Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
2018, The Routledge Companion to Media and Fairy-Tale Cultures
2018
The purpose of this paper is to explain information and communication technology that can support the field of education in the disruption era, namely Augmented Reality (AR). The contribution of AR in education can provide a learning experience. Vocational education is an education that requires balance between acquiring knowledge and building experiences. In this way, AR can be one of the technologies that support vocational education. We will explain the potential case of AR game development in AR game development that is applied in education, especially in learning chemistry. Keywords— augmented reality, vocational education
2012
The paper presents Augmented Reality (AR) as a step b etween reality and virtual reality for the benifit of education. After some in troductory example of where AR heads, the technology itself is explained. Then, we descri be the modules of the AR portal that we have developed and how it can be used. We give exam ples of its use in university courses and activities. Furthermore we describe an experime nt that we set up at a secondary school to help in popularizing chemistry and raising grade s of students, besides making then enjoy involvement with the topic. Our results are very po sitive, so we consider our efforts to be a starting point for further developments.
Augmented reality offers great solutions in learning because most of high school students are familiar with them. Augmented reality-based applications such as the Pokémon Go 3D, or Quiver and HP Reveal can be used effectively in education. Using AR technology, teachers or even students can create content. For example, triggers using the provided website. The triggers can be image or videos, so the AR experience can be customized. In this study, authors first introduce the augmented reality and a specific application, Pokémon Go, then demonstrate the use of AR in education and finally present a survey conducted among students of a higher education in Hungary.
INTED2023 Proceedings
Although the physical world is three-dimensional, principally we tend to choose to use two-dimensional media in education, that don’t let the imagination power of the scholars to explore the real-world entity (monuments, biological-objects etc.) effectively. By considering this issue the concept of Augmented Reality for Entertainment and Education came into our mind which will enhance the imagination of students. The combination of Augmented Reality(AR) technology with the education and entertainment content creates new style of applications and acts to reinforce the effectiveness and attractiveness of teaching and learning for college students in world eventualities. The aim of our “Augmented Reality for Entertainment and Education” is to assist the scholars to grasp theoretical concept practically (virtually) by using 3D models. Our project application provides a interesting way of teaching and learning process that will help teachers to explain the concept more effectively to be ...
International Journal for Research in Applied Science & Engineering Technology (IJRASET), 2022
Augmented Reality (AR) can be defined as a technology in which virtual objects are mixed with the real-world. Users of AR can interact with virtual 3D models just as they do in real life. Augmented Reality (AR) applications nowadays used in many sectors such as Architecture, Science, Military etc. But our focus for this study is Education sector. As in AR technology virtual objects is combined with real objects this can be used by teachers and educational institutions to explain different topics to students easily. This also increase interest of students as AR provides very immersive and enjoyable experience for the students. There are many applications out there that can help students in learning many complex topics easily as AR can be used to display many 3D models that helps students in learning. When students interact with virtual objects they can learn more easily and in a fun way. Also, for teachers AR will help them in explaining concepts to students as they have good reference to explain. In the light of all these, this study focuses on the positive impact that AR can make in education system. In this study we will dive deep in how actually AR must be implemented in education so that students and teachers can get benefited from this revolutionary technology. After that we will be discussing about different SDKs that can be used for developing AR based applications and finally, we will be focusing on which apps are available nowadays that uses AR to promote learning.
Interactive Learning Environments, 2013
International Journal of Process Management and Benchmarking, 2006
ABSTRACT
Loading Preview
Sorry, preview is currently unavailable. You can download the paper by clicking the button above.
Hydrogeology Journal
Classical quarterly, 2024
Springer eBooks, 2008
E. Alram-Stern, F. Blakolmer, S. Deger-Jalkotzy, R. Laffineur & J. Weilhartner (eds), Metaphysis. Ritual, Myth and Symbolism in the Aegean Bronze Age (Aegaeum 39), 2018
In Asta, A. and M. Capulli (eds.) Per aquam ad astra. Studi di archeologia delle acque in onore di Luigi Fozzati. Mantova: SAP Società Archeologica s.r.l.: 191-206., 2022
Comprehensive Psychiatry, 1999
SpringerPlus, 2016
Yüzey Araştırmaları, 2022
Hindawi, 2014
Burapha Science Journal (วารสารวิทยาศาสตร์บูรพา ), 2021
Evidence-based Complementary and Alternative Medicine, 2023
Monthly Notices of the Royal Astronomical Society, 2006
Clinical Microbiology and Infection, 2009
Evidence-Based Complementary and Alternative Medicine, 2013