Who Owns the Map Legend?
Giacomo Rambaldi
Paper presented at the 7th International Conference on GIS for Developing Countries (GISDECO 2004), 10–12
May 2004, Universiti Teknologi Malaysia, Johor Malaysia.
Introduction
Maps are media in cartographic or digital formats. Communication occurs mainly by way of symbols that need to be interpreted via the map legend and its graphic vocabulary. Lacking
universal standards, each map has its own visual language. his
language—or enough of it—has to be “common property” in
order for communication of any kind to take place.
This ad hoc language has become increasingly important since
maps have been used in the contexts of interactive processes aimed
at bridging barriers among stakeholders having different backgrounds, perspectives, and communication patterns. Intellectual
ownership of such language and the content of knowledge that it
communicates, are critical factors in determining the success of
the processes to which mapping and maps are put.
Based on literature review and case studies done in developing
countries in the contexts of participatory planning and territorial
negotiations, this paper analyzes the roles of the legend—and
the processes that lead to its composition—in determining the
intellectual ownership of spatial information visualised in the
form of maps.
Mapping And Participatory Processes
Historical Perspective
Mapping is a fundamental way for displaying spatial human
cognition. “It is a representational medium that both has a history and is part of the practice of history.” (Herrington 2003)
For centuries and increasingly with the advent of Geographic
Information Technologies and Systems (GIT&S), graphic
representations of part or the whole of Earth in cartographic,
electronic, 2- or 3-dimensional formats have been playing signiicant roles as media (Sui and Goodchild 2001) used to store,
display, and convey information, and as a basis of analysis and
decision making.
In the past, maps have been made primarily to serve precise
tasks, such as describing discoveries, navigating space, deining
boundaries, registering ownership, and locating resources. In
the early 1990s, Monmonier (1996, 2) wrote that “a single
map is one of an indefinitely large number of graphical models of
the spatial aspects of reality that might be produced for the same
situation or from the same data.”
URISA Journal• Rambaldi
Changes have occurred since GIT&S have increasingly
become accessible to civil society and graphic representations of
space have been used as channels for two-way communication
purposes to support social learning, dialogue, and negotiation
processes. In March 2004, more than 200 representatives from
indigenous groups attended the International Forum on Indigenous Mapping in Vancouver, British Columbia, Canada,
sharing the motto: “Maps are more than pieces of paper. They are
stories, conversations, lives and songs lived out in a place, and are
inseparable from the political and cultural contexts in which they
are used.” (Warren 2004)
The participatory use of maps started in the late 1980s. At
that time, development practitioners were inclined to adopt PRA
sketch mapping tools (Mascarenhas 199 1) rather than venturing
into more complex, demanding, and time-consuming scale mapping. This was because preference was given to eliciting village
dynamics and to facilitating communication between insiders
and outsiders (researchers), rather than to courses of action
enabling communities to interact eficiently with policy makers.
In addition, in many developing countries, aerial photography,
satellite imagery, and oficial, large-scale topographic maps were
under governmental control and their access restricted because
of national security concerns.
The situation changed in the 1990s, with the diffusion of
modern GIT&S including geographic information systems (GIS),
low-cost global positioning systems (GPS), remote sensing image analysis software, open access to data via the Internet, and
the steadily decreasing cost of hardware. Spatial data, previously
controlled by government institutions became progressively more
accessible to and mastered by non-governmental and community-based organisations, minority groups, and sectors of society
traditionally disenfranchised by maps and marginalized from
decision-making processes (Fox 2003). This new environment
facilitated the integration of GIT&S into community-centred
initiatives, particularly to deal with spatial information and communication management. Practitioners and researchers around
the world have been working on different approaches making
use of a variety of GIT&S, but all sharing the goals of placing
ordinary people in the position to generate, analyse, manage, and
exchange georeferenced data, and to integrate multiple realities
and diverse forms of information to foster social learning and
5
broaden public participation across socio-economic contexts,
locations, and sectors. This has spurred a rapid development in
the management of spatial multimedia information through what
is generally termed as Participatory GIS (PGIS), where maps are
conceived as interactive vehicles for discussion and information
exchange, are physical or virtual, are in 2- or 3-dimensional formats, and are enriched by an array of data types including sound
and images (Aberley 2002).
Large-scale maps (< 1:20,000 scale) and physical or digital
terrain elevation models have been used for conducting collaborative research (Hampson 2003; Tran Trong 2002; Quan 2001;
Martin 2001; Tan-Kim-Yong 1994, 1992), community-based
planning, monitoring change, asserting territorial claims (McCall
2004; Bersalona 2004; Rambaldi 2002a; Zingapan 1999; Poole
1998, 1995; Denniston 1995), managing territorial disputes and
supporting related negotiations (Cook 2003; Chacon 2003; Carton 2002a; Rambaldi 2002b; Wood 2000; Johnson 1999; Poole
1998), preserving and revitalising indigenous cultural resources
and intangible heritage (Poole 2003; Crawhall 2003, 2001), and
consultative policy making (Carton 2002b). While most authors
point to the effectiveness of GIT&S used in a participative mode,
McCall (2004), Fox (2003), Crawhall (2003), Rambaldi (2002a),
Abbot (1998), and Rundstrom (1995) call for caution because
these may lead to increased conlict, resource privatization, and
loss of common property.
Maps As Media
The Power of Maps
Maps are highly communicative forms of spatial representation,
and as Alcorn (2000, 11) puts it: “Maps communicate information
immediately and convey a sense of authority.” Few dispute them,
particularly when these are drawn as planimetric projection (in
two dimensions) and at scales smaller than 1:20,000. his may
be due to the diiculty encountered by individuals in relating the
information displayed on small-scale maps to their real world,
thus limiting their capability of critical argumentation.
The communicative power of maps has been used for both
noble and questionable purposes, including among others education, awareness raising, advertisement, political propaganda,
disinformation (Monmonier 1996), re-/deterritorialization, and
nationalisation (Wood 2000).
“Maps produced by European explorers were an exemplar
expression of cartographic power: by ignoring indigenous names,
and barely alluding to the presence of local settlements, in effect
they declared the land to be empty and available.” (Poole 1998)
The Key to Using Maps as Media
Visual language. Mapmakers use maps to convey information mainly through a visual language made out of legend items,
a combination of symbols (points, lines, polygons, and volumes),
their variables (hue, orientation, shading value, shape, size, and
texture), and interpretation keys. Physical terrain models offer a
more eficient interpretation base in displaying the vertical dimension, which provides additional cues to memory and facilitates
6
mental spatial knowledge processing.
The “talkative” capacity of maps rests in the selection of
featured items, in the manner these are depicted, and in the
capability of users to understand, interpret, and relate these to
their real worlds.
Particularly when a map is used to support a dialogue, it is
important that its graphic vocabulary is fully understood by all
parties involved. Each displayed feature needs a key to be interpreted. As Carton (2002b) puts it, the legend items form the
kernels of the mapping language.
Choosing symbols and their variables. The most expressive
variables associated to symbols are colour and size. More authoritative than others, colour (or hue) serves as a powerful system of
differentiation, “burdened with cultural meaning, overwhelmed by
its associations and its history. Yet colour is a code that is constantly
subject to change.” (Ferrier 2002, par. 3) Nonetheless, when it
comes to mapping Earth features, there are some silent conventions that have become common practice: water bodies are shown
as blue and vegetation as green; more is darker and less is lighter.
Other hues are associated with traditional meanings depending
on the cultural traits of the participating communities: death is
associated to white in India, black among Westerners, and violet
amid Mangyans in the Philippines.
“What these various figurative uses of colour have in common is the way that they present colour as linked with
perception, and as perception that is not neutral or objective, but value added that is, overlaid with cultural value.”
(Ferrier 2002, par. 5)
In mapmaking, the association of a speciic hue to a symbol
or feature is therefore far from being a neutral act and may even
become provocative in a participatory setting, like the false colour
red that symbolises vegetation in remote sensing. The same applies
to points, lines, areas, and volumes, the remaining sets of symbols.
When used to depict real-world features, their choice and their
variation correspond to selected interpretations of reality made
by those who compose the map.
Defining the attribute. For mapmakers, an attribute is
the characteristic of a geographic (physical and social) feature
described by numbers, characters, images, or sounds. To be objectively interpreted, spatial characteristics depicted by the use of
symbols need clearly deined attributes. This is quite straightforward with numbers and images, but it becomes relatively critical when text is the chosen medium and when the purpose for
participatory mapmaking is to establish two-way communication
channels. Primary forest, as an example, is a term that may have
a different meaning for a scientist, a government oficial, or a
farmer, or it may mean nothing at all.
URISA Journal • Vol. 17, No. 1 • 2005
Figure 2. Villagers in Mindanao, Philippines, Preparing a Resource
Distribution Sketch Map
Figure 1. Indigenous People in the Philippines Featuring a Catchment
by the Use of Soil
Map Legends From A Practical
Perspective
From Pebbles to Keyboards
he most basic mapmaking method consists of drawing maps
on the ground (Figure 1). Informants use raw materials like
soil, pebbles, sticks, and leaves, at the reach of their hands to
reproduce the physical and cultural landscapes as they know and
perceive them.
Finger-pointing, verbal interactions, and progressive additions and modiications of landmarks lead to the visualisation of
the territory and issues at stake.
Hardly any legend is produced, and such ephemeral maps
disappear in a matter of a wind blow. Acquired knowledge is
memorised by participants and mentally recomposed when
needed.
Sketch mapping is a slightly more elaborate method that
makes use of large sheets of craft paper and is usually facilitated
(Figure 2). Features are depicted by the use of natural materials
or more frequently by coloured marker pens or chalk.
Participants are in the position to make their choices in terms
of what to use and how to visualise desired items. Usually depicted
features are exaggerated in size, depending on the importance
participants attached to each of them. When properly facilitated,
the process is documented and records are kept in terms of the keys
necessary for interpreting depicted symbols. Provided a legend
is produced and joint to the inal output, this method ensures
storage, mobility, and wider shareability of collated information.
Still, the lack of a consistent scale and georeferenced data leaves
ample room for subjective interpretations.
More sophisticated methods of participatory 2- or 3-dimensional scale mapping aim at generating georeferenced data and
depend on a disciplined use of selected symbols and colours for
depicting desired features (Figure 3).
URISA Journal• Rambaldi
Figure 3. 1:5,000 Scale Participatory 3D Model (Indigenous people
outlining boundaries.)
These methods rely on the availability of such topographic
data as contour lines, and they require substantial preparatory
work.
Good facilitation ensures suficient and varied stock of materials for depicting symbols and their variables to be placed at
the disposal of mapmakers.
A legend may be “proposed,” “imposed,” or better “composed” during the course of the mapping exercise. In the latter case, the legend evolves dynamically through an iterative
process.
GIS used in a participatory mode allow communities to
display and eventually handle spatial data. Nonetheless, these are
necessarily fed via a computer keyboard or other digital devices.
Thus, the choice on how to visualise tangible or intangible features through digital maps rests in the sole hands of the system
operator and in the graphic capacity of the software, which may
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Table 1. Evolution of Legend Items during Phases of Participatory Mapmaking
On the Field
On/Off the Field
Community Consultation and/or Raw Data Collection &
Data Collection
Non-digital Mapmaking
Data Analysis, Digital Editing, Manipulation, etc.
•
•
•
•
•
•
•
Tentative list of features compiled
Textual description of single features
drafted
Eventual customary associations
between “features” and “their display”
identiied
Draft legend prepared
•
•
•
•
•
Draft legend items revised
New items included
Selected items excluded
Sensitive features identiied
Makeshift legend(s) produced
(showing public and/or conidential
items)
•
•
Content matching
Polishing
Symbols and variables matched with
available software graphics
Display of layers (public and restricted
access) agreed on and deined
Legends prepared
In practical terms, the facilitation of a community-based mapping
exercise involves the drafting of a list of legend items ahead of the
event to kick-start the process (Table 1). Such a list is the result of
preparatory consultations held with concerned stakeholders with
the objective of identifying features of the physical and cultural
landscapes that are relevant and known to those who will take
part in mapmaking.
As the mapping process enfolds, facilitators solicit the
thorough revision of the proposed legend items (Figure 4), their
unambiguous deinition, and their association with clearly identiiable and culturally acceptable symbols in order to distinctively
depict and describe physical, biological, and socio-cultural features
of the territory and its people, and to facilitate their objective
interpretation.
The participatory process of progressively adding features to
a map has important discovery and social learning implications
that frequently induce participants to identify, prioritise, and
select new items to display or, in some cases, to remove previously
listed ones, for example, those that are nonexistent, are considered
as nonrelevant, or are insuficiently deined (Boxes 1, 2, and 3).
These processes, which lead to the interactive development of
the legend, depend on local knowledge, perceived priorities, and
sensitiveness of data, and are based on dialogue and negotiation
as documented by Hardcastle (2004), Rambaldi (2003, 2002a,
2002b), and Carton (2002b) in the contexts of community-based
mapping exercises in Southeast Asia, the Paciic, and Europe.
in a participatory process aimed at addressing community-based
issues related to the territory and its resources
The key for depicting spatial information for communication
purposes is to make such visualisation objectively understandable
through the development of a visual language having a clearlydeined vocabulary. Common ground and understanding need
to be established, and the use of local deinitions and vernacular
translations helps.
In choosing symbols and their variables, good practice ensures that these are visually linked to real-world features, culturally
signiicant and acceptable, suficiently assorted, readily available,
and consistently applied. Furthermore, good practice makes sure
that their attributes are clearly and unambiguously spelled out to
grant as far as possible objective understanding.
Except for community maps making use of locally available
materials, such as soil, leaves, charcoal, and the like, community
mapmakers have to match the features they want to depict with
symbols made available by the technology in use. Participatory
3D models offer pushpins and map pins, yarns, and paint to
depict points, lines, and polygons. Digital maps display results
based on the available sets of symbols, which are numerous but
limited to the software and available add-ons.
Questions of ownership should arise in the minds of the
facilitators: Who decides on what is “important”? Who deines
the attribute of single items in objectively understandable terms?
Who selects the symbol and variable to depict a given feature?
If made public, who decides on what to display on the map
and its legend? Ultimately, who owns the pictorial language, its
graphic vocabulary, and the resulting message? Who owns the
map legend?
Discussion
Conclusion
or may not be in the position to reproduce features as envisioned
by the participants.
Nurturing the Legend
he three cases featured in this paper indicate that prioritising
and getting a consensus among mapmakers on which items are
relevant and what should be featured on a map, are the irst steps
8
he full potential of GIT&S as two-way communication channels
will become a reality when practitioners and facilitators realise the
importance of ensuring full involvement of concerned stakeholdURISA Journal • Vol. 17, No. 1 • 2005
Box 1
Context: Protected area management plan preparation, Pu
Mat National Park, Social Forestry and Nature Conservation (SFNC) Project in Nghe An Province, Vietnam
(1998–2004)
Purpose of the community mapping exercise: To improve
relationships and foster reciprocating respect between
National Park staff and local communities; to induce a
paradigm shift on “Who knows” and “Whose knowledge
counts”; and to provide stakeholders with a comprehensive, user-friendly research, planning, and management
instrument.
GIT&S used: P3DM and GIS
Key informants/mapmakers: 76 Dan Lai, Thai and Kinh Hill
Tribe peoples, 6 park rangers, and 10 SFNC project staff
Figure 5. Hill Tribe People Discussing Legend Items during a
P3DM Exercise, Pu Mat, Vietnam
Context issue: At the beginning of the activity informants were
invited to review the draft legend, suggest changes, make integrations, and improve deinitions (Figure 5).
By the end of the exercise, after 4 days of intensive dialogue, the initial
legend had expanded from 18 features to a total of 55 features, including
points, lines, and polygons.
Some items listed on the draft legend were removed, because they were
nonexistent or deemed as irrelevant or too sensitive as per community perspective. These included among others the following features: (1) points: goldmining site, abandoned village, hunter’s hut, resting site for forest rangers; (2)
polygons: industrial crop (changed by informants to more speciic deinitions,
such as sugarcane and tea plantations and planted bamboo forest); and (3)
lines: buffer zone boundary.
Others were added, including: (1) points (i.e., locations): like Commune’s
Figure 6. Final Legend of the 3D Model of Pu Mat
People Committee, border police station, temple, cave, docking site along river,
National Park, Vietnam
tree nursery, cemetery, etc.; and (2) polygons: identiied as natural bamboo
forest, resettlement area, crops on terraces, stony areas.
Some features identifying wildlife sighting sites for tiger, bear, elephant,
deer (saola), gayal, and the like were removed from the model and excluded from the inal legend because they were deemed sensitive and at risk of exposing endangered species to increased pressure from poachers.
In addition to revising the listing of the legend items (Figure 6), the villagers in collaboration with government oficials improved their textual deinitions and ensured the translations of the various features to ensure an objective understanding across
stakeholders (Rambaldi 2003).
URISA Journal• Rambaldi
9
Box 2
Context: Collaborative Protected Area Management Planning, Mount
Malindang Natural Park, Misamis Occidental, Mindanao, Philippines. National Integrated Protected Area Programme (NIPAP), Philippines (1996–2001).
Purpose of the community mapping exercise: To contribute to the development of a protected area management plan based on a blend of
indigenous technical knowledge (ITK) and scientiic knowledge.
GIT&S used: P3DM and GIS
Figure 7. Villager Inputting Data on a 3D Model by
the Use of Colour-coded Paint
Key informants/mapmakers: 98 community members including representatives from the Subanen Indigenous Communities, residents of all local administrative units (barangays), local
government oficials, Department of Environment and Natural Resources (DENR) and non-governmental organizations
(NGO).
Context issue: The 1:10,000-scale exercise covered a vast area (1,176 km2)
including portions of ive Indigenous Peoples’ Ancestral Domains. In order
to assist participants in recomposing their mental maps (Figure 7), the facilitators produced base maps featuring roads in addition to contour lines,
which are a standard feature for base maps used in P3DM.
Figure 8. Map Resulting from Data Extracted
from a Participatory 3D Model, Mt.
Malindang National Park, Philippines, 1999
10
When assisted in outlining the roads by transposing their coordinates
from the base maps to the 3D model, participants contested the validity of
the data, stating that the roads no longer existed and that these were logging
roads currently overgrown by natural vegetation. The legend item was modiied
and what was originally indicated as “road” was redeined as “footpath” (old
logging road) and depicted on the model only where applicable depending on
its actual existence.
It is worth noting that the data used for the production of the base map
were obtained from the National Mapping Resource and Information Agency
(NAMRIA). The data turned out to date back to World War II.
In reviewing and expanding the legend, informants included such new
items as “landslide” and “landill area,” and further reined speciic land uses
(e.g., coconut plantations, vegetable gardens, orchards, etc.) and vegetation
types. In this latter case, participants listed and depicted ive different types of
forest that were not shown on pre-existing maps (Figure 8).
URISA Journal • Vol. 17, No. 1 • 2005
Box 3
Context: Collaborative Protected Area Management Planning, Mount
Pulag National Park, Benguet, Cordillera Region, Philippines. National Integrated Protected Area Programme (NIPAP), Philippines
(1996–2001).
Purpose of the community mapping exercise: The model has been used
by the Protected Area Ofice for raising awareness on the location of
the park boundaries and important natural resources. More importantly, it has been used for discussing the outlining and revision of
protected area boundaries with local communities (Figure 9).
The local government unit has used the model for revising local administrative boundaries and for planning purposes.
Figure 9. Village Elders Outlining Linear Features on
a 3D Model in the Cordillera Administrative Region,
Philippines, 1999
GIT&S used: P3DM and GIS
Key informants/mapmakers: 75 representatives from the Ibaloi, Kalanguya, Kankana-eys, and Karaos indigenous communities, local government oficials, DENR, National Power Corporation (NAPOCOR), and NGOs.
Context issue: This has been the irst P3DM exercise implemented in 1998 in the framework of NIPAP.
Informants were provided with a draft legend including 15 different features, and were asked to check, update, and further
expand it.
The deinition and translation of each legend into vernacular required thorough discussion and levelling off among informants and facilitators.
Proposed items were redeined, associated to clearly identiiable
symbols. New items sprung up as the mapping process enfolded. These
relected deep-rooted community concerns and priorities. “Landslides”
and “bare land” were singled out as important items to be depicted on
the model.
The discussion and depiction of administrative and cultural boundaries turned out to be an extremely sensitive topic among neighbouring
tribal communities (Figure 10), and was toned down and inally dropped
from the discussion. This was an important learning from the exercise, as
boundaries are most frequently leaded with latent conlicts and need special, well-prepared approaches to be dealt with, possibly after the “neutral”
depiction of land use and cover, most likely in a separate exercise.
Figure 10 . Elders Locating Sacred Areas in Mt. Pulag,
“Sacred areas” with extensive textual description took their due place
Cordillera, Philippines, 1999
among the listed legend items.
URISA Journal• Rambaldi
11
ers throughout the entire process. his means that besides putting
stakeholders at the forefront in generating, collating, and analysing
local knowledge, they must be prime actors in deining the map’s
pictorial language and its graphic vocabulary, the legend.
This also means that in an interactive process that would
lead to the composition of a map as a means for social learning
and negotiation, the preparation of the legend, particularly the
selection of features to display, and the way they are depicted
and textually deined, assumes a key role in determining its inal
intellectual ownership, its resulting message, and its usefulness
in the process.
About the Author
Corresponding Address:
Giacomo Rambaldi
Technical Centre for Agricultural and Rural Co-operation
(CTA)
P.O. Box 380
6700 AJ Wageningen
The Netherlands
E-mail: grambaldi@iapad.org
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