MOBILE LEARNING IN EUROPEAN CONTINUING EDUCATION
Summary
The modes of learning available for professionals at organizational and corporate levels have
changed the way adults learn, from e-learning to m-learning.
Mobile learning developments bring new challenges to continuous training and life long
learning, obliging the community to reflect on new learning designs, has it implies changes in
the learning methods, the design of contents, the training strategy, as well as changes in the
learning management systems, content management systems and other supporting systems.
Facing m-learning as a just-in-time content delivery mode small unit of learning should be
created in order to create contents in a contextual framework emphasising the specific need of
the learners, having more minimalist approaches and consolidating knowledge in more
concentrated learning units. The process of learning design should face different learning
approach and the didactical aspects are key success factors for this type of learning (has it
happened before with e-learning and distance education).
Keywords: mobile learning, learning design, just in time, life long learning
Resumo
O e-learning e o m-learning são novas modalidades de aprendizagem disponíveis para
profissionais aos níveis organizacional e corporativo e mudaram a forma como os adultos
aprendem.
Os recentes desenvolvimentos na aprendizagem via telemóvel fazem emergir novos desafios
para a formação contínua e para a formação ao longo da vida, obrigando as comunidades a
reflectir sobre novos cenários de aprendizagem, uma vez que implicam mudanças nos métodos
de aprendizagem, no design de conteúdos, nas estratégias de aprendizagem, assim como
mudanças nos sistemas de gestão da aprendizagem, nos sistemas de gestão de conteúdos e
nos outros sistemas de suporte à aprendizagem.
Encarando a aprendizagem via telemóveis como uma forma de disponibilização de conteúdos
no tempo certo (just-in-time), pequenas unidades de aprendizagem devem ser criadas de forma
a criar conteúdos de aprendizagem num ambiente contextual, enfatizando as necessidades
específicas dos formandos, com abordagens mais minimalistas e consolidando conhecimentos
em unidades de aprendizagem mais concentradas. O processo de design de aprendizagem
deve assim ter em conta diferentes abordagens de aprendizagem e os aspectos didácticos são
factores chave para este tipo de aprendizagem (como aconteceu antes com o e-learning e com
a educação a distância).
Palavras chave: mobile learning, aprendizagem via telemóveis, cenários de aprendizagem,
formação ao longo da vida
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1- m-learning in the context of European continuing education
The use of ICT in continuing education and life long learning is evolving rapidly following
technological and pedagogical innovations.
These advances bring to our hands the use of mobile devices, through the use of wireless
networks or telephony operators’ networks for Internet access. This movement and the raising
of 3G devices has clear implications in education and training, as it offers a great potential when
making possible the access to learning contents anytime and any place.
The modes of learning available for professionals at organizational and corporate levels are in
fact changing the way adults learn, from e-learning to m-learning, from close community of
practice to social networks.
Today the professionals have different learning possibilities both formal and informal and are
able to customise the learning modes to their learning needs. From browsing the web to
accessing content repositories, working in social networks or participating in different
communities, in an independent way.
Thus the integration of existing e-learning systems with m-learning devices can bring to light
new forms of learning to more flexible and mobilized workers.
Most part of the corporation’s professionals use company PDAs or Smart phones that allow
them to browse and send/receive emails and to retrieve information from their corporation’s
information and knowledge systems and portals. The use of these devices is, in general, limited
to administrative information exchange or project management and less used to formal learning
purposes, and that is a major challenges to m-learning.
In the last 10 years m-learning research has been carried out, mainly in the context of
Universities within pilot projects. The research proves that m-learning can be very convenient
for communicating with new generation of students, which can download and retrieve
information and knowledge to their mobile devices. The type of uses of the mobile phone
ranges from University administrative information (SMS notification for administrative deadlines
or classes) to specific learning content or to access the University LMS or others learning
technologies like the Library Content Repositories.
Most part of the research occurred in a context where:
• Students are keen users of the mobile device,
• The most recent devices are available to use within the research
• The content and experiences are measure by experts.
In the medical sector particular relevant research on m-learning for continuing education was
carried out. Has in the universities “lab conditions” were set-up, meaning that in most part of the
experiences users had all the same type of mobile phones or PDAs that were used for testing
m-learning content or courses.
Experiences taking place using the course participant’s mobiles phones, change dramatically
this view (at least in Portugal). In fact the type of mobile device as well as the operating system
or capabilities of the phone can limit the m-learning experience.
In this context it must be underlined that life long learning is due to occur with adults and adults
are not (usually) the keenest users of mobile phones. Additionally the adult’s knowledge about
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mobile devices is very dependent on local/regional factors, such as the type of device, the
infrastructure available and the price of communications.
In a pilot experience carried out in Portugal in 2008, it was clear that public servants from
different areas of the country had simple mobile phones and the ones that had PDAs or Smart
phones were not using all functionalities and could not operate m-learning content without the
help of the trainer.
The research showed that trainees are using the mobile phone essentially to:
• Spoken conversation
• Sending/receiving text messages
• Taking photographs
• Filming Videos
• Assessing e-mail (only a few)
Today most part of mobile phones provides access to a number of features that can be used
not only for information and communication but also for learning.
That means that one part of the professionals in the world can have access to a technology that
can provide them with the information and knowledge they need independently just in time.
Keegan 2008 defines mobile learning has the provision of education and training on PDAs
(Personal Digital Assistants) smartphones and mobile phones, including palmtops, handhelds,
iPods and MP3 players.
Thus as complex portable devices, mobile phones can be used for static and dynamic learning,
having different modes of operation that allow users to access, send and communicate content,
voice and images.
• As a static storage device the user can store/produce images, videos, music, quizzes,
glossaries, games and in a self learning mode operate the device to learn.(as a content
management system).
• As a dynamic device the learner can produce, send and download all types of media
files and operate with mobile phones for learning purposes. Most part of the learners
use the devices mainly to spoken conversation and to produce and share images,
send/receive SMS and to play games.
Thus m-learning should focus on these types of uses to produce m-learning design that is
suitable for the actual users. Meaning that new ways of feeding the learning processes and
innovative pedagogies should be put in place in order to have an effective learning process.
The techniques for using innovative learning procedures with mobile devices are crucial for the
development of continuous training.
2 - m-learning challenges for life long learning
m-learning developments bring new challenges to continuous training and life long learning,
obliging the community to reflect on new learning designs, has it implies changes in the learning
methods, the design of contents, the training strategy, as well as changes in the learning
management systems, content management systems and other supporting systems.
In one hand the IT companies specialized in content and platform development, are starting to
launch new products and services allowing the capitalization of this tendency; and on the other
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hand the market search for this kind of learning products for mobile devices it’s still limited but
there is a huge potential and the market is giving it’s first steps.
Companies like Hot Lava and open source projects like the MLE project are leading the way to
provide innovative answers within the m-learning field.
Hot Lava Software tools are used at universities and corporations around the world to create
J2ME based and Windows Mobile and iPhone mobile learning, testing and surveys.
The Open Source project MLE is a learning software for mobile phones which has been
designed for mLearning. The MLE is the client on the mobile phone and is realised in J2ME. As
a back-end a LMS (Learning Management System) is required. The MLE and M-Learning is
currently tested by a school in Graz (Austria).
The e-learning related companies are also moving on the m-learning direction, companies like
the ones produce Camtasia or ToolBook are developing efforts to create m-learning authoring
tools and frameworks for integration with existing e-learning technologies.
LMS companies like Blackboard or Docent are developing wireless mobile access to specific
aspects of learning courses, like calendar, the time schedule and other administrative aspects.
Thus m-learning is becoming the new and real way of distance education, integrating the elearning capabilities and creating new forms of learning anytime, anywhere.
The two areas (mobile content production and connection of mobile devices facilities to existing
e-learning systems) represent the bigger part of the m-learning market.
The development of small courses and access to the “courses agenda”, plus SMS
administrative notification, represents a logical migration to the mobile technologies,
nevertheless that migration reveals a lake of imagination on the potential unlimited new ways of
learning this technology can offer.
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m-learning brings to the learning field new challenges not only as a solution but also as
a compliment to existing e-learning formats and models of learning, as it can integrate
all the features of the collaborative and informal dimensions of learning. Plus when
integrated in the web 2.0 tools and applications it may enhance a constructivist learning
environment with emphasis on collaborative learning (Social networking, Wikipedia,
bookmarking, Tagging.)
More information about the ways mobile learning is innovating today can be digged within the
project “The role of mobile learning in European Education“. In this project the authors made
part of a team that carried out in-depth analyses of the success of mobile learning in 9
international countries: Australia, Canada, China, India, Japan, Korea, South Africa, Taiwan
and the USA. This international study has resulted in a 178 page e-book “Achievements of
Mobile Learning Today” including data on the 9 leading international countries for mobile
learning which is available for free download from the project website.
(http://www.ericsson.com/ericsson/corpinfo/programs/the_role_of_mobile_learni
ng_in_european_education/index.shtml)
3 - Learning with mobile devices
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The use of m-learning solutions for continuing education is highly dependent on target groups
skills and access to technology.
M-learning is a recent way of mobilizing learning contents which are of great value to the
valorisation of the knowledge communities. New ways of learning demand for new pedagogical
design integrating different learning scenarios, from face to face learning, to the use of elearning platforms and m-learning devices. All those learning experiences should be integrated
and able to accommodate users and providers.
In the Portuguese research carryed out by TecMinho/Minho University e-learning Center in
2008, face-to-face, e-learning and m-learning were integrated: The learners were public
servants working in Municipalities and ranged between 28 and 60 years old.
1. Face to Face course: mobile technologies for tourism sector
• E-learning platform used as a compliment to face to face learning classes
• M-learning content available throughout the e-learning platform
• Face to face course, using an e-learning platform and integrating m-learning
content used in face to face classroom
• 15th learners – from Municipalities in the North of Portugal
2. e-learning Course: Web 2.0 technologies
• E-learning platform used for course delivery
• M-learning content available throughout the e-learning platform
• e-learning course (with a e-trainer support)
• 20Learners from the 18th Municipalities in Lisbon Metropolitan Area
The learning design in both courses was based on a combination of learning modes: face to
face, e-learning and m-learning and also made of a combination of learning technologies (elearning platform, e-repository, content authoring system, and mobile technologies).
Results
• The majority of learners have simple mobile devices (2G) rather then smart phones or
PDAs
• The majority of learners do not have connection to internet on their mobile devices
• Costs of mobile internet access is still prohibited in Portugal
• Variety of students equipments
o Different technologies
o Different Operating Systems
o Different Screen Sizes
• learners didn’t have Wireless equipments
• Lack of competencies using m-devices
o The learners that have smart phones and PDAs do not have the skills to use
their mobile phones properly (to the purpose of downloading content from a
website to their mobile phone).
• Face to face instructions and instructor led learning was needed to teach the learners to
use their mobile learning content on their devices
• Learners have basic mobile phone using skills (they are able to use SMS and transfer
images but not much.)
• If the mobile content is not simple to use there is no use
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This pilot test was very important to the research team to understand that on the one hand
technology available by learners’ is not yet the mature technology for m-learning and on the
other hand this type of pilot test demanded customised solutions (and programming) to be able
to develop the content for up-load in different mobile devices with different operating systems.
Plus the learners did not have the necessary skills to operate with mobile phones together with
the e-learning Platform, so could not download materials in a self learning way.
4 – m-learning: new learning scenarios for professionals
The 3rd generation mobile phones (3G) are able to run JAVA programs, to run Internet
browsers with the capacity of using XML data and the capacity of downloading programs. That
means that this generation of mobile phones is more mature to run also m-learning applications
and solutions.
Ilustração 1: Example of a 3G
Mobile Phone
With this device it is possible for instance to create a scenario where the learner listen to small
recorded explanations of the teacher about a specific topic. Another possible learning scenario
is to use a conference if the learner is outside the office and that way he can collaborate in
group discussions or interact in a discussion forum. The learner can also send/receive
messages with images or videos with local contextual information about the discussion (or
other).
Finally another type of learning scenario can be a test or a game, creating a competitive
environment where learners or groups of learners are motivated to obtain better information and
knowledge in order to score better and that will allow them a better understanding of the
learning issues.
The portable devices are then in a state of deployment that allow m-learning experiences to
occur without a great level of technology learning and software and hardware dependent
development. Smart phones, PDAs, iPods and more recently iPhones are more and more likely
to be found in the hands of learners. In fact, each day there are more and more people with
internet access in their mobile devices integrating the mobile phone use with the laptop.
In addition to text, this information is in the form of images, animations, games, movies, videos,
music, even maps and location services.
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Additionally the use of mobile communities for m-learning is also a new trend to explore.
In Portugal, for instance, all mobile operators have created recently small communities based
on the rate of their mobile phone. The advantage of these communities is that members can
have free calls, free MMS, free SMS, and free videoconference if they call to a member of the
community. More than that, some of these communities have also a website where people can
share photos, messages, make friends, and be part of a community. We identify at the moment
the following communities: Tag (optimus), Moche (TMN) and Yorn (Vodafone).
Those communities can be used as a way to trigger learning in a cost-effective way, has the
costs of communication have been identified as a major barrier to m-learning development.
The first step for chaging the current stat of the art concerning m-learning is to begin with
enterprise acceptance, including executives and IT professionals (the ones that probably use
the most up-to-date equipments) that are able to re-think the hardware and sofware
infrastructure. In certain cases mobility has already become a issue in a number IT
departments.
Changing infrastruture to include mobile phones (as an access point) is a first step.
A second step is to learn to use all capabilities of the mobile phones and this learning is more
usefull for adults has well as for trainers, authors and learners.
At the moment and according to recent research for continuous education the types of dynamic
learning tasks to develop and perform in a mobile phone are highly dependent on the mobile
devices of the learners.
The typical learning tasks to be performed in a professional and life long learning context can be
for instance:
•
•
•
•
Testing, surveys, job aids and just in time learning
Location-based and contextual learning
Social-networked mobile learning
Mobile educational gaming
The design of the training courses and the contents design should then be modified in a way
that can give answers to the needs of the learners, according to their mobile devices. In any
case the development of contents for m-learning should have in consideration the type of issues
to be learned or discussed , the types of tasks and activities to be delivered has well as the type
of interactions to be performed in a specific learning scenario.
Facing m-learning as a just-in-time content delivery mode small unit of learning should be
created in order to create contents in a contextual framework emphasising the specific need of
the learners, having more minimalist approaches and consolidating knowledge in more
concentrated learning units. In fact the process of learning design should face different learning
approach from tutor led learning to self learning.
The most appropriate way of learning for professionals using m-learning contexts should be
then the one that more easily is integrated in the learner’s day to day professional life (and life in
general), having available knowledge that can be downloaded to their phones as they need it
and activities that can be performed whenever the learner wants. The integration of a learning
programme with the learners working life should bring them the knowledge they need anyplace,
anytime. Some authors argue (Norris & Soloway) that mobile devices should support project-
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based learning in context, that is, using the mobile phone as an integral part of a learning
activity; most of all: ongoing assessment and possible feedback.
5 – Conclusions/Recommendations
The ways we learn will change dramatically in the next years. Certainly there will be many
movements in the society in what concerns new forms of learning associated with technologies
that are used globally.
The market of products and services in m-learning is currently emerging and will be responsible
for millions of euros in the next years, changing the way people learn in Universities, Research
Centres, Corporations and in all sectors of society.
More then a technological question, organizations (enterprises, training institutions, universities,
etc) should reflect and discuss the way content is developed and how is the learning experience
delivered, taking into attention the context of delivery and the learning design according to
learners needs. Thus didactical aspects are key success factors for this type of learning (has it
happened before with e-learning and distance education).
Learning Design for life long learning and for continuous education should then consider the
learning environment, the learners and the technologies to be used. Organizations should also
adapt their learning framework, integrating m-learning in their learning offer. Nevertheless
organizations should have in mind that m-learning serves, mainly, to support learners
performance, has it is made of short intensive moments of learning. This fact is very important
to distinguish m-learning from content production and learning design for traditional e-learning.
European Union should invest more on the research and development of learning solutions for
a more mobile working force in Europe providing them with mobile learning solutions.
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Mobile learning Journal - International Journal of Mobile Learning and Organisation
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