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Journal of Physics: Conference Series PAPER • OPEN ACCESS Learning Culture Framework in E-Learning for the Equivalency Education Program (E-LEEP Culture) To cite this article: Mesra Betty Yel et al 2019 J. Phys.: Conf. Ser. 1235 012024 View the article online for updates and enhancements. This content was downloaded from IP address 154.16.251.3 on 24/07/2019 at 13:55 The 3rd International Conference on Computing and Applied Informatics 2018 IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1235 (2019) 012024 doi:10.1088/1742-6596/1235/1/012024 Learning Culture Framework in E-Learning for the Equivalency Education Program (E-LEEP Culture) Mesra Betty Yel1, Sfenrianto Sfenrianto2, Gunawan Wang3 1 Faculty of Computer Science STIKOM CKI Jakarta, Indonesia Information Systems Management Department, BINUS Graduate Program – Master of Information Systems Management, Bina Nusantara University, Jakarta, Indonesia 11480 23 1 betty.mby@stikomcki.ac.id, 2sfenrianto@binus.edu, 3gwang@binus.edu Abstract. Understanding learning culture based on learning activities is important for learning success in an e-Learning. As an effort that can be done for this purpose, it is necessary to build a student learning culture based on students activities. The study proposes a Cultural Framework for Learning in an E-Learning. It is called E-LEEP Culture because used in an e-Learning the Equality Education Program (E-LEEP). This framework has five key components, namely: Students, E-LEEP, Learning Activities, Learning Culture, and Digital Contents. Learning culture component in E-LEEP Culture Framework consists of sharing activities, getting information, discussingIndividualistic Learning, Collaborative Learning, Learning Time (learn a little), and Learning Time (learn a lot). Each of the components is expected as a basis for providing learning material that suits the needs of students. 1. Introduction Non-format education has students in all provinces in Indonesia. It is known as the equality education program. There are various programs such as package A, B, and C. These equivalency education programs were attended by many students that have different learning cultures from all regions of Indonesia. At the moment, the implementation of equality education has been supported by e-Learning called E-Learning for Equivalency Education Program (E-LEEP) [1] [2]. This e-Learning is still limited to the distribution of teaching materials to students, conducting discussions related to learning, and collecting assignments given by Tutors. In the implementation, E-LEEP has not yet paid any attention to the learning culture of each student. An e-Learning needs to take into account the diverse cultural factors of students in order to most effective use of the learning process [3]. In e-Learning, paying attention to the students’ learning culture has a significant impact on student abilities [4]. The aim of considering the learning culture of the students in e-Learning is to personalize the learning process [5] [6]. It can be based on digital content as a learning resource for students [7] [8]. Thus, this research proposes a Learning Culture Framework based on digital content in E-LEEP. This framework will be used as a basis for a personalized learning in e-Learning to provide a better learning content to students based on their learning culture. 2. Literature Review Learning culture is a student's learning behavior or habits [9]. The act of understanding their learning culture has been widely used in e-Learning . Individualistic and collaborative are characteristics of learning culture that influence e-Learning for the purpose of personalizing learning content [10]. Content from this work may be used under the terms of the Creative Commons Attribution 3.0 licence. Any further distribution of this work must maintain attribution to the author(s) and the title of the work, journal citation and DOI. Published under licence by IOP Publishing Ltd 1 The 3rd International Conference on Computing and Applied Informatics 2018 IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1235 (2019) 012024 doi:10.1088/1742-6596/1235/1/012024 Individualistic Learning is the learning habit of students who tend to learn independently [10]. Collaborative Learning is the learning habits of students who tend to learn together or involve other students [11]. In addition, their learning culture can also be seen from the students' habits in using study time (learn a little or learn a lot) [12]. On the other hand, in the implementation of the E-LEEP, it is also important to pay attention to a digital content so students can get learning materials according to their necessity. E-Learning that pays attention to student teaching materials will have an impact on student achievement. Giving students' content that matches their preferences in online learning is recognized as an important influence on learning achievement [13]. Currently, teaching materials for e-Learning have been developed into digital content. The form of digital content for e-Learning consists of a variety of formats, whether it is text, text images, videos, audios or any combinations that are easily used by students for their effective learning [14]. E-Learning which presents various forms of digital content is better in facilitating the experience of learning from learning that does not use digital content [14]. The adoption of digital content in e-Learning like E-LEEP should not be separated from the learning culture of students. How digital content was provided should be based on the students' cultural standards and this must be prioritized in the development of e-Learning. Previous e-Learning research has presented digital content that considers a variety of factors, such as learning style [15] [16], motivation [16] [17], achievement [16] [18], and so on. This research, proposes the provision of digital content in accordance with the cultural standards so that it can be used to support E-LEEP, which, hopefully, can improve students' achievement. 3. E-LEEP Culture Framework This study proposes the E-LEEP Culture Framework which aims to provide learning material in the form of digital content based on learning culture. This framework is expected to increase the learning performance of the Equality Education Programs (package A, B, and C) on E-LEEP. Figure 1 describes the E-LEEP Culture Framework which consists of components, namely Component Student, E-LEEP, Learning Activities, Learning Culture, and Digital Contents. Student components program package A, Package B and Package C are users of E-LEEP. Components of ELEEP are used by students to conduct various learning activities. Components of activities such as learning, discussion forums, and uploading assignments can be used to determine their learning culture. There are four cultural components, namely Individualistic Learning, Collaborative Learning, Learning Time (learn a little) and Learning Time (learn a lot). These can be used as basis for providing learning material in digital content based on learning culture. The digital component of content is the learning material given to students according to their cultural learning. 3.1. Learning Cuture The students’ learning culture component can be identified based on their learning activity. Learning Culture for Individualistic and Collaborative students can be seen in learning activities and uploading assignment. If students access learning material and uploading assignments by asking questions in forums, students have an individualistic learning culture tendency. Conversely, if students access learning material and uploading tasks by asking questions in forum discussions, students have a tendency to collaborative learning culture. Table 1, shows the explanation of learning culture results for Individualistic and Collaborative based on activities in E-LEEP. 2 The 3rd International Conference on Computing and Applied Informatics 2018 IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1235 (2019) 012024 doi:10.1088/1742-6596/1235/1/012024 Students Package A Package C Package B E-Learning for Equivalency Education Program (E-LEEP) Learning Activities Learning Activities Forum Discussion Uploding Assigment Learning Culture Individualistic Learning Individualistic Learning Learning Time (learn a little) Learning Time (learn a lot) Digital Contents Figure 1. E-LEEP Culture Framework Table 1. Learning Culture Individualistic and Colobrative based on activities in E-LEEP Activities Explanation Learnig Activities Yes Forum Discussion A Little Learning Culture Individualistic 3 The 3rd International Conference on Computing and Applied Informatics 2018 IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1235 (2019) 012024 doi:10.1088/1742-6596/1235/1/012024 Aploading Assigment Yes Learnig Activities Yes Forum Discussion A Lot Aploading Assigment Yes Colobrative To determine the students’ learning culture Learning Time (learn a little) and Learning Time (learn a lot), these can be based on learning activities, forum discussion, and uploading assignment. If students access a bit of learning material, are a little actively involved in forum discussions and not all uploading tasks, then students have a Learning Time (learn a little) tendency. Conversely, if students access a lot of learning material, many do discussion forums and all uploading tasks, then students have a tendency to Learning Time (learn a lot). Table 2. Learning Culture Learning Time (learn a little) and Learning Time (learn a lot) based on activities in E-LEEP Activities Explanation Learnig Activities A Little Forum Discussion A Little Aploading Assigment A Little Learnig Activities A Lot Forum Discussion A Lot Aploading Assigment A Lot Learning Culture Learning little) Time (learn a Learning Time (learn a lot) 3.2. Digital Content Digital content is a form of learning material that will be given to students in the E-LEEP program of equal education programs (package A, B, and C) on E-LEEP. Each student will be given learning materials that are in sync with their learning culture. Table 3, shows digital explanations of content based on learning culture.. Table 3. Digital Contens based on Learning Culture For E-LEEP Learning Cuture Individualistic Digital Contents Explanation PPT, Digital Text book, Digital text based A digital content strategy is modul, , Animation, Video, Exercise needed without a discussion forum online, and Assigment online 4 The 3rd International Conference on Computing and Applied Informatics 2018 IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1235 (2019) 012024 doi:10.1088/1742-6596/1235/1/012024 Colobrative PPT, Digital Text book, Digital text based modul, , Animation, Video, Exercise online, Assigment online, and Forum discussion. A strategy is needed to maintain discussion forum activities with digital content that motivates students Learning Time (learn a little) PPT, Digital Text book, Digital text based A strategy is needed to use modul, , Animation, Video, Exercise digital content that is more online, Assigment online, and Forum concise discussion. Learning Time (learn a lot) PPT, Digital Text book, Digital text based A strategy is needed to use modul, , Animation, Video, Exercise more complete digital content online, Assigment online, and Forum discussion. 4. Conclusion This study proposes a framework to learning culture as a basis for providing learning material that suits the needs of students in E-LEEP (E-LEEP Culture Framework). The framework has five components, which are Students, E-LEEP, Learning Activities, Learning Culture, and Digital Contents. Each component is dynamically connected with each other to support E-LEEP Culture Framework. Hopefully, the framework can used to providing learning material that suits students’ learning culture in an e-Learning (E-LEEP). 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