Eridanus is a 40-minutes-long sci-fi thriller story told through Spatial audio technologies and applied psychoacoustics, using a bespoke 21.4 array of speakers. In a dark black room, an audience of four people is able to experience the...
moreEridanus is a 40-minutes-long sci-fi thriller story told through Spatial audio technologies and applied psychoacoustics, using a bespoke 21.4 array of speakers. In a dark black room, an audience of four people is able to experience the performance at one time.
This research and body of work explores how Spatial Audio can be used as a tool for storytelling. There are various media that tell stories relying only on sound, such as radio drama, audio books, and sound installations. These involve different conceptual and technological approaches that allow stories to be told in different ways, such as the use of narration to describe how characters feel, or the environment where they are in. By taking inspiration from Virtual Reality and its 360 degree viewpoint available, this project explores how, using only 360 degree audio, or immersive audio, technically called Spatial Audio, a story can be told.
After an analysis of various forms of digital media and how they use sound to convey meaning, an hybrid narrative format is created, with the aim of realising an entertaining piece of work.
Different Spatial Audio techniques and tools are available for practical use, and various sonic aspects can be used with these, such as the creation of convincing and immersive soundscapes, characters’ ‘sound shapes’, and emotions triggering with sound localisation.
The project involves the development of an original story, building a custom loudspeaker array, an advanced workflow for object-based mixing creation, pre-production, spatial sound design, recording, mixing and presentation.