Proceedings of 3rd IET, European Conference on Visual Media Production (CVMP), Savoy Place, London, 29-30 Nov 2006.
Discovering Realistic Facial Dynamics for Animation
D. Cosker*, E. Krumhuber†, K. Sidorov*, D. Marshall*, P. L. Rosin* and A. Manstead†
*School of Computer Science, †School of Psychology ,Cardiff University, U.K. D.P.Cosker@cs.cf.ac.uk
Keywords: Facial Dynamics and Animation, Emotion.
Abstract
As the video-realism of facial models improves there is a
need to study realistic facial dynamics based on the
psychological analysis of real people. There is a difference
between simply recognising a facial expression and truly
believing its implied emotion. We have constructed models
that allow us to determine the relative contribution of
different facial actions to overall psychological judgements,
and to measure real human facial dynamics for animation.
realistic enough to convince viewers that it was a real person
(see Figure 1). We have since built more complex models
capable of measuring or synthesising several facial actions at
once. Six example actions are demonstrated in Figure 1, along
with continuous curves tracked from a real facial
performance. Recorded facial action curves may be used as an
input to animate other facial models. We have applied our
learned smile parameters to 3D Poser models. Studies using
these models have yielded similar results to those found with
our appearance-based models. This suggests that natural
facial dynamics are model independent, and highlights their
usefulness to animators working with a range of models.
1 Analysing and Synthesising Facial Actions
Our models are inspired by facial appearance models [1]
where a set of basis vectors - or modes of variation - describe
a distribution of joint shape and texture features. We extend
the basic model so that each separate mode represents a
distinct facial action. Tracking a facial performance yields
continuous curves for each action, and new animations may
be created by constructing new curves or manipulating
existing ones.
We are investigating how subtle temporal changes in facial
expressions influence the way we form judgements and
decisions. Using the smile as an example, we have studied
how temporal manipulation can affect its perceived
authenticity, and in combination with participant trails
measuring facial dynamics, have learned characteristics for
genuine and fake smiles (see Figure 1). In a study simulating
a job interview, impression ratings and employment decisions
were significantly influenced by temporal characteristics of
smiles. Displaying a smile that was fake in its dynamic nature
resulted in less positive attributions and employment
decisions than a smile that was authentic in its nature [2]. In a
separate study we found that the same temporal variations in
smiling influenced monetary choices and behavioural
intentions in a bargaining game. When paired with a partner
who displayed a fake smile participants chose to trust and cooperate less often than when paired with an authentically
smiling counterpart [3].
Our first facial model allowed analysis and control of only a
single facial action: a smile. The output of the model was
Figure 1: (Top) Distinct facial actions encoded in separate
modes of variation. (Middle) Natural dynamics of a person’s
performance tracked using our model. (Bottom) Statistical
analysis of multiple participants reveals animation curves for
genuine (left) and fake (middle) smiles. (Right) Example
output from stimuli used in our smile manipulation trails.
Our current projects signify the important role played by
facial dynamics, and demonstrate their power in animation
applications (e.g. for games and computer generated features).
We will continue to explore the dynamics of other facial
expressions by continued psychological experimentation.
References
[1] T. Cootes, G. Edwards and C. Taylor. Active Appearance
Models. IEEE Trans. PAMI, 23(6):681-684, 2001
[2] E. Krumhuber, D. Cosker, A. Manstead, D. Marshall and
P L. Rosin. Temporal aspects of smiles influence employment
decisions. 11th European Conf. on Facial Expressions, 2005.
[3] E. Krumhuber, A. Manstead, D. Cosker, D. Marshall and
P L. Rosin. Smile authenticity and trustworthiness in a oneshot trust game. 2nd European Conference on Emotion, 2006.