Cyborg Theory
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Recent papers in Cyborg Theory
Last year, at this conference, I discussed how distinctions between nature and culture, and humans and animals, can arise from the technical processes of food production (see "Food as an object of cultural technical study "). Drawing on... more
Mankind’s dependence on artificial intelligence and robotics is increasing rapidly as technology becomes more advanced. Finding a way to seamlessly intertwine these two worlds will help boost productivity in society and aid in a variety... more
This paper examines a variety of cyborg figures in science fiction and art, and investigates how these posthuman subject’s perceptual capacities are altered through their “cyborging,” how this might lead to greater intersubjective... more
La loi sur l'adaptation de la société française au vieillissement de 2015 se veut porteuse d’un changement de regard sur la vieillesse. La loi propose d’abord une redéfinition de la population visée : des vieux aux personnes... more
While popular with the gallery‐going public, the hyperrealistic sculpture of contemporary Australian artist Ron Mueck rarely attracts the attention of prominent visual art theorists. This art theoretical neglect seems to hinge on the... more
ABSTRACT In the article, we make an attempt at discussing what it means that our reality is commodified, what the consequences of this are, how we commodify our bodies and what role in this process is played by cyborgization, as well as... more
This presentation shall have an essay type form, and I will talk about my painting-work and the circumstances that influenced it to look the way it does. Therefore, many of the ideas I am going to write about, came from theorists and... more
Firestone, Shulamith, The Dialectic of Sex: The Case for Feminist Revolution, New York, William Morrow and Company, 1970
Currently the prospect of technological development regarding robotics looks in two directions. On one hand there is a development of creating humanoid robots, which ultimately will house the capacity for human-level sentience,... more
The relationship between humankind and technology is fundamental, but also a longstanding source of unease, particularly as that relationship has become ever more intimate and irreversible. In this paper, I connect this age-old anxiety... more
The article is about the self-agency relation of a player and perspectives of view in computer games. The ability of an action "on" the screen and inside the game world is that what makes the player to be both the consumer and creator.... more
Produced for FALL/OUT programme, curated by Pluck Projects (Sarah Kelleher and Rachel Warriner), at Cork Midsummer Festival 2021. Five artworks — by Jessica Akerman, Pádraig Spillane, Anne Ffrench, David Mathuna & Andrew McSweeney, and... more
SUMMARY The ubiquitous use of digital technology in all aspects of daily life has opened up unprecedented possibilities such as immediate access to information, (tele)presence at any place on the planet, multiplication and modification... more
Essayet bruker Harry Potters fiksjonsunivers som en linse for diskusjon av forholdet mellom teknologi, identitet og autensitet. De ulike casene; bioteknologi og sosiale medier, er begge eksempler på teknologier som oppleves å "gå under... more
Posthuman Suffering investigates the core assumptions of posthumanist discourse via philosophy, cultural studies, psychoanalytic theory, and close textual and filmic readings of Thomas Pynchon's The Crying of Lot 49, Don DeLillo's... more
To understand what digital democracy is, this article suggests looking at the individual level of democratic subjectivity. Who is the democratic subject and how is it constituted in digital democracy? It revisits the... more
Valve Software's first Portal game (2007) provides a locus for a variety of concerns about the potential implications of AI and games as they impact on notions of embodiment and artificiality. Portal disrupts and intermingles the three... more
Original submission for "Fourth Wave Feminism in Science Fiction and Fantasy: Volume 2. Essays on Television Representations, 2013-2019" published by McFarland. ISBN: 978-1476677675
Lorsque Donna Haraway rédige son Cyborg Manifesto en 1984, elle propose un nouveau modèle de penser à la fois la femme et les rapports entre êtres humains, la condition féminine mais aussi les dualités de genre dans une dynamique... more
In a cyborg society where people exist both organically and via technology, sexual expression and interaction via technology has become 'normal'. The controversy surrounding sexting stems from contemporary literature and media portraying... more
Reintroducing the Cyborg Concept to Explain Internet-Related Safety Issues Tommaso Bertolotti (bertolotti@unipv.it) Department of Humanities, Philosophy Section University of Pavia, ITALY Lorenzo Magnani (lmagnani@unipv.it) Department of... more
Resumen Este artículo parte del análisis de dos obras, una filosófica y otra cinematográfica, de Donna Haraway y Kōbō Abe respectivamente. A partir de éstas, se propone una reflexión sobre los conceptos de cyborg y máscara que se utilizan... more
This essay studies the covert, market driven forces at work in our choices of images for the avatars inhabiting cyberspace, in order to understand the dangers of the exchange of self-images for advertisements. To forge a set of... more
Die Cyborgisierung des Menschen erzwingt eine „innere“ Disziplinierung, die ganz direkt auf der Ebene des Nervensystems wirkt. Die Institution, welche die Körperdisziplinierung trägt, setzt nicht mehr an der leiblichen Oberfläche an – sie... more
These are old notes, but there were DH approved, once upon a time! Someone asked me to upload them here, so I have. CC with attribution, pls.
When designing target architectures for organizations, the discipline of enterprise architecture has historically relied a set of assumptions regarding the physical, cognitive, and social capacities of the human beings serving as... more
Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance,... more
A book review on the existential implications of technological Post-humanism.
In decine di migliaia di anni il nostro corpo non ha subito modifiche biologiche. L’homo sapiens ha intessuto una storia fatta di processi simbolici, culture, rappresentazioni, abitando sempre lo stesso corpo che ha segnato il confine tra... more
Il 21° secolo ha inaugurato una ridefinizione del corpo attraverso gli sviluppi cibernetici e biotecnologici. Come vedremo in questo articolo, il concetto di “umano” è stato ampiamente contestato, mentre “postumano” e “transumano” sono... more
Paris, Garnier Flammarion. Sortie en librairie le 29 août 2018. Pixellence - 20-07-18 14:55:10 FL3097 U000 - Oasys 19.00x - Page 546 - BAT Traite de l’homme - GF - Dynamic layout 108 × 178 mm TABLE Avertissement... more