Innovative interventions for Parkinson's disease patients using
iPrognosis Games: An evaluation analysis by medical experts
Sofia Dias*
Ioannis Ioakeimidis
Kosmas Dimitropoulos
CIPER, Faculdade de Motricidade
Humana
Lisbon Portugal
sbalula@fmh.ulisboa.pt
Karolinska Institutet
Sweden
ioannis.ioakimidis@ki.se
Information Technologies Institute,
Centre for Research and
Technology Hellas
Thessaloniki Greece
dimitrop@iti.gr
Athina Grammatikopoulou
Information Technologies
Institute, Centre for Research and
Technology Hellas
Thessaloniki, Greece
ngramm@iti.gr
Nikos Grammalidis
Information Technologies Institute,
Centre for Research and
Technology Hellas
Thessaloniki Greece
agramm@iti.gr
José A. Diniz
CIPER, Faculdade de Motricidade
Humana
Lisbon Portugal
jadiniz@fmh.ulisboa.pt
Theodore Savvidis
Vicky Zilidou
Lab of Medical Physics, Aristotle
University of Thessaloniki
Thessaloniki Greece
vickyzilidou@gmail.com
Lab of Medical Physics, Aristotle
University of Thessaloniki
Thessaloniki Greece
teo.savvidi@gmail.com
Evdokimos Konstantinidis
Lab of Medical Physics, Aristotle
University of Thessaloniki
Thessaloniki Greece
evdokimos@gmail.com
Michael Stadtschnitzer
Panagiotis D. Bamidis
Lab of Medical Physics, Aristotle
University of Thessaloniki
Thessaloniki Greece
pdbamidis@gmail.com
Fraunhofer Institute IAIS
Sankt Augustin Germany
Michael.Stadtschnitzer@iais.fraunh
ofer.de
Dhaval Trivedi
King’s College Hospital NHS
Foundation Trust
London United Kingdom
dhaval.trivedi1@nhs.net
Sevasti Bostantzopoulou
Lisa Klingelhoefer
Department of Neurology,
Technical University Dresden
Dresden Germany
lisa.klingelhoefer@uniklinikumdresden.de
Stelios Hadjidimitriou
Department of Electrical and
Computer Engineering, Aristotle
University of Thessaloniki
Thessaloniki Greece
stellios22@gmail.com
Medical school, Aristotle
University of Thessaloniki
Thessaloniki Greece
bostkamb@otenet.gr
Zoe Katsarou
Medical school, Aristotle
University of Thessaloniki
Thessaloniki Greece
katsarouzoe@gmail.com
Vasileios Charisis
Department of Electrical and
Computer Engineering, Aristotle
University of Thessaloniki
Thessaloniki Greece
vcharisis@ee.auth.gr
Leontios J. Hadjileontiadis
Dept. of Electrical Engineering and
Computer Science, Khalifa
University, Abu Dhabi, UAE/Dept.
of Electrical and Computer
Engineering, Aristotle University
of Thessaloniki,
Thessaloniki Greece
leontios.hadjileontiadis@ku.ac.ae;
leontios@auth.gr
*
All authors contributed equally to this work.
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PETRA’20, June 30-July 3, 2020, Corfu, Greece
© 2020 Association for Computing Machinery. ACM ISBN 978-1-4503-77737/20/06...$15.00
https://doi.org/10.1145/3389189.3397974
ABSTRACT
Parkinson’s disease (PD) is a chronic and progressive
neurodegenerative disease that affects ~7 million people
worldwide, without any cure to date; however, it can be
288
PETRA’20, June, 2020, Corfu Island, Greece
S. Dias et al.
Motivated from the aforementioned perspectives, the principal
objective of the ecosystem of the EC H2020 funded project iPROGNOSIS (www.i-prognosis.eu) is the development of: (i) an
ICT-based behavioral analysis approach for identifying, as early as
possible, the PD symptoms appearance, and (ii) the application of
ICT-based interventions countering identified risks.
To those identified and clinically validated as early stage PD
patients, ICT-based interventions are provided via the iPROGNOSIS Intervention Platform, including: (i) a Personalized
Game Suite (ExerGames, DietaryGames, EmoGames,
Handwriting/VoiceGames) for physical/emotional support, and (ii)
assistive interventions for voice enhancement and gait rhythm
guidance. Overall, i-PROGNOSIS leverages and extends the stateof-the-art in a number of different areas, such as behavioral,
physiological and lifestyle monitoring, motion capture, physical
activity evaluation, personalized gaming, home-based humancomputer interfaces, multi-parametric data modelling and decision
support systems, ensuring valuable intellectual property. In this
vein, for the present study, part of the i-PROGNOSIS ecosystem is
presented, namely the iPrognosis Games, along with the
opinion/feedback of health and medical experts from the three
collaborating medical centres of the i-PROGNOSIS consortium, in
Greece (Aristotle University of Thessaloniki-Medical School,
AUTH-MED), in Germany (Technischen Universität Dresden,
TUD) and in the United Kingdom (King's College London, KCL).
symptomatically treated. In this vein, innovative technologies can
be used for the objective assessment of clinical symptoms and to
provide supportive therapies at home. The present work explores
the processes and the outcomes of the i-PROGNOSIS (www.iprognosis.eu) intervention deployment in three PD clinical centres
(Greece, UK, and Germany). For that purpose, 36 PD patients were
recruited to voluntarily participate in the i-PROGNOSIS feasibility
study, spread across the three different countries. The PD patients
interacted with the i-PROGNOSIS system for up-to-three months,
mainly within the clinical environment, using the provided
iPrognosis Games in dedicated gaming stations that were setup in
the corresponding clinical centres. Overall, the results show that the
iPrognosis Games were positively evaluated by medical experts.
Moreover, based on the collected feedback, the iPrognosis Games
have achieved their main goals of providing an innovative,
objective and usable system for the monitoring of early PD (motor
and non-motor) symptomatology, by providing tools for
complementing existing clinical interventions for the improvement
of PD patients’ quality of life.
CCS CONCEPTS
• Human-centered computing • PD management • Serious Games
• PD interventions • PD monitoring tools • Healthy and Active
Ageing
KEYWORDS
Parkinson’s disease (PD), i-PROGNOSIS, iPrognosis Games, iPROGNOSIS Motor Assessment Tool (iMAT), Medical Experts’
Evaluation
2 THE iPROGNOSIS GAMES
Overall, the iPrognosis Games aim to monitor and support older
adult’s physical and emotional status enhancement, towards the
decrease of the PD-related risks and increase of their QALYs. The
iPrognosis Games application, an Android mobile application,
already available on Google Play Store1, consists of 14 different
games, taking into account the PD symptoms (i.e., Exergames,
Dietarygames, Emogames, Handwriting and Voicegames),
constituting the Personalized Game Suite (PGS), along with the
Warming up game and motor Assessment Tests. Moreover, the
iPrognosis Games differ in the required equipment for playing
them, that also defines different target uses; more specifically: i)
Games requiring the MentorAge®2 sensor device (four games) are
targeting to be used inside specialised PD clinical centres or at
home if the user purchases the sensor device, and ii) Games
requiring a smartwatch or tablet (with microphone and frontal
camera) (ten games) can be played either at home environment or
be played under supervision in clinical settings.
ACM Reference format:
Sofia Balula Dias, Ioannis Ioakeimidis, Kosmas Dimitropoulos, Athina
Grammatikopoulou, Nikos Grammalidis, José Alves Diniz, Vicky Zilidou,
Theodore Savvidis, Evdokimos Konstantinidis, Panagiotis D. Bamidis,
Michael Stadtschnitzer, Dhaval Trivedi, Lisa Klingelhoefer, Sevasti
Bostantzopoulou, Zoe Katsarou, Stelios Hadjidimitriou, Vasileios Charisis,
and Leontios J. Hadjileontiadis. 2020. Innovative interventions for
Parkinson's disease patients using the iPrognosis Games: An evaluation
analysis by medical experts. In Proceedings of ACM PETRA conference
(PETRA’20).
ACM,
Corfu
Island,
Greece,
8
pages.
https://doi.org/10.1145/3389189.3397974
1 INTRODUCTION
Parkinson’s disease (PD) is progressive and one of the most
common neurodegenerative disorder, affecting approximately 1%
of individuals over the age of 60, causing progressive disability that
results in a burden of ~2.2 million disability-adjusted life years
(DALYs), exhibiting the greatest loss of quality-adjusted life years
(QALYs) among 29 major chronic conditions [1], [2].
In the area of neurological disease, research is being conducted into
novel detection, assessment and treatment technologies based on
motion analysis [3], robotics [4], and rehabilitation fields [5],
among others.
1
2.1 Warm-up Game
The i-PROGNOSIS Games application includes a Warm-up Game
(see Figure 1) that was developed with a dual purpose. Initially, this
2
https://play.google.com/store/apps/details?id=com.TeoS.iPGS&hl=en
289
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Innovative interventions for Parkinson's disease patients using
iPrognosis Games: An evaluation analysis by medical experts
PETRA’20, June, 2020, Corfu Island, Greece
Figure 1: Indicative example of the user interface of the
i-PROGNOSIS Warm-up Game. (Top panel) Gaming
session with one fixed virtual object (apple) for the
patient to collect using hand movements. (Bottom panel)
Game’s static sequence of apple positions (green
numbers: objects in front of the patient in the 3D space;
red numbers: objects in parallel to the patient’s).
Figure 2: (Top panel) PD patient performing the Leg
Agility Test of the i-PROGNOSIS Motor Assessment Tool
(iMAT). (Bottom) User interface of the Assessment Test 2
(Leg Agility). The user’s and the expert’s performance
are compared in real-time side-by-side, and quantified
through the level of agility agreement depicted in the
score in the middle of the screen.
game was designed in order to familiarize the user with the virtual
environment and the gamification element in the intervention
platform. Next, this game served as a real warming-up session
designed to increase blood flow and oxygen to the main muscles,
reducing the chance of soft tissue injuries (i.e., ligament, tendon
and muscle), facilitating muscles and joints to move through a
greater range of motions.
The Warming-up game scenario consisted of an avatar controlled
by the players’ body movements that were detected using a depth
sensor. The patients could move their hands around freely to collect
the apples that appear on their screen. For each appearing apple,
players had a time window of 5 seconds to successfully catch it.
Each game session consisted of a static sequence of nineteen
positions where apples appear one after the other. For each
successful try, players’ score was boosted and positive auditory
feedback was provided. After a player’s performance was
completed, an overall evaluation score was communicated, along
with an appropriate feedback message.
In order to estimate the player’s game performance, the time
required to catch an apple for each position, the overall game
duration, the failures and their score are recorded. In addition,
during each gameplay, the RGB stream of the depth sensor was
optionally captured and saved at 16fps, in order to be used for
further motion data analysis. More detailed information can be
found in [6].
2.2 Motor Assessment Tool
Apart from the Warming up Exergame, in order to evaluate the
effect
of the iPrognosis Games on the PD patient’s status, the iPROGNOSIS Motor Assessment Tool (iMAT) was constructed to
complement the i-PROGNOSIS PGS (see section 2.3), and also
creating the opportunity to deploy this component as a stand-alone
assessment module. It is important to note that the motor aspects
within iMAT are also reflected within the general design of the
Exergames included in the i-PROGNOSIS Games. Thus, iMAT
can be seen as a complement to PD patient’s conventional motor
status monitoring, but also it can be used as a tool for measuring
the intervention’s progress [7].
2.3
Personalized Game Suite
Finally, the i-PROGNOSIS Personalized Game Suite (PGS)
includes a variation of Serious Games (SGs) in a unified and
personalized platform for PD symptoms management. The PGS
consists of 14 different games, namely: three Exergames targeting
whole-body motor symptomatology (i.e., Fishing, Picking Citrus
Fruit, and Kinematic Orchestra), three Dietarygames targeting
improvements in dietary characteristics (i.e., Eatwell Plate, Sudoku
and Retrain Eating Behaviour), two Emotional games targeting
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S. Dias et al.
Table 1. Basic characteristics of the PD patients included
in the intervention data sample across the three iPROGNOSIS medical centres
Clinical
Centre
Male
Total
Age (years);
mean (st.dev)
AUTH 2
11
13
65.5 (8.9)
7
5
12
58.5 (8.8)
5
6
11
65.7 (10.3)
22
36
63.2 (9.7)
KCL
TUD
Female
14
More detailed information about the design and development of the
games can be found in [8]-[13].
2.1
Figure 3: Indicative example of the user interface of the
iPrognosis Game selection. (Top panel) Sub-categories of
the Personalised Game Suite, and (Middle and bottom
panels): Available games in each sub-category.
emotional symptomatology aspects (i.e., Face Rhapsody and
Imitation game), three Handwriting games for training finger finemotor skills (i.e., Driving, Find me, and Writing letters) and three
Voice games for the improvement of speech characteristics (i.e.,
Catching Voicimons, Pop the balloons and Good night story) (see
Figure 3).
Moreover, the developed battery of 14 interventional and qualityof-life improving Games are based on the following PD targeted
symptomatology:
1.
Motor-improvement (six games): posture, gait, postural
instability, fine motor skills impairment and tremor;
2. Non-motor Improvement (five games): facial
expression/depression and constipation; and
3. Speech-improvement (three games): voice and speech
difficulties.
Tackling the most often appearing PD symptoms via the
gamification concept, iPrognosis Games can provide a userfriendly environment with bilateral functionality, i.e., both
engaging the user into long-lasting supportive activities, which
could retard the evolution of the symptoms, and providing to the
physician, the necessary information for monitoring the PD
patient’s status in a quantitative and detailed way.
The iPrognosis Games differ in the required equipment for playing
them, that also defines different target uses; more specifically: i)
Games requiring the MentorAge®3 sensor device (four games) are
targeting to be used inside specialised PD clinical centres or at
home if the user purchases the sensor device (~€700), and ii)
Games requiring a smartwatch or tablet (with microphone and
frontal camera) (ten games) can be played either at home
environment or be played under supervision in clinical settings.
3
Intervention Protocol
The i-PROGNOSIS interventional data feasibility study included
36 PD patients spread across the three clinical sites of the iPROGNOSIS project, i.e., AUTH-MED), in Germany (TUD) and
in the United Kingdom (KCL). The PD patients were recruited and
participated in the study from September 2019 to January 2020.
Table 1 presents the basic characteristics of the study sample and
their distribution among the three clinical centres.
The protocol included periodic sessions (one per month) of the
iPrognosis Assessment Tests under the controlled environment at
the three medical centres. The PD patients could perform each
Assessment Test up to four times per session. At the beginning of
each session of the Assessment Tests, an exercise game (Warm-up
Exergame), was first performed by the PD patients, mainly to
provide the PD patient with an initial contact with the sensor device
and related environment and to gradually increase their heart rate
and body temperature, including general coordination activities to
prepare the PD patients for the preceding Assessment Tests.
At the same time, all PD patients were motivated to engage with
every category of games, according to their availability and
participant’s willingness, but they were motivated to focus on the
specific groups of games and follow the medical protocol based on
the specific set of symptoms of the PD patient. In addition, each
medical center involved in the present study was equipped with the
depth sensor tracking system Mentorage® and assisted with
technical support. Overall, the PD patients were able to perform the
iPrognosis Warm-up game, the motor Assessment Tests and the
PGS by moving in front of the MentorAge® sensor, placed at least
1.5 meters in front of it, as it can be seen in Figure 2. The acquired
data were de-identified and securely stored in the backend database
of the i-PROGNOSIS.
3 METHODOLOGY
A largely influential report by Wyatt and colleagues [14] sets the
aims of medical evaluation of novel medical informational systems
based on three main questions:
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Innovative interventions for Parkinson's disease patients using
iPrognosis Games: An evaluation analysis by medical experts
PETRA’20, June, 2020, Corfu Island, Greece
Are they effective?
Are they safe?
Do they change the use of health care resources?
Indeed, this basic framework has since resulted in formative efforts
of evaluating the real-world medical value of novel informational
medical platforms, including both systems for optimal use of
existing resources (e.g., Electronic Health Records [15]) and novel
diagnostic [16], monitoring [17] and interventional [18] systems for
a variety of diseases and medical conditions. In many of the above
examples, the medical expert evaluation processes place the
medical and clinical experts’ opinions for a system’s performance
as the central point of reference. Understandably, these user groups
are the eventual mediators for the widespread adoption of such
systems within the pre-medical and medical practices, having the
potential of reducing the, typically long [19], adoption periods for
translational and methodological innovations.
A more systematic assessment of medical expert evaluations [20]
sets three potential purposes for the evaluation process, namely
focusing on: i) comparing the results with the goals and the
expected effects of a novel system, ii) directing further
development work towards the expected result, and iii) using the
findings and outcomes of the evaluation process as an experience
base for the next round of development. However, past experiences
point towards various methodological difficulties when innovative
informational medical systems are being evaluated. Such issues
mainly arise due to [20]: a) the innate complexity of modern
informational platforms, making it difficult for the medical expert
to evaluate the methodological nuances of the innovative approach,
and b) unfeasibility of proper randomised and blinded medical
system evaluation protocol, due to the, often, lack of comparable
traditional medical evaluations and processes.
Nevertheless, the need to evaluate medical systems, despite the
difficulties, is often emphasized [21], stating the central role of
collecting valid expert feedback through careful and proper
analysis and presentation of system components and outcomes to
the target user and expert groups [22].
Figure 4: Medical Expert evaluation Form regarding the
i-PROGNOSIS interventions.
custom, need-focused expert evaluation form (with some
inspiration from contemporary similar efforts [24]). The final
format of the Expert Evaluation Form regarding the i-PROGNOSIS
interventions can be found in Figure 4.
3.2 Data analysis
The analysis of the collected expert feedback was performed using
traditional qualitative analysis techniques, focusing on the
descriptive analysis of the results, in order to evaluate the overall
attitudes of the experts towards the i-PROGNOSIS’ achievements.
Specifically, all the ordinal evaluation questions were descriptively
analysed, based on the ranges of the collected responses [25]. Thus,
for the provided seven-step evaluation inquiries, answers were
coded from 1 to 7 and the responses within the 0-2 were ranked as
“Strong disagreement”, answers coded as 3-5 were rated as
“Neutral opinion” and 6-7 answers were coded as “Strong
agreement”.
Similarly, thematic analysis was used for the analysis of the freetext answer, where content analysis of each provided answer was
performed [26]. To achieve that, a matrix of open codes per item
was created, in order to support code repetition analysis [27]. In
summary, each provided answer was contextually analysed and
repeated common concepts were quantified. Finally, the frequency
rates for contextually independent concepts, within the overall pool
of quantified concept-mentions, were calculated. The results are
3.1 Data collection
Methodologically, for the formulation of the “Expert Evaluation
Form” regarding the i-PROGNOSIS interventions (see Figure 4),
the existing knowledge and literature-based framework presented
in previous section was considered. Initial efforts towards this end
were focused on identifying pre-existing questionnaires and
evaluation frameworks for evaluations of novel medical
informational and decision-support systems that would be
appropriate for the i-PROGNOSIS framework. However, due to the
system-specific characteristics and the innovative nature of the iPROGNOSIS effort, the above task has not been possible. Indeed,
the difficulties for the creation of proper, all-encompassing
evaluation frameworks for existing decision-support systems have
been identifies many times (e.g., [23]) this was a challenging task.
Thus, the i-PROGNOSIS project has opted for the creation of a
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S. Dias et al.
Table 3. Frequency analysis of the expert opinions with
regards to the i-PROGNOSIS Intervention system
Table 2. Descriptive characteristics of the responders that
provided feedback through the Expert Evaluation Forms
Clinical
Centre
Experts (n)
TUD
KCL
AUTH
3
5
10
Strong
disagreement
Average Clinical
Experience (yrs) in
PD
7.0
7.0
6.4
Strong
Agreement
Question 1: The i-PROGNOSIS system has the potential to
add value to existing clinical interventions provided by
specialised PD centres (n=18)
0.0%
presented in the following subsection in the form of ranked
concepts mentioned, sorted from the most frequent to the least
common ones.
33.3%
66.7%
Question 2: The i-PROGNOSIS system has the potential to
add value to existing clinical interventions provided by
primary care centres and/or outpatient care providers
(n=18)
4 RESULTS AND DISCUSSION
0.0%
After reaching out to the clinical network of the i-PROGNOSIS
clinical partners (AUTH-MED, TUD, and KCL), 18 Expert
Evaluation Forms were collected. The sample included clinicians
with hands-on experience with the i-PROGNOSIS platform
(n=15), as well as a limited number of “innocent” responders (n=3)
without prior i-PROGNOSIS experience. All the respondents had
significant clinical experience in providing health care for PD
populations (mean years of experience: 6.2), while a significant
proportion of the respondents (n=11), also had experience from
clinical and medical research in the field of PD development,
intervention and management. The descriptive characteristics of the
respondent sample can be seen in Table 2.
The Expert Evaluation Form was focused on collecting feedback
from the i-PROGNOSIS expert network concerning the potential
of the intervention data system module that concerns the
development and the deployment of the i-PROGNOSIS
Interventions through 14 interventional and quality-of-life
improving SGs. These were grouped into three main categories
based on the types of targeted symptomatology:
22.2%
77.8%
Question 3: The i-PROGNOSIS system has the potential to
add value to existing clinical interventions, through
patient self-monitoring of disease progression (n=18)
5.6%
33.3%
61.1%
Question 4: The i-PROGNOSIS system could be
intergraded with current patient monitoring and support
systems (n=17)
5.9%
11.8%
82.4%
In general, the experts’ opinions were also fairly positive for the
self-monitoring and integration potential of the system to current
monitoring and support systems, despite a small segment of the
sample that was negative. The results can be seen in Table 3. In
addition, overall percentages of strong agreement among the
respondents are presented in Figure 5.
Overall, the results are positive, despite the comparatively
immature state of deployment and evaluation process. These results
create optimism about the clinical value of the developed system
once the evaluation efforts are expanded and properly disseminated
among the medical community (beyond the lifecycle of the iPROGNOSIS project).
The experts also evaluated the three (3) main advantages of the
developed Interventions data module with regards to its value as a
quality-of-life improving tool throughout the PD development (see
Table 4). Their feedback mainly focused on the accessibility of the
system for patients and clinicians and the attractive aspect of the
game design that has the potential to promote longer-term use.
Another frequently mentioned point was the fact that the platform
facilitated self-monitoring of the disease, often conceptually
connected with the increase of patient self-awareness about the
progress of the monitored symptoms.
With regards to the main challenges for the use of the Interventions
data module as a tool for improving quality-of-life, PD monitoring
and interventions throughout the PD development, the experts
emphasized the need for further optimisation in the design, the
functionality, the feedback to the patients and the technical
1. Motor-improvements (6 games),
2. Non-motor improvements (5 games), and
3. Speech-improvement (3 games).
Specifically, during the distribution of the evaluation form (January
2020) the data collection was ongoing, with the i-PROGNOSIS
project having decided that the Intervention deployment would
have the nature of a feasibility trial, rather than a long-term
monitoring trial. Thus, this prohibited the evaluation of this system
module based on quantified quality-of-life improvements.
Similarly, the clinical effects of the games could not be properly
evaluated and communicated to the experts. Instead, the experts
were provided with a preliminary analysis of user evaluations
(based on the data included in the collected CFIII forms in the
OpenClinica platform4 ). Based on the provided user evaluations
and the experts’ own experience with the intervention data system,
the collected respondent opinions were fairly positive for the
potential of the intervention data system to add value to existing
clinical interventions in Specialised and Primary/Outpatient Care.
4
Neutral
opinion
www.openclinica.com
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Innovative interventions for Parkinson's disease patients using
iPrognosis Games: An evaluation analysis by medical experts
PETRA’20, June, 2020, Corfu Island, Greece
Table 5. The main challenges for the adoption of the iPROGNOSIS module as an intervention and patient
monitoring system, as identified by 18 medical experts
Identified i-PROGNOSIS
challenges
Fine tuning of the interfaces
and the functionality is
required.
The innovative nature of the
platform requires initial effort
to convince patients to use the
system.
A long-term feasibility trial for
the evaluation of the
compliance of use is needed.
Technical improvements are
required.
The patient directed feedback
needs to be optimised.
The system effects on PD
symptomatology during long
term use should be validated.
More flexibility when patients
select the initial game
difficulty is required.
Specialised equipment (partly)
is needed for clinical
deployment.
The emotional state of patients
might be a hinder for longterm use.
More games might be required
for additional symptoms and
added variety might be needed.
Users’ data privacy concerns.
Integration with current Health
Care Systems and Records will
be challenging.
iOS support is required for the
mobile/tablet-based games.
Figure 5: Percentage of strong expert agreement for the
potential of the i-PROGNOSIS system characteristics.
Table 4. The main advantages of the i-PROGNOSIS
module, as identified by 17 medical experts
Identified i-PROGNOSIS
system advantages
Attractive design.
Accessible to patients despite
age group.
Facilitates self-monitoring of
the disease progress.
Has the potential for long-term
disease monitoring
It targets the full range of
clinically significant PD
symptomatology.
It can be (partly) deployed in
the home environment.
It targets at improving quality
of life for PD patients.
It promotes self-awareness in
PD patients regarding
symptomatology progression.
It has high potential for use in
other relevant medical fields.
The games have a desirable
social element.
The platform is innovative.
The integrated progressive
reward system improved
compliance.
It promotes exercise and
increased physical activity for
patients.
Mentions
% of
Experts*
12
71%
11
65%
7
41%
6
35%
6
35%
Mentions
% of
Experts*
44%
8
28%
5
22%
4
3
3
17%
17%
17%
3
11%
2
11%
2
11%
2
5
29%
5
29%
5
29%
3
18%
2
12%
2
12%
2
12%
project, technical refinement and increased patient participation
were achieved in four-month feasibility study.
2
12%
5 CONCLUSIONS
11%
2
1
6%
6%
1
1
6%
*at least one mention per subject
The i-PROGNOSIS system is well on its way to provide
interventional tools, such as the iPrognosis Games and the iMAT,
for complementing existing clinical practices for the management
of PD symptomatology, always targeting the improvement of
patients’ quality of life. However, beyond the end of the iPROGNOSIS project, key parameters should be taken in
consideration, in order to ensure the wider adoption of the iPROGNOSIS by the medical community.
*at least one mention per subject
integration of the platform, in order to support longer-term use (see
Table 5). Also, the respondents pointed the need for long term
feasibility trials to evaluate the compliance of use and the effects of
the games on the disease state of the patients. Towards such
recommendations, upon the completion of the i-PROGNOSIS
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In an effort to probe further, the evaluation of the level of the PD
patient engagement with i-PROGNOSIS system will be taken into
consideration, through the analysis of the monitored useriPrognosis Game interaction.
ACKNOWLEDGMENTS
The authors would like to thank all clinical partners of the iPROGNOSIS consortium (i.e., AUTH-MED, Greece; TUD,
Germany; and KCL, United Kingdom), who participate in this
study for their time and contribution. The research leading to these
results has received funding from the European Union's Horizon
2020 Research and Innovation Programme under grant agreement
No 690494—i-PROGNOSIS: Intelligent Parkinson early detection
guiding novel supportive interventions.
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