Auralization
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Recent papers in Auralization
Today there are 2 major evolutions in spatial audio. First, an enhanced 3D audio experience, where virtual sound sources can be accurately synthesized in any direction, is possible with technologies such as binaural, Wave Field Synthesis,... more
This research addresses the unquestionable importance of sound, often ignored, in the creation of architectural spaces. Specifically, ways of reinventing spaces that adapt to the needs of experimental electronic music are investigated,... more
The Bayreuth Festspielhaus (BF) is unique; the theatre was conceived by Richard Wagner to host the complex of Ring and it was opened in 1876. After this date, the BF played a key role in the development of the modern opera house and no... more
Sound propagation in an enclosed space is a complex phenomenon that depends on the geometrical properties of the room and the absorption features of the boundary's surface materials. The sound field's behaviour in rooms can be modelled... more
Existing studies show that there are strange acoustical effects at the prehistoric sites. The resonances found at European prehistoric sites are generally in the frequency range of 90 – 120 Hz. The effects of listening to tones on... more
La representación tridimensional de espacios es una herramienta fundamental de la que se dispone para el estudio de un edificio. Es especialmente destacable su uso en la creación de entornos virtuales, así como, en este caso, para evaluar... more
How important is the influence of spatial acoustics on our mental processes related to sound perception and cognition? There is a large body of research in fields encompassing architecture, musicology, and psychology that analyzes human... more
How important is the influence of spatial acoustics on our mental processes related to sound perception and cognition? There is a large body of research in fields encompassing architecture, musicology, and psychology that analyzes human... more
Anechoic recordings of symphony orchestra have been proposed in the literature and have been used in a multitude of studies concerning both innovative measurements and psychoacoustic experiments. Using the same approach, the present work... more
This thesis focuses on room acoustics modelling in enclosed spaces using energy diffusion processes. In this work, how the diffusion equation theoretical model can simulate the sound fi eld distribution in complex spaces is investigated.... more
Architectural design plays a significant role in shaping human experience in buildings through the perception of space. However, architectural characteristics not only result in visual attributes that affect how the occupants see the... more
Violin timbre is discussed and demonstrated in light of Heinrich Dünnwald's work on parameters for relative levels of certain frequency ranges of narrowband violin body spectra. He analyzed more than 700 violins and found some... more
Critical listening to simulated sound fields in rooms and spaces can be done using auralizations. We may assess the rooms, and different audience- and performer positions, by just listening to the models, or to the finished space by... more
Drawing on an understanding of sound as an integral functional aspect of ancient spaces, this article analyzes reconstructed scenarios of public speech and assembly during the Late Republic on the Forum Romanum. Through the use of... more
Jacob Böhme (1575-1624), a German cobbler turned visionary author and spiritual dissident, is an important figure who connects the histories of early modern mysticism to Continental philosophy and later countercultural movements; yet he... more
For human–computer interaction, most devices use the fingers, sometimes the whole hand. And short of organ pedals, the fingers remain the primary source of triggering musical instrument digital interface (MIDI) synthesizers. This project... more
See the project website at http://sensescapes.asu.edu. ASU is embarking on a major new project, focusing on the reconstruction of “sense-scapes” of the past, employing state-of-the-art digital technology of our day. Exploring sensorial... more
Auralization, the computational rendering of sound for listeners, enables archaeoacoustical reconstructions. In archaeoacoustics research, computational tools and analyses frequently enmesh with human performance. Broadening the... more
Acoustics and architects are often engaged in design dialogues. While architects work on the definition of the spaces, acousticians deal with understanding in advance how these spaces will be sonically perceived by the future inhabitants.... more
Presented at the Five College Digital Humanities Speaker Series: Speculative Computing & Worldmaking, Amherst College (October 2015) Immediate, ephemeral, dynamic: sound pervades human experience and communication. Leveraging... more
The aim of the Auralization process is to create audible sound files from numerical data, which can be simulated, measured or synthesised [1]. This process has been used for the simulation of indoor sound since the 1960’s, while, due... more
O som é um aspecto crucial para proporcionar imersão em diversas áreas do entretenimento, afetando a experiência do usuário estética e fisicamente, principalmente no âmbito das diferentes tecnologias de reprodução disponíveis. Uma dessas... more
The Bayreuth Festspielhaus (BF) is unique; the theatre was conceived by Richard Wagner to host the complex of Ring and it was opened in 1876. After this date, the BF played a key role in the development of the modern opera house and no... more
Presentation at Acoustics'17 Boston Auralization, the computational rendering of sound for listeners, enables archaeoacoustical reconstructions. In archaeoacoustics research, computational tools and analyses frequently enmesh with... more
The aim of the Auralization process is to create audible sound files from numerical data, which can be simulated, measured or synthesised [1]. This process has been used for the simulation of indoor sound since the 1960’s, while, due to... more
The aim of the Auralization process is to create audible sound files from numerical data, which can be simulated, measured or synthesised [1]. This process has been used for the simulation of indoor sound since the 1960’s, while, due to... more
Presentation in the Symposium: "The Ephemeral, Sensed Past: Archaeological Approaches to Sound and Human Experience", Dianne Scullin & Miriam Kolar, Co-Chairs, at the Society for American Archaeology 79th Annual Meeting, Austin, 24 April... more