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2006
Statistical learning has become a central theme in computational studies of intelligence, with important but largely independent developments in perceptual tasks like object recognition and in conceptual reasoning (Mitchell, 1997). Typically, the former involves clustering and regression over quantitative representations based on real linear spaces ( ), whereas the latter involves symbolic procedures over qualitative representations that emphasise the relationships between objects (e.g. next-to, occurs-before, overlaps, similar-shape). Integrating learning across these two levels of abstraction presents a number of challenges, particularly in relating quantitative and qualitative representations. We propose a system for integrating standard approaches to perceptual and conceptual learning within the simple domain of table-top games (full details will appear in Needham et al. (2005). Our target scenario is of an intelligent agent being introduced into an unfamiliar environment from w...
2004 •
2004 •
Lecture Notes in Computer Science
Cognitive Vision: Integrating Symbolic Qualitative Representations with Computer Vision2006 •
Journal of Artificial Intelligence Research
Learning Relational Event Models from VideoEvent models obtained automatically from video can be used in applications ranging from abnormal event detection to content based video retrieval. When multiple agents are involved in the events, characterizing events naturally suggests encoding interactions as relations. Learning event models from this kind of relational spatio-temporal data using relational learning techniques such as Inductive Logic Programming (ILP) hold promise, but have not been successfully applied to very large datasets which result from video data. In this paper, we present a novel framework REMIND (Relational Event Model INDuction) for supervised relational learning of event models from large video datasets using ILP. Efficiency is achieved through the learning from interpretations setting and using a typing system that exploits the type hierarchy of objects in a domain. The use of types also helps prevent over generalization. Furthermore, we also present a type-refining operator and prove that it is optim...
Research and Development in Intelligent Systems XXIV
Learning Sets of Sub-Models for Spatio-Temporal Prediction2008 •
PRE WORKSHOP PROCEEDINGS
Multimodal Abduction in Knowledge Development2009 •
From the perspective of distributed cognition I will stress how abduction is essentially multimodal, in that both data and hypotheses can have a full range of verbal and sensory representations, involving words, sights, images, smells, etc., but also kinesthetic–related to the ability to sense the position and location and orientation and movement of the body and its parts–and motor experiences and other feelings such as pain, and thus all sensory modalities. The presence of kinesthetic and motor aspects demonstrates that ...
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for specific games and rely on substantial background knowledge. We introduce a general system for learning board game rules from videos and demonstrate it on several well-known games. The presented algorithm requires only a few demonstrations and minimal background knowledge, and, having learned the rules, automatically derives position evaluation functions and can play the learned games competitively. Our main technique is based on descriptive complexity, the logical means necessary to define a set of interest. We compute formulas defining allowed moves and final positions in a game in different logics and select the most adequate ones. We show that this method is well-suited for board games and there is strong theoretical evidence that it will generalize to other problems.
2004 •
Advances in Artificial Intelligence- …
Predictive and descriptive approaches to learning game rules from vision data2006 •
In Dimitris Vrakas and Ioannis Vlahavas (eds), Artificial Intelligence for Advanced Problem Solving Techniques
Induction as a Search2008 •
Artificial Intelligence Using PROLOG Course Notes (INF-382-99)
Artificial Intelligence Using PROLOG Course Notes (INF-382-99)2002 •
1993 •
Lecture Notes in Computer Science
Bottom-Up ILP Using Large Refinement Steps2004 •
Lecture Notes in Computer Science
On Improving the Efficiency and Robustness of Table Storage Mechanisms for Tabled Evaluation2006 •
2012 •
2008 •
2006 •
TALK. Talk and Look: Tools for Ambient Linguistic Knowledge. IST-507802. Deliverable
Multimodal grammar library2006 •
Inductive Logic Programming
Chess revision: acquiring the rules of chess variants through FOL theory revision from examples2010 •