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      Applied MathematicsNonlinear hyperbolic equationsCrowd SimulationTheory of Constraints
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    •   62  
      Social PsychologySocial IdentityAudience StudiesGroup Behavior
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce... more
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    •   6  
      Virtual EnvironmentsCrowd SimulationIntelligent Virtual AgentsLevel Of Detail (LOD)
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    •   60  
      Social PsychologyAudience StudiesGroup BehaviorGroup Processes & Intergroup Relations
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    •   2  
      Crowd SimulationCrowd Modeling
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    •   5  
      Neural NetworksSurveillanceCrowd ModelingCrowd Counting
This paper investigates a range of challenges faced in the design of a serious game aimed at teaching history in situ, through the use of an immersive, open virtual environment. In the context of this paper, such an environment is... more
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    •   21  
      Human Computer InteractionEducationE-learningVirtual Environments
This paper describes two experiments investigating the impact of group relations on personal space. In Study 1, participants (N = 39) in minimal groups were told that they would be interacting with another person. In line with... more
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      Social IdentityEmbodied CognitionEmbodimentCrowd Simulation
This paper investigates a range of challenges faced in the design of a serious game aimed at teaching history in situ, through the use of an immersive, open virtual environment. In the context of this paper, such an environment is... more
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    •   20  
      Human Computer InteractionEducationVirtual EnvironmentsCrowd Simulation
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    •   28  
      SociologyPsychologyCognitive ScienceSocial Identity
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    •   9  
      Nonlinear hyperbolic equationsCrowd SimulationCrowd ModelingCrowd dynamics
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    •   4  
      SurveillanceCrowd ModelingCrowd CountingViewpoint Invariant
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    •   5  
      Computer ScienceAnimationRendering (Computer Graphics)Crowd Simulation
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    •   9  
      Computer GraphicsVirtual EnvironmentsCrowd SimulationIntelligent Virtual Agents
Large-scale crowd simulation and visualization is crucial for the next generation of interactive virtual environments. Current authoring techniques produce good results but are laborious, and demand valuable graphics memory and... more
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    •   2  
      Crowd SimulationCrowd Modeling
This volume presents the latest theory and research on crowd events and crowd behaviour from across a range of social sciences – including psychology, sociology, law, and communication studies. Whether describing the language of the crowd... more
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    •   6  
      Disaster StudiesCollective ActionCrowd SimulationEmergency Management
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    •   20  
      Human Computer InteractionEducationVirtual EnvironmentsCrowd Simulation
This paper describes a viewpoint invariant learning-based method for counting people in crowds from a single camera. Our method takes into account feature normalization to deal with perspective projection and different camera orientation.... more
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    •   7  
      SurveillanceCrowd ModelingEdge DetectionBackground Subtraction
The SAPERE Project http://www. sapere-project. eu/SAPERE (Self-aware Pervasive Service Ecosystems) is an EU STREP project under the FP7 FET Proactive Initiative: Self-Awareness in Autonomic Systems (AWARENESS) The objective of SAPERE is... more
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    •   20  
      Simulation (Computer Science)Monte Carlo SimulationAgent Based SimulationPervasive Computing
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    •   6  
      Middle East StudiesBridge EngineeringCrowd ModelingCrowd dynamics
In the domain of real-time urban vistas, a modern vision of a vast populace inhabiting a sprawling metropolis is replacing that of the ghost-towns of past. Working towards this ideal, we describe the methodology we are using to model... more
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    •   11  
      Multiagent SystemsCrowd SimulationPedestrian Walkability (Architecture and public spaces)MultiAgent Systems (Computer Science)