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In the spring semester of 2015, I was given the opportunity to develop a digital history project at the University of Nebraska at Kearney. Since my historical interest mainly involves baseball, and at that time I was researching the 1879... more
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      Game TheoryDigital HumanitiesDigital MediaSports History
BLABLABLA
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    • DGBL
Gamification is defined as the use of game-design elements in non-game contexts. This study aims to investigate the effect of gamification in education. A meta-analysis study was used and articles (21) published between 2012 and 2018 were... more
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      Serious GamesGamification in EducationDGBLGamified learning instruction
This paper is a synthesis of 17 qualitative, quantitative, and mixed-method studies published over the last decade. The synthesis suggests that game-enhanced learning provides a set of effective strategies such as language repetitions,... more
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      Teaching English as a Second LanguageVideo GamesDGBL
Η συγκεκριμένη έρευνα εστιάζεται στον σχεδιασμό και την αποτελεσματικότητα παρέμβασης στο πλαίσιο της μάθησης που βασίζεται στο ηλεκτρονικό παιχνίδι (digital game-based learning) για τις ανάγκες του μαθήματος της Κοινωνικής και Πολιτικής... more
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      Rights of the ChildMinecraftDGBLΤΠΕ στην εκπαιδευση
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      EducationEmotional EngagementDGBL
Gamification is defined as the use of game-design elements in non-game contexts. This study aims to investigate the effect of gamification in education. A meta-analysis study was used and articles (21) published between 2012 and 2018 were... more
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    •   6  
      EducationSerious GamesMeta AnalysisGamification in Education
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    •   10  
      Game studiesRhetoricComposition and RhetoricHigher Education
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    •   4  
      Serious GamesVideo GamesDigital Game Based LearningDGBL