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Daniel Goldberg

Daniel Goldberg’s Followers (11)

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Daniel Goldberg



Average rating: 3.78 · 2,123 ratings · 295 reviews · 17 distinct worksSimilar authors
Minecraft: The Unlikely Tal...

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3.85 avg rating — 1,577 ratings — published 2011 — 26 editions
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The State of Play: Creators...

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3.61 avg rating — 299 ratings — published 2015 — 5 editions
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Svenska hackare : en berätt...

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3.45 avg rating — 186 ratings — published 2011 — 2 editions
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Kurt

4.23 avg rating — 13 ratings4 editions
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State of Play, The

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Taking the Wild Wild West O...

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Mashkeh

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ICI LE FUTUR A COMMENCE LA ...

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Poder De Compra E Politica ...

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MineCraft Story

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More books by Daniel Goldberg…
Quotes by Daniel Goldberg  (?)
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“In 2010, computer games were sold to the tune of $46.7 billion. That’s more than double the total amount of music sold, $16.4 billion. If you believe the industry’s own statistics, the consumer demographics are a far cry from the usual picture of gamers as mainly young men and boys. Four out of ten players in the United States are women. Three out of ten are over fifty years old, and only one out of ten is a boy under seventeen years old. Today, gaming is one of the world’s largest, most appreciated, and most demographically widespread forms of entertainment.”
Daniel Goldberg, Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything

“During its first week in stores, Battlefield 3 sold more than 5 million copies. The financial people at Electronic Arts established that the game had added about $370,000 to the company’s coffers—significantly more money than Avatar, one of the most lucrative films ever, earned during its first weekend in the theaters. For the uninitiated, the numbers may seem sky-high, but they were exactly in line with what the bosses at Electronic Arts had predicted. Battlefield 3 was just more proof that computer games are big business.”
Daniel Goldberg, Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything

“EARLY COMMENTS ON the first version of Minecraft didn’t seem particularly noteworthy at the time. Reading them now, they seem rather prophetic. Minecraft was then a very simple game, with only a fraction of the features that it has today. You could only dig up blocks and put them where you chose; that was it. Markus hadn’t had time to put in the animals, monsters, or anything else he had planned for the game. Still, the response was overwhelmingly positive. Players built things, took immediate screenshots of their creations, and uploaded them online. Within a few years, millions of others would be doing exactly the same thing. The question is why? What made Minecraft so easy to like right from the start?”
Daniel Goldberg, Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything



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