Bolt Action: Campaign: Battle of France
By Warlord Games and Peter Dennis
4/5
()
About this ebook
Warlord Games
Warlord Games is one of the world's leading producers of wargaming miniatures, as well as the publisher of the successful Black Powder and Hail Caesar rule sets. Their Bolt Action range of 28mm World War II miniatures is the most extensive on the market and continues to grow and develop.
Read more from Warlord Games
Bolt Action: Campaign: Italy: Soft Underbelly Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: D-Day: US Sector Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: D-Day: British & Canadian Sectors Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: Stalingrad Rating: 5 out of 5 stars5/5Bolt Action: Campaign: Mariana & Palau Islands Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: D-Day: Overlord Rating: 5 out of 5 stars5/5Bolt Action: Campaign: The Western Desert Rating: 5 out of 5 stars5/5Bolt Action: Korea Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: Fortress Budapest Rating: 5 out of 5 stars5/5Konflikt '47: Defiance Rating: 3 out of 5 stars3/5Konflikt ’47: Resurgence Rating: 5 out of 5 stars5/5Konflikt ’47: Weird World War II Wargames Rules Rating: 5 out of 5 stars5/5
Related to Bolt Action
Titles in the series (36)
Bolt Action: Armies of Imperial Japan Rating: 5 out of 5 stars5/5Bolt Action: Battleground Europe: D-Day to Germany Rating: 5 out of 5 stars5/5Bolt Action: Ostfront: Barbarossa to Berlin Rating: 4 out of 5 stars4/5Bolt Action: Armies of Germany Rating: 5 out of 5 stars5/5Bolt Action: Armies of Italy and the Axis Rating: 3 out of 5 stars3/5Bolt Action: Germany Strikes!: Early War in Europe Rating: 0 out of 5 stars0 ratingsBolt Action: Tank War Rating: 5 out of 5 stars5/5Bolt Action: Empires in Flames: The Pacific and the Far East Rating: 0 out of 5 stars0 ratingsKonflikt ’47: Weird World War II Wargames Rules Rating: 5 out of 5 stars5/5Bolt Action: Campaign: Stalingrad Rating: 5 out of 5 stars5/5Konflikt ’47: Resurgence Rating: 5 out of 5 stars5/5Bolt Action: Campaign: D-Day: Overlord Rating: 5 out of 5 stars5/5Konflikt '47: Defiance Rating: 3 out of 5 stars3/5Bolt Action: Campaign: Mariana & Palau Islands Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: Fortress Budapest Rating: 5 out of 5 stars5/5Bolt Action: Korea Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: Battle of France Rating: 4 out of 5 stars4/5Bolt Action: Campaign: Italy: Soft Underbelly Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: D-Day: US Sector Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: D-Day: British & Canadian Sectors Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: Case Blue Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: Italy: Tough Gut Rating: 0 out of 5 stars0 ratingsBolt Action: Campaign: The Western Desert Rating: 5 out of 5 stars5/5
Related ebooks
Armoured Warfare and the Fall of France 1940 Rating: 5 out of 5 stars5/5Bolt Action: Campaign: D-Day: Overlord Rating: 5 out of 5 stars5/5Bolt Action: Battleground Europe: D-Day to Germany Rating: 5 out of 5 stars5/5Bolt Action: Germany Strikes!: Early War in Europe Rating: 0 out of 5 stars0 ratingsBolt Action: Empires in Flames: The Pacific and the Far East Rating: 0 out of 5 stars0 ratingsBolt Action: Armies of Germany Rating: 5 out of 5 stars5/5Bolt Action: Campaign: The Western Desert Rating: 5 out of 5 stars5/5Bolt Action: Ostfront: Barbarossa to Berlin Rating: 4 out of 5 stars4/5Bolt Action: Tank War Rating: 5 out of 5 stars5/5Bolt Action: Armies of Imperial Japan Rating: 5 out of 5 stars5/5Bolt Action: Campaign: Fortress Budapest Rating: 5 out of 5 stars5/5Bolt Action: Armies of Italy and the Axis Rating: 3 out of 5 stars3/5Bolt Action: Korea Rating: 0 out of 5 stars0 ratingsKonflikt '47: Defiance Rating: 3 out of 5 stars3/5Konflikt ’47: Resurgence Rating: 5 out of 5 stars5/5Konflikt ’47: Weird World War II Wargames Rules Rating: 5 out of 5 stars5/5Bolt Action: Campaign: Case Blue Rating: 0 out of 5 stars0 ratingsSeaforth Lades:Revised Edition Rating: 4 out of 5 stars4/5A World Aflame: Interwar Wargame Rules 1918–39 Rating: 4 out of 5 stars4/5Axis Forces on the Eastern Front Rating: 5 out of 5 stars5/5
Wars & Military For You
How to Hide an Empire: A History of the Greater United States Rating: 4 out of 5 stars4/5Sun Tzu's The Art of War: Bilingual Edition Complete Chinese and English Text Rating: 4 out of 5 stars4/5Masters of the Air: America's Bomber Boys Who Fought the Air War Against Nazi Germany Rating: 4 out of 5 stars4/5Blitzed: Drugs in the Third Reich Rating: 4 out of 5 stars4/5The Last Kingdom Rating: 4 out of 5 stars4/5Resistance: The Warsaw Ghetto Uprising Rating: 4 out of 5 stars4/5The Art of War Rating: 4 out of 5 stars4/5Art of War: The Definitive Interpretation of Sun Tzu's Classic Book of Strategy Rating: 4 out of 5 stars4/5On Killing: The Psychological Cost of Learning to Kill in War and Society Rating: 4 out of 5 stars4/5The Rise and Fall of the Third Reich Rating: 4 out of 5 stars4/5Twilight of the Shadow Government: How Transparency Will Kill the Deep State Rating: 0 out of 5 stars0 ratingsThe Happiest Man on Earth: The Beautiful Life of an Auschwitz Survivor Rating: 5 out of 5 stars5/5Nuclear War: A Scenario Rating: 4 out of 5 stars4/5The Forgotten Highlander: An Incredible WWII Story of Survival in the Pacific Rating: 5 out of 5 stars5/5The God Delusion Rating: 4 out of 5 stars4/5God Is Not One: The Eight Rival Religions That Run the World--and Why Their Differences Matter Rating: 4 out of 5 stars4/5Dr. Seuss Goes to War: The World War II Editorial Cartoons of Theodor Seuss Geisel Rating: 4 out of 5 stars4/5The Art of War & Other Classics of Eastern Philosophy Rating: 4 out of 5 stars4/5The Wager Disaster: Mayem, Mutiny and Murder in the South Seas Rating: 4 out of 5 stars4/5The Faithful Spy: Dietrich Bonhoeffer and the Plot to Kill Hitler Rating: 4 out of 5 stars4/5Shogun: The Life of Tokugawa Ieyasu Rating: 0 out of 5 stars0 ratingsKilling the SS: The Hunt for the Worst War Criminals in History Rating: 4 out of 5 stars4/5Ordinary Men: Reserve Police Battalion 101 and the Final Solution in Poland Rating: 4 out of 5 stars4/5The Ethnic Cleansing of Palestine Rating: 4 out of 5 stars4/5Ghosts of Honolulu: A Japanese Spy, A Japanese American Spy Hunter, and the Untold Story of Pearl Harbor Rating: 4 out of 5 stars4/5Unit 731: Testimony Rating: 4 out of 5 stars4/5A Daily Creativity Journal Rating: 4 out of 5 stars4/5
Reviews for Bolt Action
2 ratings1 review
- Rating: 5 out of 5 stars5/5As before, Warlord Games have once again produced an excellent set of wargaming rules. This is a well thought out, well written upgrade to the original 1st edition rules that came out 4 years ago. The additions to rules changes all make sense and are well explained in trademark clarity. It's easy to update from the old rules, and the system lends itself well to new players. A must have.
Book preview
Bolt Action - Warlord Games
Contents
What is This Book?
Campaign Overview
Introduction
The Phoney War
The Phoney War
Scenario 1: Reconnaissance Patrol Clash
The Aftermath
Fall Gelb
Fall Gelb
Scenario 2: The First Day
The First Day – A Mini Campaign
The Aftermath
Two Days From the Meuse
Scenario 3: Crossing the Meuse
The Aftermath
The Great Feint
Scenario 4: The Battle of Hannut
The Aftermath
The Failure at Sedan
The Allies Counter-attack
The Allies Counter-attack
Scenario 5: The Arras Counter-attack
The Aftermath
Scenario 6: The Defence of the Escaut
The Aftermath
The Retreat
Scenario 7: The Battle of Boulogne
The Aftermath
The Calais Sacrifice
Scenario 8: The Last Defenders of Calais
The Aftermath
‘Only Course Open’
Scenario 9: Dunkirk
New Units
The Aftermath
The Final Defence
Scenario 10: The Maginot Line
The Aftermath
Irrendentismo Italiano
Scenario 11: The Battle of the Alps
New Unit
The Aftermath
Birth of the Resistance
Scenario 12: The Battle of Saumur
The Aftermath
‘…such a valiant opponent’
Operation Catapult – The Most Hateful Decision Ever
New Units
New Belgian Units
New British Units
Infantry Sections and Teams
Armoured Cars
New French Units
Headquarters
Infantry Squads and Teams
Armoured Cars
Tanks
Tank Destroyers
New German Units
Infantry Squads and Teams
Armoured Cars
Transport
Intelligence Units
Intelligence Officers and Intelligence Units
National Rules
New Theatre Selectors
All-Nation Theatre Selector
Generic Anti-tank Gun Reinforced Platoon
British Theatre Selectors
BEF Motorcycle Platoon
Grenadier Guards
Frankforce
French Theatre Selectors
Chasseurs Alpins Reinforced Platoon
Defence of Saumur Reinforced Platoon
DLM Armoured Platoon
German Theatre Selectors
1940 Panzer Division Armoured Platoon
Early War Anti-tank Gun Reinforced Platoon
Kraftradschützen Reinforced Platoon
Infantry Regiment 9 – Potsdam
Italian Theatre Selectors
Italian Army Group West Reinforced Platoon
Special Rules
Dug In: Barbed Wire, Foxholes, Trenches and Gun Pits
Dug In Rules
Dug In Vehicles
Dug In With Hidden Set-up
Dug In vs Preparatory Bombardment
Digging In During a Game
Barbed Wire
Minefields
Minefield Rules
Effect of Minefields
Clearing Minefields
Frostbite
Amphibious Assaults
Movement in Water
Air Battles
Air Battles
The Attack Run
Medium Bombers
Flak
Strafing Fighters
Company Commander
Free Units
Senior NCOs
Campaigns
Post Battle
Experience and Advancement
Casualties
Retreating and Fleeing
Replacements
Simultaneous Games
Multiple Tables and Cross Table Moving
Tank Wars
Credits
Bibliography
This book is an expansion to Bolt Action, the 28mm scale tabletop wargame set during the Second World War. Whilst there is historical detail within the narrative, this volume is not a history book – it is first and foremost a wargaming supplement. The team who put this book together took feedback from reviews of previous supplements and opinions from the Bolt Action community via various Bolt Action social media groups. With this information to hand, the intention was to provide a good mixture of scenarios, new units, and new rules whilst still giving some historical background for context. Some previously published rules and units have also been reprinted – this is to save players the expense of buying additional books for content which is vital to this volume, but might form only a small part of other books.
The Battle of France was an explosive and violent campaign, with actions taking place on two fronts and in neighbouring countries. Several key engagements have not been presented as scenarios in this book, merely due to the constraints of the book size and the author’s wish to present a variety of very different scenarios for players. For those who are interested in a more in depth look at the actual historical events surrounding the campaign, a bibliography is provided.
CAMPAIGN OVERVIEW
The beginning of the Second World War is sometimes defined differently depending on the nation. For example, in Southeast Asia the war can logically be seen as a natural progression of the Second Sino-Japanese war which began in 1937, whilst conversely direct US involvement did not begin until as late as December 1941 after the attack on Pearl Harbor. For Western Europe, the Second World War began with the German invasion of Poland on 1 September 1939. Both France and Britain had given guarantees to Poland that if Polish independence was threatened they would provide assistance. Consequently, Hitler was delivered ultimatums by both nations to withdraw his forces from Poland – when this demand was ignored, both France and Britain declared war on Germany on 3 September.
Military assistance to Poland from both nations was sparse and following Germany’s success, Western Europe was drawn into a stalemate known as the ‘Phoney War’, where ground and air forces were involved only in limited skirmishes – although the war at sea was fully waged by both sides from the outset.
But this was not to last. As the spring of 1940 approached, Hitler and his generals planned a lightning assault of France and the lowlands, intending to exploit speed and mobility to quickly smash through the Netherlands and Belgium and into France. This would avoid becoming bogged down in a static war centred around France’s extensive network of modern border defences, thus repeating the grim outcome of the First World War. But the military might of France was impressive – over 2.2 million soldiers made up the active and reserve divisions of the French army, with more troops stationed on the border with Italy and garrisoned across the French colonial empire. A concerted effort to expand and modernize the French fleet had also resulted in one of the largest and most potent navies in the world.
Germany’s plan hinged around rapid action and seizing key objectives before France’s massive military might could be mobilized. The campaign lasted only six weeks and in a few masterfully executed operations, saw Germany eliminate one of the world’s key political players. But, despite popular myths which have materialized in the interim, this six week campaign was far from easy and, despite being abandoned and betrayed by a weak government and the ineffective upper echelons of their own military, the front line French soldiers suffered massive casualties as they stoically dug their heels in and, in many areas, fought to the last man.
A venerable FT-17 tank supports French Infantry
The Great War of 1914–1918 was supposed to be the war to end all wars, proving to the entire world what the real capabilities were of the technology generated from the arms race of the late 19th and early 20th centuries. In four years, France had suffered approximately 1.7 million deaths and, consequently, the appetite for war was at an absolute low during the 1920s and 1930s. Likewise, Great Britain had suffered some one million fatalities that induced a great anti-war sentiment amongst its population. Germany, whose death toll numbered between 2.2 and 2.8 million, not only suffered greatly from the devastating losses of human life but also saw crippling restrictions placed upon its economy and loss of territory following the cessation of hostilities.
The Allied sentiment of squeezing Germany ‘until the pips squeak’ at the Treaty of Versailles was, in many ways, the origin of the Second World War and with it the Battle of France in 1940. Germany was not invited to the peace talks and so was wracked by severe financial reparations that contributed to the colossal problems with hyperinflation during the 1920s. The German people were beginning to lose faith in their socialist government. Added to this was Article 231, which specified:
The Allied and Associated Governments affirm and Germany accepts the responsibility of Germany and her Allies for causing all the loss and damage to which the Allied and Associated Governments and their nationals have been subjected as a consequence of the war imposed upon them by the aggression of Germany and her Allies.
This blow to Germany’s honour would see elements across the nation’s society rallying together in a unified front against what would become known as the ‘War Guilt Clause’. The opposition to this was most vehement in the right wing political parties. Adolf Hitler’s rise to power in the 1930s saw increasing militarisation as Germany prepared to take back what many felt was rightfully theirs, and to avenge the humiliation of the Treaty of Versailles.
As Hitler delayed French and British politicians with mistruths about his true intentions, the growing might of the German military prepared for all-out war. In March 1938 Hitler annexed Austria into Nazi Germany. Czechoslovakia was soon to follow. Frantic peace talks across Europe were attempted. The memories of the Great War were still fresh and very little appetite for war existed in most nations. On 1 September, 1939 Germany invaded Poland and with declarations of war from Britain and France being issued two days later, Europe was once again plunged into bloody conflict.
French troops began massing along the Franco-German border as battle raged across Poland. On 10 September the first major units of the British Expeditionary Force arrived on the continent and moved to reinforce the line at the Franco-Belgian border. In an effort to assist the Polish by diverting German forces away from the campaign, a plan was formulated involving a French offensive into the Saarland region of Germany, commencing on 7 September. The German border was fortified by the Westwall, or ‘Siegfried Line’ as it was known in Britain. The French offensive would sweep through the defensive positions, capitalising on the minimal defensive manning left behind as the bulk of the German military was concentrated on the Polish offensive. Led initially by light reconnaissance units, eleven French divisions advanced across the border and into the ‘Rote Zone’, an area west of the Westwall from where some one million German civilians had been evacuated. They met only minimal resistance, but were slowed considerably by minefields and destroyed bridges left in their path. Further delayed by the lack of air support, problems with mobilisation of armour and artillery and perhaps lulled into a false sense of security by the near absence of opposition, the French offensive into the Saar region very quickly began to lose momentum and slow down. By 12 September French forces reached the peak of their territorial gains – a mere five miles into Germany but still some distance from the Westwall. On the same day the Anglo-French Supreme War Council met and decreed that there would be no further advances into Germany. French Commander-in-Chief General Maurice Gamelin stretched the truth significantly, telling his Polish Allies that French units had broken through the Siegfried Line.
The Soviet Union invaded Poland on 17 September and despite a brave defence pitted against heavy odds, Poland capitulated to Germany and the Soviet Union on 6 October. By this point the French forces in the Saarland region had already began a slow retreat back to their own border, their rear-guard harried by German forces as it fell back. Gamelin described the entire anti-climax of the ineffective Saar offensive as nothing more than a ‘little test’. With Allied troops now established along the borders facing their German opposition and Poland divided between Germany and the Soviet Union, the initial dynamic movements of the Second World War in Western Europe died down to nearly nothing. The Phoney War had begun.
THE PHONEY WAR
Whilst war waged in earnest for the Royal Navy and Kriegsmarine, the armies and air forces of Western Europe were involved only in defending their positions and testing the resolve of their enemies. Aircraft flew small numbers of reconnaissance sorties over enemy territory or dropped propaganda leaflets in an attempt to demoralise civilian populations. Troops facing each other from their defensive positions along the ultramodern French Maginot Line defences, and the rather more hastily constructed Westwall, would only occasionally encounter enemy forces when reconnaissance patrols clashed. Aside from isolated border skirmishes, both sides were dug in for the winter as plans were prepared for spring.
SCENARIO 1: RECONNAISSANCE PATROL CLASH
With international news now dominated by actions at sea and the Winter War between Finland and the Soviet Union, the situation along the borders of France and Germany is not what either side had expected. Occasional bombing raids are launched across the English Channel against shipping or coastal targets, but for the troops stationed along the Maginot Line and Westwall, reconnaissance patrols are the closest thing to actual war fighting.
Nonetheless, during the seven month period of the Phoney War, following the Saar offensive there were occasional skirmishes along the front lines. German army losses during the Phoney War amounted to just under 4000 dead, wounded, and missing. Forces from both sides were keen to keep a sharp eye on their adversaries.
French infantry and armour advance
FORCES
This scenario is designed to be played with equal forces. French reinforced platoons are chosen from the Phoney War 1939–40 list on page 33 of the Armies of France and the Allies book whilst German reinforced platoons are taken from the 1939 – The September Campaign list on page 81 of the Armies of Germany book. This scenario represents lightly equipped reconnaissance forces and so no flamethrowers, artillery, or vehicles can be selected. French national rules cannot be used in this scenario.
Reconnaissance patrols were, for the most part, made up of small forces who could move quickly and stand a good chance of remaining undetected. With this in mind, it is recommended that this scenario is played with a maximum of 500 points on each side to reflect a small engagement.
Scenario 1: Reconnaissance Patrol Clash
SET-UP
This scenario is played on a 6’ x 4’ gaming surface. Scenery should be exclusively rural: sweeping hills with three to four areas of forest terrain in each half of the board. Hedgerows, dry stone walls, and farm fences may also be used but should be spread evenly between the two halves of the table.
DEPLOYMENT
Both players begin the game off table. For both players, at least half of their forces must be designated as the first wave and deployed on the first turn. Any units not designated as in the first wave are held in reserve (see page 132 of the Bolt Action rulebook). Outflanking is not permitted.
SPECIAL RULES
RECCE
The primary goal of both forces is to discover as much information as possible about the enemy force they are facing. This includes strength, composition, and unit markings and to get this information relayed back up through their chain of command. Any officer unit or Intelligence unit (as described here, here, and here of this book) will identify pertinent details of any enemy unit that they can draw line of sight to within 24", which is in the open or behind soft cover, at the end of a turn. Enemy units may be simultaneously identified by multiple officer units or Intelligence Squads (see victory conditions below).
PRISONERS
A captured enemy soldier is worth his weight in gold to HQ. If either player defeats an enemy unit in assault, roll a die for each enemy model removed as casualties during the assault. In the case of officer units or Intelligence sections, roll different coloured dice for officers as they are worth more victory points (see below). If any 6s are rolled, an enemy soldier has been captured alive. Add one enemy soldier model to the victorious unit (ideally one without a weapon and his hands in the air!). Note that the captured soldier does not count as a member