Crowd Modeling
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Recent papers in Crowd Modeling
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce... more
This paper investigates a range of challenges faced in the design of a serious game aimed at teaching history in situ, through the use of an immersive, open virtual environment. In the context of this paper, such an environment is... more
This paper investigates a range of challenges faced in the design of a serious game aimed at teaching history in situ, through the use of an immersive, open virtual environment. In the context of this paper, such an environment is... more
Large-scale crowd simulation and visualization is crucial for the next generation of interactive virtual environments. Current authoring techniques produce good results but are laborious, and demand valuable graphics memory and... more
This volume presents the latest theory and research on crowd events and crowd behaviour from across a range of social sciences – including psychology, sociology, law, and communication studies. Whether describing the language of the crowd... more
This paper describes a viewpoint invariant learning-based method for counting people in crowds from a single camera. Our method takes into account feature normalization to deal with perspective projection and different camera orientation.... more
The SAPERE Project http://www. sapere-project. eu/SAPERE (Self-aware Pervasive Service Ecosystems) is an EU STREP project under the FP7 FET Proactive Initiative: Self-Awareness in Autonomic Systems (AWARENESS) The objective of SAPERE is... more
In the domain of real-time urban vistas, a modern vision of a vast populace inhabiting a sprawling metropolis is replacing that of the ghost-towns of past. Working towards this ideal, we describe the methodology we are using to model... more