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Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design, Theory and Criticism aims to answer... more
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      MachinimaModsGame Mods
遊戲模組相關的研究方興未艾,但不論是何種模組,相關討論大多聚焦在物 理層面,而忽略情感模組所能帶給玩家的滿足。作為一個經典 AAA 級電子遊戲, 《闇龍紀元》系列在玩家與其他角色戀愛關係的循路文本設計原就相當開放,刺 激許多遊戲模組在此基礎之上萌發而出,形成多性別認同、多 P 的豐富情慾世 界。然而,情感相關的模組從首部作品《序章》到第三部《異端審判》數量大幅 下滑五倍,其間的差距如何直接或間接反映出遊戲開發者吸納並轉化這些玩家參 與內容創作的過程?玩家與 NPC... more
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      Video GamesAudience and Reception StudiesGame ModsDragon Age
This article evaluates the practical limitations and dramatic possibilities of modding (which means modifying) the commercial role-playing game Elder Scrolls V: Skyrim for the visualization and exploration of literature. The latest... more
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      Digital HumanitiesModdingVirtual HeritageGame Mods
This physical computing project proposes a circle of re-purposing, in which both the interface and content are repurposed, and portions of the content are updated according to geographical location of its exhibition. The artefact employed... more
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      Interaction DesignMedia ArtGame ArtSampling
This is an author draft of a paper that will be available soon as below: Champion, Erik Malcolm. 'Ludic Literature: Evaluating Skyrim for Humanities Modding'. In: Proceedings of the Digital Humanities Congress 2014.... more
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      Digital HumanitiesVideo GamesMedicineInteractive methods of teaching History
The talk introduced the audience to emerging findings form the Revolution workshops that I was leading with groups of home-schooled students at the Teacher Education Lab at MIT. Revolution offers young people an opportunity to re-live a... more
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      Serious GamesSituated LearningDigital Media And New LiteraciesEducational Games