Communicating Commemoration
Elise van den Hoven, Wina Smeenk, Hans Bilsen,
Rob Zimmermann, Simone de Waart and Koen van Turnhout
Industrial Design Department
Eindhoven University of Technology
Den Dolech 2, 5600 MB Eindhoven
The Netherlands
e.v.d.hoven@tue.nl
ABSTRACT
Traditions encircle the grieving process. These can support
mourners in difficult times, for example by prescribing how to
behave appropriately and by expressing a sense of history. On the
other hand, this traditional approach can prevent the innovation of
this field, thereby missing out on potential support when in
sorrow over a lost one. This is what we tried to explore with the
work described in this paper. We supported the grieving process
by creating two design solutions for mourners. Both concepts
focus on communicating commemoration between mourners: the
Tilting Picture concept for people that are colocated, and the
Mourning Stones concept for people that are not colocated.
Categories and Subject Descriptors
H.4.3 [Information Systems Applications] Communications
Applications and H.5.2 [Information interfaces and
presentation (e.g., HCI)] User Interfaces
General Terms
Design, Human Factors.
Keywords
Interaction design, emotions, mourning, well-being, calm
technology, awareness systems.
1. INTRODUCTION
Mourning and the rituals surrounding it have received
considerable attention from scholars from various disciplines,
such as religious studies, anthropology, sociology, history and
psychology. However these are usually studied in a descriptive or
explanatory way, dealing with past or current practices. Mourning
has received little attention as an opportunity space for
innovation, in particular in the field of interaction design. This is
unfortunate because the needs of the people involved are
apparent, and the group of people facing mourning at some point
in their lives is enormous.
In 1995 Edwin Bos [1] tried to open up the debate how mourning
people could be supported by state of the art technology. He
provocatively proposed to employ speech and language
technology to create an interactive talking photo of the deceased.
His basic argument was that by collecting typical remarks and
sayings of a person during life, there is a technically feasible way
to ‘extend’ the life of that person until after his death. At least the
survivors could be supported with a lively ever-changing
representation of that person. The idea may come across as
somewhat absurd, but later proposals for support for mourning
[2,3] also focused on the idea of collecting souvenirs during life
that can later be used for reminiscing about the deceased.
We do not doubt that reminiscing is of importance to mourners
but it is questionable whether the ‘extended life’ angle is the right
one. One of the psychological difficulties in mourning is reaching
‘closure’: coming to terms with the fact that the deceased is no
longer alive. Existing rituals surrounding mourning usually try to
support this need. We take the stance that in designing for
mourning we should focus on the mourners rather than on the
deceased and what we have to remember him by. We explored to
what extend mourning can be supported as a social process that
involves both reminiscing as well as reaching closure. Therefore
we focused on supporting commemoration practices, or individual
needs with respect to the remembrance of the deceased.
In this paper we will describe and critically review two student
design projects addressing potential support for people in
mourning. To put our students on track we asked them to
approach the design challenge from three perspectives: a social
critical perspective, an emphatic perspective and a technological
perspective. We must note that this paper focuses on the concepts
and not on the user research or the technological implementation,
despite the fact that the students created proof of principles, we
know these concepts can be implemented with currently available
technologies. In section 2 we will shortly explain the three
perspectives. Next we will give a short description of the students’
design process in section 3 and the resulting concepts in section 4.
In section 5 we will present our conclusions and
recommendations.
2. THREE PERSPECTIVES
2.1 Social critical
Rituals surrounding mourning can be described as culturally and
historically evolved practices that carry prescriptions of actions,
which are rich in symbolism and give a feeling of belonging to a
community. Religious rituals, for example, are often characterised
by strong prescriptions in actions, artifacts, and time (think of the
seven catholic sacraments, specified mourning periods and so on).
In the process of mourning such prescriptions have two
advantages. First, taking part in an organised mourning process
releases you from the task of organising such a process yourself,
with all the difficulties involved. Second, these prescribed actions
and their symbolism are clear to the communities that practice
them, such as neighbours, relatives and villages, taking away a
communicative burden for the grieving people. In designing for
mourning these rituals can be both constraining, because a new
solution needs to blend in, and inspirational, because the
culturally-evolved ritual is a manifestation of peoples’ needs and
it can serve as an inspiration for the use of symbols by mourners.
All the while society as well as the rituals surrounding grief are
changing. For example, following recent secularisation and
individualisation in western society, belonging to a religious
community and taking part in their rituals has decreased in
popularity. Instead there are new forms emerging. For example, in
the Netherlands massive mourning parades catalyse public grief
and indignation about victims of ‘senseless violence’. Likewise, a
relatively new phenomenon is that people who stay behind nurture
self-created memorials at places where (car) accidents have
happened. These new manifestations of grief can be seen as rituals
underlining the individuality of the deceased and his or her
relation to the community. Where investigating religious rituals
can provide designers with ‘universals’ in the process of grieving,
investigating new forms of mourning provides them with a sense
of opportunities and provide fresh cultural constraints for
innovative solutions.
2.2 Emphatic (user) perspective
In a project addressing mourning needs there are two types of
users that need to be taken into account explicitly. The primary
users are people in a mourning situation, who can have various
relations to the deceased. Secondary users are acquaintances of
the primary users at varying emotional distance to the primary
user. Solutions have to support communication between those
stakeholders, albeit in a very different situation than everyday life.
Therefore a standard, formalised, user-centered design approach is
not sufficient. Rather, user research needs to be organised in such
a way that it enables developing a rich, intricate and detailed
understanding of the emotional situation of the people in the
target group. In setting up a user-centered design process for
mourning it is essential to pick activities that enable the designer
to develop empathy for the people this situation. This means
choosing for personal stories over statistics, interviews and
observations over questionnaires and to find ways to match the
information gathered to their personal experiences of loss.
supports these others to respond to these needs if they wish. The
students were asked to come up with an integrated response to the
three perspectives we specified, while following a basic design
research process as described in [5]. The project started with a
pressure cooker mini project in which students ran the whole
design cycle in two days. Afterwards students went through a 12week design cycle divided in four work packages. As a warm-up
the students visited a mourning museum and an undertaking. In
the first work package, students investigated their own personal
rituals by creating a movie about them. In the second work
package students analysed rituals surrounding grief, social
cultural trends in the practices of mourning, user needs and
technological trends, in line with the three perspectives.
Furthermore they generated ideas of potential design solutions. In
work package three students combined ideas into concepts,
selected concepts with concept appraisal methods and consulted
experts to obtain feedback about the selected concepts. In the
fourth and last work package students developed a prototype, a
proof of principle, a separate visual model and they evaluated
their design proposal.
4. COMMEMORATION CONCEPTS
4.1 Tilting Frame
This concept (see Figure 1 for a scenario) consists of two or more
photo frames within a home. When one person in the home talks
to one of the photo frames all frames in the house will tilt in a
subtle manner. Once the person walks away or stops talking, the
frame stops tilting and stays in its position. The tilted frames may
serve as a subtle hint to others that someone has been expressing
grief and they can turn the frames to the normal upright position
by hand.
2.3 Technological perspective
From a technological point of view, the problem to communicate
your state of mind, and supporting others to empathise with your
personal situation and needs, is an information sharing problem,
which means a creation of an information sharing architecture. At
first sight this may seem a cold and distant approach to the
problem of supporting mourning. But at the same time, some of
the dilemmas arising from the other perspectives can be solved
through (intelligent) technology. Modern communication media
such as telephones, e-mail, blogs and virtual communities allow
for communication between people that are not co-located in time
and space. The disadvantage of these existing solutions is that
they are designed for explicit communication, while the situation
of mourning might require more subtle ways of sharing
information. Students were explicitly advised to look into
emerging technological fields, such as awareness systems (e.g.
[4]) that lower the threshold for sharing mundane information, or
to the application of context-aware technology that may support
situation-depending communication.
3. DESIGN PROCESS
Two groups of second-year bachelor students from our
department of Industrial Design were challenged to design an
interactive product or service that supports people in mourning to
communicate their state of mind, their needs to others, and in turn,
Figure 1: A scenario of a working Tilting Frame in action.
In many cases this communication pattern may be sufficient
(returning the frame may be interpreted as ‘I acknowledge your
grief’) in other cases it may serve as an instigation to start or
continue the communication about their personal griefs or the
person in the photoframe.
4.1.1 Discussion from a social critical perspective
The main assumption behind the tilting photo frame is that talking
to a picture of the deceased is an existing ritual that can be
supported by the subtle changes proposed. The fact that photos
play an important part in commemoration was confirmed by
literature [3] and the fact that people tend to talk to these photos
was confirmed by mourning experts consulted in the project.
Although it is imaginable that the subtle changes in the picture
change family communication about the deceased positively, this
still needs to be validated by proper user testing. The concept is
relatively neutral with respect to cultural differences or changes in
mourning practice. Therefore it may blend in with diverse
practices easily.
return. This allows for flexible implicit interaction patterns. The
stone tokens can be chosen from a variety of natural stones. In
principle the sender of the message remains anonymous, however
a receiver can retrieve the senders name by sending an sms
message to the stone. The lights in the grave stone also reach the
mourners that do not possess a mourning stone. Only a limited
group of people selected by the closest stay-behind can choose
and use one of these mourning stones, usually that would be the
closest circle around the deceased.
4.1.2 Discussion from an emphatic perspective
A main finding in the user research of this team was that a
communication problem of people in a mourning situation is that
they had difficulties expressing what they really wanted from the
other rather than their general feelings. The proposed solution is
to create instigating events that may serve as a starting point for
communication. This might not help people to directly express
what they want, but it is more concrete than the general
impression you get from reading the non-verbal communication of
a grieving person. Still it is an open question whether the
language created by the moving frames, is rich and open enough
to create the right opportunities for communication about the
deceased.
4.1.3 Discussion from a technological perspective
Students in this team have chosen for an anonymous one-to-few
information architecture, supporting highly ambiguous messages
of a single kind. The proposed solution embodies the principles of
calm technology [6] and ambient information displays [7]. It
seems essential to the success of the concept that the solution is
truly ‘calm’ (it should not be noticeable for users that there is
‘technology’ behind it). Also the solution is context aware, in the
sense that it extracts information from existing rituals (talking to a
photo frame) and uses this information appropriately and subtly.
4.1.4 General discussion
The Tilting Frame has some resemblance to the frame that goes
with the Key Table [8], the students were not aware of this
publication and came up with the concept themselves. While the
tilting frame concept can be articulated in the three proposed
perspectives, and seems to form an integrated response we still
feel that this concept may not be a satisfying solution. The main
problem with the tilting frame seems to be the limited richness
and openness. ‘Any’ conversation with the picture is translated
with a ‘tilt’. This may leave too much of the communicative
burden on the family members using the frame.
4.2 Mourning Stones
With the second concept people in mourning can communicate
with each other directly and through the grave stone by using
mourning stones (see Figure 2). These are normal stones with
heating elements and touch sensors in them. If one person
caresses a stone, indicating he is taking his time to think about the
deceased, a text lights up on the grave stone (at a grave yard or at
a home altar) and other mourning stones heat up to signal this
event. In response other stone owners can caress their own
mourning stone, making the initiating sender’s stone heat up as in
Figure 2: A working demonstrator of the grave stone (left) and
of one of the mourning stones (right).
The stones ensure a low threshold for communication and a
certain anonymity. Through the awareness of other peoples’ grief,
also explicit communication can be triggered.
4.2.1 Discussion from a social critical perspective
The mourning stones concept is based on existing practice. Grief
counseling groups use stones in their practices to represent the
deceased through stones, that mourners can carry around, touch
and speak to, thereby chaneling their emotions. However, sensing
technology, heating elements and a virtual community were added
to the concept of the stones for the creation of the mourning
stones concept. The underlying assumption for creating a virtual
community of mourning people carrying personal mourning
stones is that people do want to share their grief but do not want
to schedule dedicated places and moments in time to do so. Also
the students’ efforts to come up with a solution that can be
personalised (users may pick a stone of their choice) shows the
individualistic values of today’s society.
4.2.2 Discussion from an emphatic perspective
The students have struggled with striking a balance between
supporting implicit and more explicit communication. One issue
for these students has been the anonymity of senders in the
mourning stones part of the concept. Students wanted the sender
to be anonymous, to allow truly ‘silent’ communication, but
acknowledged that receivers might want to get a hint about who
the sender was. Their solution (to allow probing by sending an
sms message to your own stone) is far from elegant. They tried to
come up with more gradual distinctions between levels of
anonymity but found the solutions they thought insufficient. The
difficulty of enabling a smooth transition between implicit and
explicit communication is visible in the gravestone concept. They
liked the idea of explicit messages on the grave stone but
struggled with the problem of supporting a gradual transition from
implicit communication of warm stones to the explicit
communication of text.
4.2.3 Discussion from a technological perspective
Students proposed an architecture of networked elements that
supports a one-to-many communication of a single kind with a
highly ambiguous meaning. This is similar to the first concept,
although the content of the message is quite different. More than
the other group this group tried to hide the (complex)
technological architecture from the user. The choice for a natural
material like stones emphasises their stance: high tech but ‘calm’.
5. CONCLUSIONS &
RECOMMENDATIONS
Designing for mourning and commemmoration is largely
untouched by the interaction design community. Furthermore, we
feel that previous work has focused too much on reminiscing the
deceased and there is a need for work that focuses on the needs of
mourners in a more complete or holistic way. Within this project
students developed modern, but respectful design solutions to
share emotions within mourning processes. In both projects,
students focused on developing a platform for implicit
communication between mourners. This implicit communication
has value of its own. By knowing that others think of the
deceased, people feel less alone with their grief and get comfort
and support. Furthermore the concepts aim at creating instigating
events that help to initiate further communication about grief.
Although we consider the proposed solutions to be far from
perfect, they do show there are ways to support mourning
processes with interactive products.
We feel the social critical approach helped students to come up
with respectful designs. Research about existing rituals turned out
to lead to a particularly rich idea generation phase and was
considered very inspirational by students. However it is hard for
them to get to grips with the cultural assumptions they make when
proposing a design solution. In future projects we would like to
support them in this respect because making these cultural
assumptions explicit will be helpful in validating their design
proposals.
The empathic perspective has been a struggle for students. They
managed to create empathy with the user group in the beginning
of their project but struggled with the sensitivity of the user group.
Therefore they relied on experts on the topic of mourning (grief
counselors, elderly) rather than on potential end users themselves.
This also meant that students have been insufficiently confronted
with the consequences of their interaction design choices for
users. In essence both groups struggled with the same issues. They
wanted to create a platform for implicit communication, but got
stuck in conflicting requirements. The struggle of the mourning
stones group with anonymity is a good example. In principle their
problem could have been resolved with a richer interaction
language (allowing for more variation than the binary warmth on/
off decision). But to develop such a language extensive user
testing is necessary. By stressing the sensitivities involved in
testing with mourning people, students got scared away from this
track.
From a technological perspective the proposed solutions are
similar. Both are communication platforms that can be used to
send highly ambiguous messages to a group of people (one-to
many). The students have borrowed ideas from Weiser’s calm
technology and the field of awareness systems. They managed to
come up with solutions that blend in, by augmenting familiar
objects with new functionality. By doing so they demonstrated
successfully that designing for a delicate user group does not
necessarily lead to horror scenarios.
Concluding, we see a lot of potential for innovations in the
commemmoration process, in particular in support for social
groups with similar needs that are no longer co-located.
However, one of the important unresolved questions that still
remains is how to involve users in the design process, while
respecting their difficult and sensitive situations? We think the
interaction design community could benefit from guidelines for
subtle though appropriate design for extremely emotional
situations.
6. ACKNOWLEDGMENTS
Special thanks to Martijn Huffnagel (Ab-ire, undertaker), who
acted as client for this project. We thank the students that created
the concepts described in this paper: Dirk van Erve, Peter
Hermans, Wouter Jansen, Jochem van Kapel, Maurice Koonen,
Nick Liebregts, Stijn Peeters, Max Sakovich and Teun Vinken.
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