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Amid Modi's continued push for yoga, it's surprising that India has not yet emerged as a producer of yoga dolls. Originally published in the Wire... more
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      SociologyDevelopment EconomicsAnthropologyPolitical Economy
The Internet of Toys (IoToys) as an emerging type of edutainment presents a new research area, especially in the context of learning. This study investigates four connected toys played with in the preschool context. By turning to... more
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      Human Computer InteractionEdutainmentToy Based LearningIntelligent Toy Based Learning
The Internet of Toys (IoToys) as an emerging type of edutainment presents a new research area, especially in the context of learning. This study investigates four connected toys played with in the preschool context. By turning to... more
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    •   16  
      PsychologyHuman Computer InteractionEdutainmentToy Based Learning
The Internet of Toys (IoToys) as an emerging type of edutainment presents a new research area, especially in the context of learning. This study investigates four connected toys played with in the preschool context. By turning to... more
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    •   6  
      Early Childhood EducationEdutainmentToy Based LearningTRANSMEDIA LITERACY
This study explores the relation between preschool children and smart, connected toys, which show educational promises regarding the Internet of Toys (IoToys). Smart environments, such as educational environments, when combined with... more
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    •   4  
      Media EducationToy Based LearningInternet of ToysToyification of education
The Internet of Toys (IoToys) as an emerging type of edutainment presents a new research area, especially in the context of learning. This study investigates four connected toys played with in the preschool context. By turning to... more
    • by 
    •   16  
      PsychologyHuman Computer InteractionEdutainmentToy Based Learning
This chapter conducts an empirical study on the Internet of Toys (IoToys) with preschool-aged children in Finland, focusing on the strategies that contemporary character toymakers use to persuade players to nurture, connect and take part... more
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    •   13  
      Interaction DesignEdutainmentToy Based LearningIntelligent Toy Based Learning
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      Medieval HistoryLearning and TeachingHistory EducationToy Based Learning
This chapter conducts an empirical study on the Internet of Toys (IoToys) with preschool-aged children in Finland, focusing on the strategies that contemporary character toymakers use to persuade players to nurture, connect and take part... more
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    •   13  
      Interaction DesignEdutainmentToy Based LearningIntelligent Toy Based Learning
The concept of the Internet of Things defines the idea of the Internet-a global, interconnected network of computers connected to everyday objects, products, and other objects in the surrounding environments. Again, at the heart of the... more
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      Toy Based LearningInternet of Things (IoT)Internet of ToysToyification
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      Children and FamiliesToy Based Learning