 53, Issue 1.
24 Kuang, Cliff. March 3, 2015. Disney’s $1 Billion Bet On A Magical Wristband. Wired.
https://www.wired.com/2015/03/disney-magicband (accessed 19 January 2017).
25 http://hk.apple.nextmedia.com/news/first/20170127/19910578
26 Buckley, Ralf, Gretzel, Ulrike, Scott, Daniel, Weaver, David & Becken, Susanne. 14
November 2013. Tourism Megatrends. Tourism Recreation Research. Volume 40, 2015 –
Issue 1.
27 Dwyer, Larry, Mistilis, Nina, Edwards, Deborah, Roman, Carolina. Gambling with our
tourism future: the role of research in destination and enterprise strategies to avoid
strategic
drift.
http://scholarworks.umass.edu/cgi/viewcontent.cgi?article=1387&context=ttra
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28 Profound and Duerbeck, K. (2005) Natural Ingredients For Cosmetics. Centre for
Promotion of Imports from Developing Countries (CBI)
29 Tracinski, Rob. October 13, 2016. How Not to Predict the Future. Real Clear Future.
http://www.realclearfuture.com/articles/2016/10/13/how_not_to_predict_the_future_
111945.html
30 http://tvtropes.org/pmwiki/pmwiki.php/Main/Zeerust
33
34
THE PREDICTIVE CASINO
CHAPTER ONE
The Technology
“A little bit of the right information, just a little bit
beforehand—whether it is a couple of seconds, minutes or
hours—is more valuable than all of the information in the
world six months later...this is the two-second advantage.”
~ Vivek Ranadive
Founder and CEO of TIBCO
Overview
We live in an instant gratification culture and the companies that are likely to
survive in this culture will be the ones who can not only keep up with the
demands of their tough customers, but also predict what these customers will
be wanting down the line. Today, IRs need every advantage they can get so
that they provide better service than their competitors.
A few industry examples from Information Week’s In-memory Databases, IBM,
Microsoft, Oracle, and SAP Are Fighting to Become Your In-memory Technology
31
Providers. Do You Really Need the Speed? might shed some light on why
speed can be such an important differentiator when it comes to real-time
31
marketing and customer interactions. These include :
1.
2.
3.
4.
Online gaming company Bwin.party uses in-memory capabilities to
handle 150,000 bets per second. This compares to their normal system
rate of 12,000 bets per second.
For retail services company Edgenet, “in-memory technology has
brought near-real-time insight into product availability for customers
of AutoZone, Home Depot, and Lowe’s. That translates into fewer
31
wasted trips and higher customer satisfaction”
ConAgra, an $18 billion-a-year consumer packaged goods company,
“must quickly respond to the fluctuating costs of 4,000 raw materials
that go into more than 20,000 products, from Swiss Miss cocoa to
31
Chef Boyardee pasta” and an in-memory system assists them in
material forecasting, planning, and pricing.
ConAgra also taps its in-memory solution to make company
promotions more relevant by using faster analysis, which allows
ConAgra and its retailer customers to command higher prices in an
industry notorious for razor-thin profit margins.
35
ANDREW PEARSON
5.
6.
Maple Leaf Foods, a $5 billion-a-year Canadian supplier of meats,
baked goods, and packaged foods, finds that profit-and-loss reports
which “used to take 15 to 18 minutes on conventional databases now
31
take 15 to 18 seconds on their in-memory platform.”
Temenos, a banking software provider that uses IBM’s in-memorybased BLU Acceleration for DB2 system, reports that queries that used
to take 30 seconds now take one-third of a second thanks to BLU’s
columnar compression and in-memory analysis.
Bwin.party’s advantage is a hugely important competitive advantage; not only
are more bets being taken, but more customers are being made happy. In-play
betting has become a huge revenue generator for sports book and speeding up
the time it take to close bets means more money flows into the company’s
coffers and, in some cases, better odds can be offered to bettors.
For Temenos, in particular, that difference in speed means that mobile
customers will be able to quickly retrieve all of their banking transactions on
their mobile devices, rather than just their last five, which could mean the
difference between handling customer issues on a mobile device rather than in
31
a company store. “Online or mobile interaction costs the bank 10 to 20 cents
to support versus $5 or more for a branch visit,” therefore the cost savings are
31
substantial.
Not all of these examples might seem easily relatable to the casino industry,
but they could be as the potential to market to a patron when he or she is
primed to accept the advertising is advantageous for both parties involved.
Casino marketers don’t waste time advertising to consumers when they aren’t
primed to accept the advertisements, and do market to consumers when and
where they might want to use said advertisements.
Throughout this chapter, I will break down the different technology that I
believe can be utilized by the Predictive Casino to speed up the operation
process, everything from old standards, like Customer Relationship
Management (CRM), facial recognition, and mobile marketing technology, to
some of the most interesting and innovative technologies around, like IoT, and
stream processing, and up to cutting edge tech like Artificial Intelligence (AI)
and Machine Learning (ML), as well as several other technologies in-between.
Although the focus of this book is the casino industry, some examples I provide
are for industries other than gaming. Many of the business use cases I discuss
won’t be in the casino industry because there are no use cases, but
explanations of how they are being used in the retail, property management,
and advertising industry will still be relevant for a casino executive, I believe.
This chapter doesn’t contain an authoritarian list of all the technology
available—that would go stale within a few days of publishing—but I plan to
continue this book as an ongoing series and will to add new technology to it as
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THE PREDICTIVE CASINO
necessary. However, there is no way a book of this size could contain all of the
technology available to an IR and I want to focus on the ones I consider the
most important.
In his article Patron Analytics in the Casino and Gaming Industry: How the
32
House Always Wins , Scott Sutton lays out the backstory of how analytics is
currently used in the casino and gaming industry:
“In the 1980’s and 1990’s, casino patron loyalty programs,
originally called ‘slot clubs’, started popping up in many of the
larger casinos. These slot clubs encouraged customers to sign
up for player cards and, in return for loyalty to the casino,
patrons would receive rewards such as complimentary rooms,
access to special events, and other offers. This was
revolutionary, as it allowed casinos to track gaming behavior
down to the individual level, leading to more accurate
information about patrons’ gaming behavior and interests.
The information could then be used to better segment
customers, predict future behavior, and improve marketing
outcomes. As casino analytics advanced, casino resorts
started incorporating the relevant data from hotel, dining,
retail, entertainment, and other outlets to get a more
complete view of patron’s behaviors. A recent development is
that many of the major gaming loyalty programs, especially
those in competitive markets such as Las Vegas, are now also
rewarding non-gaming spending in order to encourage
customers to keep non-gaming spending at their respective
properties, in addition to providing additional data about nongaming behavior.”
This book is an attempt to chart the next course of analytics for casinos and IRs
by utilizing IoT, geo-location capabilities, ML, facial recognition, AR, as well as
many of the other technologies discussed here. Take for example a casino that
has noticed there might be an interesting way to increase baccarat turnover by
filling its baccarat stadium seating areas with as close to an even number of
Banker gamblers as Player gamblers (baccarat is a game whereby the house
allows the player to choose one of three positions, Banker, Player, or Tie, and
then pays off 1-to-1 when Player wins, 1-to-0.95 when Banker wins and 8-to-1
when tie wins).
Theoretically, if the house has a stadium seating area in which half of the
people play the Banker position the whole time and the other half play the
Player position the whole time, the house is in a no-lose position. It’ll pass
Banker’s money to the Player when the latter wins, but, when Banker wins, the
house gets to keep five cents of every dollar (more in no commission baccarat).
The trick here is to try to get the stadium seating area as close to a 50/50
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ANDREW PEARSON
equitable split of Bankers and Players as possible. This is where the multitude
of technology I discuss in this book will be of great assistance.
This example will be referenced later in the book and I believe it is one of the
rare ways a casino could actually legally raise the house edge. It is an
interesting example to explore because it utilizes many of the technologies I
mention in the book, including ML, geo-location, facial recognition, mobile
marketing, etc., etc., and it could, theoretically, manipulate a customer all the
way down to putting him or her into a seat that would prove advantageous to
the house. For starters, lists of gamblers who have particular gambling
propensities could be created for baccarat tournaments so that as close to an
equitable draw of people who have a propensity to bet Banker play against
those who have a propensity to play Player.
One technology I haven’t chosen to discuss is cloud technology. Although it is
complicated in its own right, the players are few and the concepts rather
simple, so I didn’t feel the need to expound upon them here. Perhaps I am
being remiss, but there are plenty of vendors who will gladly take a phone call
to explain the intricacies of their systems, and whether you’re crunching
numbers in the cloud or on premise, there is really no difference in the
crunching of the numbers, while the reasons the numbers need to be crunched
in the first place is what I want to focus on.
Artificial Intelligence (AI) and Machine Learning (ML)
According to Wikipedia, Machine Learning (ML) is the subfield of computer
science that “explores the construction and study of algorithms that can learn
from data. Such algorithms operate by building a model based on inputs and
using that to make predictions or decisions, rather than following only explicitly
33
programmed instructions.”
ML “evolved from the study of pattern recognition and computational learning
theory in artificial intelligence” and it “explores the study and construction of
algorithms that can learn from and make predictions on data—such algorithms
overcome following strictly static program instructions by making data driven
33
predictions or decisions, through building a model from sample inputs.”
33
As per Wikipedia, ML can be broken down into the following three categories :
1.
2.
Supervised learning: The computer is presented with example inputs
and their desired outputs, given by a “teacher”, and the goal is to
learn a general rule that maps inputs to outputs.
Unsupervised learning: No labels are given to the learning algorithm,
leaving it on its own to find structure in its input. Unsupervised
learning can be a goal in itself (discovering hidden patterns in data) or
a means towards an end (feature learning).
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THE PREDICTIVE CASINO
3.
Reinforcement learning: A computer program interacts with a dynamic
environment in which it must perform a certain goal (such as driving a
vehicle), without a teacher explicitly telling it whether it has come
close to its goal. Another example is learning to play a game by playing
against an opponent.
There are so many use cases for ML and deep learning that it is impossible to
create an exhaustive list here, but it is particularly useful for marketing
personalization, customer recommendation, spam filtering, network security,
optical character recognition (OCR), voice recognition, computer vision, fraud
detection, predictive asset maintenance, optimization, language translations,
sentiment analysis, and online search, amongst many others use cases.
Machine-learning can be used to spot credit card or transaction fraud; ML can
build predictive models of credit card transactions based on their likelihood of
being fraudulent and the system can compare real-time transactions against
these models. When the system spots potential fraud it can alert either the
bank or the retail outlet where the transaction occurred.
Although ML and data mining often employ the same methods and overlap
33
significantly, they do differ significantly. As Wikipedia explains :
“While machine learning focuses on prediction, based on
known properties learned from the training data, data mining
focuses on the discovery of (previously) unknown properties in
the data (this is the analysis step of Knowledge Discovery in
Databases). Data mining uses many machine learning
methods, but with different goals; on the other hand,
machine learning also employs data mining methods as
“unsupervised learning” or as a preprocessing step to improve
learner accuracy. Much of the confusion between these two
research communities (which do often have separate
conferences and separate journals, ECML PKDD being a major
exception) comes from the basic assumptions they work with:
in machine learning, performance is usually evaluated with
respect to the ability to reproduce known knowledge, while in
Knowledge Discovery and Data Mining (KDD) the key task is
the discovery of previously unknown knowledge. Evaluated
with respect to known knowledge, an uninformed
(unsupervised) method will easily be outperformed by other
supervised methods, while in a typical KDD task, supervised
methods cannot be used due to the unavailability of training
data.”
WEKA, a comprehensive collection of machine-learning algorithms for data
mining tasks written in Java and released under the GPL, contains tools for data
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ANDREW PEARSON
pre-processing, classification, regression, clustering, association rules, and
visualization. It has a very minimal learning curve compared to products like
SAS’s Enterprise Miner. However, unlike SAS, it can become quite inefficient
with larger datasets.
Python and R are the most popular open sources solutions used for ML and
they both have a large user base community. Scikit-learn combined with
Pandas, Numpy, Seaborn and Matplotlib make implementing ML algorithms in
Python very versatile and these provide more customization and utilization
than R does.
R does have a large and active user base. Its libraries contain a wide variety of
statistical and graphical techniques as well. These include linear and nonlinear
modeling, classical statistical tests, time-series analysis, classification,
clustering, amongst others. Due to its S heritage, R has strong object-oriented
programming capabilities.
Other ML software includes Matlab, Scikit, Accord, Apache’s Mahout, Spark’s
MLLib, H2O on Hadoop, ConvNteJS, SPSS, SAP’s Predictive Analytics library,
even SQL Server is powerful enough to build some of these models.
ML can help an IR discover customer segments that they may not realize were
there; which customers want to be near the pool, and which ones need three
morning papers before they can even get dressed in the morning. Armed with
this kind of information, hotels can understand what matters the most to its
guests at the individual level, enabling them to anticipate their guest’s needs
before even the guest is aware of them. Even more, hotels can understand key
characteristics of their most profitable customers and recognize the next
important ones when they happen to login onto the hotel’s online reservation
system.
The use of deep neural networks and image classifiers can analyze and parse
images, which can enable hotel marketers to monitor the images that provide
the highest booking conversion rate through each channel.
ML can also be used to compute dynamic clusters of guests to create fluid
segmentation in real-time. As consumer buying habits or booking patterns
evolve, fluid segmentation ensures the IR continues to reach the right guests,
at the right time and price, through the right channels.
Augmented and Virtual Reality
Not just the stuff of science fiction anymore, Augmented Reality (AR) is now a
part of our everyday life. In his article CrowdOptic and L’Oreal to make history
34
by demonstrating how augmented reality can be a shared experience , Tarun
Wadhwa states that augmented reality works by “displaying layers of
computer-generated information on top of a view of the physical world.” It is
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THE PREDICTIVE CASINO
“a technology that alters the perception of reality by distorting it, allowing
34
escape from it, and enhancing it—all at the same time.”
35
According to Webopedia.com, Augmented Reality or AR is :
“A type of virtual reality that aims to duplicate the world's
environment in a computer. An augmented reality system
generates a composite view for the user that is the
combination of the real scene viewed by the user and a virtual
scene generated by the computer that augments the scene
with additional information. The virtual scene generated by the
computer is designed to enhance the user's sensory perception
of the virtual world they are seeing or interacting with. The
goal of Augmented Reality is to create a system in which the
user cannot tell the difference between the real world and the
virtual augmentation of it. Today Augmented Reality is used in
entertainment, military training, engineering design, robotics,
manufacturing and other industries.”
36
According to Gartner’s Top 10 Strategic Technology Trends 2017 , Augmented
reality (AR) and virtual reality (VR) will “transform the way individuals interact
with each other and with software systems creating an immersive
environment. For example, VR can be used for training scenarios and remote
experiences.”
AR enables a blending of the real and virtual worlds, which “means businesses
36
can overlay graphics onto real-world objects.” Immersive experiences with
AR and VR are reaching tipping points in terms of price and capability but will
36
not replace other interface models.” In the future, AR and VR are expected to
expand beyond visual immersion and they might include all of the human
36
senses , although this is a very complicated thing to pull off as smell-o-vision
tried many decades ago.
According to its press release Gartner Says Augmented Reality Will Become an
37
Important Workplace Tool , “Augmented reality is the real-time use of
information in the form of text, graphics, audio and other virtual
enhancements integrated with real-world objects.” Tuong Huy Nguyen,
principal research analyst at Gartner, states that “AR leverages and optimizes
the use of other technologies such as mobility, location, 3D content
management and imaging and recognition. It is especially useful in the mobile
environment because it enhances the user's senses via digital instruments to
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allow faster responses or decision-making.”
Gartner believes “AR technology has matured to a point where organizations
can use it as an internal tool to complement and enhance business processes,
37
workflows and employee training.” Gartner also believes that “AR facilitates
business innovation by enabling real-time decision-making through virtual
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ANDREW PEARSON
prototyping and visualization of content.”
37
According to Deloitte, Wearable AR devices can “allow users to access
standardized sets of instructions for a particular task in real time, triggered by
38
environmental factors and overlaid on the user’s field of vision.” Research has
shown that overlaying 3D instructions over a real-life process can reduce the
error rate for an assembly task by 82 percent, with a particularly strong impact
38
on cumulative errors due to previous assembly mistakes.
“AR allows for improved senses and memory through the capture and
enhancement of the user’s perspective. By recording video/audio, capturing
images and removing elements that obscure the senses, AR technology allows
users’ eyes to act as cameras, and can enhance the senses in ways not available
naturally, such as night vision or the ability to zoom in on far-away objects,”
38
notes Deloitte.
AR uses location-based data for navigation, overlaying digital maps and
37
directions on real-world environments. Through the lens of an AR device, a
37
user can receive visual guidance based on GPS technology. AR services
generally fall into one of two categories—“location-based or computer vision.
Location-based offerings use a device's motion sensors to provide information
based on a user's location. Computer-vision-based services use facial, object
38
and motion tracking algorithms to identify images and objects.”
Mr. Nguyen claims AR’s benefits include the “potential to improve productivity,
provide hands-on experience, simplify current processes, increase available
information, provide real-time access to data, offer new ways to visualize
38
problems and solutions, and enhance collaboration.”
Augmented reality has many potential applications in the gaming and
hospitality industry as well and the following ideas might seem a little like
science fiction, but they are certainly within the realm of technical possibilities,
and today there is no question that they would take the concept of
personalization to a whole new level.
These ideas might be a little ahead of their time, but they are perfect for the
gaming industry as it might be one of the rare industries that can implement
such a system because it has the financial muscle to develop AR applications,
the need for in-memory computing platforms, as well as the databases that
contain all of the necessary patron information that is required to make these
complicated and holistic systems work properly.
In his article Augmented Reality and Hospitality…the Next Generation of
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Hotels? , Matt S-J lays out a very interesting scenario for AR in a hospitality
environment, whether that is for a hotel, a standalone casino or an integrated
resort. If a casino property provided its front desk staff with a pair of AR glasses
that connected to its EDW that provided real-time patron information, the staff
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THE PREDICTIVE CASINO
would be empowered to greet and interact with a patron on a truly personal
level. The clerks could know all of the customer’s past history and, perhaps
even if these were well-known VIPs, the recent news headlines associated with
them. This type of engagement would bring the concept of customer service to
a whole new level, a level that would be unlike anything these patrons had ever
39
witnessed before, even if they were high-level celebrities.
A guest who had stayed at the property in the past would immediately be
identified and all of his or her preferences and necessary patron information
39
could appear on the AR glasses’ virtual screen. “The guest could be checked in
before they even reached the door. The extent goes further as restaurants
could identify guests allergies or preferences, orders would be recognized by
dish then linked to the table and guest images shown to see who has ordered
39
what, so the food would always be served to the correct person.”
Birthday or anniversary greetings could be offered up without having to
research a patron’s profile or staff who interact with VIP guests could be
39
informed of sensitive topics to be avoided. Many of these things can be
achieved through excellent staff, but they all require research, time and a good
39
long memory, which not everyone possesses.
For the casino patron, AR could enhance his or her on-property experience
considerably. By simply downloading the casino property’s AR app onto his
mobile phone, the patron could be checked in virtually and then be given
personalized directions to his room, where hotel staff members could greet
him. A free bottle of champagne or Chateau Lafite wine could be awaiting him
39
in his suite. The casino’s general manager could even appear in a video to
39
offer a personalized greeting on the television.
Continuing with the AR journey, a patron could go to one of the integrated
resort’s restaurants and, when seeing an appetizing meal being brought out
from the kitchen, he could whip out his mobile phone, snap a picture of the
meal, quickly scan it on the app, and then discover that it is a dish of beef
39
wellington, and then, potentially, place an order for it. If interested, the
patron could even pay for the dish on his mobile device, possibly utilizing
patron points should he chose to cash those in.
After dinner, if the patron is interested in going to one of the hotel bars, a quick
scan of the line of people waiting to get into the bar would reveal the wait time
needed. If the AR system connected with the hotel’s patron system (which
revealed that he was a high-roller whose card allowed him to skip the line), the
patron could be notified that he could jump the queue. If the patron didn’t
have such a vaunted status and didn’t want to wait, he could be shown the
39
name and location of the hotel’s other bars, that might not be so crowded.
The AR app could also help with hotel maintenance. As a user scans his or her
39
hotel room, the app could take notice of any minor maintenance issues.
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ANDREW PEARSON
These issues would not be highlighted for the user, but would be relayed to the
39
appropriate hotel maintenance departments so that they could be fixed. This,
of course, does raise privacy issues, but they are probably nothing a good
corporate lawyer couldn’t overcome.
Continuing on the patron’s AR journey: if the patron liked to play golf, a quick
39
scan of the golf course with the AR app would reveal the average par shots. If
39
she chose to play, the app could then keep track of her score. Nearby
structures could also be explained so that she could actually discover local
39
areas of interest. Discounts on services could also be pushed out to her and, if
they were coupled with a dynamic pricing system, these discounts could
actually help sell what might otherwise be empty seats in one of the integrated
39
resort’s venues.
Pit bosses could also use AR glasses in a way that could help them adjust table
game minimums. The patron’s information (such as his past history, including
his average bet, daily theo, how long he normally plays for, whether he tends
to buy back in or not) could be projected on AR glasses. This information could
help the pit boss to raise or lower his table minimums with much more
confidence than he currently can; solid analytics would replace gut instinct. The
fact that all of this information was instantly available would make it very
actionable.
For a sports betting website, augmented reality could be used to offer live odds
on players during a soccer match, a basketball game, or on a horse being
paraded before a race. A punter could point his phone at a player on a soccer
pitch or on a basketball court and see live odds of that player being the next
scorer or being the Man of the Match. Bets could be done in one easy click and
odds would be updated live throughout the games, or even, potentially, during
a horse or dog race.
Augmented Reality apps can be used in a whole host of industries, including
archaeology, architecture, art, construction, education, entertainment, gaming,
industrial design, medicine, the military, museums, navigation, sports, tourism
and transportation. I will detail some of these applications later in the book,
34
but for now, I’d like to mention the CrowdOptic L’Oreal App that really did
something unique in the AR field.
After downloading an app for Toronto’s seventh annual Luminato Festival,
attendees could point their phones at different places around David Pecaut
34
Square to see a “virtual gallery” that wasn’t visible to the human eye. As the
festival-goers pointed their phones at different places around the square, they
34
could see and interact with artwork on their screens. As people explored the
virtual art pieces, a heat-map was created that revealed where they were and
34
what they were looking at. What remained was “an entirely new type of
digital art: a giant, crowd sourced, enormous, virtual mural of sorts that each
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THE PREDICTIVE CASINO
person had individually contributed to, just by participating. In other words, it
34
was the world’s first “human heat-map logo.” A casino could use similar
technology to get an accurate heat map of the casino floor or the shopping mall
or any place throughout the casino, all in real-time.
The company behind the app, CrowdOptic, created a technology that utilized
the GPS, accelerometer, and compass data from multiple phones to see what
34
people were focusing on. This technology allowed for things like being able
“to see the vital stats of an athlete mid-game when you point your phone at
34
them.” Sports betting companies could also overlay the latest odds that this
particular player might score the next goal or touchdown. “Another usage is
seeing the social media hashtag and discussion of an event as it is occurring; if
this can really work the way it is intended, it will have huge ramifications for
34
citizen journalists and emergency management.”
So where is AR going? In his article Augmented reality: expanding the user
40
experience , John Moore claims that “app creators have begun to engage
more of a mobile device’s sensors–accelerometers and gyroscopes, for
example. Augmented reality apps that use detailed animations are also in the
works. The objective: inject augmented reality technology in a wider range of
apps to boost the user experience.”
Pokémon Go was the first location-based augmented reality game that hit it
big. Despite mixed reviews, the mobile app quickly became a global
phenomenon and it was one of the most used and profitable mobile apps of
41
2016, having been downloaded more than 500 million times worldwide. It
certainly revealed the enormous potential of AR and it proved, without a
doubt, that the barriers to AR technology were limited and easily scaled by
humans seeking out little dueling pocket monsters.
Gartner believes “AR technology has matured to a point where organizations
can use it as an internal tool to complement and enhance business processes,
37
workflows and employee training.” Gartner also believes that “AR facilitates
business innovation by enabling real-time decision-making through virtual
37
prototyping and visualization of content.”
AR has a great future and many online gaming companies are already
developing software to tap into it. In 2016, Infinity Augmented Reality teamed
42
up with Google to reinvent online casino games. “By using augmented
eyewear and a 360-degree camera that can capture the whole set up, it plans
to take players right in the middle of the action. It will be a never before
experience for people interested in online card games and the like,” Bidisha
Gupta explains in her article Augmented Reality Is The future Of Real Money
Gaming Industry.42 Since IRs already have so much of the infrastructure in
place, there is no reason why they don’t jump on the AR bandwagon, especially
as online AR gaming could become a great place to find new patrons for a
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ANDREW PEARSON
43
bricks and mortar casino. AR glasses like the Icis look like normal eyewear and
at a cost of US $590, they are not prohibitively expense for most casino
operators.
Cryptocurrencies
On October 31, 2008, Satoshi Nakamoto published a paper entitled Bitcoin:
44
Peer-to-Peer Electronic Cash System and with it he (whomever “he” is as the
name turned out to be an alias) ushered in the world of cryptocurrencies. The
most important fact about bitcoin and cryptocurrencies is that the transactions
are made with no middle-men, meaning no banks. Transactions can be done
44
anonymously and they cost nothing. According to Nakamoto :
“A purely peer-to-peer version of electronic cash would allow
online payments to be sent directly from one party to another
without going through a financial institution. Digital
signatures provide part of the solution, but the main benefits
are lost if a trusted third party is still required to prevent
double-spending. We propose a solution to the doublespending problem using a peer-to-peer network. The network
timestamps transactions by hashing them into an ongoing
chain of hash-based proof-of-work, forming a record that
cannot be changed without redoing the proof-of-work. The
longest chain not only serves as proof of the sequence of
events witnessed, but proof that it came from the largest pool
of CPU power. As long as a majority of CPU power is
controlled by nodes that are not cooperating to attack the
network, they'll generate the longest chain and outpace
attackers. The network itself requires minimal structure.
Messages are broadcast on a best effort basis, and nodes can
leave and rejoin the network at will, accepting the longest
proof-of-work chain as proof of what happened while they
were gone.”
45
As the CNN Money article What is Bitcoin explains, Cryptocurrencies can be
used to buy merchandise anonymously. “International payments are easy and
cheap because bitcoins are not tied to any country or subject to regulation.
Small businesses may like them because there are no credit card fees. Some
45
people just buy bitcoins as an investment, hoping that they’ll go up in value.”
Bitcoins can be purchased from several bitcoin exchanges and people send
45
bitcoins to each other exactly the same way cash is sent digitally. The
Chinese, in particular, have flocked to bitcoins, so much so that the Chinese
government every now and then steps in and tries to stop its citizens from
trading them.
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THE PREDICTIVE CASINO
As per CNN Money, “Bitcoins are stored in a ‘digital wallet,’ which exists either
in the cloud or on a user’s computer. The wallet is a kind of virtual bank
account that allows users to send or receive bitcoins, pay for goods or save
their money. Unlike bank accounts, bitcoin wallets are not insured by the
45
FDIC.”
Even though “each bitcoin transaction is recorded in a public log, names of
buyers and sellers are never revealed—only their wallet IDs. While that keeps
bitcoin users’ transactions private, it also lets them buy or sell anything without
easily tracing it back to them. That’s why it has become the currency of choice
45
for people online buying drugs or other illicit activities.”
Governments are now weighing in on cryptocurrencies and trying to figure out
how to oversee and tax them. In his article Controversial tech platform for
46
bitcoin goes mainstream , John Holden notes that “Blockchain technology, the
digital ledger underpinning cryptocurrencies such as bitcoin and ethereum, is
moving one step closer to legitimisation with the launch of the Blockchain
Association of Ireland, a non-profit advocacy group for the technology in
Ireland.”
As Holden notes, “more and more people in areas such as business, finance and
healthcare, are beginning to realise the potential offered by the blockchain—
the secure, digital ledger where all cryptocurrency-based transactions are
recorded and stored—as a potentially new and reliable data storage facility for
any sensitive information—be it private health records, land registry or
financial information. Now many of its once vocal critics have had a change of
46
heart.” Companies that take bitcoin as payment run the gamut of services,
from Expedia, Virgin Galactic, Tigerdirect, 1-800-Flowers.com, Subway, Dell,
Zynga, Bloomberg.com, Etsy, Whole Foods, to even such retail stalwarts as
Kmart and Sears.
Besides Bitcoin, the cryptocurrencies field is getting crowded, with companies
like Litecoin, ethereum, Peercoin, Primecoin, Namecoin, Ripple, Quark, and
47
Mastercoin and Nxt offering similar financial services. These companies have
market caps in the tens of millions, even up to over a billion, and some are
even attracting millions in venture capital funding, including from Google
Ventures (Ripple), so they are probably here to stay, in one form or another.
Facial Recognition
Facial recognition technology is the capability to identify or verify a person
from a digital image or a video frame from a video source by comparing the
actual facial features of someone on camera against a database of facial
images, or faceprints, as they are also known.
As patrons enter a casino property, “security cameras feed video to computers
that pick out every face in the crowd and rapidly take many measurements of
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ANDREW PEARSON
each one’s features, using algorithms to encode the data in strings of
48
48
numbers.” These are called faceprints or templates. The faceprints are
compared against a database, and when there’s a match, the system alerts
casino hosts, bit bosses, the VIP department, salespeople, or security guards, if
anyone has been caught cheating, stealing or shoplifting in the past.
Casino and/or retail personnel can receive alerts through a mobile app or an
SMS when a member of a VIP loyalty program enters the store. A screen can
display the shopper’s or casino patron’s name, or a photo just taken from the
video feed. Shopping preferences, and other details, like a customer’s average
daily Theo or ADT can also be displayed.
Currently, facial recognition technology can be more useful for security
48
departments than customer service. At the 2014 Golden Globe Awards, facial
48
recognition technology was used to scan for known celebrity stalkers. The
technology has also been used to bar known criminals from soccer matches in
48
Europe and Latin America. “Police forces and national security agencies in the
U.S., the United Kingdom, Singapore, South Korea, and elsewhere are
experimenting with facial recognition to combat violent crime and tighten
48
border security.”
Facial recognition technology is becoming second nature to consumers, who
are used to tagging themselves in photos on Facebook, Snapchat, Picasa,
and/or WeChat. In 2015, Google launched a photo app that helped users
organize their pictures by automatically identifying family members and
48
friends. Google, however, suffered a public relations and social media disaster
48
when its system labeled a photo of two black people as gorillas. The search
48
giant quickly apologized profusely and promised to fix its algorithms , but this
does show that the technology isn’t foolproof.
Currently, MasterCard is “experimenting with a system that lets users validate
purchases by snapping a selfie. Like fingerprint scanners and other biometric
technologies, facial recognition has the potential to offer alternatives to
48
passwords and PINs.”
This technology is moving so fast, privacy advocates are having trouble keeping
up. In this regard, today’s facial recognition is reminiscent of the World Wide
48
Web of the mid-1990s. Back then, few people would have anticipated that
every detail about what we read, watch, and buy online would become a
commodity traded and used by big business and sometimes, more sinisterly,
48
hacked and used by nefarious individuals to perpetrate crimes.
Facial recognition technology “has the potential to move Web-style tracking
48
into the real world, and can erode that sense of control.” Experts such as
Alvaro Bedoya, the executive director of Georgetown Law’s Center on Privacy &
Technology, and the former chief counsel to the Senate’s subcommittee on
48
privacy, technology, and the law finds this attack on privacy alarming.
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THE PREDICTIVE CASINO
“People would be outraged if they knew how facial recognition” is being
48
developed and promoted, Bedoya states. “Not only because they weren’t told
about it, but because there’s nothing they can do about it. When you’re online,
everyone has the idea that they’re being tracked. And they also know that
there are steps they can take to counter that, like clearing their cookies or
installing an ad blocker. But with facial recognition, the tracker is your face.
48
There’s no way to easily block the technology,” Bedoya warns.
Right now, facial recognition is largely unregulated and few consumers seem to
even be aware of its use. “Companies aren’t barred from using the technology
to track individuals the moment we set foot outside. No laws prevent
marketers from using faceprints to target consumers with ads. And no
regulations require faceprint data to be encrypted to prevent hackers from
48
selling it to stalkers or other criminals,” Bedoya warns. This is true for both
the United States, Asia, and Europe.
Users might be happy to tag their face and the faces of their friends and
acquaintances on a Facebook wall, but they might shudder if every mall worker
was jacked into a system that used security-cam footage to access their family’s
48
shopping habits.
This could, however, be the future of retail, according to Kelly Gates, associate
professor in communication and science studies at the University of California,
49
San Diego. In her article Our Biometric Future: Facial Recognition Technology
49
and the Culture of Surveillance , Gates argues that “Regardless of whether you
want to be recognized, you can be sure that you have no right of refusal in
public, nor in the myriad private spaces that you enter on a daily basis that are
owned by someone other than yourself.” Gates concluded that by entering a
retail establishment filled with facial recognition technology, you are tacitly
49
giving your consent to the retailer to use it, even if you are unaware of its use.
Facial recognition technology in the offline world is now becoming more and
more prevalent, particularly in the hospitality industry. “On Disney’s four cruise
ships, photographers roam the decks and dining rooms taking pictures of
passengers. The images are sorted using facial recognition software so that
photos of people registered to the same set of staterooms are grouped
together. Passengers can later swipe their Disney ID at an onboard kiosk to
48
easily call up every shot taken of their families throughout the trip.” There’s
no reason why IRs don’t do something similar in their attraction areas.
Starting in 2010, the 1,200-room Hilton Americas-Houston in Texas used a
facial recognition system that was mainly designed as a security tool to identify
48
VIP guests so the hotel staff could greet them by name. The hotel won’t
confirm if the system is still active, but similar technology is being rolled out at
48
hotels and casinos worldwide.
Apparently, some surprising uses of facial recognition technology are also
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ANDREW PEARSON
popping up. In 2015, a company called Churchix revealed it had installed facial
recognition systems in dozens of churches around the world to track service
48
attendance. Once made public, the technology received a wave of bad
publicity, which is hardly a surprise as if there’s one place where people should
expect privacy, it is within the confining walls of a church. Hearing that it isn’t
God watching over them, but rather, literally, their priest, one would expect
church goers to feel as though their privacy had ben violated and the churches
that are using the technology seem to agree as none of them seem willing to go
48
on record to discuss it.
Surveillance in the pews may seem like a particularly egregious violation of
privacy, but evidence suggest facial recognition does tend to make people
48
uncomfortable wherever it appears. “In a recent study of 1,085 U.S.
consumers by research firm First Insight, 75 percent of respondents said they
would not shop in a store that used the technology for marketing purposes.
Notably, the number dropped to 55 percent if it was used to offer good
48
discounts.”
However, consumers may warm to facial recognition technology once it
becomes more widespread, especially if retailers and/or casinos offer enough
incentives to make it worthwhile. In some cases, full facial recognition isn’t
needed, some marketers just want to determine the age, sex, and race of
shoppers.
In Germany, the Astra beer brand recently created an automated billboard
48
directed solely at women, even to the point of shooing men away. The
billboard approximated the women’s age, then played one of 80 pre-recorded
48
ads to match. For a casino, this could help if they want to direct specific
advertising towards women, or to men, or to a certain age group.
Retailers can also utilize “facial recognition systems to see how long people of a
particular race or gender remain in the shop, and adjust displays and the store
48
layout to try to enhance sales.”
Using related technology, some high-end retailers in the U.S. have
experimented with “memory mirrors” that perform tricks such as storing
images of what shoppers tried on so that they can be revisited, or emailed
directly to friends for feedback.
In 2014, Facebook announced a project it calls DeepFace, “a system said to be
97.35 percent accurate in comparing two photos and deciding whether they
depicted the same person—even in varied lighting conditions and from
different camera angles. In fact, the company’s algorithms are now almost as
adept as a human being at recognizing people based just on their silhouette
48
and stance.”
“Entities like Facebook hold vast collections of facial images,” says Gates, the
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THE PREDICTIVE CASINO
48
UC, San Diego professor. “People have voluntarily uploaded millions of
images, but for their own personal photo-sharing activities, not for Facebook to
48
develop its facial recognition algorithms on a mass scale.”
Potentially Facebook, Instagram, WeChat, Pinterest, Snapchat, Google, or a
number of other social media companies could use their vast databases of
48
faceprints to power real-world facial recognition. “Hypothetically, a tech giant
wouldn’t need to share the faceprints themselves. It could simply ingest video
feeds from a store and let salespeople know when any well-heeled consumer
48
walked through the door.” It could also, potentially, do this for a casino
operator as well, to prevent money laundering, Know Your Customer (KYC), or
AML activities.
Geofencing Applications
Today, most smart phones have geofencing capabilities, which tap into GPS or
RFID technology to define geographical boundaries. Basically, geofencing
programs allow an administrator to set up triggers—usually SMS push
notifications or email alerts—so when a device crosses a “geofence” and enters
or exits a set area, a user is notified. Applications such as Facebook, Foursquare
and China’s WeChat and Jiepang use geofencing to locate users, as well as help
them find their friends and/or check into places.
50
As TechTarget explains, geofencing has many uses, including :
•
•
•
•
•
•
Mobile Device Management—When a host’s tablet PC leaves the
casino property an administrator receives a notification so the device
can be disabled.
Fleet management—When a truck driver breaks from his route, the
dispatcher receives an alert.
Human resource management—An employee smart card will send an
alert to security if an employee attempts to enter an unauthorized
area.
Compliance management—Network logs record geofence crossings to
document the proper use of devices and their compliance with
established rules.
Marketing—A retail business can trigger a text message to an opted-in
customer when the customer enters a defined geographical area.
Asset management—An RFID tag on a pallet can send an alert if the
pallet is removed from the warehouse without authorization.
With geofencing applications, “users can also offer peer reviews of locations,
which add a layer of user-generated content. In exchange for loyalty, more and
more businesses—from local retailers to larger organizations like Bravo TV,
Starbucks and The History Channel—are offering coupons, discounts, free
51
goods and marketing materials.”
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ANDREW PEARSON
As users continue to enter personal details as well as update and check-in to
their locations, geofencing applications like Foursquare can “collect a historical
view of consumer habits and preferences and, over time, possibly recommend
a much larger variety of targeted marketing materials in real time—as a
51
consumer walks into a store to look for a specific item or service.”
In their paper On the Potential Use of Mobile Positioning Technologies in Indoor
52
Environments , Giaglis et al. claim there are six different types of service uses
for mobile positioning technology (see Table 2).
SERVICES
EXAMPLES
ACCURACY NEEDS
APPLICATION
ENVIRONMENT
Emergency calls
Medium to High
Indoor/Outdoor
Automotive Assistance
Medium
Outdoor
Traffic Management
High
Outdoor
Indoor Routing
Medium
Outdoor
Group Management
Lot to Medium
Indoor
Travel Services
Medium to High
Outdoor
Mobile Yellow Pages
Medium
Outdoor
Infotainment Services
Medium to High
Outdoor
Banners,
Advertisements
Medium to High
Outdoor
People Tracking
High
Indoor/Outdoor
Vehicle Tracking
Low
Outdoor
Personnel Tracking
Medium
Outdoor
Product Tracking
High
Indoor
Location-sensitive billing
Low to Medium
Indoor/Outdoor
EMERGENCY SERVICES
NAVIGATION SERVICES
INFORMATION
SERVICES
MARKETING SERVICES
Alerts,
TRACKING SERVICES
BILLING SERVICES
Table 2: Taxonomy of mobile location services
Source: Durlacher Research
Geofencing applications (aka Location Based Services (LBS)) like Jiepang and
Foursquare are useful services for hotel and casino marketers as well. Macau
casinos, specifically, should be exploiting this medium because of its high
53
concentration of mobile subscribers. In his article LBS Opportunities for Casino
53
Marketers in Macau , Chris Weiners offers the following ideas for casino
operators to get their LBS promotions rolling:
1.
2.
3.
Pick your LBS service and claim your location.
Offer tips to customers via LBS.
Reward loyalty creatively. Start by offering your most loyal customers
rewards, special access, and other promotions. Those that become
your “Mayor”—or any other significant title—should be rewarded for
their loyalty. This is a great way to identify potential social influencers
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THE PREDICTIVE CASINO
4.
5.
6.
and utilize them to further promote your venue.
Reward new customers: First time check-ins should receive special
promotions or incentives as it is important to give people a reason to
continuously check in to your establishment.
Understand who your loyal customers are online, and work with them.
Develop a plan to utilize these ‘influencers’ and tap into their social
networks. “Casinos do it offline all of the time; develop a similar
approach for high-valued customers online through social
connections. Encourage your followers to promote their checked-in
status to their friends via social networks and micro blogs like Sina and
53
Twitter.”
Promote your services both on- and off-line.
In May of 2013, Lighthouse Signal Systems launched its indoor positioning
54
system as an open service for Android app developers. Developers can use
the technology to create Android apps that will help users find their way
54
through the vast indoor terrain of Las Vegas’ hotels and casinos.
Although global positioning systems have made outdoor navigation as simple
as following directions on a mobile device, indoor navigation isn’t so simple, it
is actually one of the last major hurdles that smartphones have yet to truly
54
conquer. However, Cambridge, Mass.-based Lighthouse Signal Systems has
launched a service that covers 20 million square feet of entertainment and
54
retail space at leading casinos and hotels on the Las Vegas Strip.
Lighthouse is “making its service freely available to Android app developers,
resort operators, retailers, and others seeking to enhance the visitor
experience in Las Vegas. Indoor navigation is the Holy Grail for the mobile
industry, and Lighthouse says it is the first to provide GPS-like indoor
54
positioning on a wide scale in a major U.S. metro.”
“We are excited to support app developer partners as they create new mobile
experiences with indoor positioning in Las Vegas, where large resort interiors
have traditionally presented a vexing challenge for visitors,” said Lighthouse co54
founder Parviz Parvizi.
The standard line is that casinos create circular floors that differ little from
whichever direction you enter or exit them so that patrons will get lost on them
and, therefore spend more money at the casino’s tables and slots, but times
are changing. Casino operators now recognize the importance of getting their
gamblers in front of their preferred gaming table or slot machine as quickly as
possible.
A line stretching out the door at the entrance of a casino in Singapore (because
every guest’s passport must be checked to ensure a Singapore local isn’t
attempting to slip in without paying the local’s entrance fee) means minutes of
lost gaming time per person, which can add up to thousands of dollars of lost
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revenue per day.
Giving a gambler directions to his favorite slot machine bank or preferred
baccarat table could mean, at minimum, decreasing a player’s frustration at not
being able to find what he or she is looking for or, at best, increasing gaming
floor revenue by increasing the gaming handle.
“Providing location-based services does not really reduce how much time
people spend at the resorts but instead has the potential to enhance the
54
overall experience,” said Parviz Parvizi. “From a resort owner perspective, the
time that a visitor spends wandering around being lost is a wasted opportunity
54
that could be better and more profitably spent on gaming or entertainment.”
The truly massive nature of today’s integrated resorts also means helping
people navigate through them as quickly as possible will cut down on property
wear and tear. Moving twenty thousand people quickly and efficiently through
the halls of an integrated resort will help reduce wear and tear on things like
carpets, elevators, escalators, toilets, etc., thereby reducing operational costs
for the property quite substantially.
Lighthouse’s platform “includes indoor geofencing: a hosting platform for
54
location-based offers and user analytics.” The apps include user opt-in
agreements and developers cannot use the service to track mobile phone users
54
without user consent.
The technology uses “a combination of WiFi fingerprinting and sensor data. As
long as there are WiFi networks in the area, Lighthouse can provide positioning
54
info.”
Google, Cisco, Ekahau, Euclid, Shopkick, PointInside, Aisle411,
54
Sensionlab, Indoor.rs, Yfind, and CSR are all developing similar systems.
Mobile marketing in general and OTT, MMS and SMS marketing in particular
can help casinos create a one-to-one, two-way interactive experience with its
patrons. These channels are not just about sending out a simple message, but
rather they are about starting a customer relationship that can be analyzed so
that the casino has a 360-degree understanding of its patron. It is an
understanding that includes his or her wants, desires and needs.
Signing onto an OTT service like WeChat in Macau should give a user access to
all kinds of information, such as his player card point balance, coupons to
onsite restaurants or bars, signups to gaming tournaments, as well as free play
gambling coupons.
By giving customers instant access to the information they need when they
need it most, a casino can enhance their patron’s on-property experience.
Whether its patrons are on-property to play baccarat, poker, blackjack, slots,
bingo, or if they want to gamble in the sports book, these instant messaging
services can provide a patron with instant information that can not only
enhance their experience but, potentially, shape it.
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THE PREDICTIVE CASINO
For indoor location-based services such as “libraries, museums, exhibitions, and
hypermarkets, location awareness can become a crucial determinant of a
superior quality of service, deriving from the ability to locate the co-ordinates
of a person or an object with reasonable accuracy at all times, and thus provide
52
spatially-aware services.” For example, location-based services can help
customers who are shopping in a large mall; by registering a shopping list
before she arrives at the mall, a shopper can, upon entering the mall, receive a
52
suggested route that will guide her to the products she wants. This helps not
only the shopper but also the retailer because the retailer will know the exact
positions of its customers at all times, which can help with workforce allocation
52
and shelf replenishment.
Customers won’t linger in a store as long as they normally would either
because they will know exactly where every product they want to purchase is
located, meaning the store would probably be less crowded than it otherwise
would be. With some casinos today being massive IRs, indoor location-based
services can help patrons navigate through an enormous property to the
specific slot machine they want to play on. With location-aware technology,
casinos can easily create personal guided tours for visitors as well.
Perhaps one of the best uses of location-based services is in the Meetings,
Incentive, Conferencing and Exhibition (MICE) space. The massive size of some
IR exhibition halls can make finding a particular booth or floor section a
daunting proposition. Indoor mobile communication technology with location
awareness technology can help conference-goers navigate a vast conference
52
floor. Also, before arriving at a conference, a mobile user would be able to
register his personal preferences and, once he enters the exhibition hall, a
route map would be sent to his or her mobile phone. Vendor appointments
could even be set up so that they are located near each other so that the
conference-goer wouldn’t have to run around frantically trying to make
52
meetings that are spread out all over the convention floor.
Besides geo-fencing applications, social media channels like Facebook,
Instagram, Twitter, WeChat, as well as many others can reveal a patron’s
location. Instagram tracks a user’s photos even if he or she doesn’t geo-tag
them. As Cadie Thompson warns in her article Social media apps are tracking
55
your location in shocking detail , “While the picture sharing app does give
users the option to name the location of where they are uploading an image, it
also geotags an uploaded pic regardless if the user has selected the ‘Add to
55
Photo Map’ function.” Foursquare's check-in app Swarm also broadcasts
55
users’ location even if they have not selected a specific location for check-in.
Many live-streaming apps like Periscope, youtube and several Chinese ones will
also show the location of the user and this is information that can be utilized by
an IR’s marketing department if it can exploit the information quickly enough.
Although YouTube doesn’t have a filter for location, websites like
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ANDREW PEARSON
geosearchtool.com allows users to search by location. Advanced filters allow
searching by keyword and within a certain designated area.
Besides the normal geo-location apps, IRs should also look into the smaller
ones such as Bizzy, Glympse, Neer (neerlife.com), and social gaming app
Scvngr.
Internet of Things (IoT)
As previously mentioned the Internet of Things is “the network of physical
objects that contain embedded technology to communicate and sense or
9
interact with their internal states or the external environment.” Technology
costs are down, broadband’s price has dropped, while its availability has
increased, there is a proliferation of devices with Wi-Fi capabilities and censors
built into them, and smart phone penetration is exploding; all of these
individual technological advances were good for the IoT, together they have
56
created a perfect storm for IoT.
According to its Gartner Says the Internet of Things Installed Base Will Grow to
57
26 Billion Units By 2020 , Gartner claims that, “The Internet of Things (IoT),
which excludes PCs, tablets and smartphones, will grow to 26 billion units
installed in 2020 [sic] representing an almost 30-fold increase from 0.9 billion in
2009.” Gartner believes IoT product and service suppliers will generate
incremental revenue exceeding $300 billion, mostly in services, in 2020. It will
result in $1.9 trillion in global economic value-add through sales into diverse
57
end markets.” Simply put, IoT is the concept of basically connecting any
device with an on and off switch to the Internet, including cell phones, coffee
makers, washing machines, headphones, lamps, wearable devices and almost
11
anything else imaginable.
Today, it is almost unimaginable how all encompassing the Internet of Things
will be in our daily lives in the not-too-distant future. From such life-changing
technology as Google’s driverless cars, which could help optimize traffic,
thereby reducing traffic congestion, as well as making people more productive,
to sensors that can help regulate room temperature thereby saving energy, IoT
is definitely here to stay.
“The growth in IoT will far exceed that of other connected devices. By 2020, the
number of smartphones tablets and PCs in use will reach about 7.3 billion
9
units,” said Peter Middleton, research director at Gartner. “In contrast, the IoT
will have expanded at a much faster rate, resulting in a population of about 26
9
billion units at that time,” Middleton adds.
A casino can utilize IoT applications in the following ways:
•
Internet of things:
o Smart parking
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THE PREDICTIVE CASINO
•
•
•
•
•
•
•
•
o Smartphone detection
o Traffic congestion
o Smart lighting
o Waste management
Smart Metering:
o Smart grid
o Tank level
o Water flow
o Silos stock calculation
o Water leakages
Security & Emergencies:
o Perimeter access control
o Liquid presence
o Explosive and hazardous gases alerts
Retail:
o Supply chain control
o NFC payment
o Intelligent shopping applications
o Smart product management
Inventory optimization
Logistics:
o Quality of shipment conditions
o Item location
o Storage incompatibility detection
o Fleet tracking
Industrial Control:
o Smart Warehouse
o M2M applications
o Indoor air quality
o Temperature monitoring
o Indoor location tracking
o Vehicle auto-diagnosis
Video analytics:
o Object detection
o Slip fall analysis
o People counting
Swimming pool remote measurement
IoT isn’t a standalone technology and when combined with wearable
technology that is equipped with AR, personalized interactions with the
physical world can be created. IoT is faced with the typical problems of new
technologies, a lack of standards as the big and small players jockey for
position, although there is a movement in place to create a vendorindependent protocol that will allow devices to connect with each other under
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ANDREW PEARSON
the guise of a common service layer.
Currently, IoT’s growing pains are being tackled and security issues are being
addressed. The addition of edge analytics, which can reduce network and
connectivity costs, is also circumventing the need for cloud integration.
Improving computer processing power and memory in semiconductors and
modules increases by the month. This should allow IoT devices to add an ML
component, which should help IoT devices realize the potential of ambient
intelligence, allowing them to grow smarter over time. However, heavy duty
number crunching power is still needed when performing intensive predictive
and prescriptive analytics.
In his article The Data of Things: How Edge Analytics and IoT Go Hand In
58
Hand , Gadi Lenz explains that, although IoT data has similar characteristics to
Big Data, it is much more complicated. IoT data is:
•
•
•
•
“Messy, noisy, and sometimes intermittent because sensors are often
deployed in the field. IoT data is ultimately collected by sensors sitting
somewhere—for example, a sensor could be deployed on a telephone
pole or street light. Sensors often cut in and out.
Often highly unstructured, and sourced from a variety of sensors (fixed
and mobile).
Dynamic—‘data in motion’ as opposed to the traditional ‘data at rest’.
Sometimes indirect—we cannot measure a certain relevant quantity
directly, for example, using a video camera with video analytics to
58
count people in a certain area.”
The idea of collecting all of this sensor information and bringing it into one
centralized computing station is not viable over the long term, particularly as
58
the volume of IoT devices increases exponentially. “Bringing such a large
amount of data into a relatively small number of data centers where it is then
58
analyzed in the cloud, simply [sic] not scale.” The cost, too, would be
58
prohibitive.
“With so many devices producing so much data, a correspondingly large array
of analytics, compute, storage and networking power and infrastructure is
essential. Though analytics will be necessary to the growth and business value
of IoT, the traditional approach to analytics won’t be the right fit,” Lenz
58
argues.
Edge analytics, which is detailed throughout this book, addresses these
problems. A casino operator can “harness the smartness of the myriad of smart
devices and their low cost computational power to allow them to run valuable
58
analytics on the device itself.” As Lenz explains, “Multiple devices are usually
connected to a local gateway where potentially more compute power is
available (like Cisco’s IOx), enabling more complex multi-device analytics close
58
THE PREDICTIVE CASINO
to the edge.”
58
Distributed IoT analytics would work in three ways, “simple” analytics would be
done on the smart device itself, more complex multi-device analytics on the IoT
gateways, and finally the high computational computing—the Big Data
58
analytics, if you will—would connect to and run on the cloud. “This
distribution of analytics offloads the network and the data centers by creating a
model that scales. Distributing the analytics to the edge is the only way to
58
progress,” advises Lenz.
As the DHL Trend Research and Cisco Consulting Services paper Internet of
59
Things in Logistics explains:
“With the advent of IoT, Internet connections now extend to
physical objects that are not computers in the classic sense
and, in fact, serve a multiplicity of other purposes. A shoe, for
example, is designed to cushion the foot while walking or
running. A street light illuminates a road or sidewalk. A forklift
is used to move pallets or other heavy items. None of these
have traditionally been connected to the Internet—they did
not send, receive, process or store information. Nonetheless,
there is information latent in all of these items and their use.
When we connect the unconnected—when we light up “dark
assets”—vast amounts of information emerge, along with
potential new insights and business value.”
A connected shoe can reveal the number of footfalls in a given period of time,
59
or the force with which the foot strikes the ground. A connected street light
can understand traffic patterns, and “provide information to drivers or city
59
officials for route planning and to optimize the flow of traffic.” A connected
forklift can be fitted with predictive asset maintenance alerts that can warn a
59
warehouse manager of an impending mechanical problem.
In the Predictive Casino, cameras immediately pick up a customer once he or
she enters or even when he or she boards a casino bus at the China-Macau
border gate. In this case, it makes sense for the analytics to be done inside the
camera itself, rather than having the data sent back to a centralized server as
58
that can be both inefficient and it risks bottlenecking. Lenz adds, “Edge
analytics is all about processing and analyzing subsets of all the data collected
58
and then only transmitting the results.” So, the systems is essentially
discarding some of the raw data and potentially missing some insights, but it
should be a calculated loss as analyzing everything is just not productive in
58
most cases.
“Some organizations may never be willing to lose any data, but the vast
majority can accept that not everything can be analyzed. This is where we will
have to learn by experience as organizations begin to get involved in this new
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ANDREW PEARSON
58
field of IoT analytics and review the results,” adds Lenz. This is a exploding
field and the rules are, literally, been written right now, as the sensors are
being rolled out.
The term “machine” is used here to mean the computer that ingests the
video stream and runs the facial recognition algorithm. This, in principle, could
be run in the camera itself, or very near to it. As smarter sensors are deployed
throughout the casino, “it makes sense to do the analytics in the devices
themselves rather than sending the data back for central analysis in a system,
58
which can be inefficient and risks bottlenecking.”
However, some trade-off must be considered with edge analytics. Lenz notes
that, “Edge analytics is all about processing and analyzing subsets of all the
58
data collected and then only transmitting the results.” Some of the raw data
58
is discarded and potentially some insights are lost. “The question is, Can we
live with this ’loss’ and if so how should we choose which pieces we are willing
58
to ‘discard’ and which need to be kept and analyzed?”
It’s also important to learn the lessons of past distributed systems. “For
example, when many devices are analyzing and acting on the edge, it may be
important to have somewhere a single ‘up-to-date view,’ which in turn, may
impose various constraints. The fact that many of the edge devices are also
58
mobile complicates the situation even more.” Although incredibly powerful
devices in their own right, mobile phones and tablets will never reach the
capacity and compute technology of EDWs.
Mobile Marketing
If an advertising executive had set about to create the perfect marketing and
advertising tool, she could hardly have created something superior to the
mobile phone. Not only is the mobile phone within reach of its owner almost
every single hour of every single day but, because it can connect to a marketer
in a highly personalized way with the simple touch of a button, it has the
potential to become not only more effective than television or radio advertising
but, just as importantly, more analyzable.
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As the authors of Mobile Advertising point out that, “With respect to
targeting, no other medium can provide the accurate and rich user profile,
psychographic, social engagement and demographic data available from
mobile. No other medium has the viral capability that mobile possesses–within
seconds following a simple click, a unit of advertisement can spread like
wildfire.”
No other media comes even remotely close to the data measurement capacity
that mobile offers, which begins with exposure to the advertisement, followed
by the persuasive effect of the advertisement and, finally, to the actual
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purchase of a product. Just about every link in the marketer’s chain is
60
THE PREDICTIVE CASINO
touched by mobile.
In 1996, the Internet advertising landscape changed forever when Procter &
Gamble convinced Yahoo! that it would only pay for ads on a cost-per-click
16
basis, rather than for banner ads. Procter & Gamble realized the importance
of gaining truthful user metrics for Internet advertising and this move ushered
in the world of Internet analytics; eyeballs were no longer the goal, click-thrus
that showed actual product interest became paramount.
According to the American Marketing Association, “advertising is the
placement of announcements and persuasive messages in time or space
purchased in any of the mass media by business firms, nonprofit organizations,
government agencies and individuals who seek to inform and/or persuade
members of a particular target market or audience about their products,
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services, organizations, or ideas.”
The time is right for mobile marketing. As Sharma et al., state in their book
16
Mobile Advertising : “the heavy lifting of measurements and metrics; of
banner ad standards; of search keyword auctions; of advertising cost models
and the new, digital ad networks that support them have been built. The
groundwork for digital advertising in mobile is largely in place.” However,
because there are so many players involved, the mobile advertising value chain
16
is incredibly complex.
As the authors point out in Mobile Advertising, “the mobile value chain
comprises advertisers, agencies, solution providers and enablers, content
publishers, operators and consumers. Phone manufacturers or original
equipment manufacturers (OEMs) are enablers in this value chain rather than
16
active participants.” The bottleneck in the chain arises because, even though
there are only a limited number of mobile operators, the number of vendors in
16
the value chain is exceedingly high. Although this was written almost a
decade ago, the complexity of the environment still remains and is something
that must be kept in mind when developing mobile marketing campaigns.
In their article The Typological Classification of the Participants’ Subjectivity to
61
Plan the Policy and Strategy for the Smart Mobile Market , Kim et al. argue
that the core technologies of cloud computing can greatly enhance mobile
marketing efforts. Without cloud computing, it would be impossible to
successfully produce targeting context-aware ads, real-time LBS ads,
interactive-rich media ads, mobile semantic webs or in-app ads, advanced
banner ads or incentive-based coupon ads, AR or QR codes, social network ads,
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and n-screen ads. It would be especially difficult integrating and converging
61
multifunctional mash-up ads involving a mix of the aforementioned. “Smart
mobile advertising products continuously derive combined services where two
or more advertising techniques integrate and interlock due to innovative
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hardware or software technologies.”
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ANDREW PEARSON
Mobile advertising has the potential to give casinos the best bang for their
marketing buck, but a mobile marketing campaign should not simply be viewed
as an extension of a company’s Internet marketing brought to the mobile
phone. In Mobile Advertising, the authors state that the three basic types of
16
mobile advertising are :
•
•
•
Broad-based brand advertising: broad-based campaigns that take
advantage of user filtering and targeting. These can include subsidized
premium content, sponsorships, video pre-rolls or intromercials, postroll video, on-demand mobile media and contextual or behavioral
advertising.
Interactive, direct response campaigns: these are opt-in campaigns in
which the mobile user usually exchanges some personal information
for some type of content. TXT short codes, mobile subscription
portals, and user registration campaigns are all examples of this type
of campaign.
Highly targeted search advertising: mobile’s ability to inform
advertiser of the user’s basic age, sex, and address information is far
better than any other form of advertising. These campaigns include
content targeted search advertising and paid placement or paid
inclusion search.
Although there were hints that a marketing revolution was underway at the
st
beginning of the 21 Century, few people would have predicted the radical
changes that have transformed the industry today. In their article Interactivitys
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Unanticipated Consequences for Marketers and Marketing , Deighton and
Kornfeld argue that:
“Mass communication technology empowered marketers with
marketer-to-consumer tools such as radio, television and
database-driven direct marketing. The digital innovations of
the last decade made it effortless, indeed second nature, for
audiences to talk back and talk to each other. They gave us
peer-to-peer tools like Napster, eBay, Tivo, MySpace, YouTube,
Facebook, Craigslist and blogs, and information search tools
like Google and Wikipedia. Mobile platforms have given us
ubiquitous connectivity, context-aware search, and the ability
to tag and annotate physical spaces with digital information
that can be retrieved by others. In sum, new traffic lanes were
being built, not for the convenience of marketers, but for
consumers.”
Successful marketing is about reaching a consumer with an interesting offer
when he or she is primed to accept it. Knowing what might interest the
consumer is half the battle to making the sale and this is where customer
analytics comes in.
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THE PREDICTIVE CASINO
Customer analytics have evolved from simply reporting customer behavior to
segmenting customers based on their profitability, to predicting that
profitability, to improving those predictions (because of the inclusion of new
data), to actually manipulating customer behavior with target-specific
promotional offers and marketing campaigns.
Going back to the baccarat player example, simple data mining could be used
to understand a baccarat player’s propensity to prefer the “Banker” or “Player”
side of the bet and then he or she could be rewarded to play at a particular
stadium seating bank according to how the real-time performance of the game
is currently playing, i.e., is it more filled with more banker or player bettors.
Data must be gathered from disparate sources and seamlessly integrated into a
63
data warehouse that can then cleanse it and make it ready for consumption.
Trends that surface from the data mining process can help in monetization, as
16
well as in future advertising and service planning. As the authors’ state in
16
Mobile Advertising :
“The analytical system must have the capability to digest all
the user data, summarize it, and update the master user
profile. This functionality is essential to provide the rich user
segmentation that is at the heart of recommendations,
campaign and offer management, and advertisements. The
segmentation engine can cluster users into affinities and
different groups based on geographic, demographic or socioeconomic, psychographic, and behavioral characteristics.”
Of course, with all of this data collection comes justified privacy concerns and
the most important aspect of mobile marketing is ensuring the consumer has
16
control of the advertising. Without this, it is doubtful mobile marketing will
16
reach its true potential. If mobile advertisers do allow users to configure and
control the ads depending on where they are, what mood they are in, who they
are with, and what their current needs and desires happen to be, mobile
marketing could prove to be one of the most successful forms of advertising
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available to casino marketers.
The potential to market to an individual when she is primed to accept the
advertising is advantageous for both parties involved. Marketers don’t waste
time advertising to consumers when they aren’t primed to accept the
advertisements, but do market to consumers when and where they might want
to use the advertisements.
One of the most interesting companies working in the digital marketing space
right now is the customer experience management company Sitecore, whose
platform, Sitecore 8 was released in late summer of 2014. In her article Sitecore
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8 Aims to Add Context to Customer Connections , Ginger Conlon explains that
Sitecore 8 helps marketers enhance the customer experience by delivering
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ANDREW PEARSON
consistent, integrated experiences across multiple channels, while responding
to customer cues in real time.
“The more you know about someone and the context they're in, the better
experience you can provide for them,” Sitecore CEO Michael Seifert said during
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his SItecore conference keynote. “Seifert emphasized that experiences are
unique to each individual, so it's essential that marketers understand
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customers' context and preferences at an individual level.” “The mass
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experience won't last much longer,” he warned.
Sitecore 8’s new features—enhanced data collection, automated testing and
optimization, improved customization, and real-time reporting—are designed
to make it easier to gather data from such disparate sources as CRM, ERP, and
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customer service systems to create a holistic view of a customer.
The “automated testing and optimization tools are designed to recommend the
ideal content to present, the best segments to target, and the optimal paths to
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conversion.” “Real-time reporting shows customer decision points, and
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highlights what's working and what's not.” Seifert argues that technology is
failing the marketer because each technology gives only a keyhole view of the
customers rather than a holistic view, which means marketers aren’t given the
64
full picture.
According to Seifert, “experience marketing tools are the next generation of
marketing technology, designed to provide a single view of the customer in real
64
time to enable marketers to deliver personalized experiences.” By using these
tools, marketers will get the full picture of their customers, rather than only
64
disparate fragments. “Only when you see the full experience can you predict
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optimally,” Seifert added.
64
Seifert argues that customer experience can make or break a brand. “Brands
must provide the right experience at the right time to get the attention and
64
loyalty of today's modern consumer,” he said. “Experience is the magic. It's
what ultimately matters, the lasting impression. As you get that single view of
the customer you'll know things about your customers that no computer alone
can tell you. Imagine the kind of personalization you can do; the experiences
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you can create,” Conlon marvels.
Although I am describing Sitecore here, all of the other major players, including
IBM, SAP, SAS, HDS, Microsoft, Oracle, etc., are jumping aboard the customer
context bandwagon as it is an integral part of any customer experience (CX)
solution. You’re going to find they generally all do the same thing, but with
slight variations, some using proprietary codes, others more common
programming language code, some using open source code as well.
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THE PREDICTIVE CASINO
Digital Interactive Marketing: The Five Paradigms
Deighton and Kornfeld believe that in this new media environment, there are
five emerging marketing paradigms that are responses to the decrease of
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marketing’s power relative to the consumer. Digital interactive marketing has
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little use for words such as “viewer” and “listener”. Even the label
“consumer” is of limited value because today’s interactions with a person will
include encounters that have nothing to do with consuming or being part of a
“target market.” Deighton and Kornfeld see this new digital interactive
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marketing breaking down into five different paradigms , as per Table 3.
Interactive
marketing
paradigm
Thought tracing
How people use
interactive
technology
How firms interpose
themselves to pursue
marketing goals
Resulting digital
media markets
Firms infer states of
People search the web
mind from search terms
for information and
and Web page content
browse for
and serve relevant
entertainment.
advertising.
A market in search
terms develops.
Activity tracing
People integrate
always-on computing
into everyday life.
Firms exploit
information on proximity
and pertinence to
intrude.
A market in access
and identity
develops.
Property exchanges
People participate in
anonymous
exchanges of goods
and services.
Firms compete with
these exchanges, rather
than participating with
them.
A market in service
and reputation and
reliability develops.
Social exchanges
People build identities
within virtual
communities.
Firms sponsor or co-opt
communities.
A market in
community
develops,
competing on
functionality and
status.
Cultural exchanges
People observe and
participate in cultural
production and
exchange.
Firms offer cultural
products or sponsor
their production.
Firms compete in
buzz markets.
Table 3: Digital Interactive Marketing: Five Paradigms
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Source: Journal of Interactive Marketing , 23 pg. 4-10
Today, when a user searches for information or entertainment on sites such as
Google, she leaves a trail (also known as a “clickstream”) that reveals what is
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on her mind. This information, which Deighton and Kornfeld refer to as
“thought tracing”, may be “available to marketers in exactly the sense that it is
available to marketers through Google, as a clue to our thoughts, goals and
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feelings.”
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ANDREW PEARSON
Mobile and social media alter the marketing landscape because the ubiquitous
nature of computing makes it an “always on” proposition; both the thought
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and the activity are being traced. “The argument is that when a person is
always connected to the Internet, the person is always in the market, always
available to be communicated with, and always an audience” contend Deighton
62
and Kornfeld.
Of course, most people don’t like to be marketed to continuously throughout
the day so technology that allows people to filter out messages that don’t
62
interest them needs to be developed. However, customized marketing
messages will be allowed to get through. Just as television demands its
audience to sit through commercials in order to enjoy free programming,
Deighton and Kornfeld contend that, “we will enjoy ubiquitous computer
connectivity for the price of voluntary exposure to context-specific persuasion
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efforts.”
If businesses want to succeed in this new marketing environment they must
become an ally to the marketed individual, someone who is actually sought out
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as a person with cultural capital. “Property exchanges”, “social exchanges”
and “cultural exchanges” are all paradigms that are “built on peer-to-peer
interactivity motivated by the desire to exchange, to share information, or to
62
express one’s self” state Deighton and Kornfeld.
Arguably, Internet property exchanges were introduced on a mass scale by
Napster, which was the first company to allow users to share and exchange
62
files in an anonymous way. Unsurprisingly, Napster ran into trouble with
copyright holders and quickly left the content exchange business, but sites such
as eBay, Flicker and YouTube allow users to share and even sell their property
over the Internet. This is a trend that is not going to go away any time soon.
While the property exchange deals in things, the social exchange deals in
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identities and reputations. In general, social networking sites let a person
present a face to the world, “including information about whereabouts and
action and a ‘wall’ on which friends can post short, often time-sensitive notes,
allows people to exchange digital gifts, provides a marketplace for buying and
62
selling, and allows posting of photographs and video clips.”
These sites allow for contextually relevant advertising because friends can
share information amongst each other and some of this information can
include a marketer’s message. Since this messaging is coming from a trusted
source, the message is considered much more trustworthy and enticing and,
therefore, much more likely to be acted upon. For example, “a recent Nielsen
analysis of 79 campaigns on Facebook over six months showed that, on
average, social ads—those that are served to users who have friends that are
fans of or have interacted with the advertised brand and prominently call the
relationship out—generate a 55 percent greater lift in ad recall than non-social
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THE PREDICTIVE CASINO
ads.”
65
One of the key criteria of mobile marketing is that a consumer must opt-in to
the service. Mobile marketing is primarily a “pull” media model, meaning a
consumer must sign up for the service rather than the traditional “push” media
model, which gives the consumer no choice in whether they want to be
advertised to or not.
Casino mobile marketers must spend money to get users to sign up, but, if they
do, the potential market for mobile marketing is huge. It is also a market that is
rapidly evolving and its advantages include:
•
•
•
•
•
Ubiquity: mobile devices and their users are everywhere.
Effective: over 90% of received text messages are read by the
recipient.
Powerful two-way dialogue: an instantaneous link between the
business and its customer is generated.
Economical: compared to other marketing channels, mobile marketing
is incredibly cheap per marketed individual.
Spam-free: in the U.S. (but not in many other parts of the world) it is
illegal to send a text message to someone who hasn’t opted-in to a
marketing campaign.
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In her book, The Mobile Marketing Handbook , Kim Dushinski lists eight types
of advertising campaigns that a mobile marketer can engage in:
1.
2.
3.
4.
5.
Voice: this includes text-to-call messages in which users are sent a link
that, when clicked upon, initiates a phone call to the company sending
out the message. These days, Apple’s SIRI, Microsoft’s Tellme and
Google’s Now are adding a whole new dimension to voice.
Text messaging: this used to be the “now” marketing tool of mobile,
and it is still one of the most important tools available. Text messaging
includes both SMS and Common Short Codes (CSC), which are
abbreviated phone numbers. Text messages are sent to mobile users,
the content of which are limited only by SMS character limitations and
the marketer’s overall imagination.
Mobile web: most smart phones have the ability to connect to the
web and many of them have graphic capabilities that rival computer
screens.
Mobile search: as previously discussed, a mobile user can search
company listings through his or her mobile phone, just as he or she
can find this information on the Internet.
Mobile advertising: placing banner ads and text ads on mobile
websites can build brand awareness.
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ANDREW PEARSON
6.
7.
8.
Mobile publicity: presenting a company’s executives as experts in his
or her field can be useful to members of the media who need instant
information for fast approaching deadlines.
Social networking: done right, this can help marketers tap into wordof-mouth campaigns, which will, hopefully, have their marketing
messages lighting up social media websites.
Proximity marketing: Bluetooth and geofencing campaigns that invite
users to accept a multimedia message can deliver unique and locationspecific marketing messages.
To these eight, I would add another two—OTT and mobile apps marketing—
and I will break each of these campaigns down throughout the rest of this
book.
Mobile Payments
According to research firm Gartner’s Gartner Says Worldwide Mobile
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Application Store Revenue Forecast to Surpass $15 Billion in 2011 , “The global
market for mobile payments is forecast to grow about threefold by 2017 to
some $721 billion worth of transactions, with more than 450 million users.”
Personally, I think this is under-estimating the market, as this is becoming a
very crowded space, but even those figures are quite impressive. Upstarts like
WePay and Stripe are competing head-on with the likes of PayPal, Square,
Google, and Apple, amongst others.
As per Wikipedia.com, “Mobile payments, also referred to as mobile money,
mobile money transfer, and mobile wallet generally refer to payment services
operated under financial regulation and performed from or via a mobile
68
device.” Instead of paying with cash, a check, or a credit card, a consumer can
use his or her mobile phone to pay for a wide range of services and digital or
hard goods. Transaction costs, usually in the 2 – 3% ranges, can add up so many
companies are clambering into the space.
Sending money via a mobile device can be considerably easier–and cheaper–
than handling cash. “Square Cash, the payments company’s mobile money app
and competitor to Venmo, has today rolled out a new update that lets users
send cash by way of Bluetooth Low Energy (BLE). Called ‘Nearby Payments,’ this
new feature works on devices running iOS 8, the company says, and offers an
alternative to its previous means of sending money by way of text message,
69
mobile number or email.”
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In his article Three Trends That Will Make a Difference in Mobile Payments ,
Alberto Jimenez makes a compelling case that the current mobile payments
70
ecosystem has been set up properly for success. Jimenez states that :
“When debating the future of mobile payments, there’s a fairly
common argument that ‘it is not about payments, it’s about
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THE PREDICTIVE CASINO
commerce.’ This is the belief that mobile payments adoption
isn’t just about the actual movement of funds, but more so
focused on the broader mobile shopping experience. For the
most part, this argument is accurate. However, it misses the
point of payments as the enabling platform for monetizing new
retail industry engagement services—commerce—in an
increasingly mobile world. These two ideas don’t conflict with
one another; but secure, frictionless payments, as a standalone
capability is simply necessary to succeed in the emerging retail
industry reality.”
Besides the current mobile payments players, large supermarket chains are
getting into the act. Stores such as British supermarket Tesco and France's
Auchan hope their “digital wallets” will also give them more comprehensive
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data about customers' shopping habits than ever before. In the US, retailers
like Wal-Mart, Target and Best Buy have announced plans to set up a joint
71
digital wallet service—the Merchant Customer Exchange, or MCX. These
stores hope to target advertise to their customers more effectively. This is CRM
right down to the micro level, hitting the customer, literally, in their
pocketbooks and there’s no reason why IRs and casino operators don’t explore
this payment channel as well.
These supermarket chains are joining a crowded market that includes banks,
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credit card companies and tech giants like Google, Apple and Facebook. Each
71
company hopes their app will be the one that becomes the industry standard ,
but the competition is extremely fierce. Even PayPal, which is well established
in the e-commerce space, is also experimenting with mobile payment
71
technology. “Retailers hope to attract customers to their own services by
giving discounts and rewards to those using them, while also linking payments
automatically to loyalty schemes and offering features like saved shopping
71
lists.”
Britain's Centre for Economics and Business Research estimates that “UK
retailers could have saved 463 million pounds ($770.32 million) in transaction
costs in 2013 by shifting to mobile payments from cash, credit and charge
71
cards.” Besides these monetary advantages, mobile payments can reduce
queue lengths in stores by speeding users through tills and they severely
71
reduce the cost of handling cash and card payments. “Handling cash—which
accounts for over half retail transactions by volume in Britain—is costly for
retailers as it needs to be counted and guarded, costs equivalent to about 2.5
percent of takings, compared with about 2 percent for processing cheques and
71
1 percent for debit and credit cards.” It is no different for retail stores and
casinos throughout the world, the cost of physically handling money will always
far exceed digital transaction costs. Adding blockchain technology can also
reduce fraud and add layers of security that is far superior to most other
69
ANDREW PEARSON
systems.
Google Wallet “is one of the most hyped mobile payment systems on the
market. The app allows users to store loyalty cards from various retailers, send
72
money to family and friends, and buy items instantly on mobile websites.”
Although these are nice features, Google Wallet's most desirable attribut is
that it allows users to store credit cards in their phone, creating a virtual
72
“wallet”, if you will. “Hundreds of thousands of merchants are supported, but
Google Wallet has a long way to go before every consumer can use it at every
72
location.” Besides receiving 24/7 fraud monitoring, as well as purchase
protection that covers 100 percent of all eligible unauthorized transactions,
Google wallet users can easily disable their phone and/or credit and debit cards
72
within their Google Wallet accounts.
Google is not the only company offering fraud protection, Apple is as well.
WePay, a Palo Alto startup that provides payment services for marketplaces,
crowdfunding platforms and other sites that enable online transaction between
third-party buyers and sellers, is taking on another payments juggernaut,
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Stripe, with a service that offers a no-fraud guarantee. This could be a game
73
changer as online merchants lose up to 1% of all transactions to fraud. “Since
WePay takes on fraud management & covers loses, our partners immediately
73
save money,” CEO and co-founder Bill Clerico contends. “These savings come
from both what they would have lost to fraud, as well as reduced spending on
73
systems to prevent fraud,” Clerico argues.
PayPal is another company that has a massive presence in e-commerce, and it
allows mobile users to link their bank account or debit/credit cards to their
72
PayPal accounts. From there, users can shop with a single tap at participating
72
merchants. One of the best features of PayPal’s system is, as David Kennedy,
founder of TrustedSec (an information security firm), recently explained on Fox
News is that it offers a "one-time credit card number where basically you use a
72
credit card once and then it changes the number again.” Personally, I can’t
think of a better fraud prevention system.
Another entrant into the mobile payments market is Loop and it has an entirely
72
unique take on the market. “Instead of using NFC (Near Field Communication)
or some other familiar technology, Loop uses an add-on device (a Fob or a
smartphone case) that can interface with 90 percent of retailers' existing Point
72
of Sale terminals.” The Fob—a small adaptor that plugs into a mobile Phone—
retails for US $34 and it works with iPhone and Android phones.
Apple is also working in this space. As Bill Hardekopf explains in his article Apple
74
Primed to Become Your Mobile Wallet , “Apple has been slowly laying the
foundation to become the leader of e-commerce and mobile payments, and all
the pieces are just about in place, including:
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THE PREDICTIVE CASINO
•
•
•
•
First, get everybody's credit card numbers in a database via a cool
product that everybody wants and uses: iTunes. Done.
Second, create a device that people carry with them at all times that
will hold these credit card numbers: iPhone. Done.
Third, create a very secure system so if a thief stole an iPhone, he
would not be able to use the phone or the credit card numbers in it,
making it much more secure than a regular leather wallet with credit
cards. Use something like fingerprints that a thief couldn't reproduce
or fake: TouchID on the iPhone 5S. Done.
Fourth, put an NFC (near field communication) chip in the phone so
the consumer simply verifies his ID with his fingerprint and then waves
the iPhone at the register. The NFC chip then sends the encoded card
74
number. Almost done.”
When The Wall Street Journal asked him about mobile payments, Tim Cook, the
CEO of Apple, responded:
"I think it's a really interesting area. We have almost 800
million iTunes accounts and the majority of those have credit
cards behind them. We already have people using Touch ID to
buy things across our store, so it's an area of interest to us.
And it's an area where nobody has figured it out yet. I realize
that there are some companies playing in it, but you still have
a wallet in your back pocket and I do, too, which probably
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means it hasn't been figured out just yet."
Cook’s obvious implication is that that wallet may not be in your back pocket
74
for too much longer.
Facebook is also working on a friend-to-friend payment system. “Facebook
Messenger is all set to allow friends to send each other money. All Facebook
has to do is turn on the feature, according to screenshots and video taken using
iOS app exploration developer tool CyCript by Stanford computer science
75
student Andrew Aude.” “Messenger’s payment option lets users send money
in a message similar to how they can send a photo. Users can add a debit card
in Messenger, or use one they already have on file with Facebook. An in-app
75
pin code also exists for added security around payments.”
With the likes of Facebook, WeChat, Apple, Google, Square, PayPal, and Twitter
(amongst many, many others) working in this space, it is sure to be a robust
and quickly evolving space and casino patrons will expect these payment
options when they wander through a casino property. The Predictive Casino
will allow patrons and customers to purchase via these mobile channels,
possibly even letting purchases at a retail, restaurant, or bar locations with
Bitcoins.
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ANDREW PEARSON
OTT
According to Techopedia, an over-the-top (OTT) application “is any app or
service that provides a product over the Internet and bypasses traditional
distribution. Services that come over the top are most typically related to
media and communication and are generally, if not always, lower in cost than
76
the traditional method of delivery.”
Over-the-top content (OTT) refers to the delivery of video, audio and other
media over the Internet without a multiple system operator being involved in
the control or distribution of the content. The provider may be aware of the
contents of the Internet Protocol packets but is not responsible for, nor able to
control, the viewing abilities, copyrights, and/or other redistribution of the
content. This is in contrast to purchase or rental of video or audio content from
an Internet service provider (ISP), such as pay television video on demand or an
IPTV video service. According to wikipedia, “Over-the-top messaging refers to a
similar idea, where a third party provides instant messaging services as an
alternative to text messaging services provided by a mobile network
77
operator.”
WeChat is considered an OTT service and one recent example from that service
will show just how powerful and disruptive a platform it has become—during
the 2014 Chinese New Year, WeChat launched a feature that let users based in
China send money to friends and family via a virtual red pocket, which is a
78
traditional gift of money shared during this important Chinese holiday. The
feature went viral and on 4 February 2014, WeChat reported that during the
first two days of the Spring Festival, over five million users participated in the
78
offering, exchanging over 20 million envelopes.
After connecting one’s bank card to the WeChat app, users were able to send
cash-filled virtual red envelopes in one of two ways, either directly to an
individual or, if he or she wanted to spice things up, senders could put up a set
sum of cash that would then be distributed randomly amongst a specified
78
group of friends.
The brilliance behind the Red Pocket plan was that WeChat got user to bind
78
their bank cards to WeChat. “While the app originated as a messaging app
and social network, it’s quickly evolving into a catch-all solution for ecommerce, gaming, and even consumer banking. WeChat might have hundreds
of millions of users texting friends every day, but once those users clip their
bank account to the app, they’ve opened their pocketbook to Tencent,”
78
explains Horwitz.
OTT services like WeChat have become powerful CRM services in their own
right and I will go into further detail about WeChat, in particular, later in this
book.
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THE PREDICTIVE CASINO
Podcasts
In 2004, Podcasting was developed by software engineer Dave Winer and
former MTV video jockey Adam Curry, who wrote a program called iPodder
that enabled them to automatically download Internet radio broadcasts to
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their iPods. Several developers improved upon Curry’s idea, and podcasting
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was officially born.
According to Wikipedia, “a podcast is a type of digital media consisting of an
episodic series of audio radio, video, PDF, or ePub files subscribed to and
downloaded through web syndication or streamed online to a computer or
mobile device. The word is a neologism derived from ‘broadcast’ and ‘pod’
from the success of the iPod, as audio podcasts are often listened to on
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portable media players.”
Since its inception, podcasting has been free of government regulation and it is
hard to see how this will change. “Podcasters don't need to buy a license to
broadcast their programming, as radio stations do, and they don't need to
conform to the Federal Communication Commission's (FCC) broadcast decency
regulations. That means anything goes—from four-letter words to sexually
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explicit content,” Watson explains. Podcasts are considered copyrightable
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works and they are easily copyrighted under a Creative Commons licenses.
Just because podcasts are free of government regulation doesn’t mean they
will be free of every government’s oversight, though, so caution should be
taken in certain parts of the world.
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In his article Will the iPod Kill the Radio Star? Profiling Podcasting as Radio ,
Richard Berry, claims that “podcasting is both a converged medium bringing
together audio, the web and portable media player, and a disruptive
technology that has caused some in the radio business to reconsider some of
the established practices and preconceptions about audiences, consumption,
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production and distribution.” Because it is free to both listen to and create
content for, which departs from the traditional model of 'gate-kept' media and
production tools, podcasting can be considered a horizontal media form, i.e.,
producers are consumers and consumers become producers and engage in
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conversations with each other.
Podcasts are a great way for an IR to keep control of the company’s message,
as well as to reach out to an audience that is engaged and probably very
interested in the subject matter the casino wants to disseminate, such as
information about upcoming gaming tournaments, interviews of stars in soonto-be released movies, or touring musicians, or eSports athletes playing in
upcoming tournaments. Podcast subject matter can be just about anything that
is going on at the IR.
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As per his article Start Podcasting on Your WordPress Blog in 7 Easy Steps ,
Keith Lock recommends the following ways to set up and run a blog:
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•
•
•
•
•
•
•
Install recording software–use programs like Audacity, Garage Band or
Reaper to create audio files in the MP3 file format.
Choose a host for your MP3 files–depending on how popular your blog
becomes, you might need to choose a hosting service for your podcast
from companies like Libsyn, Amazon, and Blybrry.
Add a podcast category to your blog—after you have at least one
podcast recorded and uploaded, add a category called “Podcasts” in
the “Categories” section under “Posts.”
Get a player plugin–adding an audio player plugin like Blubrry
PowerPress and Compact WP Audio Player will allow listeners to
rewind or fast forward your podcast.
Create your first podcast post and include download links wherever
your audio is hosted.
Set up your RSS feed–“While WordPress has a built-in Feeds feature, it
provides only the basics and lacks some of the advanced functionality.
For this reason, most bloggers prefer setting up their RSS through a
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Google service called FeedBurner.”
Add your podcast to the iTunes store–if you don’t already have an
iTunes account, create one.
Proximity Marketing
Proximity marketing “is the localized wireless distribution of advertising
content associated with a particular place. Transmissions can be received by
individuals in that location who wish to receive them and have the necessary
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equipment to do so,” explains Wikipedia.org. There are four main systems
used for proximity marketing; Bluetooth-based systems, NFC-based systems;
GSM-based systems (via SMS); and iBeacon-based systems.
Considered the “killer-app” for mobile commerce, the commercial viability for
proximity marketing or “location-aware advertising” (LAA) is enormous. In
location-aware advertising, a cellular subscriber receives an advertising
message based on his or her location, so a shopper wandering through a mall
could set his or her mobile phone to accept all available mobile offers or just
offers from a specific store.
In their article Foundations of SMS Commerce Success: Lessons from SMS
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Messaging and Co-opetition , Xu et al. argue that LAA allows advertisers to
deliver highly customized promotions, coupons and offers to an individual,
specifically taking into account their geographical location, as well as the time
of day of the offer LAA also allows advertisers to reach their customers when
they are primed to make a purchase.
iBeacon is the trademark for an indoor proximity marketing system that Apple
calls, “A new class of low-powered, low-cost transmitters that can notify
nearby iOS 7 devices of their presence. The technology enables an iOS device or
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other hardware to send push notifications to iOS devices in close proximity.
Devices running the Android operating system can receive iBeacon
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advertisements but cannot emit iBeacon advertisements.”
According to Wikipedia, the iBeacon system uses “Bluetooth low energy
Proximity sensing to transmit a universally unique identifier picked up by a
compatible app or operating system that can be turned into a physical location
or trigger an action on the device such as a check-in on social media or a push
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notification.”
In her article Your iPhone is Now a Homing Beacon (But It’s Ridiculously Easy to
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Turn it Off) , Kashmir Hill warns that this technology opens the door to more
aggressive monitoring, tracking and communication from people with apps on
their phone, which will vary from convenient to invasive. In those lengthy
terms of service and privacy (that few people read), app makers can slip in
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tracking permission warns Hill. “Hypothetically, a retailer with its app on your
phone could tell iBeacon to turn the app on when you’re in or near the store,
send information about your being there to a database and then pop up some
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advertising.”
“At this point, every party that wants to communicate with you needs its app
on your phone. Inevitably, some monster advertising network will develop a
one-stop-iBeacon-shop app that will allow it to act as the conduit for lots of
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different people to ping your phone,” Hill claims.
Currently, as Shane Paul Neil explains in his article Is iBeacon Marketing Finally
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Taking Off? , “McDonald’s has seen an increase in sales from a test run using
the iBeacons, and Virgin Atlantic is among the first to use them as thermostats
to supply cold passengers with blankets. iBeacons also have the potential to
enhance B2B marketing with its ability to target users’ smartphones at trade
shows or other events.”
However, as Shane Paul Neil warns, the delay in implementing beacon
technology probably has to do with one of the following four possible
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reasons :
1.
2.
3.
4.
Installing, managing, and maintaining beacons can be a struggle
Beacon signals are often obstructed by physical objects
Beacon marketing requires user opt-in
Consumers aren’t sold on the benefits of beacons
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In his Washington Post article How iBeacons could change the world forever ,
Matt McFarland sees a world where iBeacon technology can do the following:
1.
2.
Send a coupon to a consumer because they have entered a particular
area.
React when a user walks into his or her home, turning on lights or
televisions.
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ANDREW PEARSON
3.
4.
5.
6.
Provide tours of museums.
Automatically send concert or sporting events tickets to a phone that
approaches an arena’s turnstiles.
Win something for visiting a car dealership or a retail outlet.
Be warned when someone’s car of bike is no longer in his or her
garage.
These and many other examples can be created for proximity marketing and
even though each upcoming year is claimed to be the “Year of iBeacons
technology”, betting against Apple is usually not a smart thing.
Real-time Technology
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As The Cluetrain Manifesto points out, “Real-time marketing is the execution
of a thoughtful and strategic plan specifically designed to engage customers on
their terms via digital social technologies.” Adding to that description,
Wikipedia notes that real-time marketing is:
“Marketing performed ‘on-the-fly’ to determine an
appropriate or optimal approach to a particular customer at a
particular time and place. It is a form of market research
inbound marketing that seeks the most appropriate offer for a
given customer sales opportunity, reversing the traditional
outbound marketing (or interruption marketing) which aims
to acquire appropriate customers for a given 'pre-defined'
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offer.”
Real-time marketing can be inexpensive compared to the cost of traditional
paid media. “Expensive research, focus groups, and awareness campaigns can
be replaced with online surveys, blog comments, and tweets by anyone or any
business,” add Macy and Thompson in their book The Power of Real-Time
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Social Media Marketing.
In his article How Real-time Marketing Technology Can Transform Your
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Business , Dan Woods’ amusing comparison of the differing environments that
marketers face today as compared to what their 1980s counterpart faced is
highly instructive as today’s marketing executives don’t have time for a market
research study in this sort of figurative first-person-shooter game. “The data
arrives too late and isn’t connected to the modern weapons of marketing. The
world is now bursting with data from social media, web traffic, mobile devices,
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and tripwires of all kinds.”
Today, companies have massive amounts of evidence about consumer
behavior coming at them constantly, from all angles. The challenge is to make
sense of the data in time to matter, to understand how consumer attitudes and
behaviors are changing and how they are being changed by marketing and
advertising efforts; to grab the treasure and avoid the pitfalls of unleashing
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Pandora box of furies.
The challenge in understanding the modern consumer is making sense of all of
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the customer data, coming in from vast unstructured sources. Some of this
information explains the broad fluctuations in mass opinion, while other
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evidence clarifies what consumers might be doing on a company Website.
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Others still explain what consumers have done, en masse or as individuals.
Still other data can be collected after a customer trip in the form of surveys,
whether they are mobile or physical surveys.
For a real-time platform to work, data must be gathered from multiple and
disparate sources, which can include Enterprise Resource Planning (ERP),
Customer Relationship Management (CRM), and Social CRM (SCRM) platforms,
geofencing applications (like Jiepang and Foursquare), Over-The-Top services
(like WhatsApp and WeChat), mobile apps, augmented reality apps, and other
mobile and social media systems. This data must be collected and then
seamlessly integrated into a data warehouse that can cleanse it and make it
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ready for consumption. As the authors’ state in Mobile Advertising:
“The analytical system must have the capability to digest all
the user data, summarize it, and update the master user
profile. This functionality is essential to provide the rich user
segmentation that is at the heart of recommendations,
campaign and offer management, and advertisements. The
segmentation engine can cluster users into affinities and
different groups based on geographic, demographic or socio16
economic, psychographic, and behavioral characteristics."
Perhaps the future of real-time marketing was on display during the 2014
World Cup. “On eight different occasions during the 2014 World Cup, Nike and
Google cranked out online display and mobile ads in 15 different countries
across the globe. The campaigns ran in real time—meaning they went live
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during the games, and concluded once those games were over.”
For example, “on June 23, during a match between Brazil and Cameroon, Nike
pumped out an ad featuring Brazil’s star, Neymar da Silva Santos Júnior, who
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scored two goals that day.” “Within seconds, an ad featuring the star was
featured throughout the Google Display Network, pushing it out to thousands
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of sites and mobile apps across the web, the search giant says.”
“Besides being super timely, the Neymar Jr. ad featured some unique 3D
technology that utilized the gyroscope found in most smartphones. Mobile
users could rotate their phones and see images of the Nike star in the ad at
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different angles.” Gimmicky, yes, but, probably, effective as fans could
interact with these 3D ads as well as add personal touches. Once viewed, users
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could share the ads via Twitter, Facebook and/or Google+. The eight different
World Cup real-time campaigns generated two million fan interactions across
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200 different countries. In chapter two, I will break down the required
software to create such unique, compelling and sophisticated personalization
marketing, while in chapter seven I lay out how a system like this would work.
Search
A web search engine is a software system designed to search for information
on the web and the search results are generally presented in a line of results
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often referred to as search engine results page (SERPs). “The information may
be a mix of web pages, images, and other types of files. Some search engines
also mine data available in databases or open directories. Unlike web
directories, which are maintained only by human editors, search engines also
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maintain real-time information by running an algorithm on a web crawler.”
In the US, Google is, by far, the biggest search engine around. Google Search
(or Google Web Search) is a web search engine owned by Google Inc. and it is
the most-used Internet search engine in the world today, handling more than
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three billion searches every day. In China, Baidu is the search engine of
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choice, with a market share of 56.5%.
Why is search so influential? Because users flock to search engines to organize
the vast amounts of information most buyers need to make purchase decisions.
“The main purpose of Google Search is to hunt for text in publicly accessible
documents offered by web servers, as opposed to other data, such as with
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Google Image Search.” “The order of search on Google's search-results pages
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is based, in part, on a priority rank called a ‘PageRank.’” As Shamra et al. state
in Mobile Marketing, “Search is one of the best ways to find content and the
16
absolute best way for a marketer to determine consumer intent.”
Google Search “provides at least 22 special features beyond the original wordsearch capability, and language translation of displayed pages. In June 2011,
Google introduced “Google Voice Search” and “Search by Image” features for
allowing the users to search words by speaking and by giving images. In May
2012, Google introduced a new Knowledge Graph semantic search feature to
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customers in the U.S.”
Outside the U.S., Google’s main competitors are “Baidu and Soso.com in China;
Naver.com and Daum Communications in South Korea; Yandex in Russia;
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Seznam.cz in Czech Republic; Yahoo! in Japan, Taiwan [sic].”
In the U.S., however, Google dominates all. Bit players like Bing compete with
Google on standard search, but today Apple and Amazon are making inroads
on Google’s dominance, with Facebook set to be a challenger in the not-toodistant future. With those latter two, search is organically included within their
platforms, i.e., when someone searches for an item to buy on Amazon, it gets
included in the overall search rankings, ergo, an ecommerce site has become a
search engine.
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“When Google was a Stanford research project, it was nicknamed BackRub
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because the technology checks backlinks to determine a site's importance.”
As I explain in the section on Collaborative Projects in the social media chapter,
backlinks—and the quality of them—are very important for search engine
optimization (SEO). The higher the quality of backlinks, the higher a Website’s
ranking.
In the early days of the battle for Internet search supremacy, “previous
keyword-based methods of ranking search results, used by many search
engines that were once more popular than Google, would rank pages by how
often the search terms occurred in the page, or how strongly associated the
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search terms were within each resulting page.” Google’s PageRank algorithm
instead “analyzes human-generated links assuming that web pages linked from
many important pages are themselves likely to be important. The algorithm
computes a recursive score for pages, based on the weighted sum of the
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PageRanks of the pages linking to them.” As a result, PageRank is thought to
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correlate well with human concepts of importance.
With the introduction of its Knowledge Graph, Google is attempting to give
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users answers instead of just links. “If you want to compare the nutritional
value of olive oil to butter, for example, Google Search will now give you a
comparison chart with lots of details. The same holds true for other things,
including dog breed and celestial objects. Google says it plans to expand this
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feature to more things over time.”
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Knowledge Graph also allows users to filter results. “Say you ask Google: ‘Tell
me about Impressionist artists.’ Now, you’ll see who these artists are, and a
new bar on top of the results will allow you to dive in to learn more about them
and to switch to learn more about abstract art, for example” Lardinois
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explains. Questions like, “Tell me about the best casino in Las Vegas” could be
reverse-engineered to spit out results that a particular casino wants the search
engine to relay, but will require considerable thought and engagement from
multiple casino property departments.
Stream Processing and Stream Analytics
In his article Real-Time Stream Processing as Game Changer in a Big Data
13
World with Hadoop and Data Warehouse , Kal Wähner states that:
“Stream processing is designed to analyze and act on realtime streaming data, using ‘continuous queries” (i.e. SQL-type
queries that operate over time and buffer windows). Essential
to stream processing is Streaming Analytics, or the ability to
continuously calculate mathematical or statistical analytics on
the fly within the stream. Stream processing solutions are
designed to handle high volume in real time with a scalable,
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highly available and fault tolerant architecture. This enables
analysis of data in motion.”
As a batch processing framework, Hadoop can’t handle the needs of real time
analytics. As the first open source distributed computing environment, Hadoop
has garnered a lot of attention recently, but it is not necessarily the best
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platform for real-time analytics of dynamic information.
One recent development in the stream processing methods is the invention of
the ‘live data mart’, which “provides end-user, ad-hoc continuous query access
13
to this streaming data that’s aggregated in memory.” “Business user-oriented
analytics tools access the data mart for a continuously live view of streaming
13
data” and a “live analytics front ends slices, dices, and aggregates data
dynamically in response to business users’ actions, and all in real time,” adds
13
Wähner.
For a casino company, streaming data could be coming in from facial
recognition software, fraud or anti-money laundering solutions, slot and table
games systems, patron card and campaign management databases,
redemption systems, social media feeds, as well as employee/labor data sets.
Stream processing excels when data has to be processed fast and/or
continuously. Many different frameworks and products are available on the
market already, however the number of mature solutions with good tools and
commercial support today is small.
Apache Storm is a good, open source framework, but it suffers from its open
source nature and custom coding is required because of limited developer
tools. The typical market solution vs. open source questions must be answered;
do I want a pre-built product that will require limited—and sometimes not so
limited implementation costs—or do I want to start with a solid solution and be
required to customize everything?
As Wähner explains, “a stream processing solution has to solve different
13
challenges, including :
•
•
•
•
•
Processing massive amounts of streaming events (filter, aggregate,
rule, automate, predict, act, monitor, alert).
Real-time responsiveness to changing market conditions.
Performance and scalability as data volumes increase in size and
complexity.
Rapid integration with existing infrastructure and data sources: Input
(e.g. market data, user inputs, files, history data from a DWH) and
output (e.g. trades, email alerts, dashboards, automated reactions).
Fast time-to-market for application development and deployment due
to quickly changing landscape and requirements.
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•
•
•
•
•
•
Developer productivity throughout all stages of the application
development lifecycle by offering good tool support and agile
development.
Analytics: Live data discovery and monitoring, continuous query
processing, automated alerts and reactions.
Community (component/connector exchange, education/discussion,
training/certification).
End-user ad-hoc continuous query access.
Alerting.
Push-based visualization.”
For a casino or a sports book, events could include the following:
•
•
•
•
•
•
Real-time gaming systems information.
Coupon and/or comp redemptions.
Real-time streaming game odds.
Table games revenue management.
Social media data feeds, including:
o Twitter
o Facebook
o Weibo
o WeChat
o Live streaming apps such as YouKu, PandaTV, Periscope, etc.
Predictive asset maintenance data streams.
Comparison of Stream Processing Services
From a technical perspective, Wähner explains that the following components
13
are required for a stream processing system :
•
•
•
•
“Server: An ultra-low-latency application server optimized for
processing real-time streaming event data at high throughputs and
low latency (usually in-memory).
IDE: A development environment, which ideally offers visual
development, debugging and testing of stream processing processes
using streaming operators for filtering, aggregation, correlation, time
windows, transformation, etc.
Extendibility, e.g. integration of libraries or building custom operators
and connectors, is also important.
Connectors: Pre-built data connectivity to communicate with data
sources such as databases (e.g. MySQL, Oracle, IBM DB2), DWH (e.g.
HP Vertica), market data (e.g. Bloomberg, FIX, Reuters), statistics (e.g.
R, MATLAB, TERR) or technology (e.g. JMS, Hadoop, Java, .NET).
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•
•
•
Streaming Analytics: A user interface, which allows monitoring,
management and real-time analytics for live streaming data.
Automated alerts and human reactions should also be possible.
Live Data Mart and/or Operational Business Intelligence: Aggregates
streaming data for ad-hoc, end-user, query access, alerting, dynamic
aggregation, and user management.
Live stream visualization, graphing, charting, slice and dice are also
important.”
Since this is a highly complex set up and system, there are few market-ready
13
products available and a lot of custom coding is required to implement them.
However, the following products are a good place to start:
•
•
•
•
•
Apache Storm
Apache Spark
IBM’s InfoSphere
Hitachi’s Streaming Data Platform
TIBCO’s StreamBase.
Apache Storm is “an open source framework that provides massively scalable
event collection. Storm was created by Twitter and is composed of other open
source components, especially ZooKeeper for cluster management, ZeroMQ for
13
multicast messaging, and Kafka for queued messaging.”
Developed at Twitter, Spark is a stream processing framework and focuses on
continuous computation that can process hundreds of millions of tweets
13
generated every day and now is an open source big data analysis system.”
Spark is a scalable data analysis platform based on In-Memory Computing and
has performance advantage to Hadoop’s cluster storage method. Spark is
written in Scala and offers a single data processing environment. Spark
supports iteration tasks of distributed data sets. Spark is a “general framework
for large-scale data processing that supports lots of different programming
languages and concepts such as MapReduce, in-memory processing, stream
processing, graph processing or machine learning. This can also be used on top
13
of Hadoop.” Although Storm and Spark were not created to run on Hadoop
specifically, they can be integrated into Cloudera, Hortonworks, MapR, and can
13
be used to implement stream processing on top of Hadoop.
Amazon’s Kinesis is a managed cloud service that was designed for real-time
processing of streaming data. Because it is Amazon owned, it integrates
seamlessly with other AWS cloud services such as S3, Redshift or DynamoDB.
13
DataTorrent is a live streaming platform that runs natively on Hadoop.
The big players such as SAP and Oracle are also jumping onto the stream
processing bandwagon, and open source solutions include Apache Samza—a
distributed stream processing framework processor, which was developed by
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LinkedIn—and Esper, a major framework for Java and .NET.
13
InfoSphere Streams is “IBM’s flagship product for stream processing. It offers a
highly scalable event server, integration capabilities, and other typical features
required for implementing stream processing use cases. The IDE is based on
13
Eclipse and offers visual development and configuration.”
Hitachi’s Streaming Data Platform is a real-time streaming software solution
that uses CQL, a popular and widely used language similar to SQL for processing
and analysis. As per Hitachi Data Systems (HDS), “CQL (Continuous Query
Language) is an extension of traditional SQL. CQL executes in memory,
designed for high throughput and low latency environments. It has a
‘windowing’ concept that allows the system to treat each stream, packet and
flow individually and allows for ‘stateful’ analysis unlike open source
technologies where this capability has to be custom coded. Hitachi CQL
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provides the capability to centrally develop and globally deploy applications.”
TIBCO StreamBase is “a high-performance system for rapidly building
applications that analyze and act on real-time streaming data. The goal of
StreamBase is to offer a product that supports developers in rapidly building
13
real-time systems and deploying them easily.”
Stream processing solutions can get very complicated very quickly and Wähner
13
warns that , “Besides evaluating the core features of stream processing
products, you also have to check integration with other products. Can a
product work together with messaging, Enterprise Service Bus (ESB), Master
Data Management (MDM), in-memory stores, etc. in a loosely coupled, but
highly integrated way? If not, there will be a lot of integration time and high
costs.”
Figure 1 shows a potential casino DW system, containing a streams engine and
stream processing unit that includes investigation, visualization and analytics
systems within it.
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Figure 1: Potential Streams Processing engine
Videocasting/Livestreaming
Videocasting (aka live streaming) is the process of producing digital voice and
video files and publishing them for distribution over the Internet. According to
Wikipedia, streaming content refers to content delivered live over the Internet,
and it requires a camera for the media, an encoder to digitize the content, a
media publisher, and a content delivery network to distribute and deliver the
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content. Streaming content can be an audio or a video file downloaded from
the Internet that is played live as the rest of the file is being downloaded.
Online radio stations, YouTube, Periscope, yy.com, Twitch, and Youku videos
are both good examples of streaming content.
On 24 June 1993, the band Severe Tire Damage streamed the Internet’s first
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live concert. Today, 48 percent of all U.S. adults and 67 percent of young
102
adults watch streaming or downloaded videos during a typical week. “With
the explosion of smartphones and digital tablets and the steady rise of
Internet-connected home devices, consumers are watching more video when
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and where they want than ever before.” Users are also creating enormous
amounts of content on channels like Twitch, yy.com (in China), Periscope,
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Facebook Live, amongst others. “Mobile is the first screen for watching,
streaming or downloading video, with 24 percent of all U.S. adults and 42
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percent of smartphone owners watching this type of video each week.”
“While we are seeing the way we view video drastically changing, television is
likely to remain the primary device for consumer video; we just are witnessing
the transition of the definition of television,” said John Fetto, senior analyst,
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marketing and research, at Experian Marketing Services.
“A third of
Americans live in households with Internet-connected TVs, giving them the
option to stream or download video to the television either directly or with
devices such as Kindle Fire TV, Roku, Apple TV and Google Chromecast,” Fetto
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added.
“While the growing trend in cord-cutting is understandably disturbing to cable
and satellite companies and disruptive to the television advertising revenue
model overall, the growth in online viewing creates opportunities for
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marketers,” said Fetto. “That’s because online video viewers can be targeted
more easily and serve up advertising that is more relevant, responsive and
measureable. Marketers also can be more confident that their online ad
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actually was seen given that viewers typically are unable to skip ads.”
With cable and satellite video-on-demand (VOD), mobile video viewers in the
United States and the rest of the world have become what has been dubbed as
“time-shifters”—viewers who choose to watch what they want when they want
to watch it. With mobile video, they have also become “place-shifters”—
viewers who choose where to watch what they want to watch when they want
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to watch it.
I am often amused by the sight of commuters on the Hong Kong subway
watching what are probably pirated copies of the latest Korean, British, or US
television shows on websites like Youku, Fushion and Sohu as they make their
way home at the end of their day. Sights like this confirm to me that mobile
video has altered the consumption of entertainment and has forever changed
people’s viewing habits. Other streaming services in China include Tudou,
Cntv.cn, Ku6.com, Xunlei.com, Tv.sohu.com, Letv.com, Iqivi.com, Mtime.com,
video.sina.com, and 56.com.
For a casino, live streaming can be used for Q&A conversations, customer
support, as well as answering customer questions, special product
announcements, interviews with influencers, as well as actually broadcasting a
live event, including backstage and behind-the-scenes of concerts and events.
Glimpses of after parties can show the viewer unique content as well.
Wearables
Wearable products include smart watches, activity trackers, smart jewelry,
head-mounted
optical
displays
and
earbuds.
According
to
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wearabledevices.com
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:
“The terms ‘wearable technology’, ‘wearable devices’, and
‘wearables’ all refer to electronic technologies or computers
that are incorporated into items of clothing and accessories
which can comfortably be worn on the body. These wearable
devices can perform many of the same computing tasks as
mobile phones and laptop computers; however, in some
cases, wearable technology can outperform these hand-held
devices entirely. Wearable technology tends to be more
sophisticated than hand-held technology on the market today
because it can provide sensory and scanning features not
typically seen in mobile and laptop devices, such as
biofeedback and tracking of physiological functions.”
In general, wearable technology includes some form of communications
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capability that allows the wearer to access real-time information. “Datainput capabilities are also a feature of such devices, as is local storage.
Examples of wearable devices include watches, glasses, contact lenses, etextiles and smart fabrics, headbands, beanies and caps, jewelry such as rings,
bracelets, and hearing aid-like devices that are designed to look like
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earrings.”
Wearable technology isn’t just for items that can be put on and taken off with
ease, there are also more invasive and permanent versions of the concept as
implanted devices such as micro-chips or even smart tattoos can be considered
wearables. Ultimately, whether a device is worn on or incorporated into the
body, “the purpose of wearable technology is to create constant, convenient,
seamless, portable, and mostly hands-free access to electronics and
104
computers.”
105
In its Adoption of IoT for Warehouse Management , Israel Gogle argues that
wearable devices and augmented reality are some of the best technologies to
help improve the performance of human operators.
John Bermudez, VP of Product Management at Infor, explains that, “In our
innovation lab, we are looking into options like providing workers with
wearable video cameras that can upload information to the warehouse
management system or with smart glasses. This augmented reality solution will
give the operator a visual confirmation on a small screen in front of his eye that
105
he is picking the right thing.”
“Wearable devices will add a new layer of visibility that does not exist now. It
will work in route management, showing wearers where to go via the glasses,
and pick and pack verification, where bar code scans or RFID readings in real
time can be used to ensure correct pick and order management,” added
Douglas Bellin, Global Lead for Manufacturing and Energy Industries at Cisco
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THE PREDICTIVE CASINO
Systems.
105
Another advantage of wearables is their ability to collect information that can
105
also be used for such things as employee safety. This has a double effect, not
only does it ensure the employees’ wellbeing, but it can also save the company
money, minimizing losses due to injured employees and lost productivity,
105
maybe even saving lives.
“Our wearables platform serves as a real-time warning system. It analyzes a
vast amount of information gathered from wearable sensors embedded in
personal protective equipment, such as smart safety helmets and protective
vests, and in the workers’ individual smartphones,” said Asaf Adi, Senior
105
Manager of IoT and Wearables at IBM Research. “Information from the
sensors and smart protective equipment feeds directly to the worker’s
smartphone, which can then immediately process and analyze the personal
105
data,” explains Gogle.
By tracking a worker’s pulse rate, his movement, his body temperature, even,
potentially, his hydration level, sensors can continuously monitor a worker’s
105
physical condition. The noise level and/or an employees’ location in relation
to moving machinery and forklifts can also be monitored to guard against
105
accidents . Alerts can also be sent out in cases where sensors detect a worker
105
that has fallen or fainted in the warehouse. Sensors can even send alerts if a
worker seems to be suffering from low concentration or fatigue, adds Adi.
Conclusion
With many of the world’s most successful tech companies throwing their
development and financial muscle behind mobile, casinos should recognize
that a revolution is going on right before their eyes and their ears.
We live in a real-time, 24-7 world, a world where 140-character Twitter
messages foment political revolutions; a world where marketers should fear
not the power of the pen, but the destructive force of the critical tweet or the
far-reaching viral impact of an inflammatory social media diatribe that can
encircle the digital world in seconds, laying waste to a reputation that might
have taken decades to develop. Conversely, it is also a world where an
advertiser’s message can go viral and reach more eyeballs in less than an hour
than a multi-million dollar television commercial campaign can in a month.
Throughout the rest of the book, it is important to keep in mind the individual
technologies, as well as understand how each element fits on top of the mobile
and social media platforms. Content creation should always be the first goal
and clever casino companies can use their customers and potential customers
to not only create the content, but also market it to both their current and
potential customers. Not every casino marketing department will have the time
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ANDREW PEARSON
to publish its own content, but most will find it rather simple to set up a blog
and/or a Facebook, Jiepang, Foursquare, WeChat, or Weibo page. The time
spent on these endeavors should be time well spent.
The mobile ad of the future will be created by a sophisticated analytical-driven
mobile advertisement system that juxtaposes relevant advertiser content that
16
corresponds to the mobile user’s personal profile and context variables.
If casinos and IRs want to succeed in this new marketing environment, they
must become an ally to the marketed individual, someone who is actually
62
sought out as a person with cultural capital. “Property exchanges”, “social
exchanges” and “cultural exchanges” are all paradigms that are “built on peerto-peer interactivity motivated by the desire to exchange, to share information,
62
or to express one’s self,” contend Deighton and Kornfeld. Deighton and
Kornfeld argue that of all the paradigms, “the most potent of the new media
are those that enable cultural exchange, media currently exemplified by the
62
functionality of YouTube and Facebook.”
16
In Mobile Advertising , the authors state that the three basic types of mobile
advertising are such things as broad-based brand advertising, interactive,
direct-response campaigns, and highly targeted search advertising. Broadbased campaigns are subsidized premium content, sponsorships, video prerolls or intromercials, post-roll video, on-demand mobile media and contextual
or behavioral advertising and each can be utilized by a casino operator.
Interactive, direct response campaigns are opt-in campaigns in which the
mobile users usually exchange some personal information for some type of
content. Highly targeted search advertising can inform an advertiser of the
user’s basic age, sex and address information and these campaigns include
content targeted search advertising and paid placement or paid inclusion
search. All of this demographic information can be utilized in a multitude of
ways, not just in marketing but also in gaining a deeper understanding of an
IR’s patrons, which might help with produce and service development.
To keep consumers interested in paying for their products and services, casinos
and IRs must continue to innovate and explore new marketing and messaging
avenues. Mobile marketing’s ability to do one-on-one advertising, anytimeanywhere to any individual with a mobile device is vastly superior to any other
marketing channel currently available. In the future, it is likely that all
marketing will become interactive and the consumer will become a participant
rather than a “target audience”. As Shar VanBoskirk states in his article US
106
Interactive Marketing Forecast, 2007 To 2012 , “Instead of planning for a set
‘search budget’ or an ‘online video campaign’, marketers will instead organize
around ‘persona planning’–that is, they will plan around generating a desired
response from a customer type. In response to changing customer behavior,
channel optimization will take place on the fly, shifting between channels
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THE PREDICTIVE CASINO
dynamically.”
In the next couple of chapters, I will look at how these technologies can shape
the customer experience so that true personalization can be delivered to a
market of one. Capturing a first time visitor’s IP address can be an important—
and necessary—first step in the customer relation and once a user signs up for
a patron card all of his or her customer information becomes relevant.
Analyzing clickstream data, patron card data, marketing data, as well as social
media data can develop three dimensional profiles on each guest and, once
these profiles are perfected, the behavioral marketing work can begin to
ensure that the casino is bringing in the patrons that will produce the highest
ROI. Matching customer needs with the casino’s staffing and operation
requirements then become an added perk.
31
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Sutton, Scott. 2011. Patron Analytics in the Casino and Gaming Industry: How the
House Always Wins. SAS. http://support.sas.com/resources/papers/proceedings11/3792011.pdf
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and the Culture of Surveillance. NYU Press.
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you indoor navigation for Las Vegas’ casinos. Retrieved from Venturebeat.com:
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the policy and strategy for the smart mobile market. Korean Management Review, 367393.
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Perez, S. (2014, October 7). Square Cash for iOS Now Lets You Send Money To Nearby
Friends
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Payments. Retrieved from Techcrunch: http://techcrunch.com/2014/08/16/threetrends-that-will-make-a-difference-in-mobile-payment/
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Market. Retrieved from Reuters: http://www.reuters.com/article/2014/04/07/retailmobilepayment-idUSL5N0MW24520140407
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Loop.
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IN.
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from Cnbc.com: http://www.cnbc.com/id/101642069
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Feature Hidden in Facebook Messenger. Retrieved from Techcrunch.com:
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envelopes to friends and family within two days. Retrieved from Techinasia:
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THE PREDICTIVE CASINO
CHAPTER TWO
Customer Experience
“In God we trust. All others bring data.”
– W. Edwards Deming
Introduction
It could be argued that the most valuable use of predictive analytics in a casino
would be by the marketing and sales department, but that’s not the whole
story. Being able to accurately predict not only who are a casino’s best leads
and prospects, but when and how it is best to engage them is nice, but
understanding how their acceptance of these marketing offers will affect the
overall casino property is what the Predictive Casino is all about. This ability will
not only empower marketers and salespeople in the coming seasons to be
radically more productive and profitable than they are today, but also give
multiple casino departments visibility on their macro and micro needs. Used
properly, predictive analytics can transform the science of sales forecasting
from a dart-throwing exercise to a precision instrument.
The concept of sales and marketing automation has already produced some of
the highest-flying successes in high-tech. Companies like Salesforce.com have
been wildly successful in automating the sales process for salespeople and
managers. Organizations like Marketo have enriched the marketing discipline
with automation and tools for lead generation, lead nurturing, and lead
scoring.
For a casino property, analytics could be used not only for marketing purposes
but also to spot problem gamblers, for risk management, to increase share of
wallet of its gamblers, as well as to incentivize people to spread out their
gambling spend, as well as a whole host of other things.
Today, “Personalization”—the process of utilizing geo-location, mobile app, WiFi, and OTT technology to tailor messages or experiences to an individual
interacting with them—is becoming the optimum word in a radically new
customer intelligence environment. Even though this personalization comes at
a price—privacy—it is a price most consumers seem more than willing to pay if
a recognized value is received in return. For an IR, “personalization” requires an
investment in software analytics, but casino companies should recognize that
this price must be paid because highly sophisticated consumers will soon need
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ANDREW PEARSON
an exceptional casino and/or shopping experience to keep them from visiting
another casino (that will, undoubtedly, offer such services).
To compete in this highly competitive industry, casino companies are
recognizing the importance of personalization when it comes to customer
interactions. Most casinos today have customer loyalty programs that are a
part of a CRM and/or a SCRM initiative to provide their guests with an intimate
experience that will make them want to return to the casino again and again
and again. Mobile and social media channels are some of the best ways to
reach these customers.
Currently, however, there is an big disconnect between what companies think
they are delivering in terms of personalization and what consumers are actually
experiencing. In his article Study finds marketers are prioritizing
107
personalization… but are further behind then they realize , Andrew Jones
argues that, “Although two-thirds of the marketers surveyed rate their
personalization efforts as ‘very good’ or ‘excellent,’ just 31 percent of
consumers reported that companies are consistently delivering personalized
experiences.”
“Aside from this disparity, the report finds that personalization strategies today
are immature. It shows that 91 percent of the marketers surveyed are
prioritizing personalization over the coming year, yet many still rely on basic
107
segmentation strategies,” Jones notes. This isn’t that surprising as many
companies are struggling with the ability to not just capture the information
necessary for personalization, but also creating DWs that can silo the data
properly, then delivering it to highly complex analytical programs that can
make sense of all that data. It’s like finding a needle in a haystack for each and
107
every customer in a massive database; a herculean task, no doubt.
It is obvious that creating a consolidated customer view is a necessary
component of personalization, but, unfortunately, “most marketers today are
working with customer data that is decentralized, spread across the
organization in multiple databases that are updated in batch processes. To find
success, marketers must prioritize consolidating data into a single database,”
107
states Jones and this is where a data lake can come in.
Another important step to bringing personalization efforts up to a user’s
expectation level will be using behavioral data. “In order to create these types
of customer experiences, marketers must strategically collect and utilize
customer data, including real-time signals of intent, which are typically not
107
captured today,” argues Jones. Figure 2 lists out the identity-related data
sources that can be used for personalization and it is a considerable amount of
data that must be culled through, siloed, and understood.
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THE PREDICTIVE CASINO
Iden[ty-related data sources used for personaliza[on
Email address
57
Name
45
Locaƒon
41
40
Demographics
Cookies
34
IP address
33
Social ID
30
Job related
25
Device ID
22
Social profile
22
Postal address
20
Owned Account Informaƒon
18
Locaƒon-related data
18
Phone number
17
Specific to your business
15
Social influence
15
Lifestyle Details
15
Family Details
13
Psychographics
8
None of the above
5
Other (please specify)
3
0
10
20
30
40
50
60
Figure 2: Identity-related data sources used for personalization
108
Source: VB Insights
With customer attitudes towards personalized content being shaped by
recommendation engines like Amazon, Pandora, and Netflix, consumers are
becoming more used to receiving what they want, when they want it, and on
107
what ever channel they want it on. Casinos and IRs must keep this in mind
when developing personalization programs. The consumer has become highly
sophisticated and he or she expects the level of sophistication received on
platforms like Amazon and Pandora to filter over to all their other company
communication; don’t waste his or her time with non-matching offers or he or
she will go down the street to a competitor’s property.
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ANDREW PEARSON
Customer Relationship Management (CRM)
CRM is a strategy used to learn more about a customer’s needs and behaviors
in order to develop a stronger relationship with him or her, thereby creating a
value exchange on both sides.
As Lovelock and Wirtz state in Services Marketing, People, Technology,
109
Strategy , “from a customer perspective, well-implemented CRM systems can
offer a unified customer interface that delivers customization and
personalization.” Lovelock and Wirtz argue that at each transaction point, such
relevant patron data as a customer's personal preferences, as well as his or her
overall past history transactions are available to the clerk serving the customer,
109
giving them valuable information about how to interact with that person.
This is not an easy thing to do, however, especially when unstructured data like
social media feeds are added to the equation. However, in this day and age, it
is a necessity as consumers expect personalized service of this level from the
companies with whom they interact.
According to Lovelock and Wirtz, most CRM solutions contain the following
109
stages :
•
•
•
•
•
Data collection: the system captures customer contact details, such as
demographics, purchasing history, service preferences, etc.
Data Analysis: data captured is analyzed and categorized into a unique
set of criteria. This information is then used to tier the customer base
and tailor service delivery accordingly.
Sales force automation: sales leads, cross-sell, and up-sell
opportunities can be effectively identified and processed, and the
entire cycle from lead generation to close of sales and after-sales
service can be tracked and facilitated through the CRM system.
Marketing automation: the mining of customer data can help a
company achieve one-on-one marketing to each one of its customers.
Loyalty and retention programs can reduce costs, which can result in
an increase of marketing expenditure ROI. By analyzing campaign
responses, CRM systems can easily assess a marketing campaign's
quantifiable success rate.
Call center automation: with customer information available right at
their fingertips, call center staff can improve customer service levels
because they will be able to immediately identify a customer's tier
level, as well as compare and contrast him or her against similar
customers so that only promotions that are likely to be accepted are
offered.
Most casinos will have plenty of data collection, data analysis, sales force
automation, marketing automation, and call center automation software to
help them in their CRM endeavors, but it is not easy getting all of these
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THE PREDICTIVE CASINO
complicated systems and processes working together to provide a level of
personalized service that wows a customer.
Beyond simple CRM (which, I guess, is never really that simple), Social CRM
(SCRM) adds a whole new level of sophistication to the mix. SCRM is the use of
“social media services, techniques and technology to enable organizations to
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engage with customers.” In his article Time to Put a Stake in the Ground on
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Social CRM , Paul Greenberg argues that:
“Social CRM is a philosophy and a business strategy, supported
by a technology platform, business rules, workflow, processes
and social characteristics, designed to engage and react
accordingly in a collaborative conversation in order to promote
mutually beneficial value in a trusted and transparent business
environment. It’s the company’s response to the customer’s
ownership of the conversation.”
Another term for “Social CRM” is “Social Media Monitoring,” the process by
which companies monitor sites like Facebook, Twitter, LinkedIn, Weibo, and
others for relevant brand and anti-brand comments and mentions. Social
media monitoring tools allow for continuous customer engagement and, in
chapter four, I go into detail about how a casino operator can use these types
of social media monitoring tools to build strong, two-way customer
relationships.
When it comes to social media and implementing it into a casino, the one
constant questions should be is, “How does this affect my ROI?” For many
businesses, there is the sense that social media is an ethereal, unquantifiable
thing, but this shouldn’t be the case. As Figure 3 shows, social media listening
can be used in a multitude of ways, like anticipating customer problems,
understanding and identifying sentiment, measuring a company’s share of
voice, as well as keeping track of a company’s brand. All of these are important
in their own right and, together, they can give a casino company deep detail
into marketing campaign performances and attribution analysis, which should
help with planning and implementing marketing campaigns.
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Figure 3: Social Media Listening objectives
A good example of how a company can test whether a social media solution
would work for it is to consider the experience of a telecommunication
company that proactively adopted social media recently as mentioned in R.E.
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Divol’s article Demystifying social media.
“The company had launched
Twitter-based customer service capabilities, several promotional campaigns
built around social contests, a fan page with discounts and tech tips, and an
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active response program to engage with people speaking with the brand.” In
social-media terms, the investment was not insignificant, and the company’s
senior executives wanted quantifiable ROI, not anecdotal evidence that the
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strategy was paying off. “As a starting point, to ensure that the company was
doing a quality job designing and executing its social presence, it benchmarked
its efforts against approaches used by other companies known to be successful
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in social media.”
According to Divol, “the telecommunication company
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advanced the following hypotheses :
•
•
•
If all of these social-media activities improve general service
perceptions about the brand, that improvement should be reflected in
a higher volume of positive online posts.
If social sharing is effective, added clicks and traffic should result in
higher search placements.
If both of these assumption hold true, social-media activity should
help drive sales—ideally, at a rate even higher than the company
achieves with its average gross rating point (GRP) of advertising
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expenditures.”
The company tested its options. “At various times, it spent less money on
conventional advertising, especially as social-media activity ramped up, and it
modeled the rising positive sentiment and higher search positions just as it
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would using traditional metrics.” The results were quite conclusive: “social-
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THE PREDICTIVE CASINO
media activity not only boosted sales but also had higher ROIs than traditional
marketing did. Thus, while the company took a risk by shifting emphasis toward
social-media efforts before it had data confirming that this was the correct
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course, the bet paid off.” Just as importantly, the company had now created
an analytic baseline that gave the company confidence to continue exploring a
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growing role for social media. It is very easy to quantify search rankings and
it is pretty obvious that if a casino company ranks higher in Google search, it
should garner more business, whether that business is for hotel rooms, F & B
and/or retail sales.
Starbucks has also developed a metric it believes quantifies the value of its
social media marketing in terms of media spend—the “company’s 6.5 million
Facebook fans are worth the equivalent of a US $23.4 million annual spend,
according to calculations by social media specialists Virtue, reported in
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Adweek.” Virtue claims that, on average, “a fan base of 1 million translates
to at least $3.6 million in equivalent media over a year, or $3.6 per fan. Virtue
arrived at its $3.6 million figure by working off a $5 CPM, meaning a brand’s 1
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million fans generate about $300,000 in media value each month.” That’s
quite a significant amount of money and, if a coffee company can find success
in social media, casino companies, many of which have become full-on
integrated resorts, with amusement parks, theaters, clubs, restaurants and
bars attached to them, should be able to get a similar ROI.
CRM is an integral part of what businesses hope will be a value exchange on
both sides of the customer-company equation, one that will, hopefully, create
loyal customers who become apostles for the business. Lovelock and Wirtz
created the “Wheel of Loyalty” as an organizing structure to help businesses
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build customer loyalty and it is highly relevant to the gaming industry. The
first of its three sequential steps include building a foundation for loyalty,
including “targeting the right portfolio of customer segments, attracting the
right customers, tiering the service, and delivering high levels of
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satisfaction.”
The second step—creating loyalty bonds that either deepen the relationship
through cross-selling and bundling or adding value to the customer through
loyalty rewards and higher level bonds—can be achieved by the casino gaining
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a fuller understanding of the patron. It is important to understand as much
about the patron as possible, his wants, desires and needs, all the way down to
his preferred choice of game, his preferred type of food and drink, his
preferred hotel room, and any other preference he might want to share with
the casino company.
The third factor—identify and reduce the factors that result in “churn”—is also
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extremely important to a casino’s bottom line. Engagement is paramount
here and mobile apps and social media are great channels to keep customers
interested. Patrons who are baccarat or poker players can be made aware of
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ANDREW PEARSON
upcoming tournaments through these channels and reminder calendars can be
set up to ping customers as the tournament dates approach.
For the rest of this chapter, I will list out the many different technologies that
are relevant to a Predictive Casino and, in the ensuing chapters, I will explain
how they all come together to produce an unrivaled patron experience.
Casino companies should also feel compelled to reward their customers
through Facebook, Twitter, WeChat, and Weibo, or any number of social
network, blogging, and/or micro-blogging services. The beauty of using these
channels is the ability of the customer to share these awards or stories of these
21
awards with friends and family; the Reed Network will do its magic from
there. It wouldn’t be that hard to get patrons to share their social media
accounts, either, as a casino can ask patrons for their social media accounts at
sign up. Social media is now often a preferred contact channel and it does
make connecting with users in a real-time way exceptionally easy.
Customer satisfaction is the foundation of true customer loyalty, while
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customer dissatisfaction is one of the main reasons why customers leave.
This may sound obvious, but its importance cannot be stressed enough.
According to Jones and Sasser, “the satisfaction-loyalty relationship can be
divided into three main zones: Defection, indifference, and affection. The zone
of defection occurs at low satisfaction levels. Customers will switch unless
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switching costs are high or there are no viable or convenient alternatives.”
This, obviously, isn’t the case with casinos, where switching often constitutes
little more than walking across the street to a competing casino's gaming floor
or browsing to another sports betting website (that is also probably willing to
give a switching user a sign-up bonus for his or her patronage). With the vast
echo chamber of social media against them, losing only one disgruntled patron
could be the least of the casino’s problems.
Jones and Sasser warn that, “Extremely dissatisfied customers can turn into
‘terrorists,’ providing an abundance of negative feedback about the service
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provider.”
Through social media channels, negative feedback can
reverberate around the world within seconds. Today, more than ever, casino
companies must spot dissatisfied customers and approach them before they do
irreparable harm to the company’s image and reputation and social media is
one of the best channels in which to engage them. Like the proverbial canary in
the coal mine, the Predictive Casino will have systems in place that can warn
the business about these customers before they become figurative terrorists.
Casino companies need to empower their patrons to post on Facebook or
WeChat or Weibo or Twitter or comment about their IR experiences and,
hopefully, turn them into apostles. In Jones and Sasser’s zone of affection,
satisfaction levels are high and “customers may have such high attitudinal
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loyalty that they don’t look for alternative service.” It is within this group
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THE PREDICTIVE CASINO
that “Apostles”—members who praise the firm in public—reside and this is the
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group that is responsible for improved future business performance. The
Predictive Casino will not only be able to spot these apostles, but also
understand them on such a unique and personal level that their loyalty and
patronage will almost be guaranteed.
As Darrell Rigby explains in Bain & Company’s Management Tools 2015 An
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Executive’s Guide , CRM “is a process companies use to understand their
customer groups and respond quickly—and at times, instantly—to shifting
customer desires. CRM technology allows firms to collect and manage large
amounts of customer data and then carry out strategies based on that
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information.”
Casino operators can utilize CRM to:
•
•
•
•
•
•
•
•
•
•
Create databases of customers segmented into buckets that allow
more effective marketing.
Generate more accurate sales leads.
Gather market research on customers.
Rapidly coordinate information between the sales and marketing staff
and front-facing hosts and reps, increasing the customer experience.
Enable pit bosses to see and understand the financial impact of
different product configurations before they set prices.
Accurately gauge the return on individual promotional programs and
the effect of integrated marketing activities, and redirect spending
accordingly.
Accumulate data on customer preferences and problems for product
and service designers.
Increase sales by systematically identifying, managing, and automating
sales leads.
Improve customer retention by uncovering the reason(s) for customer
churn.
Design proactive customer service programs.
Today, CRM is evolving into what has been dubbed “Customer Centric
Relationship Management” (CCRM), a style of CRM that focuses on customer
preferences above all else. CCRM attempts to understand the client in a deep,
behavioral way, and it engages customers in individual, interactive
relationships through tailored marketing and one-to-one customer service. This
personalization can help a casino retain customers, build brand loyalty, provide
customers not only with the information that they really want, but also with
the rewards that they actually might use. Today’s technology allows casino
companies to not only surface the information that they need to know about
their customers, but it can also provide front-facing employees with offers that
these clients will actually like and, therefore, probably use.
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As previously mentioned, CRM is a strategy used to learn more about a
customer’s needs and behaviors in order to develop a stronger relationship
with him or her, thereby creating a value exchange on both sides of the
equation.
In their comprehensive article on the subject, Application of Data Mining
Techniques in Customer Relationship Management: a Literature Review and
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Classification , Ngai et al. state that CRM “comprises a set of processes and
enabling systems supporting a business strategy to build long term, profitable
relationships with specific customers.”
Although widely recognized as an important element of most businesses’
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platforms, there is no universally accepted definition of CRM. Swift defined
CRM as an “enterprise approach to understanding and influencing meaningful
communications in order to improve customer acquisition, customer retention,
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customer loyalty, and customer profitability.” Kincaid states that CRM is “the
strategic use of information, processes, technology and people to manage the
customer’s relationship with your company (Marketing, Sales, Services, and
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Support) across the whole customer lifecycle.”
For Parvatiyar and Sheth, CRM is: “a comprehensive strategy and process of
acquiring, retaining, and partnering with selective customers to create superior
value for the company and the customer. It involved the integration of
marketing, sales, customer service, and the supply chain functions of the
organization to achieve greater efficiencies and effectiveness in delivering
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customer value.” These varying definitions emphasize the importance of
“viewing CRM as a comprehensive process of acquiring and retaining
customers, with the help of business intelligence, to maximize the customer
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value to the organization.”
For this book, we will consider CRM as a two-part process that allows a
company to track and organize its current and prospective customers as well as
to manage the endpoints of customer relationships through its marketing
promotions. When done right, CRM systems enable data to be converted into
information that provides insight into customer behavior.
In Bain & Company’s Management Tools 2015 An Executive’s Guide
K. Rigby claims, “CRM requires managers to:
1.
2.
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, Darrell
Start by defining strategic ‘pain points’ in the customer relationship
cycle. These are problems that have a large impact on customer
satisfaction and loyalty, where solutions would lead to superior
financial rewards and competitive advantage.
Evaluate whether—and what kind of—CRM data can fix those pain
points. Calculate the value that such information would bring the
company.
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THE PREDICTIVE CASINO
3.
4.
5.
6.
Select the appropriate technology platform, and calculate the cost of
implementing it and training employees to use it.
Assess whether the benefits of the CRM information outweigh the
expense involved.
Design incentive programs to ensure that personnel are encouraged to
participate in the CRM program. Many companies have discovered
that realigning the organization away from product groups and toward
a customer-centered structure improves the success of CRM.
Measure CRM progress and impact. Aggressively monitor participation
of key personnel in the CRM program. In addition, put measurement
systems in place to track the improvement in customer profitability
with the use of CRM. Once the data is collected, share the information
widely with employees to encourage further participation in the
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program.”
Once a casino company starts implementing a CRM program, data
segmentation can begin. According to Wikipedia, market segmentation “is the
process of dividing a broad consumer or business market, normally consisting
of existing and potential customers, into sub-groups of consumers (known as
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segments) based on some type of shared characteristics.”
In dividing or segmenting markets, casino companies can look for shared
characteristics, such as similar games played, common spend, similar lifestyles
choices, or even similar demographic profiles. Market segmentation tries to
identify high yield segments—i.e., those segments that are likely to be the most
profitable or that have outsized growth potential—so that these can be
selected for special attention (i.e., become target markets).
Rigby states that customer segmentation “is the subdivision of a market into
discrete customer groups that share similar characteristics. Customer
Segmentation can be a powerful means to identify unmet customer needs.
Companies that identify underserved segments can then outperform the
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competition by developing uniquely appealing products and services.” Rigby
adds that customer segmentation is most effective when a company can
discover its most profitable segments and then tailor offerings to them,
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thereby providing the customer with a distinct competitive advantage.
As Rigby explains, “Customer Segmentation requires managers to:
•
•
•
Divide the market into meaningful and measurable segments
according to customers’ needs, their past behaviors or their
demographic profiles.
Determine the profit potential of each segment by analyzing the
revenue and cost impacts of serving each segment.
Target segments according to their profit potential and the company’s
ability to serve them in a proprietary way.
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ANDREW PEARSON
•
•
Invest resources to tailor product, service, marketing and distribution
programs to match the needs of each target segment.
Measure performance of each segment and adjust the segmentation
approach over time as market conditions change decision making
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throughout the organization.”
For a casino operator, the pain points might be things like customer loyalty and
the marketing department should be asking things like, “Why does it cost so
much money to retain customers?” “Can we not find cheaper but more
meaningful offers that show understanding of the customer?” Also, “How can
we drive customer loyalty to such a degree that our customers rave about us
on social media?”
Beside the above methods, customer segmentation can be used to:
•
•
•
•
•
•
Prioritize new product development efforts
Develop customized marketing programs
Choose specific product features
Establish appropriate service options
Design an optimal distribution strategy
Determine appropriate product pricing.
Market segmentation assumes that different market segments require
different marketing programs—that is, different offers, prices, promotion,
distribution or some combination of marketing variables. Market segmentation
is not only designed to identify the most profitable segments, but also to
develop profiles of key segments in order to better understand their needs and
purchase motivations. Insights from segmentation analysis are subsequently
used to support marketing strategy development and planning.
Many marketers use the S-T-P approach; Segmentation→ Targeting →
Positioning to provide the framework for marketing planning objectives. That
is, a market is segmented, one or more segments are selected for targeting,
and products or services are positioned in a way that resonates with the
selected target market or markets. With real-time technology, segmentation
can reach a whole new customer experience level.
The process of segmenting the market is deceptively simple. Seven basic steps
describe the entire process, including segmentation, targeting and positioning.
In practice, however, the task can be very laborious since it involves poring
over loads of data, and it requires a great deal of skill in analysis, interpretation
and some judgment. Although a great deal of analysis needs to be undertaken,
and many decisions need to be made, marketers tend to use the so-called S-T-P
process as a broad framework for simplifying the process outlined here:
•
Segmentation
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THE PREDICTIVE CASINO
Identify market (also known as the universe) to be
segmented.
o Identify, select and apply base or bases to be used in the
segmentation.
o Develop segment profiles.
Targeting
o Evaluate each segment's attractiveness.
o Select segment or segments to be targeted.
Positioning
o Identify optimal positioning for each segment.
o Develop the marketing program for each segment.
o
•
•
Markets can be broken down into the following segments:
•
•
•
•
•
•
•
Geographic segment
Demographic segment
Psychographic segment
Behavioral segment
Purchase/usage occasion
Generational segment
Cultural segmentation
For the casino industry, customers can be segmented into the following areas:
•
•
•
•
•
•
Game preference
Day of week
Time of day
Length of sessions
Size of stake
Most and least profitable customers
Although customer segmentation is a common business practice, it has
received the following criticisms:
•
•
•
•
•
That it fails to identify sufficiently meaningful clusters.
That it is no better than mass marketing at building brands.
That in competitive markets, segments rarely exhibit major differences
in the way they use brands.
Geographic/demographic segmentation is overly descriptive and lacks
sufficient insights into the motivations necessary to drive
communications strategy.
Difficulties with market dynamics, notably the instability of segments
over time and structural change that leads to segment creep and
membership migration as individuals move from one segment to
another.
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Market segmentation has many critics, but, in spite of its limitations, it remains
one of the most enduring concepts in marketing and it continues to be widely
used in practice.
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As Wikipedia explains , there are no formulas for evaluating the
attractiveness of market segments and a good deal of judgment must be
exercised. Nevertheless, a number of considerations can be used to evaluate
market segments for attractiveness, including:
•
•
•
Segment Size and Growth:
o How large is the market?
o Is the market segment substantial enough to be profitable?
o Segment size can be measured in number of customers, but
superior measures are likely to include sales value or volume.
o Is the market segment growing or contracting?
o What are the indications that growth will be sustained in the long
term? Is any observed growth sustainable?
o Is the segment stable over time?
Segment Structural Attractiveness:
o To what extent are competitors targeting this market segment?
o Can we carve out a viable position to differentiate from any
competitors?
o How responsive are members of the market segment to the
marketing program?
o Is this market segment reachable and accessible? (i.e., with
respect to distribution and promotion).
Company Objectives and Resources:
o Is this market segment aligned with our company's operating
philosophy?
o Do we have the resources necessary to enter this market
segment?
o Do we have prior experience with this market segment or similar
market segments?
o Do we have the skills and/or know-how to enter this market
segment successfully?
Caesars is one company that has been able to use social media to measure
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marketing data. In his article At Caesars, Digital Marketing Is No Crap Shoot ,
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Al Urbanski explains that :
“While social media networks like Facebook provide metrics
that measure activity within its platform, integrating that
data to enable visibility across a brand's entire marketing
organization is difficult. Caesars, however, unites information
from customers coming through social channels across
business units, program teams, time zones, and languages. A
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THE PREDICTIVE CASINO
content-building component allows Caesars' marketers to
listen in and respond in real time.”
No matter where the customer interaction originates, engagement is a key
factor in moving those interactions from the top of the sales funnel to an
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eventual purchase. “It doesn't matter where customers come in or leave or
reenter,” says Chris Kahle, Caesar’s Web Analytics Manager, “if they come to
your social page and click your button, or if they go into your content or email
122
and click on that, it's all the same app and you've got them.” Caesars IDs a
cookie and if the prospects come back around on paid search three days later,
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Caesars tracks them. “We can track them on every website, even if they
came in on a Las Vegas site and then jump markets to Atlantic City,” adds
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Kahle.
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Caesars also tracks activity in real time, while responding to customer cues.
Unsurprisingly, different types of customers are more responsive to different
interactions from Caesars. Aside from dividing customers into categories such
as “Frequent Independent Traveler”—or FITs and Total Rewards members, the
Caesar’s team uses tracking data to further segment customers by property or
market as well as determine how each of their various segments respond to
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content. Using this data, Caesars evaluates campaigns in regard to KPIs, such
as number of nights booked, and adjusts them on the fly to ramp up conversion
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rates. “When Caesars sponsored free concerts by top artists at several of its
properties last year, for instance, it streamed the events live on the Web and
used its new analytics suite to fine-tune loyalty program offers on its websites.
It resulted in a dramatic spike in Total Rewards program sign-ups during the
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concerts.”
“What's really dramatic about this is that you can determine what is engaging
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individuals and target them with it,” Adobe's Langie says. “The high-roller
segment, for example. They might respond to a very different Web design than
the casual visitor and Caesars tailors the page view to who is visiting. Think of
the website as a canvas. You can paint a still life of a fruit for one person and
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something different for another. The canvas is dynamic.”
“The speed and the manner with which the chosen website designs and digital
marketing tactics are implemented across the Caesars network may well be the
most transforming development of the company's new data culture,” Kahle
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adds. And this was no easy task as the Caesars landscape extends over 60
websites for its various properties and services as well as 40 Facebook pages.
“Prior to implementing a data-centric approach to the decision-making process,
it could take as long as two weeks to furnish the field with actionable data.
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They now get it done in a matter of hours,” Kahle adds. In 2013, Caesars’
implemented Adobe’s Digital Marketing Suite, which “includes real-time
tracking and segmentation of digital site visitors, analysis of social media’s role
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ANDREW PEARSON
in purchasing, and content testing by segment or individual visitor.”
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“The people at the individual properties who are managing the content of the
websites are not all technically sophisticated, but Adobe system provides them
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with built-in capabilities,” Kahle says. “Say one of our properties wants to
track social. Before, they'd have to spend a lot of time manually adding tracking
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codes. With Adobe, tracking codes are integrated,” Kahle adds.
In this day and age, it is all about one-to-one marketing. “There's a competitive
advantage to using customer data to track and customize marketing appeals
for targets of one as opposed to solely focusing on the general masses. High
rollers frequently drop tens of thousands of dollars at gaming tables, and they
are the segment being lured to brand new, luxury casinos in Macau, Singapore,
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and South Korea.”
“Right now we can assign a percentage value to social media if a booking
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doesn't result right away,” Kahle says. “But with social we're going to be
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experimenting with a longer funnel, maybe a two-week time frame.” “Values
are ascribed to social media for being the site of initial contact with a new
customer, for instance, or for numbers of positive reviews by current
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customers.”
Currently, Caesars can’t measure the total value of a reservation booked online
and also can't determine how much an online booker spends at the tables
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during his or her stay. This is important information when it comes to truly
understanding a patron. Caesars would also like to know if, for example,
“customers left the Caesars' casino in Las Vegas and went to dinner at Gordon
Ramsay's restaurant at the Paris Las Vegas, so they could offer them a free
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dinner at the restaurant to close the deal on a future booking.”
“Eventually we're going to set a time frame that will never expire [on the sales
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funnel],” Kahle says. “But for now we've built a sales allocation model that
goes beyond the last click, and that's OK. Most organizations using multiple
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marketing channels are still stuck on that last click.”
Going forward, mobile and social media are going to be important channels for
a casino’s CRM, marketing and operations departments for years to come. The
mobile phone’s ubiquity, however, could be a double-edged sword. It allows a
casino to market directly to its patrons while they are not just on their
property, but also anywhere they might be standing. In this changing digital
world, if a casino isn’t constantly marketing to its patrons, some other
competitor might be and an offer for a rival’s buffet received while a patron is
in “decision-mode” could result in that patron leaving one property and
eating—and later, potentially, gambling—at another.
Companies like Adobe, IBM, Oracle, Microsoft, SAP, Salesforce.com, and
SugarCRM all have products that not only include contact management
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THE PREDICTIVE CASINO
systems that integrate emails, documents, jobs and faxes, but also integrate
with mobile and social media accounts as well so the market doesn’t lack
product, but this will be a case where one side doesn’t fit all. A deep
understanding of the casino operator’s current systems and pain points should
be explored before any solution is chosen and implemented.
Customer Loyalty
Loyalty is so important to a casino company because, as repeated studies have
shown, customers become more profitable over time. In their study Zero
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Defections: Quality Comes to Service , Reichheld and Sasser demonstrated
that a customer’s profitability increases as his or her loyalty increases. In this
study, the authors found that it usually took more than a year to recoup any
customer acquisition costs, but then profits increased as customers remained
with the service or firm. Reichheld and Sasser believe there are four factors for
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this growth and, in order of their importance, they are :
1.
2.
3.
4.
Profit derived from increased purchases: as a customer ages, he or
she will probably become more affluent, therefore will have more
money to spend for company products/services.
Profit from reduced operating costs: As customers become more
experienced, they should make fewer demands on the business,
perhaps taking advantage of available self-service options.
Profit from referrals to other customers.
Profit from price premiums: long-term customers are more likely to
pay regular prices for services rather than being tempted into using a
businesses’ lower profit products and/or services.
Here are a few other facts and figures regarding customers and their loyalty:
•
•
•
•
On average, loyal customers are worth up to 10 times as much as their
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first purchase.
It is 6-7 times more expensive to acquire a new customer than it is to
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keep a current one.
News of bad customer service reaches more than twice as many ears
124
as praise for a good service experience.
For every customer who bothers to complain, 26 other customers
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remain silent.
In their paper, Lovelock and Wirtz introduce the concept of the Wheel of
Loyalty as an organizing structure to help businesses build customer loyalty. Its
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three sequential steps are :
•
Build a foundation for loyalty, including “targeting the right portfolio
of customer segments, attracting the right customers, tiering the
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service, and delivering high levels of satisfaction."
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ANDREW PEARSON
•
•
Create loyalty bonds that “either deepen the relationship through
cross-selling and bundling or add value to the customer through
109
loyalty rewards and higher level bonds.”
Identify and reduce the factors that result in “churn”—the need to
replace lost customers with new ones.
Customer satisfaction is the foundation of true customer loyalty, while
109
customer dissatisfaction is the key factor that drives customers away. This
may sound obvious, but its importance cannot be overstated.
The number one thing that creates loyalty in anybody (that includes your
customers) is the social construct of Reciprocity—the social norm that's been
evaluated and debated since the days of Aristotle. Many scholars believe it to
be one of the single most defining aspects of social interaction that keeps
society whole. Reciprocity doesn’t have to be a bar of gold, like some casino in
Macau like to offer their high rollers, it could simply be an acknowledgement of
poor customer service along with the promise to do better the next time.
According to Jones and Sasser, “the satisfaction-loyalty relationship can be
divided into three main zones: Defection, Indifference, and Affection. The zone
of defection occurs at low satisfaction levels. Customers will switch unless
114
switching costs are high or there are no viable or convenient alternatives.”
Jones and Sasser warn that, “Extremely dissatisfied customers can turn into
‘terrorists,’ providing an abundance of negative feedback about the service
114
provider.”
Through social media channels, negative feedback can
reverberate around the world within seconds. Today, more than ever,
companies must spot dissatisfied customers and approach them before they do
irreparable harm to a company’s image and reputation and, in chapter four, I
address the many ways that companies can counter this negative feedback.
In the zone of indifference, customers willingly switch if they can find a better
alternative, while in the zone of affection, satisfaction levels are high and
“customers may have such high attitudinal loyalty that they don’t look for
114
alternative services.” It is within this group that “Apostles”—members who
praise the firm in public—reside and this is the group that is responsible for
115
improved future business performance. In the social media world, these
people are more likely to be known as “influencers” and I will go into much
more detail about these people later in the book.
A consumer’s engagement with a brand can be measured along a continuum
from no awareness, through early engagement, and, hopefully, if everything
113
goes right, into advocacy. As for the customer-company relationship, “the
strength of feeling will develop and vary over time and, as in any healthy
relationship, both parties should be aware of feelings so they can react
113
accordingly,” Woodcock advises.
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THE PREDICTIVE CASINO
125
As was shown in Nielsen’s 2012 Global Trust in Advertising
survey,
consumers trust their friends and colleagues much more than they trust TV
advertising or corporate communications. Today, consumers communicate
with each other like never before through a multitude of social and mobile
113
media channels and these channels should be exploited as much as possible.
“SCRM is the connection of social data (wherever it is) with existing customer
records (customer database) that enable companies to provide new forms of
113
customer insight and relevant context.”
With SCRM, marketers can
“understand the mood, find new sales leads, respond faster to customer needs
and maybe even anticipate needs by listening into their conversations and
113
taking action.”
SCRM doesn’t replace CRM systems; it adds value by augmenting traditional
113
systems.
As Woodcock notes, “SCRM is a great hunting ground for
businesses to find and acquire consumers to full ‘traditional’ CRM programs as
well as identify key influencers who can be considered as high value customers.
It offers companies an organized approach, using enterprise software that
connects business units to the social web giving them the opportunity to
113
respond in near real time, and in a coordinated fashion.”
Social media can help amplify the “relationship” in Customer Relationship
Management, enabling organizations to connect and engage consumers in a
unique way, as well as personalize and monetize customer relationship on a
128
sustained basis, which should increase profitability.
“Social media also
provides a path to richer customer analysis, using technologies capable of
128
funneling and consolidating customer insights.” Insights derived from this
analysis can help companies to “dynamically calibrate, anticipate, and offer
products and services that meet perpetually shifting consumer demands in a
128
hyper-competitive marketplace.”
Marketers can also “listen into what customers are saying, to better
understand their needs, their voices and tie it back to actual customer
113
profiles” , which could contain their Facebook or WeChat pages or Twitter
handles. “In addition, marketers will be able to catch leads in ‘mid-air’ by
listening for keywords that suggest a customer is getting ready to buy, then
113
sending real-time alerts to sales teams to respond.”
Specifically for a casino, it would be advantageous to link a patron’s account
with his or her social media accounts so that the casino could get a heads-up on
what a patron might be saying about them on social media. A tip off about an
upcoming and/or a last minute trip to Vegas, Macau, KL, or Singapore could be
captured from social media, then acted upon accordingly.
In a lot of cases, ROI is an enormously tricky thing to measure. “Short-term
campaign ROI as the main measure for individual campaigns will evolve into
correlation analysis between activities, engagement and sales. This will be
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ANDREW PEARSON
113
unsettling for many traditional marketers.” However, “the explicit use of
active and control groups, and experimentation of using different treatments
113
will help marketers understand the impact of specific SM activities.” More
direct marketing type disciplines will be required, in a world where there is
113
real-time feedback on attitude and behavior and a plethora of data.” This has
become a much more demanding world in terms of capturing and utilizing all of
this data, but making the effort to turn this data into actionable intelligence will
be noticed by fickle consumers, I have no doubt.
107
Jones, Andrew (2015, December 15). Study finds marketers are prioritizing
personalization…but
are
further
behind
than
they
realize,
http://venturebeat.com/2015/12/14/study-finds-marketers-are-prioritizingpersonalization-but-are-further-behind-than-they-realize/ (accessed 26 November
2016).
108
http://insight.venturebeat.com/report/marketing-personalization-maximizingrelevance-and-revenue?utm_source=vb&utm_medium=refer&utm_content=editorialpost&utm_campaign=personalization-report (accessed 26 November 2016)
109
Lovelock, C. a. (2010). Services Marketing, People, Technology, Strategy, Seventh
Edition. Prentice Hall.
110
https://en.wikipedia.org/wiki/Social_CRM
111
Greenberg, P. (2009, July 6). Time To Put a Stake in the Ground On Social CRM.
Retrieved from ZDnet.com: http://www.zdnet.com/blog/crm/time-to-put-a-stake-inthe-ground-on-social-crm/829
112
Divol, R. E. (2012, April). Demystifying social media. Retrieved from Mckinsey.com:
http://www.mckinsey.com/insights/marketing_sales/demystifying_social_media
113
Woodcock, N. G. (2011). Social CRM as a business strategy. Database Marketing &
Customer Strategy Management, Vol. 18, 1, 50-64.
114
The Customer Satisfaction-Loyalty Relationship from Thomas O. Jones and W. Earl
Sasser, Jr., “Why Satisfied Customers Defect” Harvard Business Review, Nov.–Dec. 1995,
p. 91. Reprinted by permission of Harvard Business School.
115
Wangenheim, F. v. (2005). Postswitching Negative Word of Mouth. Journal of Service
Research, 8, No. 1, 67-78.
116
Rigby, Darrell. 2015. Management Tools 2015. An Executive’s Guide. Bain &
Company.
http://www.bain.com/publications/articles/management-tools-customerrelationship-management.aspx
117
Ngai, N. X. (2009). Application of data mining techniques in customer relationship
management: a literature review and classification. Expert systems with applications,
2592-2602.
118
Swift, R. (2001). Accelerating customer relationships: Using CRM and relationship
technologies. Upper Saddle River: Prentice Hall.
119
Kincaid, J. (2003). Customer relationship management: Getting it right. Upper Saddle
River, NJ: Prentice Hall.
120
Parvatiyar, A. &. Sheth, JN (2001). Customer relationship management: Emerging
practice, process, and discipline. Journal of Economic & Social Research, 3, 1 - 34.
121
https://en.wikipedia.org/wiki/Market_segmentation
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122
Urbanski, A. (2013, February 1). At Caesars, Digital Marketing Is No Crap Shoot.
Retrieved from DM News: http://www.dmnews.com/at-caesars-digital-marketing-is-nocrap-shoot/article/277685/
123
Reichheld, F. a. (1990). Zero defections: quality comes to services. Harvard Business
Review, 105-111.
124
White House Office of Consumer Affairs
125
Nielsen Company. (2012). Global Trust in Advertising and Brand Messaging. Nielsen
Company.
115
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CHAPTER THREE
Customer Analytics
“Anticipate the needs of your customers by understanding
the data that increasingly surrounds them.”
~Michael Hinshaw
Overview
Customer analytics, coupled with insight from social media data from sites like
Facebook, Twitter, Pinterest, Weibo, WeChat, amongst others, can enable
organizations to make faster strides in predicting retention, attrition, and
return rates, with the goal of reducing customer churn, raising customer lift,
126
and/or increasing a whole host of other metrics.
Sources such as transactions data, clickstream, as well as service and call center
126
records are also important for customer analytics. These can both improve
how a casino organization decides on characteristics for customer
segmentation, and also provide clues to emerging characteristics for the
126
definition of new segments. As David Stodder explains in his article Customer
126
Analytics in the Age of Social Media , “Firms can employ predictive modeling
to test and learn from campaigns so that they are able to select the most
126
persuasive offers to put in front of the right customers at the right time.”
As Webopedia.com explains, customer analytics “exploits behavioral data to
identify unique segments in a customer base that the business can act upon.
Information obtained through customer analytics is often used to segment
markets, in direct marketing to customers, predicate analysis, or even to guide
127
future product and services offered by the business.”
In the most basic sense, customer analytics is made possible by combining
elements of business intelligence (software such as IBM’s cognos, SAP’s Lumira
and Business Object’s suite, and Qlik’s QlikView, amongst a whole host of
others) with predictive analytics solutions like SAP’s and SAS’s suite of
analytical tools, as well as R, Python, WEKA, etc., etc.
128
In IBM’s Achieving Customer Loyalty with Customer Analytics , IBM argues
that customer analytics can uncover “patterns and trends in customer behavior
and sentiment hidden among different types of customer data such as
transactions, demographics, social media, survey and interactions.” “The
results of the analysis are then used to predict future outcomes so businesses
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ANDREW PEARSON
128
can make smarter decisions and act more effectively.” Results from these
models can then be presented back to the business users in easily digestible
128
dashboards and scorecards.
“Self-learning predictive models ensure that
each new iteration of customer analytics insight and the business decisions it
128
drives become more accurate and effective,” argues IBM.
Customer analytics can also help determine which of a casino’s advertising
campaign or advertising partner’s pages have the highest landing rates, as well
as show conversion rates for all of a casino company’s advertising and
marketing budgets. Mobile analytics can also display how many visitors
downloaded material from a site, which can help in factoring a company’s
advertising and marketing budgets. And, finally, mobile analytics can display
which pages have the highest exit rates. With this type of analysis, marketers
can rapidly adjust marketing campaigns to exploit the most effective ones and,
conversely, trim the non-performing ones.
The biggest problem with any analytics procedure is filtering out the noise
associated with the data. Without clean data, “the trends, patterns, and other
126
insights hidden in the raw data are lost through aggregation and filtering.”
Organizations need an unstructured place “to put all kinds of big data in its
pure form, rather than in a more structured data warehousing
126
environment.” This is because what might be considered just “noise” in the
raw data from one perspective could be full of important “signals” from a more
126
knowledgeable perspective.
“Discovery, including what-if analysis, is an
important part of customer analytics because users in marketing and other
functions do not always know what they are looking for in the data and must
126
try different types of analysis to produce the insight needed.”
As per
126
Stodder, among the frequent targets for analysis are the following :
•
•
•
•
•
Understanding sentiment drivers.
Identifying characteristics for better segmentation.
Measuring the organization’s share of voice and brand reputation
compared with the competition.
Determining the effectiveness of marketing touches and messages in
buying behavior, i.e., attribution analysis.
Using predictive analytics on social media to discover patterns and
anticipate customers’ problems with products and/or services.
Going back to the baccarat example for a moment, customer analytics can be
used to understand the behavioral play of the patron, i.e., is he someone who
tends to take the Banker side or the Player side? As the Player side is a slightly
more aggressive way to play, perhaps people who make this bet are less
conservative than most. A little deep dive into ML might be an interesting
exercise here, but the most important thing to understand here is the player’s
gambling profile and that should be logged into his or her customer profile. As
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THE PREDICTIVE CASINO
long as the player is using a patron card and he or she is playing at a stadium
seating baccarat table, all of his or her bets will be captured and a profile of his
or her betting behavior can be created. Once that player’s baccarat preference
is known, the casino could, theoretically counter players who had a propensity
to play one side of the bet against players who had a propensity to play the
opposite side of the bet. If the casino knows the banker/player ratio of the
table, i.e., how many players are taking each side of that bet and they know
their clientele well enough, there’s no reason why the marketing department
can’t send out mobile offers to players that would—if they played at the
stadium seating baccarat counter when they were specifically needed to even
out the banker/player ratio—help the area reach a more equitable 50/50
banker/payer ratio split. And, most importantly of all, raise the house edge.
The marketing department could even create baccarat competitions in which
they try to reach as equitable a ratio of players as possible. As the marketing
process plays out, the casino’s marketing department should be ready to invite
only those players that would keep the ratio as close to 50/50 as possible.
126
TWDI’s research about the general purpose of customer analytics technology
and methods (see Figure 4) discovered that “the business functions or
operations for which respondents considered customer analytics most
important were marketing (81%, with 52% indicating “very important”), sales
and sales reporting (79%, with 45% “very important”), and campaign
126
management (74%, with 47% “very important”). Market research (43% “very
important”) and customer services and order management (also 43% “very
important”) were also high among business functions regarded as critical to
126
developers and consumers of customer analytics.
The marketing department, “which in most organizations is empowered with
the responsibility for identifying, attracting, satisfying, and keeping customers,
126
is clearly the main stage for customer analytics.” Marketing departments and
126
functions are becoming increasingly qualitative.
“Gut feelings” are being
126
replaced by data-driven decision-making.
“Data drives the pursuit of
efficiency and achievement of measurable results. Marketing functions are key
supporters of ‘data science,’ which is the use of scientific methods on data to
develop hypotheses and models and apply iterative, test-and-learn strategies
126
to marketing campaigns and related initiatives.”
Customer analytics can be a very effective tool for micro-targeting customers
128
with customized marketing offers and promotions.
Obviously, when an
organization “attempts to cross-sell or up-sell a customer, a product or service
128
they desire, it can enhance satisfaction.”
However, unwanted marketing
campaigns can do just the opposite, annoying customers, thereby eroding
128
loyalty and, potentially, hurting sales.
Even worse, unwanted marketing
campaigns can give customers the impression that the organization doesn’t
128
care about their wants, desires, needs and preferences. “Customer analytics
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ANDREW PEARSON
can help determine which marketing interactions are likely to please individual
128
customers and which will not.”
Very important
Somewhat important
Not important
Don't know
Markeƒng
Somewhat unimportant
52
29
7 7 5
Campaign management
47
27
Sales/sales reporƒng
45
34
10
8 8 5
Market research
43
36
9 7 5
Customer services/order management
43
Execuƒve management
40
Adverƒsing
39
26
12
18
5
Fraud/risk management
39
24
16
13
8
Finance
38
29
Product development
32
9 7
33
32
29
Call/contact center
33
Operaƒons management/research
32
Web storefront/online presence
32
10 11 5
32
14
8 6
16
11 6
14
14
12
36
18
15
30
7
8
11 6
14
16
8
New media/social media dept.
31
31
17
13
8
Regulatory complaine/data governance
29
33
15
15
8
Public relaƒons
26
20
14
8
Distribuƒon, fulfillment, or logisƒcs
Supply Chain
32
25
27
20
Event Management
14
Procurement
13
21
16
22
35
23
23
26
23
28
18
24
9
11
10
12
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%100%
Figure 4: Importance of Customer Analytics Technology
Based on one answer per business function from 452 responses.
126
Source: TWDI Research
126
Sales functions can be important beneficiaries of customer analytics as well.
Stodder argues that, “Sales reports typically focus on providing visibility into
the pipeline. Managers can use data insights to improve sales forecasting of
potential revenues based on deeper knowledge of priority opportunities, most
126
valued customer segments, and more.”
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THE PREDICTIVE CASINO
“Customer service and order management can use customer analytics to get a
more subtle and substantial view of what actions impact customer experiences
126
and satisfaction.” Contact centers can utilize “customer analytics to help
tune performance metrics closer to real time, so that each day’s agents are
126
guided, if not incentivized, to interact with customers in beneficial ways.”
Analytics can also “help service and order management functions move away
from one-size-fits-all approaches to customers and instead tune and tailor
interactions more personally based on knowledge of particular types or
126
segments, such as regions or nationalities.”
“Finally, through integrated
views of customer data and analytics, service and order management functions
are able to work in better synchronicity with the organization’s marketing,
126
sales, and other business functions.” Customer analytics can be used to
understand where marketing campaigns are working as well.
In the words of business management guru Thomas Davenport, “Organizations
are competing on analytics not just because they can—business today is awash
129
in data crunchers—but also because they should.” Although these words
were said more than ten years ago, they might be more relevant today than
ever before. Davenport adds, “Business processes are among the last
remaining points of differentiation. And analytics competitors wring every last
129
drop of value from those processes.”
“Customer analytics helps
organizations determine what steps will give them competitive advantages,
increase profitability, and identify waste in business processes,” Davenport
129
argues. With the steep drop in RAM prices, in-memory solutions are all the
rage these days and they allow analytics to reach a whole new level. Today,
creativity is becoming the differentiator; today’s overriding philosophy might
be “He who analyzes best wins.”
With products and services being commoditized at such a rapid rate today,
126
customer loyalty has become more elusive than ever. “Innovation must be
constant and must immediately address why an organization is losing
customers. Information insights from analytics can help an organization align
product and service development with strategic business objectives for
126
customer loyalty.”
In addition, these insights can help casino organizations
be selective in how they deploy marketing campaigns and customer-touch
processes so that they emphasize features in new products and services that
are important to customers.
When TDWI Research examined the business benefits sought from customer
analytics (see Figure 5), respondents cited giving executive management
126
customer and market insight as the most important (71%).
The second
highest benefit was being able to react more quickly to changing market
126
conditions (62%).
Improving customer satisfaction and gaining a complete picture of a customer’s
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ANDREW PEARSON
activity across business channels—two areas that would be considered a part
of the “Customer Experience Management” (CEM) process—are critical to
identifying what steps an organization must take to build and retain customer
126
loyalty.
The remaining items fall mainly into the categories of business
intelligence, marketing and brand management and they are extremely
important as well.
What are the most important business benefits that your organzaton
seeks to achieve from implementng customer analytcs technologies and
methods? (Please select all that apply)
Give execuƒve management customer/market
insight
71%
React more quickly to changing market
condiƒons
62%
Improve customer saƒsfacƒon with experiences
and engagement
60%
Gain complete view of the customer acƒvty
across channels
56%
Idenƒfy potenƒal compeƒƒve advantages
50%
Discover what influences buying behavior
49%
Apply insights to product/service development
44%
Manage and target markeƒng mix
43%
Idenƒfy financial impact of markeƒng acƒons
42%
Develop more effecƒve loyalty programs
32%
Manage brands effecƒvely in social media
31%
Gain accurate a…ribuƒon of conversion to
markeƒng touches
26%
0%
10% 20% 30% 40% 50% 60% 70% 80%
Figure 5: What Are the Important Business Benefits of Customer Analytics?
Based on 2,573 responses from 454 respondents; almost six responses, on
average.
126
Source: TDWI Research
Studies on loyalty have shown the following:
•
•
It costs five times as much to gain a new customer as it does to retain
130
an existing one.
The customer profitability rate tends to increase over the life of a
130
retained customer.
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THE PREDICTIVE CASINO
•
•
•
A 5% reduction in customer churn can increase profits by 25% to
130
125%.
The probability of selling to an existing customer is 60% to 70%, while
130
the probability of selling to a new prospect is 5% to 20%.
Almost 70% of the identifiable reasons why a customer typically leaves
130
boils down to poor quality of service.
Organizations are growing open to customer analytics because they are
interested in discovering how a marketing department can be more effective,
126
not just more efficient.
“Whereas other types of applications for ecommerce, fulfillment, or marketing automation help organizations determine
how to get things done (e.g., getting goods delivered at the right time,
executing a marketing campaign), customer analytics helps organizations
answer who, what, when, where, and why questions,” argues Scott
Groenendal, program director of customer analytics market strategy for IBM
126
Business Analytics.
“They can find answers to questions such as: What
channel should I communicate through? When is the best time to target this
person, and why would they be receptive to this message?” adds
126
Groenendal.
Individual creativity, personal experiences, customer behavior and marketing
122
context are critical components of consumer marketing decisions. “The role
of customer analytics is not necessarily to replace these, but to help decision
makers come to fact-based conclusions through better knowledge of the
126
organization’s customers and markets.” Just as importantly, analytics are
126
needed for scalability. “Just as automation is necessary to run hundreds or
thousands of marketing campaigns, customer analytics processes are important
for supplying intelligence and guidance to those automated routines. Customer
126
analytics can provide the brains to match the marketing systems’ brawn.”
For a casino company, there’s no point in advertising an upcoming poker
tournament to a baccarat player and vice-versa, unless, of course, it’s someone
to whom both games are compelling. For a sushi restaurant, marketing to a
vegan makes no sense at all.
With the commoditization of products and services, customer loyalty can be
elusive; innovation must be constant and it should help to reveal why an
126
organization might be losing its customer base. “Information insights from
analytics can help organizations align product and service development with
126
strategic business objectives for customer loyalty.” These insights can also
help an organization be selective about how they deploy their marketing
campaigns and customer-touch processes so that they emphasize features in
126
new products and services that are important to each specific customer.
128
In its Achieving Customer Loyalty with Customer Analytics , IBM describes one
of its studies that asked some of the world’s leading company CEOs and CMOs
128
what their number one priority was. The CEOs answered that it was to
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ANDREW PEARSON
128
engage customers, while the CMOs said it was to enhance customer loyalty.
The study argued that forward-thinking companies were using customer
128
analytics to :
•
•
•
•
•
•
Guide front-line interactions with customers.
Create and execute customer retention strategies.
Prompt people or systems to proactively address customer
satisfaction issues.
Guide product planning to fulfill future customer needs.
Hire and train employees to act upon customer insights and improve
loyalty.
Align operations to focus on satisfying customers.
126
The Customer Analytics in the Age of Social Media report concluded that the
importance of customer analytics is in the boardroom; “overwhelmingly,
respondents cited giving executive management customer and market insight
(71%) as the most important business benefit that their organization seeks to
126
achieve from implementing customer analytics.” “This percentage rises to
81% when survey results are filtered to see only the responses from those who
indicated ‘strong acceptance’ of data-driven customer analytics over gut
126
feel.” The second highest benefit cited at 62% was “the ability to react more
quickly to changing market conditions, which speaks to the need for customer
data insights to help decision makers address competitive pressures from rapid
126
product or service commoditization.”
Customer analytics can also provide answers to questions like, “When in the
life cycle are customers most likely to churn? What types of products or
services would prevent them from churning, and when should they be offered
126
complimentary items? When is it too costly to try to keep certain customers?
Businesses can realize significant ROI from investing in customer analytics as it
126
can improve the marketing department’s efficiency and effectiveness.
However, customer analytics ROI is a difficult thing to fully quantify—especially
in the analytics space. Better customer knowledge equates to more optimized
marketing spend because a business can focus its resources on those
campaigns that have the highest predicted chances of success for particular
126
segments as well as cutting off or avoiding those that have the least.
“By using analytics to eliminate mismatches of campaigns targeting the wrong
customers or using the wrong messages and offers, marketing functions can
126
reduce wasteful spending and increase gains relative to costs.” Customer
segmentation allows organizations to move “away from one-size-fits-all, brandlevel-only marketing and toward the ‘market of one’: that is, personalized, one126
to-one marketing.”
Reaching a customization and customer service level that makes a customer
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THE PREDICTIVE CASINO
feel as though he or she is a preferred customer is not easy, scaling that up so
that an entire database of customers feel that they are unique and receiving
outstanding customer service is even more challenging, but, in this day and
age, it is almost a necessity if a company wants to provide good and engaging
customer service.
In your organizaton, which of the following marketng objectves are most
important to achieve for customer analytcs to deliver a return on
investment? (Please select all that apply.)
Target cross-sell and up-sell opportuni[es
54%
Improve customer segmenta[on
49%
Predict reten[on, acri[on, and churn
rates
47%
Determine life[me customer value
42%
Increase porbolio penetra[on per
customer
Op[mize marke[ng across mul[ple
channels
Impact other business func[ons (sales,
service, support)
Forecast buying habits and lifestyle
preferences
Measure types of loyalty for campaign
targe[ng
39%
37%
35%
32%
26%
Priori[ze marke[ng e-mail messages
23%
Implement upli], incremental, or true-li]
modeling
Increase speed of mul[variate tes[ng
analysis
18%
14%
0%
10%
20%
30%
40%
50%
60%
Figure 6: Which Are the Most Important Business Objectives When it Comes to
Customer Analytics?
126
Source: TWDI Research , Based on 1,625 responses from 432 respondents;
almost four responses per respondent, on average.
126
TDWI Research
examined the importance of accomplishing various
objectives for gaining positive ROI from customer analytics (see Figure 6).
“Using customer analytics to target cross-sell and up-sell opportunities was the
126
objective cited by the biggest percentage of respondents (54%).”
This
objective is about gaining more value from existing customers by
understanding their purchasing habits and trying to get them to buy more
126
products more often.
“Some organizations (18%) are implementing an
advanced technique called ‘uplift modeling’ (also called incremental or true-lift
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ANDREW PEARSON
modeling), which enables marketers to use data mining to measure the impact
126
and influence of marketing actions on customers.” Insights such as these
allow marketers to develop new kinds of predictive models to determine the
126
best prospects for up-sell and cross-sell offerings. “As firms scale up to
execute large numbers of campaigns across multiple channels, the efficiency
gained from predictive modeling can be critical to marketing spending
126
optimization,” Stodder argues.
Analytics can improve marketing performance by quantifying a customer’s
lifetime value as well as customer worth at the many different stages in the
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customer’s life cycle.
“If organizations can identify their most valuable
customers they can determine if they are worthy of retention efforts and
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resources because of the returns they will provide.” For instance, it may not
be worth the time, effort, and expense to retain a low value customer, unless
customer analytics reveals that this low-spend customer actually has a lot of
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social influence.
Armed with this information, managers can align their
deployment of resources to achieve the highest value, as well as avoid the
126
costs and inefficiencies of marketing to the wrong people at the wrong time.
Organizations have long used demographics such as gender, household size,
126
education, occupation, and income to segment customers.
Data mining
techniques let organizations segment much larger customer populations and,
perhaps, more importantly, determine whether to apply new characteristics
that refine segmentation to fit the specific attributes of the organization’s
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products and services.
“Customer analytics using data mining tools improves the speed of
segmentation analysis over manual and spreadsheet efforts that are often used
126
in less mature organizations.”
Speed is a vital ingredient for marketing
initiatives that are time sensitive, particularly for those companies that need to
provide real-time cross-sell and up-sell offers to customers clicking through
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Web pages. Today, personalized web pages can be rendered during the web
page load and elements of the page can take into account past purchase
history, clickstream information, as well as a whole host of other things.
“The next most common objectives in the research were predicting retention,
attrition, and churn rates (47%) and determining lifetime customer value
126
(42%).” Churn can cost organizations heavily, both from the loss of profits
from existing customers as well as in the high price of attracting new ones.
“Attrition or churn analysis methods are aimed at discovering which variables
126
have the most influence on customers’ decisions to leave or stay.”
With data mining and predictive analytics, organizations can learn which
attrition rates are acceptable or expected for particular customer segments and
126
which rates could be highly detrimental to the bottom line.
“Predictive
customer analytics can play a major role in enabling organizations to discover
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THE PREDICTIVE CASINO
and model which customers are most likely to leave, and from which
126
segments.”
With social media added to the mix, as well as clickstreams, and other
126
behavioral data, the volume and variety of data is exploding.
“Social
networking sites such as Facebook, Twitter, LinkedIn, and MySpace have files
126
containing petabytes of data, often in vast Hadoop clusters.” Weibo and
WeChat add another hundreds of millions of users to the mix and with it
petabytes of data.
“Advertising concerns are recording tens of millions of events daily that
organizations want to mine in near real time to identify prospects,” Stodder
126
notes. Businesses of all kinds want to use predictive models and score event
and transaction details as fast as they come in so that they can gain insight into
126
individual shopping behavior.
Insights that they hope will give them a
competitive advantage over their competitors, but this is dangerous and
expensive territory to chart, especially if done incorrectly.
The “data sources most commonly monitored for customer analytics are
customer satisfaction surveys (57%) and customer transactions and online
purchases (55%). Just under half (44%) are monitoring Web site logs and
clickstream sources. In addition to monitoring customer satisfaction surveys,
about half (48%) of organizations surveyed are studying call and contact center
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interactions.”
For a casino operator, additional data sources would be
gaming systems, Angel Eye, on-floor redemption voucher systems, PoS and
credit card fraud systems, as well as mobile tracking and security systems,
amongst many others.
Customer satisfaction surveys are usually conducted in person, on a Website,
126
over the phone or through traditional mail and e-mail channels. Because this
includes both semi-structured data and unstructured comments, data
126
collection can be difficult. “Standard questions inquire about a customer’s
satisfaction with purchases, the services they received, and the company’s
brands overall. Other questions address the customer’s likelihood of buying
from the company again and whether they would recommend the firm to
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others.”
Text analytics can be used to increase the speed, depth, and consistency of
126
unstructured content analysis far greater than what can be done manually.
“More advanced analytics can look for correlations between satisfaction
ratings, commented sentiments, and other records, such as first-call-resolution
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metrics.”
In-memory computers can handle these large clusters of data culled both from
the significant volumes of customer behavior data, as well as data from the
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multiple social media channels available.
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ANDREW PEARSON
“To analyze data generated by social media networking services such as
Twitter, Facebook, Weibo, and LinkedIn, many organizations are implementing
Hadoop and NoSQL technologies, which do not force a schema on the source
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data prior to storage, as traditional BI and data warehousing systems do.”
Because of this, the discovery analytics processes can run against the raw
126
data.
“Customer analytics tools need to be able to consume data from
sources such as Hadoop clusters and then integrate the insights into overall
126
customer profiles,” advises Stodder.
The data sources can be varied for these technologies and methods; “they
include transaction data, clickstreams, satisfaction surveys, loyalty card
membership data, credit card purchases, voter registration, location data, and
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a host of [other] demographic data types.”
In its Retail Analytics: Game Changer for Customer Loyalty, Cognizant argues
that in the retail industry, “predictive models can be used to analyze past
performance to assess the likelihood that a customer will exhibit a specific
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behavior in order to improve marketing effectiveness.” This can help with
“predicting customer reactions to a given product and can be leveraged to
improve basket size, increase the value of the basket and switch the customer
131
to a better and more profitable offering” Predictive models can also help
tailor pricing strategies that take into account both the need for competitive
131
pricing and the bottom line.
Predictive analytics and data mining are used to discover which variables out of
possibly hundreds are most influential in determining customer loyalty within
126
certain segments.
“Advanced analytics generally involves statistical,
quantitative, or mathematical analysis and centers on developing, testing,
126
training, scoring, and monitoring predictive models.”
Models can be created that will uncover patterns, affinities, anomalies, and
other useful insights for marketing campaigns and for determining cross-sell
126
and up-sell opportunities.
“The tools and techniques are also used for
developing and deploying behavioral scoring models for marketing, deciding
whether to adjust customers’ credit limits for purchases, and a variety of highly
126
time-sensitive analytic processes,” Stodder notes.
“As more online customer behavior is recorded in Web logs and tracked
through cookies and other observation devices, sizeable amounts of
information are becoming available to organizations that seek a more accurate
126
view of a customer’s path to purchase,” states Stodder. Attribution analysis
is, first and foremost, a big-data problem, given the quantity and variety of data
126
available from today’s multiple platforms.
Businesses that are performing attribution analysis will frequently employ
Hadoop, MapReduce, with analytic software solutions such as R, SAS’s eMiner,
126
SAP’s InfiniteInsights, Python, and IBM’s SPSS, amongst others. This allows a
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business to run sophisticated algorithms against detailed data to find the
correct path of purchase. This analysis can then be integrated with analysis
from other data types and sources, including those that might have been
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generated by any offline customer activity
Attribution analysis can reveal such things as what kinds of campaigns most
126
influence customer behavior. “The analysis can help organizations determine
where to allocate marketing resources to gain the highest level of success, as
well as how to more accurately assign the percentage of credit due to specific
126
marketing and advertising processes,” Stodder concludes.
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In its Achieving Customer Loyalty with Analytics , IBM argues that customer
analytics can provide businesses with the ability to:
•
•
•
•
•
•
•
Analyze all data types to gain a 360-degree view of each individual
customer.
Employ advanced algorithms that uncover relevant patterns and
causal relationships that impact customer satisfaction and loyalty.
Build predictive models that anticipate future outcomes.
Learn from every customer interaction and apply lessons to future
interactions and strategies.
Deploy customer insights to decision-makers and front line systems.
Improve sales forecasting and help minimize sales cycles.
Measure and report on marketing performance.
Sentiment Analysis
126
In the TDWI Customer Analytics in the Age of Social Media Research report
about the same percentage (30%) of respondents sought to monitor and
measure sentiment drivers. “Sentiment analysis enables organizations to
discover positive and negative comments in social media, customer comment
and review sites, and similar sources. Sentiment analysis often focuses on
monitoring and measuring the ‘buzz’ value, usually through volume and
126
frequency of comments around a topic.” However, it is not just the buzz that
is important, many organizations want more analytical depth so that they can
understand what the buzz is all about, where it comes from, and who is
126
benefiting or not benefiting from it the most.
For more sophisticated sentiment analysis, text analytics tools that use word
extraction, natural language processing, pattern matching, and other
126
approaches to examine social media users’ expressions are employed.
“Sentiment analysis can give organizations early notice in real time of factors
that may be affecting customer churn; the research shows that 14% are
126
interested in monitoring and analyzing social activity in real time.”
In 2011, Toyota started testing social media monitoring and sentiment-analysis
tools. After a few years of research they discovered that by filtering to find such
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ANDREW PEARSON
words as “Lexus”, “decide”, “buy” and “BMW”, they were able to quickly
identify active shoppers who were choosing between theirs and their
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competitor’s brands. Today, Toyota uses social media data analysis across
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many areas—sales, service, quality, marketing and product development. For
example, if a customer expresses interest in a car, Toyota “can determine
engagement by analyzing the frequency of dealership visits via their
Foursquare check-ins, understand their dealership experiences, and even
understand what features may have sparked their interest in a competitor's
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product.”
This lets Toyota stratify its leads based on their readiness to buy, moving
132
stronger leads to the top of the funnel and weaker ones to the bottom. By
analyzing free-form text, Toyota can learn what customers think of specific
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vehicles. In the quality area, “Toyota can look for information like whether
new-car owners are hearing a slight rattle and pass that on to their quality
132
engineers.” They are also working on using sentiment analysis to increase
the accuracy of their sales predictions; an important goal everyone, if ever
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there was one.
Casino operators should keep these ideas in mind when developing their own
use cases. A “rattle” for the casino wouldn’t be an engine problem, of course
(except in a company bus, maybe), but rather a poor customer experience
throughout the property. Since each IR offers a considerable choice of
entertainment, their social media departments should be seeding social media
websites for upcoming shows and events, then following up on the responses.
Toyota also wants to deepen its understanding of its customers' other
interests, like what a Camry owners' favorite TV show might be, as well as
132
which other brands they might like. This can help with product placement
132
and brand tie-ins down the line.
Sentiment analysis is also key to understanding a competitors’ relative
126
strengths and weaknesses in the social sphere. The TDWI research found
that “18% of respondents are examining social media data to analyze a
126
competition’s ‘share of voice.’”
As Joe Mullich explains in his article Opposition Research: Sentiment Analysis as
133
a Competitive Marketing Tool :
“When a leading bank wanted to find out how it stacked up
against competitors, it assumed customers would focus on
lending terms and interest rates. To the bank’s surprise, the
most enthusiastic discourse on blogs and specialized financial
forums related to a smartphone app a competing financial
institution had just put out. The bank had dismissed apps as a
generic marketing gimmick, like the old custom of giving away
a toaster for opening an account. After learning how much
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THE PREDICTIVE CASINO
customers valued the app, the bank quickly created its own
with the same prized features as its competitor.”
“You get the benefits of corporate espionage without doing corporate
espionage,” notes Joseph Carrabis, founder of NextStage Evolution, the
133
company that did the analysis for the bank.
Sentiment analysis can also provide early insight into a competitor’s new
133
product initiatives.
“Very often companies will test market before they
133
release a product,” says Mullich. “And no matter what you get people to sign
saying that they won’t share information, they’ll go online and talk about
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products they’re excited about,” warns Mullich. You can’t change human
nature, but sometimes you can make it work for you.
In addition, sentiment analysis can alert companies about new competitors
133
who are bubbling to the surface or even coming out of left-field. Ford would
obviously consider Chevy a competitor, but it might not think of public
133
transport as being a competitor.”
However, Carrabis argues that “a car
company which realizes that it can analyze online discussions to get insight into
why people are making different transportation choices and change their
products or marketing to emphasize growing concerns, like ecological
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impact.” “We have to think broader and wider than we used to,” Carrabis
133
advises. The lesson here is, don’t just look at your closest competitors as
your competition. Gambling’s gambling and sports books and lottery
companies are as much of a competitor for the casino gambler’s dollar as is a
competing casino.
This is why it’s imperative to understand why and how people discuss
competitors online. “When car shoppers talk online they don’t talk about
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‘quality,’” says Susan Etlinger, an analyst with the Altimeter Group. “They’ll
say, ‘I love the leather interior’ or ‘the cup holder fell out.’ It takes meticulous
133
work to roll together all the indicators of quality.”
“Etlinger suggests that social-media listening teams work with the groups in the
organization that handle keyword search terms and search-engine optimization
effort, since they have a solid grasp on how people online actually talk about
133
the industry and products.”
Another thing to keep in mind: “At any point in time, the way people feel about
a brand can be distorted online, because things like Twitter are so volatile and
133
affected by the news of the day,” warns Etlinger. “But over time, you can get
directional trends—why do people love or hate you, how do they feel about
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your product compared to the competitor’s products.” Casinos in China have
the added problem of Internet users who actively write fraudulent blogs and
posts about a company’s products or services; separating fact from fiction is
not an easy task.
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“My belief is that the sweet spot for social media is not conversion, but
126
nurturing,” said Brian Ellefritz, vice president of global social media at SAP.
“Whether it’s in your community, through Twitter, or through Facebook pages,
you want to build an increasing conviction that your company is the one to do
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business with,” says Ellefritz. “It’s about establishing a belief system that
becomes robust with the support of fans and followers. The question is how
122
you measure that and create value out of that investment,” he added.
When it comes to setting strategies for customer and social media analytics,
126
Stodder recommends the following :
•
•
•
•
Use social media data to support an active, not passive social media
strategy. “In competitive, fast-moving markets, organizations cannot
just passively listen to and analyze social media data. The analytics
should plug into strategies for engaging users and customers on social
networks and comment sites. Predictive analytics can help
orgnizations anticipate the results of active strategies. Special events
such as tweet-ups can build on customer data analysis and create
126
positive exchanges and engagement.”
Take a holistic view of the potential contributions of social media data
analytics. “Understanding behavior in the social sphere can have a
positive impact, not just on marketing and sales functions, but also on
services and other processes in the organization. Marketing executives
should use social media insights to improve brand awareness and
126
reputation throughout the organization.”
Give CMOs and marketing executives the ability to understand the
financial impact of certain decisions.
Apply analytics to gain a more accurate understanding of marketing
attribution. “Last-touch” attribution may be easy to affix, but it is not
always reliable. Powerful analytics, along with big data, can help
organizations get a better understanding of what truly affects a
customer’s purchase decision.
Clickstream Analysis
When a person surfs a website, he or she leaves behind a digital trail.
Clickstream analysis is the process of collecting, aggregating, reporting and
analyzing the browsing behavior of a web surfer to better understand the
intentions of users and their interests in specific content or products on a
website. Clickstream analysis (also called clickstream analytics) is the process of
collecting, analyzing and reporting aggregate data about which pages a website
visitor visits—and in what order. The path the visitor takes though a website is,
basically, the clickstream.
There are two levels of clickstream analysis, traffic analytics and e-commerce
analytics. Traffic analytics operates at the server level and tracks how many
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pages are served to the user, how long it takes each page to load, how often
the user hits the browser's back or stop button and how much data is
transmitted before the user moves away from the website. E-commerce-based
analysis uses clickstream data to determine the effectiveness of a website as a
channel-to-market. It is concerned with what pages the browser lingers on,
what he or she puts in or takes out of a shopping cart, what items are
purchased, whether or not the buyer belongs to a loyalty program and uses a
coupon code, as well as his or her preferred methods of payment.
Utilizing clickstream analysis, a casino can help build a Master Marketing
Record for each customer in real-time. This allows the casino to test scenarios
and options for the website, as well as develop personalized responses for
individuals. The system should
include a combination of social
listening, analytics, content
publication and distribution, and
tracking, as well as a strong
workflow and rules engine that
is geared around strong
governance. All of these
applications are built to
ultimately feed a Master
Marketing Profile—a centralized
customer record that pulls in all
data based on digital activity
that can be identified by a single
customer ID. Figure 7 shows the
customer funnel that takes an
anonymous web browser to an
known
patron.
Through
clickstream
analytics,
personalization marketing can
begin, and associating this
activity with a customer once he
or she walks through the front
Figure 7: Customer funnel
door should be a casino’s
primary goal. This can be done by enabling new users to log into his or her
account via web or mobile applications like a casino’s WeChat app.
Of all the available marketing and customer channels, social media represents
the biggest issue due to the casino's inability to track the value of social
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connections. In his article, At Caesar’s Digital Marketing Is No Crap Shoot ,
Al Urbanski explains that at Caesar’s, they “wanted to make better use of the
social space, but one of the overwhelming problems had been, ‘How do you
measure the effectiveness?' Not a lot of organizations are able to measure it
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ANDREW PEARSON
122
effectively.” “Caesars marketers didn't want to create a social island that
communicated with customers separately and distinctly from all other
122
channels,” Urbanski explains.
Each channel is tracked and rated for its ability to turn engagements into
booked rooms, and Caesars had been flying blind in the region of social
122
media.” “Top management wants to know, ‘How did this perform? What's
the return on ad spend?' and how can we tell the path to purchase from first
touch point to last touch point, even if the starting point was in social media,”
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Kahle, Caesars' Web Analytics Manager, says.
“Before, we couldn't
understand social's role in the transaction. You could track it to a degree, but
you built a social island and there was some guessing involved. You could end
122
up double counting social's contribution,” he warned.
“To support these efforts, Caesars invested in Adobe's Digital Marketing Suite,
which includes real-time tracking and segmentation of digital site visitors,
analysis of social media's role in purchasing, and content testing by segment or
122
individual visitor,” explains Kahle.
The problem with driving online conversions among Frequent Independent
Travelers (FITs), however, is that—based on their online behaviors—they're not
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loyal to a particular casino. “They're on Kayak; they're on other casinos' sites.
They're looking for a deal,” says Kahle, who adds that Caesars regularly targets
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these travelers with offers, such as free meals and free gaming play.
“Kahle's staff conducted A/B analysis aimed at presenting the company's
individual properties with the best option for increasing Total Rewards
memberships. Half the people who searched Total Rewards online were sent to
the main Caesars Entertainment homepage, while the other half was sent to
the homepage of a specific property. While the conversion rate for room
reservations was the same for both groups, the latter group signed up for the
loyalty program at a significantly higher rate. The practice was adopted across
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the Caesars Web network and resulted in a 10% increase in sign-ups.”
“A similar test was used to maximize business from Total Rewards members,
testing its old website interfaces against a new design. The difference was an
eye-opener. The conversion rate for the newer interface option was 70%
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higher,” Kahle explains.
“In the past, when planning changes to Web page design or elements, the
winning design was often decided by the highest-ranking person in the office,”
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Kahle says.
“With Adobe testing, people's personal opinions aren't the
deciding factor. We can look at the numbers, see the results, and clearly
122
identify the best-performing design.”
Kahle adds that Caesars deployed
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these new capabilities without having to increase its IT staff.
“Caesars went from a culture of opinion to a culture of data. We essentially
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gave them the…flexibility to test so that the [end-user's] experience is
122
optimized,” says Matt Langie, senior director of product marketing at Adobe.
As per Paul Greenberg’s article Is Adobe a Marketing Player Now?
134
, the:
“First thing to know about Adobe is that they are a tools
company—and this is both good and bad. For the most part
and for the purposes of this discussion, the products are a
good thing. The second thing to know about Adobe (and the
Marketing Cloud) is that what they are currently offering is a
significant piece of a digital engagement platform. Keep in
mind this is for the marketing side—the first line of
engagement—the first place that the customer comes into
contact with the brand and either starts interacting or
doesn’t.”
The core around which the Marketing Cloud is built is the Master Marketing
Record which goes to the heart of two Adobe themes, one of which is as old as
modern man—the single view of the customer—and the other is the Real Time
Enterprise.
Just to step into the MCM (Multi-Channel Marketing) arena for a moment, as
Greenberg explains, “The Adobe Marketing Cloud essentially consists of a
basket of applications and services. At the highest level it is:
•
•
•
•
•
Adobe Analytics—A strong package focused around digital analytics,
mobile and web in particular. They also, wisely, have predictive
analytics as part of the core offering.
Adobe Campaign—For now, this is where the core Neolane integration
has occurred. They have done a remarkable job of taking that piece of
Neolane’s capabilities and making it seamless in a short period of time.
There are still parts of Neolane to be integrated into other areas and
here too.
Adobe Target—This allows you to test scenarios and options for the
web and develop personalized responses for individuals. It's one of the
most popular and powerful of Adobe’s tools. It's as close as Adobe
gets to what Epiphany and Exact Target does.
Adobe Experience Manager—This is Adobe’s digital experience
management; its purpose is to manage the assets and create and
manage the communities needed to optimize the customer journey
across digital channels and media.
Adobe Social—This is a combination of social listening, analytics,
content publication and distribution, tracking (which they oddly call
“campaign”) as well as a strong workflow and rules engine geared
around governance and protocols.
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•
Adobe Media Optimizer—The idea is simple: Who’s your audience,
what ads will appeal to them the most and what media mix should we
use to maximize that appeal? To do that is complex and difficult, but
the tools in Media Optimizer are designed to make it as accurate as
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possible, while not necessarily as easy as possible.”
All of these applications are built to ultimately feed what Adobe calls the
Master Marketing Profile—a centralized customer record that pulls in all data
based on digital activity that can be identified by a single customer ID. “That
means that John Smith's record will have his social profile data, his
transactional data, his response to campaigns, his click-throughs, his web
browsing, etc. This goes to the heart of their effort—the personalization of the
response to individual customers. The Master Marketing Profile is where you
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find all that data.”
To Adobe’s credit, Greenberg feels that the software vendor has done some
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solid integration of the entire portfolio. The total package, if viewed as an
advanced digital marketing cloud, some believe it could very well be the best of
its kind on the market. However, Adobe is “competing with other Marketing
Clouds—notably, if the name Marketing Cloud is meaningful, salesforce.com
and Oracle. If the name Marketing Cloud isn’t—add Marketo, Microsoft,
Teradata Applications, SAS, IBM Unica, and Infor to the mix. If niche players
count, there are dozens and dozens out there chomping off pieces of the
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potential revenue stream. This is a hot competition.”
Location Analytics
Location analytics is a technology that enables firms to capture and analyze
location data on customers who are at a physical venue. In his article How
135
Location Analytics Will Transform Retail , Tony Costa argues that, “By
leveraging connected mobile devices such as smartphones, existing in-venue
Wi-Fi networks, low cost Bluetooth-enabled beacons, and a handful of other
technologies, location analytics vendors have made it possible to get location
analytics solutions up and running fast at a minimal cost.” “Customer tracking
data is typically sent to the location analytics vendor where it is analyzed and
accessed via online dashboards that provide actionable data tailored to the
needs of specific employees—from the store manager to the executive C135
suite,” adds Costa.
Already, the scale of data collected by early adopters is venturing into “Big
Data” territory. Location analytics firm RetailNext currently “tracks more than
500 million shoppers per year by collecting data from more than 65,000
sensors installed in thousands of retail stores. A single customer visit alone can
result in over 10,000 unique data points, not including the data gathered at the
135
point of sale.”
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RetailNext is not alone; Euclid Analytics—one of the biggest players in this
space—“collects six billion customer measurements each day across thousands
of locations, and multiple location analytics firms surveyed said they are adding
135
hundreds of new venues each month.”
As Costa explains, venue owners are applying insights gathered from location
135
analytics to help in all aspects of their business, including :
1.
2.
3.
4.
Design. “After analyzing traffic flows in their stores, a big box retailer
realized that less than 10% of customers visiting their shoe
department engaged with the self-service wall display where
merchandise was stacked. The culprit turned out to be a series of
135
benches placed in front of the wall, limiting customer access.”
Simply relocating the benches to enhance accessibility increased sales
135
in the department by double digits.
Marketing. A restaurant chain wanted to understand whether or not
sponsoring a local music festival had a measurable impact on
customer visits. After collecting data on 15,000 visitors passing
through the festival entrances and comparing it to customers who
visited their restaurants two months before and after the festival, they
concluded that the festival resulted in 1,300 net new customer
135
visits.
Operations. “A grocery store chain used location analytics to
understand customer wait times in various departments and checkout registers. This data not only enabled the company to hold
managers accountable for wait times, but it gave additional insight
135
into (and justification for) staffing needs.”
Strategy. A regional clothing chain was concerned that opening an
outlet store would cannibalize customers from its main stores. “After
analyzing the customer base visiting each store, they discovered that
less than 2% of their main store customers visited their outlet. The
upside: the outlet gave them access to an entirely new customer base
135
with minimal impact to existing store sales.”
Just as web analytics is an essential tool on the web, location analytics will
become a must-have for designing, managing, and measuring offline
135
experiences. Location analytics is set to have a profound impact on how
businesses operate in the very near future. Costa adds that, “Beyond creating
more efficient, effective and meaningful services, firms will begin to rethink the
135
notion of customer value.” Costa argues that having the ability “to identify,
track, and target customers in physical locations will enable companies to
extend preferential status and rewards to customers based on their behaviors,
rewarding them on the number and frequency of visits, where they go in
135
venues, and their exclusive loyalty (i.e., not visiting competitor venues).”
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Analytics
Today, the software analytics space is more crowded than its ever been.
Standard ETL-solution providers are adding analytics to their multitude of
offerings. Many of these new players in the Master Data Management (MDM)
field have BI platforms that combine integration, preparation, analytics and
visualization with governance and security features.
Such standard analytics processes as column dependencies, clustering, decision
trees, and a recommendation engine are all included in many of these software
offerings. Instead of forcing clients to purchase modules on top of modules on
top of modules, new software companies are creating packages that contain
many built-in analytical functions. Open source products like R, Python, and the
WEKA collection can easily be added to many of these software solutions,
thereby reducing the need for expensive analytical layers.
Figure 8: Analytics Value Escalator
Source: www.intelligencia.co
Before going any further, I believe one of the first questions that needs to be
answered is, “What exactly is analytics?” The standard answer is that there are
four different types of analytics and they are:
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•
•
•
•
Descriptive analytics – What happened?
Diagnostic analytics – Why did it happen?
Predictive analytics – What will happen?
Prescriptive analytics – How can we make it happen again?
Figure 8 contains examples of how each of these types of analytics can be
utilized by an IR.
Diagnostic analytics is a form of advanced analytics that examines data or
content to answer the question, “Why did it happen?” It attempts to
understand causation and behaviors by utilizing such techniques as drill-down,
data discovery, data mining and correlations. Building a decision tree atop a
web user’s clickstream behavior pattern could be considered a form of
diagnostic analytics as these patterns might reveal why a person clicked his or
her way through a website.
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In his seminal article Predictive Analytics White Paper , Charles Nyce states
that, “Predictive analytics is a broad term describing a variety of statistical and
analytical techniques used to develop models that predict future events or
behaviors. The form of these predictive models varies, depending on the
behavior or event that they are predicting. Most predictive models generate a
score (a credit score, for example), with a higher score indicating a higher
likelihood of the given behavior or event occurring.”
Data mining, which is used to identify trends, patterns, and/or relationships
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within a data set, can then be used to develop a predictive model. Prediction
of future events is the key here and these analyses can be used in a multitude
of ways, including forecasting behavior that could lead to a competitive
advantage over rivals. Gut instinct can sometimes punch you in the gut and
predictive analytics can help factor in variables that are inaccessible to the
human mind and often the amount of variables in an analytical problem are
beyond human mental comprehension.
Predictive analytics (or supervised learning) is the use of statistics, machine
learning, data mining, and modeling to analyze current and historical facts to
make predictions about future events. Said another way, it gives mere mortals
the ability to predict the future like Nostradamus. In recent years, data-mining
has become one of the most valuable tools for extracting and manipulating
data and for establishing patterns in order to produce useful information for
decision-making.
Whether you love it or hate it, predictive analytics has already helped elect
presidents, discover new energy sources, score consumer credit, assess health
risks, detect fraud, and target prospective buyers. It is here to stay, and
technology advances ranging from faster hardware to software that analyzes
increasingly vast quantities of data are making the use of predictive analytics
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more creative and efficient than ever before.
Predictive analytics is an area of data mining that deals with extracting
information from data and using it to predict trends and behavioral patterns.
Often the unknown event of interest is in the future, but predictive analytics
can be applied to any type of unknown, whether that is in the past, the
present, or the future.
Predictive analytics uses many techniques from data mining to analyze current
data to make predictions about the future, including statistics, modeling,
machine learning, and artificial intelligence. For example, logistic regression can
be used to turn a market basket analysis into a predictor so that a casino can
understand what items are usually purchased together. Of course, the old beer
and diapers story market basket wouldn’t fit for a casino, but gleaning data
from the casino floor could reveal second favorite games that patrons like to
play. This could be useful information when a patron is having a run of bad luck
on his or her favorite game. Perhaps a marketing offer for a game he or she
sometimes plays would be appreciated rather than an offer on his or her
favorite game, as that might not be seen in such a positive light while the
patron is in the midst of a losing run.
For a casino, predictive analytics can also be used for CRM, collection analysis,
cross-sell, customer retention, direct marketing, fraud detection, product
prediction, project risk management, amongst many other things.
Prescriptive analytics tries to optimize a key metric, such as profit, by not only
anticipating what will happen, but also when it will happen and why it happens.
Wikipedia states that, “Prescriptive analytics suggests decision options on how
to take advantage of a future opportunity or mitigate a future risk and shows
the implication of each decision option. Prescriptive analytics can continually
take in new data to re-predict and re-prescribe, thus automatically improving
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prediction accuracy and prescribing better decision options.”
Prescriptive analytics can ingest a mixture of structured, unstructured, and
semi-structured data, and utilize business rules that can predict what lies
ahead, as well as advise how to exploit this predicted future without
compromising other priorities. Stream processing can add an entirely new
component to prescriptive analytics for this.
Predictive analytics utilizes the following techniques:
•
•
•
•
•
•
Regression
Linear regression
Discrete choice models
Logistic regression
Multinomial logistic regression
Probit regression
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THE PREDICTIVE CASINO
•
•
•
•
•
•
•
•
Time series models
Survival or duration analysis
Classification and regression tress
Multivariate adaptive regression splines
Machine learning
Neural networks
Naïve Bayes
K-nearest neighbors
The analytics powerhouse SAS is finding its vaunted place atop the analytics
pyramid challenged not just by their typical acronymed competitors—SAP, IBM,
EMC, HDS, and the like—but also by the simpler visualization toolmakers like
Tableau, Qlik, and Alteryx, who are muscling their way into the mix, with offers
that include data blending and in-memory technology that allows business
users to access complete datasets at the touch of a button. These solutions
offer less complex analytical capabilities, but such things as market basket
analysis or simple decision tree networks can be created with them and the
costs associated with them can be one quarter or one fifth of what the top
echelon providers charge.
Throughout the rest of this chapter, I will break down many of the different
types of analytical models that can be used to strengthen the customer
experience for casino companies.
In its conference paper How Predictive Analytics is Changing the Retail
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Industry from the International Conference on Management and Information
Systems, the writers argue that predictive models incorporate the following
steps:
•
•
•
•
•
•
Project Definition: Define the business objectives and desired
outcomes for the project and translate them into predictive analytic
objectives and tasks.
Exploration: Analyze source data to determine the most appropriate
data and model building approach, and scope the effort.
Data Preparation: Select, extract, and transform data upon which to
create models.
Model Building: Create, test, and validate models, and evaluate
whether they will meet project metrics and goals.
Deployment: Apply model results to business decisions or processes.
This ranges from sharing insights with business users to embedding
models into applications to automating decisions and business
processes
Model Management: Manage models to improve performance (i.e.,
accuracy), control access, promote reuse, standardize toolsets, and
minimize redundant activities.
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Even though this was a paper around the subject of retail, it can be utilized for
model building in the casino industry as well.
Analytical Models
Decision Trees
According to Wikipedia, a decision tree is “a decision support tool that uses a
tree-like graph or model of decisions and their possible consequences,
including chance event outcomes, resource costs, and utility. It is one way to
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display an algorithm.”
Decision tress are used to identify the strategy that is most likely to reach a
goal. It is a decision support tool that uses a graph or model of decisions and
their possible consequences, including chance event outcomes, resource costs,
and utility. Decision trees are sequential partitions of a set of data that
maximize the differences of a dependent variable (response or output
variable). They offer a concise way of defining groups that are consistent in
their attributes, but which vary in terms of the dependent variable.
A decision tree consists of three types of nodes:
1.
2.
3.
Decision nodes – represented by squares.
Chance nodes – represented by circles
End nodes – represented by triangles
The construction of a decision tree is based on the principle of “divide and
conquer”: through a supervised learning algorithm, successive divisions of the
multivariable space are carried out in order to maximize the distance between
groups in each division (that is, carry out partitions that discriminate). The
division process finalizes when all of the entries of a branch have the same
value in the output variable, giving rise to the complete model. The further
down the input variables are in the tree, the less important they are in the
output classification (and the less generalization they allow, due to the
decrease in the number of inputs in the descending branches).
For the casino and hospitality industry, decision trees can be utilized in
operations management and marketing, where they can predict whether a
person will respond to an offer or not, or whether they are likely to abuse an
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offer.
According to Deng et al. in their paper Building a Big Data Analytics Service
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Framework for Mobile Advertising and Marketing , the decision tree
algorithm is:
“Used to classify the attributes and decide the outcome of the
class attribute. In order to construct decision tree both class
attribute and item attributes are required. Decision tree is a
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tree like structure where the intermediate nodes represent
attributes of the data, leaf nodes represents the outcome of
the data and the branches hold the attribute value. Decision
trees are widely used in the classification process because no
domain knowledge is needed to construct the decision tree.”
The main step in the decision tree algorithm is to identify the root node for any
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given set of data. “Multiple methods exist to decide the root node of the
decision tree. Information gain and Gini impurity are the primary methods used
to identify the root node. Root node plays important role in deciding which side
of the decision tree the data falls into. Like every classification methods,
decision trees are also constructed using the training data and tested with the
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test data.”
Advantages
Disadvantages
•
•
•
•
•
•
Simple and robust
Useful to predict the outcomes of
future data
Little cleansing is enough to remove
the missing values data
Useful for large data sets
Decision trees can handle both
categorical and numerical data
•
•
•
Possibility of creating complex
decision trees for simple data
Replication problem makes the
decision trees complex. So remove
the replicated data before
constructing a decision tree
Pruning is required to avoid
complex decision trees
It is hard to find out the correct
root node
Table 4: Advantages and disadvantages of decision trees
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Source: Researchgate
k-Means Cluster
As its name suggests, the k-Means cluster is a clustering algorithm and it is one
of the most common analytical models because of its simplicity and ease of
use. The fact that it is still going after over fifty years after it was created speaks
as much to its ease-of-use as it does to the difficulty of designing a general
purpose clustering algorithm.
According to Telgarsky and Vattani, “The goal of cluster analysis is to partition a
given set of items into clusters such that similar items are assigned to the same
cluster whereas dissimilar ones are not. Perhaps the most popular clustering
formulation is K-means in which the goal is to maximize the expected similarity
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between data items and their associated cluster centroids.”
Hartigan and Wong explain that the: “aim of the k-means algorithm is to divide
M points in N dimensions into k clusters so that the within-cluster sum of
squares is minimized. It is not practical to require that the solution has minimal
sum of squares against all partitions, except when M, N are small and k = 2. We
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seek instead ‘local’ optima, solutions that no movement of a point from one
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cluster to another will reduce the within-cluster sum of squares.”
K Means Clustering identifies and classifies items into groups based on their
similarity. K is the number of clusters that needs to be decided upon before the
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clustering process begins. “The whole solution depends on the K value. So, it
is very important to choose a correct K value. The data point is grouped in to a
cluster based on the Euclidean distance between the point and the centroid of
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the cluster,” explains Deng et al.
For Deng et al., initial clustering can be done in one of three ways.
1.
2.
3.
Dynamically Chosen: In this method, the first K items are chosen and
then assigned to K clusters.
Randomly Chosen: In this method, the values are randomly selected
and then assigned to K clusters.
Choosing from Upper and Lower Boundaries: In this method, the
values that are very distant from each other are chosen and they are
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used as initial values for each cluster.”
Figure 9: Clustering Algorithm
Source: Researchgate
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According to Deng at al., the K-Means methodology is as follows
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THE PREDICTIVE CASINO
•
•
•
•
•
•
•
•
•
•
Step 1: Choose the initial values using one of the above three methods
Step 2: For each additional value
Step 3: Calculate the Euclidean distance between this point and
centroid of the clusters.
Step 4: Move the value to the nearest cluster.
Step 5: Calculate the new centroid for the cluster.
Step 6: Repeat steps 3 to 5.
Step 7: Calculate centroid of the cluster.
Step 8: For each value
Step 9: Calculate the Euclidean distance between this value and the
centroid of all the clusters.
Step 10: Move the value to the nearest cluster.
Advantages
Disadvantages
•
•
•
•
•
•
Faster
computations
than
hierarchical clustering
It produces tighter clusters than
other clustering techniques
Gives best result when data sets are
distinct
Easy to understand
•
•
•
•
Sensitive to noise
Numbers of clusters must be decided
before starting clustering
Choosing correct initial clustering
process
Choosing correct number of clusters
The centroid of the group changes
because we calculate centroid every
time a new item joins the cluster
Large data sets needed to cluster the
data correctly
Table 5: Advantages and disadvantages of decision trees
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Source: Researchgate
K-Nearest Neighbors
First described in the early 1950s, the k-nearest neighbors method is a
classification (or regression) algorithm that in order to determine the
classification of a point, combines the classification of the K nearest points. It is
supervised because you are trying to classify a point based on the known
classification of other points, is labor intensive when given large training sets,
and it did not gain popularity until the computer revolution in the 1960s
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brought processing powers that were able to handle large data sets. Today, it
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is widely used in the area of pattern recognition.
As Deng et al. explain
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:
“Nearest-neighbor classifiers are based on learning by
analogy, that is, by comparing a given test tuple with training
tuples that are similar to it. The training tuples are described
by n attributes. Each tuple represents a point in an n-
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dimensional space. In this way, all of the training tuples are
stored in an n-dimensional pattern space. When given an
unknown tuple, a k-nearest-neighbor classifier searches the
pattern space for the k training tuples that are closest to the
unknown tuple. These k training tuples are the k ‘nearest
neighbors’ of the unknown tuple. When the ‘k’ closest points
are obtained, the unknown sample is then assigned to the
most common class among those k-points. In case of k=1, the
unknown sample is assigned to the closest point in the
pattern space. The closeness is measured using the distance
between the two points. The following table defines some of
the approaches to find distances between two points.”
the k-means clustering and k-nearest neighbor methodologies seek to
accomplish different goals; k-nearest neighbors is a classification algorithm,
which is a subset of supervised learning, while k-means is a clustering
algorithm, which is a subset of unsupervised learning.
K-nearest neighbor techniques can be used to prevent theft in the retail and
casino business. Modern surveillance system are intelligent enough to analyze
and interpret video data on their own, utilizing k-nearest neighbor for visual
pattern recognition to scan and detect hidden packages in the bottom bin of a
shopping cart at check-out, for example.
As she explains in her article Solving Real-World Problems with Nearest
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Neighbor Algorithms , Lillian Pierson explains that, “If an object is detected
that’s an exact match for an object listed in the database, then the price of the
spotted product could even automatically be added to the customer’s bill.
While this automated billing practice is not used extensively at this time, the
technology has been developed and is available for use.”
The K-nearest neighbor algorithm can also be used to detect patterns in credit
card usage to root out credit card fraud. “Many new transaction-scrutinizing
software applications use kNN algorithms to analyze register data and spot
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unusual patterns that indicate suspicious activity,” Pierson adds.
“If register data indicates that a lot of customer information is being entered
manually rather than through automated scanning and swiping, this could
indicate that the employee who’s using that register is in fact stealing
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customer’s personal information,” states Pierson. Another example would be
“if register data indicates that a particular good is being returned or exchanged
multiple times, this could indicate that employees are misusing the return
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policy or trying to make money from doing fake returns.”
kNN is not just about fraud. It can also be used to increase retail sales.
“Average nearest neighbor algorithm classification and point pattern detection
can be used in grocery retail to identify key patterns in customer purchasing
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behavior, and subsequently increase sales and customer satisfaction by
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anticipating customer behavior,” explains Pierson.
Advantages
Disadvantages
•
•
•
•
It produces tighter
clusters than other
clustering techniques
Gives best result when
data sets are distinct
Easy to understand
•
•
KNN neither doesn’t follow any nor have any
standard for selecting the value ‘k’, which is one
of the key factors in the success of an algorithm
As KNN is a Lazy Learner algorithm, it has high
storage requirements and requires efficient
indexing techniques
The efficiency of the KNN algorithm also depends
on the choice of the distance metric used. The
results of the algorithm differ for each similarity
metric
Table 6: Advantages and disadvantages of decision trees
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Source: Researchgate.
Logistic Regression
According to Wikipedia, logistic regression is a regression model where the
dependent variable (DV) is categorical, i.e., a variable that can take on one of a
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limited, and usually fixed, number of possible values. This compares to a
variable that would be continuous. Developed in 1958 by statistician David Cox,
“The binary logistic model is used to estimate the probability of a binary
response based on one or more predictor (or independent) variables (features).
It allows one to say that the presence of a risk factor increases the probability
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of a given outcome by a specific percentage.”
In his article Using Logistic Regression to Predict Customer Retention
Karp explains that:
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, Andrew
“Logistic regression is an increasingly popular statistical
technique used to model the probability of discrete (i.e.,
binary or multinomial) outcomes. When properly applied,
logistic regression analyses yield very powerful insights in to
what attributes (i.e., variables) are more or less likely to
predict event outcome in a population of interest. These
models also show the extent to which changes in the values of
the attributes may increase or decrease the predicted
probability of event outcome.”
Logistic regression techniques may be used to classify a new observation whose
group is unknown, in one of the groups, based on the values of the predictor
variables. According to Karp, “Logistic regression models are frequently
employed to assess the chance that a customer will: a) re-purchase a product,
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b) remain a customer, or c) respond to a direct mail or other marketing
145
stimulus.”
Karp adds that “Economists frequently call logistic regression a ‘qualitative
choice’ model, and for obvious reasons: a logistic regression model helps us
assess probability which ‘qualities’ or ‘outcomes’ will be chosen (selected) by
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the population under analysis.” As can be expected, Karp argues that, “When
proper care is taken to create an appropriate dependent variable, logistic
regression is often a superior (both substantively and statistically) alternative to
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other tools available to model event outcomes.”
Karp uses a health care example to make his point that the analyst has several
independent variables to use in the modeling process, but this example can be
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illustrative of how they could be used in the casino industry. Karp explains
that “An analyst developing a model predicting re-enrollment in a health
insurance plan may have data for each member’s interaction with both the
health plans administrative apparatus and health care utilization in the prior
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‘plan year.’”
The analyst can then construct variables such as the “number of times member
called the health plan for information, number of physician office visits,
whether or not the member changed primary care physicians during the
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previous ‘plan year,’ and answers to a customer satisfaction survey.” These
can be employed in the modeling process and, once the model has been
constructed, the analyst must decide which variable can be employed as the
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“outcome” or the “dependent” variable.
In logistic regression analyses “it is often the analyst’s responsibility to
construct the dependent variable based on an agreed-upon definition of what
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constitutes the ‘event of interest’ which is being modeled.”
In the health care re-enrollment example, “a health plan’s management team
may define ‘attrition’ or ‘failure to re-enroll’ as situations where a member fails
to return the re-enrollment card within 30 days of its due date. Or, in a
response modeling scenario, a direct mail firm may define ‘non-response’ to an
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advertisement as failure to respond within 45 days of mailout.
Logistic regression models can be powerful tool in building models to
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understand customer retention. “When applied properly, logistic regression
models can yield powerful insights into why some customers leave and others
stay. These insights can then be employed to modify organizational strategies
and/or assess the impact of the implementation of these strategies,” Karp
145
adds.
A/B Testing
Also known as split testing or bucket testing, A/B testing is a method of
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marketing testing by which a baseline control sample is compared to a variety
of single-variable test samples in order to improve response rates.
A classic direct mail tactic, this method has recently been adopted within the
interactive space to test tactics such as banner ads, emails and landing pages.
As Scott Sutton explains in his article Patron Analytics in the Casino and
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Hospitality Industry: How the House Always Wins , for casino marketers, A/B
Testing is the most effective way to identify the best available marketing
32
offer. It can test “two different offers against one another in order to identify
32
the offer that drives the highest response and the most revenue/profit.”
As Dan Siroker and Peter Komen explain in their book A/B Testing: The Most
146
Powerful Way to Turn Clicks Into Customers , “The hardest part of A/B testing
is determining what to test in the fist place. Having worked with thousands of
customers who do A/B testing every day, one of the most common questions
we hear is, ‘Where do I begin?’”
The mistake many companies make is they jump in head first without any
detailed planning. Siroker and Komen propose the following deliberate five146
step process :
1.
2.
3.
4.
5.
Define success
Identify bottlenecks
Construct a hypothesis
Prioritize
Test
A/B testing is particularly good for website marketing, particularly for landing
pages. As Siroker and Komen explain, “Defining success in the context of A/B
testing involves taking the answer to the question of your site’s ultimate
purpose and turning it into something more precise: quantifiable success
metrics. Your success metrics are the specific numbers you hope will be
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improved by your tests.”
Whereas an e-commerce could easily define its success metrics in terms of
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revenue per visitor , a casino website could similarly look at completed hotel
reservations, as well as other types of event bookings for A/B testing.
Site Type
e-Commerce
A site that sells things for
users to purchase online.
Media/Content
A site focused on article or
Common Conversion & Aggregate Goals
•
•
•
•
Completed purchase
Each step within the checkout funnel
Products added to cart
Product page views
•
•
•
Page views
Articles read
Bounce rate (when measuring within an A/B
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Site Type
Common Conversion & Aggregate Goals
other content consumption.
Lead Generation
A site
business
capture.
that acquires
through name
Donation
testing tool, this is often measured by seeing if
the user clicked anywhere on the page)
•
•
Form completion
Clicks to a form page (links may read “Contact us”
for example)
•
•
Form completion
Clicks to a form page (links may read “Send a
donation” for example
Table 7: Typical A/B conversion & aggregate goals
Source: A/B Testing: The Most Powerful Way to Turn Clicks Into Customers
146
As Siroker and Komen state, “Part of building out your testing strategy is
identifying what constitutes—and does not constitute—a “conversion” for your
particular site. In online terms, a conversion is the point at which a visitor takes
the desire action on your website. Pinpointing the specific actions you want
people to take most on your site and that are most critical to your business will
146
lead you to the tests that have an impact.”
Once the site’s quantifiable success metrics are agreed upon, attention can be
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paid trying to discover where the bottlenecks are. These are the places
where users are dropping off, or the places where momentum in moving users
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through the desired series of actions weakens.
Time Series Model
A time series is an ordered sequence of values of a variable at uniformly spaced
time intervals. A Time Series model can be used to predict or forecast the
future behavior of a variable.
In his article Time Series Analysis, Muhammad Imdadullah explains that “Time
series analysis is the analysis of a series of data-points over time, allowing one
to answer question such as what is the causal effect on a variable Y of a change
in variable X over time? An important difference between time series and cross
147
section data is that the ordering of cases does matter in time series.”
These models account for the fact that data points taken over time may have
an internal structure (such as autocorrelation, trend or seasonal variation) that
should be accounted for. For the casino and hospitality industry, a Time Series
Analysis can be used to forecast sales, project yields and workloads, as well as
analyze budgets.
Time series can be broken down into two variations:
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•
•
Continuous Time Series—“A time series is said to be continuous when
observation are made continuously in time. The term continuous is
used for series of this type even when the measured variable can only
147
take a discrete set of values.”
Discrete Time Series—“A time series is said to be discrete when
observations are taken at specific time, usually equally spaced. The
term discrete is used for series of this type even when the measured
147
variable is continuous variable.”
As Sang and Dong explain in their Determining Revenue-Generating Casino
Visitors Using a Vector Autoregressive Model: The Case of the G Casino in
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Korea , time-series data was analyzed to:
“investigate the characteristics of casino visitors that affect
casinos’ revenue generation. Exchange rates—a traditional
measure relevant to tourism—and customer types and
nationalities were empirically analyzed with a vector
autoregressive model using data acquired from all branches
of Korea’s G casino. The results suggest that the casinos’
revenues were affected by the customers’ type and
nationality: VIP customers were very important factors in the
casinos’ revenue generation; moreover, the revenue impact of
Russian visitors was quite strong despite their small
numbers.”
Time series can be used to compare seasonal estimation and trend estimation
in forecasting models on both a state or an national level.
Neural networks
Artificial Neural Networks (ANN) or just “Neural Networks” are non-linear
statistical data modeling tools that are used when the exact nature of a
relationship between input and output is unknown. In their article Neural
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Networks in Data Mining , Singh and Chauhan claim that a neural network is:
“A mathematical model or computational model based on
biological neural networks, in other words, is an emulation of
biological neural system. It consists of an interconnected
group of artificial neurons and processes information using a
connectionist approach to computation. In most cases an
ANN is an adaptive system that changes its structure based
on external or internal information that flows through the
network during the learning phase.”
As Jim Gao explains in his article Machine Learning Applications for Data Center
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Optimization :
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“Neural networks are a class of machine learning algorithms
that mimic cognitive behavior via interactions between
artificial neurons. They are advantageous for modeling
intricate systems because neural networks do not require the
user to predefine the feature interactions in the model, which
assumes relationships within the data. Instead, the neural
network searches for patterns and interactions between
features to automatically generate a bestfit model. Common
applications for this branch of machine learning include
speech recognition, image processing, and autonomous
software agents. As with most learning systems, the model
accuracy improves over time as new training data is
acquired.”
Neural networks can be used to find patterns in data. A key feature of neural
networks is that they learn the relationship between inputs and output through
training.
There are three types of training in neural networks; reinforcement learning,
supervised and unsupervised training, with supervised being the most common
one. Neural Networks are data processing systems whose structure and
functioning are inspired by biological neural networks. Their fundamental
characteristics include parallel processing, distributed memory and adaptability
to their surroundings.
For casino and hospitality marketing purposes, neural networks can be used to
classify a consumer's spending pattern, analyze a new product, identify a
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patron's characteristics as well as forecast sales. The advantages of neural
networks include high accuracy, high noise tolerance and ease of use as they
can be updated with fresh data, which makes them useful for dynamic
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environments.
Discriminant Analysis
According to Wikipedia, “Discriminant function analysis is a statistical analysis
to predict a categorical dependent variable (called a grouping variable) by one
or more continuous or binary independent variables (called predictor
variables). The original dichotomous discriminant analysis was developed by Sir
Ronald Fisher in 1936. It differs from an ANOVA or MANOVA, which is used to
predict one (ANOVA) or multiple (MANOVA) continuous dependent variables
151
by one or more independent categorical variables.”
Discriminant or discriminant function analysis is a method used to determine
which weightings of quantitative variables or predictors best discriminate
between two or more than two groups of cases and do so better than chance.
It is a method used in statistics, pattern recognition and machine learning to
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find a linear combination of features that characterizes or separates two or
more classes of objects or events.
Because of its ability to classify individuals or experimental units into two or
more uniquely defined populations, discriminate analysis can be used for
market segmentation and the prediction of group membership. The
discriminant score can be the basis on which a prediction about group
membership is made. For example, the discriminant weights of each predictive
variable (age, sex, income, etc.) indicate the relative importance of each
variable. For example, if age has a low discriminant weight then it is less
important than the other variables.
For a casino and hospitality marketing department, use of discriminant analysis
can help predict why a patron frequents one casino over another. Discriminant
analysis is specifically useful in product research, perception/image research,
advertising research and direct marketing.
Survival or Duration Analysis
As per Wikipedia, “Survival analysis is a branch of statistics for analyzing the
expected duration of time until one or more events happen, such as death in
biological organisms and failure in mechanical systems. This topic is called
reliability theory or reliability analysis in engineering, duration analysis or
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duration modeling in economics, and event history analysis in sociology.”
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Survival analysis attempts to answer questions such as :
•
•
•
•
what is the proportion of a population which will survive past a certain
time?
Of those that survive, at what rate will they die or fail?
Can multiple causes of death or failure be taken into account?
How do particular circumstances or characteristics increase or
decrease the probability of survival?
A branch of statistics that deals with death in biological organisms and failure in
mechanical systems. It involves the modeling of time to event data; in this
context, death or failure is considered an “event” in the survival analysis
literature – traditionally only a single event occurs, after which the organism or
mechanism is dead or broken. Survival Analysis is the study of lifetimes and
their distributions. It usually involves one or more of the following objectives:
1.
2.
3.
4.
To explore the behavior of the distribution of a lifetime.
To model the distribution of a lifetime.
To test for differences between the distributions of two or more
lifetimes.
To model the impact of one or more explanatory variables on a
lifetime distribution.
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By applying survival analysis to revenue management models, casino operators
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can gain a truer picture of their table games revenue.
There are several other data mining techniques that can be used but the ones
listed above are the most commonly used ones in the industry and much of
what you will need to glean from your data can be discovered by using them.
Once the data has been mined, a business intelligence solution can tell you
what's going on in your data while a predictive analytics program can actually
analyze current and historical trends to make predictions about future events.
Edge Analytics
The driving concept behind edge analytics is the fact that data loses its value as
it ages. As previously mentioned, the concept of “Edge Analytics”—i.e., the
processing of analytics at the point or very close to the point where the data is
being collected—exponentially increases the ability to use predictive analytics
where it can be utilized best.
As Patrick McGarry explains in his article Why Edge Computing is Here to
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Stay , Edge analytics is easier to implement than ever before because in the
field micro data centers use a fraction of the space, power and cost of a
traditional analytics infrastructure, but they can provide massive performance
gains. These systems use “hybrid computing technology, seamlessly integrating
diverse computing technologies, whether they are x86, GPU or FPGA
technologies, or any combination thereof. They are extremely compact in space
and require very little power, yet still provide performance that is several
orders of magnitude more than what today’s traditional systems can
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provide.” “It’s a win/win situation for all involved; insights come faster than
ever before, operational expenses are lower, [sic] power and administration
154
needed to run the systems,” McGarry ads.
“Emergency repair work and equipment down-time can be reduced when
manufacturers build edge-based analytical systems into machinery and
vehicles, allowing them to decide for themselves when it is time to reduce
power output or send an alert that a part may be due for
8
replacement.” Integrated resorts, which buy equipment on a massive scale can
connect these IoT devices into their data warehouse and enact predictive asset
maintenance to reduce plant and equipment costs.
Although building an edge analytics platform does require a shift in corporate
thinking, the ROI benefits should far outweigh the costs. “The cost savings by
scaling back central data analytics infrastructures to handle non-time sensitive
analysis while installing cost-efficient platforms purpose-built for edge analytics
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can have a real impact on an organization’s budget,” McGarry notes. The
value of near-instant analysis and insight cannot be underestimated in a
business so dependent on customer excellence like the casino business.
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THE PREDICTIVE CASINO
Avoiding latency and eliminating the time and costs associated with
transporting the data to and from the edge is a major step toward achieving
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that goal.
IoT sensors can help spot patrons arriving in a casino, or track employees,
suppliers, and supplies throughout the casino, as well as help save energy and
water usage. Edge analytics can help analyze retail customer behavior, as well
as spot upcoming equipment malfunction. Other areas where it can help
include compliance analysis and mobile data thinning, i.e., the culling of mobile
data noise from social media or direct mobile streams. Personally, I believe
edge analytics could be one of the top technologies that will give a casino
company or an IR a competitive advantage over its rivals and I will provide
more detail on how this technology can be implemented within a casino
environment throughout the rest of this book.
Casino Analytical Models
Customer Segmentation
A customer segmentation model provides a view of the casino from a customer
perspective: such models have many and varied applications. Customers are
segmented according to what they present to the casino. Views include:
1.
2.
3.
4.
5.
Game preference: the games offered by a casino are grouped
according to business needs and customer turnover by game is
analyzed to derive a preferential game for every customer above a
threshold turnover.
Day of week: customer turnover is analyzed by day of week and
clusters are derived in line with how the casino is visited. It is often the
case that customers group into single day segments, as well as some
longer segments, such as weekend players, midweek players, etc., etc.
Time of day: split the 24 hours of the day into meaningful bins and
analyze customer turnover by time period from when their session
began. This leads to a view of the customer according to when they
are most likely to frequent the casino, e.g. matinee players, night owls,
etc., etc.
Length of session: this view clusters customers according to how long
their play session is likely to be. Whilst this isn’t usually as pure a view
as the above models, it can give an idea of impulse players, session
players, etc., etc.
Size of stake: how the customer stakes can be an important view for
planning. Depending on how granular the venue information is,
individual stakes or the table limit or credits played per hand on a slot
machine are used to segment customers according to their stakes.
Generally, the data is used to determine the appropriate segments for these
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views. However, the casino has the ability to select the intervals that are
preferential and relevant to their venue. For example, it may be desired to split
time of day into three, eight-hour periods or six, four-hour periods.
The results of this analysis presents a detailed view of how the casino is
populated at different times and can allow for appropriate strategic decisions
to be made. These decisions could be a function of marketing, operations or
strategy. The output is also used for the building of acquisition models as
discussed below.
Other potential for analysis would be a master segmentation model that uses
the preference results described. Customers are clustered based on their
preferences to gain a global view of the casino that is concise and
understandable. Furthermore, such models can help measure the impact of
strategic decisions, e.g. the addition or removal of a sports or lottery game can
be measured against how particular metrics are affected.
Customer Acquisition Model
Casino operators are always looking for new customers. With the market
getting more and more competitive and saturated by the day, there is always a
constant need to know where to attract customers from and what type of
customer to target. The results of the segmentation modeling previously
described can be used to build a predictive model that identifies likely
characteristics of attractive customers. Obviously the casino will have no
internal data available on customers they don’t already have on their books so
the analysis becomes a data mining exercise using publically available input
variables. Casinos can then target these customers with a view to attracting
those who have the traits that they see in their already valuable customers.
The best external data to use would be population census data, linked to the
internal customers by a location identifier (such as postcode or mesh block). It
is acknowledged that in some jurisdictions robust and accurate census data
may not be available so the model would be relying on whatever information
the sports book records on its customers from a demographic and lifestyle
point of view.
This approach becomes a classical data-mining problem, where a pool of
independent variables would be tested for the strength of association with the
response variable. Once the relevant predictors are identified and the
characteristics and traits are defined, marketing and acquisition campaigns
could be targeted at the population towards these kinds of people.
This would be something that looks to predict a metric derived from
current/past customers. Such a metric could come from a segmentation model
that identified the high value customers that are most attractive to the casino.
There are several approaches that can be used and once the target has been
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defined, this allows for a parametric equation to be derived. This equation
attempts to predict the characteristics that distinguish the desirable customers
from the rest.
This model can only use publically available information (although other casino
information might be acceptable) as that is how a potential customer would be
identified. Current information that the company would have on hand would
be age, nationality, gender, and address.
Where available, third party data should be looked at to further enhance the
findings. This could be census data that gives an indication of further customer
demographics and this enhances the ability to hone in on customer sweet
spots.
Recency-Frequency-Monetary (RFM) Models
RFM is a method used for analyzing customer value. It is commonly used in
database marketing and direct marketing and has received particular attention
in the casino and retail industries. RFM stands for:
•
•
•
Recency—How recently did the customer purchase?
Frequency—How often do they purchase?
Monetary Value—How much do they spend?
Most businesses will keep scores of data about a customer’s purchases. All that
is needed is a table with the customer name, date of purchase and purchase
value. One methodology is to assign a scale of 1 to 10, whereby 10 is the
maximum value and to stipulate a formula by which the data suits the scale.
For example, in a service based business like the casino business, you could
have the following:
•
•
•
Recency = 10—the number of months that have passed since the
customer last purchased
Frequency = number of purchases in the last 12 months (maximum of
10)
Monetary = value of the highest order from a given customer
(benchmarked against $10k)
Alternatively, one can create categories for each attribute. For instance, the
Recency attribute might be broken into three categories: customers with
purchases within the last 90 days; purchases between 91 and 365 days; and
purchases longer than 365 days. Such categories may be arrived at by applying
business rules, or using a data mining technique to find meaningful breaks.
Once each of the attributes has appropriate categories defined, segments are
created from the intersection of the values. If there were three categories for
each attribute, then the resulting matrix would have twenty-seven possible
combinations (one well-known commercial approach uses five bins per
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attributes, which yields 125 segments). Segments could also be collapsed into
sub-segments, if the gradations appear too small to be useful. The resulting
segments can be ordered from most valuable (highest recency, frequency, and
value) to least valuable (lowest recency, frequency, and value). Identifying the
most valuable RFM segments can capitalize on chance relationships in the data
used for this analysis. For this reason, it is highly recommended that another
set of data be used to validate the results of the RFM segmentation process.
Advocates of this technique point out that it has the virtue of simplicity: no
specialized statistical software is required, and the results are readily
understood by business people. In the absence of other targeting techniques, it
can provide a lift in response rates for promotions.
Whichever approach is adopted, profiling will be done on the final results to
determine what makes up group membership. Categorical factors such as
gender, nationality/locality can be used as well as age (or, indeed, any other
demographic feature that is available) to understand the “type” of customer
that resides in each group. These factors can be used for each segment and
applied against the population metrics to determine how much more or less
likely a segment is to exhibit a particular feature or type of behavior when
compared to the customer base as a whole.
A few words of caution in the gaming field: a major drawback of classical RFM
modeling is the high propensity of a casino and/or a sports book to be
continually hitting the same segment(s) with the same marketing message.
Propensity to Respond Model
A Propensity to Response model is the theoretical probability that a sampled
person (or unit) will become a respondent in an offer or survey. They are
specifically useful in the marketing field.
A response likelihood model can have substantial cost savings as it can lead to
lower mailing costs by identifying patrons who are very unlikely to respond to a
particular offer. After segmenting these people out, the casino can then focus
on only those most likely to take up the offer. A casino can identify the
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likelihood of response from all eligible patrons. After that, it can identify the
32
most valuable patrons that are most likely to respond. This allows the casino
to estimate the expected response from the most valuable patrons and
eliminate mailing(s) to the patrons that are of lower worth and/or are unlikely
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to respond.
Sutton warns that, “Occasionally, response likelihood models will lead to easy
decisions, such as cutting out low worth patrons with a low likelihood of
responding. However, more complex situations might arise since response
32
models are never perfect.” It doesn’t matter how good a model is or how
accurate the historical data is, there is always a chance that a patron identified
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32
as unlikely to respond will respond. “Thus, when making a decision about
patrons identified as unlikely to respond to an offer, it is also important to
balance that likelihood of response with the potential return on response,”
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advises Sutton.
A propensity to respond model would be built using historical information
around marketing campaigns and it looks at predicting the likelihood a
customer will respond to a marketing communication. The advantage of this
model is that it strengthens the marketing strategy even more, beyond purely
segmenting the customer base. It can further allow for improved ROI on the
marketing budget, by identifying the likely number of respondents to be
returned by a campaign.
Often a business’ marketing department will have an expected number of
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respondents or an expected response rate. By identifying those who are most
likely to respond, the chances of meeting that expected number or rate of
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response is greatly improved. Gone are the days of marketing to an entire
customer base. This is an unnecessary waste of the marketing budget and also
runs the risk of annoying customers by touching them too often or with the
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wrong offer.
Again, a predictive model would be built which identifies those most likely to
respond through to those least likely to respond. This would be done using
customer metrics and historical campaign/marketing information that
identifies those who responded and those who didn’t. Variables that have a
significant association with the customer action are extracted and these form
part of the prediction algorithm. Every customer is then given a score according
to how likely they are to respond to marketing campaigns.
This information can be used for strategies such as extracting the top 40% of
customers most likely to respond, or a fixed number, such as 100,000
customers. The end result is the marketing function becomes more efficient
and effective with better returns for the company’s marketing dollar.
Customer Conversion Model
This model would be used to score customers based on information contained
in a casino’s source systems as it would only be applicable for customers who
had pre-booked their room (as opposed to walk-in customers). Historical
information would be extracted from the casino’s IT systems around desirable
customers. This would include spending patterns and profitability.
To identify the relationships that may exist between how these customers
come to the casino and his or her desirability metric, information would be
extracted from the casino’s source systems. For a sports book, this would
include information such as source of betting, channel of betting, lead-time for
betting and the incentives offered to attract the customer. Basically, anything
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that can be attributed to the initial transaction the customer has with the
casino would be used as a potential input.
These models might also have to be stratified by itinerary to identify the most
relevant relationships. The major advantage of a predictive model with this
intention would be that it allows the casino to identify customers that they
need to interact with once they step onto the casino floor. This would give the
casino hosts the potential to get the required information they need to
successfully foster a strong customer relationship.
Furthermore, if every potential customer has a score associated with them as
to their long-term likelihood of being attractive, the casino can further hone in
on its customers by monitoring their behavior once they are on the casino
floor. It is imperative that the casino interact with desirable customers before
they have left the property. If customers are made to feel like they are valuable
and worthwhile, the likelihood of them returning under their own volition
significantly increases.
Identify When a Patron is Likely to Return
Besides knowing which offers a patron is most likely to respond to, it would
also be nice to know exactly when a patron was planning to make his or her
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next bet. Although it might not be possible to know exactly when a patron
plans to return, the casino’s marketing department might be able to make an
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accurate prediction around it.
“There are a variety of methods that range in complexity that can be used to
assess when a patron will return to bet, including frequency analysis,
regression, and survival analysis. Knowing when a patron is likely to bet is
beneficial as it helps to identify patrons that haven’t made a trip in the
expected amount of time and are at risk of leaving,” advises Sutton. “First, the
business needs to have an idea of the average or median time between trips.
This might need to be segmented based on geography, worth, or even
historical frequency,” recommends Sutton. Patrons who haven’t made a bet
within the set amount of time for his or her segment will be flagged and dealt
with appropriately, perhaps marketed to more aggressively, perhaps given
marketing content referencing “We haven’t seen you in a while”, or “Last
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chance type of offers.”
“Historical data can help to identify segments of patrons that are expected to
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make bets weekly, monthly, quarterly, annually, bi-annually” , or around
specific events such as the World Cup, the Euro championship, or the
Champions League tournament, say for a sports book.
“Marketing can integrate information from predicted worth, optimal offers,
and time to next trip to maximize campaign success in a number of ways,” says
Sutton. “The business can save money by adjusting the frequency of offers for
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THE PREDICTIVE CASINO
patrons that are not identified as likely to bet on rarer events. Instead of
sending the patron monthly offers, they can send quarterly offers with longer
validation windows that allow more time to bet. Conversely, campaigns might
be created with the goal of increasing the frequency of bets from higher worth
patrons,” recommends Sutton.
The casino marketing department’s goal should be to generate customer bets
sooner than expected and converting patrons into more frequent bettors or
perhaps manipulating behavior so that bettors could spread out their bets and
use their typical weekly bet bankroll over the course of several days, rather
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than blowing it all at once. Although the casino property might prefer the
player to spend his or her money all at once, spreading out the gambling losses
would mean more money would be spent on other property endeavors.
Identify Patrons Who Come Together
“Another important consideration in the discussion of patron worth is
household worth,” Sutton explains. “This refers to the combined worth of
multiple patrons that tend to make their trips together. This can be difficult to
identify, as these patrons might stay in one room or separate rooms, or one
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patron might only come when accompanied by their spouse or their partner.”
“Additionally, the other patron might make trips without the first patron.
Although identifying household worth can be tricky, it can pay huge dividends
by helping to account for revenue that looks like two separate individuals but
can be combined into one ‘household,’” advises Sutton.
Most patron management and/or CRM systems “contain the functionality to
link accounts so that patrons who come together (i.e., married couples) can be
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easily identified.” Unfortunately because of system or regulatory limitations,
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patrons might not be allowed to have linked accounts. Nevertheless, data
mining can be used to identify groups of patrons who come together without
linked accounts.
“There are ways to identify patrons with trips over the same period of time
that have some commonality about their behavior that can be used to be fairly
certain the patrons are together,” Sutton explains. “For some of the more
subjective measures (i.e., room, floor, city, time/type of play) it’s a good idea to
be more conservative about how many overlapping trips the patrons have,”
advises Sutton. “For instance, two patrons with one overlapping trip and rooms
next to each other may or may not be in the same ‘household’ group. However,
those same patrons with five overlapping trips, each with rooms next to one
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another, are much more likely to be in the same household grouping.” “In this
manner, household grouping can identify a group of four patrons that are of
‘middle of the pack’ worth individually, but come together and stay in the same
room every time and thus are worth much more as a group,” says Sutton. Once
a “household” has been discovered, the casino’s marketing department can
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adjust its marketing efforts and send a better offer based on the group’s
combined worth, safe in the knowledge that they’re not really marketing to
32
four unique individuals, but rather to a group of related patrons.
Patron Worth Model
As Sutton explains, “Most industry experts would agree that determining a
patron’s worth is the first and foremost responsibility of patron analytics in the
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casino industry.” Of course, predicting a patron’s future behavior is not easy
and it is affected by a number of variables, “many of which are outside factors
that the business might not have insight into, including total income,
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expendable income, ethnicity, reasons for a trip to the casino, etc., etc.” Even
where a patron lives or information gleaned from his or her social media
accounts could be very revealing. There is also “plenty of information to be
found with in-house data that can be used to build models and metrics to
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predict a patron’s future worth.” Once patron worth has been determined,
“patrons can then be segmented into groups based on other behaviors and
32
effective marketing campaigns can be developed around those behaviors.”
The first thing to do is to “determine what worth is, as the definition of worth is
critical for deciding how valuable a patron is and how much to reinvest in the
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patron in the future.” As Sutton explains, “There are two main components of
worth—the financial sources of worth (i.e., gambling) and the unit of time to
which it refers (daily, weekly, monthly, etc.). Additionally, worth can refer to
32
historical worth, which is already known, or future worth, which is unknown.”
“The definition of worth will likely depend on both the various financial sources
of revenue that affect the business directly and the exact business problems
that are being addressed. Gambling worth can also be broken down into
various sources (i.e., what types of betting does the patron like to do)
32
depending on the business issues being addressed,” Sutton explains.
In the casino industry, there are “two important measures used to assess a
patron’s gaming worth—actual and theoretical loss. Actual loss is how much
money the patron actually lost (or won), whereas theoretical loss usually refers
to the amount of money a patron is expected to lose based on the amount of
money wagered, the time spent playing, and the probability associated with
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type of games played.” Theoretical loss or Theo loss “tends to be more
heavily relied upon for predictive analysis and is a much stronger predictor of
future behavior, as actual loss is usually used to measure campaign
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performance and profitability.” Actual win could be heavily affected by a
lucky winning streak, while Theo win won’t.
“Once patron worth has been defined, the business can then use data mining
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and modeling to estimate predicted worth into the future,” states Sutton.
“There are a variety of techniques that are used to develop models to predict
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THE PREDICTIVE CASINO
future worth, the most common being regression models. Multiple regression
models are the most common because they utilize a variety of predictors and
the relationships between those predictors to predict future worth,” adds
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Sutton.
“Regression models can also be built using such categorical variables predictors
as gender, ethnicity, age range, or other demographic variables. Developing
separate models based on categorical variables, such as separate models
predicting worth for slot and table players, might produce models with less
32
error and better predictions.” “Regression models are particularly effective
because the model can be used to score historical data to predict an unknown
outcome, which is worth in this case, within a certain degree of confidence,”
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adds Sutton.
All casino and sports betting analytics departments should have a solid method
for predicting the various types of patron worth based on the sources and time
periods they need for making informed marketing decisions. For instance, daily
gambling worth would be most useful for building a campaign with a daily free
play offer.
Customer Churn Model
The use of analytics and data management to help detect and avoid the act of
attrition is something that can benefit all sports books and casinos. Churn
questions that casinos should be asking include:
•
•
How is a casino detecting behavior changes in is patrons?
Does the casino have steps in place to identify when the customer
experience is going wrong, or when the customer is about to leave?
Casino operators can use Master Data Management (MDM) techniques to
communicate important customer preference information to staff who sit at
interaction points throughout the casino property. MDM is the processes,
governance, policies, standards and tools that consistently define and manage
the critical data of an organization to provide a single point of reference. One
of the benefits of using MDM is that when that single point of reference is a
customer profile, the master data can ensure that the treatment of a customer
is consistent and that preference information reaches all customer points of
contact.
To ensure customer retention is front and center, casinos and sports books
should be scoring its database on a regular basis in order to understand the
likelihood of a customer churning from their venue. This kind of modeling is
prevalent in the telecommunications, finance, and utilities industries, and
should be utilized in the gaming industry. Whilst a slightly different set up due
to those industries mostly having their customers locked into contracts, gaming
companies need to stay ahead of the game in retaining their customers.
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Anecdotal evidence collected in discussions with gaming venues have indicated
a tendency to ignore customers until they have not been seen for up to two
years. At this stage, there might be a marketing activity targeted at the
customer for up to 12 months. It could be proffered that, by this stage, it is too
late to win the customer back; the customer has probably already made up his
or her mind and, once a decision like that has been made, it is almost
impossible to reverse it, no matter how attractive any competing offer might
be.
One of the hardest parts for a gaming company to determine—as opposed to
commercial entities that have their customers on contract and definitely know
they are tied down—is whether the customer has categorically churned. It may
be that a change in location, circumstances or something else has caused a
customer to disappear from the casino or sports book, with every intention of
returning. However, statistical measures could be used to identify customer’s
whose behavior has changed and wouldn’t be attributed to chance.
Historical internal data can be used to model the difference between a churned
customer and one who is still engaged. There would be significant metrics in
the data that identify the likelihood of churning. Similar to the acquisition
model described above, a parametric equation could be constructed that elicits
the association and relationship between the target variable and the
predictors.
This model would serve as an early warning system for the casino. It would also
be a strategic tool useful to predict whether a customer was deemed worth
retaining or not. The model should be run on a regular basis across the entire
customer database to understand which customers have reached or are
reaching a critical value in their churn score. The theory is, these customers
would then be targeted with an offer to return to the casino or sports book, in
the process avoiding the likelihood of them churning. Alternatively, if the
customer is deemed to be of little or no value, there would be no offer
forthcoming to entice them to return.
Optimizing Offers
As Sutton explains, “In addition to predicting the future worth of patrons, it is
important to know which marketing campaigns are the most effective for
driving response, revenue, and profit. In general, certain offers are better than
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others, and specifically certain offers will be better for certain patrons.”
“While knowing the probable future worth of a patron is critical for
determining the reinvestment level for which a patron is eligible, patrons’
behaviors and interests can be used to identify the offer(s) that will be most
appealing to each patron as well as the ones generating the most profitable
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response,” Sutton explains. By analyzing the likelihood that a patron will
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respond to a certain offer or offers, casino and sports book analysts can
optimize the offer that each patron is given in order to maximize the amount of
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revenue and profit driven by the marketing campaigns as a whole.
As previously mentioned, A/B testing is one of the best ways to identify which
offers work best. A/B testing involves “testing two different offers against one
another in order to identify the offer that drives the highest response and the
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most revenue/profit,” explains Sutton. “More advanced statistical methods
can be used to generate likelihood of response scores and classification scores.
Some of the more common statistical approaches are logistic regression,
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decision trees, and discriminant analysis,” Sutton states.
“Essentially, these statistical methods use historical data to find the factors that
are related as to why a patron responds. Those factors can then be used to
assess the likelihood of response based on the similarity of a patron profile to
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that of responders,” adds Sutton.
“These methods have historically been used in direct marketing analysis to
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identify the best types of offers and the most likely responders,” says Sutton.
“In order to build accurate and predictive response models, historical data
about response is required. The likelihood of response might be a broad
measure of response that refers to the likelihood a patron will respond to any
offer, or it might be specific to the likelihood of response to a specific type of
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offer.” In addition, Sutton adds, “it’s a good idea to select test segments of
customers for the purpose of continually testing new offers. Doing so will help
to ensure that there is a large amount of response data that can be used to
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build models and continually improve the efficacy of marketing.” “Effective
response models will help identify which patrons are most likely to respond to
32
an offer, and in turn to which offer patrons are most likely to respond.”
Chronological View of a Casino Analytics Implementation
1.
2.
3.
Data reduction via cluster analysis and segmentation is a logical
starting point and initial work should be around identifying patron
preference(s). Reducing the customer database into more manageable
and meaningful segments has many advantages; the preferences that
can be derived are dependent on the availability of meaningful
distinguishing factors.
Segmentation models use customer metrics that help reduce and
profile the customer data base should be constructed as this
information can be the underpinning for further analyses, such as
acquisition patron worth models.
First Trip Scoring Model would require a view of the customer across
the entire business and a rich history of engaged customers. The
casino would then need to build a modeling data set that is adequate
to investigate the relationship between a metric for “valuable” and the
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inputs that are extracted, derived, and constructed from the first trip
of each customer.
4. A Propensity to Respond Model is heavily dependent on the marketing
data and the veracity and richness of it. The casino would need to
develop the whole view of the customer first, but, once developed,
this is one of the most powerful marketing models available.
5. Customer Conversion Model could be viewed as an extension of a
number of the above models, with the idea to derive a data driven
metric that scores a customer’s likelihood of returning after his or her
first trip.
6. Patron Likelihood to Return Model requires a complete view of the
customer along with considerable marketing data. This would help
with offers sent, who was sent offers, who responded to the offers,
etc., etc. The derived metric on its own would have value, but it could
also be a significant input into a two stage model to predict next trip
value and worth.
7. A Patron Worth Model would identify the casino’s most valuable
patrons. The assumption is that a casino would be looking to predict
different metrics, such as worth on the next trip, worth over the next
12 months, lifetime value, etc., etc.
8. A Customer Acquisition Model would then be built by using the results
of the segmentation modeling models (or a different metric for
desirable customers). A deeper investigation of a casino’s source
systems is needed and this could be part of the analysis to help
understand what is available, and what might be able to be used from
external parties. Different jurisdictions would have different models.
9. Customer Churn Models would require preliminary analysis to extract
only engaged customers. The casino would need to derive a
statsitcially dirven metric that indicated whether a customer had
churned or not. The casino could then build models to detect
upcoming patron attrition.
10. An Identifying Patrons at Risk of Abuse Model would likely take into
account the factors that predict whether a guest will play on a future
trip, but it also makes sense to build a separate model to identify
patrons who are likely to use a future offer and not play at all.
Conclusion
In this chapter I wanted to lay out the many ways in which the Predictive
Casino can track and understand its customer base on both a micro and a
macro level. Many of the analytical models I mention in this chapter have been
around for decades and every IR should be aware that creativity with these
models is what will separate them from their competitors. With IT budgets in
the millions of dollar per year, every casino can afford software that segments
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THE PREDICTIVE CASINO
its customers, creates marketing campaigns, and predicts churn, but it’s what it
does with this information that matters. Customers want to be wowed and
that’s not easy.
In the ensuing chapters, I will explain how IRs can get a deeper psychological
understanding of their patrons, potential patrons, as well as their employees
and potential employees. For an industry that sometimes extends credit to its
players, it is imperative that they understand these players as much they can.
For a company like Genting Singapore, which had bad debt write-offs in Q1
155
2015 of S$76.3m , this can of client information can be very valuable. In its
quarterly report, Genting “warned that its VIP markers were becoming
increasingly difficult to collect, which led the company to tighten its lending
policies.” Getting a fuller picture of the people one is lending money to is
imperative in this day and age, and with social media making the world a
smaller place, there are some way in which a casino can get a better
understanding of whom it is standing on the other side of that felt baccarat
table and I will detail these in the next few chapters.
126
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Times:
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stomer%20Analytics%20in%20the%20Age%20of%20Social%20Media.pdf
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IBM. (2013). Achieving Customer Loyalty with Customer Analytics. Retrieved from
adma.com:
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Davenport, T. (January 2006). Competing on Analytics. Harvard Business Review.
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Breski, A. (2013). Customer Retention: The New Acquisition. Madddness Marketing.
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Cognizant. (2014, January). Retail Analytics: Game Changer for Customer Loyalty.
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from
congnizant.com:
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132
Hicks, Z. (2013, August 28). Toyota Goes All-in With Social Media Monitoring.
Retrieved from CIO.com: http://www.cio.com/article/2383143/social-media/toyotagoes-all-in-with-social-media-monitoring.html
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Mullich, J. (2012, December 10). Opposition Research: Sentiment Analysis as a
Competitive Marketing Tool. Retrieved from Wellesley Information Services:
http://data-informed.com/opposition-research-sentiment-analysis-as-a-competitivemarketing-tool/
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Greenberg, Paul. March 31, 2014. Is Adobe a Marketing Player Now?
http://www.zdnet.com/article/is-adobe-a-marketing-player-now/
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Costa, T. (2014, March 12). How Location Analytics Will Transform Retail. Retrieved
from Harvard Business Review: http://blogs.hbr.org/2014/03/how-location-analyticswill-transform-retail/
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136
Nyce,
Charles.
2007.
Predictive
Analytics
White
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https://www.scribd.com/document/200505883/Predictive-Analytics-White-Paper
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https://en.wikipedia.org/wiki/Prescriptive_analytics
138 How Predictive Analytics is Changing the Retail Industry. International Conference
on Management and Information Systems. September 23-24, 2016.
http://www.icmis.net/icmis16/ICMIS16CD/pdf/S154.pdf
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https://en.wikipedia.org/wiki/Decision_tree
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Deng, L., Gao, J., Vuppalapatie, C. Building a Big Data Analytics Service Framework for
Mobile
Advertising
and
Marketing.
March
2015.
https://www.researchgate.net/profile/Jerry_Gao/publication/273635443_Building_a_Bi
g_Data_Analytics_Service_Framework_for_Mobile_Advertising_and_Marketing/links/5
508de220cf26ff55f840c31.pdf
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Telgarsky, Matus, and Andrea Vattani. "Hartigan's Method: k-means Clustering
without Voronoi." AISTATS. 2010.
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Hartigan, J.A., Wong, M.A. A K-Means Clustering Algorithm. Journal of the Royal
Statistical Society. Series C (Applied Statistics), Vol. 28, No. 1 (1979)
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Pierson, Lillian. Solving Real-World Problems with Nearest Neighbor Algorithms.
www.dummies.com.
http://www.dummies.com/programming/big-data/datascience/solving-real-world-problems-with-nearest-neighbor-algorithms/
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Karp, A. H. (2009). Using Logistic Regression To Predict Customer Retention. New
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Customers. Google Books.
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Imdadullah, Muhammad, December 27, 2013. Time Series Analysis and Forecasting.
http://itfeature.com/time-series-analysis-and-forecasting/time-series-analysisforecasting
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Sang, Hyuck Kim, Dong Jin Kim. March 23, 2016 Determining Revenue-Generating
Casino Visitors Using a Vector Autoregressive Model: The Case of the G Casino in Korea.
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155
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ClavinAyre.com
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169
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THE PREDICTIVE CASINO
CHAPTER FOUR
Social Media
“Think like a publishers, not a marketer”
~David Meerman Scott
Introduction
Although it is one of today’s buzzwords, “Social Media” is a generic term that
refers to websites that allow one or more of the following services: social
networking, content management, social bookmarking, blogging and microblogging, live video-casting, and access into virtual worlds. Social Media—the
technology as we know it today—has its roots in Usenet, a worldwide
23
discussion system that allows users to post public messages to it.
Social media refers to online resources that people use to share content. This
content can include images, photos, videos, text messages, pins, opinions and
156
ideas, insights, humor, gossip, and news of almost any kind. Drury’s list of
156
social media includes the following :
Blogs, vlogs, social networks, message boards, podcasts, public
bookmarking and wikis. Popular examples of social media
applications include Flickr (online photosharing); Wikipedia
(reference); Bebo, Facebook and MySpace (networking);
del.icio.us (bookmarking) and World of Warcraft (online
gaming).
Unlike traditional marketing models that are nothing more than one-way
delivery systems from a company to its consumers, social media is about
building a relationship with an audience and starting a two-way dialogue
156
between a company and its consumers. In this new environment, marketing
becomes a multi-dimensional discipline that is about receiving and exchanging
156
perceptions and ideas. The consumer is seen as a participant rather than as a
157
“target audience.” The old Source-Message-Channel-Receiver model
is
evolving into “a collaborative and dynamic communication model in which
marketers don’t design ‘messages’ for priority audiences but create worlds in
which consumers communicate both with the company and with each
158
other.”
Drury argues that confusion exists when pundits talk about social media
because the emphasis is often placed on the “media” aspect of social media
156
rather than the “social” aspect, where he feels it correctly belongs. By giving
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ANDREW PEARSON
people a platform to share and interact with each other, social media allows
156
“content” to become more democratized than ever before.
In their influential article Users of the World, Unite! The Challenges and
23
Opportunities of Social Media, Kaplan and Haenlein explain that a formal
definition of social media first requires an understanding of two related
concepts that are often referred to when describing it: Web 2.0 and User
23
23
Generated Content. As Kaplan and Haenlein see it :
“Web 2.0 is a term that was first used in 2004 to describe a
new way in which software developers and end-users started
to utilize the World Wide Web; that is, as a platform whereby
content and applications are no longer created and published
by individuals, but instead are continuously modified by all
users in a participatory and collaborative fashion. While
applications such as personal web pages, Encyclopedia
Britannica Online, and the idea of content publishing belong to
the era of Web 1.0, they are replaced by blogs, wikis, and
collaborative projects in Web 2.0. Although Web 2.0 does not
refer to any specific technical update of the World Wide Web,
there is a set of basic functionalities that are necessary for its
functioning.”
The “basic functionalities” that Kaplan and Haenlein refer to are; Adobe Flash,
the popular animation tool, interactivity, and web streaming audio/video
program, Really Simple Syndication (RSS), a family of web feed formats used to
publish frequently updated works—such as blog entries or news headlines, as
well as audio and video—in a standardized format; and Asynchronous Java
Scrip (AJAX), a group of web development methods that can retrieve data from
web servers asynchronously, allowing the update of one source of web content
23
without interfering with the display and behavior of an entire page. This is
important because it means that a web page for a casino and/or a sports book
could, while it is loading on a customer’s or patron’s computer or mobile
phone, be accessing and returning specific personalized customer content,
including appropriate coupons that have been chosen because they are highly
likely to be used and, potentially, could cost the casino or sports book the least
to redeem.
For Kaplan and Haenlein, Web 2.0 represents the ideological and technological
foundation, while “User Generated Content (UGC) can be seen as the sum of all
the ways in which people make use of social media. The term, which achieved
broad popularity in 2005, is usually applied to describe the various forms of
23
media content that are publicly available and created by end-users.”
Also known as Consumer-Generated Media (CGM), User-Generated Content
(UGC) refers to a wide range of applications, including blogs, news, digital
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THE PREDICTIVE CASINO
video, podcasting, mobile phone photography, video, online encyclopedias and
user reviews. According to Juniper Research, User Generated Content can be
159
broken down into the following three categories :
1.
2.
3.
Mobile dating and chat room services—destinations for people to
meet.
Personal content distribution—audio and video files uploaded onto
third party sites for other mobile users to consume.
Social networking—social structures made of nodes “that are tied by
one or more specific types of interdependency, such as values, visions,
ideas, financial exchange, friendship, kinship, dislike, conflict or trade.”
UGC can be seen as the sum of all the ways in which people make use of social
media and, according to the Organisation for Economic Cooperation and
Development, UGC needs to fulfill the following three basic requirements in
160
order to be considered as such :
1.
2.
3.
It must be published either on a publicly accessible website or on a
social networking site accessible to a selected group of individuals.
It must show a certain amount of creative effort.
It must have been created outside of professional routines and
practices.
For Kaplan and Haenlein, the first condition can't include content exchanged in
e-mails or instant messages; the second precludes mere replications of already
existing content (e.g., posting a copy of an existing newspaper article on a
personal blog without any modifications or commenting); and the third
condition implies that all created content must exclude a commercial market
23
context.
Kaplan and Haenlein believe that Social Media isn’t just “a group of Internetbased applications that build on the ideological and technological foundations
of Web 2.0, and that allow the creation and exchange of User Generated
23
Content.” For Kaplan and Haenlein, this general definition should be broken
down further because such disparate sites as Facebook, LinkedIn, Wikipedia,
Weibo, and yy.com have little in common with each other when their offered
23
services are looked at individually.
As new sites are also popping up on a daily basis, a classification system
created for social media should be able to include any future applications that
23
are developed as well. To create such a classification system, Kaplan and
Haenlein rely on a “set of theories in the field of media research (social
presence, media richness) and social process (self-presentation, self23
disclosure), the two key elements of Social Media.” “Regarding the media161
related component of Social Media, social presence theory states that media
differ in the degree of ‘social presence’—defined as the acoustic, visual, and
physical contact that can be achieved—they allow to emerge between two
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communication partners.”
23
Kaplan and Haenlein argue that: “Social presence is influenced by the intimacy
(interpersonal vs. mediated) and immediacy (asynchronous vs. synchronous) of
the medium, and can be expected to be lower for mediated (e.g., telephone
conversations) than interpersonal (e.g., face-to-face discussions) and for
asynchronous (e.g., e-mail) than synchronous (e.g., live chat)
23
communications.” The higher the social presence, the more social influence
the communication partners will have on each other.
162
Media Richness Theory
is a framework to describe a communications
medium by its ability to reproduce the information sent over it and it implies
that “the goal of any communication is the resolution of ambiguity and the
23
162
reduction of uncertainty.” For Daft & Lengel , Media Richness is a function
of:
•
•
•
•
The medium's capacity for immediate feedback
The number of cues and channels available
Language variety: and
The degree to which intent is focused on the recipient.
Regarding the social dimension of social media, the concept of selfpresentation states that when an individual comes in contact with other
people, that individual will attempt to guide or control the impression that
others form of them and all participants in social interactions are attempting to
163
avoid being embarrassed or embarrassing others. “Usually such a presence is
done through self-disclosure; that is, the conscious or unconscious revelation of
personal information (e.g., thoughts, feelings, likes, dislikes) that is consistent
23
with the image one would like to give.” This is important for casino operators
because someone’s gambling isn’t always something that patrons want to
share with his or her friends. A trip to Macau might actually be done in secret
(for various reasons), while a trip to Las Vegas might include more shots of an
integrated resort’s offerings beyond gambling; the pool, the nightclub, the
steak dinner, maybe a winning sports betting ticket?
Applied to the context of social media, a classification is made based on the
23
richness of the medium and the degree of social presence it allows. By
23
combining both dimensions (see Table 8) , create the Classification of Social
Media by social presence/media richness and self-presentation/self-disclosure
table revealing:
•
Low: Collaborative projects such as Wikipedia and blogs score the
lowest, mostly because they are text based and only allow relatively
simple exchanges. Blogs usually score higher than collaborative
projects because the former aren't focused on specific content
domains.
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THE PREDICTIVE CASINO
•
•
Medium: Content communities and social networking sites, which
allow users to share text-based communication, as well as other forms
of media. Social network sites score higher than content communities
because they allow more self-disclosure.
High: Virtual games and social worlds, which attempt to replicate faceto-face interactions in a virtual environment. Virtual social worlds
score higher on the self-presentation scale as the latter are ruled by
strict guidelines that users have to either follow or, if they don’t, they
risk losing their account access altogether.
Social Presence/ Media Richness
Low
Medium
High
High
Blogs
Social networking sites
(e.g., Facebook)
Virtual social worlds
(e.g., Second Life)
Low
Collaborative
projects
(e.g., Wikipedia)
Content communities
(e.g., YouTube)
Virtual game worlds
(e.g., World of Warcraft)
Selfpresentation/
Self-disclosure
Table 8: Classification of Social Media by social presence/media richness and
self-presentation/self-disclosure
Source: Users of the world unite! The challenges and opportunities of Social
23
Media.
User Generated Content can be very useful in website Search Engine
Optimization (SEO). Search engines are constantly looking for updated
information on websites and adding such things as blogs and customer forums
can be a cheap and effective way to get customers and/or clients to generate
new content for you, which should increase search engine rankings.
Giving casino visitors the power to spread images or stories of their casino visits
can help market a property virally. Casino properties should actively promote
the sharing of social media content. Remembering the Reed Network, i.e., one
million people can be marketed to when only 20 people are reached via social
media, casinos and IRs should empower their guests to share as much of their
on-property experiences as possible.
Casino operators should look beyond the most well known social platforms as
well and try to be creative. For example, in 2014, Snapchat teamed up with
Betfair to offer “self destructing” odds to gamblers during two football games
164
in February 2014.
“The offer was extended to anyone following the
company’s official Shapchat account, betfairofficial, during the Chelsea versus
Everton and Crystal Palace versus Manchester United Premier League
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ANDREW PEARSON
164
fixtures” and enhanced odds were given to bettors. This may seem like a
gimmick but, in this day and age, this is the kind of thing that gets noticed.
Mobile and Social Media in China
I want to bring China into this discussion because it is not only home to more
than 1.3 billion people, who are right next door to Macau—many of whom are
incredibly tech-savvy—but also because, I believe, China is on the cutting edge
of mobile and social media technology. Macau also generates more gambling
revenue than any other country, by far.
Living in Macau, a Special Administration Region (SAR) of China, has given me a
unique vantage point to witness the explosive growth of social media in China.
Since it is an autonomous region like Hong Kong, Macau has no Internet
censorship, but it is right next to Zhuhai, a bustling Chinese border-town of a
million-and-a-half people. Censorship is very much alive there and it has been
interesting to see the different types of censorship that occurs there, a city,
literally—and figuratively—on the edge of China.
165
According to the Global Web Index , six out of 10 of the most widely used
social systems are Chinese, including Qzone (19%), Sina Weibo (18%), Tencent
Weibo (16%), RenRen (11%), Kaixin (8%) and 51.com (6%). For every one of
23
Kaplan and Haelein’s American social media types, there is a corresponding
Chinese social media type that includes sites that either mimic or supersede
the American original; for every Facebook in the US, there is a RenRen in China
(and Qzone, and Douban, etc., etc.); for every American microblog site such as
Twitter there is a corresponding site like Tencent Weibo (see Table 9).
Type
Social Media Site
Comparable Chinese site
Baidu Bookmarks
Delicoius
QQ bookmarks
Sina viv bookmarks
Hudong
Collaborative projects
Soso baike
Wikipedia
Baidu baike
MBAlib
Blogger
Weibo
Instablogs
Hexum
Livejournal
Sina blog
Tumblr
Blogus
Blog
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THE PREDICTIVE CASINO
Wordpress
Bolaa
Sina Weibo
Tencent Weibo
Micro-blogging
Twitter
Netease Weibo
Souhu Weibo
Youku
Content Community
YouTube
Ku6
Qivi
RenRen
Kaixin
Facebook
Qzone
Douban
Pengyou
Social Network
Jiepang
Foursquare
Qieke
Ushi
LinkedIn
Wealink
Jingwei
Virtual Game Worlds
League of Legends
League of Legends
Virtual Social Worlds
Stageit
yy.com
Table 9: Chinese Comparable Social Media Sites
Source: Intelligencia.co
According to Statista, China’s mobile Internet users should top 650 million by
166
the end of 2017. Like their brethren in other countries, Chinese mobile
subscribers do everything from make phone calls to send text and email
messages, to tweeting and blogging, to watching videos and listening to music,
to reading mobile books, to playing mobile games, to shopping at online stores,
to checking in at physical stores through geofencing applications, as well as
accessing social networking services. Basically, whatever other worldwide
mobile users are doing, the Chinese are doing it too. And, probably, much,
much more of it, as I will explain throughout this book. Live streamers even
figured out how to monetize eating a banana, although the Chinese
government’s censorship police brought a quick end to that sexually suggestive
167
practice.
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Chinese mobile users are very much on the cutting edge of mobile and social
media technology and their behaviors can be utilized to market everything
within an IR but the casino offerings.
A walk through the electronics market of Huaqiangbei’s commercial district of
Shenzhen—reputed to be the largest electronics market in China, which,
probably, makes it the largest electronics market in the world—reveals not just
a bevy of counterfeit technology, but also a window into the future of mobile
and social media.
China has almost half a billion social media users, who are engaging with each
other on mobile. Mobile instant messaging is the most popular activity,
followed by mobile search, mobile news, mobile music, mobile literature,
mobile social networking sites, mobile microblogs, mobile games, mobile posts
and reposts, mobile emails, mobile videos, mobile payment, mobile banking,
mobile shopping, travel booking, and mobile daily deals.
To understand the popularity and the potential that social media holds for
China in the future, I think it illustrative to look back at the country’s long and
tumultuous history. As Boye Lafayette de Mente explains in his book The
Chinese Mind: Understanding Traditional Chinese Beliefs and Their Influence on
168
Contemporary Culture :
“For over three thousand years the vast majority of Chinese did
not have the political or social freedom to make decisions on
their own. They were culturally conditioned to suppress their
own personal needs and ambitions and to think and behave in
terms of the collective responsibility—first for their family, then
for their community, next for their clan, and ultimately for the
nation at large.”
Early Chinese society was built on a strong foundation of Confucian philosophy,
which was “based on the already old Chinese idea that social stability was far
168
more important than allowing people to make decisions on their own.” Over
the ensuing centuries, “the concept and practice of collective behavior rather
than personal actions became so deeply embedded in Chinese culture that
168
individualism virtually disappeared.” Despite the rise and fall of one imperial
dynasty after another, “the Confucian concept of collectivism continued to be
168
the bedrock of Chinese culture until the late 1970s.”
When Mao Zedong rose to power in 1949, he systematically attempted to
remold the Chinese into paragons of communism, but the effort was a
168
complete failure.
In 1966, desperate to destroy all of the vestiges of
traditional Chinese thought and behavior, Mao set in motion a violent “Cultural
Revolution,” whose intention was to enforce communism in the country by
removing capitalist, traditional and cultural elements from Chinese society, and
168
to impose Maoist orthodoxy within the Party. During the ensuing 10-year
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THE PREDICTIVE CASINO
period, agriculture and industry were mismanaged to the point where the
168
economy became dysfunctional.
Mao died in 1976 and, thankfully, that revolution died with him. However, “the
damage inflicted upon the Confucian-oriented culture was profound and set
the stage for a second but peaceful and entirely different kind of revolution
inaugurated in the early 1970s by his successor, his former but disillusioned
168
Communist ally Deng Xiaoping.”
Deng ushered in a new era that was
168
euphemistically referred to as “socialistic capitalism.”
Although it seems impossible to prove Deng made the statement “To get rich is
glorious!” it has been attributed to him and, whether he said those words or
not, the statement embodies a philosophy he would have wholeheartedly
168
embraced. Over the next decade, Deng made it possible for ordinary Chinese
people “to utilize their long suppressed ambitions and skills, to begin thinking
and acting as individuals, and to help themselves for the first time in the long
168
history of the country.” Incredibly, less than two decades after they went
into effect, Deng’s policies “freed over one billion people from a kind of cultural
and political enslavement that had often treated them more like objects rather
168
than human beings throughout their existence.”
There was not one area or one aspect of Chinese life in the large eastern urban
areas of the country that was not fundamentally changed by the economic and
168
social revolution initiated by Deng.
Today, a visit to Chinese cities like
Shenzhen, Guangzhou, Dongguan and Zhuhai is an eye-opening experience.
The typical London taxi cabs (painted a dull blue rather than the standard
London shiny black) aren’t quite as ubiquitous on the streets of Shenzhen as
they are in London, but they certainly stand out as much because of their
uniqueness and seemingly out-of-place oddity. Frank Gehry-esque skyscrapers
pierce the smoggy skies of cities like Shenzhen, Shanghai, Chengdu and
Guangzhou, turning them into modern architectural marvels. Although
sometimes I think they need better translators; for example, the V hotel in
Shenzhen is filled with giant ‘X’s on the outside, which makes for a confusingly
mixed marketing message.
Many restrictions that had prevented people from changing jobs and moving
168
away from their birthplaces have been lifted.
Virtually everyone in the
country, from teenagers on up, tried to figure out how they could get a piece of
168
the action. Literally, for the first time in the history of the country, individual
Chinese people were free to look out for number one, and millions of them
168
began doing just that with a vengeance.
168
In fact, the remaking of the Chinese mindset required almost no time at all.
The intelligence and skills the Chinese needed to start remaking their country
168
had always been there. It had just been locked down at the point of a gun or
a bayonet, in some cases, literally.
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The appearance of computers and the Internet in China had an equally
pervasive influence on the thinking and behavior of the Chinese—further
weaning them away from the traditional culture as well as the communist
168
culture of the Mao era.
One of the key elements in the cultural changes brought on by computers was
the fact that the computer itself is culturally neutral—that is, unlike human
168
beings it does not come with any culture hardwired into it. It is not pre168
programmed to require any obedience to existing cultural norms.
Like
Americans, Japanese, Koreans, and other computer users before them, large
numbers of Chinese were freed for the first time in the history of the country to
think like and act like individuals, without any thought of their social status,
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gender, or relationships with others, including with the government.
One might say that computers and the Internet helped lower the Great Wall of
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the traditional Chinese mindset. The combination of the “get rich quick”
policy initiated by Mao’s successor in the late 1970s and the widespread use of
computers in China in the following decade resulted in a second revolution—
this time one that was proposed and aided by the government, but was
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primarily the work of the people themselves—by individual.
The appearance of digital video games also had a profound effect on the
168
attitudes and behaviors of the young Chinese mind. Millions of children in
families whose income had risen above subsistence levels began spending
countless hours playing video games that had both an obvious and subtle
168
influence on their way of thinking and acting.
Internet cafes throughout China, Hong Kong, and Macau are filled with gamers
playing game titles like League of Legends, Counter Strike, Call of Duty and
Halo. Tencent has stepped into the fray and purchased Riot Games, which is
the publisher of League of Legends. For a casino, these eSports players and fans
can now be expected to fill stadiums in Macau and Henquin Island and casino
operators in Macau should be thinking about monetizing these highly
motivated potential audiences. It is not a big jump from playing videos games
to playing electronic gambling games. There are even companies developing
gambling games that are centered around first person shooter games, rather
than spinning slot wheels of dragons.
The role models of the first video games to hit China were not the selfless, self168
sacrificing, well-mannered heroes of Confucian China.
They were the
individualistic, independent, self-serving, fashion-oriented, sensual-minded
characters embellished by the imagination and creativity of Japanese anime
168
and manga comic masters.
Unintentionally, the war that Chairman Mao had set in motion in 1966 against
the traditional mindset and behavior of the Chinese took one giant leap
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forward by the creators of these video games. By the end of 2008, the
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number of Internet users in China had surpassed that of all the other countries
in the world combined, and Chinese Internet companies started expanding
168
globally, first into Japan and then into other neighboring countries. Today,
WeChat is taking China and the rest of the world by storm.
As the Internet caught on in China, it gave voice to millions of people who
before it had been mute and isolated, with few means beyond putting up
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posters on walls—a dangerous activity—to display their discontent. Despite
the fact that the content of the Internet was—and still is—controlled to a
considerable degree by the Chinese government, the impact it had on the
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ability of ordinary Chinese people to make their voices heard was seminal.
In the eyes of the Chinese government, Facebook has probably committed a
cardinal sin—helping foment a revolution. “Given Facebook's high-profile role
in mobilizing people and facilitating protests, such as those that helped topple
the Egyptian government in 2011, it seems unlikely that the Chinese
government would be interested in granting Facebook a license to operate
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locally.”
Unfortunately for Facebook, its time to make inroads and grow in China have
probably come and gone. The local market is dominated by competitors, who
have diversified business models that have helped them achieve deep mobile
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and social media engagement. Robust startups are sprouting up in cities
across China, from Shenzhen to Shanghai to Beijing and Chengdu, and many
points in-between. Those aforementioned cities have populations of over 10
million people, and their tech workforce are all keyed in and turned on to
mobile and social.
Sina’s Weibo is China’s most popular and most influential social media service.
It is a “mashup of Twitter and Facebook that makes money selling marketing
services to business customers and offering paid memberships to individual
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VIPs.”
Users post 140-character messages, which in Chinese conveys
169
considerably more information than it does in English. Images and video can
be included as well as comments on post threads. “With an educated, urban
audience of 368 million, Sina Weibo has become the top platform for breaking
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news and adding editorial commentary.” When Wal-Mart-backed retailer
360buy.com wanted to publicize a 10% drop in prices on big home appliances,
its CEO first announced it on Weibo, a sign of Weibo’s growing importance to
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advertisers.
Tencent is Sina's biggest competitor. Its platform–called QQ–today boasts 784
million accounts and it “helps Tencent attract users for its other services, such
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as Tencent Weibo, which has some 469 million users.” Tencent also owns
WeChat and offers Qzone, the country's largest straight-up Facebook clone,
which is “especially popular among teens, who post photos and videos, keep
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journal entries, and play games on it.” All those games and posts add up: in
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2011, Tencent reported $4.5 billion in revenue, 22% more than Facebook's
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2011 revenues.
In China, Internet users spend more than 40 percent of their time online on
social media, a figure that is expected to continue its rapid rise over the next
19
few years. “This appetite for all things social has spawned a dizzying array of
companies, many with tools more advanced than those in the West: for
example, Chinese users were able to embed multimedia content in social
media more than 18 months before Twitter users could do so in the United
States.”
“Social media began in China in 1994 with online forums and communities and
migrated to instant messaging in 1999. User review sites such as Dianping
emerged around 2003. Blogging took off in 2004, followed a year later by
social-networking sites with chatting capabilities such as RenRen.
Sina Weibo launched in 2009, offering microblogging with multimedia.
Location-based player Jiepang appeared in 2010, offering services similar to
19
Foursquare’s.” This explosive growth should continue into the foreseeable
future, “a trend that’s at least partially attributable to the fact that it’s harder
19
for the government to censor social media than other information channels.”
The Chinese government puts the onus of censorship on the Internet providers,
but it is very hard for them to keep up with technologically savvy users, who
are constantly on the lookout for the latest technology and newest and hippest
platforms.
In China, the competition for consumers is fierce, especially in the social-media
19
space. “Many companies regularly employ ‘artificial writers’ to seed positive
content about themselves online and attack competitors with negative news
19
they hope will go viral.” “In several instances, negative publicity about
companies—such as allegations of product contamination—has prompted
19
waves of microblog posts from competitors and disguised users.”
Businesses trying to manage social-media crises in China should “carefully
identify the source of negative posts and base countermeasures on whether
19
they came from competitors or real consumers.” Companies should also be
aware of the impact of artificial writers when mining for social-media consumer
19
insights and analytics. They should compare “the performance of their brands
against those of their competitors. Otherwise, they risk drawing the wrong
19
conclusions about consumer behavior and brand preferences.” This is
something that casino companies should do as their competitors could
potentially be creating negative reviews to affect Macau holiday choices for
Mainland visitors.
Casino and hotel operators should already be using social media to manage their
brand, to enhance brand loyalty, as well as engage both their current customers
and their potential customers. Most casinos are using social media, but in a limited
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THE PREDICTIVE CASINO
way. Not only the perfect avenue to reach patrons, the social media world is also
the perfect place to harvest customer feedback, provide real-time customer
service, build fanbases, and drive traffic to a casino’s website. Social media can
have a predictive quality as well, i.e., it can be used to discover patterns that
reveal upcoming customer problems with products and services. It can reveal
brand sentiment as well show what drives that sentiment. Customer churn could
be spotted early enough to head it off, as well.
Social media is a great place to get competitive intel, as well. Benchmarking a
competitor’s social media footprint and sentiment can help a casino operator
understand how its products and services measure up to its competitors and this
is unfiltered information, coming directly from the voice of the customer so it is
trustable.
Casino and hotel operators should not be reluctant to dive into social media
because of its unfiltered nature. These forums will exist with or without the
casino’s involvement, therefore it is better to stay ahead of the game rather than
to be painfully stuck behind it.
Regarding social media, engagement is the key when it comes to successful ROI
and profitable customer relations. To compete in this highly competitive
industry, casino companies are recognizing the importance of personalization
when it comes to customer interactions. Most casinos today have customer
loyalty programs that are a part of a CRM and/or a SCRM initiative to provide
their guests with an intimate experience that will make them want to return
again and again and again. Mobile and social media channels are some of the
best ways to reach these customers.
Blogs and micro-blogging sites are also important mobile and social media
channels and casinos should monitor Twitter feeds for both their satisfied and
dissatisfied customers. This is where brand and anti-brand management comes
into play. The invert of that old Paul Newman gambling chestnut that “Money
won is twice as sweet as money earned” is probably “Money gambled away is
twice as painful as money spent on necessities,” so casinos must be cognizant
of the emotional toll that gambling losses can induce upon players. Monitoring
what losing gamblers are saying on social media is paramount to any good CRM
strategy.
Real time technology gives hotels and casinos the ability to see—and know—
what is going on in real time around them, and this allows them to instantly
counter negative brand perceptions. Social media marketing makes good
economic sense as well. Given the explosive growth of social media sites,
“these might become more cost-effective than using traditional advertising and
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marketing methods.”
Social media is also universal, for every Facebook in the US, there is a
corresponding RenRen or WeChat in Asia, yet there is no reason why a casino
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in Macau isn’t on Facebook today; in reality, most of them already are.
Facebook helps Macau’s integrated resorts market their properties and
services to customers in Hong Kong, Japan, South Korea, Taiwan, the
Philippines, and even such faraway places as Singapore and Indonesia.
Conversely, there’s no reason why a US land-based casino shouldn’t market
itself on WeChat either. The fact that the Chinese market is such a lucrative
market would seem to dictate that Las Vegas casinos should use such channels
to court these highly-motivated Asian gamblers, many of whom can easily
afford a trip to Las Vegas.
To maintain credibility with customers, casino companies shouldn’t remove
negative comments or constructive criticism from these social media sites
unless the person posting the comment uses foul language or says something
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offensive to others.
Fostering this kind of goodwill can reap many rewards. Another example of
great near real-time customer service is from the MGM Mirage, which won
plaudits from fans—and perhaps more business—for how it responded to a
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disgruntled dinner couple. “After a customer posted on Facebook that he
was unhappy with his meal at one of the company’s Strip resorts, the
property’s concierge contacted the customer, who was still at the hotel, and
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offered to fix the problem.”
“In another instance, a customer who had won show tickets complained online
that he couldn’t use the tickets because he had a conflict. MGM Mirage gave
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the man free tickets for another date.” This kind of social media proactivity
will, undoubtedly, go far in customer relations. I highly doubt, on that
customer’s next visit to Vegas, he or she won’t think, first and foremost, of
MGM when deciding where to stay and gamble. The fact is, this is the kind of
service that people love to tell their friends about so, for the small price of a
steak dinner and some concert tickets, MGM probably got some invaluable
word-of-mouth advertising.
Facebook should be a part of every casino’s social and mobile media marketing
plan, but simply putting up a Facebook page won’t cut it these days; creativity and
uniqueness are needed to get noticed in today’s highly competitive social media
landscape.
The Four Steps of Social Media
In their book Online Marketing Inside Out: Reach New Buyers Using Modern
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Marketing Techniques , Eley & Tiley state that, when a company is first
delving into social media, there are four steps of social media that should be
followed—listen, join, participate and create—and these steps must be strictly
followed in that order.
Listening is the most important step. People online are frequently mentioning
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THE PREDICTIVE CASINO
and commenting on a company and its products, so all one has to do is listen.
Even if a casino operator does not choose to participate in the discussion itself,
171
it will discover valuable information about the company by just listening.
Instead of doing expensive surveys, focus groups or other experiments, the
best information is often found right there in front of you at minimal or maybe
171
even at no cost.
A casino can find out what its customers think of its
property, rooms, gaming floors, and service, as well as what they might want
improved. Problems and frustrations that might not make it onto corporate
surveys might be detailed enough on blogs to affect real change. Most
importantly, a casino operator might get the inside scoop of what is actually
171
important to its target audience , whether that audience is a gaming, hotel,
spa, retail, or MICE customer.
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In her article 50 ways to drive traffic to your website with social media
Amanda Nelson recommends, listening can be used in the following ways:
1.
2.
3.
4.
5.
,
Monitor for buying indication terms and reply with helpful links
Listen for recommendation requests and share helpful links
Listen for discussions of your product or category and provide web
links
Share relevant web content with prospects
Discover relevant blogs and ask for backlinks.
Once the casino operator understands the community and what it is all about,
it is time to join a social network. Many networks require that you have an
account on their site to participate in the discussions and the casino operator
should sign up for the account as it is always better to have an account even if
it is not required to have one because one always want to claim its brand
and/or company name to gain credibility.
A casino operator should also join communities where it is most likely to find its
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customers. If you start out by listening, you will know where your customers
tend to congregate online. Facebook, LinkedIn, YouTube, Flickr, Delicious, Digg
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and Twitter are big networks which should be on your radar. Many of these
sites can be used to listen to your audience or to start a discussion. Chinese
listening social media sites include Sina Weibo, Tencent Weibo, and Netease
Weibo, amongst others.
Casino operators should set up accounts at all the major social networking sites
and link back to their website(s), as well as link content and similar keywords
throughout their social channels.
Once the discussion has been joined, then it is time to participate in the
community. Participating includes replying and posting to online forums and
blogs, reviewing products and services and bookmarking sites that are like171
minded.
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By participating, casino operators will build their online brand and people will
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start to respect them as a valuable contributor to the community. When
respected, others will help to promote the property and, possibly, the
integrated resorts services without even being asked to do so, which, as most
marketers will tell you, is some of the best marketing around. Not only is wordof-mouth marketing one of the most trusted forms of marketing, but it can also
spread virally. Two words of warning, however; your role models should always
be very experienced and remain very active users in the community; and, most
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importantly of all, remember that it is never okay to spam.
In her article 50 Ways to Drive Traffic to Your Website
using the following methods to increase participation:
1.
2.
3.
4.
5.
6.
7.
8.
9.
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, Nelson recommends
Ask readers to sign up for an RSS feed
Answer all questions and share peer referrals
Feature community members on your site
Share customer stories
Ask influencers to share your web links
Interview an influencer for web content
Have an influencer guest blog
Help an influencer write content about the brand
Share products with influencers for feedback and web content.
Finally, it is time to create. Once a casino operator has built itself an online
brand by listening, joining and participating, it is time to create its own
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content. It will now have an audience to share its content with and they will
help the casino operator spread its content far and wide. It should be noted
here that the casino operator has to create value; ads are not generally seen as
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valuable. Posting “buy my stuff” on twitter will fail to achieve the results you
171
want, and this practice may even get you banned. By making beneficial
contributions to the community, people will notice you and want to know more
171
about the company. If you have listened properly, you should have a solid
171
idea of the type of content people would like to see. Then, simply, give it to
171
them. Nelson recommends companies be creative in the following ways :
1.
2.
3.
4.
5.
Divide a piece of content into multiple Slideshare presentations that
link to your site
Start a LinkedIn group
Tie content together so an ebook links to a relevant blog post, which,
in turn, links to a topical webinar
Build a forum or community section on the company website
Create referral programs.
The four steps of social media fit well within the six types of social media,
which I will detail next. Throughout the rest of this chapter, I will explain the
differing types of social media and, in chapter five, I will explain how each of
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THE PREDICTIVE CASINO
these social media platforms can be used individually as well as, sometimes,
together.
Six Types of Social Media
According to Kaplan and Haenlein’s article Users of the World, Unite! The
23
Challenges and Opportunities of Social Media , the writers break Social Media
down into the following six different types:
1.
2.
3.
4.
5.
6.
Collaborative projects
Blogs and micro-blogs
Content communities
Social networking sites
Virtual game worlds
Virtual social worlds
Throughout the rest of this chapter, I will break down each of these types of
social media separately, as well as explain how a casino operator can use them
on their own or, preferably, combined together. Chapter five goes into much
more detail about how these sites should be used in a social media marketing
and listening way, but, in this chapter, I will lay out the foundations and provide
a list of sites available to the social media marketer and listener.
Collaborative Projects
Probably the most democratic form of all UGC, collaborative projects enable
23
the joint and simultaneous creation of content by many end-users. Kaplan
and Haenlein believe collaborative projects can be split into two different
23
categories :
1.
2.
Wikis—these are websites that allow users to add, remove, and
change text-based content; and
Social bookmarking applications—these enable the group-based
collection and rating of Internet links or media content.
The main idea behind collaborative projects is that joint efforts can lead to a
23
better outcome than individual action. Examples of collaborative projects
include the web-based encyclopedia Wikipedia and social bookmarking sites
such as Delicious and Stumbleupon.
Social bookmarking is both the method of storing and the managing of Web
page bookmarks with individually chosen keywords as well as the sharing of
this information with others. At social bookmarking sites, users can tag, save,
manage and share Websites with their friends and their connections. Users can
add descriptions in the form of metadata and these descriptions can be
anything from free text comments, favorable or unfavorable votes, or tags that
collectively form a social thread of information. This kind of thread is also
known as a folksonomy—“the process by which many users add metadata in
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the form of keywords to shared content.”
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In his article How to Use Social Bookmarking for Business , Lou Dubois
explains that, “Social bookmarking, at its most basic form, is a simple way to
organize all of the best content from around the web based off your interests,
all in one place.” It is a handy way to “sort the relevant from the irrelevant,
according to their interests and the value of the information provided. And
perhaps most importantly, the bookmarks are transferable between computers
175
and locations.”
Founded in 2003, Delicious (then known as del.icio.us) coined the term social
176
bookmarking and pioneered the concept of tagging.
The following year,
similar sites such as Furl, Simpy, Citeulike and Connotea came online.
Stumbleupon also appeared around the same time.
Compared to search engines and traditional automated resource location and
classification software, social bookmarking systems are advantageous because
the tag-based classification is done by a human being, who usually understands
the content and context of a resource better than any algorithm-based
computer program. Human beings are also adept at finding and bookmarking
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Web pages that often go unnoticed by web spiders. In addition, a user will
probably find a system that ranks a resource based on how many times it has
been bookmarked by other users more valuable than a system that simply
ranks resources based on the number of external links pointing to it.
For the promotion of a casino operator, social bookmarking is important
because it helps a website get quality backlinks. When a website is submitted
for ranking by a search engine, the search engine considers the quality of the
backlinks, i.e., the quality of the sites linking back to it. This means that if you
bookmark popular sites, the search engine spiders will automatically follow the
links back to your site. SEOMoz’s Linkscape and Majestic SEO’s Link Intelligence
are both very good tools to discover current backlinks to a site.
Kaplan and Haenlein argue that, “From a corporate perspective, firms must be
aware that collaborative projects are trending toward becoming the main
source of information for many consumers. As such, although not everything
written on Wikipedia may actually be true, it is believed to be true by more and
more Internet users.” This can have particularly damaging repercussions during
23
a corporate crisis. I go into specific detail about how social media should be
used in crises situations in chapter four, while discussing a few examples such
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as the Red Cross alcohol Tweet , the United Airlines’ “United Breaks Guitars”
178
179
viral video and the Domino’s YouTube fiasco.
Collaborative projects can also be used to increase productivity, for example,
the Finnish mobile manufacturer Nokia “uses internal wikis to update
employees on project status and to trade ideas, which are used by about 20%
23
of its 68,000 staff members.” Also, the U.S. application software company
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THE PREDICTIVE CASINO
Adobe Systems “maintains a list of bookmarks to company-related websites
23
and conversations on Delicious.”
Dubois explains that “From an individual consumption perspective for Internet
readers, social bookmarking can make great sense to filter your news and
174
information all into one place.” But it also makes great sense for businesses
to utilize these tools as they can increase website traffic and grow brand
174
recognition by curating information and disseminating client testimonials.
Throughout the business world, content curators are “considered the
gatekeepers to information for businesses and individuals. As a company,
curating, or aggregating the best content from around the web, can make you
174
an industry leader.” For companies you already work with, showing that you
174
are on top of industry news gives you a vaunted level of credibility.
“Similarly, if you think of it from the perspective of businesses who you don't
already do business with, you're going to be seen as a resource for
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information,”
which should give you an immediate leg up on your
competition.
Another way to utilize these tools is by pulling together all of your company’s
best customer testimonials in a social bookmark. Just about every business gets
questions about its client list and testimonials from its potential business
partners and when asked the question: "What have others said about your
work?", wouldn’t it be better to direct potential clients to a site that has all of
the company’s testimonials in one place, in a simple format rather than sending
174
them to a Yelp page, argues Dubois.
Social bookmarking isn’t as intuitive a process as blogging or social networking
on sites like Facebook or Twitter, but it is a very valuable tool in its own right
and it should be one part of an IR’s social media marketing plan. Chinese
collaborative projects include Baidu bookmarks, QQ Bookmarks, Sina viv,
Hudong, Soso baike, Baidu baiki and MBAlib.
Blogs
In 2005, Merriam-Webster added the word “blog” to its dictionary, calling it, “a
web site that contains an online personal journal with reflections, comments,
180
and often hyperlinks provided by the writer.”
The Website Webopedia
defines a blog as, “a web page that serves as a publicly accessible personal
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journal for an individual.” The term originated from the word “weblog”,
which was coined by Jorn Barger on 17 December 1997 when he used it to
describe the list of links on his Robot Wisdom website that “logged” his
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internet wanderings.
In April or May of 1999, Peter Merholz broke the word “weblog” into the two
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words “we blog” in the sidebar of his blog Peterme.com. The term “blog”
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was picked up by Evan Williams at Pyra Labs who used “blog” as a noun and a
verb to mean “to edit one's weblog or to post to one's weblog” and created the
term “blogger” for Pyra Labs' Blogger product, which led to the term's
184
popularity.
Representing the earliest form of Social Media, blogs are the “Equivalent of
personal web pages and can come in a multitude of different variations, from
personal diaries describing the author’s life to summaries of all relevant
23
information in one specific content area.”
In its article It's the Links, Stupid
183
, The Economist claims that a blog is:
“A web page to which its owner regularly adds new entries, or
‘posts’, which tend to be (but need not be) short and often
contain hyperlinks to other blogs or websites. Besides text and
hypertext, posts can also contain pictures (‘photoblogs’) and
video (“vlogs”). Each post is stored on its own distinct archive
page, the so-called ‘permalink’, where it can always be found.”
The Economist explains that blogging is a quintessentially social activity,
183
highlighted by two features :
“A ‘blogroll’, along the side of the blog page, which is a list of
links to other blogs that the author recommends (not to be
confused with the hyperlinks inside the posts). In practice, the
blogroll is an attempt by the author to place his blog in a
specific genre or group, and a reciprocal effort by a posse of
bloggers to raise each other's visibility on the internet (because
the number of incoming links pushes a blog higher in searchengine results). The other feature is ‘trackback’, which notifies
(‘pings’) a blog about each new incoming link from the
outside—a sort of gossip-meter, in short.”
According to Dave Winer, the influential software engineer who pioneered
several blogging techniques and has, by his own estimate, the longest running
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blog of all time , weblogs should be:
1.
2.
3.
Personalized: Weblogs are designed for individual use (a multi-person
weblog is also possible through collaboration, such as the ‘‘team blog’’
offered by www.blogger.com). A Weblog style is personal and
informal.
Web-based: Weblogs can be updated frequently. They are easy to
maintain and accessible via a Web browser.
Community-supported: Weblogs can link to other weblogs and
Websites, enabling the linkage of ideas, and hence stimulating
knowledge generation and sharing between bloggers.
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THE PREDICTIVE CASINO
4.
Automated: Blogging tools help bloggers to present their words
without the hassle of writing HTML code or any other programming
language; instead, bloggers can just concentrate on the content.
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Winer argues that blogging should have a raw, unpolished authenticity to it.
“Blogging is all about style” and the essence of blogginess is “the unedited
183
voice of a single person,” preferably an amateur. For Winer, editors do not
183
belong in the Blogosphere, even though, today, they very much are in it.
Blogs are incredibly popular because they are cheap, easy to set up and they
provide maximum exposure with limited effort. As Jeff Jarvis, Director of the
Interactive Journalism at City University of New York's Graduate School of
Journalism points out, they are the “easiest, cheapest, fastest publishing tool
182
ever invented.” Blogs are everywhere, affecting every sector of society and,
because of their ease of use and low barrier to entry, they will continue to be a
182
big part of the national and worldwide conversation.
Blogs can take many forms, including a diary, a news service, a collection of
links to Internet resources, a series of book reviews, reports of activity on a
project, the journal of an expedition, a photographic record of a building
project, or any one of a number of other forms. Integrated resorts have so
much going on that there should be an endless amount of available things to
blog about; concerts, gaming tournaments, eSports competitions, TV shows
filming on property, restaurant, bar, and club news, etc., etc., etc.
According to Winer, a successful blog should include the following key
183
elements :
1.
5.
6.
7.
8.
Great content: as the old adage goes, “Content is king” and that old
axiom should be kept very much in mind when it comes to blogging.
Competition is fierce so one’s content better be relevant, valuable and
captivating.
Post frequently: along with having great content, bloggers should
constantly post new material. A constant stream of new material will
garner more views, which should result in more followers.
User friendly navigation: readers prefer navigation that is simple and
straightforward so have links that make logical sense.
Eye pleasing content: as with any other type of marketing, the prettier
something looks, the more likely it is to be viewed, so keep the design
element in mind when creating a blog.
Connect to other content: linking and back-linking is exceptionally
important so feel free to add links to other content that expands upon
or references your content.
Although, China censors its social media site, Chinese consumers are some of
the biggest bloggers and commentators around and Chinese blogging sites like
Weibo, Hexum, Sina blog, Blogus and Bolaa are filled with a constant stream of
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observations and explanations about any and everything, including the goingson in Macau. IRs should exploit any and every available blog opportunity they
have to get their message out, as well as use any and all platforms that help
them to connect with their customers and potential customers anywhere they
happen to be.
Microblogs
Although similar to a blogging website, a microblog site differs from a
traditional blog in that its content is typically smaller in both actual and
aggregate size. “Social networking and microblogging services such as Twitter,
Facebook, or Google+ allow people to broadcast short messages, so-called
microposts, in continuous streams. These posts usually consist of a text
message enriched with contextual metadata, such as the author, date and
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time, and sometimes also the location of origin.” While individual posts can
be no longer than 140 characters, “aggregated posts of multiple users can
provide a rich source of time-critical information that can point to events and
185
trends needing attention.”
The most used microblog in the English-speaking world is Twitter, which,
according to its website “is a real-time short messaging service that works over
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multiple networks and devices.” A free social networking and micro-blogging
service, Twitter allows users to send and receive Tweets—messages that can be
up to 140 characters in length. “Connected to each Tweet is a rich details pane
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that provides additional information, deeper context and embedded media.”
Because it is happening in near real-time, “Twitter is a ‘what’s-happening-rightnow’ tool that enables interested parties to follow individual users’ thoughts
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and commentary on events in their lives.”
On its Website, Twitter recommends building a following, increasing a
businesses' reputation, and raising a customer's trust by following these best
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practices :
1.
2.
3.
4.
5.
6.
Share: disseminate photos and behind the scenes info about your
business. Even better, give a glimpse of developing projects and
events. Users come to Twitter to get and share the latest, so give it to
them!
Listen: regularly monitor the comments about your company, brand,
and products.
Ask: question your followers to glean valuable insights and show them
that you are listening.
Respond: reply to compliments and feedback in real time.
Reward: Tweet updates about special offers, discounts and timesensitive deals.
Demonstrate wider leadership and know-how: Reference articles and
links about the bigger picture as it relates to your business.
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THE PREDICTIVE CASINO
7.
8.
Champion your stakeholders: Retweet and publicly reply to great
tweets posted by your followers and customers.
Establish the right voice: Twitter users tend to prefer a direct, genuine,
and, of course, likable tone from your business, but think about your
voice as you Tweet. How do you want your business to appear to the
Twitter community?
Twitter also offers three ways to advertise on its service; promoted tweets;
promoted trends; and promoted accounts. Promoted tweets are regular
Tweets that are amplified to a broader audience and they are offered on a
Cost-per-Engagement (CPE) basis. A business is charged when a user Retweets,
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replies to, clicks on, or favorites the Promoted Tweet.
Retweeted
impressions by engaged users are free, and can exponentially amplify the reach
186
and cost-effectiveness of a marketing campaign.
Twitter is a very useful tool that connects businesses to customers in real-time.
It can help a business quickly share information with people who are interested
in their products and/or services, as well as gather real-time market
186
intelligence and customer feedback.
Using Twitter, a business can build
strong relationships with its customers and partners as well as raise the profile
186
of its brands, direct sales, and engage a primed audience. Twitter can help a
business build a following, increase its reputation as well as raise a customer’s
trust by sharing, listening, asking questions, responding to replies, rewarding
customers with special offers and discounts, demonstrating wider leadership
and championing the right stakeholders.
“Promoted Trends” give a business the exclusive opportunity to feature a Trend
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related to its business at the top of the “Twitter Trends” list. When a user
clicks on the “Trend”, he or she is taken to the conversation for that trend and
a “Promoted Tweets” tag is attached to the tweet at the top of the timeline.
Because of its placement, the ad receives substantial exposure, thereby
186
initiating or amplifying a conversation on Twitter and beyond.
“Promoted Accounts” can help companies quickly increase their Twitter
186
followers.
Part of “Who to follow” (Twitter's account recommendation
engine), “Promoted Accounts” will highlight a business account to users who
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will most likely find it interesting. According to Twitter's Website, “Users find
Promoted Accounts a useful part of discovering new businesses, content, and
186
people on Twitter.”
Chinese Microblogging sites include Sina Weibo, Tencent Weibo, Netease
Weibo and Sohu Weibo are useful to utilize in Macau.
Content Communities
Content communities exist for a wide range of media types, including text,
23
photos, videos, and PowerPoint presentations. In general, users are not
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ANDREW PEARSON
required to create a personal profile page or, if one is required, only basic
23
information is needed. Kaplan and Haenlein state that, “The main objective of
23
content communities is the sharing of media content between users.”
Although businesses run the risk of these platforms being used for the purpose
of sharing copyright-protected materials, the advantages of getting one’s
content into the social media community seriously outweighs the
23
disadvantages of potential copyright infringement. The popularity of these
content communities make them a very attractive contact channel for many
businesses. This fact isn’t surprising when one considers that a site such as
23
YouTube has over 2 billion views per day.
Social Networks
Perhaps the most familiar of all social media sites are the social networks,
including platforms such as Facebook, Foursquare, Instagram, LinkedIn,
WeChat, and Pinterest, amongst hundreds of others. According to Wikipedia,
“a social network is a social structure made up of individuals (or organizations)
called ‘nodes’, which are tied (connected) by one or more specific types of
interdependency, such as friendship, kinship, common interest, financial
exchange, dislike, sexual relationships, or relationships of beliefs, knowledge or
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prestige.”
Boyd and Ellison define social network sites (SNS) as: “web-based services that
allow individuals to (1) construct a public or semi-public profile within a
bounded system, (2) articulate a list of other users with whom they share a
connection, and (3) view and traverse their list of connections and those made
by others within the system. The nature and nomenclature of these
189
connections may vary from site to site.”
What makes a social network site unique is its “ability to enable users to
189
articulate and make visible their social networks,”
which can result in
189
connections between individuals that would otherwise not have been made.
This is one of the key aspects of social networking that makes it so primed for
marketing, an area I will delve into further in chapter four.
Social networks can also be important platforms for businesses, including IRs.
190
In their paper Expanding Opportunities in a Shrinking World , Avimanyu Datta
and Len Jessup state that “Social networks promote social entrepreneurship by
means of (a) technology and knowledge transfer; (b) locating information; (c)
generating entrepreneurial opportunities; (d) building entrepreneurial
competency; (e) financing innovation; and (f) building effective networks for
commercialization of innovations.
WeChat is a Chinese mobile text and voice messaging communication service
developed by Tencent. It was first released in January 2011. According to
Wikipedia, “WeChat provides multimedia communication with text messaging,
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THE PREDICTIVE CASINO
hold-to-talk voice messaging, broadcast (one-to-many) messaging, photo/video
sharing, location sharing, and contact information exchange. WeChat supports
social networking via shared streaming content feeds and location-based social
plug-ins (‘Shake’, ‘Look Around’, and ‘Drift Bottle’) to chat with and connect
191
with local and international WeChat users.”
WeChat is a communication platform made up of what WeChat has dubbed
“The 4 Pillars”—Instant Messaging, Location Based Services, Moments and
192
Official Accounts.
The “Instant Messaging” section is pretty straightforward, it allows users to
message other users via text, which has become many people’s communication
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channel of choice these days. “Location Based Services” is the section that
allows the user to find information that is relevant relating to the area they are
192
in, a channel good for IRs to disseminate information through. Beyond just
finding the nearest ATM, the Radar feature launched in March 2014 allows
192
users to find friends around them without revealing their cell phone number.
In the “Moments” section, users can post pics, comments and “Like” or share
their pictures or videos with the general public or simply share them with a
192
select few. I’ve seen small business owners also use this feature to showcase
their products to any and every one in their address book, so it can have
alternate uses.
The “Official Accounts” section is where brands come in. “WeChat has the
ability to integrate into the company’s system so that content from the
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company can be posted across all its channels.”
Official accounts allow
companies to send out blanket messages to multiple users, but then it also
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enables individual and private conversations, too. “This means that WeChat
can be used to resolve issues in a private forum unlike other platforms such as
192
Twitter.”
In terms of both functionality and user activity, WeChat has gone through the
following three distinct phases of growth:
1.
2.
3.
Replacement of SMS with a basic—and free—messaging function that
193
was similar to WhatsApp.
The addition of a social networking function through its “moments”
section, where users can send status updates with pictures and short
193
snippets of text. Similar to Facebook’s News Feed, this allows users
to create a diary of personal memes. “It was an important addition
because it also introduced to WeChat a more public, visible social
media channel where updates can be openly shared and viewed by a
193
wide group of connections.”
E-commerce—users can link their consumer bank cards, credit cards,
and Tenpay and WePay accounts to their WeChat accounts. “The
linking of these payment options allow WeChat to be a totally
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ANDREW PEARSON
enclosed ecosystem where social can be linked seamlessly with sales.
A user inside of WeChat never has to leave the app on their mobile
193
phone” to make a purchase.
Brands have taken advantage of WeChat’s “public accounts” to create
awareness and spread messages virally by teaming up with influencers,
193
celebrities, and key opinion leaders.” IRs could use these avenues to market
events, even selling tickets through these channels. “While WeChat's social
functions are not as open as Weibo's and the structure makes it harder to
create massive followings, features like “look around” (people can add each
other based on proximity), “Shake” and “Message Bottle” (for random
connections), and “QR Codes” (a path to the user's account from wherever
they share the code) have all helped to create more growth in the number of
193
connections.”
There are four e-commerce avenues inside of WeChat that brands can also
exploit; subscription accounts; online-to-offline sales channels; WeChat shops;
and affiliate sales.
With Subscription Accounts, brands can create content and present new
products and offers to followers. This content can be linked to an e-commerce
193
store built inside or outside the WeChat application. A Subscription Account
is simple to build by using the tools provided by WeChat's Fengling.me
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service. The only catch is that you have to have a company registered in
193
China, which is, admittedly, not an easy hurdle to overcome. For companies
without a China registered office, there are other ways to access the market,
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but they don't allow for the same control over presentation and process.
Most casinos in Macau already have WeChat apps so what they could sell
would include just about anything they can sell in Macau, including many
touristy items. If customers are offered delivery to their home of the normal
things they would buy in Macau, they might just take the casino up on the offer
as it would alleviate carrying lots of items home.
As a mobile application with the GPS features of a smartphone, WeChat allows
193
for some promising location-based opportunities for casinos. The app allows
for location-based messaging from retailers or casinos or any number of other
industries who have a one-to-one connection with its customers. Brands can
take advantage of the location-based capabilities of the app by creating a
loyalty card and/or by encouraging users at a specific location (a retail shop) to
add (follow) the brand account. The “Loyalty Card” account inside of WeChat is
basically a CRM tool which audiences can opt-in for and find locations nearby
193
(of retail shops), receive discounts, promotions, points, and rewards.”
Retailers, restaurants, casinos, consumer staples, and a whole host of other
industries are using QR codes and other invitations to encourage customers to
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sign up for WeChat accounts. “They typically do this on-location, taking
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THE PREDICTIVE CASINO
customers from offline to online, and thereby collecting contacts within the
CRM accounts of the brand. Moving from online to offline, brands are starting
to experiment with creating promotions online that drive users to a retail
193
location.”
For a casino, a restaurant, or a café this could mean sending out a “flash” alert
to followers about a promotion taking place “in the next hour” for a free trial or
a discount. For a fashion company it could allow them to activate a pop-up
193
shop within a short timeframe for a launch or product demo/trial. Once a
user is in a restaurant, café, pop-up shop, or on a casino floor, he or she can
pay on location, provided the payments function has been set up on their
193
WeChat account. It makes the retail process much more flexible as brands
can take pre-payments or set up small sales without cash registers at WeChat
193
shops.
Currently, there are “a growing number of shops, malls, group-buy (TuanGou),
193
and flash-sales (MianGou) channels being built into WeChat.” Companies
such as Xiaomi, ONLY, and Sephora have created branded stores (as “Service
193
Accounts”) where they sell products directly” to their customers. WeChat
only allows access to this channel to brands that have “a plan for building
awareness (traffic to their store) and to have a logistics/fulfillment
193
capability,” so this might be an avenue for IRs, but you never know.
Most products sold on WeChat are moving through “malls” of one type of
193
another—many of which are controlled by Tencent. “Tencent has done a
good job of implementing its most important companies, applications, and
investments into WeChat. Grouped together inside the payments section, key
WeChat/Tencent owned/invested channels are highlighted, including;
“Specials” (linked to its e-commerce mall yixun.com), Weituangou (linked to its
193
group buy site gaopeng.cn) and Dianping for restaurants.”
“Tencent also has accounts for other invested companies, including eLong,
193
JD.com, OKBuy, Tongcheng, and Sougou.”
There are also “malls” for
Dangdang, Amazon, VIP.com, Lefeng, Mougujie, Meilishou, Suning, Guomei,
193
No1Shop, and Qunar, just to name a few. The biggest challenges in selling
through these channels is, firstly, gaining enough visibility in a very crowded
193
channel and, secondly, managing the presentation of the brand. These are
significant challenges, especially the former. To get significant visibility in these
channels, “brands often have to pay hefty fees to the ‘malls’ to get priority
listings. Ultimately, the ‘malls’ control which products get sold and so there is a
193
real loss of control for brand owners.”
The products OKWei currently offers are not great and the process has the
potential to become very complicated, very quickly, but affiliate sales network
are resilient; the invisible hand of profit is just too seductive a motivator to bet
against, I believe. “Despite these hurdles, ‘affiliate networks’ built
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inside/around WeChat hold a lot of potential. It is this type of link between
social and e-commerce which makes WeChat very powerful for brands, even,
193
potentially, casino operators.
Other Chinese social networks include RenRen, Kaixin, Qzone, Douban,
Pengyou and the Foursquares of China, Jiepang and Qieke. Another recent
addition to the social networking landscape is Snapchat. It was one of the
194
runaway success stories of 2012. Users send about 50 million pics (called
"Snaps") a day on the platform. Bearing truth to that statement that copying is
the highest form of flattery, the success of Snapchat prompted Facebook to
release a competitor, Poke, although it met with limited success and has since
194
been shut down.
In what might be a first for marketing through Snapchat, the New York frozen
yogurt chain 16 Handles “is leveraging Snapchat for a promotion that presents
194
users with a coupon that self-destructs within 10 seconds.” Noticing that a
lot of its young users were using Snapchat handles to interact on social media,
the yogurt chain started an advertising campaign that asked users to send them
a picture of themselves and their friends at a 16 Handles location tasting one of
194
their frozen yogurts. In return, users received a coupon for anywhere from
16% to 100% off their purchase, but they only had 10 seconds to let the cashier
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scan the coupon.
In the gambling space, Snapchat teamed up with Betfair to offer “self
164
destructing” odds to gamblers during two football games in February 2014.
“The offer was extended to anyone following the company’s official Snapchat
account, betfairofficial, during the Chelsea versus Everton and Crystal Palace
164
versus Manchester United Premier League fixtures”
and enhanced odds
were given to bettors.
Customer Understanding
In this chapter, I have tried to lay the foundations for an understanding of the
social media milieu. Few casino operators will succeed in this new millennium
without embracing social media. When first delving into social media, casino
companies should follow the four steps of social media—listen, join, participate
171
and create—and these steps must be strictly followed in that order.
Listening can be done on blogs, content communities, and social networks. By
keeping an eye on any comments made on these blogs, or on the pages of
Facebook, Instagram, Pinterest, Twitter, or a while host of other social network
pages, social media marketers can get a sense of what the community feels
about its business and its products/services.
To understand how important this process can be for a company, I’d like to
take the example of one bourbon manufacturer who found itself in the midst of
a self-created social media disaster. In February, 2013, because it was faced
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THE PREDICTIVE CASINO
with both a high demand for its product and a low supply of bourbon whiskey,
Maker’s Mark announced plans to cut the amount of alcohol in its drink from
195
45 to 42 percent. Needless to say the internet wasn't pleased. As Laura
Stampler explains in her article Makers Mark Turned Watered Down Whiskey
195
Debacle Into a Social Media Win , “It's the age of social media, so consumers
were tweeting and Facebooking their complaints to anyone who would
195
listen.”
195
There were angry tweets as well as Facebook petitions against the company.
A normal Valentine's Day post on the company's Facebook page was flooded
195
with negative comments about the shift. Immediately realizing that it had
made a huge mistake, the brand decided to embrace the social media
platforms where they have been receiving such negativity and quickly put out
the message that it had made a huge mistake, it was sorry and that it was
195
reversing its decision about lowering the alcohol content. The link to the
195
company’s Facebook apology soon became a popular Hashtag. “Customers
195
went from feeling abandoned to listened to and respected in record time.”
The apology noted that even though the social media reaction was highly
195
negative, the company wanted the conversation to continue.
Maker’s Mark even took this conversation into their print advertising, using the
tagline line: “You spoke. We listened. Here’s proof”, with an arrow cleverly
pointing to the label, which showed that the alcohol content (or proof) was still
45%.
By listening, joining, participating and creating, Maker’s Mark built its online
brand and it now has an audience to share its content with, an audience which
should help them spread their content far and wide, as well as, more
importantly, sell a lot more 45 proof whiskey.
Social media is all about adding value to communities of customers and
prospects by providing interesting content (blogs, podcasts, webinars, etc.). It
allows immediate engagement with groups of customers and potential
customers. Today, the traditional model of blasting messages to customers and
potential customers is fading as trust in corporate America is at an all-time low.
In today’s difficult economic climate, peer referrals are becoming more and
more important. Consumers are tuning out regular advertising and tapping into
social media for advice. Listening and joining these conversations could prove
highly lucrative to casino companies. The Predictive Casino utilizes social media
in many facets of its business because of its inexpensive and real-time aspects.
Social Media is constrained only by the imagination of a casino company’s
marketers and it offers enormous potential both creatively and financially to
any company willing to enter the arena. In the next few chapters, I will reveal
how social media can be used in a casino’s mobile and social media marketing
plans, as well as discuss many of the available tools one can use to track and
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ANDREW PEARSON
monetize these platforms. The power of social media influencers will also be
discussed and, as the casino industry is an industry where travel and hospitality
take center stage, connecting with the social influencers should be a key part of
every IR and casino company’s marketing plan.
Social media can play an integral part in customer understanding. Continuing
the journey from an anonymous customer to one who is known so well that
their actions can be manipulated is the addition of a customer’s IP address,
user agent/browser finger print, his or her device ID, his or her digital cookies,
and, finally, his or her social ID (see figure 10). But how can a casino capture a
gambler’s social IDs? It’s actually pretty simple, offer them the ability to sign in
with their social media accounts. Many people enjoy the simplicity of signing
into websites with their Facebook, Twitter, Pinterest, Snapchat, or other social
media accounts and once the casino marketing department can connect the
patron account with a player’s social media account, a whole new world of
customer interaction is possible.
China is an important player in
social media. As Chiu et al. state
in their paper Understanding
Social Media in China, “The
sheer number of the more than
300 million social-media users in
China creates unique challenges
for
effective
consumer
196
engagement,”
but I believe
the potential market is too
massive to ignore. But it is a
tricky market; in China, “People
expect responses to each and
every post, for example, so
companies must develop new
models and processes for
effectively engaging individuals
in a way that communicates
brand identity and values,
satisfies consumer concerns,
and doesn’t lead to a negative
196
viral spiral.”
Other problems
Figure 10: Customer funnel
include the “difficulty of
developing and tracking reliable
metrics to gauge a social-media strategy’s performance, given the size of the
user base, a lack of analytical tools (such as those offered by Facebook and
Google in other markets), and limited transparency into leading platforms,”
196
Chiu et al. warn.
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THE PREDICTIVE CASINO
China is, unquestionably, making great strides, but they still have a long ways to
go before their social media analytics technology can rival the US’s. However,
as Chiu et al. make clear this is not a barrier that should stand in the way of
companies as “The similarity between the ingredients of success in China and in
other markets makes it easier—and well worth the trouble—to cope with the
196
country’s many peculiarities.”
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ANDREW PEARSON
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Tips
Claim and secure your brand and/or company name. Websites like
knowem.com allow you to check for the use of your brand, product,
personal name on over 500 popular and emerging social media
websites.
Join communities where you are most likely to find your customers.
Once you have joined the discussion, it is time to participate in the
community; post to online forums and blogs, review products and
services and bookmark sites that interest you.
For the promotion of a business, social bookmarking sites like
delicious.com are important because they help a Website get quality
backlinks.
Create a blog/blogs—they are incredibly popular because they are
cheap, easy to set up and they provide maximum exposure with
limited effort.
When blogging, use lists. For some reason, lists generate more interest
than long-winded diatribes.
Although similar to a blogging website, microblog sites such as Twitter
allow people to broadcast short messages, so-called microposts that
can consist of text messages enriched with contextual metadata.
Twitter can also be used to build a following, increase a businesses'
reputation, and raise customer trust.
Use social media listening tools to do highly affordable market
research. Free Twitter listening tools alone can provide priceless
market research.
Use a site like Listorious to find a list of prominent Tweeters in your
business or industry.
Create interest on Pinterest with their “Wish lists” feature.
Network with other people in the community who share similar
interests.
Use SEOMoz’s Linkscape and Majestic SEO’s Link Intelligence to check
backlinks to a site.
Use Viralwoot to build up Pintrest follower inexpensively.
Stay active by sharing engaging content and adding Google +1s and
comments to the pages and content in your community.
Encourage reviews from your customers on Google+, Weibo,
Facebook, etc., etc.
Download the Google+ mobile app so you can monitor and share
content on the go.
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THE PREDICTIVE CASINO
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Communication, the Source-Message-Channel-Receiver model is a basic model of
communication; Source is the person who encodes the message and transmits it to the
receiver; the Message is the intended meaning the source hopes the receiver will
understand; the Channel is the medium through which the message is conveyed and it
must tap into the receiver’s sensory system; the Receiver is the person at the end of the
communication, someone who will decode the message and create their own meaning.
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Lefebvre, R. C. (2007). The New Technology: The Consumer as Participant Rather
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New
Zealand:
http://www.cs.waikato.ac.nz/~ml/publications/2010/Twitter-crc.pdf
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https://en.wikipedia.org/wiki/Social_network
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Boyd, D. a. (2007). Social Network Sites: Definition, History, and Scholarship. Journal
of Computer-Mediated Communication, Vol. 13.
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Datta, A. J. (2009). Expanding Opportunities in a Shrinking World: A Conceptual
Model explicating the Role of Social Networks and Internet-based Virtual Environments
in Social Entrepreneurship. International Journal of Virtual Communities and Social
Networking, 1 (4), pp. 33-49.
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https://en.wikipedia.org/wiki/WeChat
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Segev, L. (2014, March 20). WeChat is so much more than just Instant Messaging.
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Baker, C. (2014, May 26). 4 Ways Brands Can Use WeChat for Sales. Retrieved from
clickz.com:
http://www.clickz.com/clickz/column/2346596/4-ways-brands-can-usewechat-for-sales
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Wasserman, T. (. (2013, January 3). Is Snapchat the Next Frontier for Marketers?
Retrieved
from
Mashable.com:
http://mashable.com/2013/01/02/snap-chatmarketers.com
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Stampler, L. (2013, February 19). How Maker’s Mark turned its watered down
whiskey debacle into a social media win. Retrieved from Business Insider:
http://www.businessinsider.com/makers-mark-turns-whiskey-fail-into-win-2013-2
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Chiu, C. I. (2012, April). Understanding social media in China. Retrieved from
www.mckinsey.com:
http://www.mckinsey.com/insights/marketing_sales/understanding_social_media_in_c
hina
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CHAPTER FIVE
Social Business
th
“If the 20 Century was known in marketing circles as the
st
advertising century, the 21 Century may be the advertising
measurement century. Marketers are increasingly focused
on the effectiveness of their pitches, trying to figure out the
return on investment for ad spending...The ability of newer
Digital media to provide more precise data has led
traditional media like television, radio, magazines and
newspapers to try upgrading the ways they count
consumers.”
~Stuart Elliot, NY Times
Overview
The most important thing to recognize about social media is the fact that the
content is user generated. Social networks provide all of the tools their
members require to become content producers and social network members
submit photos, videos and other forms of multimedia as well as provide
customer reviews, content for blogs and vlogs and links to other social
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networking websites that they find noteworthy. The content comes from the
users themselves, not from the publishers, and this is an important
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distinction. The publisher supplies all of the necessary tools for the content’s
distribution, but it must remain at arm’s length from the actual content to
ensure that the integrity of the content remains intact.
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Business.com's Top Tools to Measure Your Social Media Success states that
there are five Ws that must be kept in mind when devising a social media
strategy. These are:
1.
2.
Who within the company will be using this tool? Will one person or
several people be using the tools and will they be inside or outside the
organization? Will the primary user be tech savvy or will he or she
require an intuitive interface?
What key performance indicators (KPI) are to be measured with this
tool? It is imperative to know how you are going to measure and
benchmark your social media efforts as this will dictate what social
media monitoring tools are the best to use. If sales revenue is a key
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ANDREW PEARSON
3.
4.
5.
KPI, businesses should invest in a tool that integrates with a CRM
system to track impact.
Where on the Web will the business be engaging customers, and
where does it plan to monitor its social media conversations? If a
business is only interested in tracking specific channels such as
Facebook or Twitter, tools such as Facebook (obviously), 48ers.com
and socialmention.com can help with the former, while Twazzup,
TweetEffect and Twittercounter can track the latter. All-encompassing
tools that monitor new sites and forums are useful to monitor
mentions from across the entire Web.
When should the company be alerted of conversations and mentions
within the social media sphere? Options here include general
reporting dashboards or instant notifications via e-mail alerts or RSS
feeds.
Why is the company engaging in social media? This is, perhaps, the
most important question of all, and a casino operator must decide
whether it is turning to social media to manage its online brand
reputation, to engage with its customers and/or potential customers,
to provide real-time customer service, or simply to drive traffic to its
website to influence SEO.
A company is only as strong as its weakest customer relationship and I believe
that social media can help both businesses reach their customers in highly
efficient and, what can be extraordinarily affordable, ways. Businesses should
look to social media to help them in the following ways:
•
•
•
•
•
•
•
•
•
•
•
•
•
Add interactivity to a Website
Brand and Anti-Brand management
Brand loyalty enhancement
Build fanbases
Crisis management
Develop a virtual social world presence
Discover a customer’s psychological profile
Discover important brand trends
Engage customers and potential customers
Harvesting customer feedback
Market to consumers
Reputation management
Social Shopping
Studies have shown that 80% of social media users prefer to connect with
brands through Facebook and 43% of people prefer Pinterest over associating
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directly with retailers and/or brands. This fact alone should underscore the
importance of social media in a business context. This fact, coupled with the
21
power of a Reed Network —i.e., one million people marketed to when only 20
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people are reached—should show how important marketing through social
media should be. This is the true power of social media and it cannot be
underestimated. And, when coupled with mobile, that number can be even
greater and the reach lightning fast.
Throughout the rest of this chapter, I will go into detail about each of the
different ways in which businesses should use social media. First, I will lay out
the foundations for social media marketing, including a description of Jantsch’s
200
Hierarchy of Social Marketing , as well as reveal the differences between
social media users.
In his article The Hierarchy of Social Marketing John Jantsch argues that when
venturing into social media businesses should be following six distinct steps
201
(see Figure 11). Using Abraham Maslow's Hierarchy of Needs as a blueprint
to look at social marketing, Jantsch states implicitly that each step should be
200
fully understood and implemented before any ensuing step is undertaken.
Just as Maslow claimed that “Self-Actualization” can only be reached after all
the needs below it have been fulfilled, so too does Jantsch believe that,
without a mastery of the first five steps, the sixth step–“Micro”–will be useless
200
because engagement with the intended audience will be shallow.
Figure 11: Jantsch's Hierarchy of Social Media
Jantsch's breaks the hierarchy down into the following steps
1.
2.
3.
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:
Blogging: The pyramid's foundation and the doorway through which
all other social marketing should flow. Businesses and individuals
should read blogs, comment on blogs, and then blog themselves.
RSS: Aggregate and filter content around subjects and use RSS
technology as a tool to help repurposing, republishing, and creating
content.
Social Search: participation is important at this stage as is stimulating
and managing one’s reputation.
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ANDREW PEARSON
4.
5.
6.
Social Bookmarking: Tagging content to and participating in social
bookmarking communities can both open up more channels for a
business as well as generate extra search traffic to a site.
Social Networks: Creating profiles on any social networking site will
prove frustrating if the steps below it haven't been completed. These
networks take time to understand and thrive on ideas and content,
therefore a lot of content is needed to build a strong business case.
Micro: With their instant tracking, joining, and engagement
capabilities, platforms such as Twitter, Thwirl, Plurk and FriendFeed
are very important elements of a social media strategy. They are atop
the pyramid because, without content created below them,
engagement will be superficial, at best.
Although this hierarchy is an interesting framework, it should be taken with a
grain of salt. Social and mobile media is moving at such a high rate of speed as
well as splintering off in a thousand different directions that nothing in this
field is set in stone.
To create an effective and engaging marketing campaign, a marketer must
understand the individual being marketed to as best as he can. As there are
literally billions of people using social media, categorizing them into a simple
classification system is not easy, but Li and Bernoff circumvent this problem by
differentiating social media users into six different categories and they have
created the Participation Ladder for Social Media (Table 10) that includes the
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following stages :
TYPE OF PARTICIPATION
ACTIVITY
Publish a blog
Publish your own Web page
Creators
Upload video you created
Upload audio music you created
Write articles or stories and post them
Post ratings/reviews of products or services
Comment on someone else’s blog
Critics
Contribute to online forums
Contribute to/edit articles in a wiki
Use RSS feeds
Collectors
“Vote” for Web sites online
Add “tags” to Web pages or photos
Joiners
Maintain profiles on a social networking site
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Visit social networking sites
Read blogs
Listen to podcasts
Spectators
Watch video from other users
Read online forums
Read customer ratings/reviews
Inactives
None of the above
Table 10: Participation Ladder for Social Media
Source: Harvard Business Review
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As the “Inactives” at the bottom rung do not use social media, they can be
ignored, but the other five types should be looked at and marketed to
individually. It should also be noted that there are two other superficial types;
the “contributors,” who actively participate by starting their own conversations
or replying to other threads and the “lurkers,” who only read and follow
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content created by others.
It is important to recognize that the vast majority of social media users fall into
the “lurkers” category and these people are highly influenced by the
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“contributors” , so reaching the contributors is paramount. Casino operators
should recognize the unique symbiotic relationship between “contributors” and
“lurkers” that is similar to a political commentator and his or her reading
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public. These commentators do have enormous sway over their audience.
Dovetailing Li and Bernoff’s participation ladder is the 1:9:90 rule, which as
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Paul Bates states in his article Social Media Theory the 1:9:90 rule the 1:9:90
rule is not really a rule, but, rather, it is a useful concept to help understand
how Social Media selling works. The theory proposes that for a mature website,
just 1% of its website or social media visitors will actually produce original
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material or user generated content.
Meanwhile, 9% of visitors “will be
editors or more likely commentators on that material and 90% of visitors will
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only ever read the material without ever making a comment.” Respectively,
these groups are known as:
1.
2.
3.
Originators—1%
Editors (or Commentators)—9%
Lurkers—90%
Bates points out that, “UGC is a very desirable thing on a social media site [and]
if you can get your audience participating and creating original content, it will
allow you to punch considerably above your weight and appear to have a large
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and active user base.” As previously mentioned, UGC can be a very good
thing in terms of SEO and allowing users to add comments and/or create
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ANDREW PEARSON
original content will go a long way to increase SEO rankings.
Bates also recommends that social media managers and professionals go out of
their way to produce content that will attract comments and readership, but “it
is even more profitable if social media managers or business owners can
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persuade others to create relevant and original content” ; getting such
comments help business’s gain credibility, especially if the comments are
positive. A Facebook “like” is nice, but it doesn’t take a lot of effort to “like” a
Facebook page, whereas a comment is much more valuable because someone
had to actually have gone through the process of explaining why they might
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recommend a product or a service, or both.
The “lurker” category is the one Bates believes should not be taken for granted,
204
though. “This is the pay dirt for a social media based sales strategy,” Bates
204
argues, adding that this is where the big numbers lie. By definition, lurkers
have no engagement with a business and social media theory suggests that
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engagement must first be developed before any sale can be made. However,
the good news is that, although the ratios remain relatively stable, the
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individuals within these groups are constantly in flux. “A lurker might indeed
get interested and become a commentator before eventually buying and then
just disappear or go back to lurking, or your 1% of originators might suddenly
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stop creating content and become lurkers” argues Bates. What the 1:9:90
theory fails to address is that beyond the active user base is a whole world of
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potential prospects that you hope one day, at the very least, become lurkers.
The Uses of Social Media
Kaplan and Haenlein argue that there are several pre-conditions that should be
23
met before a company embraces social media. First, because there are so
many social media sites available, it is imperative to choose social media
23
applications based on where a target audience tends of congregate.
Once the social media sites have been selected, “the next decision involves
23
whether to make or buy.” In some cases, it is best to join an existing social
media platform and take advantage of its popularity and built-in user base,
while in other cases the right application might not be available so it is
23
necessary to build one from scratch. Whichever way an IR decides to go, “it is
vital that there is an understanding of the basic idea behind Social Media. It's
all about participation, sharing, and collaboration, rather than straightforward
23
advertising and selling,” contend Kaplan and Haenlein.
Since by its very nature social media is a splintered platform, it is crucial to
23
ensure that all social media activities are aligned with each other. As an
23
example, Kaplan and Haenlein reference Dell and its “Digital Nomads”
campaign, which used “a combination of social networking sites (Facebook,
LinkedIn), blogs, and content communities (YouTube videos) to show how its
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range of laptop computers enable individuals to become a nomadic
23
workforce.” The main goal was to keep the message consistent across all
23
channels.
Social media shouldn't exist in a vacuum and it should be integrated with
traditional media, contend Kaplan and Haenlein, who also argue that there is
23
little differentiation between the two in the eyes of the consumer.
The ideas for social media content for a casino company are almost endless and
casino marketing departments will have no shortage of events, shows, fights,
concerts, etc., etc., to promote on a weekly and monthly basis, but these
events should all be coordinated through an holistic social media marketing
lens.
Finally, a company that wants to create a social media presence should ensure
that all of its employees have access to all of the company’s social media
platforms. Obviously, a fine balance between giving everyone access to social
media platforms and complete freedom of expression must be struck so that
not everyone is wasting their time producing and uploading irreverent YouTube
23
videos. “One possible approach involves defining groups of employees whose
primary objective is the management of corporate social media; all other staff
members are treated as occasional participants. Under this scenario, the first
group is given administrator rights—rights which allows the opening of new
discussion threads and deletion of inappropriate posts—while the second
23
group is not,” Kaplan and Haenlein argue.
This is important because it could be rather embarrassing if certain people who
shouldn’t have access to a company’s social media accounts do, as music chain
HMW discovered when an employee who was about to be fired started live205
tweeting about the mass firing of 190 staff.
In her article The Top 10
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corporate social media disasters , Burn-Calandar The first tweet announced:
“’We're tweeting live from HR where we're all being fired! Exciting!!!", followed
by: “There are over 60 of us being fired at once! Mass execution, of loyal
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employees who love the brand.” “Unfortunately for HMV, even its inability
to lock the outgoing staff out of the social network was broadcast to the
masses. The rogue @hmvtweets tweeter wrote: “Just overheard our Marketing
205
Director (he's staying, folks!) ask ‘How do I shut down Twitter?’”
It is also important to inform the social media community that employees need
to identify themselves before they post so that “end-consumers don't get the
impression that anonymous accounts are used by employees to post fake
23
messages and overly-positive feedback.” Kaplan and Haenlein warn that this
23
could severely damage the credibility of the whole social media campaign.
Once these pre-conditions have been met, Kaplan and Haenlein lay out five
23
specific points to be aware of when going social and these include :
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ANDREW PEARSON
1.
2.
3.
4.
5.
Be active: keep your content fresh and constantly engage the
customer, taking the lead whenever necessary.
Be interesting: After listening to your customers to hear what is
important to them, “find out what they would like to hear; what they
would like to talk about; what they might find interesting, enjoyable,
23
and valuable.”
Be humble: you should engage only when you have learned the basic
rules and gained the necessary understanding, but remember to do so
with humility. Social media has been around for a while now so don't
claim to be an expert if you're only just wading into the waters.
Be unprofessional: social media is not about projecting absolute
professionalism, it is about being human and that entails making
mistakes. Social media consumers much prefer someone who
occasionally gets his or her hands dirty than someone with a stuffy,
boorish attitude.
Be honest: honesty is always the best policy, especially when a little
dishonesty can be highly embarrassing, as well as ignite a firestorm of
negativity in the blogosphere. As Kaplan and Haenlein warn, “Never
expect that other participants may not find out who stands behind
some anonymous user account; after all, you're dealing with some of
23
the most technologically sophisticated people on the planet.”
Now that I have built what I believe is a strong base of understanding for why a
company or an individual would want to delve into social media, I will
introduce the very specific ways a casino can use social media.
Add Interactivity to a Website
Adding social media to a static Website can turn a site into a highly interactive
destination that allows interested users and/or customers to actually become a
participant in the marketing of the site.
Adding “Like” buttons makes it easy for users to share content; sites such as
Facebook, Twitter, and YouTube are some of the more well-known and highly
understood social networks and are good places to start, but other platforms
such as Google+, Pinterest, Tumblr, Vimeo, Instagram and LinkedIn can also be
used to spread your message far and wide.
On those sites, businesses can add content that keeps customers interested
and returning for more. All of these sites usually provide widgets that are easy
to include on other Websites. RSS feeds, blogs, and podcasts are also great
platforms that can keep customers engaged. Adding videos and presentation to
a website is also a great way to drive traffic. One of the most important things
to remember is to update content often. This is probably the single most
important rule of SEO, give the search engines a reason to keep coming back to
your site with strong content.
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Brand and Anti-Brand Management
In 2001, Hislop defined branding as “the process of creating a relationship or a
connection between a company's product and emotional perception of the
customer for the purpose of generation segregation among competition and
206
building loyalty among customers.” According to the Management Study
207
Guide , “Brand management begins with having a thorough knowledge of the
term ‘brand’. It includes developing a promise, making that promise and
maintaining it. It means defining the brand, positioning the brand, and
delivering the brand.”
Although brand management can be considered to be “nothing but the art of
207
creating and sustaining the brand,”
Jones and Huang note that, “unlike
traditional consumer-created brand communities where the brands appear to
occupy minimal presence, online brand communities are increasingly hosted by
208
the brands.”
209
Building upon Schau et al.’s research into collective value creation within
brand communities, Jones and Huang found that “Social media as an
interactive technology both enables and becomes a site of value creation for
208
the individual consumers, the brand community and the brand itself.”
Unlike user-generated brand communities, where brands are often
unwelcomed, these online brand communities “revealed that brand content
contributions on their brand offerings and interactions with consumers’
208
content contributions were appreciated by the community.”
“These
consumer-brand interactions, functional and otherwise, fostered emotional
bonding between the members and brands—because the brand has become
individual and approachable, and the boundaries between consumer and brand
208
interactions have somewhat blurred,” Jones and Huang conclude.
Jones and Huang list six different types of avenues that can be exploited by
208
brands, including :
1.
2.
3.
4.
Branded social networks: These are customized platforms for
interacting with consumers. They often include a fusion of
applications, such as discussion forums or wikis.
External social networks: While some brands choose to create their
own community websites, others just have a presence on an external
social networking site, thereby taking advantage of the network’s
built-in platform and audience.
Innovation hubs: These are unique platforms provided by the brands
for users to post their ideas to the company.
Content aggregation sites: These are websites where users share
media content with other users. They are Websites such as
BookCrossing, Flickr, YouTube, and Slideshare and they often include
brand-sponsored “channels” through which the brand distributes
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ANDREW PEARSON
5.
6.
media content and allows users to engage with and comment upon
the content.
Blogs: A normal type of blog, but filled with corporate information.
Micro-blogging: Brand-owned micro-blogging websites are normally
used for data collection (i.e., a Twitter account that is used to track
Tweets and mentions).
Brand is one thing and anti-brand is another; when it comes to anti-brand
management, businesses should be well aware of the threat this unique
problem entails. In his article Negative Double Jeopardy: The Role of Anti-brand
210
Sites On the Internet , S. Umit Kucuk claims that anti-brand websites are
today‘s “form of boycott and protest, developed through consumer activism as
a result of increasing consumer power.” According to Kucuk and Krishnamurthy
because of the advent of the Internet, “Consumers are able to clearly broadcast
their messages and organize with other like-minded consumers,” which allows
them to use “anti-brand websites as weapons of empowerment to battle the
210
corporate world and its brand power on a day-to-day basis.”
It doesn’t take much to set up a website these days and as Kucuk explains, “the
210
corporation has a website and so does the consumer.” Anti-brand sites are
“attacking targeted brands and corporations by using their most powerful
online branding tool against them: ‘domain names’. Many such anti-brand
domain names are easy to remember and catchy in nature (such as Northwest
Airlines’
Northworstair.org,
Safeway’s
Shameway.com,
Starbucks’
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Starbucked.com, Coca-Cola’s Killercoke.org, etc.).” Kucuk notes that, “Antibrand sites purposefully use the targeted corporation’s brand name in their
domain name to insult the corporation’s brand identity and to express their
anger and frustration while entertaining and educating consumers and
210
audiences” alike.
As the attack on Las Vegas Sands proved, there are bad actors out there and a
corporate owner can just as easily be targeted for his political views as anything
to do with his company.
Although their names can be quite humorous, these websites are no laughing
matter and they must be taken very seriously and the courts in the United
States have been of little help; many have found in favor of these anti-brand
sites, stating that, “usage of a targeted brand’s name in a domain name is not
trademark infringement, but is protected under the First Amendment—as long
210
as the site owner does not use the anti-brand site to make a profit.”
Like a virus living off its host, these anti-brand sites “benefit by sharing the link
popularity, brand awareness and web traffic of the targeted brands’ site in
many search engine results and in consumer surfing decisions on the
210
Internet.” Troublingly, anti-brand sites “often show up in the top ten search
results when a corporate brand is researched on major search engines,” Kucuk
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adds.
Other sites are also taking “advantage of mistyping (called
typosquatting) to steal traffic directed to the targeted brands as in the case of
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Untied.com, a hate site targeting United Airlines (United.com).”
“For these oppositional consumer groups, anti-brand sites have turned out to
be major message dissemination venues and a powerful communication tool.
Today, hate sites exchange information, organize boycotts and coordinate
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lawsuits, thus revolutionizing consumer movements,” Kucuk adds.
The Internet’s tagline could almost be “Seek and you shall find” and, in the case
of disgruntled airline passengers or slighted employees, these sites are easy to
discover and even easier to add complaints to, so companies should be wary of
engagement on them. Another thing to keep in mind is that if one of these antibrand websites discusses company policy and invites other employees to
comment, it “can be considered ‘concerted activity’ and is protected by the
210
National Labor Relations Act—NLRA.”
Kucuk breaks down anti-brand sites into four different categories—Experts,
210
Symbolic Haters, Complainers, and Opportunists.
The developers of an
“Experts” site usually have detailed knowledge about a company’s markets and
their alternatives as well as expertise about business practices, products and
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technologies. “Because of their advanced level of expertise, they are capable
210
of sensing and following market changes in real time,” Kucuk notes. These
Websites are often sophisticated and some “apply strong expressiveness and
communication strategies with unforgettably powerful images to maximize
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their impact on visitors to the site,”
with the ultimate purpose of hurting
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brand identity. “This, in effect, creates some level of economic pressure by
210
stimulating anti-consumption against the targeted brands,” concludes Kucuk.
The brands targeted by “Symbolic Haters” have high brand awareness, but they
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are not as valuable as those targeted by the experts. This group of anti-brand
protesters is predominantly sustained by rumors, supposition and negative
word-of-mouth and they focus more on the myths behind the brand’s
210
success.
In order to create opposition to a targeted brand, “Complainers” reflect their
anger by bringing negative attention to a company with service failure
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scandals. “Complainers” are “more interested in operational and product210
related problems than business philosophy or system order,” notes Kucuk.
Acting like rejected lovers, these complainers “might have initially tried to build
communication with the company regarding their concerns, but their insight
was not appreciated by the company, and they chose to protest them on hate
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sites using ‘wake-up call’-type attention grabbers to get their point across.”
These types of sites are not as advanced as either experts or symbolic haters
210
sites , and “their expressiveness is limited to depictions of actual service
failures (pictures of smashed packages, etc.) or scanned and posted documents
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ANDREW PEARSON
about the unresolved communications with the targeted company rather than
210
advanced interactive website designs.” The message, however, is clear and
often the examples given involve personal experiences that the Website’s
readers can empathize with, and thus the reader may develop a negative
opinion of the targeted company based on another person’s experience.
“Opportunists” could be considered the scavengers or hyenas of the anti-brand
website world as they “rely on a company’s service failures reflected in the
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media news as their main source of information.”
Kucuk argues that
“opportunists are fed by media, not personal expertise nor experience, but
they are trying to use flashy news stories to influence potential consumers into
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viewing their own website in order to increase site traffic.” “Opportunists”
are driven not by personal experience, but rather by a desire to trumpet
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scandalous news so that their websites gain more traction and attention.
Although anti-brand sites are usually created to attempt to hurt brands, smart
companies can—in a Vito Corleone “Keep your friends close but your enemies
closer” kind of way—use these websites to their advantage. Kucuk offers four
basic strategies for companies to counter these anti-brand Websites; work with
experts; monitor symbolic haters; talk to complainers; and combat
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opportunists.
The anti-brand “Experts” websites might actually be helpful because they can
alert a company to problems they might never have known existed, and the
expertise shared on the sites can be used in a company’s market value creation
210
process going forward.
Unlike customer-satisfaction surveys or pricey
210
consultants, feedback gained from such sites is free to the company. Some
very useful information can be gleaned from an ex-employee’s tell-all Website,
as former employees often have extensive knowledge of the inner workings of
210
a company , and this is knowledge that is oftentimes overlooked by higherlevel company executives.
Of course, before engaging with these experts, a company should first analyze
210
and determine the “hostility level” and “expertise level” of such sites. If the
hostility level is extremely high and the expertise level low, the site should be
monitored but not necessarily engaged with, until, that is, the hate generated
210
has reached such a harmful level that it needs to be addressed.
“If a
company reaches a somewhat manageable level of hostility along with a good
level of consumer expertise through these sites, it should, however, encourage
consumer involvement in the market co-value-creation process,” advises
210
Kucuk.
Because symbolic haters might be under the influence of negative word-ofmouth stories, the challenge with these sites is to counter these negative
210
stories with timely positive and credible ones.
The insight symbolic haters
provide on their sites isn’t usually as useful or informative as that provided by
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experts, however. Kucuk advises that, “Companies should closely monitor
what these sites are talking about and be open to any communication form
directed to consumers in order to control this symbolic (or sometimes even
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disingenuous) hate targeted towards their brands.”
“In other words, a
company cannot defend its perspectives without knowing the truth behind the
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news broadcasted by such sites:” once again, keeping one’s enemy close.
“Complainers” are the consumers who “might have been satisfied with a
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company’s products and services for a while, but have grown dissatisfied.”
They might still be “looking for the spark or enjoyment they once felt when
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they met with that brand,” but they have currently fallen out of love with it.
Since these sites are trying to garner attention by focusing on major service
failure scandals, Kucuk recommends that companies “contact site owners to
solve such consumer dissatisfaction problems before the aggression begins to
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impact the company’s brand identity on the Internet.”
Because negative word-of-mouth can go viral in seconds and live on social
media sites almost indefinitely, it is imperative for companies to challenge
negative word-of-mouth stories and transform them into positive word-of210
mouth ones as quickly as possible. Companies should keep an eye on ecomplaint sites, as well as consumer blogs to monitor the type and duration of
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problems that can flare up.
When appropriate, companies should email
upset customers, perhaps attaching discount coupons or gift cards to show its
remorse for poor service and/or bad quality,y as well as its sincerity towards
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improving customer service.
As their name implies, “opportunists” are mostly looking to exploit an
opportunity to be recognized so that they can reach a level of awareness that
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will gain them public notoriety. “Opportunists” “can be very harmful once
they find scandalous events regarding a targeted brand, which brings the site
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higher visibility and traffic,” warns Kucuk. “Opportunists” are trying to steal
web traffic from the targeted company, and will search the news media for
anything they can use to gain attention by attacking brands.
“In a pre-emptive attempt to prevent the creation of such anti-brand sites,
corporations can buy potential negative domain names that can be targeted on
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the Internet,” advises Kucuk. For every Facebook.com there is probably going
to be a Facebooksucks.com so companies should be aware of the existence of
these opportunists as well as be ready to combat them to stop any potential
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brand erosion. The “.sucks” web address is also available so any disgruntled
customer could purchase that and quickly become a headache for any casino
company. Snapping up possible anti-brand sites when creating regular brand
sites can help avert many potentially embarrassing anti-brand headaches in the
future.
Casino companies are ripe for anti-brand messaging as the 2014 cyber attack
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ANDREW PEARSON
on Las Vegas Sands showed. According to US intelligence, this attack was
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orchestrated by the Iranian government.
Culling through sites like Twitter, Facebook, Weibo, etc., etc., for customer
complaints should be a daily, if not hourly practice. Alerts can be set up to peg
comments by known patrons, with an appropriate email response
automatically prepared. Approval from a host, manager, or executive would
only take moments and responses could, literally, be in the hands of patrons
moments after they made their critical tweet, Facebook post and/or Weibo
comment.
Brand Loyalty Enhancement
As Reichheld and Sasser showed in their study Zero Defections: Quality Comes
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to Service , loyalty is important because a customer’s profitability increases as
his or her loyalty increases. In their study, the authors found that it usually took
more than a year to recoup any customer acquisition costs, but then profits
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increased as customers remained with the service or firm.
The cost of
attaining a new customer is also higher than maintaining a recurring
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customer.
Threadless, a T-shirt company based in Chicago is a perfect example of a
business that has built a community by embracing its customers and creating
strong brand loyalty. Today, Threadless is as much an online community of
artists as it is an ecommerce site. Founded in 2000, Threadless “asks consumers
to submit shirt designs they've created—it gets as many as 300 submissions a
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day—and [sic] allows its large fan base to vote on the ones they like best.”
Threadless “picks the best of the most popular T-shirt designs, screens them for
copyright violations and obscenities, and sells them on its site within three to
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eight weeks for $18.”
Competition winners earn about $2,000 for their
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creations and Threadless aims to release seven new designs per week.
With 2.1 million followers on Twitter and 615,000 fans on Facebook, Threadless
has used social media masterfully to promote both its designs and its designers
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as well as, just as importantly, keep its community engaged.
Threadless injects its personality into every engagement, sending news to
people when new T-shirts are available, as well as informing customers of such
quirky things as what music is playing in the company warehouse and stories
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about the interesting people stopping by the office. All of this work in social
media has been very successful. According to Threadless, “The investment in
Twitter has bumped our traffic. Sales from Twitter alone are in the high six212
figures.”
Threadless believes “the other key is that we act like humans on our own site
and social networking sites. We act like we're interacting with our friends,
posting videos of our employees talking about their favorite bands. It's not all
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THE PREDICTIVE CASINO
212
direct promotion; it's human.” Burkitt concludes that the takeaway is: “Know
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what interests your consumers and build on it.”
Another example of a great use of social media is the coffee company
Starbucks; it is a company that has taken the lead in harnessing the power of
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social media. As Hodge explains, “With 32 million 'Likes' on Facebook and
almost 3 million followers on Twitter, the numbers alone are impressive. But
it's the depth of engagement Starbucks achieves with its customers that makes
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it stand out.”
A few years ago, Starbucks recognized that more and more of its users were
accessing their accounts from a smart phone or a tablet, so they launched a
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Frappuccino Happy Hour photo competition.
“Each day for two weeks
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Starbucks gave its Twitter followers a different photographic challenge,”
Hodge explains. “Users had to tweet a photo of themselves, including the
@StarbucksUK username, for the chance to win a £10 Starbucks card,” Hodge
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added. According to Hodge, the campaign achieved “maximum exposure for
minimal cost, recruiting many hundreds of thousands of unofficial 'brand
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ambassadors', who were generating online buzz about Starbucks.”
Build Fanbases: Be “Liked”
Whether you call them “fans”, “friends”, “followers” or “subscribers”, building
a community of users for your casino or integrated resort will help you grow
your customer base, as well as participate in the conversation about your
brand.
Facebook no longer uses the term “Fan”, and, instead of becoming a “Fan”,
Facebook would rather users “Like” or “Find” a brand instead. Not wanting to
get into too much of a semantic argument, I believe the concept of a “Fan”
makes more sense when discussing the creation of user communities.
“Fandom” connotes devotion, enthusiasm, advocacy, and affection and all of
these positive emotions can be used to drive customer loyalty and, just as
importantly, customer spend.
Few would argue that customer satisfaction is the foundation of true customer
loyalty, while customer dissatisfaction is one of the key factors that drive
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customers away.
This may sound obvious but its importance cannot be
stressed enough. Increasing loyalty is what building fanbases is all about, but an
IR should be aware that building large fanbases and gaining thousands of
followers shouldn’t be an end-goal in itself, it is important to put in place a
system that produces enough content to keep these fans engaged.
As per Jones and Sasser’s zone of affection, satisfaction levels are high and
“customers may have such high attitudinal loyalty that they don’t look for
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alternative service.” It is within this group that “Apostles” or “Influencers”
reside, and this is the group that is responsible for improved future business
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ANDREW PEARSON
114
performance. It is within this group of devotees that businesses can find
their most vocal and valuable customers. Through social media, these people
can be discovered, nurtured, and stimulated to spread the company’s message
far and wide.
With little marketing expenditure, a company can get its message out to the
wider community and, once again, because these recommendations would be
coming in through a marketed person’s contacts, followers and friends, they
are messages that are much more likely to be acted upon.
To increase a company’s fan base, Facebook recommends doing the following:
•
•
•
•
•
•
Encourage visitors to “like” your page.
Partner with other brands or local organizations: this can promote
viral sharing of customers between businesses.
Expand the reach of your posts: when you mention a person or an
organization in your posts, be sure to connect to them in a post so that
your post will automatically appear on their wall.
Use social plugins on your website: Installing a “Like” box on your
homepage or on your newsletters will drive people to your Facebook
page.
Encourage physical check-ins at your business: these posts will appear
in a customer’s News feed, thereby providing more exposure for your
business.
Promote with ads and sponsored stories.
The best way to encourage engagement and interaction on Facebook is to post
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multimedia links on your page. You should post images regularly so you have
a better chance of standing out, even on status updates as images will catch
the eye of your current followers and images are shared much more often than
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simple text. Running competitions is another great way of increasing fans
and fostering engagement, but be aware of Facebook’s rules as they can be
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quite restrictive.
Just as on Facebook, images are also a great way of increasing engagement on
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Twitter.
“With the likes of Instagram and Camera+ allowing Twitter
integration, it's easier than ever to tweet images. There's no harm in cross
posting from different social media sites so don't be afraid to link to a Facebook
or Pinterest post if it's interesting. Better yet, post the image and provide the
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link to the other site.”
“A handy way of gaining a few new followers is to use hashtags when tweeting.
While there are always trending topics, you shouldn't latch onto them for the
sake of it. Instead, identify hashtags that are relevant to your brand and tweet
witty or useful information using it. If you provide value, you could be
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retweeted, which will result in more exposure and some new followers.”
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THE PREDICTIVE CASINO
Twitter can also be used for competitions, but, once again, check out the rules.
Twitter’s rules might not be as strict as Facebook’s, but you should refer to
them to understand what is acceptable and what isn’t.
Building up a following on LinkedIn is not as easy as it is on Facebook and
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Twitter as there isn't as much scope for posting content. However, LinkedIn
recently bought Slideshare and they have made it easy to integrate any
Slideshare presentations on a LinkedIn page. With LinkedIn, it is important to
get involved in groups and discussions as that’s a good way to get one’s brand
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name out there. In this case, you might be promoting yourself more than
your actual company page, but your strategy should be about building up your
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own reputation, which should, subsequently, build up your brand.
As it is entirely based around visuals, Pinterest has a dedicated following that is
worth the time to engage with, even if your products aren't of a visual
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nature. The great thing about it is the fact that you can create boards that
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only vaguely relate to your company. The first step you should take is to pin
high quality images. Your followers are going to judge your pins based on their
appearance, no surprise there since this is a visual medium so you should use
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the best quality images available.
“Something else worth remembering is that for each Pinterest page, each
board has its own number of followers that mightn't even be following your
page. If you have a number of boards, check to see just how many people are
following and prioritize the boards with the most members,” the digital agency
Simply Zesty recommends. “That doesn't mean you should neglect your other
boards, but it can be useful to focus on one or two boards as you build up your
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following,” Simply Zesty concludes.
Hashtag marketing is, in itself, a science. Casino operators should use hashtags
to market the many events that occur within its halls, from sporting events,
concerts, to conferences, to eSports events, and beyond.
Crisis Management
“Crisis management” refers to the art, technique or practice of averting or
dealing with crisis situations that threaten to harm an organization, its
stakeholders, or the general public. It is also the attempt to limit the damage of
a known or an unforeseen problem. According to Seeger, Sellnow & Ulmer
(1998), there are three elements that are common to most definitions of a
crisis: (a) a threat to the organization, (b) the element of surprise, and (c) a
short decision time.
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In his paper A Typology of Social Media Crisis , Ashwin Malshe argues that
one of the key benefits of using social media marketing is the two-way
interaction it gives to both businesses and their consumers. “Consumers like it
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because they can engage in conversations with the brands they buy,” while
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ANDREW PEARSON
businesses recognize the value of keeping their customers interested and
informed. However, this can be a double-edged sword as a customer can as
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easily complain about his bad experiences as he can trumpet a good one.
Malshe argues that
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:
“The increased efficiency of communication and intimacy with
consumers come at the cost of higher riskiness of the business.
Users can share an article, video, or photograph with their
social network at the click of a button, thus spreading a firm’s
content “virally,” generating wide visibility instantaneously. In
exactly the same way, users can harm firms by sharing bad
experiences, rumors, or events that were pure accidents.”
Malshe adds that because there is little accountability on the Internet, firms are
put in a tight spot. The fact that there are no moderators on social networks
monitoring the flow of information over this super highway only exacerbates
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the problem. Because of this, social media crisis can flare up quickly and
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spread at the speed of light , turning the very viral nature of the Internet—a
nature that normally makes it so appealing to marketers—into a very serious
threat against them.
“There are several ways in which one can group social media crises,” argues
Malshe, adding that “An intuitive criterion for categorization can be the type of
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social medium.”
Whether the crisis erupted on Facebook, Twitter, or
YouTube will call for different strategies to be used to address and contain the
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crisis.
For example, since human beings are, first-and-foremost visual
creatures, a video on YouTube will probably elicit more negative reaction than
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a Tweet on Twitter.
However, Malshe argues that crises should not be
viewed in a vacuum as they can quickly spread from one network to the
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next. Something initiated on Facebook can easily be shared with others on
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Google+, Twitter, or the hundreds of other social networks available today.
As Malshe notes, since a YouTube video may generate more attention on
Facebook than on YouTube, it is not that important to identify which social
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media site the crisis first blew up on. What is important is countering the
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crisis on as many social media sites as it is affecting.
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Using the Comprehensive Typology of Crises Model proposed by Gundel as a
starting point, Malshe proposes the typology of social media crises. Gundel
categorizes crises into “four types based on their predictability (high vs. low)
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and controllability (high vs. low).”
Grundel “puts an emphasis on
predictability because, in general, organizations can design measures to
proactively eliminate a crisis or at least prepare the response to a crisis based
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on its predictability.” However, for crises flaring up across multiple social
media networking sites, the consideration of predictability becomes less
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important. Malshe argues that, “due to its open and viral nature, social
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THE PREDICTIVE CASINO
media makes crises almost unpredictable. Therefore, although organizations
can put in place measures to avoid crisis-like situations, the predictability of the
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time, place, or the nature of crisis [sic] is almost zero.” The global nature of
social media also makes it exceptionally difficult to predict these types of crises,
with language, geographical and cultural differences exacerbating not only the
complexity of the problems, but also the responses necessary to deal with
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them.
Another possible reason for low predictability of social media crises is that
companies currently lack an in-depth understanding of the social media
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world. Social media marketing still isn’t very well understood and often is not
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considered worthy of large IT investments.
Although this is starting to
change “this underinvestment leads to two related problems. First, the
employees delegated to handle social media have little resources or incentives
to systematically analyze crises that have already been taking place. Second, a
lack of resources leads to relatively small social media teams, which in some
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cases handle momentous amounts of data,” warns Malshe.
“Controllability is a critical factor for general crisis management as well as
specifically for social media,” states Malshe, adding “Crises with low
controllability are dangerous and can scar the credibility of the firms [involved]
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for a long time.” Because content can be easily captured through screengrabs, even small mistakes can have huge effects on a company’s brand
identity. “Controversial articles that were yanked from the original websites
remain alive on several blogs which display all or part of the original content,”
Malshe notes. Even though rogue Tweets can be deleted in seconds, they can
still jeopardize multi-million dollar ad campaigns because screenshots of the
offending Tweets can encircle the globe as enthusiastic Twitter users share
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them with friends and followers. Like a virus replicating itself, the damage
can be quick and sometimes fatal.
Although it seems that all social media crises have low controllability, that is
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not necessarily the case. By tackling a problem head-on (oftentimes with
disarming humor and/or clever irreverence), a few companies have been able
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to avoid their crisis-like situations turning into full-blown disasters.
An
example of this is the case of the Red Cross beer Tweeting fiasco: when a Red
Cross social media strategist mistakenly posted a Tweet about alcohol on the
Red Cross’s official Twitter account. The Red Cross not only removed the
offending Tweet quickly but also offered a witty retort on the fiasco, thereby
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making light of the situation. Such incidences as these are not outliers and, in
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a few situations, social media crises can be highly controllable.
For Malshe: “It is critical to understand the difference between the two
constructs: ease of control and the degree of controllability. In some cases, the
overall controllability of the crisis can be low. Within that set of cases, a few
crises can be managed, to whatever limited extent, with less effort while the
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ANDREW PEARSON
rest may require more effort.”
215
Malshe uses several examples to illustrate his point; including the crisis faced
by United Airlines when one of its disgruntled passengers, Dave Carroll,
215
uploaded his parody song “United Breaks Guitars” to YouTube. In the song,
Carroll and his band mates narrate an experience about how United broke
Carroll’s pricey Taylor guitar and refused to reimburse him for the damages.
217
The song went viral and has now garnered more than 16.2 million views.
United was very slow to react to the situation, which exacerbated it even more.
The story was picked up by the traditional media and quickly went viral.
Overall, for United, this was a situation with very low controllability, but their
inaction made the problem considerably worse, turning it into a full-blown PR
disaster.
Considering the triviality of the amount involved in this crisis (about US $1,500),
it was a relatively “low cost solution for United to offer the money to Carroll
215
and control the crisis,” Malshe notes. However, even though United may
have reimbursed Carroll, there was no guarantee that he wouldn’t still have
215
uploaded the song to YouTube , but, at the very least, United wouldn’t have
looked so tin-eared.
In one television interview (more bad press for United), Carroll explained that
he was emotionally attached to the guitar and, even after it had been fixed, it
215
didn’t sound as good as it had before it was broken. Therefore, in this
situation, there was little United could have done to control the events from
getting out of hand and becoming a full-blown crisis. However, “they could
have easily averted additional negative publicity by reimbursing Carroll for his
215
troubles,” argues Malshe , thereby mitigating the crisis to a certain extent.
After all of the social media attention the video received, United did actually
offer to reimburse Carroll, but, even then, Carroll took the high road, refusing
the money and asking United to offer it to charity, which, once again, did little
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to help United’s negative public perception. It was a lose-lose situation for
them all around; a deserved, self-inflicted lose-lose situation, admittedly.
Malshe proposes that, to some extent, the shock value of the trigger that starts
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the crisis can explain the ease with which the crisis can be controlled. Simply
put, the higher the shock value of the trigger, the more difficult the crisis is to
control, although Malshe does admit that, since there has been no large scale
study of this issue, it is difficult to say to what extent shock value explains the
215
correlation.
Malshe uses two dimensions to categorize social media crises. The first,
“Controllability,” is based on Gundel’s definition and is described as something
that is “controllable if responses to limit or eliminate the crisis by influencing its
215
causes are known as well as executable.”
“Controllability” can either be high
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THE PREDICTIVE CASINO
215
or low as can the effort required to control it. This effort, Malshe argues, is a
function of the shock value of the trigger, which refers to the extent to which a
215
crisis-triggering incidence offends the social media community. The amount
to which the masses can be shocked by a single event is completely dependent
215
on the context.
The shock value of the trigger “refers to the degree to which an incident that is
embedded in the context and time offends members of the social media
215
community.” This shock value can’t be isolated from the context and time,
215
making the predictability of social media crises even more difficult to gauge.
Malshe divides crises into four categories and they are based on whether a
crisis has high or low levels of controllability and the shock value of the trigger
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is either high or low. For example :
•
•
•
•
Soft Crises: Like the Red Cross Tweet previously mentioned, soft crises
have high levels of controllability and low levels of shock value. Left
unattended, a soft crisis is likely to turn into a full-blown crisis so it is
important to recognize the crisis, isolate the classification and
immediately issue a response.
Firefighting: This type of crises is highly controllable, but it also has a
high trigger of shock value. Even though controllability is high, the high
shock value of the crisis has the potential to overwhelm a company’s
social media department, which could mean the situation unravels
very quickly.
Wait and watch: These require patience and a thick skin. These crises
are caused by less shocking triggers, but they have very low
controllability. The crisis can go viral very quickly and the more an
organization responds to the crisis, the more disastrous it could
become.
Disaster: These are highly uncontrollable and shocking crisis situations
and they can break organizations.
The Red Cross Tweet was a soft crisis because the original Tweet was offensive,
but its shock value was relatively low and a clarification on the origin of the
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Tweet was enough to dissipate the tension in the social media world. It is
really not surprising that the Red Cross’s employees think about drinking beer
after work, but the Tweet made it sound as if the employees were drinking
215
215
while at work. Once the facts were presented, the crisis was averted.
Ashton Kutcher’s November 2011 Tweet stream about the firing of Penn State
Football team coach Joe Paterno is one of the most celebrated examples of a
215
firefighting crisis. Kutcher, who had more than eight million Twitter followers
at the time, expressed his disappointment in the firing and thought that the
215
whole incident lacked class. However, Kutcher was ignorant of the fact that
Paterno had been let go because of his reluctance to fire a coach who had been
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ANDREW PEARSON
215
accused of raping a child in the Penn State men’s locker room.
Understandably, there was a huge backlash against Kutcher’s Tweet and his
215
image was badly bruised. Kutcher “immediately decided to stop engaging
215
directly with his Twitter fans and followers” and has since outsourced his
social media responses.
This incident is a perfect example of a firefighting crisis. The trigger—the
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offending Tweet—was highly shocking to the social media community. Had
he acted to counter his offensive Tweet, Kutcher could have controlled the
crisis before it had spread so wide, Malshe argues. Looking back, it is surprising
to see that one person—a busy celebrity at that—insisted on communicating
with his followers on a one-to-one basis, thereby so easily exposing himself to a
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crisis. “The crisis was controllable because Kutcher could have put in place a
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system to tackle such situations,” Malshe concludes.
The United Airlines crisis is a perfect example of a wait and watch crisis. The
song was hardly shocking, but it had huge amusement value, which helped it go
viral. Once the video was available on YouTube, there was little United could
have done to defuse the crisis.
In April 2009, the video of two Domino’s Pizza employees tainting food at a
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Domino’s franchisee hit YouTube and, unsurprisingly, it instantly went viral.
215
Domino’s Pizza immediately found itself in a classic disaster situation. “The
enormous shock value of the YouTube video coupled with extremely low
controllability of the crisis made it the worst possible situation for Domino’s,”
215
states Malshe.
Domino’s responded with a YouTube video of its own: Patrick Doyle, the
President of Domino’s USA, acknowledged that the two people in the video
were, indeed, employees of a Domino’s franchisee, but he explained that
warrants for their arrests had been issued and that the store where they had
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worked had been completely sanitized since the incident. This crisis became
a disaster because the trigger—the YouTube video—had a very high shock
215
value—but the crisis was highly uncontrollable. The employees’ actions were
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suicidal and completely unpredictable. Domino’s couldn’t really be faulted
for not having a plan for such an extreme scenario as the sheer bizarreness of
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the act of sabotage made it uncontrollable and completely unavoidable.
Going forward, Domino’s promised to toughen its employment hiring practices,
while also hammering home the message that this was an isolated incident that
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didn’t represent normal Domino’s employee behavior.
Once Domino’s
responded, however, it could do little but hope for the situation to blow over,
which, after a short while, it did. “In contrast to United Airlines, Domino’s Pizza
faced a highly shocking social media crisis and experienced a major damage to
their brand name,” states Malshe, however, neither company was in a position
to do much about it.
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As with normal crisis management, the response to a social media crisis should
involve the three steps of crisis management—prevention, response, and
218
recovery—and Malshe suggests use of the Hale, Dulek, and Hale model to
mitigate crises. In this model, Hale, Dulek, and Hale propose that the response
can be divided into four sub-processes: observation, interpretation, choice, and
215
dissemination. Malshe breaks these processes down in the following way :
“Observation entails collecting all the relevant information at
the onset of the crisis. Interpretation involves assessing
information within the context of the current crisis to
determine both its accuracy and its relevance. Choice involves
assessing viability of different alternative actions and choosing
the most appropriate among them. Finally, dissemination leads
to information exchange with the public.”
According to Malshe, the four-step response to a social media crises is
•
•
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:
Soft crises and firefighting: For soft crisis and firefighting, Malshe
suggests implementing Hale, Dulek, and Hale’s spiral crisis response
communication model. In this model, the four steps of the crisis
communication—observation,
interpretation,
choice,
and
215
dissemination—are repeated one after another in a kind of circle.
“Such a model is most appropriate for the crises with high
controllability,” Malshe argues, adding that, “By actively engaging in
the four steps, crisis can be managed more effectively and prevented
215
from growing into a disaster.”
Wait and watch disaster: For the two crises situations where
controllability is low, Malshe contends the spiral communication
215
model is redundant. By constantly changing the response based on
developments within various social media avenues, an organization is
very likely to make a bad situation worse. Therefore, it is more
appropriate to select a linear model that follows Hale, Dulek, and
Hale’s four steps—observation, interpretation, choice, and
dissemination. After the information is disseminated to the public,
there may not be a need to actively keep on responding to the crisis as
the organization doesn’t have any control over the crisis.
Develop a Virtual Social World Presence
Although virtual social worlds did hold a lot of promise when they were first
introduced several years ago, they have not gained much traction over the last
few years. Several high-profile sites, such as Teleplace, have actually shut
down, the remnants of it 3D immersive environment is now in the open source
software Openqwaq.
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In her article Why Virtual Worlds Suck for Business—and Some Solutions
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Maria Korolov makes a good case as to why virtual worlds haven’t taken off
when she discusses a typical virtual world scenario as such:
“You spend several minutes (at least!) loading up the software,
finding your microphone, adjusting your sound levels, and
logging into a virtual scene. If you’re lucky, you have a choice
of avatars, none of whom look anything like you. If you’re
unlucky, you show up as a big plastic Gumby-like thing or as an
ugly woman in orange tights (known as ‘Ruth’ in OpenSim and
Second Life). You already feel stupid, and then your hosts show
up, also as cartoon characters. You can’t make eye contact
with them, you can’t read their body language—if they’re
animated at all, it’s usually jerky and inappropriate to the
situation. Occasionally, you’ll get the tour from someone in a
funky costume, or a cross-dresser, or a robot. Even when
they’re dressed in business clothing, the clothes are often too
tight, too sexy or otherwise ‘off’.”
Korolov goes on to explain that even the act of walking is difficult and, for some
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reason, each platform does it differently. This would all be worth it if there
was something worthwhile to see while you were in these immersive
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environments, but all you get “is a screen hanging on a wall.” The tour guide
explains that you can put anything on the screen, some video, a webpage, even
share a desktop with some of the enterprise platforms but what’s the use of
that, Korolov asks, adding sarcastically, “You already own a screen you can put
anything on, it’s your own computer screen. And it already does all of those
219
things.”
The argument that these worlds are so compelling because they are
219
“immersive” as Second Life likes to point out is specious at best.
“The
environments are bland. The clothes are bland. All virtual conference rooms
look the same, anyway. And there’s nothing to do there, except walk around
and look at screens. You are not immersed. And if you’re not immersed, than
[sic] the virtual environment is, in fact, nothing more than a chat room with
219
bad 3D graphics.”
Korolov does, however, make some compelling arguments for companies to
use virtual social worlds as virtual work environments—fewer centralized
offices, more telecommuting, lower facilities budgets, lower travel budgets,
and shorter commutes that result in a better work-life balance, and, probably
219
higher employee retention. “If a company is able to create a successful,
engaging and immersive virtual workplace for its employees and managers, it
will also be able to recruit from a wider pool of potential workers,” offers
219
Korolov.
As explained in chapter four, websites like YY.com have created powerful
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THE PREDICTIVE CASINO
business models that are resulting in highly profitable virtual world endeavors.
YY’s Music platform allows users to choose from thousands of live
performances and each performer has his or her own theatre “in which fans’
avatars cluster in seats around the main stage. A live video feed of the
220
performer rises from the middle.” “Users can chat with the performer and
buy all sorts of virtual gifts for her; their avatars hurl the favors onto the stage.
(The performer gets pretty much the same view, along with some
administrative controls.) The performances can seem something like a
220
combination of a pop concert and a peep show.”
YY Music fills a need for both parties involved; the singers get an avenue to
reach his or her fans and the audience gets to enjoy a concert-type of
experience at a much lower price than they would spend attending a real
concert. The audience also gets something they’d never get at a real concert,
the ability to reach out and connect with the artist.
Virtual worlds like YY.com and stageit.com provide virtual venues where
musicians can connect with a virtual audience and actually make money. In its
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“Sample show idea” section, Stageit suggest the following shows that a
performer can offer:
1.
2.
3.
4.
5.
6.
7.
8.
Interactive backstage show—let fans hang out in an intimate setting,
where they can hear some songs played, get questions answered, and
get a front row seat to a backstage experience they can’t get
anywhere else.
Fundraiser—raise money for an upcoming tour, record, or charity that
by telling fans to head to Stageit, where they can win prizes, and/or
giveaways.
Live Q&A—hang out and answer questions for fans. It is an
environment that can foster valuable feedback on what fans want to
see and hear on an upcoming tour. Musicians will get free, instant
data as well as any revenue generated from ticket and/or album sales.
CD listening party—preview upcoming album songs for fans at home.
Stream directly from a venue.
Backstage + Venue stream—Give fans a backstage experience unlike
any other by streaming backstage before the show. Take viewers on a
tour of the venue, then stream live from the set, even following the
artist backstage after the show.
Tour rehearsal—Give fans a sneak peak of an upcoming tour by
bringing them into a final rehearsal or practice session.
Stream your venue sound check—Give fans an inside look at a
soundcheck process, even allowing the online audience to make
requests.
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Discover a Customer’s Psychological Profile
Since every “Like”, every purchase made, every video watched, every cellphone
movement, and every website visit is logged somewhere on some server and
they are all analyzable. As Hannes Grassegger and Mikael Krogerus explain in
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their Das Magazin article I Just Showed That the Bomb Was There ,
“Psychologist Michal Kosinski developed a method of analyzing people’s
222
behavior down to the minutest detail by looking at their Facebook activity.”
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According to Grassegger and Krogerus :
“Psychometrics, sometimes also known as psychography, is a
scientific attempt to ‘measure’ the personality of a person.
The so-called Ocean Method has become the standard
approach. Two psychologists were able to demonstrate in the
1980s that the character profile of a person can be measured
and expressed in five dimensions, the Big Five: Openness (how
open are you to new experiences?), Conscientiousness (how
much of a perfectionist are you?), Extroversion (how sociable
are you?), Agreeableness (how considerate and cooperative
are you?), and Neuroticism (how sensitive/vulnerable are
you?). With these five dimensions (O.C.E.A.N.), you can
determine fairly precisely what kind of person you are dealing
with—her needs and fears as well as how she will generally
behave. For a long time, however, the problem was data
collection, because to produce such a character profile meant
asking subjects to fill out a complicated survey asking quite
personal questions. Then came the internet. And Facebook.
And Kosinski.”
In 2008, With a fellow Cambridge student, Kosinski created a small app for
Facebook called MyPersonality that asked users a handful of questions from
the Ocean survey and they would receive a rating, or a “Personality Profile”
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consisting of traits defined by the Ocean method. The researchers, in turn,
got the users’ personal data, which soon amounted to millions and millions of
222
people.
“It was, literally, the then-largest psychological data set ever
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produced.”
In the ensuing years, Kosinski and his colleagues continued the research; “first
surveys are distributed to test subjects—this is the online quiz. From the
subjects’ responses, their personal Ocean traits are calculated. Then Kosinski’s
team would compile every other possible online data point of a test subject—
what they’ve liked, shared, or posted on Facebook; gender, age, and
222
location.” Once the researchers dug into the data, they discovered that
amazingly reliable conclusions could be drawn about a person by observing
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their online behavior. For example, “men who ‘like’ the cosmetics brand
MAC are, to a high degree of probability, gay,” which isn’t that surprising, but
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THE PREDICTIVE CASINO
there are other interesting findings, such as one of the best indicators of
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heterosexuality is liking Wu-Tang Clan. Also, people who follow Lady Gaga
are most probably extroverts, while someone who likes philosophy is probably
222
an introvert.
In the ensuing years, Kosinski and his team continued, tirelessly refining their
models. “In 2012, Kosinski demonstrated that from a mere 68 Facebook likes, a
lot about a user could be reliably predicted: skin color (95% certainty), sexual
orientation (88% certainty), Democrat or Republican (85%),” explains
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Grassegger and Krogerus.
Level of intellect, religious affiliation, alcohol-,
cigarette-, and drug use could all be calculated as well, something that a casino
company might find quite interesting as there are strong correlations between
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alcohol and/or drug abuse and gambling problems.
Employee Facebook
pages could be scanned to screen out problem candidates as well.
As Kosinski continued refining his model, he discovered that with a mere ten
“likes” as input, his model could appraise a person’s character better than an
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average coworker. With seventy, “it could ‘know’ a subject better than a
friend; with 150 likes, better than their parents. With 300 likes, Kosinski’s
machine could predict a subject’s behavior better than their partner. With even
more likes it could exceed what a person thinks they know about
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themselves,” which is a pretty frightening thought.
The day Kosinski published his findings, he received two phone calls, both from
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Facebook; one a threat to sue, the other a job offer.
Since the publication of Kosinski’s article, Facebook has introduced a
differentiation between public and private posts so the data isn’t as easily
222
accessible now. In “private” mode, “only one’s own friends can see what one
likes. This is still no obstacle for data-collectors: while Kosinski always requests
the consent of the Facebook users he tests, many online quizzes these days
demand access to private information as a precondition to taking a personality
222
test.”
222
Kosinski and his team are now adding variables beyond Facebook “Likes”.
Offline activity is now traceable and “motion sensors can show, for example,
how fast we are moving a smartphone around or how far we are traveling
222
(correlates with emotional instability).”
Flipping this idea on its head, Kosinski speculated his research could become a
222
search engine for people. By using all of this data, psychological profiles
222
could not only be constructed, but they could also be sought and found. For
example, if a company, or a politician, wants to find worried fathers, or angry
introverts, or undecided Democrats, for example, these profiles could be
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uncovered in the data.
To Kosinski’s chagrin, one company he had been partnered with—Cambridge
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ANDREW PEARSON
222
Analytica—was involved with Donald Trump’s 2016 presidential election.
Cambridge Analytica bought up extensive personal data on American voters:
“What car you drive, what products you purchase in shops, what magazines
222
you read, what clubs you belong to.”
Voter and medical records were
222
purchased as well.
In America, detailed personal consumer data is available for a price and
Cambridge Analytica snapped it up and they crosschecked these data sets with
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Republican Party voter rolls and online data such as Facebook likes.
Ocean
personality profiles were built from this data and, from a selection of digital
signatures there suddenly emerged real individual people with real fears,
222
needs, and interests—and home addresses. Today, Cambridge Analytics has
assembled psychograms for all adult US citizens, 220 million people, and they
have used this data to influence electoral outcomes, as was seen with the 2016
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U.S. Presidential election.
“Trump’s conspicuous contradictions and his oft-criticized habit of staking out
multiple positions on a single issue result in a gigantic number of resulting
messaging options that creates a huge advantage for a firm like Cambridge
Analytica: for every voter, a different message,” explains Grassegger and
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Krogerus.
Mathematician Cathy O’Neil notes that Trump is like a machine learning
222
algorithm that adjusts to public reactions. On the day of the third 2016
presidential debate, “Trump’s team blasted out 175,000 distinct variations on
222
his arguments, mostly via Facebook,” an astounding number of unique ads.
“The messages varied mostly in their microscopic details, in order to
communicate optimally with their recipients: different titles, colors, subtitles,
with different images or videos” were utilized, explains Grassegger and
222
Krogerus.
Beyond towns, city districts, apartment buildings, and even individual people
222
could be targeted, explains Grassegger and Krogerus. Blanket advertising—
the idea that a hundred million people will be sent the same piece of marketing
collateral, the same television advert, the same digital advert—is no more, note
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Grassegger and Krogerus. Micro and personalization targeting has reached
the point where companies can advertise to a market of one.
Cambridge Analytica separated the entire US population into 32 different
222
personality types, and focused their efforts on only seventeen states. “Just as
Kosinski had determined that men who like MAC cosmetics on Facebook are
probably gay, Cambridge Analytica found that a predilection for American222
produced cars is the best predictor of a possible Trump voter.” Among other
things, this kind of information helped the Trump campaign focus in on what
messages to use, and where to use them, perhaps even what channel to use
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them on.
In effect, the candidate himself became an implementation
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THE PREDICTIVE CASINO
instrument of the model.
222
As Grassegger and Krogerus note, the first results seen by Das Magazin were
amazing: psychological targeting increased the clickthru rate on Facebook ads
by more than sixty percent. And the so-called conversion rate (the term for
how likely a person is to act upon a personally-tailored ad, i.e., whether they
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buy a product or, yes, go vote) increases by a staggering 1400 percent.”
Now, what does all of this mean for an IR? How can they use “Likes” to gain a
deeper understanding of their patrons? Well, potentially, by analyzing
Facebook Likes, an IR could be able to predict how open, conscientious,
outgoing and neurotic an individual user and/or patron was. It could be as
simple as doing a Facebook graph search of “Pictures liked“ or “Videos liked”
and/or “Stories Liked” with the patron’s name. In addition to predicting a user's
personality, these tests could estimate a user/patron's age, relationship status,
intelligence level, life satisfaction, political and religious beliefs, and education.
An IR’s HR department would also find these personality test results interesting
as matching a candidate with jobs based on their personality might make more
sense than the current scattershot approach HR often takes in hiring. These
personality tests could also reveal troubling traits that should not be ignored.
Discover Important Brand Trends
As Bifet and Frank explain in their paper Sentiment Knowledge Discovery in
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Twitter Streaming Data , Twitter is a:
“potentially valuable source of data that can be used to delve
into the thoughts of millions of people as they are uttering
them. Twitter makes these utterances immediately available
in a data stream, which can be mined for information by using
appropriate stream mining techniques. In principle, this could
make it possible to infer people’s opinions, both at an
individual level as well as in aggregate, regarding potentially
any subject or event.”
224
Services offered by companies like Rival iQ can track a list of brands of one’s
choosing and monitor their activity on Facebook, Twitter, and Google. Rival IQ
could not only provides insight into an IR’s competitor, but also insight into an
industry as a whole. For instance, IR’s could learn from the “Day of the Week”
chart when content from the casino and hospitality industry is most likely to go
viral.
225
Buzz Sumo also has a search tool that tracks the most popular content on
any given topic or website and ranks it according to shares on Facebook,
Twitter, LinkedIn, and Google. Later in this next chapter, I will discuss the
importance of sentiment and influencers.
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As Bifet and Frank note, “There are also a number of interesting tasks that have
been tackled using Twitter text mining: sentiment analysis, classification of
tweets into categories, clustering of tweets and trending topic detection.
223
Considering sentiment analysis.”
O’Connor et al. found that surveys of
consumer confidence and correlate with sentiment word frequencies in tweets,
226
and they proposed text stream mining as a substitute for traditional polling.
Jansen et al. discuss the implications for organizations of using micro-blogging
as part of their marketing strategy. Free sentiment analysis services like
twittersentiment.appspot.com can be used to analyze a company’s sentiment.
Engage Customers and Potential Customers
Social media has really upped the ante when it comes to customer engagement
because, through these channels, customers can not only connect with the
brand they like, but also with other people who like the brand. What is new
now “is that customer engagement is not just a brand's connection with the
customer. It is also the customers' engagement with one another in the
92
horizontal, viral aspects,” argues Macy and Thompson. It is these horizontal
and viral aspects that can be so important—and, potentially, so lucrative.
“Tactically, brands must begin writing and publishing content with embedded
links to other content, pictures, and videos to meet the expectations of the
92
online audience,” recommends Macy and Thompson. This “encourages
92
engagement and facilitates sharing.” Conversely, Macy and Thompson warn
that a “lack of engagement limits brand leadership effectiveness and ultimately
92
defeats the purpose of the medium.”
“A smart combination of listening to the online conversation already taking
place, learning what people want, and then providing what they are open to
receive from the brand constitutes the winning ticket,” advises Macy and
92
Thompson. Whether the engagement is through video, online polls, games,
photo sharing, e-mail, blogging, PowerPoint presentations, or podcasting,
“engagement strategies present an opportunity for brands to align content
creation for social media with a company's priorities and involve cross92
functional interaction and collaboration,” state Macy and Thompson. “Social
media engagement can also be used for front-end campaigns and appearances
to help guide the conversation and generate buzz,” conclude Macy and
92
Thompson.
To engage customers and potential customers, an IR should set up blogs that
provide customers a place to comment on their products and/or services. This
helps an IR stay connected with its customers. An environment that keeps the
dialogue open and honest should be fostered; even criticism should be
welcomed and the blog should not be censored, except for comments that are
out-of-bounds or indecent, of course.
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THE PREDICTIVE CASINO
IRs should also keep a keen eye on other blogs and websites where their
customers might be blogging as this can lead to criticism that is more open and
honest—and, potentially, more helpful—than criticism on the company’s own
social media websites.
The instantaneous nature of the blogosphere also allows companies to
counteract any negative press that might be slung their way. This could be
especially useful to a casino that is hit with negative publicity or product recalls
as the blogosphere allows them to immediately present their side of the story.
Today, many companies use blogs to update their employees, their customers,
and their shareholders about important company developments, but anyone
planning to use a blog for business should be aware that blogs do come with
their own built-in risks. Customers who are dissatisfied with a company’s
products or services may decide to engage in virtual complaints in the form of
protest websites or blogs, which could result in potentially damaging
information being released online, where it can easily be read and picked up by
23
any customer a company is trying to court.
The mobile phone has added a new element to the world of blogging as well.
Moblogging, m-blogging or phone blogging are blogs created or updated from a
mobile phone, a tablet or a phablet. With moblogging, text updates can be sent
via SMS or email from a mobile phone, while photographs and/or video files
can be uploaded using the mobile device’s camera feature.
200
Jantsch’s Hierarchy of Social Media is a good framework to consider here.
Once you have set up your blog, it’s time to move up to the RSS step, where
aggregating and filtering content takes place. RSS can help an IR repurpose and
republish content. Content can be spread far and wide by leveraging it into
other social media channels. “For those looking to feed an RSS of a blog straight
to Twitter, Facebook, or LinkedIn profiles, Twitter Feed has you covered. Simply
enter your feed, connect your social accounts, and send your posts complete
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with tracking tools for follow-up.” TweetDeck is another service that allows
rapid sharing of content; it is a free service owned by Twitter.
The website ShareRoot has several tools that can help boost Pinterest
227
engagement, promotion, and it measures engagement as well. Its Pinterest
Board Cover Creator lets users create images to use as the cover for their
227
different pin boards, which can help them stand out.
Another good example of excellent customer engagement is for the camera
manufacturer GoPro, who “launched its channel four years ago and started
producing videos as a way to promote its cameras. But the popularity of the
campaign took [on] a life of its own, and now GoPro is taking a cue from its
customers and producing many of its own videos as well. The change has
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tripled their amount of views so far this year.” GoPro’s channel is now the
228
most popular one on YouTube.
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GoPro’s videos “include the exciting dramatic events like water sports or
bungee jumping, but people also used the camera to capture some emotional
and personal moments up close, such as a student graduating high school or
228
their baby falling asleep.”
“What they were capturing in videos were things we could not imagine to go
out and shoot. They were doing things with cameras better than anything we
could script,” said Adam Dornbusch, GoPro's senior director of content
228
distribution. “They capture stuff we never even thought of. They're taking us
228
to the next level of what's possible with what they're capturing.”
Toward the end of 2013, GoPro realized the inherent potential in this social
media marketing opportunity and so launched a couple of submitted videos
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that received a large number of hits, Dornbusch explained.
“We realized there was such an opportunity here. The users were not only
using our cameras but were attaching our name (in the titles and descriptions)
to incorporate with us,” Dornbusch said. “Sometimes I'll get a call and someone
will say, ‘That's a great video you guys did.’ We have nothing to do with that.
228
People just want to be associated with our product,” explained Dornbusch.
Suddenly GoPro's YouTube strategy was at a much larger scale than they had
228
even realized, said Dornbusch. “GoPro began multiplying the amount of
videos they released going from a few a week—with only one or two submitted
228
from the public a month—to as many as four a day.” Of the 823 videos on its
228
page, 359—or 44%—were made since October.
“We get users to submit content and are able to distribute it to as many
228
people as we can over the world,” Dornbusch said. “They are using their
228
[cameras to capture] their greatest passion.”
GoPro has also announced a new “bonus program” for users whose videos are
228
licensed by GoPro. They will receive $1,000 if their videos reach a million
228
views, Dornbusch said. This is a very cheap way to incentivize an audience,
who hardly needs to be incentivized it seems, but some of these videos do
require substantial organization and expenditure.
“We want to work with users on a much larger scale,” Dornbusch said. “This is
the heart of GoPro. We love it. It's a surprise. We want to nurture it as much as
228
possible.”
Casino operators obviously are not high-end, action camera
sellers, but they are selling experiences and anything they can do to help
patrons share their experiences should be fostered, after all most people love
to snap pictures and show off photos of their vacation experiences.
Harvest Customer Feedback
No other media even comes remotely close to the data measurement capacity
that mobile offers, which begins with exposure to the advertisement, followed
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THE PREDICTIVE CASINO
by the persuasive effect of the advertisement and, finally, to the actual
16
purchase of a product.
Today, in many cases, it is usually possible to tell if a comment, a “Like”, a vote,
or a blog, is coming in through a mobile or a social media platform. Facebook,
YouTube, Foursquare, Twitter, WeChat, QQ, and a whole host of other apps are
available for the mobile platform and it is the content that is of the utmost
importance, not the platform from where it came.
Mobile analytics—the use of data collected as a visitor accesses a website from
a mobile device—can effectively track unique visitors, as well as reveal a
mobile user’s network, device and location.
With site analysis added to a mobile analytics service, marketers can capture
mobile metrics such as link tracking for campaign analysis and page tracking for
site analysis. Data collected as part of mobile analytics typically includes
information such as page views, length of visit as well as such mobile-specific
information as mobile device, mobile network operator or carrier, country
where the mobile user is calling from, language of the caller, and a unique user
ID, which is required because http cookies and JavaScript do not work reliably
on mobile browsers.
As He et al. argue in their article Social Media Competitive Analysis and Text
229
Mining: A Case Study in the Pizza Industry , “The wide adoption of social
media tools has generated a wealth of textual data, which contain hidden
knowledge for businesses to leverage for a competitive advantage.” By digging
through the vast amounts of unstructured social media data, businesses can
229
discover important brand information. “Decision makers can also use the
findings to develop new products or services and make informed strategic and
229
operational decisions.”
Text mining is “an emerging technology that attempts to extract meaningful
229
information from unstructured textual data.” It is a form of data mining that
attempts to find patterns, models, and/or trends in either structured or
unstructured data such as text files, HTML files, social media files as well as a
whole host of other proprietary files. Solutions such as SAP’s Infinite Insights,
SAS’s Enterprise Miner, SPSS Modeler, and R can be used in the text mining
process and they “use sophisticated computer paradigms including decision
tree construction, rule induction, clustering, logic programming, and statistical
229
algorithms to find insights and patterns from unstructured textual data.”
The He et al. study “examined the social media sites of the three largest pizza
chains and applied text mining to analyze unstructured text content on their
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Facebook and Twitter sites.” The He et al. study attempted to answer the
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following questions :
•
What patterns could be found from their Facebook sites respectively?
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ANDREW PEARSON
•
•
What patterns could be found from their Twitter sites respectively?
What were the main differences in terms of their Facebook and
Twitter patterns?
The results of the study revealed that the three largest pizza chains—Pizza Hut,
Domino’s and Papa John’s—are all active in social media and have committed
229
substantial resources for their social media efforts. The data showed that
each pizza chain was committed to providing a delightful experience to its
customers. For example, if customer questions could not be answered
immediately, the pizza chain’s representatives quickly apologized and directed
customers to a toll-free telephone number or customer service for further
229
assistance.
Of the three chains, the one with the smallest market share—Domino’s Pizza—
demonstrated a higher level of commitment and consumer engagement than
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the other two through the number of social media posts and user comments.
Perhaps the fact that they were so burned in social media previously also had a
little to do with it? In particular, Domino’s Pizza responded to user comments
more quickly, which, the authors believe, reflects their strong efforts in
229
monitoring and handling their social media activities.
In addition, the study found that user engagement levels on Facebook were
229
much higher than on Twitter. Not only are there more Facebook fans than
Twitter followers, but “the three pizza chains offered more promotional and
229
user engagement activities on Facebook than on Twitter.
It was the
differences in the platforms that was the key; “Facebook allows people to stay
connected and supports more active user participation; Twitter is mainly used
229
for submitting concise updates and noteworthy information.”
The study demonstrated the importance that social media had become in the
field of customer engagement for each of these three pizza chains. “Specific
staff members have been assigned to engage customers and monitor the
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content that customers created in their social media applications.” Each
chain has used social media as “an additional customer services and
communication tool to gain insight into consumers’ needs, wants, concerns and
229
behaviors in order to serve them better.” These pizza chains are using social
media to listen and engage with their customers, handling customer
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suggestions and complaints. This is something every casino operator should
be doing.
Social media is also being used for competitor analysis. “Social media
competitive analysis allows a business to gain possible business advantage by
analyzing the publicly available social media data of a business and its
competitors. A business can compare its social media data to the social media
229
data of their competitors to gain perspective on their performance.”
He et al. conclude the paper by offering up the following recommendations
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when it comes to companies establishing a social media monitoring and
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competitive analysis strategy :
•
•
•
•
Constantly monitor your own social media presence and your
competitors’ social media presence.
Establish competitive benchmarking.
Mine the content of social media conversations.
Analyze the impact of social media findings and events on your
business.
All-in-all social media has become a great place for companies to gain a real
competitive advantage. “Correlation between social media findings (consumer
sentiments and opinions) and events (e.g., price changes, rival’s promotional
activities) and structured data like sales data need to be examined to
understand how competition affects business and provide [sic] information for
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decision making,” state Dey et al.
Reputation Management
Managing one’s reputation has always been a difficult and complex task, but it
has become even more challenging because the Internet has made it so easy to
231
search for the reputation of a company or a person. As Alison Woodruff
argues in her article Necessary, unpleasant, and disempowering: reputation
231
management in the Internet age , the Internet “creates a potentially
permanent record of people’s alleged or actual actions that is readily accessible
throughout much of the world. Online damage to one’s reputation can
translate into offline harm, limiting an individual’s opportunities to find a job,
attend college, or establish social relationships.”
According to Wikipedia, reputation management is the
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:
“Understanding or influencing of an individual's or business's
reputation. It was originally coined as a public relations term,
but advancement in computing, the Internet and social media
made it primarily an issue of search results. Some parts of
reputation management are often associated with ethical grey
areas, such as astroturfing review sites, censoring negative
complaints or using SEO tactics to game the system and
influence results. There are also ethical forms of reputation
management, which are frequently used, such as responding to
customer complaints, asking sites to take down incorrect
information and using online feedback to influence product
development.”
Sites like Yelp, Angie’s List, and Ripoff Report have become critical tools for
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consumers to choose a particular business or service. Reviews have become
st
the new advertisements in this 21 Century world. In some unfortunate cases,
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ANDREW PEARSON
reputation harm can even be dangerous. For example, when Korean hip hop
artist Daniel Lee was wrongly accused of diploma falsification, outraged
233
netizens threatened to kill Lee and his family. Of course, this might also show
the cultural differences between Asian and the US as I’m not sure diploma
falsification would be reason enough to warrant death threats against a hip
hop artist in America, it might actually be seen as a bragging right or a badge of
honor. At minimum, reputational harm can cause emotional trauma; at worse,
234
it can even lead to suicide. Of course, uncovering nefarious individuals can
234
be a benefit to society as well.
Casinos can utilize social media to better understand its customers and many
companies do provide these kinds of social media services.
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In his article A 5-step Guide to Reputation Management Using Social Media ,
Brynley-Jones lays out a guide to social media reputation management on a
budget:
1.
2.
3.
4.
5.
Decide what you want to track—define the “keywords” relating to
your company that you want to track in online conversations,
including:
◦ Company name
◦ Company website address
◦ Names of products
◦ Names of senior employees and directors
◦ Names of close competitors
◦ Common expressions—e.g., “[Company] sucks”, “company is
great.”
Set up accounts on free social media monitoring tools, including such
sites as Google Alerts, Social Mention, Whostalkin.com, Hootsuite,
Trackur, Viral Heat, Scout Labs and Vocus, BackType, Blogpulse,
Monitter, Tweetbeep, Wholinkstome, BoardTracker, and Naymz.
Set up your alerts and searches through services like Google Alerts or
Netvibes, as well as RSS feeds that notify you when your keywords are
mentioned.
Set up your own social media accounts. A service like knowem.com
allows businesses to search over 500 popular social networks, over
150 domain names, and the entire USPTO Trademark Database to
instantly secure your brand.
Engage—How you respond to comments and posts made about your
company is purely up to you, but there are certain rules of thumb:
◦ Act quickly—take advantage of social media’s most important
quality—its real-time accessibility. Misconceptions can be
snubbed out instantly with quick and factual replies. Never expect
things to just disappear. Blog posts and forum comments can
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THE PREDICTIVE CASINO
◦
◦
remain in search engine results forever, so you need to make sure
your viewpoint is there too.
Be nice—the first instinct might be to get defensive and
emotional, but let clearer heads prevail. Getting angry and/or
making threats will likely backfire. “Try and reason with detractors
and understand where they are coming from. By showing that
you’re listening, you’ll win respect and support from others”
(Brynley-Jones, 2009).
Be pro-active—when industry-specific discussions arise, get
involved early and often. Offer your personal perspective as this
can encourage promoters to back you, while also diffusing a
potential detractor’s ire.
There are several reputation management systems out there, including Klout,
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which, according to Wikipedia uses :
“Twitter, Facebook, Google+, LinkedIn, Foursquare, Wikipedia, and
Instagram data to create Klout user profiles that are assigned a unique
‘Klout Score’. Klout scores range from 1 to 100, with higher scores
corresponding to a higher ranking of the breadth and strength of one's
online social influence. While all Twitter users are assigned a score,
users who register at Klout can link multiple social networks, of which
network data is then aggregated to influence the user's Klout Score.”
In her article How Your Content Strategy Is Critical for Reputation Management,
Rebecca Lieb argues that, “Monitoring—and addressing—online reputation
issues boils down to search engine optimization. Creating, disseminating and
promoting strong, credible, positive content is pretty much the only weapon at
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a marketer’s disposal.”
In (American) football there is saying, “The best offense is a good defense” and
this should be kept in mind when it comes to online reputation management.
Businesses should start with a content strategy and a content marketing plan
237
already in place. It’ll be too late to assemble the tools you needs to douse
237
the blaze once a fire has been set. “Rather, you not only want those tools in
place, you want to have already constructed fortifications in the form of plenty
of optimized content on the web in general, as well as on blogs, social media
237
and social networking sites,” Lieb contends.
“It’s also critically important that all online content and digital communications
be optimized for search. This includes PR, marketing, and investor relations, as
well as any other digital content available on the web, anywhere. Optimized
text, images, audio, and video results in more content in search engine results
237
pages.” Fake news was a huge problem in the 2016 U.S. Presidential election
and that showed just how insidious it can be if not countered quickly with facts.
Even then, the damage isn’t always mitigated quickly.
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ANDREW PEARSON
Businesses should also understand that content marketing is an ongoing
237
process and it should be budgeted for accordingly. “You’ll always have to
237
continue what journalists have long called ‘feeding the beast,’”
but this can
actually be a good thing as getting content into the hands of journalist could
help disseminate news about the company into interesting and unique
channels.
Continuing with the sports analogies, even the best baseball player in history
struck out more times than he hit home runs and so it will be with reviews; a
business just can’t expect to have nothing but happy customers. “Online
reputation management isn’t about obliterating any negative mention or
association made with your organization, rather by mitigating those negative
237
results with strong, positive, visible, and consistent content,” the company
will be able to build a strong and worthy reputation argues Lieb.
Social Shopping
According to Webopedia
238
:
“social shopping is a slang phrase used to describe networked
shopping. In electronic commerce it refers to consumers who
use social networking services and sites to share their latest
purchases, deals, coupons, product reviews, want lists, and
other shopping finds. Some people may use affiliate links
when they write about shopping and products on social
spaces including Facebook, Twitter and other social
networking services.”
Companies can use services like Facebook, Twitter, Weibo and WeChat to talk
directly to their customers; Twitter is a specifically useful tool because it can
help a business quickly move perishable inventory. Twittering last minute
airfares to its Twitter followers helps airlines such as United and JetBlue sell
239
their perishable inventory of seats. The same could be done with tickets for
concerts, theater seats, sporting events, or even hotel rooms. By understanding
up-to-the-minute supply, as well as predicting upcoming demand for its rooms,
an IR can reach out to its social media followers to move rooms quicker than it
currently would be able to.
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In his article Top Tips for Creating an Online Retail Community , Phil
Woodward argues that today's online shoppers are more socially active than
ever before and they like to participate in conversations that allow them to
share their knowledge as well as learn things from others. Today, brands are
more willing to communicate with customers in an informal and open way as
240
well. “These off-site communities are powerful in that they give customers a
platform to express their opinions, but the next step for retailers is having an
240
online community built directly into their site,” states Woodward.
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THE PREDICTIVE CASINO
Apple has created a community within its online store that allows shoppers and
potential customers to ask questions about the brand and its products and it
240
has thousands of active conversations going on at any one time. This service
enhances loyalty by giving customers a place to candidly talk about Apple’s
240
products with fellow enthusiasts.
The first goal of building an online community should be to engage the
audience and encourage repeat visits to the site. “To achieve this, retailers
should ensure users can express themselves, that they can easily see what
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others are up to and that they feel contributions are valued.”
Users should be able to create profiles as this lets them feel as if they are a part
240
of a network of like-minded people. “Retailers should let users follow things
they find interesting—this is a powerful way for them to create their own
network of interests. Regular email updates about their interests will also bring
240
them back to the site.”
“Online communities can be miniature societies where shoppers and staff
members sit alongside one another to share their wisdom,” Woodward
240
notes. These social environments should be friendly, offering impartial and
expert answers to questions from customers and potential customers, while
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also making the brand seem responsive and approachable.
Woodward
advises that, “Retailers should ensure staff are available to answer any
questions. Swift responses add to the customer's sense that they are
participating in a conversation, and support their perception of a retailer's
240
product expertise.”
The community can then be used to bridge the gap between online and bricks240
and-mortar stores as well as being an entre into the omni-channel. When a
customer purchases something in-store, the retailer's staff are on-hand to
assist with questions and/or problems and an online community should
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replicate this experience. However, it also offers something that can't be
replicated: the mix of expert staff and genuine customer opinion, which is “a
strong combination that gives shoppers more reason to visit the retailer and
240
makes communities easier to develop,” advises Woodward.
“Although the retailer's website is the hub of community activity, it shouldn't
end there—spreading the community further allows a wider audience to
become involved in the conversation, while also exposing potential new
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customers to the brand.” Social media sites should be exploited to build and
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support the community. “Letting users log in to the community with social
profiles facilitates the sharing of information, and share buttons ensure users
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can spread content across their social networks”
with ease, contends
Woodward. “Retailers should also actively feed content into their own social
240
media sites so that their off-site communities support their on-site one.” This
creates a broad base of experience by drawing in insights and opinions from a
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ANDREW PEARSON
wider group of people, thereby creating a strong and knowledgeable network
240
of experts.
Other social platforms besides Facebook showed some success in generating
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orders, as well. “The antiques and collectibles industry was the best example,
with Pinterest generating 74% of social orders. YouTube saw success with
digital products, services and merchandise, grabbing 47%, 36% and 29% of
241
orders, respectively.”
In conclusion, while Facebook was the clear leader, retailers would benefit
from using other platforms like Wanelo.com, Fancy.com, Pinterest, Fab.com,
Polyvore, Luvocracy, Opensky.com, Faveable, Ownza and Etsy, amongst many
others.
In China, Weibo and the ecommerce site Taobao have formed a synergistic
partnership in which storeowners on Taobao create accounts on Weibo and
utilize it as a channel to market their products and communicate with
customers. It is reported that Taobao and Sina Weibo share 75% overlapping
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users among the 500 million users that they have. “A linking of each of their
accounts will allow Weibo users to log onto Taobao to make purchase[s] and
payment[s] and Taobao users to log onto Weibo to view news and release
products. Hundreds of millions of user will be able to perform the functions of
social media, online shopping and making payment[s] on two platforms
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without switching account[s]” A comparable situation in the US would be for
users to be able to access and purchase products on eBay from their Twitter
account with a PayPal account that was integrated into their Twitter account;
all-in-all some pretty powerful stuff.
“A deep integration of Sina Weibo and Taobao is about taking advantage of the
four elements: account, marketing, data and mobile,” according to
242
Advangent.
Since the partnership in April 2013, user-centric product
recommendations have started to appear on Weibo, these allow users to see
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Taobao products that might interest them.
Weibo and Taobao have also
considered other measures to keep their social shopping experience robust and
engaging. On the one hand, they have launched discount promotions targeting
the seller’s Weibo fans through a series of “Fan festivals” that happen to
coincide with important events; while on the other hand, Taobao and Weibo
are tracking the user’s comments very closely—too many negative reviews and
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complaints will get sellers blacklisted and punished.
This is almost a perfect scenario for sellers as it gives them a far-ranging
platform to not only sell their wares on but also gain instant social media
feedback—it’s almost word-of-mouth marketing on steroids. Casinos can take
advantage of this market and sell hotel rooms and IR experiences through
these channels, thereby connecting with Chinese consumers directly.
The B2C marketing cloud company Emarsys believes that social commerce will
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THE PREDICTIVE CASINO
soon become a mainstay channel for consumers. Although many retailers don’t
know exactly what to do with social commerce yet the social channels are
boldly leading the way. In 2015, Pinterest launched the ‘Buy it’ button and
Instagram created an expanded ad program called ‘Instagram Ads.’
At the same time, other social media channels such as Twitter and YouTube are
exploring ‘Buy It Now’ features and a multitude of mobile apps are popping up
that allow easy e-commerce purchases. And why not? It makes complete sense
to simplify the purchasing process and Facebook is already jumping into the
fray as a new service inside Facebook Messenger allows users to readily swap
money with others. Casinos should embrace this bold new frontier and the
Predictive Casino would simplify the purchasing process, as well as the
purchasing behavior collection process.
Social Media Analytics
As Melville and Lawrence explain in their article Social Media Analytics:
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Channeling the Power of the Blogosphere for Marketing Insight , social media
analytics is “the practice of gathering data from blogs and social media
websites and analyzing that data to make business decisions. The most
common use of social media is to mine customer sentiment.” Social media
analytics evolved out of the disciplines of social network analysis, machine
learning, data mining, information retrieval (IR), and Natural Language
Processing (NLP).
According to Melville and Lawrence, the automotive analysis of blogs and other
243
social media sites raise the following intriguing marketing questions :
1.
2.
3.
4.
Given the enormous size of the blogosphere, how can we identify the
subset of blogs and forums that are discussing not only a specific
product, but higher level concepts that are in some way relevant to
this product?
Having identified this subset of relevant blogs, how do we identify the
most authoritative or influential bloggers in this space?
How do we detect and characterize specific sentiment expressed
about an entity (e.g., product) mentioned in a blog or a forum?
How do we tease apart novel emerging topics of discussion from the
constant chatter in the blogosphere?
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As Margaret Rouse explains in her article Social Media Analytics , step one of
a social media analytics initiative is “to determine which business goals the
data that is gathered and analyzed will benefit. Typical objectives include
increasing revenues, reducing customer service costs, getting feedback on
products and services and improving public opinion of a particular product or
business division.” Once these business goals have been identified, “key
performance indicators (KPIs) for objectively evaluating the data should be
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ANDREW PEARSON
defined. For example, customer engagement might be measured by the
numbers of followers for a Twitter account and number of retweets and
244
mentions of a company’s name,” states Rouse.
Through social networks like Twitter and Weibo, organizations can pick up
126
customer satisfaction in real time. “Social media is enabling companies such
as Coca-Cola, Starbucks, and Ford to go beyond standard customer satisfaction
data gathering to innovate by setting up and participating in communities to
126
gain feedback from customers.” A good example is MyStarbucksIdea.com, it
is a website where “Starbucks customers can relate their experiences and offer
ideas about how to improve the Starbucks experience, from drinks to foods to
126
ambiance.”
Which of the following objecƒves does your organizaƒon seek to
achieve by implemenƒng customer analyƒcs technologies and
methods with social media data? (Please select all that apply.)
Gain deeper customer understanding
56%
Idenƒfy customer paths to buying decision
31%
Monitor and measure senƒment drivers
30%
Determine value of social media
engagement to markeƒng campaigns
29%
Discover new audience segments
27%
Gain insights for new product development
24%
Analyze social networks, links, and graphs
22%
Differenƒate influencers from followers in
social media
Increase engagement beyond passive social
media monitoring
20%
19%
Analyze compeƒƒon's "share of voice"
18%
Monitor and analyze social acƒvity in real
ƒme
Improve "long-tail" analysis of buying by
small groups of customers
14%
11%
We do not analyze social media data
32%
0%
10%
20%
30%
40%
50%
60%
Figure 12: Customer Analytics and Social Media Objectives
Based on 1,546 respondents from 418 respondents; a bit more than three
responses per respondent, on average.
Source: TDWI Research
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THE PREDICTIVE CASINO
When looking at what objectives companies were seeking when implementing
customer analytics technologies with social media data (see Figure 12), TDWI
Research found that gaining a “deeper customer understanding” topped the
126
list at 56% “Social media listening can provide an unprecedented window
into customer sentiment and the reception of an organization’s marketing,
126
brands, and services.”
Besides the broad objective of gaining deeper customer understanding, nearly
one-third (31%) seek to identify attribution, or paths to buying decisions, which
can be done on a limited scale with services like Google Analytics as well as
126
other Web site analysis applications.
30% or respondents sought to discover customer sentiment, which is important
because it helps companies discover positive and negative comments in social
126
media, customer comment and review sites.
“Sentiment analysis often
focuses on monitoring and measuring the “buzz” value, usually through volume
126
and frequency of comments around a topic.”
Simply deciding which social media sites’ data to analyze can be one of the
biggest challenges facing businesses going down the analytics path.
“Organizations have to research where their customers are most likely to
express themselves about brands and products. They need to spot influencers
who have networks of contacts and take it upon themselves to play an
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advocacy role.” “About 20% of respondents are interested in differentiating
126
influencers from followers in social media. “Link analytic tools and methods
specialize in identifying relationships between users in social communities and
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enabling organizations to measure users’ influence.” “With some tools, data
scientists and analysts can test variables to help identify social communities as
‘segments’. Then, as they implement segmentation models for other data
sources, they can integrate these insights with social media network analysis to
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sharpen models and test new variables,” explains Stodder.
A good example of the use of influencers to help in marketing is Ford’s “Fiesta
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Movement” campaign.
Ford generated buzz eighteen months before it
reentered the US subcompact-car market with its Fiesta model by “giving 100
social-media influencers a European model of the car, having them complete
‘missions,’ and asking them to document their experiences on various social
112
channels.” The social media campaign included videos on YouTube, which
generated more than 6.5 million views, and “Ford received 50,000 requests for
112
information about the vehicle, primarily from non-Ford drivers.” The overall
112
results: in late 2010, some 10,000 cars were sold in the first six days.
Analytics are critical in helping organizations “make the right decisions about
when, where, and how to participate in social media. It isn’t enough to just
listen; organizations must insert themselves and become part of the
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conversation.” When doing so, however, companies should keep in mind
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ANDREW PEARSON
89
advice from The Cluetrain Manifesto —“Conversations among human beings
sound human. They are conducted in a human voice,” as well as this: “When
delivering information, opinion, perspectives, dissenting arguments or
89
humorous asides, the human voice is typically open, natural, uncontrived.”
One interesting strategy is for a casino operator to start viral campaigns via
Twitter, using hashtags for a topic; the campaign could be a part of a larger
marketing strategy. Companies can then “monitor social media to see what
people say and analyze how the campaign is playing among influencers and
62
across networks.” For example, Unilever’s Dove brand series of webintegrated commercials attempted to fundamentally redefine the brand and
Unilever’s Sunsilk shampoo campaign that, according to the company, placed a
“net seed” onto YouTube with the video titled “Bride Has Massive Hair Wig
62
Out.” The video, which showed a bride-to-be reacting in horror to her
wedding day hair, contained no brand references and quickly accumulated
62
three million hits. Later, Unilever came forward to claim the ad, saying it was
intended to plant the term “wig out” in the culture, a term that was to be used
62
in conventional advertising for Sunsilk products at a later date.
Klear, a social media and social data platform that focuses on influencer
marketing, offers a product that can help IRs understand the effects of their
influencer marketing. Klear’s campaign reports contain the following
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summaries :
•
•
•
•
How many influencers participated in the campaign
Number of updates the influencers posted during the campaign
Engagements metrics
Number of people who saw the content
The report also includes a drill-down analysis for each and every influencer. For
245
each influencer the report will show :
•
•
•
•
•
•
Who is the influencer
Their expertise
Fanbase across different social networks
Top posts during the campaign
Engagements for these updates
A direct link to the influencer’s profile on Klear
This is a paid service, but most of the information is publicly available and this
is something an IR could build up in-house, should they want something
customized.
Influencer marketing taps directly into what Deighton and Kornfeld call the five
paradigms of digital interactive marketing, i.e., social exchanges—building
identities within virtual communities—and cultural exchanges—firms offering
62
culture products that will compete in buzz markets. This peer-to-peer
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interactivity should motivate the desire to exchange and share information,
62
which should help market any IR event.
Social Media Monitoring
It is high time to revise Wanamaker’s oft-made quote that he didn’t know
which half of his marketing spend was useful (as it is probably the most overquoted quote in the history of marketing) because now we not only have the
ability to figure out which advertisement works for which customer, but we can
also extrapolate how that advertising will work on customers similar to the
ones we might want to target.
Today, digital advertising should employ a multi-screen strategy that follows its
audience throughout his or her digital day. As previously mentioned, successful
mobile advertising requires three things—reach, purity and analytics. Analytics
“involves matching users’ interests—implicit and explicit, context, preferences,
16
network and handset conditions—to ads and promotions in real time.” In this
chapter, I will address the many reasons and ways a casino operator can utilize
analytics to enhance its marketing, campaign management, sales, market
research, fraud and risk/management, contact center operations, supply
management, as well as for a whole host of other departments and channels.
Throughout this chapter, I will also mention some of the analytics services that
are offered to businesses, some are free, some are paid.
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In 1999, The Cluetrain Manifesto warned: “Reviews are the new advertising.”
Today, this is truer than ever before. There are a multitude of platforms that
allow users to rate or comment on a restaurant, a retail establishment, a hotel,
a casino property or even a local handyman or plumber.
Used properly, reviews can be the new advertising currency for a casino’s
marketing department. Companies such as Dell, Cicso, Salesforce.com, the
American Red Cross, and Gatorade are creating Social Media command centers
that monitor the social conversations about their companies. These social
media centers enable company employees to monitor conversations from the
social web on channels such as Twitter, Facebook, and YouTube, amongst
others, in an attempt to keep track of the health of a company’s social brand.
In December 2010, Dell became one of the first companies to launch a social
media command center. Based at company HQ in Round Rock, TX, twelve fulltime employees monitor conversations about Dell and its products around the
globe, responding via @DellCares or forwarding the post to the right internal
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Dell team. Through Dell’s Social Media Listening and Command Center, Dell
aggregates and culls through the 25,000 conversations about Dell every day
246
(more than 6 million every year).
“We’re monitoring conversations in 11 languages 24/7, and each one is an
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opportunity to reinforce our brand,” explains Karen Quintos, Dell CMO.
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ANDREW PEARSON
Quintos explains that
246
:
“With the tremendous amount of information being
generated, we can track basic demographics, reach,
sentiment, subject matter of the discussions, the sites where
conversations are happening, and more. We leverage these
analytics to identify customer support needs as they happen,
influence product development, insert ourselves into
conversations with IT decision makers and connect with
people having the most impact on these conversations.”
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In his article Taking Back The Social-Media Command Center , Scott
Gulbransen argues that, “To do the command-center model right, a setup has
to envision a real-time workflow empowered to take action on all of the
relevant content being analyzed, whether it be insights derived from real-time
monitoring, opportunities to respond, or great discovered content to feature
that elevates you and your fans.” Gulbransen recommends breaking down a
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command center into the following critical functions :
1.
2.
3.
4.
Identify trends and insights—track not only the key themes, but also
how they evolve over time.
Review the content—monitor a wide variety of terms that are
meaningful to the brand and assign employees to sort through the
responses, deciding which one warrants a response, and what might
interest the community at large.
Curate the best stuff—leverage the great content that is being said
about the company as well as champion those great content
providers.
Listen and Respond—this is a two-way conversation, listen and
respond quickly and accordingly.
Macy and Thompson explain that, “Beginning in 2008, the terms sentiment and
influence were introduced into the real-time ecosystem to describe how to
begin measuring the different aspects of listening. In addition to listening to
mentions, companies and brands started to realize that they needed to listen
91
to ‘influencers’, the leading voices whom others listen to.” Companies and
brands quickly realized that there were influential voices that should be
listened to because they held a lot of weight amongst other members of the
91
business community.
Today’s consumers are data producing machines; mobile operators know every
phone call an individual makes as well as how long each phone call lasts. If
signed up for their rewards program, the supermarket where an individual
shops knows what foods she likes to buy and what type of shopper she is. Visa,
Mastercard, and American Express know where their cardholders like to drink
and dine. Tivo and Netflix know which movies their subscribers prefer to watch.
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Company databases across the world house vast amounts of data about their
consumers and this data can help advertisers and marketers shape unique
marketing campaigns to target specific individuals with individualized offers.
All of this data falls under the umbrella of “customer analytics” and social
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media is the new frontier for making sense of this data. Here, “customers are
influencers, not just generators of sales transactions as seen through point-of126
sale and e-commerce systems.”
By sharing their opinions, feelings and
disappointments on social networks, customers can “influence each other by
commenting on brands, reviewing products, reacting to marketing campaigns
126
and product or service introductions, and revealing shared buying interests.”
Unlike casual conversations, comments, updates, likes and dislikes uploaded to
social networks are collected and, therefore, analyzable and measureable. This
results in “a data tsunami: the actions and content generated by participants in
social media create ‘Big Data’ sources that are full of potential for tracking and
126
understanding behavior, trends, and sentiments.”
Remember, this can be
highly quantifiable data, especially when run through a data warehouse like
Hadoop. Casino operators should be studying attribution analysis for its social
media campaigns on platforms like Facebook, YouTube, Twitter, Weibo, etc.,
etc.
Getting people to actually state their feelings and opinions about a product is
paramount and it can help with attribution analysis, which can reveal such
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things as what kinds of campaigns most influence customer behavior. In
digital advertising, attribution is traditionally done at a user-specific level,
where a consistent user identifier can be established across all analyzed events.
In traditional media, attribution is generally done at the macro, user-group
level, as there is no consistent user identifier available.
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In its Social Media Analytics: Making Customer Insights Actionable , IBM
believes that the “mistake many organizations make is to treat social media as
distinct and separate from other customer data and divorced from revenue
generating imperatives.” IBM recommends companies venturing into the social
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media space do the following :
•
•
•
Integrate company-wide information from different data sources to
drive the business through deeper consumer insight.
Define the real value of the company’s brand—its equity, reputation
and loyalty—at any moment in time, in any place in the world; and
Understand emerging consumer trends, both globally and locally and
apply predictive models to determine actions with the highest
probability of increasing relevance and maximizing marketing
campaign ROI.
IBM recommends businesses ask the following questions when devising a social
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media plan :
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ANDREW PEARSON
•
•
•
Assess—also referred to as “listening,” at this stage a company should
monitor social media to uncover sentiment about its products,
services, marketing campaigns, employees and partners. The
questions that need to be asked at this stage include:
o What are you company objectives? Are you looking to:
§ Attract customers?
§ Increase the value of existing customer
relationships?
§ Retain customers?
o How do customers interact with you today?
o What are they interested in?
o Where and when do they use social media?
o Are there significant influencers who speak to your brand or
products?
Measure—proactive analytics can uncover hidden patterns that can
reveal “unknown unknowns” in the data. Questions that businesses
need to ask at this stage include:
o Who are you targeting with your social media initiatives and
why?
o What will you be measuring:
§ Share of voice
§ Activation
§ Brand sentiment
§ Influencers
o Sales over the life of the customer relationship?
Integrate—social media can give businesses both a broad view of their
operations as well as a detailed and intimate view of their individual
customers. Questions to ask at this stage include:
o What is your vision for social media and its integration into
the company’s operational marketing systems?
o Do you have a profile of your customer advocates? Can you
predict sentiment on products, services, campaigns?
o How do you measure the effects of social media on brand
equity and reputation, pipeline, and sales orders and
margins?
o How will you integrate social analytics into other customer
analytics?
Regardless of the sophistication and scope of any social media initiative, the
end goal, IBM argues, should be in alignment with corporate imperatives and
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goals as well as produce a measurable ROI.
In the hospitality industry, Marriott has taken the lead in implementing a highly
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social media-savvy and YouTuber-based marketing strategy. According to a
250
company press release , Marriott teamed up “with the Emmy-nominated,
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THE PREDICTIVE CASINO
multi-platform Internet and pop culture media brand What’s Trending and host
Shira Lazar to produce and release content videos that showcase the power of
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mobile check-in from Marriott.” Empowering travelers to experience more in
cities around the world, the videos took a tongue-in-cheek approach to
capturing the social influencer’s personal journeys thanks to Marriott’s mobile
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check-in system.
One of the YouTube videos, which has been viewed over 4 million times,
chronicles a hotel lobby dance party surprising the millionth Marriott mobile
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app check-in user.
In another video, YouTuber Casey Neistat, shares his
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Marriott travel experience.
This resulted in a very organic and genuine
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campaign that resonated with Casey’s audience. As opposed to a traditional
advertising measures, marketing with Neistat ensured “a beautifully captured,
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day-in-the-life of experience as opposed to a scripted commercial.”
In
an interview with David Beebe, the VP of Global Creative & Content Marketing
for Marriott International, advises that “rather than dictating the topic and
type of content you want from the influencers, let them come back to you with
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a concept that plays to their strengths and social credibility.”
The ad specifically showed how mobile friendly Marriott properties have
become, even to the point of checking patrons in via mobile. What shouldn’t be
lost on the reader is the fact that the use of mobile check-in is actually a winwin for both parties involved. The guest doesn’t have to bother with one of the
industry’s big pain points—waiting in the check-in line and it reduces labor
needs considerably. The Predictive Casino should be able to understand when
rooms become available, i.e., reservation staff gets alerted once the room is
cleaned and then the room can be doled out to the most valuable/important
members of the hotel’s loyalty programs. If no loyal patrons are waiting, the
people who aren’t in the loyalty program but who have provided the hotel with
their mobile numbers can be serviced. This would be a recognized customer
service upgrade by most patrons. This also allows the casino operator to track
the speed at which its maids clean the rooms, which could prove valuable in its
own right.
This chapter will go into detail about customer analytics, social media analytics
and it will conclude with a list of the tools that can be used to build up a
casino’s social media monitoring plan.
Social Media Monitoring Tools
Twitter is an excellent resource to get real-time marketing information. It even
has a search function that allows users to “See what’s happening–right now,”
as its website claims. An excellent way to get honest and instant, unfiltered,
real-time feedback from consumers, Twitter is a service that has never been
available in the history of marketing and it is a potential goldmine for customer
feedback. Table 11 lists the Social Media Tools and websites available to
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business users to track engagement and customer feedback.
Name
Comments
Addict-o-matic
Addictomatic searches the best live sites on the web for the latest news,
blog posts, videos and images. It’s a social media listening tool to keep
up with the hottest topics, perform ego searches and get info on what’s
up, what’s now or what other people are feeding on. You can personalize
your results dashboard and keep coming back to your personalized
results dashboard for that search. News pages provide the latest
headlines on topics such as entertainment, politics, shopping, sports and
more.
Board Reader
BoardReader allows users to search multiple message boards
simultaneously, allowing users to share information in a truly global
sense. Boardreader is focused on creating the largest repository of
searchable information for our users. Users can find answers to their
questions from others who share similar interests. Our goal is to allow
our users to search the “human to human” discussions that exist on the
Internet.
Buffer
Buffer makes your life easier with a smarter way to schedule the great
content you find. Fill up your Buffer at one time in the day and Buffer
automagically posts them for you through the day. Simply keep that
Buffer topped up to have a consistent social media presence all day
round, all week long. Get deeper analytics than if you just post to social
networks directly.
Buzzsumo
Analyze what content performs best for any topic or competitor. Find
the key influencers to promote your content:
•
•
•
•
Discover the most shared content across all social networks
and run detailed analysis reports.
Find influencers in any topic area, review the content they
share and amplify.
Be the first to see content mentioning your keyword; or when
an author or competitor publishes new content.
Track your competitor’s content performance and do detailed
comparisons.
Commun.it
Can help you organize, increase, and manage your followers, and can do
so across multiple accounts and profiles. At a glance you can see
different aspects of your community management, like the latest tweets
from your stream and which new followers might appreciate a welcome
message.
Crowdfire
Crowdfire is a powerful phone app and online website that helps you
grow your Twitter and Instagram account reach. This tool has a variety of
functions designed to understand your social analytics as well as manage
your social publishing.
Cyfe is an all-in-one dashboard software that helps you monitor and
analyze data scattered across all your online services like Google
Analytics, Salesforce, AdSense, MailChimp, Facebook, WordPress and
more from one single location in real-time.
Shows a variety of valuable information related to your Facebook page,
such as growth, engagement, service and response time, and of course
Karma (a weighted engagement value). FanKarma also provides insight
Cyfe
Fanpage Karma
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THE PREDICTIVE CASINO
Name
Comments
into Twitter and YouTube; the latter could be particularly valuable if
you're creating a video marketing strategy.
Followerwonk
Google Alerts
Google Trends
Hootsuite
HowSocialable
Iconosquare
Klear
Klout
Kred
LikeAlyzer
Followerwonk is a cool social media analytics tool thet lets you explore
and grow your social graph. Dig deeper into Twitter analytics: followers,
their locations, when do they tweet. Find and connect with influencers in
your niche. Use visualizations to compare your social graph to
competitors.
Google Alerts are email updates of the latest relevant Google results
(blogs, news, etc.) based on your searches. Enter the topic you wish to
monitor, then click preview to see the type of results you’ll receive.
Some handy uses of Google Alerts include: monitoring a developing
news story and keeping current on a competitor or industry.
Trends allows you to compare search terms and websites. With Google
Trends you can get insights into the traffic and geographic visitation
patterns of websites or keywords. You can compare data for up to five
websites and view related sites and top searches for each one.
Monitor and post to multiple social networks, including Facebook and
Twitter. Create custom reports from over 30 individual report modules
to share with clients and colleagues. Track brand sentiment, follower
growth, plus incorporate Facebook Insights and Google analytics. Draft
and schedule messages to send at a time your audience is most likely to
be online. HootSuite has the dashboard for your iPhone, iPad, BlackBerry
and Android.
Monitor and post to multiple social networks, including Facebook and
Twitter. Create custom reports from over 30 individual report modules
to share with clients and colleagues. Track brand sentiment, follower
growth, plus incorporate Facebook Insights and Google analytics. Draft
and schedule messages to send at a time your audience is most likely to
be online. HootSuite has the dashboard for your iPhone, iPad, BlackBerry
and Android.
Key metrics about your Instagram account. Number of likes received,
your most liked photos ever, your average number of likes and
comments per photo, your follower growth charts and more advanced
analytics. Track lead conversations, send private message as on Twitter,
and improve communication with your followers.
Social media monitoring, analytics and reporting. Influencer marketing,
find and create relationships with the top influencers in your sector and
build your community. Competitive analysis tracks your social media
landscape, see what’s working for them and develop your strategy.
Klout’s mission is to help every individual understand and leverage their
influence. Klout measures influence in Twitter to find the people the
world listens to. It analyzes content to identify the top influencers.
Kred is a social-media scoring system that seeks to measure a person’s
online influence. Kred, which was created by the San Francisco-based
social analytics firm PeopleBrowsr, attempts to also measure a person or
company’s engagement, or as they call it, outreach. PeopleBrowsr hopes
that that combination can offer a more informed metric for noncelebrities like entrepreneurs and those whom they follow and look to
for advice.
This Facebook analysis tool comes up with stats and insights into your
page and begins every report with a list of recommendations. Keep track
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ANDREW PEARSON
Name
Comments
of where your Facebook page stands compared to other pages by
following the comparison to average page rank, industry-specific page
rank, and rank of similar brands.
Mention
Mention prides itself on “going beyond Google Alerts” to track
absolutely anywhere your name or your company might be mentioned
online. When you subscribe to Mention's daily email you get all these
wayward hits right in your inbox, and the Web dashboard even flags
certain mentions as high priority.
Mentionmap
Explore your Twitter network. Discover which people interact the most
and what they’re talking about. It’s also a great way to find relevant
people to follow. The visualization runs right in your browser and
displays data from Twitter. Mentionmap loads user’s tweets and finds
the people and hashtags they talked about the most. In this data
visualization, mentions become connections and discussions between
multiple users emerge as clusters.
Built by the team at Sprout Social, Must Be Present searches your Twitter
account to find how quickly you respond to mentions. Their engagement
reports place you in a percentile based on other accounts so you can see
how you stack up to the speed of others.
Must Be Present
NeedTagger
A super-powered Twitter search tool, NeedTagger runs language filters
and keyword searches to determine which Twitter users might need your
products or services. The tool shows you real-time search results and
sends a daily email digest of new finds.
NutshellMail
Collects your activity on Facebook, LinkedIn, and Twitter (and even
places like Yelp and Foursquare) to provide an email overview of your
accounts. You set how often and when you want to receive the recap
emails. Put it to use: If you have a weekly metrics plan you can have
NutshellMail send a message once a week with an overview of your
accounts. You can then extract the data and insights straight into your
weekly report.
Omgili
Omgili helps you find interesting and current discussions, news stories
and blog posts. Direct access to live data from hundreds of thousands of
forums, news and blogs. Very easy to use, no signup for web interface.
Find out how many people are pinning from your website, seeing your
pins, and clicking your content. Pick a time-frame to see how your
numbers trend over time. Get better at creating Pins and boards with
metrics from your Pinterest profile. Learn how people use the Pin It
button on your site to add Pins. See how people interact with your Pins
from whatever device they use. Get a glance at your all-time highestperforming Pins.
Pluggio is a web-based social media tool to help marketers easily grow
and manage their social media profiles (Facebook and Twitter). It
includes a suite of tools to organize and keep track of multiple accounts,
get more followers, and automate the finding and publishing of excellent
targeted content.
The full set of social media tools. Post content to over 10 social networks
with one single click of a button. Get real time click-through statistics
with your domain name. Measure and analyze the best results from your
social posts. Monitor the social media conversations that are important
Pinterest Analytics
Pluggio
Postific
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Name
Comments
for your business.
Quintly
Sentiment
SocialMention
Quintly is the professional social media monitoring and analytics solution
to track and compare the performance of your social media marketing
activities. Whether you are using Facebook, Twitter or both, Quintly
monitors and visualizes your social media marketing success. Benchmark
your numbers against your competitors or best practice examples.
Sentiment was born in 2007 and now boasts a team of bright
enthusiastic people dedicated to provide the best social customer
service and engagement platform for business.
SocialMention tracks areas such as sentiment, passion, reach, and
strength to not just tell you what's being said about your search but how
those reactions feel. While you track your brand or yourself, you can also
see how your sentiment changes over time.
Social Rank
Identifies your top 10 followers in three specific areas: Best Followers,
Most Engaged, and Most Valuable. Your most engaged followers are
those who interact with you most often (replies, retweets, and
favorites); your most valuable followers are the influential accounts; and
your best followers are a combination of the two. Social Rank will run the
numbers for free and show you the results today, then follow-up each
month with an email report.
Social Oomph
Schedule tweets, track keywords, extended Twitter profiles, save and
reuse drafts, view @mentions and retweets, purge your DM inbox,
personal status feed — your own tweet engine, unlimited accounts.
Keeps track of your hashtag campaign or keyword on Twitter, Instagram,
or Facebook with a full dashboard of analytics, demographics, and
influencers.
This tracking tool
Tip Top
Topsy
TipTop Search is a Twitter-based search engine that helps you discover
the best and most current advice, opinions, answers for any search, and
also real people to directly engage and share experiences with. A search
on any topic reveals people’s emotions and experiences about it, as well
as other concepts that they are discussing in connection with the original
search.
A powerful search engine for Twitter content. Want to know how a
certain term is being used on Twitter? You can search links, tweets,
photos, videos, and influencers.
Twazzup
Offers real-time monitoring and analytics for Twitter on any name,
keyword, or hashtag you choose. The Twazzup results page delivers
interesting insights like the top influencers for your keyword and which
top links are associated with your search.
Tweepi
Has a number of useful Twitter features, many of which fall into a couple
categories: managing your followers and supercharging who you're
following. For management, you can unfollow in batches those who
don't follow you back, and you can bulk follow another account's
complete list of followers or who they're following.
Tweetcaster
A Twitter management tool for iOS and Android devices and provides the
basics of what you'd expect from a Twitter dashboard plus a few fun
extras: enhanced search and lists, hiding unwanted tweets, and photo
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Name
Comments
effects for your images.
Tweetdeck
Lets you track, organize, and engage with your followers through a
customizable dashboard where you can see at a glance the activity from
different lists, followers, hashtags, and more.
TweetReach
Shows you the reach and exposure of the tweets you send, collecting
data on who retweets you and the influence of each. Identify which of
your tweets has spread the furthest (and why) and then try to repeat the
formula with future tweets.
TwitterCounter
Twitter Counter is the number one site to track your Twitter stats.
Twitter Counter provides statistics of Twitter usage and tracks over 14
million users. Twitter Counter also offers a variety of widgets and
buttons that people can add to their blogs, websites or social network
profiles to show recent Twitter visitors and number of followers.
Provides a snapshot of your Twitter profile and can even track Facebook
and Instagram as well. Two of Twtrland's most helpful tools are a live
count of how many followers are currently online and advanced search
functionality that includes keywords, locations, and companies. Local
companies can perform a location search to see which area accounts are
most popular and potentially worth following.
Twtrland
SumAll
ViralWoot
SumAll is a powerful social media analytics tool that allows our
customers to view all of their data in one simple, easy-to-use
visualization. Social media, e-commerce, advertising, e-mail, and traffic
data all come together to provide a complete view of your activity.
Pin Alert feature lets you track what are people pinning from your
website, who is pinning the most and what images from your website
are trending on Pinterest. Thousands of social media marketers and
agencies use Viralwoot for their clients. You can manage & grow multiple
Pinterest accounts with a single Viralwoot account.
WhosTalkin
WhosTalkin is a social media monitoring tool that lets you search for
conversations surrounding the topics that you care about most. Whether
it be your favorite sports team, food, celebrity, or brand name;
Whostalkin will help you find the conversations that are important to
you. WhosTalkin search and sorting algorithms combine data taken from
over 60 of the most popular social media sites.
WhoUnfollowedMe
Who.unfollowed.me is a service that helps you track your unfollowers, in
real time, without waiting for a DM, or email. It allows you to check your
unfollowers on your schedule, every 15 minutes, without waiting for an
email or a direct message.
Table 11: Social Media Tools
Source: https://www.dreamgrow.com/69-free-social-media-monitoring-tools/
Conclusion
Social media listening can provide an IR an ongoing real-time window into
customer sentiment, as well as give the businesses verifiable information about
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the company’s marketing campaigns, brands, and services.
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THE PREDICTIVE CASINO
In chapter one, I mentioned Paul Greenberg stated that social CRM was “a
philosophy and a business strategy supported by a technology platform,
business rules, workflow, processes, and social characteristics, designed to
111
engage and reach accordingly in a collaborative conversation”
and the
Predictive Casino must add social media elements to its CRM systems to give a
complete personalization experience. Continuous customer engagement can
be fostered through a multitude of channels and they are cheap to use, if not
free, in some cases.
The beauty of this system is that it can be a real win-win when it comes to
company marketing as customers who are happy with a business’s products
and/or services will often comment and blog about the products and/or
services they like, while those who aren’t happy with it can be reached out to
and, hopefully, converted into satisfied customers. Often, the simple act of
responding to a customer’s comments can turn the tide of negativity and, as
long as the remedies are constructive, can turn a hostile customer into a
positive one, and, possibly, one who might even tout the company’s excellent
customer service at a later date.
Mullich offers the following tips on how to get the low-down on rivals
1.
2.
3.
4.
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:
Understand that day-to-day online chatter can be misleading, but,
over time, An IR can find directional trends important to its business
and industry.
The deepest insights often come not from general sources, like
Facebook and Twitter, but from blogs and forums that are specific to
an industry.
Think broadly about the nature of one’s “competitors”—sentiment
analysis can help a business prepare for unexpected entries that might
be preparing to take a piece of its business. Keyword search teams can
help.
The information you can gain online about competitors is limited, and
often must be combined with your own internal data to bring
actionable insights.
There are, of course, limits to what competitive sentiment analysis can provide.
“The challenges you might address, using your company’s own customer,
product, and transactional data, are far more extensive than those you can
tackle via available competitor data,” says Seth Grimes, an analyst who runs
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the annual Social Analysis Symposium. “For instance, you’re not going to
have access to your competitors’ contact-center notes and warranty claims, or
to your competitors’ customer profiles and transaction records. But with your
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own company’s, you can create some very rich analyses,” he adds.
For the above reasons, competitive analysis is usually just one piece of the vast
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data mosaic. For example, one company that noticed a drop in sales of its
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ANDREW PEARSON
flagship product analyzed online chatter and found customers were talking
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enthusiastically about a new product a competitor had just released. “When
the company analyzed its contact-center data, it found that returns correlated
to discontent about an attribute its own product lacked, but the new
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competing product offered.” The company was quickly able to identify the
problem and by using a combination of competitive sentiment analysis,
discovery from its own internal data, it was able to tweak its own product to
133
make it much more competitive.
As Grimes says, “Sentiment analysis can help you understand how the market
perceives you and your competitors’ products and services, but keep in mind
that sentiment is only an indicator, useful in measuring and projecting market
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impact, not a substitute for strong human judgment.”
There is a dark side to all of this tracking as the case of IFA and Shopsense
showed. Health Insurer IFA Insurance teamed up with Shopsense, a grocery
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chain in Midwest America, and bought their loyalty card customer data. The
insurance company discovered some intriguing patterns in the loyalty card
data, such as the correlation between condom sales and HIV-related claims, for
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example. It also discovered such things as households that buy cashews and
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bananas quarterly are the least likely to develop symptoms of Alzheimer’s.
Although this information did prove to be highly profitable for IFA, I believe it is
a clear violation of customer trust and privacy.
As Katherine Lemon explains in her article, How Can These Companies Leverage
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the Customer Data Responsibly , “Customer analytics are effective precisely
because firms do not violate customer trust. People believe that retail and
other organizations will use their data wisely to enhance their experiences, not
to harm them. Angry customers will certainly speak with their wallets if that
trust is violated.”
Another concern for consumers is what Lemon calls “battered customer
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syndrome.” She explains that, “Market analytics allow companies to identify
their best and worst customers and, consequently, to pay special attention to
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those deemed to be the most valuable.”
“Looked at another way, analytics enable firms to understand how poorly they
can treat individuals or groups of customers before those people stop doing
business with them. Unless you are in the top echelon of customers—those
with the highest lifetime value, say—you may pay higher prices, get fewer
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special offers, or receive less service than other consumers,” Lemon adds.
“Despite the fact that alienating 75% to 90% of customers may not be the best
idea in the long run, many retailers have adopted this ‘top tier’ approach to
managing customer relationships. And many customers seem to be willing to
live with it—perhaps with the unrealistic hope that they maybe reach the
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upper echelon and reap the ensuing benefits.”
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“Little research has been done on the negative consequences of using
marketing approaches that discriminate against customer segments. Inevitably,
however, customers will become savvier about analytics. They may become
less tolerant and take their business (and information) elsewhere,” Lemon
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warns.
On August 13, 2014, Facebook announced a major step forward in the area of
attribution analysis. It said that it “would start telling advertisers on what
device people saw an ad and on what device they took an action, such as
buying a product or signing up for a test drive, as a result of seeing that ad.
That means Facebook will be able to credit mobile ads that lead to desktop
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sales and desktop ads that result in mobile purchases.”
Peterson notes that, “Advertisers can already track conversions through
Facebook on desktop and on mobile, but to date Facebook hasn't broken out
conversions by device type for advertisers to see. For example, advertisers
have been able to see if their desktop and mobile ads lead to conversions, but
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they didn't know on which device type those conversions were taking place.”
However, Facebook’s new cross-device conversion measurement only works
for advertisers who place specific Facebook trackers on their websites and
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mobile apps.
“Without sharing users' personal information with the
advertiser, those trackers can see that a Facebook user is checking out the
advertisers' site or app and whether they've converted in the advertiser253
specified fashion.” If the person does convert, “Facebook's trackers can trace
back to see if that person has seen an ad from that advertiser on Facebook,
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which may have directly or indirectly led to the conversion.” Of course,
nothing is 100% certain when it comes to attribution analysis, but this is a big
step in the right direction.
“A smart combination of listening to the online conversation already taking
place, learning what people want, and then providing what they are open to
receive from the brand constitutes the winning ticket,” advises Macy and
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Thompson.
One company that proved quite adept at this was the Alamo Drafthouse
Cinema in Austin, Texas, although in a rather inverse way. The Alamo
Drafthouse Cinema is one of the most respected arthouse chains in the country
237
and they have one rule: “If you talk or text during a movie, we kick you out.”
“The Alamo Drafthouse ejected—without a refund—a customer who, despite a
posted rule, was texting on her cellphone during a film. Incensed, the customer
left a long, vitriolic and obscenity-laden voicemail message on the theatre’s
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voicemail.”
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The Alamo converted the message into a YouTube video , which quickly went
viral and garnered more than three million hits and thousands of positive
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responses from cinema-goers everywhere. The story made CNN and other
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ANDREW PEARSON
major media outlets as well.
237
“This customer’s attempt to censor the Alamo for enforcing its policy instead
turned the cinema into a hero—when it recognized the opportunity to turn a
complaint into content that spoke to the frustrations of filmgoers everywhere
237
who are faced with rude behavior.” Oftentimes, as Lieb so succinctly points
out, “reputation management is as simple a matter as turning lemons into
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lemonade.”
The above is an example of good brand and anti-brand management all rolled
into one and, when it comes to anti-brand management, businesses should be
well aware of the threat this unique problem presents. The Internet has
allowed companies to reach consumers in very cheap and easy ways, but the
downside is that it can also give a loud and reverberating voice to unhappy
customers very cheaply, too. Because humans are, by nature, more attuned to
negative messages than positive ones (think about how a raised voice in a
crowded restaurant gains instant attention) businesses need to react very
quickly to negative stories in the social media world.
Although anti-brand sites are usually created to attempt to hurt brands, smart
companies can use these websites to their advantage as well. Kucuk offers four
basic strategies for companies to counter these anti-brand Websites; work with
experts; monitor symbolic haters; talk to complainers; and combat
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opportunists.
A word of warning here: don’t set up fake accounts to try to get your marketing
message out. There are people out in the blogosphere who would love nothing
more than to uncover the latest social media scam, especially in China, and
they probably have access to some of the most sophisticated tools to ferret out
dishonest behavior.
Don’t pick fights with customers on social media either. Threatening customers
with legal action is never a good idea. The old rule that you shouldn’t whip out
a gun unless you’re willing to pull the trigger should be kept in mind when it
comes to social media as well. Case in point: Greenpeace vs. Nestlé. “In 2010,
Greenpeace launched a campaign consisting of a web site and a Facebook page
protesting Nestlé’s sourcing of the palm oil used in Kit-Kat candy bars. The oil
was being harvested from—and destroying—Indonesian rain forests, pushing
orangutans further toward the brink of extinction and threatening the
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livelihoods of local residents.”
“Destroying rain forests and driving species into extinction is no one’s idea of
corporate responsibility, but Nestlé was ill-prepared for the angry onslaught of
Facebook protesters, particularly when people started to replace their profile
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pictures with a Kit-Kat logo modified to read ‘Killer.’” This is nothing new,
people have been scrawling bastardizations of company names on city walls or
wearing twisted or ironic company slogans on T-shirts for decades, but upon
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seeing their altered logo, Nestlé, amid a substantive discussion about
237
sustainability, started to hand out take-down notices.
Nestlé stock plummeted, and the story—as these stories always seem to do—
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hit the mainstream media. “A few days into the debacle, Nestlé changed the
corporate statement on its Facebook page to read: ‘Social media: as you can
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see we’re learning as we go. Thanks for the comments.’”
The main lesson here is: never underestimate an opponent who has the echo
chamber of social media on their side. Greenpeace is an incredibly wellorganized, media and web savvy organization and companies “must be wellprepared with content, PR-savvy, and the ability to create the right kind of
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content and deliver it in the appropriate voice.” Threatening to sue your
customer is, just about always, a losing strategy, so is nitpicking over a logo or
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defending copyright issues when lives are—literally—at stake.
The stupidity here is that Nestlé could probably have anticipated this campaign
as Unilever and Kraft had already stopped using the troubling Indonesian
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supplier at Greenpeace’s behest. “So in addition to not leaving their social
media communications and content to unseasoned and junior staff, they could
have rehearsed scenarios they must have known were coming, even if they
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didn’t exactly know the form they would take.”
Proactivity is almost a
necessity in this day and age of instant access and the 24/7 news cycle.
“While Nestlé eventually did capitulate on its palm oil sourcing, reportedly the
company had been investigating new sources all along, and planned to stop
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buying from the Indonesian supplier.” This is news that would have kept the
angry and baying dogs of social media from its door, but, something they,
strangely, decided to keep mum about.
Nestlé could have backed this story up with powerful content, such as with
“blog entries from company executives, with documentation of the research it
was conducting, with interviews with experts on sustainability, supply chains,
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product sourcing.” All of this would have countered the negativity, if not
have provided a “wellspring of substantive content the company could have
used in its very public discussions with protesters. Instead, the memo from
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legal took precedence, with unnecessarily disastrous results.”
In many cases, companies seem to bring social media crises upon themselves
through careless thinking and a lack of channel monitoring. In her article The
top 10 corporate social media disasters, Rebecca Burn-Calandar mentions six
social media crises—the “JP Morgan Snarkpocalyse,” “the British Gatastrophe”
(British Gas), “Mayday for British Airways,” “Twitter shouts itself hoarse at
Tesco,” “The Quantas Bashtag,” “Home Depot” (the monkey picture fiasco)—
that could be considered self-inflicted wounds. A seventh, “Disobeying his
master’s voice,” could probably have been avoided with stricter administrative
controls at HMV as well.
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The lesson here is to be humble when venturing into social media and
understand there could be a lot of people out there who are just itching to vent
their frustration at you, especially if you are working in a business like banking,
oil and gas, or even gaming.
If you’re a company like JPMorgan, better to really think long and hard before
you set up a Q&A Twitter session asking users to send in questions for one of
their executives. One has to wonder about JPMorgan’s hubris when something
like this was pitched. How could they not have known they’d be ridiculed with
questions like: “Quick, you’re in a room with no key, a chair, two paperclips,
and a light bulb. How do you defraud investors?” Or snarky comments like:
“But really, we better stop making fun of #askJPM before they find a way to
monetize the hillarity and charge us for our enjoyment at 33% APR.” Take to
heart author Paul Gillin’s warning that, “Transparency may be the most
disruptive and far-reaching innovation to come out of social media.”
Social media has really upped the ante when it comes to customer engagement
because, through it, customers cannot only connect with a brand, but also with
a brand’s consumers. “What is new is that customer engagement is not just a
brand's connection with the customer. It is also the customers' engagement
91
with one another in the horizontal, viral aspects.” It is these horizontal and
viral aspects that can be so important—and potentially lucrative. Conversely,
Macy and Thompson warn that a “lack of engagement limits brand leadership
91
effectiveness and ultimately defeats the purpose of the medium.” “A smart
combination of listening to the online conversation already taking place,
learning what people want, and then providing what they are open to receive
from the brand constitutes the winning ticket,” recommend Macy and
91
Thompson.
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Tips
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Keep your user name identical on all social networking sites to allow
for easy cross-posting and cross-referencing.
Offer something to make people want to come back. It doesn’t have to
be something tangible, it just has to be something interesting.
Choose social media applications based on where a target audience
congregates.
Either join an existing social media platform to take advantage of its
popularity and built-in user base or build a presence from scratch;
both have their own unique advantages and disadvantages.
Businesses should ensure that all of their employees have access to all
of the company’s social media platforms, but administrator rights
should be doled out selectively.
When stepping into the social media world, be active, interesting,
humble, unprofessional (to a certain extent), and honest.
When it comes to brand management, companies should keep an eye
on e-complaint websites, as well as on consumer blogs to monitor the
type and duration of problems that flare up.
Open an innovation hub that allows users to post their ideas to the
company.
Set up Google Alerts for your company name and any of your
company’s products or services
For anti-brand management, businesses should buy potentially
negative Internet domain names that could target their brand in a
negative way.
Buy up website names that are mistypes of your company name,
thereby countering typo-squatters.
There are four basic strategies for companies to counter anti-brand
websites; work with experts; monitor symbolic haters; talk to
complainers; and combat opportunists.
Counter negative stories with timely positive and credible ones, with
as many links to reputable sources as possible.
When appropriate, email upset customers, perhaps attaching discount
coupons or gift cards to show your remorse for poor service.
Create an online community for your products rather than simply
building an ecommerce site. Engagement sells like nothing else.
Keep your community engaged by injecting your personality into every
engagement (as long as it is not a boring personality, that is) and act as
if you are interacting with friends.
Know the interests of your consumers and build upon those interests.
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•
•
•
•
•
•
•
When it comes to crisis management, it is best to tackle a problem
head-on. Using disarming humor and/or clever irreverence can stop
crisis-like situations from turning into full-blown social media
disasters.
Write and publish content with embedded links to other content,
pictures, and videos to interest the potential online audience.
Use Tweeter Spy to help determine which tweets result in the most
traffic back to your site.
Use untweetme.com to find former Twitter followers who might have
left because of poor service.
Use Viralwoot to gain Instagram followers.
Use ShareRoot’s suite of free tools to get more followers on sites like
Pinterest.
Use Klear to help measure influencer engagement.
197 Outing, S. (2007, September). Enabling the Social Company. Enthusiast Group.
Retrieved
from
Steveouting.com:
http://www.steveouting.com/files/social_company.pdf
198 Business.com. (2010, November 8). Top Tools to measure your social media success.
Retrieved from Business.com: http://www.business.com/info/social-media-monitoringtools
199 Honigman, B. (2012, November 29). 100 fascinating social media statistics and
figures from 2012. Retrieved from Thehuffingtonpost.com: http://huffingtonpost/brianhonigman/100-fascinating-social-me_b_2185281.html
200 Hierarchy of Social Marketing. John Jantsch. Duct Tape Marketing.
https://www.ducttapemarketing.com/the-hierarchy-of-social-marketing/
201 http://www.simplypsychology.org/maslow.html
202 Li, C. a. (2008). Groundswell: Winning in a World Transformed by Social
Technologie. Harvard Business Press.
203 Ramirez, A. (2009). The Effect of Interactivity on Initial Interactions: The Influence of
Information Seeking Role on Computer-Mediated Interaction. Western Journal of
Communication, 300–325.
204 Bates, P. (2011). Social Media Theory—the 1:9:90 rule. Retrieved from Yell:
http://marketing.yell.com/web-design/social-media-theory-the-1-9-90-rule/
205 Burn-Calander, R. (2013, November 27). The top 10 corporate social media
disasters. Retrieved from The Telegraph: http://www.businessinsider.com/the-top-10corporate-social-media-disasters-2013-11
206 Shamoon, S. a. (2011). Brand Management: What Next? Interdisciplinary Journal Of
Contemporary Research In Business, 435-44. Retrieved from Business Source Complete.
207
http://www.managementstudyguide.com/brand-management.htm
(Accessed
1/1/2017)
208 Jones, L. a. (2011). Building Brand Communities Through Online Interaction: The
Case of Social Media. (pp. 17-19). Orlando: 2nd International Colloquium on ConsumerBrand Relationships.
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209
http://journals.ama.org/doi/abs/10.1509/jmkg.73.5.30?code=amma-site
210 Kucuk, S. U. (2008). Negative Double Jeopardy: The role of anti-brand sites on the
Internet. Brand Management, Volume 15, No. 3, 209-222.
211
http://money.cnn.com/2015/02/27/technology/security/iran-hack-casino/
(Accessed 1/5/17)
212 Burkitt, L. (2010, January 1). Need to build a community? Learn from Threadless.
Retrieved from Forbes.com: http://www.forbes.com/2010/01/06/threadless-t-shirtcommunity-crowdsourcing-cmo-network-threadless.html
213 Hodge, A. (2012, October 22). How Social Media Is Changing Brand Management.
Retrieved
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http://www.mondaq.com/x/202746/Social+Media/How+Social+Media+Is+Changing+Br
and+Management
214 Simply Zesty. (2012, November). How to increase your social media following.
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215 Malshe, A. (n.d.). A Typology of Social Media Crises. Retrieved from Academia.edu:
http://www.academia.edu/1476436/A_Typology_of_Social_Media_Crises.
216 Gundel, S. (2005). Towards a New Typology of Crises. Journal of Contingencies and
Crisis Management, Volume 13 (3), pages 106 – 115.
217 http://www.youtube.com/watch?v=5YGc4zOqozo (Retrieved: February 15, 2017).
218 Hale, J. E., Dulek, R. E., & Hale, D. P. „Crisis Response Communication Challenges Building Theory From Qualitative Data”. Journal of Business Communication, 2005, 42
(2), 112-134
219 Korolov, M. (2010, August 11). Why virtual worlds suck for business—and some
solutions.
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Business:
http://www.hypergridbusiness.com/2010/08/why-virtual-worlds-suck-for-business-andsome-solutions/
220 Goldenberg, D. (2013, September 5). Virtual roses and the rise of yy.com. Retrieved
from
Newyorker.com:
http://www.newyorker.com/online/blogs/currency/2013/09/virtual-roses-and-the-riseof-yy-music-china.html
221 https://www.stageit.com/site/landing
222 Grassegger, H., Krogerus, M. December 3, 2016. I Just Showed That The Bomb Was
There. Das Magazin https://www.dasmagazin.ch/2016/12/03/ich-habe-nur-gezeigtdass-es-die-bombe-gibt/.
223 Bifet, A. a. (2010). Sentiment knowledge discovery in twitter streaming data.
Retrieved
from
University
of
Waikato,
Hamilton,
New
Zealand:
http://www.cs.waikato.ac.nz/~ml/publications/2010/Twitter-crc.pdf
224
https://www.rivaliq.com
225
http://buzzsumo.com
226 . O’Connor, B., Balasubramanyan, R., Routledge, B. R. and Smith, N. A. From tweets
to polls: Linking text sentiment to public opinion time series. In Proceedings of the
International AAAI Conference on Weblogs and Social Media, pages 122–129, 2010.
227 Haden, J. (2014, April 23). 60 Awesome Social-Media Tools for Entrepreneurs.
Retrieved from Inc.com: http://www.inc.com/jeff-haden/60-awesome-social-mediatools-for-entrepreneurs.html
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228 Landau, J. (2014, July 22). GoPro's Viral Video Marketing Campaign Turns It Into Top
YouTube
Brand
in
the
World.
Retrieved
from
NY
Daily
News:
http://www.nydailynews.com/news/national/gopro-marketing-turns-top-youtubebrand-article-1.1875573
229 He, Wu, Zha, Shenghua, Li, Ling. Social media competitive analysis and text mining.
A case study in the pizza industry. International Journal of Information Management 33
(2013) 464-472. http://saharbread.sahargroup.ir/Uploads/28460.pdf
230
Dey L., H. S. (2011). Acquiring Competitive Intelligence from Social Media.
Proceedings of the 2011 Joint Workshop on Multilingual OCR and Analytics for Noisy
Unstructured Text Data.
231 Woodruff, A. (2014, April 26). Necessary, unpleasant, and disempowering:
reputation management in the Internet age. Retrieved from www.allisonwoodruff.com:
http://www.allisonwoodruff.com/publications/2014-Woodruff-CHI2014ReputationManagement.pdf
232 https://en.wikipedia.org/wiki/Reputation_management
233 Davis, J. (2012, April 24). The stalking of Korean hip hop superstar Daniel Lee.
Retrieved from Wired.com: www.wired.com/2012/04/ff_koreanrapper/all/1
234 Maag, C. (2007, November 28). A hoax turned fatal draws anger but no charges.
New York Times.
235 Brynley-Jones, L. (2009, October 4). A 5-Step Guide to Reputation Management
Using Social Media. Retrieved from oursocialtimes: http://oursocialtimes.com/a-5-stepguide-to-reputation-management-using-social-media/
236 https://en.wikipedia.org/wiki/Klout
237 Lieb, R. (2012, July 10). How Your Content Strategy Is Critical for Reputation
Management. Retrieved from Marketingland.com: http://marketingland.com/howyour-content-strategy-is-critical-for-reputation-management-16073
238 http://www.webopedia.com/TERM/S/social_shopping.html
239
http://www.usatoday.com/travel/flights/2009-08-02-jetblue-united-twitterairfares_N.htm (Retrieved: July 21, 2016).
240 Woodward, P. (2013, June 25). Top Tips for Creating an Online Retail Community.
Retrieved from The Guardian: http://www.theguardian.com/media-network/medianetwork-blog/2013/jun/25/top-tips-online-retail-community
241 eMarketer. (2014, March 31). Facebook Is No. 1 for Social Commerce. Retrieved
from
emarketer.com:
http://www.emarketer.com/Article.aspx?R=1010721&RewroteTitle=1
242 Advangent. (2013, August 13). ina Weibo and Alibaba announced a strategic alliance
to
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shopping.
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http://www.advangent.com/zh/2013/08/13/sina-weibo-taobao-social-commerce-2-0/
243 Melville, P. &. (2009). Social Media Analytics : Channeling the Power of the
Blogosphere for Marketing Insight. Retrieved from citeseerx.ist.psu.edu:
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.157.3485&rep=rep1&type=
pdf
244 Rouse, M. (n.d.). Social Media Analytics. Retrieved from techtarget.com:
http://searchbusinessanalytics.techtarget.com/definition/social-media-analytics
245
https://klear.com/
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246 salesforce.com. (2013). 10 Examples of Social Media Command Centers. Retrieved
from
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Cloud:
http://www.salesforcemarketingcloud.com/resources/ebooks/10-examples-of-socialmedia-command-centers/
247 Gulbransen, Scott. January 22, 2014. Taking Back The Social-Media Command
Center,
Scott
Gulbransen.
Forbes.
http://www.forbes.com/sites/onmarketing/2014/01/22/taking-back-the-social-mediacommand-center/#3c283a5d6513
248 IBM. (2013, February). Social Media Analytics: Making Customer Insights Actionable.
Retrieved
from
IBM.com:
http://www-01.ibm.com/common/ssi/cgibin/ssialias?infotype=SA&subtype=WH&htmlfid=YTW03168USEN
249 How Travel & Hospitality Brands Are Marketing With Social Media Influencers
http://mediakix.com/2015/08/travel-hospitality-brands-marketing-with-social-mediainfluencers/#gs.rw8hqKw
250 Marriott International Partners with What’s Trending and YouTube Stars to Develop
Original Content Series. February 6, 2015. Marriott.com.
http://news.marriott.com/2015/02/marriott-international-partners-with-whatstrending-and-youtube-stars-to-develop-original-contentseries/?aff=MARUS&affname=10l1110&co=US&nt=PH
251 Davenport, T. (2006). Competing on Analytics. Harvard Business Review.
252 Lemon, K. (2007, May). How Can These Companies Leverage the Customer Data
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253 Peterson, T. (2014, August 13). Facebook Now Tells Whether Mobile Ads Lead to
Desktop Purchases. Retrieved from AdAge: http://adage.com/article/digital/facebookmakes-link-mobile-ads-desktop-purchases/294568/
254 https://www.youtube.com/watch?v=1L3eeC2lJZs
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CHAPTER SIX
Casino Operations
“Smart homes and other connected products won't just be
aimed at home life. They'll also have a major impact on
business. And just like any company that blissfully ignored the
Internet at the turn of the century, the ones that dismiss the
Internet of Things risk getting left behind.”
~Jared Newman
Fast Company
Overview
The rise in popularity and the rapid growth of the gaming industry has created
a highly competitive environment for casino companies worldwide. Industryleading gaming companies have expressed the need to identify and develop
their clientele so that they can enhance their guest's experience, as well as to
increase customer loyalty and generate new business leads, whether they are
in Las Vegas, Macau, Singapore, Vietnam, Cambodia, Australia, or a whole host
of other worldwide gaming destinations. The casino industry is exceptionally
robust and, throughout the Far East, casinos are either currently being built in
places like South Korea, Vietnam, The Philippines, and Russia or close to
receiving parliamentary approval in countries like Japan and Taiwan, so the
competition is only going to get stronger.
Cruise line companies are also targeting this gaming market and these ships
that cost upwards of half-a-billion U.S. dollars, in some cases, contain more
slots and tables than the massive integrated resorts in Macau. Genting Dream,
th
which sailed into Hong Kong on November 12 , 2016 and will use that city as
one of its homeports, has been described as a “Floating, luxury, integrated
255
resort.”
Besides the abundant table games and slots aboard, Genting Dream also offers
the FSG Mobile platform, which contains live baccarat and live roulette games,
so customers can wager on any casino table game in any area of the ship that is
Wi-Fi enabled at any time (at least when it is in international waters).
At the start of this book, I spoke about Amazon receiving an anticipatory patent
so it could deliver packages before customers even thought about ordering
them and this concept should infuse the Predictive Casino because casino
patrons today will expect this type of anticipatory service from every company
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ANDREW PEARSON
they choose to deal with from now on. These patrons will be highly
sophisticated customers who expect information about what they want to buy
to be, literally, at their fingertips.
With anticipatory shipping, Amazon wants to have stock availability close to
where the actual orders are coming in from so that they can be shipped and
arrive at the customer’s house shortly after they have been ordered. This
concept works for a casino company, too. Understanding customer needs on
such an intimate level so that every facet of a casino’s operation is ready to
deliver what a patron wants when he or she wants it is the Predictive Casino’s
goal. Currently, casino hosts will move heaven and earth for a high-rolling VIP,
but why can’t that level of service be brought down to a lower level of guest?
The Predictive Casino can deliver it. Bringing VIP-type service down to other
important guests may sound difficult, but it is possible if the casino can both
quickly capture data and get it into the hands of those whom can utilize it
immediately. Casino operators probably have what they need, but making the
intelligence actionable is the problem.
Today, casino patrons want to be able to pull up their points balances on their
mobile phones and soon, they will want to pay for things throughout an IR on their
phones as well, possibly with Bitcoins. They will soon expect the casino to know
when they’ve walked through the front door. They’ll want their favorite drink and
dealer awaiting them once they approach their lucky baccarat table. They’ll want
to be able to walk straight to their room without bothering to stand in line at the
check-in desk, and they’ll want an experience so personalized that they will feel
like returning home to a known family. This can all be handled by the Predictive
Casino as the remainder of the book will show.
Smart Operations
The term “Smart” has become synonymous with a vision of technology
integrating with multiple information and communication platforms, including
Internet of Things (IoT) solutions to enhance quality, performance and
interactivity of services, as well as to reduce costs and resource consumption
and to improve contact between different parties, such as between citizens
and governments.
The Predictive Casino has answers for the following questions:
•
•
•
•
•
•
•
How can a casino operator utilize IoT technology?
How can a casino save on it resource use?
How can a casino improve the management of patron movements?
How can an IR best utilize its transportation fleet?
How can a casino reduce its labor needs?
How can an IR cut down on waste?
How can a casino ensure its security.
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THE PREDICTIVE CASINO
These are all important questions that need to be asked. Today’s IRs are
massive structures and sensors have become so small and cheap they can be
put almost anywhere. IoT sensors can be used for smart parking, smart lighting,
as well as part of a mini smart grid. They can also be used for silo stock
calculation—measuring the emptiness level and weight of goods, as well as
waste management, tracking movements on the casino floor, and perimeter
access control. For the casino’s logistics department, IoT aids quality of
shipment conditions, item location, storage incompatibility detection, and fleet
tracking. IoT sensors can even be installed to ensure a buildings structural
health, as well as part of a swimming pool remote management system.
For a casino, the CCTV security systems could even be set up to alert a host or a
VIP manager when a particular high roller steps aboard the casino bus on the
Macau-China border or on the casino floor. The CCTV system could also be
used to capture problem gamblers or cheats on the casino floor.
Edge video analytics might also be helpful in places like Singapore, where IRs
are required to check the passports of each incoming guest. With cameras that
are able to compare the faces of entering customers against the casino’s
patron database, these patron records would be onscreen for the security
personnel to quickly approve or reject. Rather than waiting for a record to be
pulled up, the security personnel would simply confirm or deny the patron in
half the time it would normally take them to pull up the record. This would cut
down on the long lines at the front of the casino that are really costly choke
points. The casino makes money when gamblers are gambling, not when they
are standing in line, waiting to get in.
As Figure 13 shows, analytics can be used to boost services quality, reduce
operating costs, as well as build ROI. As the IBM Thought Leadership White
Paper Descriptive, predictive, prescriptive: Transforming asset and facilities
256
management with analytics states, “As facilities and assets become more ITlike—instrumented, intelligent and interconnected—the convergence of
physical and digital infrastructures makes their management increasingly
complex. And in a physical world outfitted with millions of networked sensors,
vast amounts of facilities- and asset-generated data make extracting meaning
256
increasingly difficult.“
When it comes to capital planning, real estate lease management, operations,
facilities maintenance and energy consumption, IRs must tame the three Vs of
big data—volume, variety, and velocity—and analytics are the best way to do
so.
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Figure 13: Understanding analytics, definitions, applications
Source: IBM
256
Utilizing the right analytics in the right place can yield impressive ROI results. As
256
IBM states :
“From basic to advanced capabilities, analytics can yield
dramatic results. One study found that an organization that
uses basic automation to expand its reporting capabilities can
improve its return on investment (ROI) by 188 percent. But
adding additional capabilities such as data management,
metadata to ensure uniform data interpretation, and the
ability to gather and analyze data from outside the
organization, can boost ROI to as high as 1,209 percent.”
IBM’s specific examples include:
•
•
“Effective facilities and asset management uses data analytics to
proactively manage facilities and maintain equipment, optimize
utilization, prevent breakdowns, lower occupancy and operational
256
costs, and extend asset life.”
“Utilizing analytics to monitor energy-intensive equipment across the
facilities portfolio, identify operating anomalies in real time, and
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THE PREDICTIVE CASINO
•
generate corrective work orders can dramatically reduce energy
256
consumption.”
“To help mitigate risks of failure in facilities and assets, analytics can
detect even minor anomalies and failure patterns. Identifying issues
early helps organizations deploy limited maintenance resources more
cost-effectively, maximize equipment uptime and improve customer
256
service levels.”
Inventory Optimization
Inventory optimization—the ability to have the right inventory, in the right
quantities and at the right locations, at the right time to meet the supply and
257
demand of parts and materials in the enterprise —is an important part of the
Predictive Casino. As Tristan O’Gorman explains in his blog 5 Inventory
257
Analytics Best Practices To Achieve Inventory Optimization , “Significant
benefits exist for organizations that optimize their inventory by reducing
inventory items and stock levels, thus avoiding associated carrying costs and
obsolescence write-downs.” O’Gorman adds that, “Indirectly, organizations can
generate savings by using time formerly spent on inventory management to
ensure physical assets’ reliability and availability.”
“Spare parts, an essential component of the availability of any system, have
intermittent consumption patterns and usually have only one specific use, and
organizations can often source them only from the system manufacturer. For
these reasons, many organizations overstock spare parts to avoid costly system
downtime. Unfortunately, overstocking incurs its own costs—and they can be
257
significant,” warns O’Gorman.
Often, organizations use unreliable manufacturer lifetime and degradation
information to stock spares, but such data can be imperfect and, therefore,
257
unreliable. IRs can “use inventory analytics to identify items that are trending
toward being out of stock, providing a means of stock management more
reliable than supplier data. In addition, research has shown that monitoring
257
technology can reduce the need for spare part inventory.”
As O’Gorman explains, to “maintain ideal inventory stock levels, organizations
must accurately classify inventory. ABC analysis, a particularly popular
classification system, classifies inventory by the relative priority of each item
against other items in the inventory. A-classed items, the most important,
typically make up 5 to 10 percent of inventory. B-classed items typically make
up the next 15 to 25 percent of inventory. C-classed items, the least important,
257
make up the remaining 65 to 80 percent of inventory.”
However, classifying inventory like this isn’t as easy as it seems; ABC analysis
257
requires ongoing review and revision to achieve optimal item distribution. In
addition, many organizations rely on corrective maintenance procedures that
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ANDREW PEARSON
257
lead to unscheduled inventory demands.
O’Gorman recommends that
257
organizations implement forecasting practices such as the following :
•
•
•
•
•
•
Forecasting demand and planning supply.
Communicating, cooperating and collaborating.
Eliminating islands of analysis.
Using tools wisely.
Emphasizing forecasting.
Measuring everything.
With these practices in place, inventory analytics and predictive asset
maintenance can make use of the wealth of data that an IR generates, which
will help it capitalize on an analytics solution designed for asset inventory
257
management.
As O’Gorman argues, “Obsolescence is an unavoidable fact of inventory
management, but unfortunately, many organizations manage it reactively. To
manage obsolescence proactively, organizations must be able to answer
questions such as the following: How can we anticipate obsolescence? What
contingency plans have we in place? What are our most important needs?
257
Should we maintain items, or replace them? How do we ensure safety?”
Gorman advises IRs to:
“Develop an obsolescence risk assessment process, helping
inventory managers assess the probability that items will
become obsolete and flag the items that are at greatest risk
of becoming so. To augment the process, inventory managers
can use analytics to identify already obsolete items, identify
items that the organization can afford to manage reactively
and reduce the manual effort involved in computing the
257
probability of obsolescence.
Adding analytics into the obsolescence process gives IRs actionable data that
can be used to strengthen their bargaining position when negotiating supplier
257
agreements, systems upgrades, or it could help risk mitigation purchases.
By optimizing reorder points for inventory items, organizations can avoid
excess stock conditions. IRs must juggle the need between having sufficient
inventory to handle fluctuating demand, while also keeping costs down and the
potential benefits are huge, especially for buildings like the Galaxy Macau and
the Venetian Macao, two properties that have some of the biggest building
257
footprints in the world.
In his article, Why the food and beverage industry needs to start using internet
258
of Things technology , Carolyn Heneghan argues that, “One of the most
important applications for IoT in a food and beverage industry context is
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THE PREDICTIVE CASINO
temperature tracking and control. Using sensors in the product, manufacturers
can track shipments from afar, both where it is and how cold it is.” The data
captured will let the IR know if products have been spoiled and possibly why,
258
like if there's a problem with delivery truck refrigeration.
“It's not really the temperature of the truck that matters, but the temperature
of the food,” said Jim Cerra, cofounder and CEO of PlanetTogether. “If they're
opening up the truck to drop off material at various stores and warehouses, the
temperatures are fluctuating in the truck. They can be very specific with the
258
French fries or lettuce if they're violating the limits.”
258
Light can also affect quality and safety as well. Too much light can hasten
bacteria growth. “That’s particularly important for companies embracing the
clear packaging trend, or for producers like brewers that traditionally use glass
258
or see-through materials as packaging,” Heneghan argues. “IoT technology
can detect light, and can send data about when a package is first opened or
258
how much sunlight hits a product during shipping,” Heneghan explains.
Waste Management
According to the Food and Agriculture Organization (FAO) of the United
259
Nations, annual food wastage is estimated at 1.6 billion tonnes.
The
economic impact of this waste is priced at over $750 billion, a number that
259
doesn’t include fish and seafood. The FAO warns that it is not only the loss of
money that is consequential, but the “environment is also damaged by an
increased carbon footprint, additional landfill deposits and higher demand for
agricultural land. Using more land for agriculture, in turn, poses a threat to
259
various plant and animal species.”
In his article Smart Food Management Utilizes IoT to reduce Cost, Waste and
260
Pollution , Shay Adar explains that multi-sensored smart devices can monitor
perishable goods in storage and in transit and relay location, temperature, and
humidity data to the cloud. “This provides real-time information on the precise
conditions of each unit of goods and thus enables corrective actions to reduce
260
waste and save money,” Adar adds. An IR can utilize this data to ensure both
the quality and the amount of its purchased product is being received in a
timely manner.
The transition to Ag3.0 means farmers are no longer looking to the clouds for
weather patterns, but rather to the “cloud” for its big data and analytics
capabilities, hoping to maximize the life and quality of their produce and
livestock.
As Adar explains
260
:
“A cold chain is the entire process that perishable goods go
through, from production to market, including storage and
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various methods of transport. During this entire chain,
temperature and other factors must be maintained to
safeguard the quality of the product. Traditional monitoring
systems are either stationary wired sensors, or portable
temperature data loggers. The former are only suitable for
warehouses, while the latter are only good for hindsight. This
is due to the fact that the logged information can only be read
once the goods have arrived at their destination. At that
point, the only decision to make is whether to place the goods
on the shelf or in the trash.”
Because cold chain monitoring occurs in real-time, corrective action can be
260
taken immediately, which could, potentially, reduce spoilage and waste.
Once an IR department knows that the goods it is expecting will most likely
arrive spoiled, the goods can be rejected and replacements can be found. In
some cases, a failed delivery means items won’t make the menu, or, in rare
cases, a restaurant has to be closed, which means a wait staff might not be
needed. Admittedly, this is a rare occurrence, but there will be certain
shipments that, if they are not received an appropriate set of labor needs will
also not be required. A “reduction of superfluous trips delivering spoiled goods,
can lead to a significant decrease in fuel and shipping costs, as well as the
carbon footprint that comes with them,” adds Adar.
The perishability of a product can also be tracked. A sensored cold chain adds
260
precision into the supply chain. “By placing sensors on each pallet of food,
the differences in environment conditions between pallets in the same
shipment can be measured and collected. This data can then be used to
calculate the remaining shelf-life of the product. With this information, the
traditional FIFO (First In First Out) inventory system can be replaced with the
more effective FEFO (First Expired First Out),” Adar recommends. ML models
can also be built to discover the optimized delivery methods or these models
can help spot outliers in the supply chain.
GPS location can be built into products, so that an IR knows exactly where
261
every item it is buying is located in the supply chain. Every object will have its
own unique identifier, and the IR will be able to pin-point each and every item
or piece of equipment the company has. This can “greatly decrease the number
of lost or stolen products, increase management of stock shortages and
261
overstocks, and better identify inefficiencies.” For example, the IR can be
alerted about shipments that get stuck in traffic at a certain time of day, items
that sell better at certain locations, when and, potentially, where items get
261
damaged, how and perhaps why food arrives spoiled, amongst other things.
The ability to view, track, and monitor inventory of all kind will improve
261
enormously through integration with the IoT.
Inefficiencies that went
unnoticed before will not only become actionable intelligence—and definable
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THE PREDICTIVE CASINO
ROI—can help an IR make the case for an investment in IoT.
261
Data Center
150
In his article Machine Learning Applications for Data Center Optimization , Jim
Goa explains that the modern data center (DC) is a complex interaction of
multiple mechanical, electrical and controls systems, coupled with all kinds of
operational software. “The sheer number of possible operating configurations
and nonlinear interdependencies make it difficult to understand and optimize
150
energy efficiency,” Goa warns. However, Google has developed a neural
network framework that learns from actual operations data to model plant
performance and predict Power Usage Effectiveness (PUE) “within a range of
0.004 +/ 0.005 (mean absolute error +/ 1 standard deviation), or 0.4% error for
150
a PUE of 1.1.” The model, which has been extensively tested and validated at
Google data centers, demonstrates that “machine learning is an effective way
of leveraging existing sensor data to model DC performance and improve
150
energy efficiency.”
Goa explains the process as such:
“Google Machine learning is well suited for the DC
environment given the complexity of plant operations and the
abundance of existing monitoring data. The modern largescale DC has a wide variety of mechanical and electrical
equipment, along with their associated setpoints and control
schemes. The interactions between these systems and various
feedback loops make it difficult to accurately predict DC
150
efficiency using traditional engineering formulas.”
For example, “a simple change to the cold aisle temperature setpoint will
produce load variations in the cooling infrastructure (chillers, cooling towers,
heat exchangers, pumps, etc.), which in turn cause nonlinear changes in
150
equipment efficiency.”
Everything from ambient weather conditions to
equipment controls to the age of the hardware and complexity of the software
150
can affect the DC’s efficiency. Gao argues that, “Using standard formulas for
predictive modeling often produces large errors because they fail to capture
150
such complex interdependencies.”
Furthermore, “the sheer number of possible equipment combinations and their
setpoint values makes it difficult to determine where the optimal efficiency
150
lies.”
To address this challenges, Goa selected a neural network as the
150
mathematical framework for training the DC energy efficiency models.
According to Gao, the neural network utilized “5 hidden layers, 50 nodes per
150
hidden layer and 0.001 as the regularization parameter.”
The training
dataset contained “19 normalized input variables and one normalized output
variable (the DC PUE), each spanning 184,435 time samples at 5 minute
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150
resolution (approximately 2 years of operational data).” 70% of the dataset
was used for training, while the remaining 30% was for cross-validation and
150
testing.
In conclusion, Gao found by using the machine learning framework developed
in his paper, he was able to predict DC PUE within 0.004 +/ 0.005,
150
approximately 0.4% error for a PUE of 1.1. Actual testing on Google DCs
indicated that, “machine learning is an effective method of using existing
sensor data to model DC energy efficiency, and can yield significant cost
savings. Model applications include DC simulation to evaluate new plant
configurations, assessing energy efficiency performance, and identifying
150
optimization opportunities.” This is a model that can also be implemented
with an IR.
Smart Parking
In his article The Future Of Smart Parking Is Integration With Automated
262
Technology , Ryan Citron argues that “The future of the smart parking market
is expected to be significantly influenced by the arrival of automated vehicles
(AVs). Several cities around the world are already beginning to trial self-parking
vehicles, specialized AV parking lots, and robotic parking valets.
For example, in Boulder, Colorado, ParkPlus is working on deploying a fully
automated parking garage in the Western United States through Boulder’s
PearlWest mixed-use development. “The company’s automated parking system
uses lasers to scan cars and a robotic valet to park the vehicles,” Citron
262
explains. Since the cars can be packed close together, up to four times as
262
many can be parked in the same area as a traditional garage. The cars are
262
delivered within two minutes of a retrieval request as well.
The city of Somerville, Massachusetts, has also partnered with global
262
automaker Audi to develop self-driving and self-parking cars. In 2018, the
city plans to have a small fleet of cars with piloted parking technology deployed
262
to test self-parking capabilities with a specialized nearby parking garage. The
hope is that these self-parking cars will help improve traffic congestion by
dropping riders off in front of their destination and then the car would park
262
itself, thereby minimizing the time spent taking up space on the road. Drivers
won’t be circling blocks trying to find a space. In 2020, “phase two of the
project is expected to commence with the deployment of a full fleet of selfparking Audi cars. By 2030, the self-parking garage is targeting availability to
262
the broader AV market.”
Parking can, of course, also be a great predictor of busyness within a casino
and/or retail mall. License plates can also be scanned as cars are pulling into an
IR’s parking lot and, should VIPs be recognized, alerts can be sent to the
appropriate departments. If the license plates of problem gamblers are
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spotted, security can be notified as well.
Smart Energy
Today’s massive IRs also have huge carbon footprints and green construction,
social innovation, and sustainability should be part of the IR’s property
263
management discussion. In Hitachi’s Enabling Energy Resilience white paper,
the Japanese conglomerate argues that:
“The role of energy in our lives is changing. We are
increasingly relying on energy-intensive information and
communication technology to connect with each other and
move our economy. As these changes meet head on with
increasingly severe weather events, fluctuating energy price,
and an ageing energy infrastructure, threats to energy
security are no longer just a national problem—they have
become a local one. Organizations from local government to
hospitals to military bases are looking carefully at strategies
to ensure their own energy resilience. While energy
independence is rarely a practical approach, organizations
can use a combination of proven management strategies and
advanced technology to increase their energy resilience and
protect their core mission.”
Although their study was a few years ago, the American Society of Civil
264
Engineers (ASCE) 2009 Report Card for America’s Infrastructure gave the US
energy infrastructure a “D-“ or poor grade. Its findings included:
•
•
•
•
•
Electricity demand has increased by about 25% since 1990 while
construction of transmission facilities decreased about 30%.
70% of U.S. transmission lines and power transformers are 25 years or
older.
60% of circuit breakers are more than 30 years old.
Equipment failure will increasingly lead to intermittent failures in
power quality and availability.
The limited capacity of older equipment is resulting in an increase in
congestion points in the grid—leading to increased brownouts and
blackouts.
The report adds that “unless substantial amounts of capital are invested over
the next several decades in new generation, transmission, and distribution
264
facilities, service quality will degrade and costs will go up.”
For the
foreseeable future, the grid itself will become less stable, even though U.S.
264
utility companies are pushing infrastructure and smart grid technologies.
This is certainly not a uniquely American problem, I would argue that the grid in
many Asian countries, including China, face similar problems of ageing and
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instability.
As Ciabattoni et al. explain in their article A Smart Lighting System for Industrial
265
and Domestic Use , “lighting control is an efficient way to reduce energy
consumption and to prevent energy waste, and it can be effectively used in
conjunction with LED systems.” Successful lighting controls make use of motion
265
sensors, occupancy sensors and photosensors. An IR can install motion and
occupancy sensors that detect activity within a certain area. Energy is saved
because lights are turned off automatically when someone leaves a room or
area. Photosensors can prevent outdoor lights from operating during daylight
hours, and they offer the potential to control lights inside a mall or a meeting
265
hall by measuring ambient lighting levels.
255 http://www.traveldailymedia.com/243679/genting-dream-arrives-home-in-hongkong/ (Accessed 25 November 2016)
256
IBM Software Thought Leadership White Paper. Descriptive, predictive, prescriptive:
Transforming asset and facilities management with analytics. October 2013.
https://static.ibmserviceengage.com/TIW14162USEN.PDF
257 O’Gorman, Tristan. September 14, 2015. 5 Inventory analytics best practice to
achieve
inventory
optimization.
IBM
Big
Data
&
Analytics
Hub.
http://www.ibmbigdatahub.com/blog/5-inventory-analytics-best-practices-achieveinventory-optimization
258 Heneghan, Carolyn. September 6, 2016. Why the food and beverage industry needs
to
start
using
Internet
of
Things
technology.
www.fooddive.com.
http://www.fooddive.com/news/why-the-food-and-beverage-industry-needs-to-startusing-internet-of-things/425693/
259 http://www.fao.org/news/story/en/item/196402/icode/
260 Adar, Shay. April 10, 2016. Smart Food Management Utilizes IoT to Reduce Cost,
Waste and Pollution. CEVA. http://blog.ceva-dsp.com/smart-food-management-utilizesiot-to-reduce-cost-waste-and-pollution/
261 How the Internet of Things (IT) Will Transform Inventory Management.
www.clearspider.com
http://www.clearspider.com/internet-of-things-inventorymanagement/
262 Citron, Ryan. January 26, 2017. The Future of Smart Parking Is Integration With
Automated
Technology.
Forbes.
http://www.forbes.com/sites/pikeresearch/2017/01/26/smart-parking/#1a8d3c9e4961
263 https://www.hitachiinsightgroup.com/en-us/pdf/solution-profile/hitachi-solutionprofile-enabling-energy-resilience.pdf
264
http://www.infrastructurereportcard.org/2009/sites/default/files/RC2009_full_report.p
df (Accessed 11 January 2017)
265 Ciabattoni, L., Freddi, A., Ippoliti, G., Marcantonic, M., Marchei, D., Monteriu, A.,
Pirro, M. A Smart Lighting System for Industrial and Domestic Use. Mechatronics (ICM),
2013
IEEE
International
Conference
on
http://202.171.252.18/s3.amazonaws.com/academia.edu.documents/44315995/A_sma
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rt_lighting_system_for_industrial_a20160401-17463vaug5x.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1486352178&Signat
ure=WKHkk0Lb1wzvDVEmy3iKu4MZHKg%3D&response-contentdisposition=inline%3B%20filename%3DA_smart_lighting_system_for_industrial_a.pdf
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CHAPTER SEVEN
The Predictive Casino
“A large portion of marketing dollars are wasted when the
wrong offers are made to the wrong people at the wrong
place and time… The IoT will generate an enormous, truly
unprecedented amount of precise information about buyers
and their needs. It’s a marketer’s dream come true.”
~Jon Gettinger
Sr. Vice President of Marketing
Aria Systems
The Customer Journey
The customer journey starts a long time before the customer even enters the
casino. It begins the moment a potential customer browses to a casino
operator’s webpage or notices an advertisement for a casino on television, or
on the Internet, or in print, or on a billboard thousands of miles away from the
casino. It can even be while browsing a casino’s website, connecting with its
social media accounts, or even the moment the customer actually enters the
casino.
From a few browser clickstrokes, a casino operator’s ecommerce department
can create a click path analysis that reveals customer interactions on the
casino’s websites. Descriptive analytical functionalities can then provide a
deeper understanding of the customer journey. Column dependencies
(standard in most of today’s Data Integration software tools) can visually
display the strength of a relationship between attributes within any dataset.
This helps users better understand the characteristics of their data and is often
used to help target further analytics.
A recommendation engine can help predict a person’s interest based on
historical data from many users. This is useful in increasing client engagement,
recommending more relevant choices and increasing customer satisfaction. For
example, recommendations can predict interest in casino games, products,
hotel rooms, and IR services.
From checking into the hotel, to gambling (or even learning how to gamble), to
eating in the IR’s restaurants, or drinking in its clubs or bars, or enjoying a show
or an event, through to the moment the patron leaves the property, every
interaction’s data should be collected. Throughout this entire customer
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journey, the casino’s DW can help collect, analyze, visualize, and then,
potentially, live stream recommendation content to those who need it.
Like the proverbial butterfly who flaps its tiny wings in Brazil, and sets off a
typhoon in Manila, any customer who shows any inkling towards visiting the
property can be quantified and analyzed so that not only is their trip a
rewarding one, but also that the customer touch points are reduced as much as
possible so the labor needs of the IR are kept to a minimum.
Once a customers has arrived in Macau, Las Vegas, Manila, or any casino town,
he or she will leave a trial that can be picked up in a multitude of ways,
including via social media, geo-fencing applications, facial recognition
technology, or simply by checking into a hotel room. The swipe of a patron card
in a slot machine or at a baccarat table should set off a whole sequence of
events, including the building of an analytical model that takes into account
how this one individual fits into an overall table games revenue management
model.
Rapid advancements in facial-recognition technology have reached the point
where a single face can be compared against 36 million others in about one
266
second. A system made by Hitachi Kokusai Electric and reported by DigInfo
TV shown at a security trade show recently was able to achieve this blazing
speed by not wasting time on image processing—it takes visual data directly
266
from the camera to compare the face in real time. The software also groups
faces with similar features, so it is able to narrow down the field of choices very
quickly. The usefulness to the casino’s security enforcement is pretty obvious,
but it can be used by multiple departments; facial recognition technology can
be set up to send alerts to hosts, pit bosses, retail store clerks, or just about
anyone necessary.
Once a face has been recognized, alerts can be sent to casino and/or retail
personnel through a mobile app or an SMS message. A screen can display the
shopper’s or casino patron’s name, or a photo just taken from the video feed.
Shopping preferences, and other details, like a customer’s average daily Theo
or ADT, can also be surfaces onto a mobile device.
Mobile Advertising Framework
In their article Building a Big Data Analytics Service Framework for Mobile
140
Advertising and Marketing , Deng et al. discuss a domain-specific big data
140
service platform for mobile advertising and marketing. The system leverages
the latest open source products like Hadoop and Apache Spark to create a big
140
data processing platform.
“The core recommendation engine provides a
training predictive model on a training set by using ML algorithms, such as
140
collaborative filtering, clustering and classification,” Deng et al. note.
Lovelock and Wirtz’s “Wheel of Loyalty” concept and its three sequential
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steps—building a foundation for loyalty, creating loyalty bonds, and identifying
109
and reducing factors that result in churn —should be kept in mind when
building up the foundation of the Predictive Casino’s CRM system. The most
important part of the second step is the cross-selling and bundling of products
and a real-time stream processing recommendation engine could certainly
help with that.
System Architecture
17
Earlier in this book, I mentioned that Forrester Research considered the
creation of a single repository containing structured and unstructured data
about a consumer was one of the difficulties of personalization marketing, but
the system below might be a good start.
Deng et al’s system “enables location-based adverting to engage with its target
customers by studying their profiles and dynamic behavior patterns. Unlike
other data analytics engines, their system provides a holistic advertising
recommendation approach for mobile users by providing a real-time, Big Data
based solution for precise marketing and analysis. Their system uses state of
the art Big Data technologies, such as MongoDB and Spark, over a cloud
”140
infrastructure.
The outcome of this project consists of three parts:
•
•
•
Precise market advertising and analysis algorithms.
Recommendation analytics algorithms.
A prototype system that implements the proposed algorithms and
140
solutions based on location-based advertising solutions.
The system includes the following function components to capture
1.
2.
3.
4.
5.
140
:
Device Location
User Profile and Interests, including gender, age, address, profession,
interest, etc.
Ad Publisher Products Item Sets.
A recommendation engine that would predict which relevant
advertisements would be provided to the end user.
Customer-Oriented Requirements: This provides qualified ad
recommendations based on user preferences, behavior, and insights
from social profiles. The system tracks the geolocation of the user and,
based on the location ID and location category, the recommendation
engine would push appropriate ads to the end user.
Figure 14 reveals how the Spark Streaming service would work, with inputs
from Kafka, Flume, HDFS, Kinesis, and Twitter leading into a Spark database. As
Deng et al. explain, “Streaming implements a data flow model in which data
(time series facts) flows continuously through a topology (a network of
transformation entities). The slice of data being analyzed at any moment in an
aggregate function is specified by a sliding window, a concept in Complex Event
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Processing (CEP). A sliding window may be as low as ‘last minute’, or ‘last 60
140
minutes’, which is constantly shifting over time.”
Figure 14: Apache Spark streaming processes
Source: Apache Spark
As Deng et al. note, the recommendation engine contains an off-line training
system that produces pre-aggregation for the ad recommendations that get
140
pushed out to the end users. “This real-time recommendation system will
load in-stream data as training datasets. Moreover, real-time recommendation
system can leverage pre-aggregation results produced by off-line batch mode
140
trained machine learning models,” Deng et al. explain.
To fully support location-based mobile advertising capabilities, the “system
needs several fundamental profile datasets, such as geography information for
140
describing several aspects of location.” There is also important information
for targeting and ad mapping, such as application profiles, merchant profiles as
140
well as user profiles that need to be included. The ad related information is
stored in MongoDB, a persistent data repository which is constantly being
140
updated. On the client-side, the system is built with browser-based HTML5
140
technology. Figure 15 shows a schematic of how the system would work.
That is followed by Table 12, which shows a break down of Amazon’s AWS
streaming service.
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Ads UI
Virtualization: VMS Cluster
Workflow Navigation
Customer Displayer
Graph Displayer
End-User Displayer
Ads RESTful Service
Internet
Internet
Ads RESTful API
Loading balancer
Ads
Mobile
Data
Server
Ads Recommendation
Engine
Spark
Spark
M-Lib
streaming
clustering
(InColmemory)
filtering
Spark
DB
query
Spark in-memory /
Distributed system
Pre-Processor
Ads Data Cleaning
Normalization
Human
Intervention
Interface
Ads Post-Processor
Ads Data Reorganizer
Optimization
Caller
Ads Sampling Engine
Statistics Algorithms
ORM
Ads data caching
Distributed File System (HDFS)
Virtualization: VMS Cluster
Figure 15: Database and streaming services with Hadoop and MongoDB data
base
Source: www.intelligencia.co
Amazon Example
Analytics Option
Amazon Redshift
Amazon Kinesis
Description
Used for analyzing global sales across product mixes, add clicks
and impressions, social trends, along with the storage of
historical stock market data and the aggregation of gaming data.
Measures are provided or quality, operational efficiency and
financial performance. Amazon Redshift is also compatible with
many business intelligence systems and is designed for data
warehouse workloads with structured data. Unstructured data
may be prepared and structured for Amazon Redshift through
the use of Amazon Elastic MapReduce.
Used in processing real-time stream data for analysis. Stream
data may be rapidly moved from data sources and
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Amazon Elastic
MapReduce
Amazon DynamoDB
Amazon Machine
Learning
continuously processed. Data may be transformed and
redistributed, analyzed real-time, or decomposed and
aggregated across data streams. Amazon Kinesis enables realtime analytics such as customer engagement and website
clickstream. Since data is not batched application logs can be
pushed directly to an Amazon Kinesis stream for processing.
Data processed by Amazon Kinesis may be used in the
extraction of metrics and generation of key performance
indicators that feed real-time reports and dashboards. Data
may be moved and stored through Amazon S3, Amazon
Glacier, Amazon Redshift, or Amazon DynamoDB.
Uses Apache Hadoop for providing a framework for running
big data processing and analytics through the distribution of
data sets across compute notes in a Hadoop cluster. The
capability is typically used in risk modeling and analytics for
threats, ad targeting and click stream, genomics, prediction,
and ad-hoc data mining.
Stores and retrieves large amounts of data with millisecond
latency and is integrated with other services. This capability is
commonly used for mobile apps, gaming, digital ads, sensor
networks, online shopping carts and managing web sessions.
Uses algorithms to find patterns in data for creating machine
learning models used in predictive analytics. Predictions may
be real-time or scaled. This technology can be used to build
predictive models for detecting fraud, recommendations to
customers based on prior actions, targeted market campaigns,
automatically structuring information, identifying customer
attrition risks and mitigations, and a variety of automated
solution recommendations.
Table 12: Amazon Web Services (AWS) for Big Data Analytics
Source: Journal of Innovation Management
Once the customer has arrived on property, CRM strategies should kick in. Bain
116
& Company recommend the following CRM strategies :
1.
2.
3.
4.
“Define strategic ‘pain points’ in the CRM cycle. Focus on problems
that have a large impact on customer satisfaction and loyalty, where
solutions would lead to superior financial rewards and competitive
advantage.
Evaluate whether—and what kind of—CRM data can fix those pain
points. Calculate the value that such information would bring the
company.
Select the appropriate technology platform, and calculate the cost of
implementing it and training employees to use it.
Assess whether the benefits of the CRM information outweigh the
expense involved.
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5.
6.
Design incentive programs to ensure that personnel are encouraged to
participate in the CRM program. Many companies have discovered
that realigning the organization away from product groups and toward
a customer-centered structure improves the success of CRM.
Measure CRM progress and impact. Aggressively monitor participation
of key personnel in the CRM program. In addition, put measurement
systems in place to track the improvement in customer profitability
with the use of CRM. Once the data is collected, share the information
widely with employees to encourage further participation in the
267
program.”
268
In their article “Knowing What to Sell, When, and to Whom ,” authors V.
Kumar, R. Venkatesan, and W. Reinartz showed how, by simply understanding
and tweaking behavioral patterns, they could increase the hit rate for offers
and promotions to consumers, which then had an immediate impact on
revenue.
By applying statistical models based on the work of Nobel prize-winning
economist Daniel McFadden, researchers accurately predicted not only a
specific person’s purchasing habits, but also the specific time of the purchase to
268
an accuracy of 80%. Obviously, the potential to market to an individual when
he or she is primed to accept the advertising is advantageous for both parties
involved; marketers don’t waste time advertising to consumers when they
aren’t primed to accept the advertisements, but do market to consumers when
and where they might want to use the advertisements.
Predictive modeling is only useful if it is deployed and it creates an action.
Taking advantage of the more powerful, statistically based segmentation
methods, customers can be segmented not only by dollar values, but also on all
known information, which can include behavioral information gleaned from
resort activities, as well as the patron’s simple demographic information. This
more detailed segmentation allows for more targeted and customer-focused
marketing campaigns.
Models can be evaluated and reports generated on multiple statistical
measures, such as neural networks, decision trees, genetic algorithms, the
nearest neighbor method, rule induction, and lift and gains charts. Once built,
scores can be generated in a variety of ways to facilitate quick and easy
implementation. The projects themselves can be re-used and shared to
facilitate faster model development and knowledge transfer.
269
In his paper Predictive Analytics , Wayne Eckerson advises creating predictive
models by using the following six steps:
1.
Define the business objectives and desired outcomes for the project
and then translate them into predictive analytic objectives and tasks.
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2.
3.
4.
5.
6.
Explore and analyze the source data to determine the most
appropriate data and model building approach and then scope the
effort.
Prepare the data by selecting, extracting, and transforming the data,
which will be the basis for the models.
Build the models, as well as test and validate them.
Deploy the models by applying them to the business decisions and
processes.
Manage and update the models accordingly.
By utilizing data from past campaigns and measures generated by the
predictive modeling process, casino operators can track actual campaign
responses versus expected campaign responses, which can often prove wildly
divergent. Additionally, casino operators can generate upper and lower
“control” limits that can be used to automatically alert campaign managers
when a campaign is over or underperforming, letting them focus on campaigns
that specifically require attention.
One of the benefits of automating campaigns is that offers based on either
stated or inferred preferences of patrons can be developed. Analysis can
identify which customers may be more responsive to a food/beverage offer, a
room offer, and/or a free chip offer. The result: more individualized offers are
sent out to the casino's patrons and, because these offers tap into a customer’s
wants, desires, needs and expectations, they are more likely to be used; more
offers used mean more successful campaigns.
By understanding what type of patron is on its property, why they are there,
and what they like to do while they are there, a casino operator can
individualize its marketing campaigns so that they can be more effective,
thereby increasing the casino property's ROI.
With predictive analytics, casino operators can even predict which low-tier and
mid-tier customers are likely to become the next high rollers. In so doing,
casinos can afford to be more generous in their offers as they know that there
is a high likelihood that these customers will appreciate the personalized
attention and therefore become long term—and, hopefully, highly profitable—
patrons.
Once the patron leaves the property, the marketing cycle begins anew. RFM
models can project the time at which a patron is likely to return and social
media should be checked for any comments, likes or uploads, left by guests. All
of a patron’s captured information can now become part of the Master
Marketing Profile that will be the basis for future marketing efforts. Combing
the daily, weekly and monthly Master Marketing Profiles will also allow the
casino to develop insightful macro views of its data, views that could help with
facilities, labor management and vendor needs.
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Table Games Revenue Management
As a casino executive explained to me one time, “we sell widgets, just like every
other business in the world, it’s just that our widgets come in the shape cards,
most of which have numbers on them.” The expenses incurred to make these
widgets include the cost of the casino buildings, direct labor costs (dealers and
supervisors) and equipment (cards, shuffler leases, etc.).
270
Historically, table games departments have been the heart of casinos and
even though there has been a steady decline in table games revenue since
271
2000 , this is only true for non-Asian casinos. In places like Macau, the table
272
games/slot ratio is closer to 90/10 , so table games are a much more
important revenue generator there compared to in the US.
Since the highest-betting gamblers are estimated to worth 20 to 50 times more
than their lower-betting counterparts, casinos want to ensure that these highbetting players always have a spot at a table, even though it would mean that
273
lower-betting gamblers may not get a chance to play. With so much money
at stake it is rather amazing that most casinos base their table game minimums
on the judgment of floor managers.
Bill Zender warns in his article Table Game Management for the Small
274
Casino :
“I can’t emphasize enough how important game pace is to
maximize an operation’s revenue potential. The more hands
you deal, the more decisions you achieve. The more decisions
you achieve, the more revenue you earn. It’s as simple as that.
Many executives seem to focus on outcomes. I’ve worked for
executives who believed in dealing more slowly when you
were losing. This theory is so far off base it’s not even funny.
Even in a smaller table games operation, if you can achieve
one more round per hour on every open table game, just one
more round, you can increase your table game revenue by at
least $50,000 annually.”
Table 13 illustrates Zender’s point that “the revenue potential of a blackjack
game based on several variables: average bet per wagered hand; hands
wagered per round; mathematical house advantage based on decks, rules, and
player error in percentage; rounds dealt per hour adjusted for the number of
wagering positions on the table; and hourly labor expense estimated by adding
the dealer’s hourly wage and benefits cost with one-fourth of the hourly cost
274
for the floor supervisor.”
These variables are used to determine hourly
revenue potential known as theoretical win (T-Win) and net return, also known
as hourly profit. The net return is calculated before additional operating costs,
such as cost of equipment, complimentary table service, table game
promotions and customer reinvestments (comps).
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ANDREW PEARSON
Hands per
Rd
H/A%
Rds Per
Hr
T-Win
Labor
Expense
Net Return
$1
7
1.5%
54
$5.67
$25
($19)
$1
1
1.5%
220
$3.30
$25
($22)
$2
7
1.5%
54
$11.34
$25
($14)
$2
1
1.5%
220
$6.60
$25
($18)
$3
7
1.5%
54
$17.01
$25
($8)
$3
1
1.5%
220
$9.90
$25
($15)
$4
7
1.5%
54
$22.68
$25
($2)
$4
1
1.5%
220
$13.20
$25
($12)
$5
7
1.5%
54
$28.35
$25
$3
$5
1
1.5%
220
$16.50
$25
($9)
$6
7
1.5%
54
$34.02
$25
$9
$6
1
1.5%
220
$19.80
$25
($5)
$7
7
1.5%
54
$36.69
$25
$15
$7
1
1.5%
220
$23.10
$25
($2)
$8
7
1.5%
54
$45.36
$25
$20
$8
1
1.5%
220
$26.40
$25
$1
Avg Bet
Table 13: Bet Return Based n Average Played Wager in Blackjack
Source: Table Game Management for the Small Casino
274
The results are quite stark, only if you have table minimums in the range of $6$8, with full tables will the casino start making money. As Zender argues,
“Optimally, your game needs to generate an average bet of $8 per player
before you can expect to overcome your labor cost and start paying for any
complimentary service and player reinvestment. Heaven help the dead
274
games.”
Several other studies have looked at the TGRM problem, including Daniel
275
Boykin’s Table Games Revenue Management: A Bayesian Approach , Chen et
276
al’s A revenue management model for casino table games , Haley & Inge’s
277
Revenue Management—It Really Should Be Called Profit Management and
278
Clayton Peister’s Table-games revenue management , not including the
above-mentioned Zender article.
For Boykin, “Revenue management (RM) is a complex process for optimizing
revenue from a fixed inventory which has applications in various industries. It
has its origins in the Airlines industry. By looking at the common practices of
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THE PREDICTIVE CASINO
RM in other industries, it is possible to develop a RM system that is applicable
275
to a table games department.”
As Haley and Inge explain, “Affinia Hospitality saw revenues increase 17
percent over the prior year in the first month after implementing manual RM
processes in a new central reservations office. The Millennium Bostonian Hotel
paid back all of their start-up costs and more in the first month after converting
from manual RM processes to an ASP-based service. Harrah’s Entertainment
credited its RM system (installed in 2001) with increasing room and gaming
277
revenues 13 percent for the year in 2002.” This is real money and highly
quantifiable ROI.
Haley and Inge also note that, “Anyone selling a perishable product knows that
you need to flex your pricing in accordance with demand, lead time,
competitors and a host of other factors. Hotel rooms, airplane seats,
advertising time, fresh produce and winter clothing are all subject to revenue
277
management tactics.” Table game seats fit well within this paradigm.
Boykin states that or any RM system, there must be three set conditions
1.
2.
3.
275
:
Differences in customers
Variation in demand
Product perishability and a fixed production
“If all the customers of a business or industry are uniform then there is very
little to maximize,” Boykin explains. “The airlines utilize price differencing
between business travelers and recreational travelers. This includes price
differencing for days of the week, time of the year, even time of day. Hotels
275
also take advantage of variations among customers,” Boykin adds. Casinos
should be able to as well. Besides the “variations between businesses vs.
recreational travelers, even within these broad groupings there are a significant
275
number of variations based upon demographics.” As Boykin argues, “In areas
where you have greater variations, there is a greater potential to exploit that
275
variation and therefore a greater potential to maximize revenues.”
TGRM issues include:
•
•
•
•
The problem of which tables to open on the casino floor, and for each
table what bet minimums and bet maximums to assign.
The trade off is between having limits that are too high, thus
excluding some customers who would otherwise have bet, and limits
that are too low, thus leaving some money in the customer’s pocket.
The optimization problem is a simple maximization of revenue, given
knowledge of the demand for each bet size.
Labor management needs must be added to the model to understand
dealer needs.
For an IR, customers can be divided into gaming play segments, i.e., type of
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ANDREW PEARSON
game, style of play, and minimum price per hand play. Boykin explains,
“Variations in demand is evident through observation over a period. The
limited demand and perishability of the product is inherent to the nature of a
275
game.”
The second condition—a variation in demand—certainly affects the casino
275
industry just as it does the airline and hotel industry. “If the amount of
demand is known, accurately and consistently, then there is no need for a
sophisticated tool to maximize the revenue from that demand,” but unknown
demand provides RM opportunity. Just like the airline industry, the casino
industry is dependent on fluctuating seasonal and sometimes even daily
275
demand. “The greater the inability to forecast demand accurately, the larger
275
the risk of management not maximizing revenues,” says Boykin.
The third condition—product perishability and fixed production—is certainly
true about the casino industry, as it cannot simply add new tables or double
275
book a seat to satisfy excessive demand. Likewise, the perishability of the
“product”, e.g., one poker hand, one dice roll, or one spin of a roulette wheel,
275
is obvious as well. Once the event occurs, there is no opportunity to recover
278
the bet that was not placed.
Boykin states that, “The aspects of table games that call for the use of a
revenue management system are the variable demand of the games and the
275
variable betting threshold of each player.” Previous research has also looked
at other variables such as win per available seat hour, or length of each play
276
278
session; the Chen et al and Peister studies looked into the development of
table games revenue management systems, but neither used the existing
275
counts and player database to determine the minimums.
Boykin argues that “By predicting the next time period’s expected demand in
terms of head count, then applying the percentage of players at each average
bet level, the number of players expected at each betting level can be
predicted. After optimizing and considering overall house advantage, we can
275
maximize profit for the next time period in a proactive manner.”
As Peister argues, “Since table games generate revenue through a house
advantage built into the game itself on each wager placed, maximizing the
wagers placed in an hour is a critical component of any revenue management
278
system for table games.”
In his paper, Peister established the win per available seat hour (WPASH), and
278
looked to maximize casino win per seat hour. By manipulating the table
minimums and number of open games, Peister created a distribution that
sacrifices a few seats to increase the number of hands dealt at a table, while
278
maximizing the casino win. Peister also identified a major data issue for any
potential revenue manager—actual demand is censored because when
demand exceeds capacity it is impossible to tell how many players the casino
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THE PREDICTIVE CASINO
and, therefore, how much money the casino loses due to a player’s inability to
278
find a seat. By utilizing the Cox survival regression, Peister was able to
predict the survival of each seat per hour, i.e., the likelihood of it remaining
278
vacant throughout the entire hour.
The main weakness of this model was that the mathematical calculations were
complicated and would prove difficult to anyone who didn’t have extensive
275
mathematical and statistical training. Peister acknowledged and accepted
these limitation, but argued that one of the primary reasons the Cox Regression
model was used was because of an unknown underlying distribution of the
275
players.
Chen et al. took a different approach, choosing to measure Theo win rather
276
than gross win and they utilized Croston’s method instead.
With this
276
method, Chen et al. were able to forecast intermittent demand. The authors
differed from Peister in that they compared their simulated results to actual
276
revenue numbers from a casino. Then they estimated game demand at any
276
given hour through a ratio of the two equations.
Once demand was
determined, a maximization equation was then applied “to determine the
maximum house advantage for the given demand by adjusting the spots per
275
table, minimum bet, average wager, and table limit.” A table-opening plan
for the shift manager was developed from this, which was based upon the
275
forecasted demand, for the maximization of house advantage. In the Chen et
al. study, the casino could potentially bring in more than sixteen thousand
dollars in theoretical incremental revenue at the blackjack tables on any given
276
day, which would represent a considerable increase in potential revenue.
275
Like Peister method, Chen et al.’s study also has some drawbacks. Primarily,
in their simulations, they assumed uniform distribution of betting between
276
table minimum and table maximum , which would rarely, if ever, happen in
275
real life. “In fact, most Shift Managers would look upon results based on this
275
assumption as highly suspicious,” Boykin warns. Another drawback is that
Chen et al.’s method would require extensive data collection and it would be
labor intensive. Boykin argues that “Even though this is a simpler method, this
weakness still leaves room for improvement in a table games revenue
275
management system.”
275
For Boykin, analysis of the data begins with the analysis of demand. “Hourly
demand data is inherently a time series collection issue, Boykin states, arguing
275
that, “a time series analysis would be a logical plan for forecasting demand.”
“However, after looking at the data, the realization that the miscellaneous
variables to produce a reliable enough prediction model through time series
analysis would be cumbersome and limited in scope,” Boykin warned. “This
would not suit the needs of creating an operationally efficient model, which
would require the ability to update quickly and with flexibility. Additionally,
275
time series regression requires data to be consecutive.” “This either requires
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ANDREW PEARSON
the casino to start tracking hourly head counts or have a large block of
275
consecutive hourly head counts in a recent time period.” Tracking head
counts would actually be a good idea and it is certainly possible with video
analytics technology, but that option wasn’t available to Boykin so he chose an
275
alternative method.
Boykin argues that, “A Bayesian approach allows one to utilize expert opinion
and prior knowledge of a system, and is quickly and easily adaptable by using
historical data and prior information to predict the demand for the next time
period and each subsequent observation, updating the model and prediction
275
using the next set of observed data. According to Boykin, “This allows for a
275
very flexible model that would adapt itself based on recent observations.”
The model itself was set to predict expected demand for each part of the day in
275
conjunction with player distribution. As Boykin explains :
“Once the player betting data is segmented, the percentage
of players in each player cluster is then calculated. Since this is
representative of the entire population of players for the
casino, the assumption is that any random sample of
sufficient size would have the same player distribution.
Therefore, the percentages in each cluster can be applied to
the expected number of players for each day part. This would
give the Shift Manager the expected number of players for
each betting level at each day part. The Shift Manager could
then determine if tables would need to be opened to
accommodate future players, and at what level the table
minimums should be set.”
Boykin concluded that, “By using Bayesian techniques, it is possible to develop
a revenue management system that would reduce uncertainty in the Shift
Manager’s estimations of future business. By reducing this uncertainty, the
department can maximize revenues in a proactive manner, and the system can
be used as a tool to assist casino managers in the better management of the
275
table games department.”
The revenue management model could also be improved “by using
observational data gathered by observing players as they enter the property
and noting what attracts certain players to certain games. This could be
incorporated into the database so the model could then classify players to each
275
game type,” recommended Boykin. Once again, video analytics would be
perfect for this.
Social Media
As I have stated throughout this book, a casino operator is only as strong as its
weakest customer relationship and casino operators should look to foster
300
THE PREDICTIVE CASINO
stronger relationships with their current and future customers by taking
advantage of the marketing opportunities that mobile and social media offers.
One should also keep in mind Lovelock and Wirtz’s Wheel of Loyalty when
109
developing CRM systems and goals. These include building a foundation for
loyalty, creating loyalty bonds as well as identifying and reducing the factors
109
that result in customer churn. Customer satisfaction is the foundation of true
customer loyalty, while customer dissatisfaction is the key factor that drives
109
customers away. This may sound obvious, but its importance cannot be
overstated. Figure 16 shows how a casino would engage its customers in a
loyalty platform that utilizes social media as an important part of the process.
Rules Engine
Define and apply rules
for rewards economy,
geofencing, frequency,
influence and more
Listening
Define and listen for triggers
such as photos, hashtags,
keywords, topics, likes, video
views, pins, comments, links,
sharing, check-ins, geo-posts,
and more on social and
messaging channels
Moderation
Rewards & Content
Moderate posts for
UGC quality,
consumer profiles,
and pick rewards
before conversion
Deliver points, discounts,
reminders, digital content,
sweeps, contest entries
and more, frictionlessly in
real-time
Automation
Messaging
Data & Analytics
Automate
responses, rewards
and conversion at
scale and in the
moment
Smart email, social and
messaging responses
from your brand based on
campaign and user
criteria as well as
language translation
Acquire social identity
tied to customer
records. Measure
reach, impressions,
conversion rates and
more
Figure 16: Casino Engagement and Loyalty Platform
Source: chirpify.com
Through mobile and social media analytics, casino companies can create a
single customer view that helps produce one-to-one, personalized marketing,
which many would consider the Holy Grail of advertising. Marketing to the
“customer of one” is one of the major slogans being bandied about by software
companies these days and, although it might sound simple, it is anything but.
When a casino operator decides to go social, it should remember Kaplan and
23
Haenlein's five specific points of social media; be active, be interesting, be
humble, don't be afraid to be unprofessional and, most of all, be honest. I
would agree with all of those, although “unprofessionalism” has its time and
place. Dishonesty can be discovered quickly and it can reverberate through the
social media world with devastating consequences so, in this case, honesty is
always the best policy.
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ANDREW PEARSON
Casino operators have jumped into social media, but only in a limited way and the
rest of this book contains ideas on how to utilize at least five of the six platforms
23
that Kaplan and Haenlein discuss.
When blogging and microblogging, companies should follow the eight best
practices Twitter recommends when businesses use its service to build a
following, increase a reputation, and raise customer trust.
When building a social media marketing campaign, Kaplan and Haenlein’s four
steps of social media—listen, join, participate and create—should be kept in
171
mind. Throughout the rest of this chapter, I will gives ideas on what types of
topics and/or influencers should be courted for these specific industries,
where—and if—they are appropriate.
66
In her book, The Mobile Marketing Handbook , Kim Dushinski lists eight types
of advertising campaigns that a mobile marketer can engage in—voice, text
messaging, the mobile web, mobile search, mobile advertising, mobile
publicity, social networking, and proximity marketing. To these eight, I would
add another two—OTT and mobile apps marketing.
Search is always going to be an important part of a company’s marketing plan
and, for that reason alone, creating a Google+ presence is imperative. “Putting
a little time and energy into you’re a casino’s Google Plus page can lead to
improved local search capability. Pages that do well on Google Plus receive a
higher index on Google search. And that’s not all, Google Plus content—
meaning the posts you share on your page–can show up in search results in
279
instances where your website may not.”
Casino operators should take
advantage of the golden opportunity Google has offered them—“prime
placement on the right-hand side of search results, with photos and
280
promotional posts.” This presents a very good opportunity for brands to get
in on the ground floor and get prime advertising placement right now.
Search engines are constantly looking for updated information on websites and
adding things like blogs and customer forums is a cheap and effective way to
get customers and/or clients to generate new content for you. Social networks
empower users to create communities of shared interest and building
communities where customers can talk about a casino’s events, games and/or
services is a very cost effective way to market a casino and/or an integrated
resort. This will also keep one’s ranking high in the search engines.
Search advertising falls into two main types—natural search results, and paid
281
sponsorship based on keywords.
“Natural search requires high-quality,
constantly updated content and search engine optimization (SEO). Paid search
requires work to optimize keyword choice and messaging, but can be
281
phenomenally expensive.” When not optimized for conversion, this can be a
281
very pricey channel to use, with low conversion rates as well.
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THE PREDICTIVE CASINO
Advertising on social media, blogging, microblogging, and social networks has
the advantage of being highly targetable, but, as this is new technology, best
281
practices are still emerging. “Advertising on microblogging channels such as
Twitter works much like an ongoing conversation. Conversations can be
initiated based on users’ interests or questions, and monitored with set
281
searches on keywords.” Advertising on social media usually includes higher
conversion rates and lower costs, although volumes tend to be smaller than
281
with other channels. .
On its website, Twitter recommends building a following, increasing a
businesses' reputation, and raising a customer's trust by following these best
186
practices :
1.
2.
3.
4.
5.
6.
7.
8.
Share: disseminate photos and behind the scenes info about your
business. Even better, give a glimpse of developing projects and
events. Users come to Twitter to get and share the latest, so give it to
them!
Listen: regularly monitor the comments about your company, brand,
and products.
Ask: question your followers to glean valuable insights and show them
that you are listening.
Respond: reply to compliments and feedback in real time.
Reward: Tweet updates about special offers, discounts and timesensitive deals.
Demonstrate wider leadership and know-how: Reference articles and
links about the bigger picture as it relates to your business.
Champion your stakeholders: Retweet and publicly reply to great
tweets posted by your followers and customers.
Establish the right voice: Twitter users tend to prefer a direct, genuine,
and, of course, likable tone from your business, but think about your
voice as you Tweet. How do you want your business to appear to the
Twitter community?
As per mediakix’ 9 Ways Brands Are Advertising On Snapchat
best ways to advertise on Snapchat:
1.
2.
3.
4.
5.
6.
Snap Ads
Geofilters
Lenses
Discover Channels
Live Channels
With Influencers
a. Takeover
b. Promotion
c. Unboxing
d. Product Placements.
303
282
, here are the
ANDREW PEARSON
Social Media Influencers
In its article The 5 Different Types of Influencer Marketing Campaigns, Mediakix
claims that there are probably a limitless amount of ways for brands to create
effective influencer marketing campaign, but in general, these campaigns fall
283
within one of the following five subcategories :
1.
2.
3.
4.
5.
Product Placement—this involves incorporating a company's product,
services, or logo into a digital influencer's content just as it has been
done in the film industry for decades. Just like actors in films, social
media stars have earned the trust of their followers, so product
placements are an excellent opportunity for brands to gain valuable
exposure to millions of engaged consumers through the
influencer’s YouTuber, yy.com, Instagram, Viner, or Snapchat account.
Contests, Giveaways, Sweepstakes—Hosting social media contests like
giveaways, sweepstakes, or best-of contests, such as best photograph,
video, or blog competitions can generate buzz about a casino brand,
as well as foster goodwill among consumers. These contests compel
social media users to take a specific action (like following the brand’s
channel or increasing company exposure by using branded hashtags).
Aligning with a social media influencer, an IR can promote a contest
that will leverage the social media star's large follower base and
ensure that consumers participate in the campaign.
Theme/Hashtag Campaign—Hashtags are great ways to build a theme
around a campaign. Focusing each influencer marketing campaign
around a central theme or hashtag that is leveraged throughout all of
the social channels helps build cohesion and encourages consumers to
get involved by using the brand's hashtag in their own content. As
Mediakix recommends, “Developing and implementing an influencer
marketing campaign around a memorable branded hashtag is one of
the best ways brands can facilitate a genuine social conversation and
increase brand exposure, especially if the hashtag happens to go
283
viral.”
Creative Influencer Campaign–These give the social media star much
more freedom to create content and these campaigns usually center
around a specific concept or idea. Done right, these campaigns allow
the digital influencer to interpret themes to create unique brandsponsored content, leading to increased levels of engagement from
the social media influencer's followers and/or subscribers.
Campaign to Build Social Followers—casino brands can invite social
media influencers to expose new audiences to their brand's social
media accounts. Snapchat Takeovers—having a social media
influencer "take over" a brand's Snapchat account for a set period of
time—is one of the most effective ways for businesses to reach
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THE PREDICTIVE CASINO
thousands or millions of new followers as well as organically grow
their own Snapchat follower base.
The Integrated Resort
Casino
Casino and hotel operators can use social media to manage their brand,
enhance brand loyalty, as well as engage both their current customers and
their potential customers. The social media world is also the perfect place to
harvest customer feedback, provide real-time customer service, build fanbases
and drive traffic to a casino’s website.
Blogs and micro-blogging sites are also important mobile and social media
channels and casinos should monitor Twitter feeds for both their satisfied and
284
unsatisfied customers. In his article Casinos Saving Face Online , L. Benson
states that “Social media Web sites such as Facebook and Twitter are changing
the face of customer relations at major Las Vegas hotels.” “Resorts are setting
up their own fan pages where executives can monitor customer suggestions on
how to improve business, bask in guests’ kudos, offer immediate assistance to
customers in distress—and cringe when unhappy patrons post critical remarks
284
that ding their companies.”
As part of the ongoing dialogue that a casino should foster, the casino patrons
are doing their part, “with their comments and reviews not only reaching
casino managers but an untold number of other customers and potential
284
customers over whom they can now wield influence.” Casino executives can
no longer carefully craft resort marketing messages, but, as the following
example from Benson shows, they have allies in their patron ranks coming to
284
their defense :
“A gambler ranted on South Point’s Facebook page last week,
“Please folks ... do N-O-T gamble in this casino. They run some
of the TIGHTEST machines in Las Vegas. I LOSE almost E-V-ER-Y time I try playing at South Point.” South Point managers
read every word—and let the comment ride. Before they
could engage the man in a public debate about the
competitiveness of their slot machines, another customer
came to the property’s defense minutes later: “If you don’t
like the South Point that much—then just don’t go there. But
the rest of us LOVE the place ... better luck next time.”
The tweeter who came to the defense of the casino could have been rewarded
for his or her loyalty. Perhaps tweeting him or her some free matching slot play
may have been seen as too blatant an act of quid-pro-quo, but there is no
305
ANDREW PEARSON
reason why (if the casino can link this gambler with his or her patron profile)
South Point didn’t offer a nice reward for such loyalty in a future marketing
campaign.
Casino companies should also feel compelled to reward their customers
through Facebook, Twitter, WeChat, and Weibo or any number of blogging and
micro-blogging services. The beauty of using these channels is the ability of the
customer to share these awards or stories of these awards with friends and
contacts. It wouldn’t be that hard to do, either, as a casino can ask patrons for
their social media accounts upon sign up.
Jones and Sasser warn that, “Extremely dissatisfied customers can turn into
‘terrorists,’ providing an abundance of negative feedback about the service
114
provider.”
Through social media channels, negative feedback can
reverberate around the world within seconds. Today, more than ever, casinos
must spot dissatisfied customers and approach them before they do
irreparable harm to the company’s image and reputation and social media is
one of the best channels in which to engage them.
Casinos need to empower their patrons to post on Facebook or WeChat or
Twitter or comment about their experience and, hopefully, turn them into
apostles. In Jones and Sasser’s zone of affection, satisfaction levels are high and
“customers may have such high attitudinal loyalty that they don’t look for
114
alternative service.” It is within this group that “Apostles”—members who
praise the firm in public—reside and this is the group that is responsible for
115
improved future business performance. A simple search of the Twitter feed
on the multiple services I mentioned in the previous chapter will probably
reveal a list of patrons who could be courted for marketing purposes.
Dovetailing the above, another example from Benson’s article is of a woman
who posted on her Twitter page that she had “just touched down” in Las
284
Vegas. “Because Twitter posts can be monitored by keywords, a Wynn Las
Vegas employee was able to immediately respond: ‘Welcome! Come on over to
284
our resort to explore and discover. You won’t be disappointed.’” Having a
social media monitoring command center is a must these days. Searching for
keywords like “Las Vegas” or “Macao” or “baccarat” or any of a hundred other
284
iterations that reference gambling could be a good start. In Macau, the
Chinese government’s restrictions on gambling wouldn’t come in to play as
Twitter is not officially available in China, but it is used considerably in Hong
Kong and throughout the ASEAN region.
As for building fanbases, “Big brands—including casinos—that don’t develop
social media programs do so at their peril, said Jennifer Van Grove, an associate
284
editor at Mashable.com.”
With over 8,000 Twitter followers, Van Grove
makes the point that if she posts something, some of her followers are going to
284
reply and may share her Tweet with their followers. As she so succinctly
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THE PREDICTIVE CASINO
warns, “You could have a whole chain of comments based on one incident.
284
These hotels have to be involved.”
Real time technology gives hotels and casinos the ability to see—and know—
what is going on in real time around them, and this allows them to easily
counter negative perceptions instantly. As was the case with the negative
South Point Casino and Resort diatribe, the countering positive comments
would be considered more trustworthy as they came from an actual user,
rather than a press release from the criticized company, which are usually, and,
understandably, viewed with skepticism. “There is a great upside for
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companies that go about it the right way, Van Grove argues. “Social media
can hold hotels more accountable to their customers, fix problems, correct
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misconceptions and build loyalty,” she adds.
Social media marketing makes good economic sense as well. Given the
explosive growth of social media sites, “these might become more cost284
effective than using traditional advertising and marketing methods.” Social
media is also universal, for every Facebook in the US, there is a corresponding
RenRen or WeChat in Asia, yet there is no reason why a casino in Macau isn’t
on Facebook today; in reality, most of them already are.
To maintain credibility with customers, casino companies shouldn’t remove
negative comments or constructive criticism from these social media sites
unless the person posting the comment uses foul language or says something
284
offensive to others. “Everyone’s entitled to their opinion,” Sally Gaughan,
South Point’s director of Internet marketing, said about the negative slot
284
machine comment. “We wanted to give people a place to talk about the
284
South Point and we wanted it to be genuine.”
Facebook should be a part of every casino’s social and mobile media marketing
plan, but simply putting up a Facebook page won’t cut it these days; creativity and
uniqueness are needed to get noticed in today’s highly competitive social media
market. Gamification is also a good way to stand out from the crowd. Facebook
bots can also ad customer service channel that can answer common customer
questions.
A few years ago, California's Pechanga Resort & Casino used Facebook to
increase brand awareness in a unique and innovative way. Pechanga created
Slot Wars™, an interactive Facebook game that allowed fans to “battle” with
each other on competing slot machines. Players could customize their slot
machines by uploading personal images and these became part of the slot
reels. At its peak, Slot Wars™ had over 10,000 active players from Southern
California alone. Pechanga also saw significant increases in its on-property slot
play, which was, the casino believed, directly attributable to its Facebook
presence.
Mohegan Sun also used Facebook to attract patrons. Through the Facebook
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ANDREW PEARSON
Connect feature, Mohegan Sun pulled a user's Facebook profile into its Shine
Maker app, where a customized experience was created for him or her. By
asking users to rate their desires according to a series of six scales, a
customized video catered specifically to the individual was built. The individual
could then distribute the video to his or her social media friends and
acquaintances, spreading word of the casino’s brand far and wide.
Perhaps as more of a marketing gimmick than anything else, in August of 2013,
The Casino at The Empire in London, performed the world’s first ever casino
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crowdsourcing experiment.
Leveraging the powers of social media, The
Casino at The Empire gave Dave Sargeant (the lucky punter who earned his role
as a social casino lab rat via a Facebook contest) “£1K with which to wager,
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with any winnings going straight into his pocket.” “The kicker was his every
wagering decision—whether to hit, stay, pick red or black or play a three card
285
poker hand—would be crowdsourced via the Empire’s Twitter followers.” “It
took three hours for Sargeant to go through his stack of chips, making a total of
63 wagers on the advice of his digital backseat drivers. The net result was a
£932.50 payday for Sargeant, who said, ‘All that tweeting was hard work’ but
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he wasn’t complaining.”
By giving customers instant access to the information they need when they
need it most, a casino can enhance their patron’s on-property experience.
Whether its patrons are on-property to play baccarat, poker, blackjack, slots,
bingo, or if they want to gamble in the sports book, these instant messaging
services can provide a patron with instant information that can not only
enhance their experience but, potentially, shape it.
Bars, Coffee Shops, Nightclubs, and Restaurants
The continuous mission for every bar, coffee shop, nightclub and restaurant
owner is to constantly increase sales. With so many similar drinking and dining
establishments vying for a customer’s attention, effective marketing measures
are key not only to attracting new patrons, but also to increasing loyalty from
current patrons. Effective marketing helps foster an establishment's identity
and enhances customer loyalty.
Word-of-mouth marketing is the most cost-efficient way to increase sales of a
bar, coffee shop, nightclub, or restaurant, but this kind of marketing works
both ways: negative reviews often travel faster than positive ones so vigilance
is necessary in the social media arena.
Pictures of food, along with babies and animals, are probably the most shared
images on social media, especially on Chinese blogging and social media sites.
Restaurants, in particular, should set up blogs that showcase their operations
and their upcoming events. Chefs today have become rock stars and it probably
wouldn’t take much to convince a restaurant’s executive chef to blog about his
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THE PREDICTIVE CASINO
or her work process. Blogging does, once again, create new content for the
search engines and this could be an important differentiator.
Facebook is a great place for bars and dining establishments to build a
presence as well. “Facebook Places Pages are for businesses that actually have
a physical location and, unlike other business pages, they contain an area that
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allows users to ‘check-in’ at the businesses’ physical location.” “Check-ins”
inform a customer’s friends of his or her location. This means that the business’
customer base are virally spreading the word about the venue and since this
taps into the second most trusted form of advertising around–customer
reviews—these recommendations have a decent chance of being acted
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upon. However, do be aware that a “places” page may currently exist for
your business because, when someone checks into a place that doesn't already
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have a Page, a new Page gets created to represent the location as well.
Hashtags can be used in tweets or on Instagram posts to connect a person’s
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social media behavior directly with a bar. This will get a bar’s customers
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promoting the drinking establishment. With the correct hashtag, a bar can
reach customers who are not currently finding them on Twitter, Snapchat, or
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Instagram.
Getting people to use a bar’s name in its messaging will amplify
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awareness of the establishment.
On the OTT front, bars, coffee shops, nightclubs, and restaurants can use
WeChat QR codes to encourage customers to sign up for branded WeChat
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accounts, which can help collect contacts for the brand’s CRM system. For a
restaurant or café, this could mean sending out a flash alert to followers about
a promotion taking place in the next hour for a free coffee, or a two-for-one
discount. Once users come to the restaurant or café, they can pay on location,
provided they have the payments function set up on their WeChat account. It
makes the retail process much simpler. Brands can take pre-payments or set up
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small sales without cash registers.
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A common objection to QR codes is that they are rather ugly. “It is true that
the standard out-of-the-box QR code isn’t particularly aesthetically pleasing,
but brands can improve the appearance with clever design tricks that ensure
scalability and beauty. By going with a custom-designed QR code, restaurants
can represent their style, while also reassuring customers that the restaurant
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has put some thought into the experience.”
As Cliff Kuang explains in his article Disney’s $1 billion bet on a magical
24
wristband , “If you want to imagine how the world will look in just a few years,
once our cell phones become the keepers of both our money and identity, skip
Silicon Valley and book a ticket to Orlando. Go to Disney World. Then, reserve a
meal at a restaurant called Be Our Guest, using the Disney World app to order
your food in advance.”
“If you’re wearing your Disney MagicBand and you’ve made a reservation, a
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host will greet you at the drawbridge and already know your name—Welcome
Mr. Tanner! She’ll be followed by another smiling person—Sit anywhere you
like! Neither will mention that, by some mysterious power, your food will find
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you,” explains Kuang.
How did all of this work? Kuang reveals that the MagicBands on the guest’s
wrists are tech-studded wristbands that feature a long-range radio that can
24
transmit more than 40 feet in every direction. The host received an alert on
24
her modified iPhone that the family was just a few paces away. The kitchen
24
was also notified so they queued up the order. When the family sat down at
their chosen table, “a radio receiver in the table picked up the signals from
their MagicBands and triangulated their location using another receiver in the
24
ceiling.” “The server—as in waitperson, not computer array—knew what they
ordered before they even approached the restaurant and knew where they
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were sitting,” explains Kuang.
It all works so perfectly, it is almost as if it were magic—and that’s exactly what
Disney want you to think it is. What’s lost in all of this wonderful service is the
fact that Disney has been able to streamline and optimize the entire process,
getting the restaurant orders hours before it needs to be made, which could
help with inventory control. This also cuts out the need for waiters to take the
orders, reducing labor needs. All-in-all, the process is producing a friction-free
environment that works on multiple levels, not just wowing the guests.
Retailers
The majority of retailers worldwide now realize that mobile is an important
marketing and selling channel for them and mobile is really the only channel
that helps consumers move from online-to-offline seamlessly. “Research shows
retailers will generate approximately $689 billion through mobile-influenced
sales in 2016. Currently, 58 percent of smartphone owners use mobile for in289
store related shopping and are more likely to convert in-store as a result.”
In her article Engage Customers and Gain Advocates Through Social Media and
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Social Networking , Wendy Neuberger argues that: “Social commerce is about
making a retailer’s brand a destination. Retailers really need to listen to what
their customers are saying. Customers can provide valuable input and feedback
that can be used to make more informed assortment decisions, changes to
Website features and enhancements to the shopping experience.”
“When customers feel their voice is being heard, they feel a stronger
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connection to the retailer and are more likely to become advocates.”
Neuberger claims it is important for retailers to identify and engage with the
key influencers for several reasons, the two most important being: “to
empower their advocacy or capabilities, which helps build and foster a sense of
community among brand loyalists, and empowers those loyalists to better
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THE PREDICTIVE CASINO
advocate on behalf of a brand, product and/or service.”
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Neuberger recommends that retailers use the following social media
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platforms :
•
•
•
•
•
•
Blogs: retailers can provide additional product or category information
here as well as post how-to information in the form of text, photos
and/or videos. Retailers should also provide space for customers to
add feedback and/or comments about their retailing experience.
Micro-blogging: coupons, sales and promotions can be offered
through these channels. Retailers can “‘tweet press releases, provide
exclusive tips and tricks to customers, and ask for customer feedback,
suggestions or ideas for improvements. Some retailers even use
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Twitter as a customer service mechanism.”
Co-Shopping: this is a form of social shopping and it enables two
people—a customer and sales associate or two shoppers in different
locations—to share a joint shopping session using live instant
messaging such as Skype, WeChat or any number of other OTT
services.
Widgets: these are tiny applications that can be embedded into a
website, blog or social network that are portable and relatively
inexpensive to create.
Social Bridging: anyone who has signed into a website using their
Facebook, Pinterest or Twitter account knows what social bridging is.
“This level of authentication provides enough credentials to
participate in the social elements of the site. Additional authentication
is required to complete a shopping transaction due to the sensitivity of
the content included in a shopper’s account. Social bridging can be
used to drive traffic and engage existing and new customers. It can
access a user's identity, their social graph, and stream activities such
as purchases and other social participation on the retailer’s site” says
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Neuberger.
In-Store Kiosks and Flat Panels can be provided to enable customers to
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use social networking tools from within a store.
Mobile and social media marketing has the potential to revolutionize the
paradigms of retailing from ones in which the customer must physically enter
the retailing environment to one in which a retailer can enter the consumer’s
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environment through anytime, anywhere devices such as the mobile device.
Instead of filling newspapers and magazines with advertisements, a retailer
should create databases of opted-in customers who have the propensity to
purchase goods in the future. By tracking OTT, SMS opt-in use, a retailer can
get immediate and highly quantifiable data on who has signed up for their
mobile coupons, who has opted-in to their mobile campaigns, who has used
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their mobile coupons, and who might be planning to attend certain advertised
events.
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In her article Retailers Doing It Right in Social Media , Cherise Luter advises
that whether done on Wordpress or Tumblr, blogging is an important part of a
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retailer’s social media strategy. Luter adds :
“Of all the places a company can build a lifestyle around their
brand, a blog is the best suited. On Tumblr, Labrotatoria's
Musing On... and The Classroom's Stay Classy Houston are
great examples. They both share inspirational style images,
product info and behind the scenes posts. CakewalkStyle Shop
has three blogs, yes three. Lifes a Cakewalk is its main blog,
Influencers focuses on bloggers and taste makers, and Style
Guide shares its latest store items and trends.”
The best part about being on Twitter or Weibo or any of the other instant
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messaging services is the ability to interact with a customer in real time. This
can help “Resolve customer service issues, get a pat on the back, or valuable
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feedback all from the comfort of home or the store backroom.” “The retailer
Lilly Rain is really great about interacting with its customers online. They
retweet and reply to the messages and even re-post blogger websites that
show them love. They also have an active Google+ page, which is great for
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Google searches,” Luter explains.
Luter also advises that “Twitter should not be ignored. Use Twitter to tweet out
‘instant sales.’ Get the word out about leftover products, new products in
limited supply, or last-minute sales. Believe it or not—your customers ARE
using Twitter. And if they see something great at your store—they WILL
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retweet.”
A customer's retail experience could be improved by giving the customer
instant access to her information when and where she needs it. For example,
QR Codes could be attached to an item's price tag and, once a customer takes a
picture of the tag, their mobile phone could connect to the retailer's CRM
system and a return text with very specific product information could be sent
to them. This information could include which celebrities wear the label, what
other colors the item is available in and what other accessories might match
the outfit.
Neuberger argues that it is very important to monitor the market conversation
to understand what the marketplace is (or isn’t) saying about a retailer (their
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brand, products, services, etc.). “Retailers need to understand the tone and
impact of the conversation and begin to identify areas of opportunity for
helping shape that conversation and gather valuable market intelligence,” says
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Neuberger.
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THE PREDICTIVE CASINO
For Neuberger, “Social media metrics include sentiment, activity, share-ofvoice, and thematic content of online conversations. Trends and key
influencers (“mavens”) and the most active sites/blogs are identified and
tracked. By understanding the impact, retailers will have a way of identifying
measurable progress, quantifying the return on social media investment, and
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enabling benchmarking against future efforts.”
Several retailers are also venturing into video-casting. For example Estée
Lauder’s Clinique brand launched the 40 episode drama series, Sufei’s Diary, on
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a dedicated Web site that broadcast daily. “While skin care was part of the
story line and products were prominently featured, Sufei’s Diary was seen as
entertainment—not a Clinique advertisement—and has been viewed online
more than 21 million times. Clinique’s online brand awareness is now 27
percent higher than that of its competitors, although social-media content
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costs significantly less than a traditional advertising campaign.”
Another good example of Big Data use in retail is profiled in Bernard Marr’s Big
7
Data in Practice. In it, Marr describes the story of Pendleton & Son, a local
7
butcher based in north-west London. Established in 1996, the butcher shop
had enjoyed a steady customer base and good reputation for years, but in
2014, a supermarket chain store moved onto the same street, and it affected
7
overall footfall and hit revenues hard.
As Marr explains, “While founder Tom Pendleton was certain his shop offered
superior quality and choice compared to the supermarket, the trouble was
conveying this message to the public and getting customers through the door.
Trying to compete on price wasn’t working and, with falling income, son Aaron
7
Pendleton turned to data to help keep the business afloat.”
A Big Data consultant suggested “installing simple, inexpensive sensors inside
the store window to monitor footfall and measure the impact of window
7
displays and promotions.” Using this sensor data as well as internal data such
as transaction and stock data, the butcher shop was able to “measure how
many people walked past the shop, how many stopped to look at the window
display and sandwich board sign and how many people then came into the
7
store as a result.” Armed with this knowledge, the butcher shop was able to
7
refine its displays and messaging based on what most interested customers.
The insight on one’s current business was almost eclipsed by sensor data that
7
pointed to an unexpected and potential new revenue stream. “As two popular
pubs were located at the end of the street, the hours of 9 p.m. to midnight
proved particularly busy in terms of passers-by—almost as many as the busy
lunchtime period. So the Pendletons decided to trial opening at night and
serving premium hot dogs and burgers to hungry folk making their way home
7
from the pub.”
Analytics was even used to decide menu items; “In order to decide on what
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products to offer at night, Aaron analyzed trend data from Google Trends to
see what food items were particularly popular. This led to the creation of their
7
pulled pork burger with chorizo.”
Going forward, the Pendletons were hoping to expand their use of data in
7
order to increase their knowledge of customers even further. Weather data is
now included to predict demand even more accurately and a customer loyalty
7
app was in the works. Pendleton & Sons are a perfect example of how a
company can step into analytics and they are, literally, being richly rewarded
7
for their leap of faith.
The data revealed some interesting behavioral information on their customers
7
as well. “In short, the Pendletons found that local customers favoured
inspiration and ideas over cheap deals, which were available every day in the
supermarket. They were able to use this insight to improve their messaging and
get more people through the door—and those who entered the shop were far
7
more likely to make a purchase as a result.”
In addition, the late-night openings proved enormously popular and the
company decided to make this a permanent feature on Friday and Saturday
nights. Not only did this provide much-needed additional revenue, it also
introduced the company and their products to a whole new set of customers.
When the IR knows its customer base so well, it has the power to manipulate
the demography of its clientele so that a concept like a pop-up store might be
much more profitable than a stand-alone retailer. For example, if the IR was
hosting an eSports tournament one week, it would make sense to have several
stores filled with eSports products, i.e., video games, hardware items like
computers, and gaming paraphernalia, but the following week might be a
musical act from Korea, so typical K-Pop merchandise would be fitting.
The Future
The Predictive Casino is a casino that takes into account how a patron who
walks through the door of the casino, or onto a bus, or is even driving down I15 toward Vegas will affect every facet of a casino property. It follows a
customer before arrival, through his or her entire stay, then keeps tabs on
them once they leave. As Kahle states, eventually we're going to set a time
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frame on the sales funnel that never expires. From the moment of first
contact, when the casino’s systems capture an IP Address, through capturing
the social ID, to understanding the social activity, all the way through to the
patron card sign up process so that the casino can understand gaming and
commerce behavior (see Figure 16). The only thing remaining is to capture
post-transaction information if and when it comes in.
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THE PREDICTIVE CASINO
Once all of this data is captured, geofencing, location-based services, and
location-based advertising offer some unique ways to reach consumers when
they are in the all-important “decision mode.” Personally, I am not a fan of
checking into locations for something as illusory as a virtual badge, but that is
only my opinion, many others seem to enjoy the gamification aspects of this
process. There are plenty of people who are more than happy to give away
their personal information for something as ethereal a virtual badge or an
opportunity to win something of value so why not take it. A casino company
that is able to offer highly specific advertisements to customers who might just
need a little extra nudge to
make that purchase should
find
an
investment
in
geofencing applications very
profitable.
Geofencing marketing does
raise the issue of privacy, but I
believe the day will come
when mobile users who enter
a mall, a casino, or a shopping
area will view messages that
ask for their permission to
accept a location-based ad as
harmlessly as they currently
view television and radio
advertising. It is very possible
that they will embrace this
form of advertising because of
its immediacy.
Regarding
privacy
issues,
Kuang does have a point when
he claims that, “No matter
how often we say we’re
creeped out by technology, we tend to acclimate quickly if it delivers what we
24
want before we want it,” particularly if it has to do with context-aware
24
technology. “Just consider how little anyone seems to mind now that the
Google Maps app mines your Gmail. Today, Google Maps is studded with your
location searches, events you’ve arranged with friends, and landmarks you’ve
chatted about. It’s delightful, and it took hold faster than the goosebumps
could. The utility seems so obvious, your consent has simply been assumed,”
24
notes Kuang.
Figure 17: Customer funnel
Geotrigger services will probably be the next iteration of geofencing
applications. These send targeted location-based messages to app users who
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ANDREW PEARSON
either enter or leave a geofenced area. Geotriggers can send the right message
to the right person at the right time in the right place, which should increase
their use as well as prove ROI positive.
In the Predictive Casino, a patron can sign into the casino WeChat or a standard
casino-branded app and be able to pull up his player card points balance. He or
she can receive and use coupons at onsite restaurants and bars, as well as to
sign up for gaming tournaments. Several casinos currently have branded games
and/or apps that let patrons play for free or for money and trade in game
points for real rooms or free food.
By giving customers instant access to the information they need when they
need it most, a casino can enhance their patron’s on-property experience.
Whether the casino’s patrons are on-property to play baccarat, poker,
blackjack, slots, bingo, or if they want to gamble in the sports book, these
instant messaging services can provide a patron with instant information that
can not only enhance their experience but, potentially, shape it.
As previously mentioned, perhaps one of the best uses of location-based
services is in the MICE space. The massive size of some exhibition halls can
make finding a particular booth or floor section a daunting proposition. Indoor
mobile communication technology with location awareness technology can
52
help conference-goers navigate a vast conference floor. Before arriving at a
conference, a mobile user would be able to register his personal preferences
and, once he enters the exhibition hall, a route map would be sent to his
mobile phone. Vendor appointments could even be set up so that they are
located near each other so that the conference-goer wouldn’t have to run
around frantically trying to make meetings that are spread out all over the
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convention floor.
At 10:00 am on November 3, 2016, the first skill-based gaming machine,
293
Danger Arena, went live at Harrah’s Resort in Atlantic City and it ushered in a
whole new concept of gaming. Danger Arena is the first offering from New
York-based company GameCo and its three three-seat carousels have been
293
given prominent spaces on casino’s gaming floor. As the executives at the
event stated, Danger Arena represented the first step in the next evolution of
the gaming floor, and the hope was it would appeal to younger audiences who
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weren't showing up to play slots — the millennial and Generation X gamers.
In her article Atlantic City welcomes GameCo’s skill-based games, Clare
Fitzgerald states that, “Despite being the newest thing on the gambling scene,
Danger Arena's arcade-style cabinet and comic book graphics give it a
charmingly retro appearance, and the black controller, with its two thumbsticks
for navigation and aim, will be instantly familiar to anyone who's played on a
293
PS2, X-box or, frankly, almost any modern two-handed console system.”
The game itself is a pretty straightforward “first-person action” game, where
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THE PREDICTIVE CASINO
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you try to kill as many robots as you can in 90 seconds, explains Fitzgerald.
“Some of the robots are invincible, and shooting them only stuns them, making
the minimum six kills needed to cash just a bit more difficult to achieve. As the
player, however, you're also invincible, so the robots can't kill you before the
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clock runs out,” states Fitzgerald. There’s also a “chance to hit a randomly
generated bonus payout, which takes the form of a power ball lurking within
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some of the maps,” so even in this skill-based game there are elements of
luck involved in beating it.
Only time will tell whether skill-based games are the future of gaming, but one
thing is certain, with the younger generation showing little interest in slot
machines, something new has to be brought to the gaming floor to keep fresh
blood coming through the doors.
Perhaps as a sign of things to come in real-time marketing, when MTV
announced the nominees of its 2014 Video Music Awards, it—no surprise
here—leaned on social media to create buzz. What was surprising, however,
was its choice of platform; MTV didn’t choose to let its 50,000,000 Facebook
fans or its 11,000,000 Twitter followers know first, but rather it selected a
294
social media channel that had only 150,000 MTV followers—Snapchat.
Perhaps this isn’t that surprising as MTV must be constantly creating a sense of
cachet and cutting-edge exclusivity about itself to keep its younger fans
engaged and Snapchat would have been considered the hip channel of that
moment. “When going to a new place like Snapchat where we have a smaller
community that we want to grow, we reward people for being the first
followers there,” said Tom Fishman, MTV’s VP of content marketing and fan
294
engagement.
Personally, I see this as a sign of things to come. “MTV isn’t alone in turning to
smaller social platforms for real-time marketing. Hyundia’s World Cup strategy
focused on Tumblr, while ESPN recently made use of Pinterest for posting
pictures from the red carpet of the ESPYs. However, like an image on Snapchat,
fame is fleeting in the social media sphere and there are already thousands of
startups toiling away in obscurity in many corners of the world, working
through the night on what they hope to be next year’s next big thing. It is just
294
the nature of that business.
And it is constantly changing. Pinterest is currently beta testing for paid media,
294
which will sell promoted pins for events. “Snapchat does not carry paid ads
yet, but industry insiders expect an amplification product from the platform
294
within the year.” “Real-time marketing cannot just be about owned and
earned—it needs to harness paid,” argues Jordan Bitterman, chief strategy
294
officer at WPP’s Mindshare.
Besides Apple and Google, Facebook is now entering the acquisition business
full bore. Along with its Instagram buy, the Oculus Rift purchase further shows
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ANDREW PEARSON
that Facebook is obsessed with staying relevant by buying the next big thing
argues Paul Berry, founder and CEO of New York City-based social publishing
295
platform RebelMouse. “Through this and other acquisitions, Berry thinks
Facebook will become a brand-holding company in the future, similar to
295
Viacom or Hearst.” “I see them, better than anyone else, using their market
capitalization to create even bigger market cap for the Instagrams or
295
WhatsApps,” he says.
The purchase of Occulus Rift should help Facebook grab a large piece of the
295
advertising market. In five years, Arvind Bhatia, managing director of equity
research at Sterne Agee, expects Facebook’s “graph search to become bigger,
295
and the company to make more inroads in e-commerce.” “Then, with its
ancillary networks like WhatsApp and Instagram, Facebook will be able to run
295
its own platform, rather than operate through Android and iOS.” “They are
being bypassed on the mobile platform,” Bhatia says. “They want to be the
next Android, and so the only way to do that was to start from scratch, and
295
that’s what they’re doing with this virtual reality technology.”
Just as Facebook might morph into a complex conglomeration of services and
295
brands, Twitter should continue to differentiate itself through its simplicity.
First, the network has to focus on monetization, and in “Berry’s view, over the
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next five years Twitter’s monetization will be faster than its user adoption.”
“They are so simple and so public, and it works so much data around what you
are interested in—the fact that it’s all public is perfect for advertising,” Berry
295
says.
“I think it achieves being the short, public, status updates of the
295
Internet,” Berry adds.
Meanwhile, Twitter’s decelerating growth worries Bhatia. “While he thinks the
network will continue to grow, he believes it won’t equal Facebook’s user
295
295
base.” “And already Instagram is catching up,” he says. “While Facebook is
going to become one of the four horsemen of technology, Twitter will be an
295
interesting, decent-sized company, but not a mainstay, if you will.” What
295
really sets Twitter apart is its openness. “As data science continues to boom,
this openness will give Twitter increasing utility, and because of this he sees the
long-shot possibility that the service gets bought out by a giant organization,
like the United Nations, for dissemination and collection of data on a scale
295
never imagined.”
89
With their Cluetrain Manifesto , Rick Levine, Christopher Lock, Doc Searle, and
David Weinberger warned that not only are markets conversations but the
Internet is revolutionizing the way businesses communicate with their
customers and if businesses don't adapt and treat their customers with
respect, their customers will desert them. What better way to treat them with
respect than to listen to them and respond accordingly, which mobile and
social media channels do better than any other form of advertising.
318
THE PREDICTIVE CASINO
In Greek mythology, once Pandora opened the box and let out all of the evils of
the world, the one thing remaining inside was hope. Now, hope is not exactly
what the casino industry is selling, except maybe to a small minority, but
entertainment is.
Today, more and more casino companies are referring to themselves as
“entertainment companies” rather than gaming companies, not only because
of the stigma attached to gambling and wagering, but also because of the new
reality of the business; i.e., it is a multi-faceted, multi-offering business, and
gambling is only one piece of the pie. Admittedly, a substantial piece of the pie,
especially in places like Macau, but it’s not the entire raison d'être. More and
more, gambling is becoming entertainment and casino companies have to deal
with customers interested in a multitude of entertainment possibilities besides
gambling. I wrote this book hoping that it would help clients and, possibly,
potential clients discover the treasure that is hidden within their data, so that
they could understand that what seems like a daunting set of challenges should
actually not be feared and that there is incredible technology out there that
can make every patron’s visit a personalized adventure that will make them
return and return and return, which should bring a smile to every casino
executive’s face.
266
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267 Bain & Company. Customer Relationship Management. June 10, 2015.
http://www.bain.com/publications/articles/management-tools-customer-relationshipmanagement.aspx
268 Kumar, V. V. (2006). Knowing What to Sell, When, and to Whom. Harvard Business
Review.
269
Eckerson, Wayne. 2007. Predictive Analytics, Extending the Value of Your Data
Warehouse
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270
Lucas, A. F., & Kilby, J. (2012). Introduction to casino management (1st ed.).
Escondido, CA: Okie International, Inc.
271
Schwartz, D. G. (2013). Nevada gaming revenues: Long-term trends. Retrieved From:
University of Nevada Las Vegas; Center for Gaming Research.
272
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273
Ferguson, Mark E., Richard Metters, and Carolyn R. Crystal. 2008. The “killer
application” of revenue management: Harrah’s Cherokee Casino & Hotel. March 13,
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2013_p-3.pdf
319
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275
Boykin, Daryl. Table Games Revenue Management: A Bayesian Approach. May 1,
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table games. Cornell Hospitality Quarterly, 53(2), 144-153.
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278
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279 The Bright Blue Wave Team. (2014, May 22). Why Small Businesses Need Google
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280
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281 Vindicia. (2014). Digital Age/Digital Goods. Retrieved from vindicia:
http://info.vindicia.com/White-Paper---Digital-Age-Digital-Goods9essentials_for_acquiring_subscription_and_recurring_revenue_customers.html
282 How to Advertise on Snapchat: A Brand Guide. http://mediakix.com/2016/06/howto-advertise-on-snapchat-marketing-infographic/#gs.IXCsq2I
283 The 5 Different Types of Influencer Marketing Campaigns. March 30, 2016.
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284
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285
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Facebook. Retrieved from beeliked.com: http://beeliked.com/index.php/social-mediabuzz/5-top-tips-for-marketing-your-bar-or-restaurant-onfacebook/#QeE9gA38BZgxHYfb.99
287
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Promote
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288
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289
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http://digiday.com/brands/5-retailers-mobile/
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THE PREDICTIVE CASINO
ftp://public.dhe.ibm.com/software/solutions/soa/newsletter/2010/newsletter-mar10article_social_media.pdf
291
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Insightes and Future Research Avenues. The Journal of Interactive Marketing.
292
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HoustonPressBlogs:
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page=2
293
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games.
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294
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321
322
ABOUT THE AUTHOR
ANDREW PEARSON was born in Pakistan, grew up in Singapore and was
educated in England and America. With a degree in psychology from UCLA,
Pearson has had a varied career in IT, marketing, mobile technology, social
media and entertainment.
In 2011, Pearson relocated to Hong Kong to open Qualex Asia Limited, bringing
its parent company's experience into the ASEAN region. Pearson is currently
the Managing Director of Intelligencia Limited, a leading implementer of BI, CI,
data warehousing, data modeling, predictive analytics, data visualization,
digital marketing, mobile, social media and cloud solutions for the cruise line,
gaming, healthcare, telecommunication, hospitality and retail industries.
Pearson has also leveraged Intelligencia’s expertise to implement software
solutions from such vendors as SAS, Hitachi, SAP, Qlik, and Microsoft at some
of the world's biggest casino operators and lottery companies.
In 2010, Pearson wrote The Mobile Revolution and it was published by Qualex
Publishing. In 2013, Pearson was invited to write a chapter in Global Mobile:
Applications and Innovations for the Worldwide Mobile Ecosystem, a book on
mobile technology. The book, which was co-authored by several of the mobile
industry's leading figures, was published in July 2013. This is Pearson’s fourth
book.
Pearson is also a noted columnist, writing on topics such as mobile media,
social media, predictive analytics and cloud technology for such publications as
ComputerWorld HK, The Journal of Mobile and Social Media Marketing and The
Mobile Marketer. Pearson is also the president of the Advanced Analytics
Association of Macau.
An avid traveler, Pearson is a sought-after speaker on such disparate topics as
casino and mobile marketing, data analytics, social media, gaming, and
interactivity. If he's not pounding the pavements of Hollywood, he's probably
wandering the labyrinthine streets of Hong Kong's Lang Kwai Fong, or tearing
up useless betting slips at Happy Valley (perhaps the most perfectly named
racecourse in the world (for some)), or dining at a hawker center in Singapore,
or doubling down at the gaming tables in Macau. Basically, Pearson's trying to
find the next great story that the world doesn't yet know that it desperately
wants to see.
Social Media
LinkedIn: andrew-pearson-96513a3
Twitter: intelligenciaMD
Academia: PearsonAndrew
Blog: medium.com/@intelligentsiaf
www.intelligencia.co
323
ANDREW PEARSON
324
THE PREDICTIVE CASINO
INDEX
Behavioral patterns, 293
Betfair, 198
Bitcoin, 46, 47, 90
Blockchain, 3, 47
Blogging, 171, 192, 237
Blogosphere, 191, 214, 237
Blogroll, 190
Blogs, 26, 171, 207, 236
Bluetooth, 68
advertising, 315
Bookmarking, 171
Bookmarking websites
Delicious.com, 171
Brand management, 183, 264
Apostles, 103, 112, 221, 306
Buckley, Ralf, 29, 32
Bwin.party, 35
5
51.com, 176
56.com, 85
A
Activity tracing, 66
Adobe, 109, 110, 134, 135, 136, 167,
172, 189
Advertising
banner ads, 61
definition, 61
Amazon, 1, 11, 12, 31, 74, 78, 82, 97,
197, 273, 274, 290, 291, 292
American Express, 252
American Marketing Association, 61
Analytics
descriptive analytics, 4, 6, 139
diagnostic analytics, 4, 6, 139
edge analytics, 6, 58, 91, 154
predictive analytics, 1, 4, 6, 28, 95,
117, 118, 126, 132, 135, 139, 140,
154, 292, 294, 323
prescriptive analytics, 4, 6, 58, 139,
140
Text analytics, 127
Apple, 67, 69, 85
Artificial Intelligence, 36, 38
Ashton, Kevin, 8, 9, 31, 227
Astra beer, 50
Attribution analysis, 128, 129
Augmented Reality, 2, 40, 41, 42, 44,
45, 89, 90
wearable, 42
C
Caesars, 3, 31, 108, 109, 110, 115, 133,
134
Carroll, Dave, 226
Chauhan, Alok S., 151
China
Confucian society, 178
mobile subscriber count, 177
social media subscribers, 178
Chinese
mindset, 179
Cicso, 251
Classification of Social Media, 174
Clickstream, 14, 65, 89, 117, 126, 127,
132, 133, 139, 291
Clickstream analysis, 16, 132
Click-thrus, 61
Cloud computing, 61
Cntv.cn, 85
Collaborative projects, 26
Common Short Codes, 67
Concept of self-presentation, 174
Consumer-Generated Media, 172
B
Baidu, 189
Bebo, 171
Behavioral information, 293
325
ANDREW PEARSON
blogs, 172
digital video, 173
mobile phone photography, 173
news, 172
online encyclopedias, 173
podcasting, 173
user reviews, 173
Content communities, 26
Content management, 171
Cookies, 239
CRM, 4, 13, 16, 21, 36, 64, 69, 72, 77,
96, 98, 99, 101, 103, 104, 105, 110,
113, 114, 140, 161, 183, 196, 197,
208, 261, 289, 292, 293, 301, 309,
312
CrowdOptic, 40, 44, 45
Cryptocurrencies, 46, 47
CSC, 20, 67
Cultural exchanges, 66, 88
Customer Acquisition Model, 156
Customer analytics, 19, 62, 63, 117,
118, 119, 120, 121, 122, 123, 124,
125, 126, 127, 128, 129, 248, 253,
262
Customer behavior, 14, 19, 63, 104,
123
Customer Centric Relationship
Management, 103
Customer churn, 14, 17, 101, 103, 112,
117, 123, 124, 126, 129, 164, 167,
183, 289, 301
Customer Churn Model, 163
Customer Conversion Model, 159
Customer dissatisfaction, 102, 112,
221, 301
Customer Loyalty, 111, 123, 128, 129,
167
Customer satisfaction, 102, 112, 221,
301
Customer segmentation, 117, 155
Dell, 212, 251
Digital Nomads Campaign, 212
social media command center, 251
Deloitte, 42, 89
Deng, Xiaoping, 179
Digital Interactive Marketing: The Five
Paradigms, 65
Disney, 27, 28, 32, 49
MagicBand, 27
Domino’s Social Media Crisis, 228
Drury, Glen, 171
Dushinski, Kim, 67, 302
E
Eckerson, Wayne, 293
Emarsys, 21, 22, 32, 246
F
Facebook, 4, 14, 22, 26, 48, 49, 50, 51,
55, 62, 66, 69, 71, 77, 78, 81, 85, 88,
92, 99, 101, 102, 108, 109, 113, 117,
127, 128, 132, 171, 173, 175, 176,
177, 181, 183, 184, 185, 189, 192,
194, 195, 198, 199, 200, 202, 203,
208, 212, 214, 219, 220, 221, 222,
223, 224, 232, 233, 234, 235, 237,
239, 240, 243, 244, 246, 247, 251,
253, 256, 257, 258, 259, 260, 261,
263, 264, 265, 270, 271, 305, 306,
307, 308, 309, 311, 317, 318, 320
Mohegan Sun’s use of, 307
Pechanga Resort’s use of, 307
Facebook Connect, 307
Facial recognition, 17, 47, 48, 49, 90
Flickr, 171
folksonomy, 187
Ford, 249
Forrester Research, 19, 20
Four Steps of Social Media, The, 184
create, 186
join, 185
listening, 184
participating, 186
Foursquare, 51, 52, 55, 77, 88, 130,
177, 182, 194, 239, 243, 258
D
Data lake, 4, 5, 10, 12, 13, 14, 28, 96
Decision tree
construction of, 142
Deighton, John A., 62, 65, 66, 88
Delicious.com, 188
326
THE PREDICTIVE CASINO
G
J
Gartner, 2, 3, 10, 11, 31, 41, 45, 56, 68,
89, 90, 91
Hype Cycle for Emerging
Technologies, 2
Geofencing, 51, 52, 90, 177
Giaglis, George, 52
Global Trust in Advertising, 113
Google, 54, 62, 65, 67, 69, 74, 78, 79,
85, 192, 200, 214, 224, 235, 312
Greenberg, Paul, 99
Gulbransen, Scott, 252
Jantsch's Hierarchy of Social Media,
209
JavaScript, 239
JetBlue Airlines, 244
Jiepang, 26, 52, 198
Jones, Thomas, 102, 112
Juniper Research, 173
K
Kaixin, 176, 198
Kaplan, Andreas, 301
k-nearest neighbors, 146
Knowing What to Sell, When, and to
Whom, 293
Kornfeld, Leora, 62, 65, 66, 88
Ku6, 26, 85
Kumar, R., 293
H
Hadoop, 5, 11, 12, 15, 28, 32, 40, 79,
80, 81, 82, 127, 128, 253, 288, 291,
292
Haenlein, Michael, 301
Halbherr, Michael, 35
Hashtags, 309
Hexum, 26
Hierarchy of Social Marketing, 209
High rollers, 294
Hitachi, iii, 18, 82, 83, 283, 288, 323
L
Lafayette de Mete, Boye, 178
Letv.com, 85
Lift and gains charts, 293
Lighthouse Signal Systems, 53
LinkedIn, 22, 99, 127, 128, 173, 185,
186, 194, 198, 212, 214, 223, 235,
237
Location analytics, 136, 137
Location-aware advertising, 74
Location-aware technology
applications, 55
museum applications, 55
Location-based services, 55, 315, 316
advantages for businesses, 55
advertising, 315
Lovelock, Christopher, 98, 111
Loyalty, 15, 22, 27, 37, 48, 51, 52, 64,
69, 70, 96, 101, 102, 103, 104, 106,
109, 111, 112, 119, 121, 122, 123,
124, 128, 129, 133, 134, 137, 182,
183, 196, 208, 215, 220, 221, 245,
253, 255, 262, 273, 289, 292, 301,
305, 306, 307, 308, 314
I
iBeacon, 74, 75, 92
IBM, 2, 10, 11, 18, 31, 35, 36, 64, 81,
82, 83, 87, 90, 110, 117, 123, 128,
129, 136, 141, 167, 253, 254, 271,
275, 276, 284
InfiniteInsights, 128
In-memory computing, 127
Instagram, 194, 198, 214, 222, 243,
259, 260, 304, 317, 318
Internet, 66
Internet of Things, 8, 56
Intromercials, 62
Inventory optimization, 277
IoT, iii, 4, 9, 10, 12, 13, 28, 36, 37, 56,
57, 58, 59, 60, 86, 87, 91, 93, 154,
155, 274, 275, 278, 279, 280, 284
Iqivi.com, 85
iTunes store, 74
327
ANDREW PEARSON
mobile advertising, 67
mobile publicity, 68, 302
mobile search, 67
mobile web, 67
opting-in, 67
persona planning, 88
privacy, 315
proximity marketing, 68
push media model, 67
social networking, 68
text messaging, 67
types of advertising campaigns, 67,
302
voice, 67
Mobile Payments, 68, 91
Mobile positioning technology
kinds of, 52
Mobile search, 78
Mobile TV, 85
Mobile value chain, 61
Mtime.com, 85
MySpace, 62, 127, 171, 185
M
Machine Learning, 1, 3, 36, 38, 151,
168, 247, 281, 292
Maker’s Mark, 199, 204
Malshe, Ashwin, 223, 224, 225, 226,
227, 228, 229
MapReduce, 128
Market segmentation, 105, 106, 108,
153
Marketing campaigns, 19, 63, 118, 253,
293
automating campaigns, 294
Marketing promotions, 14, 104
Marr, Bernard, 7, 313
Mastercard, 252
Media Richness Theory, 174
Message boards, 171
Metcalf model, 25
Metcalf, Bob, 25
Micro-blog, 26, 192
Micro-blogging, 171
Microsoft, 35, 110
MMS, 20, 54
Mobile
digital advertising, 61
Mobile advertising
broad-based brand advertising
campaign, 62, 88
campaigns, 62
Interactive, direct response
campaign, 62, 88
targeted search advertising, 62, 88
Mobile Advertising Framework, 288
Mobile Advertising, the book, 60, 61,
62, 63, 77, 88
Mobile analytics, 118, 239
what it is, 239
Mobile commerce
personalization, 19, 95
Mobile coupons, 311, 312
Mobile Marketing, 60, 67, 78, 91, 302,
321
advantages, 67
Digital Interactive Marketing: The
Five Paradigms, 65
location-specific marketing
messages, 68
marketing campaigns, 67
N
Napster, 66
Net seed, 250
Netflix, 252
Neural networks
types of training, 152
Neural Networks in Data Mining, 151
O
Omni-commerce, 20
Optimizing Offers, 164
Oracle, 35, 110
OTT, 18, 20, 54, 68, 72, 302, 309, 311
P
Page tracking, 239
Page views, 239
Patron Worth Model, 162
Pengyou, 198
Pentaho, 5, 18
Periscope, 84
Pinterest, 51, 117, 194, 198, 200, 202,
328
THE PREDICTIVE CASINO
208, 214, 222, 223, 237, 246, 247,
258, 260, 268, 311, 317
Podcasts, 73, 74, 171
Pokémon Go, 45
Post-roll video, 62
Predictive analytics
k-Means cluster, 143
k-nearest neighbors, 145
Predictive analytics, 128
A/B Testing, 148
Decision Trees, 142
Discriminant Analysis, 152
Logistic Regression, 147
Neural networks, 151
Survival or Duration Analysis, 153,
154
Time Series Model, 150
Predictive asset maintenance, 39, 59,
154, 278
Predictive modeling, 294
predictive models, 293
segmentation methods, 293
Predictive models
six steps of creating them, 293
Procter & Gamble, 61
Propensity to Respond Model, 158
Property exchanges, 66, 88
Proximity marketing, 68, 74
Push technology, 21
Pyra Labs, 190
Python, 6, 40, 117, 128, 138
Reichheld, Frederick, 111, 220
Reinartz, V.K., 293
Reinforcement learning, 39
RenRen, 176, 182, 198
RetailNext, 136, 137
RFM Models, 157
S
Salesforce.com, 110
SAP, 35, 110, 117, 128
Sarnoff network, 25
Sarnoff, David, 25
Sasser, W. Earl, 102, 111, 112, 306
SCRM, 96, 99, 113, 183
Second Life, 173, 175, 230
Sentiment Analysis, 129, 130, 167
SEOMoz’s, 188
Sharma, Chetan, 60, 61
Short Message Service, 67
Sina Weibo, 176, 182
Singh, Dr. Yashpal, 151
Siri, 67
Site analysis, 239
Sitecore, 63, 64
Six Types of Social Media, 187
Blogs, 189
Collaborative Projects, 187, 188
Content Communities, 193
Social Networks, 194
Slideshare, 186, 215, 223
Smart Energy, 283
Smart Parking, 282
Smith, P.R., 24, 25, 32, 136, 269
SMS, 20, 22, 51, 54, 67, 237, 311
Snapchat, 175, 198
Social bookmarking, 171, 187, 188,
189, 202, 210
Social exchanges, 66, 88
Social marketing
potential, 199
Social media, 68, 171, 172, 198, 199
collaborative and dynamic
communication model, 171
The six types of, 26
two-way dialogue, 171
Social media analytics, 247, 253
Social Media Influencers, 304
Q
Qieke, 26, 198
QlikView, 117
QQ, 26
QQ Bookmarks, 189
QR codes, 18, 20, 61
Qzone, 176, 198
R
Real-time marketing, 18, 35, 76, 77,
255, 317
Real-time Technology, 76
Reed network, 25
Reed, David, 25
329
ANDREW PEARSON
Social media monitoring, 99
Social Media Monitoring Tools, 255
Social Media Theory the 1:9:90 rule,
211
Social Media uses
Add Interactivity to a Website,
214
Brand and Anti-Brand management,
215
Brand Loyalty Enhancement, 220
Build Fanbases, 221
Crisis Management, 223
Develop a Virtual Social World
Presence, 229
Discover Important Brand Trends,
60, 235
Engage Customers and Potential
Customers, 236
Harvest Customer Feedback, 238
Reputation Management, 241
Social Media Monitoring, 251
Social Shopping, 244
Social network analysis, 247
Social Network Sites
Definition, 194
Social networking, 68, 171, 192, 302
Social networking sites, 26, 68
Social networks, 171
Social presence, 174
Source-Message-Channel-Receiver
model, 171
Spark, 11, 18, 40, 82, 288, 289, 290
SPSS, 128
Starbucks, 51, 101, 216, 221, 248
Stodder, David, 118, 123, 132
Stream Analytics, 79
Stream Processing, 15, 32, 79, 81
comparison of services, 81
Streaming content, 84
Stumbleupon, 188
SugarCRM, 110
Supervised learning, 38
Sutton, Scott, 37, 89, 149, 158, 159,
160, 161, 162, 163, 164, 165
295
Tableau, 10, 11, 12, 141
TDWI Research, 129
Tencent, 176, 181
Tencent Weibo, 176
Text analytics, 129
The Chinese Mind, 178
The Cluetrain Manifesto, 76, 250, 251
The Economist, 190
The Mobile Marketing Handbook, 67
Thought tracing, 65
Threadless, 220
TIBCO StreamBase, 83
Tivo, 252
Toyota, 129, 130, 167
Tracinski, Rob, 30, 33
Tudou, 85
Tv.sohu.com, 85
Twitter, 22, 25, 53, 87, 99, 102, 113,
117, 127, 128, 132, 176, 181, 182,
183, 185, 189, 192, 193, 198, 202,
208, 210, 213, 214, 216, 220, 221,
222, 223, 224, 225, 227, 235, 237,
239, 244, 251, 265, 267, 302, 303,
305, 306, 308, 311, 312
Promoted Trends, 193
search, 255
selling perishable inventory, 244
Tweets, 192
what is it?, 192
Twitter Revolution, 23
Typology of crises model, 224
Typology of Social Media Crisis, A, 223
U
Ulanoff, Lance, 1, 31
Unilever, 250
United Airlines, 244
United Breaks Guitars, 226
Unsupervised learning, 38
User Generated Content, 172, 175
categories, 173
mobile dating, 173
personal content distribution, 173
social networking, 173
Ushi, 26, 177
T
Table Games Revenue Management,
330
THE PREDICTIVE CASINO
WhatsApp, 22
Wheel of Loyalty, 101, 111, 288
Wikipedia, 62, 73, 76, 84, 171, 173,
174, 175, 187, 188, 194
Wirtz, Jochen, 98, 101, 111, 288
V
VanBoskirk, Shar, 88
Venkatesan, Rajkumar, 293
Video pre-rolls, 62
video.sina.com, 85
Video-casting, 171
Videocasting, 84
Virtual game worlds, 26
Virtual Reality, 2, 40
Virtual social worlds, 26
Virtual worlds, 171
Visa, 252
Vlogs, 171, 207
X
Xunlei.com, 85
Y
Yahoo!, 61
YouKu, 14, 22, 26, 81, 84
YouTube, 14, 22, 55, 62, 66, 84, 88,
175, 177, 185, 188, 194, 212, 213,
214, 215, 224, 226, 228, 237, 238,
239, 246, 247, 249, 250, 251, 253,
255, 256, 263, 270, 271
YY.com, 25, 84, 177, 230, 231, 269, 304
W
Wähner, Kai, 15, 32, 79, 80, 81, 83
Wanamaker, John, 207
Waste Management, 279
Wearables, 85, 87
Webopedia, 41, 189
WeChat, 4, 14, 22, 25, 26, 48, 51, 54,
55, 71, 72, 77, 81, 88, 92, 102, 117,
127, 133, 181, 183, 194, 195, 196,
197, 198, 204, 239, 306, 307, 309,
311, 316
Weibo, 26, 117, 181
Z
Zedong, Mao, 178, 180
Zone of affection, 102, 112, 221, 306
Zone of defection, 102, 112
Zone of indifference, 112
Zook, Ze, 24, 25
331