ICAMT
International Committee for
Architecture & Museum Techniques
Online Conference - 2020
October 7th - 8th
Architecture & Exhibit Design
New Challenges for Museums
© 2021 ICAMT
ICOM General Secretariat
15 rue Lasson
75012 Paris
France
Tel: +33 (0) 1 47 34 05 00
© ICAMT 2020 Online Conference - Reserved Document
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Colofon
General Editor
Proofreading &
Text Preparation
Graphic Design
ICAMT (International Committee for Architecture & Museum Techniques)
Juliana Blanaru
Lia Ana Trzmielina
Md’A Design Agency
Kiana Taleb-pour
Result’s Editors
Alessandra Labate Rosso
Danusa Castro
Maddalena d’Alfonso
Institutions
Sponsors
Imagemakers
An Award Winning Design Agency
© ICAMT 2020 Online Conference - Reserved Document
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Index
1
The Organization
p.5
ICAMT
p.6
Board Members Involved
p.7
Keynote Speakers
p.10
7. Jessica Boffa
p.85
8. Kiem-Lian The
p.91
9. Manuel C. Furtado Mendes
p.102
II. New Challenges for Museums
p.115
Introduction by
p.116
Annamaria Ravagnan &
Maddalena d’Alfonso
2
1. Ali S. Kiran & Celal Kaplan
p.124
2. Gaia Turchetti
p.131
3. Eleanna Avouri, Harriet Cliffen,
p.139
Nenad Jončić, Giulia Osti,
The Online Conference
p.13
Douglas Pritchard, Francesco
Opening Speech
p.14
Ripanti, Marina Toumpouri
Final Program
p.17
4. Kali Tzortzi
p.148
Speakers
p.20
5. Maria Maystrovskaya &
p.157
Alexander Kuprin
3
The Sessions
p.33
I. Architecture & Exhibit Design
p.34
Introduction by Nana
p.35
p.162
7. Patrícia Martins
p.173
8. Yulia Petrova
p.181
4
The Conclusion
Meparishvili & Danusa Castro
1. Aleid Hemeryck
p.37
2. Craig Brandt
p.45
3. David Masters
p.54
4. Elena Montanari
p.61
5. Fernanda Carvalho
p.69
6. Gustavo Penna Arquiteto &
p.75
Arquitetos Associados
6. Nara OHK
p. 186
1
The Organization
ICAMT
Board Members Involved
Keynote Speakers
ICAMT
1
The Organization | ICAMT
ICAMT is one of the first International Committees of ICOM, listed in ICOM News on
October, 1st, 1948. Since its official date of creation (1949), ICAMT is the Committee
in which information, best practices and ideas come together with aspects from the
architecture, the techniques of the museum buildings and the techniques of exhibitions.
Nowadays ICAMT provides a forum for communication between its members and
other interested persons by organizing conferences and workshops, by the website and
newsletters, and by other means of communication. We are always happy with and proud
of our Committee members. For 2020, we count 615 individual and 21 institutional
members all over the world.
In addition to the Annual Conference we are just launching, one of our plans for 2020 is
to present ICOM and ICAMT on “Regeneration 20|30”, a global platform which groups
together businesses, institutions, and individuals involved in a collaborative effort. Built
around three strictly interdependent pillars: Regenerative Economy, Climate Action and
World Happiness, it is an economic, social, and environmental endeavor with a time
span from 2020 to 2030. On October 15-16, 2020 there will be two days of digital and
physical (in Parma, Italy) meetings to present the coalition to the world, globally involving
stakeholders in the project. ICAMT will be represented in the section World Happiness,
with the topic “Museums and Happiness”.
ICAMT often collaborates with ICOM other committees. In November this year, ICAMT
will take part in the 2020 Forum for ICOM International Committees, organized by ICEE
and ICOM LAC. The Forum aims to create a space for exchanging ideas, networking,
and collaboration among ICOM members in Latin America. During the Forum, ICOM
International Committees will introduce themselves and promote their most relevant
activities or projects with the purpose of engaging and attracting new members from
National Committees in Latin America and the Caribbean.
We are happy with our partners. ICAMT and Politecnico di Milano, within their
competences, intend to establish an ongoing collaboration aiming to work on joint
projects focused on strengthening of museum institutions. ICAMT is glad to cooperate
with ICOM Italy’s working groups on “accessibility” and “exhibition fittings recycling”, two
important themes for our Committee.
These are, in short, our current activities, but ICAMT has many plans for the near future.
We very much hope that the pandemic situation will be controlled next year, allowing us
to fulfill our projects.
Nana Meparishvili
Chair of ICAMT
© ICAMT 2020 Online Conference
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Final Program
2
Session 1: Architecture & Exhibit Design
7 October, 2020
Time
(GMT+1)
13:00
ZOOM Platform (previous registration)
The People
Nana Meparishvili
Topic
Welcome Words
2020 Online Conference | Final Program | Day 1
Day 1
Alberto Garlandini
13:10-13:20
Aleid Hemeryck
The New Gruuthusemuseum: Heritage & Innovation
13:20-13:30
Craig Brandt
Outside the Gallery: New Approaches to Museum
Visitor Access and Connection
13:30-13:40
David Masters
Back to the Future: Reinterpreting Wardown House
Museum and Gallery
13:40-13:50
Elena Montanari
Exhibiting Exhibitions. Re-Staging, Re-Viewing &
Re-Considering the Role of Seminal Displays
13:50-14:00
Fernanda Carvalho
Light, Shadows and Screens: Possible Harmonious
Coexistences
14:00-14:10
Gustavo Penna
Arquiteto &
Arquitetos Associados
SesiLab Descriptive Memorial – Preliminary Draft
14:10-14:20
Jessica Boffa
Architecture on a Human Scale
14:20-14:30
Kiem-Lian The
Renovation Museum Het Valkhof Nijmegen:
Making an Existing Museum Building Futureproof:
Sustainable and Accessible
14:30-14:40
Manuel C. Furtado
Mendes
Sustainability Indicators in Museum
14:40-14:50
Q&A
© ICAMT 2020 Online Conference
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2
Session 2: New Challenges for Museums
8 October, 2020
Time
(GMT+1)
ZOOM Platform (previous registration)
The People
Topic
13:00-13:10
Nana Meparishvili
13:10-13:25
Stefano Della Torre &
Ingrid Paoletti Politecnico University
of Milan
13:25-13:40
ICOM Museum
Accessibility Group
13:40-13:50
Ali S. Kiran & Celal
Kaplan
Visiting Safely: A Simulation Modelling Approach to
Optimizing Museum Spaces for a v-19 World
13:50-14:00
Gaia Turchetti
Museum as a Cultural Hub: The Challenge of
Sustainability in a Post-Pandemic Scenario
14:00-14:10
Eleanna Avouri,
Harriet Cliffen, Nenad
Jončić, Giulia Osti,
Douglas Pritchard,
Francesco Ripanti,
Marina Toumpouri
VR in the Time of Social Distancing: New
Multidisciplinary-Inspired Directions for Virtual
Exhibitions
14:10-14:20
Kali Tzortzi
Museum Architectures for Digital Experiences:
Towards a New Spatial Typology?
14:20-14:30
Maria Maystrovskaya
& Alexander Kuprin
The New Architecture and Exhibitions in the
Museum Building in Russia
14:30-14:40
Nara Ohk
The Answers for the Issues of the Korea’s New
National History Museum of Saemangeum
Reclamation
© ICAMT 2020 Online Conference
Introduction (ICAMT)
2020 Online Conference | Final Program | Day 2
Day 2
18
2
(GMT+1)
The People
Topic
14:40-14:50
Patrícia Martins
Physical and the Virtual Experiences on
Contemporary Museums: The Case of MIS Rio de
Janeiro, Brazil
14:50-15:00
Yulia Petrova
From Revolution to Lyrical Paysage.
The Experience of Reuse of the Exhibition
Architecture in the Museum of Russian
Impressionism
15:00-15:20
Q&A
15:20-15:40
Conclusion
© ICAMT 2020 Online Conference
2020 Online Conference | Final Program | Day 2
Time
19
2
Day 2 - October 8th
14:00 GMT+1
14:00 GMT+1
Douglas Pritchard
Digital Heritage Research Laboratory,
Department of Electrical Engineering,
Computer Engineering and Informatics.
Cyprus University of Technology
Douglas Pritchard is a Senior Research
Fellow in the area of 3D visualisation. He
is a Canadian graduate architect with over
15 years’ experience in the direction of
advanced digital projects for the architecture,
engineering, and urban planning sectors.
The work typically utilizes specialized 3D
‘reality capture’ systems in the creation of
interactive virtual environments, immersive
3D experiences and customized software
development.
He has initiated a series of innovative
projects that have significantly changed
the working methods of the organizations
such as the Glasgow City Council, Historic
Environment Scotland, and the Scottish
Government. Notable projects include
the documentation of Cologne Cathedral
UNESCO World Heritage Site, development
of the Urban Model for Glasgow, and the
Scottish Ten Project.
© ICAMT 2020 Online Conference
Eleanna Avouri
Digital Heritage Research Laboratory,
Department of Electrical Engineering,
Computer Engineering & Informatics.
Cyprus University of Technology
2020 Online Conference | Speakers
Day 2 - October 8th
Eleanna Avouri is an Archaeologist and a
cultural heritage management specialist,
holding the position of Early Stage
Researcher at the Era Chair in Digital
Cultural Heritage Mnemosyne. Her
research interests focus on new media and
digital applications in the field of cultural
heritage, and she was actively involved in
several archaeology outreach initiatives and
museum-education programs.
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2
Day 2 - October 8th
14:00 GMT+1
13:50 GMT+1
Francesco Ripanti
Digital Heritage Research Laboratory,
Department of Electrical Engineering,
Computer Engineering and Informatics.
Cyprus University of Technology
Francesco Ripanti is Experienced Researcher
at the Digital Heritage Research Lab at
CUT within the EU-funded project ERA
Mnemosyne, focusing his research on the
Preservation and Use and Reuse. Thanks
to a PhD in Public Archaeology obtained
from the University of Pisa, he has a very
interdisciplinary profile that covers several
topics related to the interaction with the
public in the archaeological and museum
sectors. Among them: public participation,
communication, outreach, user experience,
evaluation based on qualitative analysis,
citizen science and storytelling.
© ICAMT 2020 Online Conference
Gaia Turchetti
PhD Environmental Technological Design
Specialist in Architectural & Landscape
Heritage Fondazione Scuola dei Beni e delle
Attività Culturali, Scuola del Patrimonio
2020 Online Conference | Speakers
Day 2 - October 8th
Graduated in quinquennial Architecture
at the Sapienza Università di Roma, Gaia
Turchetti obtained the II level master’s degree
in Architectural Design for the Recovery of
Historic Buildings and Public Spaces, and the
Specialization Diploma in Architectural and
Landscape Heritage at the School of Rome.
Since 2018 she is a PhD in Environmental
Technological Design (Department of
Planning, Design, and Architecture
Technology, Sapienza Università di Roma),
with a research focused on the microclimatic
aspect of the historic city seen as a form of
protection. Thanks to experiences at research
centres, teaching and collaborations with
different professional figures, she has worked
in an inter-scalar and interdisciplinary way
on the issues of restoration, environmental
risk assessment, architectural and urban
regeneration, and museography in an
interdisciplinary perspective, articulating
the scientific experience into areas useful
for the definition of tools and procedures to
programme, plan, implement, management,
and monitor the interventions.
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2
Day 1 - October 7th
14:00 GMT+1
14:00 GMT+1
Giulia Osti
Digital Heritage Research Laboratory,
Department of Electrical Engineering,
Computer Engineering and Informatics.
Cyprus University of Technology
Giulia Osti is a Digital and Community
Archaeologist, holding the position of Early
Stage Researcher at the Era Chair in Digital
Cultural Heritage Mnemosyne. Giulia
researches on DCH data modelling, having
a broad set of skills from the humanities
to computer science, other than a strong
background in data visualization.
Gustavo de Araújo Penna
Architect & Urban Planner
Director of the Office Gustavo Penna
Arquiteto & Associados
2020 Online Conference | Speakers
Day 2 - October 8th
Gustavo de Araújo Penna graduated from
the School of Architecture of the Federal
University of Minas Gerais (UFMG), where
he taught for three decades. He founded
the architecture office GPA&A and won
international awards, among others The
International Architecture Award in Chicago,
the World Architecture Festival (WAF) in
Singapore and the Architizer A+Awards
in London. His works have already
been exhibited in Brazil and worldwide,
highlighting the Biennial of Architecture,
in São Paulo, the Biennial of Venice and the
Institut Français d’Architecture, in Paris.
Gustavo is the author of projects such as
Expominas, the Monument to the Freedom
of the Press, the Japanese Immigration
Memorial, the Congonhas Museum, the
Guignard School (considered one of the
30 most relevant works of architecture in
Brazil). He published four books and his
works have been exhibited in Brazil and
abroad, by the main websites, magazines and
books on architecture and design.
[Represented by Ricardo Gomes Lopes]
© ICAMT 2020 Online Conference
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2
Day 1 - October 7th
14:00 GMT+1
14:10 GMT+1
Harriet Cliffen
Digital Heritage Research Laboratory,
Department of Electrical Engineering,
Computer Engineering and Informatics.
Cyprus University of Technology
Harriet Cliffen is an Early Stage Researcher
with the Mnemosyne project in the area
of Data Processing. She has a background
in Archaeology, with a BA from the
University of Manchester, and an MSc from
the University of Liverpool. Her previous
work has focused on materials analysis,
with recent research projects on the use
of X-Radiography to image the interior
structures of Bronze Age Cypriot ceramic
vessels, to identify production techniques.
© ICAMT 2020 Online Conference
Jessica Boffa
International Art Curator, Childhood
Museum Ireland
2020 Online Conference | Speakers
Day 2 - October 8th
Specialized in the historical-artistic field of
cultural heritage, Jessica Boffa’s experience
was born in the field of Museum Education
and Accessibility, and then expanded to the
Museum Exibition.
After an initial experience in the
management of a museum, as well as the
coordination and training of resources, she
turned to museum education, expanding her
knowledge through various training courses
throughout the country. Having conceived
and coordinated specific programmes for
schools, she has dedicated herself to the field
of Accessibility; her programmes have been
included in a series of informative events
in collaboration with various partners and
museums. Now, as the International Art
Curator for Childhood Museum Ireland
Project, she is curating the exhibition related
to Project 2020, coordinating the museum’s
historical and artistic activities in Europe and
in the United States.
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2
Day 2 - October 8th
14:00 GMT+1
14:30 GMT+1
Marina Toumpouri
Digital Heritage Research Laboratory,
Department of Electrical Engineering,
Computer Engineering and Informatics.
Cyprus University of Technology
Marina Toumpouri is an Art historian,
holding the position of Experienced
Researcher at the ERA Chair in Digital
Cultural Heritage Mnemosyne. She
specializes in Byzantine and Crusader
manuscript cultures, the cross-cultural
interactions in the Medieval Mediterranean
and the methods of work of craftsmen and
painters in the Eastern Mediterranean during
the Byzantine and the Crusader periods.
Her involvement in Mnemosyne project
concentrates on the holistic documentation
of movable and immovable heritage, as well
as of intangible heritage using an array of
data acquired by digital and more traditional
methods.
© ICAMT 2020 Online Conference
Nara Ohk
Republic of Korea’s Government,
Saemangeum Development & Investment
Agency
2020 Online Conference | Speakers
Day 2 - October 8th
Nara Ohk has a BA from the Yonsei Univ.
Korea (2003), J.D Handong International
Lawschool (2007) and is now a PhD
candidate to Handong Univ. Korea.
His professional experience includes:
Mongolia International Univ. Faculty (20092011); Gyeongbuk Province Office, Korea,
international campaign officer for Dokdo
island (2011- 2013); and Saemangeum
Development and Investment Agency
[SDIA], Assistant Director and Deputy
Director for Investment promotion, Chief
Secretary to the Administrator (ViceMinister Level) of SDIA (2013-Present).
30
2
Day 2 - October 8th
14:00 GMT+1
14:40 GMT+1
Nenad Jončić
Digital Heritage Research Laboratory,
Department of Electrical Engineering,
Computer Engineering and Informatics.
Cyprus University of Technology
Nenad Jončić is an Archaeologist (MA,
University of Belgrade), holding the position
of Early Stage Researcher at the Era Chair in
Digital Cultural Heritage Mnemosyne.
He specializes in 3D spatial technologies
and has a deep understanding of
photogrammetry and GIS.
© ICAMT 2020 Online Conference
Patrícia Martins
Architect and PhD Teacher at Faculty of
Architecture & Urbanism of the Mackenzie
Presbyterian Institute, São Paulo, Brazil
2020 Online Conference | Speakers
Day 2 - October 8th
Architect and urbanist graduated from
FAU-PUC (1992, Campinas), Master in
History and Theory of Architecture from
AA-Architectural Association School
of Architecture (1995, London), PhD in
Contemporary Architecture from FECAU
UNICAMP (2011, Campinas) and postDoctor from FAU-USP (2014, São Paulo).
Patrícia Martins teaches History and Theory
of Architecture at FAU Mackenzie São Paulo,
working mainly on the following themes:
Contemporary Architecture, History and
Theory of Architecture and Architectural
Design. As a researcher, she is an associate
member of the Brasiliana Institut, focusing
on contemporary museum architecture and
exhibition design.
31
VR in the Time of Social Distancing:
New Multidisciplinary-Inspired Directions for Virtual Exhibitions
Eleanna Avouri, Giulia Osti, Harriet
Cliffen, Nenad Joncic, Douglas Pritchard,
Francesco Ripanti, Marina Toumpouri
Digital Heritage Research Lab, Cyprus
University of Technology, Limassol, Cyprus
Abstract
Social distancing is currently the
For both CH and medicine, developing
international disease control standard as
VR content is time-consuming, and
a response to the spread of Covid-19. This
the associated computer hardware and
situation has brought many significant
associated exhibition equipment can be
challenges to Cultural Heritage (CH)
exceptionally expensive. By drawing upon
professionals and associated institutions.
state-of-the-art research and applied
Although physical patronage at museums
activities from the field of medicine,
has dropped significantly, there are
the proposed paper will look at specific
opportunities for retaining and possibly
precedents that would be of direct
increasing viewership by using the latest
interest and benefit to CH. Looking at
virtual reality technology (VR) and
methods such as digital documentation,
other advanced multimedia tools. To be
virtualization, 3D presentation, AR
better informed, it is helpful to look at
interaction, haptic systems, and other VR
sectors outside of CH that have made an
tools.
effective integration of these systems and
The suggested topics will be discussed
methods. A comparative precedent is the
within the framework of the EU
international medical sector, which actively
ERA Chair in Digital CH, project
employs advanced VR for education,
“MNEMOSYNE”, which aims to propose
research and daily practice. The field
systems, guidelines, and standards for the
has been highly active in the integration
holistic documentation of Digital Cultural
of VR to effectively address issues such
Heritage.
3.II
The Sessions | 3.II New Challenges for Museums | VR in the time of social distancing
3
as enhanced training, communication,
public/professional engagement and
remote access.
© ICAMT 2020 Online Conference
139
(Gonizzi Barsanti et al. 2015). Similarly,
Virtual Reality
***
Cultural Heritage
***
Medicine
***
Covid-19
***
Text mining
medicine is being taught and practised.
the rapid growth of VR is shaping how
Driven by the technical advancements in
the gaming and entertainment sectors, VR
has now emerged as an essential tool in
many areas of clinical care (Norcross et al.
2013) and research (Bohil et al. 2011).
The advent of the pandemic impacted
several of the aspects connected to the
application of VR technologies in both CH
and healthcare. Digital accessibility and
telepresence gained new significance in
this context, currently placed among the
Introduction
key needs to be addressed.
Although still considered cutting-edge
In this small contribution, we attempt at
innovation, Virtual Reality (VR) is not a
outlining and comparing major themes,
recent invention. Many of the methods
trends and challenges in VR usage in
and techniques behind real-time virtual
CH and medicine, tackling their last
reality and immersive environments
developments due to the Covid-19
were initially developed in the early ‘80s.
impact. This stimulating task allowed us
Currently, VR is a growing force within
to draw some raw inspiration and insights
the seemingly distinct sectors of Cultural
for adapting virtual exhibitions to the
heritage (CH) and healthcare.
post-pandemic context. The following
The use of Immersive Technologies has
paragraphs explore briefly the main long-
proven to be beneficial in the CH sector.
term themes for both the disciplines,
So far, VR has been offering the possibility
presenting a more in-depth balance
of immersive experiences, creating a state-
in the light of the pandemic context.
of-the-art demand for access to museums
Given the intrinsic differences of the
and CH sites. Indicative examples are the
two investigated areas, we implemented
VR reconstruction of an ancient Greek
two different approaches: for CH studies
temple in Messene, as part of CREATE
we went through an extensive literature
project (Christou et al. 2006), or the 3D
review, while for medicine we additionally
visualization of the Egyptian funeral
performed data mining with Rstudio
objects exhibited in Sforza Castle in Milan
(2016)1.
1
3.II
The Sessions | 3.II New Challenges for Museums | VR in the time of social distancing
Keywords
The whole procedure explained step by step, the datasets and the code are available in a dedicated repository (Osti 2020).
© ICAMT 2020 Online Conference
140
5. Virtual Museums, among the most
The use of Immersive Technologies in
We want to stress the importance of
the CH domain has become a dynamic
this latter area, given its current and
trend since the mid-2000s, a technological
future centrality in relation to pandemic/
innovation that could open up new
post-pandemic context. With Virtual
representation and communication
Museums, we have the chance to realise
paths in managing both the tangible and
the dynamics of a virtual reality curatorial
the intangible heritage, while allowing
approach, completely differing from
new kinds of interactive and sensorial
the exhibition practices of the physical
contact with CH assets. Providing a
museum (Carrozzino & Bergamasco
critical review and analysis of the CH
2010). According to ViMM definition
immersive applications, Bekele et alii
(Polycarpou 2018), a Virtual Museum
(2018) established a classification which
is a digital formation that, based on
delineates the purposes that those
the features of the traditional museum,
technologies serve. Given the validity of
exploits the capacities of a digital
their analysis, we opted for maintaining
environment “through personalization,
the categorisation and enriching it with
interactivity, user experience and richness
our considerations:
of content”. A Virtual Museum does not
debated areas of practice, implying the
total commitment to a digital space.
3.II
The Sessions | 3.II New Challenges for Museums | VR in the time of social distancing
Virtual Reality in the CH
Domain:
A Concise State of the Art
make exclusive use of VR tools and does
1. Education, the most traditional among
not have to be necessarily connected with
the areas of usage for VR, which is
a specific physical museum collection,
continuously evolving toward new
since it can go beyond that (Perry et al.
approaches.
2018). For example, fostering a Sense of
2. Exhibition enhancement, oriented
Place has recognised as a potential pillar
towards the enrichment of visitor
of VR simulation projects (Aiello et al.
experience in situ, at physical museums
2019); another emerging scenario could
and sites.
be specialised training, though it is not
3. Exploration, based on the visualisation
considered a trend (Bruno et al. 2017).
of historical and current views of CH
assets, focused mainly on research
purposes for more specialized users.
4. Reconstruction, as a tool for audience
interaction with multifaceted views of
tangible and intangible aspects of CH.
© ICAMT 2020 Online Conference
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The confirmed major challenges are
The required lockdown and social
access to digital CH, other than delivering
distancing caused many sectors to
high-quality content and interactive
reappraise and revisit the online and
environment.
engaging and “massive but customised”
virtual approaches to learning, exhibitions,
and outreach. According to a recent report
by UNESCO, 90% of museums (more
than 85,000 institutions) have closed their
doors during the crisis, nearly a third have
VR in the Medical Domain:
Insides from a Quantitative
Approach
significantly reduced their staff, and up to
The use of VR technology in medicine is
10% may close permanently (UNESCO
roughly datable to the end of the 20th and
2020). The Network of European
the beginning of the 21st century.
Museums Organisation (NEMO) run a
The first approaches were probably
survey on that topic, analysing nearly
motivated by the need of medical staff
1,000 responses collected between 24
to visualise complex medical data,
March and 30 April 2020 from museums
particularly during surgery and for surgery
in 48 countries – the majority from
planning. At that time, the potential
Europe. The survey findings resulted in
of virtual reality seemed unlimited,
three immediate recommendations to
generating unachievable expectations and
be considered for mid and long-term
confusion among medical professionals;
strategies design(ICOM 2020):
these issues are evident in the extensive
3.II
The Sessions | 3.II New Challenges for Museums | VR in the time of social distancing
VR and CH during Covid-19
material published in both scientific and
1. Promotion of open access to CH
popular press (Riva 2002). However, the
and use digital on-line tools; more
variety of specialistic applications reported
intensive efforts towards accessibility
in literature does not allow us to provide
enhancement will be required.
a concise but comprehensive overview;
2. Enhancement of digital skills of the
for this reason, we implemented a data
CH sector, to strengthen participation
mining approach to understand which
and access by digital means.
applications are most representative of
3. Invest in what makes museums
Medicine.
unique: their collections and rich
The National Library of Medicine (NLM,
content. Fun, engaging and creative
National Institutes of Health, Bethesda,
digital offers will be part of museums’
US) is recognised as the largest biomedical
digital future.
library in the world, currently playing a
crucial role in bioinformatics.
© ICAMT 2020 Online Conference
142
The related e-utilities in place for the
3.II
Information (NCBI) provide access to
this vast query and database system
(Sayers 2010), with the aid of thematic
tools. Dedicated packages for the R
language were used to retrieve the general
publication trends for VR in medicine
(2011:2020) and covid-related context
usage (2019:2020) from NCBI.
Based on the results obtained for the
general trends (see Figure 1), we found
Figure 1. Journals publishing VR-related articles (left) and VRrelated publications per year (right) obtained through data mining
with Rstudio.
other than a vast array of well-defined
VR in Medicine during
Covid-19
adaptations, though usage contexts and
Despite the urgent and inevitable focus
tools seem to be “polarised”. The two
on public health, during the Covid-19
identified categories are research-oriented
pandemic, a critical concern for medical
(e.g. surgery/protocols development) or
educators is the increasing difficulty in
training-oriented usage contexts. So, the
training the next generation of doctors, as
most representative VR applications can
real-world experience is hardly replaceable
be found in education and staff training
(Rose 2020). However, the last months
(Mcgaghie et al. 2014), surgical simulations
have seen new ways of interaction in
(Joda et al. 2019), rehabilitation (Riva
virtual environments, reshaping the ideas
2003), pain management (Gold et al. 2006)
behind their usage. Figure 2 displays a
and neuroscience (Riva et al. 2019). In the
ranking of the most used words stemmed
last three years, VR applications have seen
from the articles concerning VR and
a sudden increase in terms of scientific
Medicine that have been published within
publishing, though the numbers see each
the last year. A shift in training and
journal publishing a mean of 2 VR-related
teamwork dynamics is noticeable – e.g. in
articles per year. This can be concerning
approaches to patient treatment, medical
the recent inauguration of VR-themed
marketing and disease awareness (Singh et
journals – e.g. Frontiers in Virtual Reality,
al. 2020), as the emergence of “telehealth”,
dedicated but not limited to the Medical
which has been defined as “entire
area.
spectrum of activities used to deliver care
evidence that VR has a long tradition
The Sessions | 3.II New Challenges for Museums | VR in the time of social distancing
National Centre for Biotechnology
at a distance—without direct physical
contact with the patient” (Wosik et al.
© ICAMT 2020 Online Conference
143
common the need for accessibility
to overcome the emotive impacts of the
enhancement. In terms of VR usage, the
pandemic and have been proposed (Gao et
global trends for the two disciplines are
al. 2020; Riva et al. 2020).
different: VR approaches from CH try
to foster the Sense of Place, conveying a
historical narrative, bringing the viewer
back in time, educating and/or enhancing
the experience. Viceversa, Medicine
proposes tools and exercises to escape
reality through the immersion on natural
environments – previously for pain
control purposes and then adjusted to the
pandemic.
Additionally, the opposite approach – live
streaming the reality of the pandemic
Figure 2. A list with 20 of the most represented words in the
Covid-19 VR-related literature, obtained through data mining with
Rstudio.
Discussion and Conclusive
Remarks
– is considered among the potential
3.II
The Sessions | 3.II New Challenges for Museums | VR in the time of social distancing
2020). At last, new protocols and strategies
approaches.
Both areas are reflecting on the new
scenarios of a permanent implementation
of virtual environments; but while CH
seems more focused on highlighting
Some interesting convergences between
museum uniqueness and providing
the two areas emerged; a summary is
user-levelled access, medicine invests
presented in Table 1.
on personalisation of digital care and
In particular, both domains have in
alternative training systems.
CH
Medicine
Perspectives
Improved representation of CH sites
and Museums, alternate access to
knowledge
Personalisation of care and
enhanced accessibility of
VR.
Usage
From creating Sense of Place to
recreating/preserving/implementing
the knowledge of the past.
From live-streaming to
escaping reality
Opportunities
Telepresence, user-levelled access to
knowledge
Telehealth, education
and training
Table 1. Summary of the main perspectives, usage trends and opportunities of VR technologies application in CH and medicine.
© ICAMT 2020 Online Conference
144
to the mindset of traditional exhibition
are several interesting directions suggested
and heritage site presentation practices.
from Medicine developments that can
be considered for enriching current VR
Acknowledgements
applications and approaches in the CH
This work has received funding from the
domain.
European Union’s Horizon 2020 Research
An intrinsic aim is, for example, to
and Innovation programme under grant
have network infrastructures similar to
agreement Nº668997.
the ones of Medicine, which allowed a
successful data mining attempt but also
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