This book provides an introductory study of Beckett's most famous play, dealing not just with the four main characters but with the pairings that they form, and the implications of these pairings for the very idea of character in the... more
This book provides an introductory study of Beckett's most famous play, dealing not just with the four main characters but with the pairings that they form, and the implications of these pairings for the very idea of character in the play. After locating Godot within the context of Beckett's work, Lawley discusses some of the play's puzzles and difficulties - including the absent 'fifth character', Godot himself. He examines character-in-action in particular episodes and passages, drawing frequently on Beckett's revised text and paying consistent attention to the problems and possibilities of the text in performance.
‘Brilliantly conceived and crafted with his usual verve and wit, Paul Lawley’s introduction to Beckett’s play is a critical tour de force, with pleasures in store for both novice and experienced Godot audiences.’
Professor Angela Moorjani, University of Maryland, BC."
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PEER REVIEWED Three-dimensional (3D) laser scanning provides archaeologists with non-destructive analytical tools that can be applied to a variety of questions and artefact types. In this work we explore the utility of 3D modelling as an... more
PEER REVIEWED
Three-dimensional (3D) laser scanning provides archaeologists with non-destructive analytical tools that can be applied to a variety of questions and artefact types. In this work we explore the utility of 3D modelling as an ‘autopsy’ tool for Viking Age artefacts with complex morphologies. Highly ornate Viking Age brooches from Scandinavia and Russia were digitized with a portable 3D laser scanner, and the resulting 3D models were used in three case studies of artefact reconstruction, tool mark analysis, and motif documentation. The results revealed both strengths and limitations of the laser scanner. 3D-modeling proved to be very well suited for artefact reconstruction, and was also useful for analyses of applied ornament. Because of the resolution limits of the employed laser scanner, the tool mark analysis gave mixed results. Our combined ‘artefact autopsy’ revealed that two circular brooches in the famous Gnyozdovo hoard, Russia, should be regarded as locally made reconstructions of an elder brooch type, once imported from Scandinavia. Furthermore, an iconographic analysis of a grandiose baroque-shaped brooch from Yelets, Russia, identified an anthropomorphic figure with a bird-like body, possibly linking the object to the princely House of Rurik. Overall, 3D-model-based analysis appears to be useful for answering traditional questions in Viking Age artefact studies, and may also inspire novel methodological approaches.