The object of interaction
Stephen Viller†, Matthew Simpson†, Laurene Vaughan*, Jeremy Yuille*,
Yoko Akama*, Roslyn Cooper†
*
†
RMIT University &
University of Queensland &
Australasian CRC for Interaction Design (ACID) Australasian CRC for Interaction Design (ACID)
Melbourne, Victoria
St Lucia, Queensland
{laurene.vaughan, jeremy.yuille,
{viller, uqmatsim, roslyn}@itee.uq.edu.au
yoko.akama}@rmit.edu.au
of ‘capturing’ hard data, requirements, etc. As such, we
hope that this workshop will contribute to recent debate
on the role that design plays in HCI [11], as well as
critiques of how cultural probes have been increasingly
used as means of data capture rather than inspiration [7].
There are also some parallels here to concerns with the
role that ethnography often plays in HCI where ‘scenic
fieldwork’ [3] is more about data capture, and the analytic
power of the method is reduced to a list of implications
for design [5]. How ethnography and other established
approaches to understanding human interaction can
interrelate
with
artefact-based
approaches
to
interdisciplinary design is another related concern here.
SYNOPSIS
The workshop intends to focus on artefacts when
exploring the design space between people and context in
interaction design. Furthermore, the workshop will
explore how ‘creative’ versus ‘engineering’ approaches
[11] to user centred design lead to different engagement
between user, design and context. Many interaction
design methods either introduce artefacts, or rely on
artefacts drawn from the design context in order to
engage users in the design process. For example, in-situ
methods such as contextual design [2] engage with users
in-context, allowing artefacts that are used there to
support discussion between user and designer. Cultural
probes [6], on the other hand, have been proposed as a
way to generate inspiration for design, by providing
potential users with artefacts to provoke or generate
responses about their current setting. Playful triggers have
also been used to foster a more creative engagement
between designer and user [9]. In many cases, the
justifications for adopting methods such as probes appeal
to the nature of the design context and how the method is
appropriate for it, or can be adapted to it [1]. In this
workshop we are also interested in the match between
method and context, but our focus is on the role that
artifacts play in informing or inspiring the design of
interactive technologies for particular design contexts.
The aim of the workshop is to provide ‘scaffolds’ to
investigate the design space, led by the unique contexts
provided by workshop participants. Through their
submissions and attendance, we ask all participants to
actively participate, experience and explore their own
design space, in their own context of interaction design.
Engagement in this experience will hopefully provide
participants with a deeper insight and a greater awareness
of their own design methods and processes, as well as
informed knowledge gained from their peers.
This workshop is designed to be an organic and peoplecentred interactive event. Consequently, the workshop
will model the iterative nature of a design process and
foster an emerging community of practice. It will also
address areas of concern by the participants and create
opportunities for communication and interaction between
researchers and practitioners in the workshop itself, and
in the future online via the workshop web site.
In this workshop, we invite researchers and practitioners
to submit examples of their experiences of using or
creating artefacts in interaction design. Examples from
above could be how artefacts from the users’ context are
recruited into design, or how cultural probes are created
for a specific context. Other examples such as technology
probes [8], low fidelity prototypes [10], or less tangible
artifacts such as video [4] would also be of interest. In
discussing the roles that artefacts can play in interaction
design, we are particularly interested in how more designled approaches make use of the artefacts in a generative
way. This is in contrast to more traditional HCI
approaches which tend towards a more analytic approach,
treating engagement with users and their contexts as ways
Outcomes for participants
• Explore the relationship between artefacts, method and
context;
• Participate in an experiential learning environment to
understand design-led processes for interaction design,
• Join a community around the workshop topic as a place
for the focus of exploring artefact-based interaction
design methodology into the future.
OzCHI’06, November 22-24, 2006, Sydney, Australia.
Copyright the author(s) and CHISIG
Additional copies are available at the ACM Digital Library
(http://portal.acm.org/dl.cfm) or ordered from the CHISIG secretary
(secretary@chisig.org)
Relevance for OzCHI
This workshop addresses concerns that are central to
OZCHI's theme of Design: activities, artefacts and
environments. In particular, the workshop will foster
discussion around the nature of design-led research and
creative design in HCI, the role that artefacts play in
OZCHI 2006 Proceedings ISBN: x-xxxxx-xxx-x
1
interaction design, and the interplay between people,
artefacts, and context.
a journal special issue on design-led practice in
interaction design.
Artefacts as exploratory tools
Key Dates
This workshop asks the participants to submit a position
paper (up to 4 pages in OzCHI conference format), which
presents their experience with exploring artefacts in user
centred design processes. This becomes the first stage of
a design-led inquiry requesting participants report on their
engagement/experience of artefacts informing an
interaction design through an interaction design activity.
Call for papers:
28th August 2006
Submission deadline:
22nd September 2006
Author’s acceptance:
6th October 2006
The second stage of the design-led inquiry will take place
at the workshop. Participants will be asked to bring all
materials, visuals, writings, thoughts and loose concepts
that have been triggered by the artefacts discussed in the
position paper. The participant’s own presence, along
with the materials they bring, and the position papers
submitted will provide the context and framework to
explore the design space.
Stephen Viller is a lecturer in the Information
Environments Program at the University of Queensland
where he teaches interaction design and studio-based IT
design. He has published particularly in the areas of
Computer Supported Cooperative Work (CSCW),
Human-Computer Interaction (HCI) and Requirements
Engineering.
Final workshop paper submissions: 27th October 2006
Workshop Committee
Matthew Simpson (primary contact) is an associate
lecturer with the Information Environments Program,
School of ITEE, at the University of Queensland. Over
the past 7 years at UQ, he has also been involved with the
Interaction Design Research Division and the
Australasian CRC for Interaction Design.
Position papers should document and reflect on
participants’ experiences of artefacts in the design
process. Particular attention should be focused on the
relationship between artefacts, methods and context.
Workshop Plan
Laurene Vaughan is Project Manager of the ACID
Human Dimensions program. She has a PhD in
Communication Studies and is actively engaged in design
research projects. She is Research Leader in the School of
Applied Communication at RMIT.
Participants will be selected for the workshop based on
their demonstrated interest in the workshop topic via
position papers. Papers will be reviewed by an
interdisciplinary design team, drawing primarily upon the
members of the workshop organising team. Submission
will be online via a dedicated workshop page available on
the team’s website.
Jeremy Yuille is an interaction designer, digital media
artist and academic specializing in interactive audio
visual and design systems. He manages the ACID
Multiuser
Environments
Program
and
Virtual
Communities Project.
The precise nature of the workshop itself will inevitably
be shaped by the background and experience of the
participants, the different design contexts they describe,
and of course the nature of the artifacts and other design
materials which they bring with them. However, the
following indicates a basic plan which will be adapted to
these conditions once they are finalised. The emphasis
will be on participation and interaction, and following a
design-led process to allow an in-depth exploration of the
artifacts in the context they have been created and used.
Yoko Akama is a RA on the ACID Human Dimensions
project. Yoko is in her final year of a PhD by project at
RMIT University, School of Applied Communications.
Her research explores a people centred design framework
within the practice of Communication Design. She also
lectures in communication design at various design
institutions in Melbourne.
09:00-09:30 Introduction and setup of design materials
Roslyn Cooper is an RA working for the HDM project as
well as another ACID project. She has an honours degree
that focused on Interaction Design and IT. Her
background is in the health domain with qualifications as
an RN and midwife
09:30-09:45 Overview of artefacts in interaction design.
09:45-10:30 Presentation and critique of design materials.
10:30-11:00
Break
11:00-12:30 Split into small groups and create new
artefacts based on critique session.
12:30-14:00
Organiser contact details
Matthew Simpson
Information Environments Program
School of ITEE
University of Queensland
11 Salisbury Road
Ipswich, QLD4305
uqmatsim@itee.uq.edu.au
Tel: (07) 3381 1130 / (07) 3365 9764
Fax: (07) 3381 1121
Lunch
14:00-15:30 Presentation of the artefact outcomes and
discussion
15:30-16:00
Break
16:00-17:00 Discussion and exploration of artefacts in the
participant’s context.
After the workshop it is expected that ongoing discussion
will move to a website forum on the workshop website
(www.hdm.net.au). Ongoing discussion may also lead to
2
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